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1
--https://github.com/Mokiros/roblox-FE-compatibility
2-
--||			   CREATED BY SHACKLUSTER
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
--\\====================================================//--
3+
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
wait(0.2)
154
155
Player = game:GetService("Players").LocalPlayer
156
PlayerGui = Player.PlayerGui
157
Cam = workspace.CurrentCamera
158
Backpack = Player.Backpack
159
Character = Player.Character
160
Humanoid = Character.Humanoid
161
Mouse = Player:GetMouse()
162
RootPart = Character["HumanoidRootPart"]
163
Torso = Character["Torso"]
164
Head = Character["Head"]
165
RightArm = Character["Right Arm"]
166
LeftArm = Character["Left Arm"]
167
RightLeg = Character["Right Leg"]
168
LeftLeg = Character["Left Leg"]
169
RootJoint = RootPart["RootJoint"]
170
Neck = Torso["Neck"]
171
RightShoulder = Torso["Right Shoulder"]
172
LeftShoulder = Torso["Left Shoulder"]
173
RightHip = Torso["Right Hip"]
174
LeftHip = Torso["Left Hip"]
175
local sick = Instance.new("Sound",Character)
176
sick.SoundId = "rbxassetid://1351017179"
177
sick.Looped = true
178
sick.Pitch = 1
179
sick.Volume = 1
180
sick:Play()
181
182
IT = Instance.new
183
CF = CFrame.new
184
VT = Vector3.new
185
RAD = math.rad
186
C3 = Color3.new
187
UD2 = UDim2.new
188
BRICKC = BrickColor.new
189
ANGLES = CFrame.Angles
190
EULER = CFrame.fromEulerAnglesXYZ
191
COS = math.cos
192
ACOS = math.acos
193
SIN = math.sin
194
ASIN = math.asin
195
ABS = math.abs
196
MRANDOM = math.random
197
FLOOR = math.floor
198
199
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
200
	local NEWMESH = IT(MESH)
201
	if MESH == "SpecialMesh" then
202
		NEWMESH.MeshType = MESHTYPE
203
		if MESHID ~= "nil" and MESHID ~= "" then
204
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
205
		end
206
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
207
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
208
		end
209
	end
210
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
211
	NEWMESH.Scale = SCALE
212
	NEWMESH.Parent = PARENT
213
	return NEWMESH
214
end
215
216
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
217
	local NEWPART = IT("Part")
218
	NEWPART.formFactor = FORMFACTOR
219
	NEWPART.Reflectance = REFLECTANCE
220
	NEWPART.Transparency = TRANSPARENCY
221
	NEWPART.CanCollide = false
222
	NEWPART.Locked = true
223
	NEWPART.Anchored = true
224
	if ANCHOR == false then
225
		NEWPART.Anchored = false
226
	end
227
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
228
	NEWPART.Name = NAME
229
	NEWPART.Size = SIZE
230
	NEWPART.Position = Torso.Position
231
	NEWPART.Material = MATERIAL
232
	NEWPART:BreakJoints()
233
	NEWPART.Parent = PARENT
234
	return NEWPART
235
end
236
237
--//=================================\\
238
--||		  CUSTOMIZATION
239
--\\=================================//
240
241
Player_Size = 1 --Size of the player.
