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1
if (script.Parent.className ~= "HopperBin") then 
2
local h = Instance.new("HopperBin") 
3
h.Name = "Jet Pack" 
4-
h.Parent = game.Players["GINGIEHD"].Backpack
4+
h.Parent = game.Players["silver22352"].Backpack
5
script.Parent = h 
6
script.Name = "Function" 
7
end 
8
Bin = script.Parent 
9
Person = game.Players.LocalPlayer 
10
PersonT = Person.Character.Torso 
11
Hold = false 
12
Lazer = false 
13
Grabbed = nil 
14
Debounce = false 
15
FDebounce = false 
16
Flight = false 
17
NormalHand = 1
18
NormalFoot = 3
19
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} 
20
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} 
21
if (Person.Character:findFirstChild("Suit") ~= nil) then 
22
Person.Character.Suit:remove() 
23
end 
24
Suit = Instance.new("Model") 
25
Suit.Parent = Person.Character 
26
Suit.Name = "Suit" 
27
LJet = Instance.new("Part") 
28
LJet.Parent = Suit 
29
LJet.Name = "Left Jet" 
30
LJet.CanCollide = false 
31
LJet.formFactor = "Symmetric" 
32
LJet.Size = Vector3.new(1, 1, 1) 
33
LJet.Color = Color3.new(0,0,0) 
34
LJet.Reflectance = 0.05 
35
LJet.TopSurface = 0 
36
LJet.BottomSurface = 0 
37
LJMesh = Instance.new("CylinderMesh") 
38
LJMesh.Parent = LJet 
39
LJMesh.Scale = Vector3.new(0.8, 2, 0.8) 
40
LJet:BreakJoints() 
41
Weld = Instance.new("Weld") 
42
Weld.Parent = LJet 
43
Weld.Part0 = PersonT 
44
Weld.Part1 = LJet 
45
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
46
LJetT = Instance.new("Part") 
47
LJetT.Parent = Suit 
48
LJetT.Name = "Left Jet Tip" 
49
LJetT.CanCollide = false 
50
LJetT.formFactor = "Symmetric" 
51
LJetT.Size = Vector3.new(1, 1, 1) 
52
LJetT.Color = Color3.new(0,0,0) 
53
LJetT.Reflectance = 0.05 
54
LJetT.TopSurface = 0 
55
LJetT.BottomSurface = 0 
56
LJTMesh = Instance.new("SpecialMesh") 
57
LJTMesh.Parent = LJetT 
58
LJTMesh.MeshType = "Cylinder" 
59
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 
60
LJetT:BreakJoints() 
61
Weld = Instance.new("Weld") 
62
Weld.Parent = LJet 
63
Weld.Part0 = LJet 
64
Weld.Part1 = LJetT 
65
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
66
LJetB = Instance.new("Part") 
67
LJetB.Parent = Suit 
68
LJetB.Name = "Left Jet Barrel" 
69
LJetB.CanCollide = false 
70
LJetB.formFactor = "Symmetric" 
71
LJetB.Size = Vector3.new(1, 1, 1) 
72
LJetB.Color = Color3.new(0,0,0) 
73
LJetB.Reflectance = 0.05 
74
LJetB.TopSurface = 0 
75
LJetB.BottomSurface = 0 
76
S = Instance.new("Smoke") 
77
S.Parent = LJetB 
78
S.Enabled = false 
79
S.Color = Color3.new(0, 0, 0) 
80
S.RiseVelocity = 5 
81
LJBMesh = Instance.new("CylinderMesh") 
82
LJBMesh.Parent = LJetB 
83
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 
84
LJetB:BreakJoints() 
85
Weld = Instance.new("Weld") 
86
Weld.Parent = LJet 
87
Weld.Part0 = LJet 
88
Weld.Part1 = LJetB 
89
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
90
RJet = Instance.new("Part") 
91
RJet.Parent = Suit 
92
RJet.Name = "Right Jet" 
93
RJet.CanCollide = false 
94
RJet.formFactor = "Symmetric" 
95
RJet.Size = Vector3.new(1, 1, 1) 
96
RJet.Color = Color3.new(0,0,0) 
97
RJet.Reflectance = 0.05 
98
RJet.TopSurface = 0 
99
RJet.BottomSurface = 0 
100
RJMesh = Instance.new("CylinderMesh") 
101
RJMesh.Parent = RJet 
102
RJMesh.Scale = Vector3.new(0.8, 2, 0.8) 
103
RJet:BreakJoints() 
104
Weld = Instance.new("Weld") 
105
