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1 | #include maps\mp\_utility; | |
2 | #include maps\mp\gametypes\_hud_util; | |
3 | #include common_scripts\utility; | |
4 | ||
5 | ||
6 | isSwitchingTeams() | |
7 | { | |
8 | if ( isDefined( self.switching_teams ) ) | |
9 | return true; | |
10 | ||
11 | return false; | |
12 | } | |
13 | ||
14 | ||
15 | isTeamSwitchBalanced() | |
16 | { | |
17 | playerCounts = self maps\mp\gametypes\_teams::CountPlayers(); | |
18 | playerCounts[ self.leaving_team ] -- ; | |
19 | playerCounts[ self.joining_team ]++ ; | |
20 | ||
21 | return( ( playerCounts[ self.joining_team ] - playerCounts[ self.leaving_team ] ) < 2 ); | |
22 | } | |
23 | ||
24 | ||
25 | isFriendlyFire( victim, attacker ) | |
26 | { | |
27 | if ( !level.teamBased ) | |
28 | return false; | |
29 | ||
30 | if ( !isDefined( attacker ) ) | |
31 | return false; | |
32 | ||
33 | if ( !isPlayer( attacker ) && !isDefined( attacker.team ) ) | |
34 | return false; | |
35 | ||
36 | if ( victim.team != attacker.team ) | |
37 | return false; | |
38 | ||
39 | if ( victim == attacker ) | |
40 | return false; | |
41 | ||
42 | return true; | |
43 | } | |
44 | ||
45 | ||
46 | killedSelf( attacker ) | |
47 | { | |
48 | if ( !isPlayer( attacker ) ) | |
49 | return false; | |
50 | ||
51 | if ( attacker != self ) | |
52 | return false; | |
53 | ||
54 | return true; | |
55 | } | |
56 | ||
57 | ||
58 | isHeadShot( sWeapon, sHitLoc, sMeansOfDeath, attacker ) | |
59 | { | |
60 | if ( isDefined( attacker ) ) | |
61 | { | |
62 | if ( attacker.code_classname == "script_vehicle" && isDefined( attacker.owner ) ) | |
63 | return false; | |
64 | if ( attacker.code_classname == "misc_turret" && isDefined( attacker.owner ) ) | |
65 | return false; | |
66 | if ( attacker.code_classname == "script_model" && isDefined( attacker.owner ) ) | |
67 | return false; | |
68 | } | |
69 | ||
70 | return( sHitLoc == "head" || sHitLoc == "helmet" ) && sMeansOfDeath != "MOD_MELEE" && sMeansOfDeath != "MOD_IMPACT" && !isMG( sWeapon ); | |
71 | } | |
72 | ||
73 | ||
74 | handleTeamChangeDeath() | |
75 | { | |
76 | if ( !level.teamBased ) | |
77 | return; | |
78 | ||
79 | // this might be able to happen now, but we should remove instances where it can | |
80 | assert( self.leaving_team != self.joining_team ); | |
81 | ||
82 | if ( self.joining_team == "spectator" || !isTeamSwitchBalanced() ) | |
83 | { | |
84 | self thread [[ level.onXPEvent ]]( "suicide" ); | |
85 | self incPersStat( "suicides", 1 ); | |
86 | self.suicides = self getPersStat( "suicides" ); | |
87 | } | |
88 | } | |
89 | ||
90 | ||
91 | handleWorldDeath( attacker, lifeId, sMeansOfDeath, sHitLoc ) | |
92 | { | |
93 | if ( !isDefined( attacker ) ) | |
94 | return; | |
95 | ||
96 | if ( !isDefined( attacker.team ) ) | |
97 | { | |
98 | handleSuicideDeath( sMeansOfDeath, sHitLoc ); | |
99 | return; | |
100 | } | |
101 | ||
102 | assert( attacker.team == "axis" || attacker.team == "allies" ); | |
103 | ||
104 | if ( level.teamBased && attacker.team != self.team ) | |
105 | { | |
106 | if ( isDefined( level.onNormalDeath ) && isPlayer( attacker ) && attacker.team != "spectator" ) | |
107 | [[ level.onNormalDeath ]]( self, attacker, lifeId ); | |
108 | } | |
109 | } | |
110 | ||
111 | ||
112 | handleSuicideDeath( sMeansOfDeath, sHitLoc ) | |
113 | { | |
114 | self SetCardDisplaySlot( self, 7 ); | |
115 | self openMenu( "killedby_card_display" ); | |
116 | ||
117 | if ( getDvar("g_gametype") == "gg" ) | |
118 | { | |
119 | self thread maps\mp\gametypes\gg::gotKilled( sMeansOfDeath, true ); | |
120 | } | |
121 | ||
122 | if ( getDvar("g_gametype") == "ss" ) | |
123 | { | |
124 | self thread maps\mp\gametypes\ss::gotKilled( sMeansOfDeath, true ); | |
125 | } | |
126 | ||
127 | if ( getDvar("g_gametype") == "oitc" ) | |
128 | { | |
129 | self thread maps\mp\gametypes\oitc::gotKilled( sMeansOfDeath, true ); | |
130 | } | |
131 | ||
132 | self thread [[ level.onXPEvent ]]( "suicide" ); | |
133 | self incPersStat( "suicides", 1 ); | |
134 | self.suicides = self getPersStat( "suicides" ); | |
135 | ||
136 | if ( !matchMakingGame() ) | |
137 | self incPlayerStat( "suicides", 1 ); | |
138 | ||
139 | scoreSub = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "suicidepointloss" ); | |
140 | maps\mp\gametypes\_gamescore::_setPlayerScore( self, maps\mp\gametypes\_gamescore::_getPlayerScore( self ) - scoreSub ); | |
141 | ||
142 | if ( sMeansOfDeath == "MOD_SUICIDE" && sHitLoc == "none" && isDefined( self.throwingGrenade ) ) | |
143 | self.lastGrenadeSuicideTime = gettime(); | |
144 | ||
145 | // suicide was caused by too many team kills | |
146 | if ( isDefined( self.friendlydamage ) ) | |
147 | self iPrintLnBold( &"MP_FRIENDLY_FIRE_WILL_NOT" ); | |
148 | } | |
149 | ||
150 | ||
151 | handleFriendlyFireDeath( attacker ) | |
152 | { | |
153 | attacker SetCardDisplaySlot( self, 8 ); | |
154 | attacker openMenu( "youkilled_card_display" ); | |
155 | ||
156 | self SetCardDisplaySlot( attacker, 7 ); | |
157 | self openMenu( "killedby_card_display" ); | |
158 | ||
159 | attacker thread [[ level.onXPEvent ]]( "teamkill" ); | |
160 | attacker.pers[ "teamkills" ] += 1.0; | |
161 | ||
162 | attacker.teamkillsThisRound++ ; | |
163 | ||
164 | if ( maps\mp\gametypes\_tweakables::getTweakableValue( "team", "teamkillpointloss" ) ) | |
165 | { | |
166 | scoreSub = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" ); | |
167 | maps\mp\gametypes\_gamescore::_setPlayerScore( attacker, maps\mp\gametypes\_gamescore::_getPlayerScore( attacker ) - scoreSub ); | |
168 | } | |
169 | ||
170 | if ( level.maxAllowedTeamkills < 0 ) | |
171 | return; | |
172 | ||
173 | if ( level.inGracePeriod ) | |
174 | { | |
175 | teamKillDelay = 1; | |
176 | attacker.pers["teamkills"] += level.maxAllowedTeamkills; | |
177 | } | |
178 | else if ( attacker.pers[ "teamkills" ] > 1 && getTimePassed() < ( (level.gracePeriod * 1000) + 8000 + ( attacker.pers[ "teamkills" ] * 1000 ) ) ) | |
179 | { | |
180 | teamKillDelay = 1; | |
181 | attacker.pers["teamkills"] += level.maxAllowedTeamkills; | |
182 | } | |
183 | else | |
184 | { | |
185 | teamKillDelay = attacker maps\mp\gametypes\_playerlogic::TeamKillDelay(); | |
186 | } | |
187 | ||
188 | if ( teamKillDelay > 0 ) | |
189 | { | |
190 | attacker.pers["teamKillPunish"] = true; | |
191 | attacker _suicide(); | |
192 | } | |
193 | } | |
194 | ||
195 | ||
196 | handleNormalDeath( lifeId, attacker, eInflictor, sWeapon, sMeansOfDeath ) | |
197 | { | |
198 | attacker thread maps\mp\_events::killedPlayer( lifeId, self, sWeapon, sMeansOfDeath ); | |
199 | ||
200 | if ( getDvar("g_gametype") == "gg" ) | |
201 | { | |
202 | attacker thread maps\mp\gametypes\gg::killedEnemy( sMeansOfDeath ); | |
203 | self thread maps\mp\gametypes\gg::gotKilled( sMeansOfDeath, false ); | |
204 | } | |
205 | ||
206 | if ( getDvar("g_gametype") == "ss" ) | |
207 | { | |
208 | attacker thread maps\mp\gametypes\ss::killedEnemy( sMeansOfDeath ); | |
209 | self thread maps\mp\gametypes\ss::gotKilled( sMeansOfDeath, false ); | |
210 | } | |
211 | ||
212 | if ( getDvar("g_gametype") == "oitc" ) | |
213 | { | |
214 | self thread maps\mp\gametypes\oitc::gotKilled(); | |
215 | } | |
216 | ||
217 | //if ( attacker.pers["teamkills"] <= level.maxAllowedTeamkills ) | |
218 | // attacker.pers["teamkills"] = max( attacker.pers["teamkills"] - 1, 0 ); | |
219 | ||
220 | attacker SetCardDisplaySlot( self, 8 ); | |
221 | attacker openMenu( "youkilled_card_display" ); | |
222 | ||
223 | self SetCardDisplaySlot( attacker, 7 ); | |
224 | self openMenu( "killedby_card_display" ); | |
225 | ||
226 | if ( sMeansOfDeath == "MOD_HEAD_SHOT" ) | |
227 | { | |
228 | attacker incPersStat( "headshots", 1 ); | |
229 | attacker.headshots = attacker getPersStat( "headshots" ); | |
230 | attacker incPlayerStat( "headshots", 1 ); | |
231 | ||
232 | if ( isDefined( attacker.lastStand ) ) | |
233 | value = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" ) * 2; | |
234 | else | |
235 | value = undefined; | |
236 | ||
237 | attacker playLocalSound( "bullet_impact_headshot_2" ); | |
238 | } | |
239 | else | |
240 | { | |
241 | if ( isDefined( attacker.lastStand ) ) | |
242 | value = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" ) * 2; | |
243 | else | |
244 | value = undefined; | |
245 | } | |
246 | ||
247 | attacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", value ); | |
248 | ||
249 | attacker incPersStat( "kills", 1 ); | |
250 | attacker.kills = attacker getPersStat( "kills" ); | |
251 | attacker updatePersRatio( "kdRatio", "kills", "deaths" ); | |
252 | attacker maps\mp\gametypes\_persistence::statSetChild( "round", "kills", attacker.kills ); | |
253 | attacker incPlayerStat( "kills", 1 ); | |
254 | ||
255 | if ( isFlankKill( self, attacker ) ) | |
256 | { | |
257 | attacker incPlayerStat( "flankkills", 1 ); | |
258 | ||
259 | self incPlayerStat( "flankdeaths", 1 ); | |
260 | } | |
261 | ||
262 | lastKillStreak = attacker.pers["cur_kill_streak"]; | |
263 | ||
264 | self.pers["copyCatLoadout"] = undefined; | |
265 | ||
266 | if ( self _hasPerk( "specialty_copycat" ) ) | |
267 | self.pers["copyCatLoadout"] = attacker maps\mp\gametypes\_class::cloneLoadout(); | |
268 | ||
269 | if ( isAlive( attacker ) ) | |
270 | { | |
271 | // killstreaks only advance from kills earned this life | |
272 | if ( isDefined( level.killStreakSpecialCaseWeapons[sWeapon] ) ) // this is an optimization | |
273 | { | |
274 | switch ( sWeapon ) | |
275 | { | |
276 | case "ac130_105mm_mp": | |
277 | case "ac130_40mm_mp": | |
278 | case "ac130_25mm_mp": | |
279 | if ( attacker.ac130LifeId == attacker.pers["deaths"] ) | |
280 | attacker.pers["cur_kill_streak"]++; | |
281 | break; | |
282 | case "cobra_player_minigun_mp": | |
283 | case "weapon_cobra_mk19_mp": | |
284 | if ( attacker.heliRideLifeId == attacker.pers["deaths"] ) | |
285 | attacker.pers["cur_kill_streak"]++; | |
286 | break; | |
287 | case "cobra_20mm_mp": | |
288 | case "artillery_mp": | |