242
Animation_Speed = 3
243
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
244
245
local Speed = 16
246
local Effects2 = {}
247
248
--//=================================\\
249
--|| 	  END OF CUSTOMIZATION
250
--\\=================================//
251
252
	local function weldBetween(a, b)
253
	    local weldd = Instance.new("ManualWeld")
254
	    weldd.Part0 = a
255
	    weldd.Part1 = b
256
	    weldd.C0 = CFrame.new()
257
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
258
	    weldd.Parent = a
259
	    return weldd
260
	end
261
262
--//=================================\\
263
--|| 	      USEFUL VALUES
264
--\\=================================//
265
266
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
267
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
268
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
269
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
270
local CHANGEDEFENSE = 0
271
local CHANGEDAMAGE = 0
272
local CHANGEMOVEMENT = 0
273
local ANIM = "Idle"
274
local ATTACK = false
275
local EQUIPPED = false
276
local HOLD = false
277
local COMBO = 1
278
local Rooted = false
279
local SINE = 0
280
local KEYHOLD = false
281
local CHANGE = 2 / Animation_Speed
282
local WALKINGANIM = false
283
local WALK = 0
284
local VALUE1 = false
285
local VALUE2 = false
286
local ROBLOXIDLEANIMATION = IT("Animation")
287
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
288
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
289
--ROBLOXIDLEANIMATION.Parent = Humanoid
290
local WEAPONGUI = IT("ScreenGui", PlayerGui)
291
WEAPONGUI.Name = "Weapon GUI"
292
local Effects = IT("Folder", Character)
293
Effects.Name = "Effects"
294
local ANIMATOR = Humanoid.Animator
295
local ANIMATE = Character.Animate
296
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
297
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
298
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
299
local HITBLOCKSOUNDS = {"199148933", "199148947"}
300
local UNANCHOR = true
301
302
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
303
304
--//=================================\\
305
--\\=================================//
306
307
308
--//=================================\\
309
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
310
--\\=================================//
311
312
ArtificialHB = Instance.new("BindableEvent", script)
313
ArtificialHB.Name = "ArtificialHB"
314
315
script:WaitForChild("ArtificialHB")
316
317
frame = Frame_Speed
318
tf = 0
319
allowframeloss = false
320
tossremainder = false
321
lastframe = tick()
322
script.ArtificialHB:Fire()
323
324
game:GetService("RunService").Heartbeat:connect(function(s, p)
325
	tf = tf + s
326
	if tf >= frame then
327
		if allowframeloss then
328
			script.ArtificialHB:Fire()
329
			lastframe = tick()
330
		else
331
			for i = 1, math.floor(tf / frame) do
332
				script.ArtificialHB:Fire()
333
			end
334
		lastframe = tick()
335
		end
336
		if tossremainder then
337
			tf = 0
338
		else
339
			tf = tf - frame * math.floor(tf / frame)
340
		end
341
	end
342
end)
343
344
--//=================================\\
345
--\\=================================//
346
347
348
349
350
351
--//=================================\\
352
--|| 	      SOME FUNCTIONS
353
--\\=================================//
354
355
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
356
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
357
end
358
359
function PositiveAngle(NUMBER)
360
	if NUMBER >= 0 then
361
		NUMBER = 0
362
	end
363
	return NUMBER
364
end
365
366
function NegativeAngle(NUMBER)
367
	if NUMBER <= 0 then
368
		NUMBER = 0
369
	end
370
	return NUMBER
371
end
372
373
function Swait(NUMBER)
374
	if NUMBER == 0 or NUMBER == nil then
375
		ArtificialHB.Event:wait()
376
	else
377
		for i = 1, NUMBER do
378
			ArtificialHB.Event:wait()
379
		end
380
	end
381
end
382
383
function QuaternionFromCFrame(cf)
384
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
385
	local trace = m00 + m11 + m22
386
	if trace > 0 then 
387
		local s = math.sqrt(1 + trace)
388
		local recip = 0.5 / s
389
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
390
	else
391
		local i = 0
392
		if m11 > m00 then
393
			i = 1
394
		end
395
		if m22 > (i == 0 and m00 or m11) then
396
			i = 2
397
		end
398
		if i == 0 then
399
			local s = math.sqrt(m00 - m11 - m22 + 1)
400
			local recip = 0.5 / s
401
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
402
		elseif i == 1 then
403
			local s = math.sqrt(m11 - m22 - m00 + 1)
404
			local recip = 0.5 / s
405