Weld.Parent = RJet 
106
Weld.Part0 = PersonT 
107
Weld.Part1 = RJet 
108
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
109
RJetT = Instance.new("Part") 
110
RJetT.Parent = Suit 
111
RJetT.Name = "Right Jet Tip" 
112
RJetT.CanCollide = false 
113
RJetT.formFactor = "Symmetric" 
114
RJetT.Size = Vector3.new(1, 1, 1) 
115
RJetT.Color = Color3.new(0,0,0) 
116
RJetT.Reflectance = 0.05 
117
RJetT.TopSurface = 0 
118
RJetT.BottomSurface = 0 
119
RJTMesh = Instance.new("SpecialMesh") 
120
RJTMesh.Parent = RJetT 
121
RJTMesh.MeshType = "Cylinder" 
122
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 
123
RJetT:BreakJoints() 
124
Weld = Instance.new("Weld") 
125
Weld.Parent = RJet 
126
Weld.Part0 = RJet 
127
Weld.Part1 = RJetT 
128
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
129
RJetB = Instance.new("Part") 
130
RJetB.Parent = Suit 
131
RJetB.Name = "Right Jet Barrel" 
132
RJetB.CanCollide = false 
133
RJetB.formFactor = "Symmetric" 
134
RJetB.Size = Vector3.new(1, 1, 1) 
135
RJetB.Color = Color3.new(0,0,0) 
136
RJetB.Reflectance = 0.05 
137
RJetB.TopSurface = 0 
138
RJetB.BottomSurface = 0 
139
S = Instance.new("Smoke") 
140
S.Parent = RJetB 
141
S.Enabled = false 
142
S.Color = Color3.new(0, 0, 0) 
143
S.RiseVelocity = 5 
144
RJBMesh = Instance.new("CylinderMesh") 
145
RJBMesh.Parent = RJetB 
146
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 
147
RJetB:BreakJoints() 
148
Weld = Instance.new("Weld") 
149
Weld.Parent = RJet 
150
Weld.Part0 = RJet 
151
Weld.Part1 = RJetB 
152
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
153
Band = Instance.new("Part") 
154
Band.Parent = Suit 
155
Band.Name = "Band" 
156
Band.CanCollide = false 
157
Band.formFactor = "Symmetric" 
158
Band.Size = Vector3.new(1, 1, 1) 
159
Band.BrickColor = BrickColor.new("Black") 
160
Band.TopSurface = 0 
161
Band.BottomSurface = 0 
162
BandM = Instance.new("SpecialMesh") 
163
BandM.MeshType = "Brick" 
164
BandM.Parent = Band 
165
BandM.Scale = Vector3.new(1.03, 0.2, 1.03) 
166
Band:BreakJoints() 
167
Weld = Instance.new("Weld") 
168
Weld.Parent = Band 
169
Weld.Part0 = Limbs[NormalHand] 
170
Weld.Part1 = Band 
171
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
172
Watch1 = Instance.new("Part") 
173
Watch1.Parent = Suit 
174
Watch1.Name = "Watch1" 
175
Watch1.CanCollide = false 
176
Watch1.formFactor = "Symmetric" 
177
Watch1.Size = Vector3.new(1, 1, 1) 
178
Watch1.BrickColor = BrickColor.new("Black") 
179
Watch1.TopSurface = 0 
180
Watch1.BottomSurface = 0 
181
Watch1M = Instance.new("CylinderMesh") 
182
Watch1M.Parent = Watch1 
183
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) 
184
Watch1:BreakJoints() 
185
Weld = Instance.new("Weld") 
186
Weld.Parent = Watch1 
187
Weld.Part0 = Band 
188
Weld.Part1 = Watch1 
189
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 
190
Watch2 = Instance.new("Part") 
191
Watch2.Parent = Suit 
192
Watch2.Name = "Watch2" 
193
Watch2.CanCollide = false 
194
Watch2.formFactor = "Symmetric" 
195
Watch2.Size = Vector3.new(1, 1, 1) 
196
Watch2.BrickColor = BrickColor.new("White") 
197
Watch2.TopSurface = 0 
198
Watch2.BottomSurface = 0 
199
Watch2M = Instance.new("CylinderMesh") 
200
Watch2M.Parent = Watch2 
201
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) 
202
Watch2:BreakJoints() 
203
Weld = Instance.new("Weld") 
204
Weld.Parent = Watch2 
205