289 | case "stealth_bomb_mp": | |
290 | case "remotemissile_projectile_mp": | |
291 | case "sentry_minigun_mp": | |
292 | case "harrier_20mm_mp": | |
293 | case "pavelow_minigun_mp": | |
294 | if ( isDefined( eInflictor ) && isDefined( eInflictor.lifeId ) ) | |
295 | killstreakLifeId = eInflictor.lifeId; | |
296 | else | |
297 | killstreakLifeId = attacker.lifeId; | |
298 | ||
299 | if ( killstreakLifeId == attacker.pers["deaths"] ) | |
300 | attacker.pers["cur_kill_streak"]++; | |
301 | break; | |
302 | default: | |
303 | attacker.pers["cur_kill_streak"]++; | |
304 | break; | |
305 | } | |
306 | } | |
307 | else | |
308 | { | |
309 | attacker.pers["cur_kill_streak"]++; | |
310 | } | |
311 | ||
312 | attacker setPlayerStatIfGreater( "killstreak", attacker.pers["cur_kill_streak"] ); | |
313 | ||
314 | if ( attacker.pers["cur_kill_streak"] > attacker getPersStat( "longestStreak" ) ) | |
315 | attacker setPersStat( "longestStreak", attacker.pers["cur_kill_streak"] ); | |
316 | } | |
317 | ||
318 | attacker.pers["cur_death_streak"] = 0; | |
319 | ||
320 | if ( attacker.pers["cur_kill_streak"] > attacker maps\mp\gametypes\_persistence::statGetChild( "round", "killStreak" ) ) | |
321 | { | |
322 | attacker maps\mp\gametypes\_persistence::statSetChild( "round", "killStreak", attacker.pers["cur_kill_streak"] ); | |
323 | } | |
324 | ||
325 | if ( attacker.pers["cur_kill_streak"] > attacker.kill_streak ) | |
326 | { | |
327 | attacker maps\mp\gametypes\_persistence::statSet( "killStreak", attacker.pers["cur_kill_streak"] ); | |
328 | attacker.kill_streak = attacker.pers["cur_kill_streak"]; | |
329 | } | |
330 | ||
331 | maps\mp\gametypes\_gamescore::givePlayerScore( "kill", attacker, self ); | |
332 | maps\mp\_skill::processKill( attacker, self ); | |
333 | ||
334 | scoreSub = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "deathpointloss" ); | |
335 | maps\mp\gametypes\_gamescore::_setPlayerScore( self, maps\mp\gametypes\_gamescore::_getPlayerScore( self ) - scoreSub ); | |
336 | ||
337 | if ( isDefined( level.ac130player ) && level.ac130player == attacker ) | |
338 | level notify( "ai_killed", self ); | |
339 | ||
340 | //if ( lastKillStreak != attacker.pers["cur_kill_streak"] ) | |
341 | level notify ( "player_got_killstreak_" + attacker.pers["cur_kill_streak"], attacker ); | |
342 | ||
343 | if ( isAlive( attacker ) ) | |
344 | attacker thread maps\mp\killstreaks\_killstreaks::checkKillstreakReward( attacker.pers["cur_kill_streak"] ); | |
345 | ||
346 | attacker notify ( "killed_enemy" ); | |
347 | ||
348 | if ( !level.teamBased ) | |
349 | { | |
350 | self.attackers = []; | |
351 | return; | |
352 | } | |
353 | ||
354 | if ( isDefined( level.onNormalDeath ) && attacker.pers[ "team" ] != "spectator" ) | |
355 | [[ level.onNormalDeath ]]( self, attacker, lifeId ); | |
356 | ||
357 | level thread maps\mp\gametypes\_battlechatter_mp::sayLocalSoundDelayed( attacker, "kill", 0.75 ); | |
358 | ||
359 | if ( isDefined( self.lastAttackedShieldPlayer ) && isDefined( self.lastAttackedShieldTime ) && self.lastAttackedShieldPlayer != attacker ) | |
360 | { | |
361 | if ( getTime() - self.lastAttackedShieldTime < 2500 ) | |
362 | { | |
363 | self.lastAttackedShieldPlayer thread maps\mp\gametypes\_gamescore::processShieldAssist( self ); | |
364 | } | |
365 | else if ( isAlive( self.lastAttackedShieldPlayer ) && getTime() - self.lastAttackedShieldTime < 5000 ) | |
366 | { | |
367 | forwardVec = vectorNormalize( anglesToForward( self.angles ) ); | |
368 | shieldVec = vectorNormalize( self.lastAttackedShieldPlayer.origin - self.origin ); | |
369 | ||
370 | if ( vectorDot( shieldVec, forwardVec ) > 0.925 ) | |
371 | self.lastAttackedShieldPlayer thread maps\mp\gametypes\_gamescore::processShieldAssist( self ); | |
372 | } | |
373 | } | |
374 | ||
375 | if ( isDefined( self.attackers ) ) | |
376 | { | |
377 | foreach ( player in self.attackers ) | |
378 | { | |
379 | if ( !isDefined( player ) ) | |
380 | continue; | |
381 | ||
382 | if ( player == attacker ) | |
383 | continue; | |
384 | ||
385 | player thread maps\mp\gametypes\_gamescore::processAssist( self ); | |
386 | } | |
387 | self.attackers = []; | |
388 | } | |
389 | } | |
390 | ||
391 | isPlayerWeapon( weaponName ) | |
392 | { | |
393 | if ( weaponClass( weaponName ) == "non-player" ) | |
394 | return false; | |
395 | ||
396 | if ( weaponClass( weaponName ) == "turret" ) | |
397 | return false; | |
398 | ||
399 | if ( weaponInventoryType( weaponName ) == "primary" || weaponInventoryType( weaponName ) == "altmode" ) | |
400 | return true; | |
401 | ||
402 | return false; | |
403 | } | |
404 | ||
405 | Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ) | |
406 | { | |
407 | PlayerKilled_internal( eInflictor, attacker, self, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, false ); | |
408 | } | |
409 | ||
410 | ||
411 | QueueShieldForRemoval( shield ) | |
412 | { | |
413 | MY_MAX_SHIELDS_AT_A_TIME = 5; | |
414 | ||
415 | if ( !isDefined( level.shieldTrashArray ) ) | |
416 | level.shieldTrashArray = []; | |
417 | ||
418 | if ( level.shieldTrashArray.size >= MY_MAX_SHIELDS_AT_A_TIME ) | |
419 | { | |
420 | idxMax = (level.shieldTrashArray.size - 1); | |
421 | level.shieldTrashArray[0] delete(); | |
422 | for ( idx = 0; idx < idxMax; idx++ ) | |
423 | level.shieldTrashArray[idx] = level.shieldTrashArray[idx + 1]; | |
424 | level.shieldTrashArray[idxMax] = undefined; | |
425 | } | |
426 | ||
427 | level.shieldTrashArray[level.shieldTrashArray.size] = shield; | |
428 | } | |
429 | ||
430 | ||
431 | LaunchShield( damage, meansOfDeath ) | |
432 | { | |
433 | shieldModel = "weapon_riot_shield_mp"; | |
434 | ||
435 | self DetachShieldModel( shieldModel, "tag_weapon_left" ); | |
436 | self.hasRiotShield = false; | |
437 | self.hasRiotShieldEquipped = false; | |
438 | } | |
439 | ||
440 | ||
441 | PlayerKilled_internal( eInflictor, attacker, victim, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, isFauxDeath ) | |
442 | { | |
443 | prof_begin( "PlayerKilled" ); | |
444 | //prof_begin( " PlayerKilled_1" ); | |
445 | ||
446 | victim endon( "spawned" ); | |
447 | victim notify( "killed_player" ); | |
448 | ||
449 | assert( victim.sessionteam != "spectator" ); | |
450 | ||
451 | if ( isDefined( attacker ) ) | |
452 | attacker.assistedSuicide = undefined; | |
453 | ||
454 | if ( !isDefined( victim.idFlags ) ) | |
455 | { | |
456 | if ( sMeansOfDeath == "MOD_SUICIDE" ) | |
457 | victim.idFlags = 0; | |
458 | else if ( sMeansOfDeath == "MOD_GRENADE" && isSubstr( sWeapon, "frag_grenade" ) && iDamage == 100000 ) | |
459 | victim.idFlags = 0; | |
460 | else if ( sWeapon == "nuke_mp" ) | |
461 | victim.idFlags = 0; | |
462 | else if ( level.friendlyfire >= 2) | |
463 | victim.idFlags = 0; | |
464 | else | |
465 | assertEx( 0, "Victims ID flags not set, but means of death was gr or nuke: " + sMeansOfDeath ); | |
466 | } | |
467 | ||
468 | if ( victim.hasRiotShieldEquipped ) | |
469 | victim LaunchShield( iDamage, sMeansofDeath ); | |
470 | ||
471 | //victim thread checkForceBleedOut(); | |
472 | ||
473 | if ( !isFauxDeath ) | |
474 | { | |
475 | if ( isDefined( victim.endGame ) ) | |
476 | { | |
477 | victim VisionSetNakedForPlayer( getDvar( "mapname" ), 2 ); | |
478 | } | |
479 | else if ( !isDefined( victim.nuked ) ) | |
480 | { | |
481 | victim VisionSetNakedForPlayer( getDvar( "mapname" ), 0 ); | |
482 | victim ThermalVisionOff(); | |
483 | } | |
484 | } | |
485 | else | |
486 | { | |
487 | victim.fauxDead = true; | |
488 | self notify ( "death" ); | |
489 | } | |
490 | ||
491 | if ( game[ "state" ] == "postgame" ) | |
492 | { | |
493 | //prof_end( " PlayerKilled_1" ); | |
494 | prof_end( "PlayerKilled" ); | |
495 | return; | |
496 | } | |
497 | ||
498 | // replace params with last stand info | |
499 | deathTimeOffset = 0; | |
500 | ||
501 | if ( !isPlayer( eInflictor ) && isDefined( eInflictor.primaryWeapon ) ) | |
502 | sPrimaryWeapon = eInflictor.primaryWeapon; | |
503 | else if ( isDefined( attacker ) && isPlayer( attacker ) && attacker getCurrentPrimaryWeapon() != "none" ) | |
504 | sPrimaryWeapon = attacker getCurrentPrimaryWeapon(); | |
505 | else | |
506 | sPrimaryWeapon = undefined; | |
507 | ||
508 | if ( isdefined( victim.useLastStandParams ) ) | |
509 | { | |
510 | victim ensureLastStandParamsValidity(); | |
511 | victim.useLastStandParams = undefined; | |
512 | ||
513 | assert( isdefined( victim.lastStandParams ) ); | |
514 | ||
515 | eInflictor = victim.lastStandParams.eInflictor; | |
516 | attacker = victim.lastStandParams.attacker; | |
517 | iDamage = victim.lastStandParams.iDamage; | |
518 | sMeansOfDeath = victim.lastStandParams.sMeansOfDeath; | |
519 | sWeapon = victim.lastStandParams.sWeapon; | |
520 | sPrimaryWeapon = victim.lastStandParams.sPrimaryWeapon; | |
521 | vDir = victim.lastStandParams.vDir; | |
522 | sHitLoc = victim.lastStandParams.sHitLoc; | |
523 | ||
524 | deathTimeOffset = ( gettime() - victim.lastStandParams.lastStandStartTime ) / 1000; | |
525 | victim.lastStandParams = undefined; | |
526 | } | |
527 | ||
528 | //prof_end( " PlayerKilled_1" ); | |
529 | //prof_begin( " PlayerKilled_2" ); | |
530 | ||
531 | //used for endgame perk and assisted suicide. | |
532 | if ( (!isDefined( attacker ) || attacker.classname == "trigger_hurt" || attacker.classname == "worldspawn" || attacker == victim ) && isDefined( self.attackers ) ) | |
533 | { | |
534 | bestPlayer = undefined; | |
535 | ||
536 | foreach ( player in self.attackers ) | |
537 | { | |
538 | if ( !isDefined( player ) ) | |
539 | continue; | |
540 | ||
541 | if (! isDefined( victim.attackerData[ player.guid ].damage ) ) | |
542 | continue; | |
543 | ||
544 | if ( player == victim || (level.teamBased && player.team == victim.team ) ) | |
545 | continue; | |
546 | ||
547 | if ( victim.attackerData[ player.guid ].lasttimedamaged + 2500 < getTime() ) | |
548 | continue; | |
549 | ||
550 | if ( victim.attackerData[ player.guid ].damage > 1 && ! isDefined( bestPlayer ) ) | |
551 | bestPlayer = player; | |