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
406
		elseif i == 2 then
407
			local s = math.sqrt(m22 - m00 - m11 + 1)
408
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
409
		end
410
	end
411
end
412
 
413
function QuaternionToCFrame(px, py, pz, x, y, z, w)
414
	local xs, ys, zs = x + x, y + y, z + z
415
	local wx, wy, wz = w * xs, w * ys, w * zs
416
	local xx = x * xs
417
	local xy = x * ys
418
	local xz = x * zs
419
	local yy = y * ys
420
	local yz = y * zs
421
	local zz = z * zs
422
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
423
end
424
 
425
function QuaternionSlerp(a, b, t)
426
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
427
	local startInterp, finishInterp;
428
	if cosTheta >= 0.0001 then
429
		if (1 - cosTheta) > 0.0001 then
430
			local theta = ACOS(cosTheta)
431
			local invSinTheta = 1 / SIN(theta)
432
			startInterp = SIN((1 - t) * theta) * invSinTheta
433
			finishInterp = SIN(t * theta) * invSinTheta
434
		else
435
			startInterp = 1 - t
436
			finishInterp = t
437
		end
438
	else
439
		if (1 + cosTheta) > 0.0001 then
440
			local theta = ACOS(-cosTheta)
441
			local invSinTheta = 1 / SIN(theta)
442
			startInterp = SIN((t - 1) * theta) * invSinTheta
443
			finishInterp = SIN(t * theta) * invSinTheta
444
		else
445
			startInterp = t - 1
446
			finishInterp = t
447
		end
448
	end
449
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
450
end
451
452
function Clerp(a, b, t)
453
	local qa = {QuaternionFromCFrame(a)}
454
	local qb = {QuaternionFromCFrame(b)}
455
	local ax, ay, az = a.x, a.y, a.z
456
	local bx, by, bz = b.x, b.y, b.z
457
	local _t = 1 - t
458
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
459
end
460
461
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
462
	local frame = IT("Frame")
463
	frame.BackgroundTransparency = TRANSPARENCY
464
	frame.BorderSizePixel = BORDERSIZEPIXEL
465
	frame.Position = POSITION
466
	frame.Size = SIZE
467
	frame.BackgroundColor3 = COLOR
468
	frame.BorderColor3 = BORDERCOLOR
469
	frame.Name = NAME
470
	frame.Parent = PARENT
471
	return frame
472
end
473
474
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
475
	local label = IT("TextLabel")
476
	label.BackgroundTransparency = 1
477
	label.Size = UD2(1, 0, 1, 0)
478
	label.Position = UD2(0, 0, 0, 0)
479
	label.TextColor3 = TEXTCOLOR
480
	label.TextStrokeTransparency = STROKETRANSPARENCY
481
	label.TextTransparency = TRANSPARENCY
482
	label.FontSize = TEXTFONTSIZE
483
	label.Font = TEXTFONT
484
	label.BorderSizePixel = BORDERSIZEPIXEL
485
	label.TextScaled = false
486
	label.Text = TEXT
487
	label.Name = NAME
488
	label.Parent = PARENT
489
	return label
490
end
491
492
function NoOutlines(PART)
493
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
494
end
495
496
497
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
498
	local NEWWELD = IT(TYPE)
499
	NEWWELD.Part0 = PART0
500
	NEWWELD.Part1 = PART1
501
	NEWWELD.C0 = C0
502
	NEWWELD.C1 = C1
503
	NEWWELD.Parent = PARENT
504
	return NEWWELD
505
end
506
507
function CreateSound(ID, PARENT, VOLUME, PITCH)
508
	local NEWSOUND = nil
509
	coroutine.resume(coroutine.create(function()
510
		NEWSOUND = IT("Sound", PARENT)
511
		NEWSOUND.Volume = VOLUME
512
		NEWSOUND.Pitch = PITCH
513
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
514
		Swait()
515
		NEWSOUND:play()
516
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
517
	end))
518
	return NEWSOUND
519
end
520
521
function CFrameFromTopBack(at, top, back)
522
	local right = top:Cross(back)
523
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
524
end
525
526
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
527-
naeeym2.PlayerToHideFrom = Player
527+
528
	wave.Color = COLOR
529
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
530
	wave.CFrame = CFRAME
531
	coroutine.resume(coroutine.create(function(PART)
532
		for i = 1, WAIT do
533
			Swait()
534
			mesh.Scale = mesh.Scale + GROW
535
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
536
			if DOESROT == true then
537
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
538
			end
539
			wave.Transparency = wave.Transparency + (0.5/WAIT)
540
			if wave.Transparency > 0.99 then
541
				wave:remove()
542
			end
543
		end
544
	end))
545
end
546
547
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
548
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
549
	wave.Color = COLOR
550
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
551
	wave.CFrame = CFRAME
552
	coroutine.resume(coroutine.create(function(PART)
553
		for i = 1, WAIT do
554
			Swait()