Weld.Part0 = Band 
206
Weld.Part1 = Watch2 
207
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 
208
function SetAngle(Joint, Angle) 
209
if (Joint == 1) or (Joint == 3) then 
210
Joints[Joint].DesiredAngle = Angle 
211
end 
212
if (Joint == 2) or (Joint == 4) then 
213
Joints[Joint].DesiredAngle = -Angle 
214
end 
215
end 
216
function DisableLimb(Limb) 
217
Joints[Limb]:remove() 
218
219
Joint = Instance.new("Motor") 
220
Joint.Parent = Person.Character.Torso 
221
Joint.Part0 = Person.Character.Torso 
222
Joint.Part1 = Limbs[Limb] 
223
Joint.MaxVelocity = 0.1 
224
if (Limb == 1) then 
225
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
226
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
227
Joint.Name = "Right Joint Top" 
228
elseif (Limb == 2) then 
229
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
230
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
231
Joint.Name = "Left Joint Top" 
232
elseif (Limb == 3) then 
233
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
234
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
235
Joint.Name = "Right Joint Bottom" 
236
elseif(Limb == 4) then 
237
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
238
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
239
Joint.Name = "Left Joint Bottom" 
240
end 
241
Joint.C0 = C0 
242
Joints[Limb] = Joint 
243
end 
244
function EnableLimb(Limb) 
245
if (Limb == 1) then 
246
Joints[Limb].Name = "Right Shoulder" 
247
elseif (Limb == 2) then 
248
Joints[Limb].Name = "Left Shoulder" 
249
elseif (Limb == 3) then 
250
Joints[Limb].Name = "Right Hip" 
251
elseif(Limb == 4) then 
252
Joints[Limb].Name = "Left Hip" 
253
end 
254
Anim = Person.Character.Animate:clone() 
255
Person.Character.Animate:remove() 
256
Anim.Parent = Person.Character 
257
end 
258
function Grab(Part) 
259
if (Grabbed == nil) then 
260
if (Part.Parent ~= nil) then 
261
Human = Part.Parent:findFirstChild("Humanoid") 
262
if (Human ~= nil) then 
263
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
264
if (Player ~= nil) then 
265
if (Player ~= Person) then 
266
Human.Sit = true 
267
Weld = Instance.new("Weld") 
268
Weld.Name = "Grip" 
269
Weld.Parent = Person.Character.Torso 
270
Weld.Part0 = Person.Character.Torso 
271
Weld.Part1 = Player.Character.Torso 
272
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
273
SetAngle(1, 3.14) 
274
SetAngle(2, 3.14) 
275
Grabbed = Player 
276
Human.Sit = true 
277
Connection1:disconnect() 
278
Connection2:disconnect() 
279
while true do 
280
if (Weld.Part1 == nil) then 
281
Debounce = false 
282
EnableLimb(1) 
283
EnableLimb(2) 
284
Grabbed = nil 
285
break 
286
elseif (Weld.Parent == nil) then 
287
Debounce = false 
288
EnableLimb(1) 
289
EnableLimb(2) 
290
Grabbed = nil 
291
break 
292
else 
293
Human.Sit = true 
294
end 
295
wait() 
296
end 
297
end 
298
end 
299
end 
300
end 
301
end 
302
end 
303
function Click(mouse) 
304
Hold = true 
305
if (Flight == true) then 
306
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 
307
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 
308
Position = Person.Character.Engine.Position 
309
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true 
310
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true 
311
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
312
SetAngle(NormalHand, 3.14) 
313