552 | else if ( isDefined( bestPlayer ) && victim.attackerData[ player.guid ].damage > victim.attackerData[ bestPlayer.guid ].damage ) | |
553 | bestPlayer = player; | |
554 | } | |
555 | ||
556 | if ( isDefined( bestPlayer ) ) | |
557 | { | |
558 | attacker = bestPlayer; | |
559 | attacker.assistedSuicide = true; | |
560 | sWeapon = victim.attackerData[ bestPlayer.guid ].weapon; | |
561 | vDir = victim.attackerData[ bestPlayer.guid ].vDir; | |
562 | sHitLoc = victim.attackerData[ bestPlayer.guid ].sHitLoc; | |
563 | psOffsetTime = victim.attackerData[ bestPlayer.guid ].psOffsetTime; | |
564 | sMeansOfDeath = victim.attackerData[ bestPlayer.guid ].sMeansOfDeath; | |
565 | iDamage = victim.attackerData[ bestPlayer.guid ].damage; | |
566 | sPrimaryWeapon = victim.attackerData[ bestPlayer.guid ].sPrimaryWeapon; | |
567 | eInflictor = attacker; | |
568 | } | |
569 | } | |
570 | else | |
571 | { | |
572 | if ( isDefined( attacker ) ) | |
573 | attacker.assistedSuicide = undefined; | |
574 | } | |
575 | ||
576 | // override MOD | |
577 | if ( isHeadShot( sWeapon, sHitLoc, sMeansOfDeath, attacker ) ) | |
578 | sMeansOfDeath = "MOD_HEAD_SHOT"; | |
579 | else if ( sMeansOfDeath != "MOD_MELEE" && !isDefined( victim.nuked ) ) | |
580 | victim playDeathSound(); | |
581 | ||
582 | friendlyFire = isFriendlyFire( victim, attacker ); | |
583 | ||
584 | if ( isDefined( attacker ) ) | |
585 | { | |
586 | // override attacker if it's a vehicle | |
587 | if ( attacker.code_classname == "script_vehicle" && isDefined( attacker.owner ) ) | |
588 | attacker = attacker.owner; | |
589 | ||
590 | // override attacker if it's a sentry | |
591 | if ( attacker.code_classname == "misc_turret" && isDefined( attacker.owner ) ) | |
592 | attacker = attacker.owner; | |
593 | ||
594 | // override attacker if it's a crate | |
595 | if ( attacker.code_classname == "script_model" && isDefined( attacker.owner ) ) | |
596 | { | |
597 | attacker = attacker.owner; | |
598 | ||
599 | if ( !isFriendlyFire( victim, attacker ) && attacker != victim ) | |
600 | attacker notify( "crushed_enemy" ); | |
601 | } | |
602 | } | |
603 | ||
604 | //prof_end( " PlayerKilled_2" ); | |
605 | //prof_begin( " PlayerKilled_3" ); | |
606 | ||
607 | //prof_begin( " PlayerKilled_3_drop" ); | |
608 | // drop weapons from killed player | |
609 | if ( getDvar("g_gametype") != "oitc" && getDvar("g_gametype") != "gg" && getDvar("g_gametype") != "ss" ) | |
610 | { | |
611 | victim maps\mp\gametypes\_weapons::dropScavengerForDeath( attacker ); // must be done before dropWeaponForDeath, since we use some weapon information | |
612 | victim maps\mp\gametypes\_weapons::dropWeaponForDeath( attacker ); | |
613 | } | |
614 | //prof_end( " PlayerKilled_3_drop" ); | |
615 | ||
616 | if ( !isFauxDeath ) | |
617 | { | |
618 | victim.sessionstate = "dead"; | |
619 | victim.statusicon = "hud_status_dead"; | |
620 | } | |
621 | ||
622 | // UTS update aliveCount | |
623 | victim maps\mp\gametypes\_playerlogic::removeFromAliveCount(); | |
624 | ||
625 | if ( !isDefined( victim.switching_teams ) ) | |
626 | { | |
627 | // update our various stats | |
628 | victim incPersStat( "deaths", 1 ); | |
629 | victim.deaths = victim getPersStat( "deaths" ); | |
630 | victim updatePersRatio( "kdRatio", "kills", "deaths" ); | |
631 | victim maps\mp\gametypes\_persistence::statSetChild( "round", "deaths", victim.deaths ); | |
632 | victim incPlayerStat( "deaths", 1 ); | |
633 | } | |
634 | ||
635 | if ( isDefined( attacker ) ) | |
636 | attacker checkKillSteal( victim ); | |
637 | ||
638 | // obituary | |
639 | obituary( victim, attacker, sWeapon, sMeansOfDeath ); | |
640 | ||
641 | doKillcam = false; | |
642 | ||
643 | lifeId = getNextLifeId(); | |
644 | ||
645 | victim logPrintPlayerDeath( lifeId, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc ); | |
646 | victim maps\mp\_matchdata::logPlayerLife( lifeId ); | |
647 | victim maps\mp\_matchdata::logPlayerDeath( lifeId, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc ); | |
648 | ||
649 | if ( (sMeansOfDeath == "MOD_MELEE") ) | |
650 | { | |
651 | if ( IsSubStr( sWeapon, "riotshield" ) ) | |
652 | { | |
653 | attacker incPlayerStat( "shieldkills", 1 ); | |
654 | ||
655 | if ( !matchMakingGame() ) | |
656 | victim incPlayerStat( "shielddeaths", 1 ); | |
657 | } | |
658 | else | |
659 | attacker incPlayerStat( "knifekills", 1 ); | |
660 | } | |
661 | ||
662 | //prof_end( " PlayerKilled_3" ); | |
663 | //prof_begin( " PlayerKilled_4" ); | |
664 | ||
665 | if ( victim isSwitchingTeams() ) | |
666 | { | |
667 | handleTeamChangeDeath(); | |
668 | } | |
669 | else if ( !isPlayer( attacker ) || (isPlayer( attacker ) && sMeansOfDeath == "MOD_FALLING") ) | |
670 | { | |
671 | handleWorldDeath( attacker, lifeId, sMeansOfDeath, sHitLoc ); | |
672 | } | |
673 | else if ( attacker == victim ) | |
674 | { | |
675 | handleSuicideDeath( sMeansOfDeath, sHitLoc ); | |
676 | } | |
677 | else if ( friendlyFire ) | |
678 | { | |
679 | if ( !isDefined( victim.nuked ) ) | |
680 | { | |
681 | handleFriendlyFireDeath( attacker ); | |
682 | } | |
683 | } | |
684 | else | |
685 | { | |
686 | if ( sMeansOfDeath == "MOD_GRENADE" && eInflictor == attacker ) | |
687 | addAttacker( victim, attacker, eInflictor, sWeapon, iDamage, (0,0,0), vDir, sHitLoc, psOffsetTime, sMeansOfDeath ); | |
688 | ||
689 | doKillcam = true; | |
690 | handleNormalDeath( lifeId, attacker, eInflictor, sWeapon, sMeansOfDeath ); | |
691 | victim thread maps\mp\gametypes\_missions::playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, attacker.modifiers ); | |
692 | ||
693 | victim.pers["cur_death_streak"]++; | |
694 | ||
695 | if ( !getGametypeNumLives() && !matchMakingGame() ) | |
696 | victim setPlayerStatIfGreater( "deathstreak", victim.pers["cur_death_streak"] ); | |
697 | } | |
698 | ||
699 | //prof_end( " PlayerKilled_4" ); | |
700 | //prof_begin( " PlayerKilled_5" ); | |
701 | ||
702 | // clear any per life variables | |
703 | victim resetPlayerVariables(); | |
704 | victim.lastAttacker = attacker; | |
705 | victim.lastDeathPos = victim.origin; | |
706 | victim.deathTime = getTime(); | |
707 | victim.wantSafeSpawn = false; | |
708 | victim.revived = false; | |
709 | victim.sameShotDamage = 0; | |
710 | ||
711 | if ( isFauxDeath ) | |
712 | { | |
713 | doKillcam = false; | |
714 | deathAnimDuration = (victim PlayerForceDeathAnim( eInflictor, sMeansOfDeath, sWeapon, sHitLoc, vDir )); | |
715 | } | |
716 | ||
717 | victim.body = victim clonePlayer( deathAnimDuration ); | |
718 | ||
719 | if ( isFauxDeath ) | |
720 | victim PlayerHide(); | |
721 | ||
722 | if ( victim isOnLadder() || victim isMantling() || !victim isOnGround() || isDefined( victim.nuked ) ) | |
723 | victim.body startRagDoll(); | |
724 | ||
725 | if ( !isDefined( victim.switching_teams ) ) | |
726 | thread maps\mp\gametypes\_deathicons::addDeathicon( victim.body, victim, victim.team, 5.0 ); | |
727 | ||
728 | thread delayStartRagdoll( victim.body, sHitLoc, vDir, sWeapon, eInflictor, sMeansOfDeath ); | |
729 | ||
730 | // added | |
731 | if(sMeansOfDeath == "MOD_HEADSHOT" || sMeansOfDeath == "MOD_HEAD_SHOT" ) // since cod4 it changed | |
732 | { | |
733 | attacker.modifiers["headshot"] = true; | |
734 | attacker thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) ); | |
735 | } | |
736 | ||
737 | // ====== | |
738 | // allow per gametype death handling | |
739 | victim thread [[ level.onPlayerKilled ]]( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId ); | |
740 | ||
741 | if ( isPlayer( attacker ) ) | |
742 | attackerNum = attacker getEntityNumber(); | |
743 | else | |
744 | attackerNum = -1; | |
745 | killcamentity = victim getKillcamEntity( attacker, eInflictor, sWeapon ); | |
746 | killcamentityindex = -1; | |
747 | killcamentitystarttime = 0; | |
748 | ||
749 | if ( isDefined( killcamentity ) ) | |
750 | { | |
751 | killcamentityindex = killcamentity getEntityNumber();// must do this before any waiting lest the entity be deleted | |
752 | killcamentitystarttime = killcamentity.birthtime; | |
753 | if ( !isdefined( killcamentitystarttime ) ) | |
754 | killcamentitystarttime = 0; | |
755 | } | |
756 | ||
757 | /# | |
758 | if ( getDvarInt( "scr_forcekillcam" ) != 0 ) | |
759 | doKillcam = true; | |
760 | #/ | |
761 | ||
762 | if ( isDefined( attacker.finalKill ) ) | |
763 | maps\mp\_awards::addAwardWinner( "finalkill", attacker.clientid ); | |
764 | ||
765 | //prof_end( " PlayerKilled_5" ); | |
766 | //prof_begin( " PlayerKilled_6" ); | |
767 | ||
768 | if ( isDefined( attacker.finalKill ) && doKillcam && !isDefined( level.nukeDetonated ) ) | |
769 | { | |
770 | level thread doFinalKillcam( 5.0, victim, attacker, attackerNum, killcamentityindex, killcamentitystarttime, sWeapon, deathTimeOffset, psOffsetTime ); | |
771 | ||
772 | if ( !isFauxDeath ) | |
773 | wait ( 1.0 ); | |
774 | } | |
775 | ||
776 | if ( isDefined(level.ggended) && level.ggended == true || isDefined(level.ssended) && level.ssended == true ) | |
777 | { | |
778 | foreach( player in level.players ) | |
779 | { | |
780 | player notify("killcum"); | |
781 | } | |
782 | wait 0.1; | |
783 | level thread doFinalKillcam( 5.0, victim, attacker, attackerNum, killcamentityindex, killcamentitystarttime, sWeapon, deathTimeOffset, psOffsetTime ); | |
784 | ||
785 | if ( !isFauxDeath ) | |
786 | wait ( 1.0 ); | |
787 | } | |
788 | ||
789 | if ( !isFauxDeath ) | |
790 | { | |
791 | if ( !level.showingFinalKillcam && !level.killcam && doKillcam ) | |
792 | { | |
793 | if ( victim _hasPerk( "specialty_copycat" ) && isDefined( victim.pers["copyCatLoadout"] ) ) | |
794 | { | |
795 | victim thread maps\mp\gametypes\_killcam::waitDeathCopyCatButton( attacker ); | |
796 | wait ( 1.0 ); | |
797 | } | |
798 | } | |
799 | ||
800 | // let the player watch themselves die | |
801 | wait( 0.25 ); | |
802 | victim thread maps\mp\gametypes\_killcam::cancelKillCamOnUse(); | |
803 | wait( 0.25 ); | |
804 | ||
805 | self.respawnTimerStartTime = gettime() + 1000; | |