555
			mesh.Scale = mesh.Scale + GROW
556
			wave.Transparency = wave.Transparency + (1/WAIT)
557
			if wave.Transparency > 0.99 then
558
				wave:remove()
559
			end
560
		end
561
	end))
562
end
563
564
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
565
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
566
	local mesh = nil
567
	if KIND == "Base" then
568
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
569
	elseif KIND == "Thin" then
570
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
571
	elseif KIND == "Round" then
572
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
573
	end
574
	wave.CFrame = CFRAME
575
	coroutine.resume(coroutine.create(function(PART)
576
		for i = 1, WAIT do
577
			Swait()
578
			mesh.Scale = mesh.Scale + GROW/10
579
			wave.Transparency = wave.Transparency + (0.5/WAIT)
580
			if wave.Transparency > 0.99 then
581
				wave:remove()
582
			end
583
		end
584
	end))
585
end
586
587
function MakeForm(PART,TYPE)
588
	if TYPE == "Cyl" then
589
		local MSH = IT("CylinderMesh",PART)
590
	elseif TYPE == "Ball" then
591
		local MSH = IT("SpecialMesh",PART)
592
		MSH.MeshType = "Sphere"
593
	elseif TYPE == "Wedge" then
594
		local MSH = IT("SpecialMesh",PART)
595
		MSH.MeshType = "Wedge"
596
	end
597
end
598
599
function CheckTableForString(Table, String)
600
	for i, v in pairs(Table) do
601
		if string.find(string.lower(String), string.lower(v)) then
602
			return true
603
		end
604
	end
605
	return false
606
end
607
608
function CheckIntangible(Hit)
609
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
610
	if Hit and Hit.Parent then
611
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
612
			return true
613
		end
614
	end
615
	return false
616
end
617
618
Debris = game:GetService("Debris")
619
620
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
621
	local Direction = CFrame.new(StartPos, Vec).lookVector
622
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
623
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
624
	if RayHit and CheckIntangible(RayHit) then
625
		if DelayIfHit then
626
			wait()
627
		end
628
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
629
	end
630
	return RayHit, RayPos, RayNormal
631
end
632
633
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
634
	if DoesCourontine == false then
635
		local Direction = CF(Part.Position,ToLocation)
636
		local Distance = (Part.Position - ToLocation).magnitude
637
		for i = 1, AmountOfTime do
638
			Swait()
639
			Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
640
			Direction = Part.CFrame
641
		end
642
		Part:remove()
643
	elseif DoesCourontine == true then
644
		coroutine.resume(coroutine.create(function()
645
			local Direction = CF(Part.Position,ToLocation)
646
			local Distance = (Part.Position - ToLocation).magnitude
647
			for i = 1, AmountOfTime do
648
				Swait()
649
				Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
650
				Direction = Part.CFrame
651
			end
652
			Part:remove()
653
		end))
654
	end
655
end
656
657
function turnto(position)
658
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
659
end
660
661
--//=================================\\
662
--||	     WEAPON CREATION
663
--\\=================================//
664
665
local naeeym2 = Instance.new("BillboardGui",Character)
666
naeeym2.AlwaysOnTop = true
667
naeeym2.Size = UDim2.new(5,35,2,15)
668
naeeym2.StudsOffset = Vector3.new(0,3,0)
669
naeeym2.Adornee = Character.Head
670
naeeym2.Name = "Name"
671
naeeym2.PlayerToHideFrom = localPlayer
672
local tecks2 = Instance.new("TextLabel",naeeym2)
673
tecks2.BackgroundTransparency = 1
674
tecks2.TextScaled = true
675
tecks2.BorderSizePixel = 0
676
tecks2.Text = "Dominus Astra"
677
tecks2.Font = "Fantasy"
678
tecks2.TextSize = 30
679
tecks2.TextStrokeTransparency = 0
680
tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
681
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
682
tecks2.Size = UDim2.new(1,0,0.5,0)
683
tecks2.Parent = naeeym2
684
685
function Transparency(TRANS)
686
	tecks2.TextTransparency = TRANS
687
	tecks2.TextStrokeTransparency = TRANS
688
	for _, c in pairs(Character:GetChildren()) do
689
		if c.ClassName == "Part" and c ~= RootPart then
690
			c.Transparency = TRANS
691
			if c:FindFirstChildOfClass("Decal") then
692
				c:FindFirstChildOfClass("Decal").Transparency = TRANS
693
			end
694
		elseif c.ClassName == "Accessory" then
695
			c.Handle.Transparency = TRANS
696
		elseif c.ClassName == "Model" then
697
			for _, q in pairs(c:GetChildren()) do
698
				if q.ClassName == "Part" then