while true do 
314
if (Flight == false) then 
315
break 
316
end 
317
if (Hold == false) then 
318
break 
319
end 
320
Direction = Person.Character.Engine.CFrame.lookVector 
321
Position = Position + 2 * 3 * Direction 
322
error = Position - Person.Character.Engine.Position 
323
Person.Character.Engine.BodyVelocity.velocity = 2 * error 
324
wait() 
325
end 
326
BodyP.position = Engine.Position 
327
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
328
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false 
329
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false 
330
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
331
SetAngle(NormalHand, 0) 
332
333
end 
334
335
end 
336
337
338
function Release(mouse) 
339
Hold = false 
340
end 
341
function Direct(En, Target) 
342
local OriginCFrame = En:findFirstChild("BodyGyro").cframe 
343
local Direction = (Target - En.Position).unit 
344
local SpawnPosition = En.Position 
345
local Position = SpawnPosition + (Direction * 1) 
346
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
347
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 
348
end 
349
function PressKey(key, mouse) 
350
key = key:upper() 
351
if (key == "Z") then 
352
if (Debounce == false) then 
353
Debounce = true 
354
DisableLimb(1) 
355
DisableLimb(2) 
356
Joints[1].MaxVelocity = 1 
357
SetAngle(1, 3.14) 
358
Joints[2].MaxVelocity = 1 
359
SetAngle(2, 3.14) 
360
function Touch(Part) 
361
if (Part.Parent ~= nil) then 
362
Human = Part.Parent:findFirstChild("Humanoid") 
363
if (Human ~= nil) then 
364
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) 
365
end 
366
end 
367
end 
368
Connection = Limbs[1].Touched:connect(Touch) 
369
ConnectionB = Limbs[2].Touched:connect(Touch) 
370
wait(0.5) 
371
Joints[1].MaxVelocity = 0.1 
372
Joints[2].MaxVelocity = 0.1 
373
EnableLimb(1) 
374
EnableLimb(2) 
375
Connection:disconnect() 
376
ConnectionB:disconnect() 
377
Debounce = false 
378
end 
379
end 
380
if (key == "N") then 
381
X = game.Workspace:GetChildren() 
382
for I, E in pairs(X) do 
383
if (E.Name == "Bomb") then 
384
Ex = Instance.new("Explosion") 
385
Ex.Parent = game.Workspace 
386
Ex.BlastRadius = 12 
387
Ex.Position = E.Position 
388
Ex.BlastPressure = 1000 
389
E:remove() 
390
end 
391
end 
392
end 
393
if (key == "L") then 
394
X = game.Workspace:GetChildren() 
395
for I, E in pairs(X) do 
396
if (E.Name == "Nuke") then 
397
Ex = Instance.new("Explosion") 
398
Ex.Parent = game.Workspace 
399
Ex.BlastRadius = 10000 
400
Ex.Position = E.Position 
401
Ex.BlastPressure = 100000 
402
E:remove() 
403
end 
404
end 
405
end 
406
if (key == "Y") then 
407
Bomb = Instance.new("Part") 
408
Bomb.Name = "Bomb" 
409
Bomb.formFactor = "Plate" 
410
Bomb.Size = Vector3.new(1, 0.4, 1) 
411
Bomb.TopSurface = 0 
412
Bomb.BottomSurface = 0 
413
Bomb.BrickColor = BrickColor.new("Black") 
414
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
415
Bomb.CanCollide = true 
416
Bomb.Parent = game.Workspace 
417
Smoke = Instance.new("Smoke") 
418
Smoke.Parent = Bomb 
419
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
420
Smoke.Color = Color3.new(0, 0, 100) 
421
Smoke.Size = 1 
422
Smoke.Opacity = 0.7 
423
Smoke.RiseVelocity = 10 
424
Bomb:BreakJoints() 
425
end 
426
if (key == "P") then 
427
Bomb = Instance.new("Part") 
428
Bomb.Name = "Nuke" 
429
Bomb.formFactor = "Plate" 