806 | timeUntilSpawn = maps\mp\gametypes\_playerlogic::TimeUntilSpawn( true ); | |
807 | if ( timeUntilSpawn < 1 ) | |
808 | timeUntilSpawn = 1; | |
809 | victim thread maps\mp\gametypes\_playerlogic::predictAboutToSpawnPlayerOverTime( timeUntilSpawn ); | |
810 | ||
811 | wait( 1.0 ); | |
812 | victim notify( "death_delay_finished" ); | |
813 | } | |
814 | ||
815 | postDeathDelay = ( getTime() - victim.deathTime ) / 1000; | |
816 | self.respawnTimerStartTime = gettime(); | |
817 | ||
818 | if ( !(isDefined( victim.cancelKillcam) && victim.cancelKillcam) && doKillcam && level.killcam && game[ "state" ] == "playing" && !victim isUsingRemote() && !level.showingFinalKillcam ) | |
819 | { | |
820 | livesLeft = !( getGametypeNumLives() && !victim.pers[ "lives" ] ); | |
821 | timeUntilSpawn = maps\mp\gametypes\_playerlogic::TimeUntilSpawn( true ); | |
822 | willRespawnImmediately = livesLeft && ( timeUntilSpawn <= 0 ); | |
823 | ||
824 | if ( !livesLeft ) | |
825 | timeUntilSpawn = -1; | |
826 | ||
827 | victim maps\mp\gametypes\_killcam::killcam( attackerNum, killcamentityindex, killcamentitystarttime, sWeapon, postDeathDelay + deathTimeOffset, psOffsetTime, timeUntilSpawn, maps\mp\gametypes\_gamelogic::timeUntilRoundEnd(), attacker, victim ); | |
828 | } | |
829 | ||
830 | //prof_end( " PlayerKilled_6" ); | |
831 | //prof_begin( " PlayerKilled_7" ); | |
832 | ||
833 | //self openMenu( "killedby_card_hide" ); | |
834 | ||
835 | if ( game[ "state" ] != "playing" ) | |
836 | { | |
837 | if ( !level.showingFinalKillcam ) | |
838 | { | |
839 | victim.sessionstate = "dead"; | |
840 | victim ClearKillcamState(); | |
841 | } | |
842 | ||
843 | //prof_end( " PlayerKilled_7" ); | |
844 | prof_end( "PlayerKilled" ); | |
845 | return; | |
846 | } | |
847 | ||
848 | // class may be undefined if we have changed teams | |
849 | if ( isValidClass( victim.class ) ) | |
850 | { | |
851 | victim thread maps\mp\gametypes\_playerlogic::spawnClient(); | |
852 | } | |
853 | ||
854 | //prof_end( " PlayerKilled_7" ); | |
855 | prof_end( "PlayerKilled" ); | |
856 | } | |
857 | ||
858 | checkForceBleedout() | |
859 | { | |
860 | if ( level.dieHardMode != 1 ) | |
861 | return false; | |
862 | ||
863 | if ( !getGametypeNumLives() ) | |
864 | return false; | |
865 | ||
866 | if ( level.livesCount[self.team] > 0 ) | |
867 | return false; | |
868 | ||
869 | foreach ( player in level.players ) | |
870 | { | |
871 | if ( !isAlive( player ) ) | |
872 | continue; | |
873 | ||
874 | if ( player.team != self.team ) | |
875 | continue; | |
876 | ||
877 | if ( player == self ) | |
878 | continue; | |
879 | ||
880 | if ( !player.inLastStand ) | |
881 | return false; | |
882 | } | |
883 | ||
884 | foreach ( player in level.players ) | |
885 | { | |
886 | if ( !isAlive( player ) ) | |
887 | continue; | |
888 | ||
889 | if ( player.team != self.team ) | |
890 | continue; | |
891 | ||
892 | if ( player.inLastStand && player != self ) | |
893 | player lastStandBleedOut(false); | |
894 | } | |
895 | ||
896 | return true; | |
897 | } | |
898 | ||
899 | checkKillSteal( vic ) | |
900 | { | |
901 | if ( matchMakingGame() ) | |
902 | return; | |
903 | ||
904 | greatestDamage = 0; | |
905 | greatestAttacker = undefined; | |
906 | ||
907 | if ( isDefined( vic.attackerdata ) && vic.attackerdata.size > 1 ) | |
908 | { | |
909 | foreach ( attacker in vic.attackerdata ) | |
910 | { | |
911 | if ( attacker.damage > greatestDamage ) | |
912 | { | |
913 | greatestDamage = attacker.damage; | |
914 | greatestAttacker = attacker.attackerEnt; | |
915 | } | |
916 | } | |
917 | ||
918 | if ( isDefined( greatestAttacker ) && greatestAttacker != self ) | |
919 | self incPlayerStat( "killsteals", 1 ); | |
920 | } | |
921 | } | |
922 | ||
923 | doFinalKillcam( delay, victim, attacker, attackerNum, killcamentityindex, killcamentitystarttime, sWeapon, deathTimeOffset, psOffsetTime ) | |
924 | { | |
925 | level.showingFinalKillcam = true; | |
926 | ||
927 | level waittill ( "round_end_finished" ); | |
928 | ||
929 | if ( !isDefined( victim ) || !isDefined( attacker ) ) | |
930 | { | |
931 | level.showingFinalKillcam = false; | |
932 | return; | |
933 | } | |
934 | ||
935 | postDeathDelay = (( getTime() - victim.deathTime ) / 1000); | |
936 | ||
937 | foreach ( player in level.players ) | |
938 | { | |
939 | player closePopupMenu(); | |
940 | player closeInGameMenu(); | |
941 | player VisionSetNakedForPlayer( getDvar( "mapname" ), 0 ); | |
942 | player.killcamentitylookat = victim getEntityNumber(); | |
943 | ||
944 | if ( (player != victim || (!isRoundBased() || isLastRound())) && player _hasPerk( "specialty_copycat" ) ) | |
945 | player _unsetPerk( "specialty_copycat" ); | |
946 | ||
947 | player thread maps\mp\gametypes\_killcam::killcam( attackerNum, killcamentityindex, killcamentitystarttime, sWeapon, postDeathDelay + deathTimeOffset, psOffsetTime, 0, 10000, attacker, victim ); | |
948 | } | |
949 | ||
950 | wait( 0.1 ); | |
951 | ||
952 | while ( anyPlayersInKillcam() ) | |
953 | wait( 0.05 ); | |
954 | ||
955 | level.showingFinalKillcam = false; | |
956 | } | |
957 | ||
958 | ||
959 | anyPlayersInKillcam() | |
960 | { | |
961 | foreach ( player in level.players ) | |
962 | { | |
963 | if ( isDefined( player.killcam ) ) | |
964 | return true; | |
965 | } | |
966 | ||
967 | return false; | |
968 | } | |
969 | ||
970 | ||
971 | resetPlayerVariables() | |
972 | { | |
973 | self.killedPlayersCurrent = []; | |
974 | self.switching_teams = undefined; | |
975 | self.joining_team = undefined; | |
976 | self.leaving_team = undefined; | |
977 | ||
978 | self.pers["cur_kill_streak"] = 0; | |
979 | ||
980 | self maps\mp\gametypes\_gameobjects::detachUseModels();// want them detached before we create our corpse | |
981 | } | |
982 | ||
983 | ||
984 | getKillcamEntity( attacker, eInflictor, sWeapon ) | |
985 | { | |
986 | if ( !isDefined( eInflictor ) ) | |
987 | return undefined; | |
988 | ||
989 | if ( eInflictor == attacker ) | |
990 | return undefined; | |
991 | ||
992 | if ( isSubStr( sWeapon, "ac130_" ) ) | |
993 | return undefined; | |
994 | ||
995 | if ( sWeapon == "cobra_player_minigun_mp" ) | |
996 | return undefined; | |
997 | ||
998 | if ( sWeapon == "artillery_mp" || sWeapon == "stealth_bomb_mp" || sWeapon == "pavelow_minigun_mp" ) | |
999 | return eInflictor.killCamEnt; | |
1000 | ||
1001 | if ( isDefined( eInflictor.script_gameobjectname ) && eInflictor.script_gameobjectname == "bombzone" ) | |
1002 | return eInflictor.killCamEnt; | |
1003 | ||
1004 | if ( eInflictor.classname == "script_origin" || eInflictor.classname == "script_model" || eInflictor.classname == "script_brushmodel" ) | |
1005 | return undefined; // probably a barrel or a car... code does airstrike cam for these things which looks bad | |
1006 | ||
1007 | if ( issubstr( sWeapon, "remotemissile_" ) ) | |
1008 | return undefined; | |
1009 | if ( issubstr( sWeapon, "ac130_" ) ) | |
1010 | return undefined; | |
1011 | ||
1012 | return eInflictor; | |
1013 | } | |
1014 | ||
1015 | ||
1016 | HitlocDebug( attacker, victim, damage, hitloc, dflags ) | |
1017 | { | |
1018 | colors = []; | |
1019 | colors[ 0 ] = 2; | |
1020 | colors[ 1 ] = 3; | |
1021 | colors[ 2 ] = 5; | |
1022 | colors[ 3 ] = 7; | |
1023 | ||
1024 | if ( !getdvarint( "scr_hitloc_debug" ) ) | |
1025 | return; | |
1026 | ||
1027 | if ( !isdefined( attacker.hitlocInited ) ) | |
1028 | { | |
1029 | for ( i = 0; i < 6; i++ ) | |
1030 | { | |
1031 | attacker setClientDvar( "ui_hitloc_" + i, "" ); | |
1032 | } | |
1033 | attacker.hitlocInited = true; | |
1034 | } | |
1035 | ||
1036 | if ( level.splitscreen || !isPLayer( attacker ) ) | |
1037 | return; | |
1038 | ||
1039 | elemcount = 6; | |
1040 | if ( !isdefined( attacker.damageInfo ) ) | |
1041 | { | |
1042 | attacker.damageInfo = []; | |
1043 | for ( i = 0; i < elemcount; i++ ) | |
1044 | { | |
1045 | attacker.damageInfo[ i ] = spawnstruct(); | |
1046 | attacker.damageInfo[ i ].damage = 0; | |
1047 | attacker.damageInfo[ i ].hitloc = ""; | |
1048 | attacker.damageInfo[ i ].bp = false; | |
1049 | attacker.damageInfo[ i ].jugg = false; | |
1050 | attacker.damageInfo[ i ].colorIndex = 0; | |
1051 | } | |
1052 | attacker.damageInfoColorIndex = 0; | |
1053 | attacker.damageInfoVictim = undefined; | |
1054 | } | |
1055 | ||
1056 | for ( i = elemcount - 1; i > 0; i -- ) | |
1057 | { | |
1058 | attacker.damageInfo[ i ].damage = attacker.damageInfo[ i - 1 ].damage; | |
1059 | attacker.damageInfo[ i ].hitloc = attacker.damageInfo[ i - 1 ].hitloc; | |
1060 | attacker.damageInfo[ i ].bp = attacker.damageInfo[ i - 1 ].bp; | |
1061 | attacker.damageInfo[ i ].jugg = attacker.damageInfo[ i - 1 ].jugg; | |
1062 | attacker.damageInfo[ i ].colorIndex = attacker.damageInfo[ i - 1 ].colorIndex; | |
1063 | } | |
1064 | attacker.damageInfo[ 0 ].damage = damage; | |
1065 | attacker.damageInfo[ 0 ].hitloc = hitloc; | |
1066 | attacker.damageInfo[ 0 ].bp = ( dflags & level.iDFLAGS_PENETRATION ); | |
1067 | attacker.damageInfo[ 0 ].jugg = victim hasPerk( "specialty_armorvest", true ); | |
1068 | if ( isdefined( attacker.damageInfoVictim ) && ( attacker.damageInfoVictim != victim ) ) | |
1069 | { | |
1070 | attacker.damageInfoColorIndex++ ; | |
1071 | if ( attacker.damageInfoColorIndex == colors.size ) | |
1072 | attacker.damageInfoColorIndex = 0; | |
1073 | } | |
1074 | attacker.damageInfoVictim = victim; | |
1075 | attacker.damageInfo[ 0 ].colorIndex = attacker.damageInfoColorIndex; | |
1076 | ||
1077 | for ( i = 0; i < elemcount; i++ ) | |
1078 | { | |
1079 | color = "^" + colors[ attacker.damageInfo[ i ].colorIndex ]; | |
1080 | if ( attacker.damageInfo[ i ].hitloc != "" ) | |
1081 | { | |
1082 | val = color + attacker.damageInfo[ i ].hitloc; | |
1083 | if ( attacker.damageInfo[ i ].bp ) | |
1084 | val += " (BP)"; | |
1085 | if ( attacker.damageInfo[ i ].jugg ) | |
1086 | val += " (Jugg)"; | |
1087 | attacker setClientDvar( "ui_hitloc_" + i, val ); | |
1088 | } | |
1089 | attacker setClientDvar( "ui_hitloc_damage_" + i, color + attacker.damageInfo[ i ].damage ); | |