699
					q.Transparency = TRANS
700
					if q:FindFirstChildOfClass("Decal") then
701
						q:FindFirstChildOfClass("Decal").Transparency = TRANS
702
					end
703
				end
704
			end
705
		end
706
	end
707
end
708
709
Humanoid.Died:connect(function()
710
	Humanoid.Parent = nil
711
	Humanoid.MaxHealth = "inf"
712
	Humanoid.Health = "inf"
713
	refit()
714
	Humanoid.Parent = Character
715
	CreateSound("907330011", Head, 10, 1.2)
716
end)
717
718
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
719
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
720
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
721
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
722
723
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
724
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Spikes", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
725
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
726
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Dimension Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
727
728
--//=================================\\
729
--||			DAMAGING
730
--\\=================================//
731
732
function killnearest(position,range,maxstrength)
733
	for i,v in ipairs(workspace:GetChildren()) do
734
	local body = v:GetChildren()
735
		for part = 1, #body do
736
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
737
				if(body[part].Position - position).Magnitude < range then
738
					if v.ClassName == "Model" then
739
						v:BreakJoints()
740
					end
741
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
742
					local bv = Instance.new("BodyVelocity") 
743
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
744
					bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
745
					bv.Parent = body[part]
746
					Debris:AddItem(bv,0.2)
747
				end
748
			end
749
		end
750
		if v.ClassName == "Part" then
751
			if v.Anchored == false and (v.Position - position).Magnitude < range then
752
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
753
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
754
			end
755
		end
756
	end
757
end
758
759
--//=================================\\
760
--||	ATTACK FUNCTIONS AND STUFF
761
--\\=================================//
762
763
function Lunar_Blast()
764
	local HITBODIES = {}
765
	local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0,0,0))
766
	local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
767
	CENTER.CFrame = CF(ECH)
768
	local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Laser01", VT(25,99999,25))
769
	RAY.Color = C3(0.05,0.05,0.15)
770
	MakeForm(RAY,"Cyl")
771
	RAY.CFrame = CF(ECH)
772
	for i = 1, 75 do
773
		Swait()
774
		RAY.Transparency = RAY.Transparency - 1/75
775
		RAY.Size = RAY.Size - VT(25/75,0,25/75)
776
		MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
777
	end
778
	killnearest(ECH,25,25)
779
	MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
780
	for i = 1, 25 do
781
		MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
782
	end
783
	CreateSound("168586621", CENTER, 10, 0.8)
784
	RAY:remove()
785
	Debris:AddItem(CENTER,5)
786
end
787
788
function Star_Cutter()
789
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
790
	if HITFLOOR ~= nil then
791
		ATTACK = true
792
		Rooted = true
793
		local GYRO = IT("BodyGyro",RootPart)
794
		GYRO.D = 100
795
		GYRO.P = 2000
796
		GYRO.MaxTorque = VT(0,4000000,0)
797
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
798
		CreateSound("429459101", RightArm, 10, 0.8)
799
		for i=0, 3.5, 0.1 / Animation_Speed do
800
			Swait()
801
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
802
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
803
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
804
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
805
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
806
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
807
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
808
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
809
		end
810
		GYRO:remove()
811
		for i=0, 0.15, 0.1 / Animation_Speed do
812
			Swait()
813
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
814
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
815
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
816
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
817
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
818
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
819
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
820