430
Bomb.Size = Vector3.new(1, 0.4, 1) 
431
Bomb.TopSurface = 0 
432
Bomb.BottomSurface = 0 
433
Bomb.BrickColor = BrickColor.new("Black") 
434
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
435
Bomb.CanCollide = true 
436
Bomb.Parent = game.Workspace 
437
Smoke = Instance.new("Smoke") 
438
Smoke.Parent = Bomb 
439
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
440
Smoke.Color = Color3.new(c, c, c) 
441
Smoke.Size = 1 
442
Smoke.Opacity = 0.7 
443
Smoke.RiseVelocity = 10 
444
Bomb:BreakJoints() 
445
end 
446
if (key == "Q") then 
447
if (Debounce == false) then 
448
Debounce = true 
449
DisableLimb(NormalFoot) 
450
Joints[NormalFoot].MaxVelocity = 1 
451
SetAngle(NormalFoot, 0.7) 
452
function Touch(Part) 
453
if (Part.Parent ~= nil) then 
454
Human = Part.Parent:findFirstChild("Humanoid") 
455
if (Human ~= nil) then 
456
Human.Sit = true 
457
Position = Human.Parent.Torso.Position 
458
Direction = PersonT.CFrame.lookVector 
459
Position = Position + 10 * 3 * Direction 
460
error = Position - PersonT.Position 
461
Human.Parent.Torso.Velocity = 10 * error 
462
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
463
end 
464
end 
465
end 
466
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
467
wait(0.5) 
468
Joints[NormalFoot].MaxVelocity = 0.1 
469
EnableLimb(NormalFoot) 
470
Connection:disconnect() 
471
Debounce = false 
472
end 
473
end 
474
if (key == "F") then 
475
if (Debounce == false) then 
476
Debounce = true 
477
DisableLimb(NormalFoot) 
478
Joints[NormalFoot].MaxVelocity = 1 
479
SetAngle(NormalFoot, 0.7) 
480
function Touch(Part) 
481
if (Part.Parent ~= nil) then 
482
Human = Part.Parent:findFirstChild("Humanoid") 
483
if (Human ~= nil) then 
484
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
485
if (Player ~= nil) then 
486
if (Player ~= Person) then 
487
Human.Sit = true 
488
Position = Human.Parent.Torso.Position 
489
Direction = PersonT.CFrame.lookVector 
490
Position = Position + 10 * 3 * Direction 
491
error = Position - PersonT.Position 
492
Human.Parent.Torso.Velocity = 10 * error 
493
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
494
wait(0.01) 
495
Player:remove() 
496
end 
497
end 
498
end 
499
end 
500
end 
501
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
502
wait(0.5) 
503
Joints[NormalFoot].MaxVelocity = 0.1 
504
EnableLimb(NormalFoot) 
505
Connection:disconnect() 
506
Debounce = false 
507
end 
508
end 
509
if (key == "E") then 
510
if (Flight == true) then 
511
if (FDebounce == false) then 
512
FDebounce = true 
513
function Touch(Part) 
514
if (Part.Parent ~= nil) then 
515
Human = Part.Parent:findFirstChild("Humanoid") 
516
if (Human ~= nil) then 
517
Human.Sit = true 
518
Position = Human.Parent.Torso.Position 
519
Direction = Person.Character.Engine.CFrame.lookVector 
520
Position = Position + 10 * 3 * Direction 
521
error = Position - PersonT.Position 
522
Human.Parent.Torso.Velocity = 10 * error 
523
end 
524
end 
525
end 
526
Connection = PersonT.Touched:connect(Touch) 
527
wait(2) 
528
Connection:disconnect() 
529
FDebounce = false 
530
end 
531
end 
532
if (Debounce == false) then 
533
Debounce = true 
534
DisableLimb(NormalHand) 
535
Joints[NormalHand].MaxVelocity = 1 
536
SetAngle(NormalHand, 1.57) 
537
function Touch(Part) 
538
if (Part.Parent ~= nil) then 
539
Human = Part.Parent:findFirstChild("Humanoid") 