1090 | } | |
1091 | } | |
1092 | ||
1093 | giveRecentShieldXP() | |
1094 | { | |
1095 | self endon ( "death" ); | |
1096 | self endon ( "disconnect" ); | |
1097 | ||
1098 | self notify ( "giveRecentShieldXP" ); | |
1099 | self endon ( "giveRecentShieldXP" ); | |
1100 | ||
1101 | self.recentShieldXP++; | |
1102 | ||
1103 | wait ( 20.0 ); | |
1104 | ||
1105 | self.recentShieldXP = 0; | |
1106 | } | |
1107 | ||
1108 | ||
1109 | Callback_PlayerDamage_internal( eInflictor, eAttacker, victim, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) | |
1110 | { | |
1111 | ||
1112 | if ( getDvar("g_gametype") == "oitc" && sWeapon == "turret_minigun_mp" || getDvar("g_gametype") == "gg" && sWeapon == "turret_minigun_mp" || getDvar("g_gametype") == "ss" && sWeapon == "turret_minigun_mp" ) | |
1113 | { | |
1114 | iDamage = 0; | |
1115 | } | |
1116 | ||
1117 | if ( !isReallyAlive( victim ) ) | |
1118 | return; | |
1119 | ||
1120 | if ( isDefined( eAttacker ) && eAttacker.classname == "script_origin" && isDefined( eAttacker.type ) && eAttacker.type == "soft_landing" ) | |
1121 | return; | |
1122 | ||
1123 | if ( isDefined( level.hostMigrationTimer ) ) | |
1124 | return; | |
1125 | ||
1126 | if ( sMeansOfDeath == "MOD_FALLING" ) | |
1127 | victim thread emitFallDamage( iDamage ); | |
1128 | ||
1129 | if ( sMeansOfDeath == "MOD_EXPLOSIVE_BULLET" && iDamage != 1 ) | |
1130 | { | |
1131 | iDamage *= getDvarFloat( "scr_explBulletMod" ); | |
1132 | iDamage = int( iDamage ); | |
1133 | } | |
1134 | ||
1135 | if ( isDefined( eAttacker ) && eAttacker.classname == "worldspawn" ) | |
1136 | eAttacker = undefined; | |
1137 | ||
1138 | if ( isDefined( eAttacker ) && isDefined( eAttacker.gunner ) ) | |
1139 | eAttacker = eAttacker.gunner; | |
1140 | ||
1141 | attackerIsNPC = isDefined( eAttacker ) && !isDefined( eAttacker.gunner ) && (eAttacker.classname == "script_vehicle" || eAttacker.classname == "misc_turret" || eAttacker.classname == "script_model"); | |
1142 | attackerIsHittingTeammate = level.teamBased && isDefined( eAttacker ) && ( victim != eAttacker ) && isDefined( eAttacker.team ) && ( victim.pers[ "team" ] == eAttacker.team ); | |
1143 | ||
1144 | stunFraction = 0.0; | |
1145 | ||
1146 | if ( iDFlags & level.iDFLAGS_STUN ) | |
1147 | { | |
1148 | stunFraction = 0.0; | |
1149 | //victim StunPlayer( 1.0 ); | |
1150 | iDamage = 0.0; | |
1151 | } | |
1152 | else if ( sHitLoc == "shield" ) | |
1153 | { | |
1154 | if ( attackerIsHittingTeammate && level.friendlyfire == 0 ) | |
1155 | return; | |
1156 | ||
1157 | if ( sMeansOfDeath == "MOD_PISTOL_BULLET" || sMeansOfDeath == "MOD_RIFLE_BULLET" || sMeansOfDeath == "MOD_EXPLOSIVE_BULLET" && !attackerIsHittingTeammate ) | |
1158 | { | |
1159 | if ( isPlayer( eAttacker ) ) | |
1160 | { | |
1161 | eAttacker.lastAttackedShieldPlayer = victim; | |
1162 | eAttacker.lastAttackedShieldTime = getTime(); | |
1163 | } | |
1164 | victim notify ( "shield_blocked" ); | |
1165 | ||
1166 | // fix turret + shield challenge exploits | |
1167 | if ( sWeapon == "turret_minigun_mp" ) | |
1168 | shieldDamage = 25; | |
1169 | else | |
1170 | shieldDamage = maps\mp\perks\_perks::cac_modified_damage( victim, eAttacker, iDamage, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc ); | |
1171 | ||
1172 | victim.shieldDamage += shieldDamage; | |
1173 | ||
1174 | // fix turret + shield challenge exploits | |
1175 | if ( sWeapon != "turret_minigun_mp" || cointoss() ) | |
1176 | victim.shieldBulletHits++; | |
1177 | ||
1178 | if ( victim.shieldBulletHits >= level.riotShieldXPBullets ) | |
1179 | { | |
1180 | if ( self.recentShieldXP > 4 ) | |
1181 | xpVal = int( 50 / self.recentShieldXP ); | |
1182 | else | |
1183 | xpVal = 50; | |
1184 | ||
1185 | printLn( xpVal ); | |
1186 | ||
1187 | victim thread maps\mp\gametypes\_rank::giveRankXP( "shield_damage", xpVal ); | |
1188 | victim thread giveRecentShieldXP(); | |
1189 | ||
1190 | victim thread maps\mp\gametypes\_missions::genericChallenge( "shield_damage", victim.shieldDamage ); | |
1191 | ||
1192 | victim thread maps\mp\gametypes\_missions::genericChallenge( "shield_bullet_hits", victim.shieldBulletHits ); | |
1193 | ||
1194 | victim.shieldDamage = 0; | |
1195 | victim.shieldBulletHits = 0; | |
1196 | } | |
1197 | } | |
1198 | ||
1199 | if ( iDFlags & level.iDFLAGS_SHIELD_EXPLOSIVE_IMPACT ) | |
1200 | { | |
1201 | if ( !attackerIsHittingTeammate ) | |
1202 | victim thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 ); | |
1203 | ||
1204 | sHitLoc = "none"; // code ignores any damage to a "shield" bodypart. | |
1205 | if ( !(iDFlags & level.iDFLAGS_SHIELD_EXPLOSIVE_IMPACT_HUGE) ) | |
1206 | iDamage *= 0.0; | |
1207 | } | |
1208 | else if ( iDFlags & level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH ) | |
1209 | { | |
1210 | if ( isDefined( eInflictor ) && isDefined( eInflictor.stuckEnemyEntity ) && eInflictor.stuckEnemyEntity == victim ) //does enough damage to shield carrier to ensure death | |
1211 | iDamage = 101; | |
1212 | ||
1213 | victim thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 ); | |
1214 | sHitLoc = "none"; // code ignores any damage to a "shield" bodypart. | |
1215 | } | |
1216 | else | |
1217 | { | |
1218 | return; | |
1219 | } | |
1220 | } | |
1221 | else if ( (smeansofdeath == "MOD_MELEE") && IsSubStr( sweapon, "riotshield" ) ) | |
1222 | { | |
1223 | if ( !(attackerIsHittingTeammate && (level.friendlyfire == 0)) ) | |
1224 | { | |
1225 | stunFraction = 0.0; | |
1226 | victim StunPlayer( 0.0 ); | |
1227 | } | |
1228 | } | |
1229 | ||
1230 | if ( !attackerIsHittingTeammate ) | |
1231 | iDamage = maps\mp\perks\_perks::cac_modified_damage( victim, eAttacker, iDamage, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc ); | |
1232 | ||
1233 | if ( !iDamage ) | |
1234 | return false; | |
1235 | ||
1236 | victim.iDFlags = iDFlags; | |
1237 | victim.iDFlagsTime = getTime(); | |
1238 | ||
1239 | if ( game[ "state" ] == "postgame" ) | |
1240 | return; | |
1241 | if ( victim.sessionteam == "spectator" ) | |
1242 | return; | |
1243 | if ( isDefined( victim.canDoCombat ) && !victim.canDoCombat ) | |
1244 | return; | |
1245 | if ( isDefined( eAttacker ) && isPlayer( eAttacker ) && isDefined( eAttacker.canDoCombat ) && !eAttacker.canDoCombat ) | |
1246 | return; | |
1247 | ||
1248 | // handle vehicles/turrets and friendly fire | |
1249 | if ( attackerIsNPC && attackerIsHittingTeammate ) | |
1250 | { | |
1251 | if ( sMeansOfDeath == "MOD_CRUSH" ) | |
1252 | { | |
1253 | victim _suicide(); | |
1254 | return; | |
1255 | } | |
1256 | ||
1257 | if ( !level.friendlyfire ) | |
1258 | return; | |
1259 | } | |
1260 | ||
1261 | prof_begin( "PlayerDamage flags/tweaks" ); | |
1262 | ||
1263 | // Don't do knockback if the damage direction was not specified | |
1264 | if ( !isDefined( vDir ) ) | |
1265 | iDFlags |= level.iDFLAGS_NO_KNOCKBACK; | |
1266 | ||
1267 | friendly = false; | |
1268 | ||
1269 | if ( ( victim.health == victim.maxhealth && ( !isDefined( victim.lastStand ) || !victim.lastStand ) ) || !isDefined( victim.attackers ) && !isDefined( victim.lastStand ) ) | |
1270 | { | |
1271 | victim.attackers = []; | |
1272 | victim.attackerData = []; | |
1273 | } | |
1274 | ||
1275 | if ( isHeadShot( sWeapon, sHitLoc, sMeansOfDeath, eAttacker ) ) | |
1276 | sMeansOfDeath = "MOD_HEAD_SHOT"; | |
1277 | ||
1278 | if ( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ) | |
1279 | { | |
1280 | if ( sMeansOfDeath == "MOD_PISTOL_BULLET" || sMeansOfDeath == "MOD_RIFLE_BULLET" || sMeansOfDeath == "MOD_EXPLOSIVE_BULLET" ) | |
1281 | return; | |
1282 | else if ( sMeansOfDeath == "MOD_HEAD_SHOT" ) | |
1283 | iDamage = 150; | |
1284 | } | |
1285 | ||
1286 | // explosive barrel/car detection | |
1287 | if ( sWeapon == "none" && isDefined( eInflictor ) ) | |
1288 | { | |
1289 | if ( isDefined( eInflictor.destructible_type ) && isSubStr( eInflictor.destructible_type, "vehicle_" ) ) | |
1290 | sWeapon = "destructible_car"; | |
1291 | } | |
1292 | ||
1293 | prof_end( "PlayerDamage flags/tweaks" ); | |
1294 | ||
1295 | // check for completely getting out of the damage | |
1296 | if ( !(iDFlags & level.iDFLAGS_NO_PROTECTION) ) | |
1297 | { | |
1298 | // items you own don't damage you in FFA | |
1299 | if ( !level.teamBased && attackerIsNPC && isDefined( eAttacker.owner ) && eAttacker.owner == victim ) | |
1300 | { | |
1301 | prof_end( "PlayerDamage player" ); | |
1302 | ||
1303 | if ( sMeansOfDeath == "MOD_CRUSH" ) | |
1304 | victim _suicide(); | |
1305 | ||
1306 | return; | |
1307 | } | |
1308 | ||
1309 | if ( ( isSubStr( sMeansOfDeath, "MOD_GRENADE" ) || isSubStr( sMeansOfDeath, "MOD_EXPLOSIVE" ) || isSubStr( sMeansOfDeath, "MOD_PROJECTILE" ) ) && isDefined( eInflictor ) && isDefined( eAttacker ) ) | |
1310 | { | |
1311 | // protect players from spawnkill grenades | |
1312 | if ( eInflictor.classname == "grenade" && ( victim.lastSpawnTime + 3500 ) > getTime() && isDefined( victim.lastSpawnPoint ) && distance( eInflictor.origin, victim.lastSpawnPoint.origin ) < 250 ) | |
1313 | { | |
1314 | prof_end( "PlayerDamage player" ); | |
1315 | return; | |
1316 | } | |
1317 | ||
1318 | victim.explosiveInfo = []; | |
1319 | victim.explosiveInfo[ "damageTime" ] = getTime(); | |
1320 | victim.explosiveInfo[ "damageId" ] = eInflictor getEntityNumber(); | |
1321 | victim.explosiveInfo[ "returnToSender" ] = false; | |
1322 | victim.explosiveInfo[ "counterKill" ] = false; | |
1323 | victim.explosiveInfo[ "chainKill" ] = false; | |
1324 | victim.explosiveInfo[ "cookedKill" ] = false; | |
1325 | victim.explosiveInfo[ "throwbackKill" ] = false; | |
1326 | victim.explosiveInfo[ "suicideGrenadeKill" ] = false; | |
1327 | victim.explosiveInfo[ "weapon" ] = sWeapon; | |
1328 | ||
1329 | isFrag = isSubStr( sWeapon, "frag_" ); | |
1330 | ||
1331 | if ( eAttacker != victim ) | |
1332 | { | |
1333 | if ( ( isSubStr( sWeapon, "c4_" ) || isSubStr( sWeapon, "claymore_" ) ) && isDefined( eAttacker ) && isDefined( eInflictor.owner ) ) | |