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
821
		end
822
		local BOMBSPOTS = {}
823
		for i = 1, 25 do
824
			local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8))
825
			SPOT.Color = SKILLTEXTCOLOR
826
			SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
827
			table.insert(BOMBSPOTS,SPOT)
828
			MakeForm(SPOT,"Cyl")
829
		end
830
		for i=0, 0.2, 0.1 / Animation_Speed do
831
			Swait()
832
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
833
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
834
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
835
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
836
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
837
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
838
		end
839
		ATTACK = false
840
		Rooted = false
841
		coroutine.resume(coroutine.create(function()
842
			Swait(3)
843
			for i = 1, #BOMBSPOTS do
844
				if BOMBSPOTS[i] ~= nil then
845
					local E = BOMBSPOTS[i]
846
					coroutine.resume(coroutine.create(function()
847
						local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0))
848
						BLADE.Color = SKILLTEXTCOLOR
849
						CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
850
						CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
851
						BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
852
						for i = 1, 10 do
853
							Swait()
854
							MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
855
							killnearest(BLADE.Position,6,80)
856
							BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
857
							BLADE.Transparency = BLADE.Transparency - 0.1
858
						end
859
						Swait(45)
860
						for i = 1, 100 do
861
							Swait()
862
							BLADE.Transparency = BLADE.Transparency + 0.01
863
							E.Transparency = E.Transparency + 0.01
864
						end
865
						BLADE:remove()
866
						E:remove()
867
					end))
868
				end
869
			end
870
		end))
871
	end
872
end
873
874
function Supernova()
875
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
876
	if HITFLOOR ~= nil then
877
		local HITBODIES = {}
878
		ATTACK = true
879
		Rooted = true
880
		local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0))
881
		MakeForm(ABSOLUTE,"Ball")
882
		CreateSound("429459101", ABSOLUTE, 10, 1)
883
		for i=0, 4, 0.1 / Animation_Speed do
884
			Swait()
885
			ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
886
			ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
887
			ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
888
			local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
889
			MakeForm(CHARGE,"Ball")
890
			CHARGE.Color = C3(1,1,1)
891
			CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
892
			FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
893
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
894
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
895
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
896
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
897
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
898
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
899
		end
900
		CreateSound("907330103", Head, 10, 1.2)
901
		for i = 1, 75 do
902
			Swait()	
903
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
904
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
905
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
907
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
909
		end
910
		coroutine.resume(coroutine.create(function()
911
			for i = 1, 13 do
912
				for e = 1, 8 do
913
					Swait()
914
					MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
915
					CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
916
				end
917
				for i = 1, 5 do
918
					Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
919
					Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
920
				end
921
				CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i))
922
				CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
923
				CreateSound("168586621", ABSOLUTE, 4, 0.8)
924
				CreateSound("201858144", ABSOLUTE, 10, 0.8)
925
				killnearest(ABSOLUTE.Position,i*18,i)
926
				ABSOLUTE.Size = ABSOLUTE.Size*0.9
927
				MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1)
928
				MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
929
			end
930
			ABSOLUTE.Transparency = 1
931
			Debris:AddItem(ABSOLUTE,10)
932
		end))
933
		ATTACK = false
934
		Rooted = false
935
	end
936
end
937
938
local Decal = IT("Decal")
939
940
function Astral_Hop()
941
	ATTACK = true
942
	Rooted = false
943