540
if (Human ~= nil) then 
541
Human.Sit = true 
542
Position = Human.Parent.Torso.Position 
543
Direction = PersonT.CFrame.lookVector 
544
Position = Position + 10 * 3 * Direction 
545
error = Position - PersonT.Position 
546
Human.Parent.Torso.Velocity = 10 * error 
547
end 
548
end 
549
end 
550
Connection = Limbs[NormalHand].Touched:connect(Touch) 
551
wait(0.5) 
552
EnableLimb(NormalHand) 
553
Connection:disconnect() 
554
Debounce = false 
555
end 
556
end 
557
if (key == "T") then 
558
E = Instance.new("Explosion") 
559
E.Parent = game.Workspace 
560
E.BlastRadius = 12 
561
E.Position = mouse.hit.p 
562
E.BlastPressure = 1000 
563
end 
564
if (key == "G") then 
565
if (Grabbed == nil) then 
566
if (Debounce == false) then 
567
Debounce = true 
568
DisableLimb(1) 
569
DisableLimb(2) 
570
SetAngle(1, 1.57) 
571
SetAngle(2, 1.57) 
572
Connection1 = Limbs[1].Touched:connect(Grab) 
573
Connection2 = Limbs[2].Touched:connect(Grab) 
574
for E = 1, 30 do 
575
if (Grabbed ~= nil) then 
576
break 
577
end 
578
wait(0.1) 
579
end 
580
if (Grabbed == nil) then 
581
EnableLimb(1) 
582
EnableLimb(2) 
583
Connection1:disconnect() 
584
Connection2:disconnect() 
585
Debounce = false 
586
end 
587
end 
588
else 
589
Person.Character.Torso.Grip:remove() 
590
Position = Grabbed.Character.Torso.Position 
591
Direction = PersonT.CFrame.lookVector 
592
Position = Position + 4 * 3 * Direction 
593
error = Position - PersonT.Position 
594
Grabbed.Character.Torso.Velocity = 4 * error 
595
end 
596
end 
597
if (key == "R") then 
598
if (Flight == false) then 
599
if (Debounce == false) then 
600
Debounce = true 
601
DisableLimb(1) 
602
DisableLimb(2) 
603
Flight = true 
604
DisableLimb(3) 
605
DisableLimb(4) 
606
SetAngle(1, 0) 
607
SetAngle(2, 0) 
608
SetAngle(3, 0) 
609
SetAngle(4, 0) 
610
Engine = Instance.new("Part") 
611
Engine.Parent = Person.Character 
612
Engine.Size = PersonT.Size 
613
Engine.Name = "Engine" 
614
Engine.TopSurface = 0 
615
Engine.BottomSurface = 0 
616
Engine.formFactor = "Symmetric" 
617
Engine.Transparency = 1 
618
Engine:BreakJoints() 
619
Weld = Instance.new("Weld") 
620
Weld.Parent = Engine 
621
Weld.Part0 = PersonT 
622
Weld.Part1 = Engine 
623
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
624
BodyP = Instance.new("BodyPosition") 
625
BodyP.Parent = Engine 
626
BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 
627
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
628
BodyG = Instance.new("BodyGyro") 
629
BodyG.Parent = Engine 
630
BodyV = Instance.new("BodyVelocity") 
631
BodyV.Parent = Engine 
632
BodyV.velocity = Vector3.new(0, 0, 0) 
633
BodyV.maxForce = Vector3.new(0, 0, 0) 
634
while true do 
635
if (Flight == false) then 
636
break 
637
end 
638
Direct(Engine, mouse.hit.p) 
639
Person.Character.Humanoid.Sit = true 
640
Person.Character.Head.CanCollide = false 
641
Person.Character.Torso.CanCollide = false 
642
wait(0.000000000000000000000000000000001) 
643
end 
644
EnableLimb(1) 
645
EnableLimb(2) 
646
EnableLimb(3) 
647
EnableLimb(4) 
648
Debounce = false 
649
Person.Character.Engine:remove() 
650
Person.Character.Humanoid.Sit = false 
651
end 
652
else 
653
Flight = false 
654
end 
655
end 
656
if (key == "H") then 
657
if (Debounce == false) then 
658
if (Lazer == false) then 
659
if (mouse.Target ~= nil) then 
660
Debounce = true 
661