1334 | { | |
1335 | victim.explosiveInfo[ "returnToSender" ] = ( eInflictor.owner == victim ); | |
1336 | victim.explosiveInfo[ "counterKill" ] = isDefined( eInflictor.wasDamaged ); | |
1337 | victim.explosiveInfo[ "chainKill" ] = isDefined( eInflictor.wasChained ); | |
1338 | victim.explosiveInfo[ "bulletPenetrationKill" ] = isDefined( eInflictor.wasDamagedFromBulletPenetration ); | |
1339 | victim.explosiveInfo[ "cookedKill" ] = false; | |
1340 | } | |
1341 | ||
1342 | if ( isDefined( eAttacker.lastGrenadeSuicideTime ) && eAttacker.lastGrenadeSuicideTime >= gettime() - 50 && isFrag ) | |
1343 | victim.explosiveInfo[ "suicideGrenadeKill" ] = true; | |
1344 | } | |
1345 | ||
1346 | if ( isFrag ) | |
1347 | { | |
1348 | victim.explosiveInfo[ "cookedKill" ] = isDefined( eInflictor.isCooked ); | |
1349 | victim.explosiveInfo[ "throwbackKill" ] = isDefined( eInflictor.threwBack ); | |
1350 | } | |
1351 | ||
1352 | victim.explosiveInfo[ "stickKill" ] = isDefined( eInflictor.isStuck ) && eInflictor.isStuck == "enemy"; | |
1353 | victim.explosiveInfo[ "stickFriendlyKill" ] = isDefined( eInflictor.isStuck ) && eInflictor.isStuck == "friendly"; | |
1354 | } | |
1355 | ||
1356 | if ( isPlayer( eAttacker ) ) | |
1357 | eAttacker.pers[ "participation" ]++ ; | |
1358 | ||
1359 | prevHealthRatio = victim.health / victim.maxhealth; | |
1360 | ||
1361 | if ( attackerIsHittingTeammate ) | |
1362 | { | |
1363 | if ( !matchMakingGame() && isPlayer(eAttacker) ) | |
1364 | eAttacker incPlayerStat( "mostff", 1 ); | |
1365 | ||
1366 | prof_begin( "PlayerDamage player" );// profs automatically end when the function returns | |
1367 | if ( level.friendlyfire == 0 || ( !isPlayer(eAttacker) && level.friendlyfire != 1 ) )// no one takes damage | |
1368 | { | |
1369 | if ( sWeapon == "artillery_mp" || sWeapon == "stealth_bomb_mp" ) | |
1370 | victim damageShellshockAndRumble( eInflictor, sWeapon, sMeansOfDeath, iDamage, iDFlags, eAttacker ); | |
1371 | return; | |
1372 | } | |
1373 | else if ( level.friendlyfire == 1 )// the friendly takes damage | |
1374 | { | |
1375 | if ( iDamage < 1 ) | |
1376 | iDamage = 1; | |
1377 | ||
1378 | victim.lastDamageWasFromEnemy = false; | |
1379 | ||
1380 | victim finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1381 | } | |
1382 | else if ( ( level.friendlyfire == 2 ) && isReallyAlive( eAttacker ) )// only the attacker takes damage | |
1383 | { | |
1384 | iDamage = int( iDamage * .5 ); | |
1385 | if ( iDamage < 1 ) | |
1386 | iDamage = 1; | |
1387 | ||
1388 | eAttacker.lastDamageWasFromEnemy = false; | |
1389 | ||
1390 | eAttacker.friendlydamage = true; | |
1391 | eAttacker finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1392 | eAttacker.friendlydamage = undefined; | |
1393 | } | |
1394 | else if ( level.friendlyfire == 3 && isReallyAlive( eAttacker ) )// both friendly and attacker take damage | |
1395 | { | |
1396 | iDamage = int( iDamage * .5 ); | |
1397 | if ( iDamage < 1 ) | |
1398 | iDamage = 1; | |
1399 | ||
1400 | victim.lastDamageWasFromEnemy = false; | |
1401 | eAttacker.lastDamageWasFromEnemy = false; | |
1402 | ||
1403 | victim finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1404 | if ( isReallyAlive( eAttacker ) )// may have died due to friendly fire punishment | |
1405 | { | |
1406 | eAttacker.friendlydamage = true; | |
1407 | eAttacker finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1408 | eAttacker.friendlydamage = undefined; | |
1409 | } | |
1410 | } | |
1411 | ||
1412 | friendly = true; | |
1413 | ||
1414 | } | |
1415 | else// not hitting teammate | |
1416 | { | |
1417 | prof_begin( "PlayerDamage world" ); | |
1418 | ||
1419 | if ( iDamage < 1 ) | |
1420 | iDamage = 1; | |
1421 | ||
1422 | if ( isDefined( eAttacker ) && isPlayer( eAttacker ) ) | |
1423 | addAttacker( victim, eAttacker, eInflictor, sWeapon, iDamage, vPoint, vDir, sHitLoc, psOffsetTime, sMeansOfDeath ); | |
1424 | ||
1425 | if ( sMeansOfDeath == "MOD_EXPLOSIVE" || sMeansOfDeath == "MOD_GRENADE_SPLASH" && iDamage < victim.health ) | |
1426 | victim notify( "survived_explosion" ); | |
1427 | ||
1428 | if ( isdefined( eAttacker ) ) | |
1429 | level.lastLegitimateAttacker = eAttacker; | |
1430 | ||
1431 | if ( isdefined( eAttacker ) && isPlayer( eAttacker ) && isDefined( sWeapon ) ) | |
1432 | eAttacker thread maps\mp\gametypes\_weapons::checkHit( sWeapon, victim ); | |
1433 | ||
1434 | if ( isdefined( eAttacker ) && isPlayer( eAttacker ) && isDefined( sWeapon ) && eAttacker != victim ) | |
1435 | { | |
1436 | eAttacker thread maps\mp\_events::damagedPlayer( self, iDamage, sWeapon ); | |
1437 | victim.attackerPosition = eAttacker.origin; | |
1438 | } | |
1439 | else | |
1440 | { | |
1441 | victim.attackerPosition = undefined; | |
1442 | } | |
1443 | ||
1444 | if ( issubstr( sMeansOfDeath, "MOD_GRENADE" ) && isDefined( eInflictor.isCooked ) ) | |
1445 | victim.wasCooked = getTime(); | |
1446 | else | |
1447 | victim.wasCooked = undefined; | |
1448 | ||
1449 | victim.lastDamageWasFromEnemy = ( isDefined( eAttacker ) && ( eAttacker != victim ) ); | |
1450 | ||
1451 | if ( victim.lastDamageWasFromEnemy ) | |
1452 | eAttacker.damagedPlayers[ victim.guid ] = getTime(); | |
1453 | ||
1454 | victim finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1455 | ||
1456 | if ( isDefined( level.ac130player ) && isDefined( eAttacker ) && ( level.ac130player == eAttacker ) ) | |
1457 | level notify( "ai_pain", victim ); | |
1458 | ||
1459 | victim thread maps\mp\gametypes\_missions::playerDamaged( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc ); | |
1460 | ||
1461 | prof_end( "PlayerDamage world" ); | |
1462 | ||
1463 | } | |
1464 | ||
1465 | if ( attackerIsNPC && isDefined( eAttacker.gunner ) ) | |
1466 | damager = eAttacker.gunner; | |
1467 | else | |
1468 | damager = eAttacker; | |
1469 | ||
1470 | if ( isDefined( damager) && damager != victim && iDamage > 0 ) | |
1471 | { | |
1472 | if ( iDFlags & level.iDFLAGS_STUN ) | |
1473 | typeHit = "stun"; | |
1474 | else if ( victim hasPerk( "specialty_armorvest", true ) || (isExplosiveDamage( sMeansOfDeath ) && victim _hasPerk( "_specialty_blastshield" )) ) | |
1475 | typeHit = "hitBodyArmor"; | |
1476 | else if ( victim _hasPerk( "specialty_combathigh") ) | |
1477 | typeHit = "hitEndGame"; | |
1478 | else | |
1479 | typeHit = "standard"; | |
1480 | ||
1481 | damager thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( typeHit ); | |
1482 | } | |
1483 | ||
1484 | victim.hasDoneCombat = true; | |
1485 | } | |
1486 | ||
1487 | if ( isdefined( eAttacker ) && ( eAttacker != victim ) && !friendly ) | |
1488 | level.useStartSpawns = false; | |
1489 | ||
1490 | ||
1491 | //================= | |
1492 | // Damage Logging | |
1493 | //================= | |
1494 | ||
1495 | prof_begin( "PlayerDamage log" ); | |
1496 | ||
1497 | // why getEntityNumber() for victim and .clientid for attacker? | |
1498 | if ( getDvarInt( "g_debugDamage" ) ) | |
1499 | println( "client:" + victim getEntityNumber() + " health:" + victim.health + " attacker:" + eAttacker.clientid + " inflictor is player:" + isPlayer( eInflictor ) + " damage:" + iDamage + " hitLoc:" + sHitLoc ); | |
1500 | ||
1501 | if ( victim.sessionstate != "dead" ) | |
1502 | { | |
1503 | lpselfnum = victim getEntityNumber(); | |
1504 | lpselfname = victim.name; | |
1505 | lpselfteam = victim.pers[ "team" ]; | |
1506 | lpselfGuid = victim.guid; | |
1507 | lpattackerteam = ""; | |
1508 | ||
1509 | if ( isPlayer( eAttacker ) ) | |
1510 | { | |
1511 | lpattacknum = eAttacker getEntityNumber(); | |
1512 | lpattackGuid = eAttacker.guid; | |
1513 | lpattackname = eAttacker.name; | |
1514 | lpattackerteam = eAttacker.pers[ "team" ]; | |
1515 | } | |
1516 | else | |
1517 | { | |
1518 | lpattacknum = -1; | |
1519 | lpattackGuid = ""; | |
1520 | lpattackname = ""; | |
1521 | lpattackerteam = "world"; | |
1522 | } | |
1523 | ||
1524 | logPrint( "D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n" ); | |
1525 | } | |
1526 | ||
1527 | HitlocDebug( eAttacker, victim, iDamage, sHitLoc, iDFlags ); | |
1528 | ||
1529 | /*if( isDefined( eAttacker ) && eAttacker != victim ) | |
1530 | { | |
1531 | if ( isPlayer( eAttacker ) ) | |
1532 | eAttacker incPlayerStat( "damagedone", iDamage ); | |
1533 | ||
1534 | victim incPlayerStat( "damagetaken", iDamage ); | |
1535 | }*/ | |
1536 | ||
1537 | prof_end( "PlayerDamage log" ); | |
1538 | } | |
1539 | ||
1540 | ||
1541 | addAttacker( victim, eAttacker, eInflictor, sWeapon, iDamage, vPoint, vDir, sHitLoc, psOffsetTime, sMeansOfDeath ) | |
1542 | { | |
1543 | if ( !isDefined( victim.attackerData ) ) | |
1544 | victim.attackerData = []; | |
1545 | ||
1546 | if ( !isDefined( victim.attackerData[ eAttacker.guid ] ) ) | |
1547 | { | |
1548 | victim.attackers[ eAttacker.guid ] = eAttacker; | |
1549 | // we keep an array of attackers by their client ID so we can easily tell | |
1550 | // if they're already one of the existing attackers in the above if(). | |
1551 | // we store in this array data that is useful for other things, like challenges | |
1552 | victim.attackerData[ eAttacker.guid ] = SpawnStruct(); | |
1553 | victim.attackerData[ eAttacker.guid ].damage = 0; | |
1554 | victim.attackerData[ eAttacker.guid ].attackerEnt = eAttacker; | |
1555 | victim.attackerData[ eAttacker.guid ].firstTimeDamaged = getTime(); | |
1556 | } | |
1557 | if ( maps\mp\gametypes\_weapons::isPrimaryWeapon( sWeapon ) && ! maps\mp\gametypes\_weapons::isSideArm( sWeapon ) ) | |
1558 | victim.attackerData[ eAttacker.guid ].isPrimary = true; | |
1559 | ||
1560 | victim.attackerData[ eAttacker.guid ].damage += iDamage; | |
1561 | victim.attackerData[ eAttacker.guid ].weapon = sWeapon; | |
1562 | victim.attackerData[ eAttacker.guid ].vPoint = vPoint; | |
1563 | victim.attackerData[ eAttacker.guid ].vDir = vDir; | |
1564 | victim.attackerData[ eAttacker.guid ].sHitLoc = sHitLoc; | |
1565 | victim.attackerData[ eAttacker.guid ].psOffsetTime = psOffsetTime; | |
1566 | victim.attackerData[ eAttacker.guid ].sMeansOfDeath = sMeansOfDeath; | |