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
944
	O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
945
	local decal = Decal:Clone()
946
	decal.Parent = O1
947
	decal.Face = "Top"
948
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
949
	local decal2 = Decal:Clone()
950
	decal2.Parent = O1
951
	decal2.Face = "Bottom"
952
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
953
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
954
	local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
955
	O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
956
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
957
	ROOT.CFrame = CF(O2.Position,RootPart.Position)
958
	local decal = Decal:Clone()
959
	decal.Parent = O2
960
	decal.Face = "Top"
961
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
962
	local decal2 = Decal:Clone()
963
	decal2.Parent = O2
964
	decal2.Face = "Bottom"
965
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
966
	CreateSound("84005018", O1, 10, 0.7)
967
	CreateSound("84005018", O2, 10, 0.7)
968
	for i = 1, 75 do
969
		Swait()
970
		O1.Size = O1.Size + VT(0.1,0,0.1)
971
		O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
972
		O2.Size = O2.Size + VT(0.1,0,0.1)
973
		O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
974
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
975
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
976
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
977
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
978
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
979
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
980
	end
981
	Rooted = true
982
	UNANCHOR = false
983
	RootPart.Anchored = true
984
	VALUE1 = true
985
	for i = 1, 15 do
986
		Transparency(i/15)
987
		Swait()
988
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
989
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
990
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
991
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
992
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
993
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
994
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
995
	end
996
	RootPart.CFrame = ROOT.CFrame
997
	ROOT:remove()
998
	for i = 1, 15 do
999
		Transparency(1-(i/15))
1000
		Swait()
1001
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1002
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1003
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1004
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1005
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1006
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1008
	end
1009
	VALUE1 = false
1010
	coroutine.resume(coroutine.create(function()
1011
		for i = 1, 75 do
1012
			Swait()
1013
			O1.Size = O1.Size - VT(0.1,0,0.1)
1014
			O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1015
			O2.Size = O2.Size - VT(0.1,0,0.1)
1016
			O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1017
		end
1018
		O1:remove()
1019
		O2:remove()
1020
	end))
1021
	UNANCHOR = true
1022
	RootPart.Anchored = false
1023
	ATTACK = false
1024
	Rooted = false
1025
end
1026
1027
--//=================================\\
1028
--||	  ASSIGN THINGS TO KEYS
1029
--\\=================================//
1030
1031
function MouseDown(Mouse)
1032
	if ATTACK == false then
1033
	end
1034
end
1035
1036
function MouseUp(Mouse)
1037
HOLD = false
1038
end
1039
1040
function KeyDown(Key)
1041
	KEYHOLD = true
1042
	if Key == "z" and ATTACK == false then
1043
		Lunar_Blast()
1044
	end
1045
1046
	if Key == "b" and ATTACK == false then
1047
		Star_Cutter()
1048
	end
1049
1050
	if Key == "c" and ATTACK == false then
1051
		Supernova()
1052
	end
1053
1054
	if Key == "q" and ATTACK == false then
1055
		Astral_Hop()
1056
	end
1057
end
1058
1059
function KeyUp(Key)
1060
	KEYHOLD = false
1061
end
1062
1063
	Mouse.Button1Down:connect(function(NEWKEY)
1064
		MouseDown(NEWKEY)
1065
	end)
1066
	Mouse.Button1Up:connect(function(NEWKEY)
1067
		MouseUp(NEWKEY)
1068
	end)
1069
	Mouse.KeyDown:connect(function(NEWKEY)
1070
		KeyDown(NEWKEY)
1071
	end)
1072
	Mouse.KeyUp:connect(function(NEWKEY)
1073
		KeyUp(NEWKEY)
1074
	end)
1075
1076
--//=================================\\
1077
--\\=================================//
1078
1079
1080
function unanchor()
1081
	if UNANCHOR == true then
1082
		g = Character:GetChildren()
1083
		for i = 1, #g do
1084
			if g[i].ClassName == "Part" then
1085
				g[i].Anchored = false
1086
			end
1087
		end
1088
	end
1089
end
1090
1091
1092