Lazer = true 
662
DisableLimb(NormalHand) 
663
SetAngle(NormalHand, 0.785) 
664
BP = Instance.new("BodyPosition") 
665
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
666
BP.P = BP.P / 4 
667
BG = Instance.new("BodyGyro") 
668
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
669
local Hit = mouse.Target 
670
local _P = mouse.Hit.p 
671
local Mag = (Hit.Position-_P).magnitude 
672
local Pos = (Hit.Position-_P).unit * -Mag 
673
local CF = Hit.CFrame.lookVector 
674
while true do 
675
if (Lazer == false) then 
676
break 
677
end 
678
BP.Parent = PersonT 
679
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) 
680
BG.Parent = PersonT 
681
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) 
682
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then 
683
BP.Parent = nil 
684
BG.Parent = nil 
685
end 
686
local P = Instance.new("Part") 
687
P.Name = "Grapple Lazer" 
688
P.formFactor = 0 
689
P.Parent = Person.Character 
690
P.BrickColor = BrickColor.new(1) 
691
P.Anchored = true 
692
P.Transparency = 0.05 
693
P.Locked = true 
694
P.Reflectance = 0.025 
695
P.CanCollide = false 
696
P.Size = Vector3.new(1, 1, 1) 
697
local mesh = Instance.new("CylinderMesh") 
698
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
699
700
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) 
701
mesh.Parent = P 
702
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
703
wait() 
704
P:remove() 
705
end 
706
Debounce = false 
707
EnableLimb(NormalHand) 
708
BP.Parent = nil 
709
BG.Parent = nil 
710
end 
711
end 
712
end 
713
end 
714
if (key == "J") then 
715
if (Debounce == false) then 
716
if (Lazer == false) then 
717
Debounce = true 
718
Lazer = true 
719
DisableLimb(NormalHand) 
720
SetAngle(NormalHand, 0.785) 
721
smokeBrick = Instance.new("Part") 
722
smokeBrick.CanCollide = false 
723
smokeBrick.Anchored = true 
724
smokeBrick.Transparency = 1 
725
smokeBrick.Locked = true 
726
smokeBrick.archivable = false 
727
smokeBrick.TopSurface = 0 
728
smokeBrick.BottomSurface = 0 
729
smoke = Instance.new("Smoke") 
730
smoke.Size = smoke.Size * 4 
731
while true do 
732
if (Lazer == false) then 
733
break 
734
end 
735
local Pos = mouse.Hit.p 
736
smokeBrick.Parent = Person.Character 
737
smokeBrick.CFrame = CFrame.new(Pos) 
738
if (mouse.Target) and (mouse.Target ~= nil) then 
739
smoke.Parent = smokeBrick 
740
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 
741
smoke.Color = Color3.new(c, c, c) 
742
end 
743
local L = Instance.new("Part") 
744
L.Parent = Person.Character 
745
L.Name = "Kill Lazer" 
746
L.BrickColor = BrickColor.new(21) 
747
L.formFactor = 0 
748
L.Size = Vector3.new(1, 1, 1) 
749
L.Locked = true 
750
L.Anchored = true 
751
L.CanCollide = false 
752
L.Transparency = 0.05 
753
L.Reflectance = 0.1 
754
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
755
local Mesh = Instance.new("CylinderMesh") 
756
Mesh.Parent = L 
757
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) 
758
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
759
if (mouse.Target ~= nil) then 
760
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then 
761
if ("" ~= "") then 
762
mouse.Target.Parent:BreakJoints() 
763
else 
764
mouse.Target:BreakJoints() 
765
end 
766
end 
767
end 
768
wait() 
769
L:Remove() 
770
end 
771
Debounce = false 
772
smokeBrick.Parent = nil 
773