1567 | victim.attackerData[ eAttacker.guid ].attackerEnt = eAttacker; | |
1568 | victim.attackerData[ eAttacker.guid ].lasttimeDamaged = getTime(); | |
1569 | ||
1570 | if ( isDefined( eInflictor ) && !isPlayer( eInflictor ) && isDefined( eInflictor.primaryWeapon ) ) | |
1571 | victim.attackerData[ eAttacker.guid ].sPrimaryWeapon = eInflictor.primaryWeapon; | |
1572 | else if ( isDefined( eAttacker ) && isPlayer( eAttacker ) && eAttacker getCurrentPrimaryWeapon() != "none" ) | |
1573 | victim.attackerData[ eAttacker.guid ].sPrimaryWeapon = eAttacker getCurrentPrimaryWeapon(); | |
1574 | else | |
1575 | victim.attackerData[ eAttacker.guid ].sPrimaryWeapon = undefined; | |
1576 | } | |
1577 | ||
1578 | resetAttackerList() | |
1579 | { | |
1580 | self endon( "disconnect" ); | |
1581 | self endon( "death" ); | |
1582 | level endon( "game_ended" ); | |
1583 | ||
1584 | //wait is to offset premature calling in _healthOverlay | |
1585 | wait( 1.75 ); | |
1586 | self.attackers = []; | |
1587 | self.attackerData = []; | |
1588 | } | |
1589 | ||
1590 | ||
1591 | Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) | |
1592 | { | |
1593 | Callback_PlayerDamage_internal( eInflictor, eAttacker, self, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ); | |
1594 | } | |
1595 | ||
1596 | ||
1597 | finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ) | |
1598 | { | |
1599 | if ( (self isUsingRemote() ) && (iDamage >= self.health) && !(iDFlags & level.iDFLAGS_STUN) ) | |
1600 | { | |
1601 | if ( !isDefined( vDir ) ) | |
1602 | vDir = ( 0,0,0 ); | |
1603 | ||
1604 | if ( !isDefined( eAttacker ) && !isDefined( eInflictor ) ) | |
1605 | { | |
1606 | eAttacker = self; | |
1607 | eInflictor = eAttacker; | |
1608 | } | |
1609 | ||
1610 | assert( isDefined( eAttacker ) ); | |
1611 | assert( isDefined( eInflictor ) ); | |
1612 | ||
1613 | PlayerKilled_internal( eInflictor, eAttacker, self, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, 0, true ); | |
1614 | } | |
1615 | else | |
1616 | { | |
1617 | if ( !self Callback_KillingBlow( eInflictor, eAttacker, iDamage - (iDamage * stunFraction), iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) ) | |
1618 | return; | |
1619 | ||
1620 | self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, stunFraction ); | |
1621 | } | |
1622 | ||
1623 | if ( sMeansOfDeath == "MOD_EXPLOSIVE_BULLET" ) | |
1624 | self shellShock( "damage_mp", getDvarFloat( "scr_csmode" ) ); | |
1625 | ||
1626 | self damageShellshockAndRumble( eInflictor, sWeapon, sMeansOfDeath, iDamage, iDFlags, eAttacker ); | |
1627 | } | |
1628 | ||
1629 | ||
1630 | Callback_PlayerLastStand( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ) | |
1631 | { | |
1632 | ||
1633 | lastStandParams = spawnStruct(); | |
1634 | lastStandParams.eInflictor = eInflictor; | |
1635 | lastStandParams.attacker = attacker; | |
1636 | lastStandParams.iDamage = iDamage; | |
1637 | lastStandParams.attackerPosition = attacker.origin; | |
1638 | if ( attacker == self ) | |
1639 | lastStandParams.sMeansOfDeath = "MOD_SUICIDE"; | |
1640 | else | |
1641 | lastStandParams.sMeansOfDeath = sMeansOfDeath; | |
1642 | ||
1643 | lastStandParams.sWeapon = sWeapon; | |
1644 | if ( isDefined( attacker ) && isPlayer( attacker ) && attacker getCurrentPrimaryWeapon() != "none" ) | |
1645 | lastStandParams.sPrimaryWeapon = attacker getCurrentPrimaryWeapon(); | |
1646 | else | |
1647 | lastStandParams.sPrimaryWeapon = undefined; | |
1648 | lastStandParams.vDir = vDir; | |
1649 | lastStandParams.sHitLoc = sHitLoc; | |
1650 | lastStandParams.lastStandStartTime = getTime(); | |
1651 | ||
1652 | mayDoLastStand = mayDoLastStand( sWeapon, sMeansOfDeath, sHitLoc ); | |
1653 | ||
1654 | //if ( mayDoLastStand ) | |
1655 | // mayDoLastStand = !self checkForceBleedOut(); | |
1656 | ||
1657 | if ( isDefined( self.endGame ) ) | |
1658 | mayDoLastStand = false; | |
1659 | ||
1660 | if ( level.teamBased && isDefined( attacker.team ) && attacker.team == self.team ) | |
1661 | mayDoLastStand = false; | |
1662 | ||
1663 | /# | |
1664 | if ( getdvar( "scr_forcelaststand" ) == "1" ) | |
1665 | mayDoLastStand = true; | |
1666 | #/ | |
1667 | ||
1668 | if ( !mayDoLastStand ) | |
1669 | { | |
1670 | self.lastStandParams = lastStandParams; | |
1671 | self.useLastStandParams = true; | |
1672 | self _suicide(); | |
1673 | return; | |
1674 | } | |
1675 | ||
1676 | self.inLastStand = true; | |
1677 | ||
1678 | notifyData = spawnStruct(); | |
1679 | if ( self _hasPerk( "specialty_finalstand" ) ) | |
1680 | { | |
1681 | notifyData.titleText = game[ "strings" ][ "final_stand" ]; | |
1682 | notifyData.iconName = "specialty_finalstand"; | |
1683 | } | |
1684 | else | |
1685 | { | |
1686 | notifyData.titleText = game[ "strings" ][ "last_stand" ]; | |
1687 | notifyData.iconName = "specialty_pistoldeath"; | |
1688 | } | |
1689 | notifyData.glowColor = ( 1, 0, 0 ); | |
1690 | notifyData.sound = "mp_last_stand"; | |
1691 | notifyData.duration = 2.0; | |
1692 | ||
1693 | self.health = 1; | |
1694 | ||
1695 | self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); | |
1696 | ||
1697 | grenadeTypePrimary = "frag_grenade_mp"; | |
1698 | ||
1699 | if ( isDefined( level.ac130player ) && isDefined( attacker ) && level.ac130player == attacker ) | |
1700 | level notify( "ai_crawling", self ); | |
1701 | ||
1702 | if ( self _hasPerk( "specialty_finalstand" ) ) | |
1703 | { | |
1704 | self.lastStandParams = lastStandParams; | |
1705 | self.inFinalStand = true; | |
1706 | ||
1707 | weaponList = self GetWeaponsListExclusives(); | |
1708 | foreach ( weapon in weaponList ) | |
1709 | self takeWeapon( weapon ); | |
1710 | ||
1711 | self _disableUsability(); | |
1712 | ||
1713 | self thread enableLastStandWeapons(); | |
1714 | self thread lastStandTimer( 20, true ); | |
1715 | } | |
1716 | /* | |
1717 | else if ( self _hasPerk( "specialty_c4death" ) ) | |
1718 | { | |
1719 | self.lastStandParams = lastStandParams; | |
1720 | ||
1721 | self takeAllWeapons(); | |
1722 | self giveWeapon( "c4Death_mp", 0, false ); | |
1723 | self switchToWeapon( "c4Death_mp" ); | |
1724 | self _disableUsability(); | |
1725 | self.inC4Death = true; | |
1726 | ||
1727 | //self thread dieAfterTime( 7 ); | |
1728 | self thread lastStandTimer( 10, false ); | |
1729 | self thread detonateOnUse(); | |
1730 | //self thread detonateOnDeath(); | |
1731 | } | |
1732 | */ | |
1733 | else if ( level.dieHardMode ) | |
1734 | { | |
1735 | self.lastStandParams = lastStandParams; | |
1736 | self thread enableLastStandWeapons(); | |
1737 | self thread lastStandTimer( 20, false ); | |
1738 | self _disableUsability(); | |
1739 | } | |
1740 | else // normal last stand | |
1741 | { | |
1742 | self.lastStandParams = lastStandParams; | |
1743 | ||
1744 | pistolWeapon = undefined; | |
1745 | ||
1746 | weaponsList = self GetWeaponsListPrimaries(); | |
1747 | foreach ( weapon in weaponsList ) | |
1748 | { | |
1749 | if ( maps\mp\gametypes\_weapons::isSideArm( weapon ) ) | |
1750 | pistolWeapon = weapon; | |
1751 | } | |
1752 | ||
1753 | if ( !isDefined( pistolWeapon ) ) | |
1754 | { | |
1755 | pistolWeapon = "beretta_mp"; | |
1756 | self _giveWeapon( pistolWeapon ); | |
1757 | } | |
1758 | ||
1759 | self giveMaxAmmo( pistolWeapon ); | |
1760 | self DisableWeaponSwitch(); | |
1761 | self _disableUsability(); | |
1762 | ||
1763 | if ( !self _hasPerk("specialty_laststandoffhand") ) | |
1764 | self DisableOffhandWeapons(); | |
1765 | ||
1766 | self switchToWeapon( pistolWeapon ); | |
1767 | ||
1768 | self thread lastStandTimer( 10, false ); | |
1769 | } | |
1770 | } | |
1771 | ||
1772 | dieAfterTime( time ) | |
1773 | { | |
1774 | self endon( "death" ); | |
1775 | self endon( "disconnect" ); | |
1776 | self endon( "joined_team" ); | |
1777 | level endon( "game_ended" ); | |
1778 | ||
1779 | wait ( time ); | |
1780 | self.useLastStandParams = true; | |
1781 | self _suicide(); | |
1782 | } | |
1783 | ||
1784 | detonateOnUse() | |
1785 | { | |
1786 | self endon( "death" ); | |
1787 | self endon( "disconnect" ); | |
1788 | self endon( "joined_team" ); | |
1789 | level endon( "game_ended" ); | |
1790 | ||
1791 | self waittill( "detonate" ); | |
1792 | self.useLastStandParams = true; | |
1793 | self c4DeathDetonate(); | |
1794 | } | |
1795 | ||
1796 | detonateOnDeath() | |
1797 | { | |
1798 | self endon( "detonate" ); | |
1799 | self endon( "disconnect" ); | |
1800 | self endon( "joined_team" ); | |
1801 | level endon( "game_ended" ); | |
1802 | ||
1803 | self waittill( "death" ); | |
1804 | self c4DeathDetonate(); | |
1805 | } | |
1806 | ||
1807 | c4DeathDetonate() | |
1808 | { | |
1809 | self playSound( "detpack_explo_default" ); | |
1810 | self.c4DeathEffect = playFX( level.c4Death, self.origin ); | |
1811 | RadiusDamage( self.origin, 400, 100, 100, self ); | |
1812 | ||
1813 | if ( isAlive( self ) ) | |
1814 | self _suicide(); | |
1815 | } | |
1816 | ||
1817 | enableLastStandWeapons() | |
1818 | { | |
1819 | self endon( "death" ); | |
1820 | self endon( "disconnect" ); | |
1821 | level endon( "game_ended" ); | |
1822 | ||
1823 | self freezeControlsWrapper( true ); | |
1824 | wait .30; | |
1825 | ||
1826 | self freezeControlsWrapper( false ); | |
1827 | } | |
1828 | ||
1829 | lastStandTimer( delay, isFinalStand ) | |
1830 | { | |
1831 | self endon( "death" ); | |
1832 | self endon( "disconnect" ); | |
1833 | self endon( "revive"); | |
1834 | level endon( "game_ended" ); | |
1835 | ||
1836 | level notify ( "player_last_stand" ); | |
1837 | ||
1838 | self thread lastStandWaittillDeath(); | |
1839 | ||
1840 | self.lastStand = true; | |
1841 | ||
1842 | if ( !isFinalStand && !level.dieHardMode && ( !isDefined( self.inC4Death ) || !self.inC4Death ) ) | |
1843 | { | |
1844 | self thread lastStandAllowSuicide(); | |
1845 | self setLowerMessage( "last_stand", &"PLATFORM_COWARDS_WAY_OUT" ); | |
1846 | self thread lastStandKeepOverlay(); | |
1847 | } | |
1848 | ||
1849 | if ( level.dieHardMode == 1 && level.dieHardMode != 2 ) | |