--//=================================\\
1093
--||	WRAP THE WHOLE SCRIPT UP
1094
--\\=================================//
1095
1096
Humanoid.Changed:connect(function(Jump)
1097
	if Jump == "Jump" and (Disable_Jump == true) then
1098
		Humanoid.Jump = false
1099
	end
1100
end)
1101
1102
Humanoid.HipHeight = 2
1103
Head:ClearAllChildren()
1104
local FF = IT("ForceField",Character)
1105
FF.Visible = false
1106
Speed = 35
1107
1108
function refit()
1109
	RootJoint.Parent = RootPart
1110
	Neck.Parent = Torso
1111
	RightShoulder.Parent = Torso
1112
	LeftShoulder.Parent = Torso
1113
	RightHip.Parent = Torso
1114
	LeftHip.Parent = Torso
1115
	RootPart.Parent = Character
1116
	LeftArm.Parent = Character
1117
	RightArm.Parent = Character
1118
	RightLeg.Parent = Character
1119
	LeftLeg.Parent = Character
1120
	Torso.Parent = Character
1121
	Head.Parent = Character
1122
end
1123
1124
local FOUNDFORGOTTEN = false
1125
1126
while true do
1127
	Swait()
1128
	ANIMATE.Parent = nil
1129
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1130
	IDLEANIMATION:Play()
1131
	SINE = SINE + CHANGE
1132
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1133
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1134
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1135
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1136
	if ATTACK == false then
1137
		if TORSOVELOCITY < 1 then
1138
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1139
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1140
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1141
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1142
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1143
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1144
		elseif TORSOVELOCITY > 1 then
1145
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1146
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1147
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1148
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1149
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
		end
1152
	end
1153
	unanchor()
1154
	Humanoid.MaxHealth = "inf"
1155
	Humanoid.Health = "inf"
1156
	if Rooted == false then
1157
		Disable_Jump = false
1158
		Humanoid.WalkSpeed = Speed
1159
	elseif Rooted == true then
1160
		Disable_Jump = true
1161
		Humanoid.WalkSpeed = 0
1162
	end
1163
	for _, c in pairs(Character:GetChildren()) do
1164
		if c.ClassName == "Part" then
1165
			c.Material = "Neon"
1166
			if c:FindFirstChildOfClass("ParticleEmitter") then
1167
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1168
			end
1169
			if c == Torso then
1170
				c.Color = C3(0,0,0)
1171
			elseif c == RightArm then
1172
				c.Color = C3(0.05,0.05,0.15)
1173
			elseif c == LeftArm then
1174
				c.Color = C3(0.05,0.05,0.15)
1175
			elseif c == RightLeg then
1176
				c.Color = C3(0,0,0.05)
1177
			elseif c == LeftLeg then
1178
				c.Color = C3(0,0,0.05)
1179
			elseif c == Head then
1180
				if c:FindFirstChild("Dominus") == nil then
1181
					local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
1182
					M.Name = "Dominus"
1183
				end
1184
				if c:FindFirstChild("face") then
1185
					c.face:remove()
1186
				end
1187
			end
1188
		elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1189
			c:remove()
1190
		end
1191
	end
1192
	FF.Parent = Character
1193
	sick.Parent = Character
1194
	refit()
1195
	script.Parent = WEAPONGUI
1196
	Character.Parent = workspace
1197
	Humanoid.PlatformStand = false
1198
	Humanoid.Name = "Astra"
1199
	for _, c in pairs(game.Players:GetChildren()) do
1200
		if c.Character ~= nil then
1201
			if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1202
				c.Character:BreakJoints()
1203
			end
1204
		end
1205
	end
1206
	FOUNDFORGOTTEN = false
1207
	Humanoid.DisplayDistanceType = "None"
1208
	for _, c in pairs(workspace:GetChildren()) do
1209
		if c.ClassName == "Model" then
1210
			for _, q in pairs(c:GetChildren()) do
1211
				if q.Name == ("Forgotten Dominus") then
1212
					FOUNDFORGOTTEN = true
1213
				end
1214
			end
1215
		end
1216
	end
1217
	if FOUNDFORGOTTEN == true then
1218
		sick:Stop()
1219
	else
1220
		sick.Playing = true
1221
	end
1222
	if VALUE1 == false then
1223
		MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1224
	end
1225
end
1226
1227
--//=================================\\
1228
--\\=================================//
1229
1230
1231
1232
1233
1234
--//====================================================\\--
1235
--||			  		 END OF SCRIPT
1236
--\\====================================================//--