EnableLimb(NormalHand) 
774
end 
775
end 
776
end 
777
if (key == "K") then 
778
if (Debounce == false) then 
779
if (Lazer == false) then 
780
Debounce = true 
781
Lazer = true 
782
DisableLimb(NormalHand) 
783
SetAngle(NormalHand, 0.785) 
784
BP = Instance.new("BodyPosition") 
785
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
786
BP.P = BP.P / 4 
787
BG = Instance.new("BodyGyro") 
788
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
789
local targ = nil 
790
local Mag = nil 
791
local Pos = nil 
792
while true do 
793
if (Lazer == false) then 
794
break 
795
end 
796
if (mouse.Target ~= nil) and (targ == nil) then 
797
if (mouse.Target.Anchored == false) then 
798
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 
799
targ = mouse.Target 
800
BP.Parent = targ 
801
BG.Parent = targ 
802
Mag = (targ.Position - mouse.Hit.p).magnitude 
803
Pos = (targ.Position - mouse.Hit.p).unit * -Mag 
804
end 
805
end 
806
end 
807
local pop = mouse.Hit.p 
808
local G = Instance.new("Part") 
809
G.Parent = Person.Character 
810
G.Name = "Grab Lazer" 
811
G.Anchored = true 
812
G.Locked = true 
813
G.CanCollide = false 
814
G.formFactor = 0 
815
G.Size = Vector3.new(1, 1, 1) 
816
G.BrickColor = BrickColor.new("Royal blue") 
817
G.Reflectance = 0.05 
818
G.Transparency = 0.025 
819
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
820
local MeAsh = Instance.new("CylinderMesh") 
821
MeAsh.Parent = G 
822
if (targ == nil) or (targ.Anchored == true) then 
823
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 
824
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
825
else 
826
BP.Parent = targ 
827
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 
828
BG.Parent = targ 
829
BG.cframe = CFrame.new(targ.Position, PersonT.Position) 
830
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 
831
BP.Parent = nil 
832
BG.Parent = nil 
833
end 
834
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 
835
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
836
end 
837
wait() 
838
G:Remove() 
839
end 
840
Debounce = false 
841
EnableLimb(NormalHand) 
842
BP.Parent = nil 
843
BG.Parent = nil 
844
end 
845
end 
846
end 
847
848
end 
849
function LiftKey(key, mouse) 
850
key = key:upper() 
851
if (key == "L") then 
852
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then 
853
Person.Character.Suit.Band.Smoke:remove() 
854
EnableLimb(NormalHand) 
855
end 
856
end 
857
if (key == "H") then 
858
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 
859
Lazer = false 
860
end 
861
end 
862
if (key == "J") then 
863
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 
864
Lazer = false 
865
end 
866
end 
867
if (key == "K") then 
868
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 
869
Lazer = false 
870
end 
871
end 
872
if (key == "X") then 
873
if (Person.Character:findFirstChild(" Lazer") ~= nil) then 
874
Lazer = false 
875
end 
876
end 
877
end 
878
function Select(mouse) 
879
mouse.Button1Down:connect(function() Click(mouse) end) 
880
mouse.Button1Up:connect(function() Release(mouse) end) 
881
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 
882
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 
883
end 
884
function Deselect(mouse) 
885
Hold = false 
886
Lazer = false 
887
Flight = false 
888
end 
889
Bin.Selected:connect(Select) 
890
Bin.Deselected:connect(Deselect)