1850 | { | |
1851 | reviveEnt = spawn( "script_model", self.origin ); | |
1852 | reviveEnt setModel( "tag_origin" ); | |
1853 | reviveEnt setCursorHint( "HINT_NOICON" ); | |
1854 | reviveEnt setHintString( &"PLATFORM_REVIVE" ); | |
1855 | ||
1856 | reviveEnt reviveSetup( self ); | |
1857 | reviveEnt endon ( "death" ); | |
1858 | ||
1859 | reviveIcon = newTeamHudElem( self.team ); | |
1860 | reviveIcon setShader( "waypoint_revive", 8, 8 ); | |
1861 | reviveIcon setWaypoint( true, true ); | |
1862 | reviveIcon SetTargetEnt( self ); | |
1863 | reviveIcon thread destroyOnReviveEntDeath( reviveEnt ); | |
1864 | ||
1865 | reviveIcon.color = (0.33, 0.75, 0.24); | |
1866 | self playDeathSound(); | |
1867 | ||
1868 | if ( isFinalStand ) | |
1869 | { | |
1870 | wait( delay ); | |
1871 | ||
1872 | if ( self.inFinalStand ) | |
1873 | self thread lastStandBleedOut( isFinalStand, reviveEnt ); | |
1874 | } | |
1875 | ||
1876 | return; | |
1877 | } | |
1878 | else if( level.dieHardMode == 2 ) | |
1879 | { | |
1880 | self thread lastStandKeepOverlay(); | |
1881 | reviveEnt = spawn( "script_model", self.origin ); | |
1882 | reviveEnt setModel( "tag_origin" ); | |
1883 | reviveEnt setCursorHint( "HINT_NOICON" ); | |
1884 | reviveEnt setHintString( &"PLATFORM_REVIVE" ); | |
1885 | ||
1886 | reviveEnt reviveSetup( self ); | |
1887 | reviveEnt endon ( "death" ); | |
1888 | ||
1889 | reviveIcon = newTeamHudElem( self.team ); | |
1890 | reviveIcon setShader( "waypoint_revive", 8, 8 ); | |
1891 | reviveIcon setWaypoint( true, true ); | |
1892 | reviveIcon SetTargetEnt( self ); | |
1893 | reviveIcon thread destroyOnReviveEntDeath( reviveEnt ); | |
1894 | ||
1895 | reviveIcon.color = (0.33, 0.75, 0.24); | |
1896 | self playDeathSound(); | |
1897 | ||
1898 | if ( isFinalStand ) | |
1899 | { | |
1900 | wait( delay ); | |
1901 | ||
1902 | if ( self.inFinalStand ) | |
1903 | self thread lastStandBleedOut( isFinalStand, reviveEnt ); | |
1904 | } | |
1905 | ||
1906 | wait delay / 3; | |
1907 | reviveIcon.color = (1.0, 0.64, 0.0); | |
1908 | ||
1909 | while ( reviveEnt.inUse ) | |
1910 | wait ( 0.05 ); | |
1911 | ||
1912 | self playDeathSound(); | |
1913 | wait delay / 3; | |
1914 | reviveIcon.color = (1.0, 0.0, 0.0); | |
1915 | ||
1916 | while ( reviveEnt.inUse ) | |
1917 | wait ( 0.05 ); | |
1918 | ||
1919 | self playDeathSound(); | |
1920 | wait delay / 3; | |
1921 | ||
1922 | while ( reviveEnt.inUse ) | |
1923 | wait ( 0.05 ); | |
1924 | ||
1925 | wait( 0.05 ); | |
1926 | self thread lastStandBleedOut( isFinalStand ); | |
1927 | return; | |
1928 | } | |
1929 | ||
1930 | wait( delay ); | |
1931 | self thread lastStandBleedout( isFinalStand ); | |
1932 | ||
1933 | } | |
1934 | ||
1935 | maxHealthOverlay( maxHealth, refresh ) | |
1936 | { | |
1937 | self endon( "stop_maxHealthOverlay" ); | |
1938 | self endon( "revive" ); | |
1939 | self endon( "death" ); | |
1940 | ||
1941 | for( ;; ) | |
1942 | { | |
1943 | self.health -= 1; | |
1944 | self.maxHealth = maxHealth; | |
1945 | wait( .05 ); | |
1946 | self.maxHealth = 50; | |
1947 | self.health += 1; | |
1948 | ||
1949 | wait ( .50 ); | |
1950 | } | |
1951 | } | |
1952 | ||
1953 | lastStandBleedOut( reviveOnBleedOut, reviveEnt ) | |
1954 | { | |
1955 | if ( reviveOnBleedOut ) | |
1956 | { | |
1957 | self.lastStand = undefined; | |
1958 | self.inFinalStand = false; | |
1959 | self clearLowerMessage( "last_stand" ); | |
1960 | maps\mp\gametypes\_playerlogic::lastStandRespawnPlayer(); | |
1961 | ||
1962 | if( isDefined( reviveEnt ) ) | |
1963 | reviveEnt Delete(); | |
1964 | } | |
1965 | else | |
1966 | { | |
1967 | self.useLastStandParams = true; | |
1968 | self.beingRevived = false; | |
1969 | self _suicide(); | |
1970 | } | |
1971 | } | |
1972 | ||
1973 | ||
1974 | lastStandAllowSuicide() | |
1975 | { | |
1976 | self endon( "death" ); | |
1977 | self endon( "disconnect" ); | |
1978 | self endon( "game_ended" ); | |
1979 | self endon( "revive"); | |
1980 | ||
1981 | while ( 1 ) | |
1982 | { | |
1983 | if ( self useButtonPressed() ) | |
1984 | { | |
1985 | pressStartTime = gettime(); | |
1986 | while ( self useButtonPressed() ) | |
1987 | { | |
1988 | wait .05; | |
1989 | if ( gettime() - pressStartTime > 700 ) | |
1990 | break; | |
1991 | } | |
1992 | if ( gettime() - pressStartTime > 700 ) | |
1993 | break; | |
1994 | } | |
1995 | wait .05; | |
1996 | } | |
1997 | ||
1998 | self thread lastStandBleedOut( false ); | |
1999 | } | |
2000 | ||
2001 | lastStandKeepOverlay() | |
2002 | { | |
2003 | level endon( "game_ended" ); | |
2004 | self endon( "death" ); | |
2005 | self endon( "disconnect" ); | |
2006 | self endon( "revive" ); | |
2007 | ||
2008 | // keep the health overlay going by making code think the player is getting damaged | |
2009 | while ( !level.gameEnded ) | |
2010 | { | |
2011 | self.health = 2; | |
2012 | wait .05; | |
2013 | self.health = 1; | |
2014 | wait .5; | |
2015 | } | |
2016 | ||
2017 | self.health = self.maxhealth; | |
2018 | } | |
2019 | ||
2020 | ||
2021 | lastStandWaittillDeath() | |
2022 | { | |
2023 | self endon( "disconnect" ); | |
2024 | self endon( "revive" ); | |
2025 | level endon( "game_ended" ); | |
2026 | self waittill( "death" ); | |
2027 | ||
2028 | self clearLowerMessage( "last_stand" ); | |
2029 | self.lastStand = undefined; | |
2030 | } | |
2031 | ||
2032 | ||
2033 | mayDoLastStand( sWeapon, sMeansOfDeath, sHitLoc ) | |
2034 | { | |
2035 | if ( sMeansOfDeath == "MOD_TRIGGER_HURT" ) | |
2036 | return false; | |
2037 | ||
2038 | if ( sMeansOfDeath != "MOD_PISTOL_BULLET" && sMeansOfDeath != "MOD_RIFLE_BULLET" && sMeansOfDeath != "MOD_FALLING" && sMeansOfDeath != "MOD_EXPLOSIVE_BULLET" ) | |
2039 | return false; | |
2040 | ||
2041 | if ( sMeansOfDeath == "MOD_IMPACT" && sWeapon == "throwingknife_mp" ) | |
2042 | return false; | |
2043 | ||
2044 | if ( sMeansOfDeath == "MOD_IMPACT" && ( sWeapon == "m79_mp" || isSubStr(sWeapon, "gl_") ) ) | |
2045 | return false; | |
2046 | ||
2047 | if ( isHeadShot( sWeapon, sHitLoc, sMeansOfDeath ) ) | |
2048 | return false; | |
2049 | ||
2050 | if ( self isUsingRemote() ) | |
2051 | return false; | |
2052 | ||
2053 | return true; | |
2054 | } | |
2055 | ||
2056 | ||
2057 | ensureLastStandParamsValidity() | |
2058 | { | |
2059 | // attacker may have become undefined if the player that killed me has disconnected | |
2060 | if ( !isDefined( self.lastStandParams.attacker ) ) | |
2061 | self.lastStandParams.attacker = self; | |
2062 | } | |
2063 | ||
2064 | getHitLocHeight( sHitLoc ) | |
2065 | { | |
2066 | switch( sHitLoc ) | |
2067 | { | |
2068 | case "helmet": | |
2069 | case "head": | |
2070 | case "neck": | |
2071 | return 60; | |
2072 | case "torso_upper": | |
2073 | case "right_arm_upper": | |
2074 | case "left_arm_upper": | |
2075 | case "right_arm_lower": | |
2076 | case "left_arm_lower": | |
2077 | case "right_hand": | |
2078 | case "left_hand": | |
2079 | case "gun": | |
2080 | return 48; | |
2081 | case "torso_lower": | |
2082 | return 40; | |
2083 | case "right_leg_upper": | |
2084 | case "left_leg_upper": | |
2085 | return 32; | |
2086 | case "right_leg_lower": | |
2087 | case "left_leg_lower": | |
2088 | return 10; | |
2089 | case "right_foot": | |
2090 | case "left_foot": | |
2091 | return 5; | |
2092 | } | |
2093 | return 48; | |
2094 | } | |
2095 | ||
2096 | delayStartRagdoll( ent, sHitLoc, vDir, sWeapon, eInflictor, sMeansOfDeath ) | |
2097 | { | |
2098 | if ( isDefined( ent ) ) | |
2099 | { | |
2100 | deathAnim = ent getCorpseAnim(); | |
2101 | if ( animhasnotetrack( deathAnim, "ignore_ragdoll" ) ) | |
2102 | return; | |
2103 | } | |
2104 | ||
2105 | wait( 0.2 ); | |
2106 | ||
2107 | if ( !isDefined( ent ) ) | |
2108 | return; | |
2109 | ||
2110 | if ( ent isRagDoll() ) | |
2111 | return; | |
2112 | ||
2113 | deathAnim = ent getcorpseanim(); | |
2114 | ||
2115 | startFrac = 0.35; | |
2116 | ||
2117 | if ( animhasnotetrack( deathAnim, "start_ragdoll" ) ) | |
2118 | { | |
2119 | times = getnotetracktimes( deathAnim, "start_ragdoll" ); | |
2120 | if ( isDefined( times ) ) | |
2121 | startFrac = times[ 0 ]; | |
2122 | } | |
2123 | ||
2124 | waitTime = startFrac * getanimlength( deathAnim ); | |
2125 | wait( waitTime ); | |
2126 | ||
2127 | if ( isDefined( ent ) ) | |
2128 | { | |
2129 | ent startragdoll( 1 ); | |
2130 | } | |
2131 | } | |
2132 | ||
2133 | ||
2134 | getMostKilledBy() | |
2135 | { | |
2136 | mostKilledBy = ""; | |
2137 | killCount = 0; | |
2138 | ||
2139 | killedByNames = getArrayKeys( self.killedBy ); | |
2140 | ||
2141 | for ( index = 0; index < killedByNames.size; index++ ) | |
2142 | { | |
2143 | killedByName = killedByNames[ index ]; | |
2144 | if ( self.killedBy[ killedByName ] <= killCount ) | |
2145 | continue; | |
2146 | ||
2147 | killCount = self.killedBy[ killedByName ]; | |
2148 | mostKilleBy = killedByName; | |
2149 | } | |
2150 | ||
2151 | return mostKilledBy; | |
2152 | } | |
2153 | ||
2154 | ||
2155 | getMostKilled() | |
2156 | { | |
2157 | mostKilled = ""; | |
2158 | killCount = 0; | |
2159 | ||
2160 | killedNames = getArrayKeys( self.killedPlayers ); | |
2161 | ||
2162 | for ( index = 0; index < killedNames.size; index++ ) | |
2163 | { | |
2164 | killedName = killedNames[ index ]; | |
2165 | if ( self.killedPlayers[ killedName ] <= killCount ) | |
2166 | continue; | |
2167 | ||
2168 | killCount = self.killedPlayers[ killedName ]; | |
2169 | mostKilled = killedName; | |
2170 | } | |
2171 | ||
2172 | return mostKilled; | |
2173 | } | |
2174 | ||
2175 | ||
2176 | damageShellshockAndRumble( eInflictor, sWeapon, sMeansOfDeath, iDamage, iDFlags, eAttacker ) | |
2177 | { | |
2178 | self thread maps\mp\gametypes\_weapons::onWeaponDamage( eInflictor, sWeapon, sMeansOfDeath, iDamage, eAttacker ); | |
2179 | self PlayRumbleOnEntity( "damage_heavy" ); | |
2180 | } | |
2181 | ||
2182 | ||
2183 | reviveSetup( owner ) | |
2184 | { | |
2185 | team = owner.team; | |
2186 | ||
2187 | self linkTo( owner, "tag_origin" ); | |
2188 | ||
2189 | self.owner = owner; | |
2190 | self.inUse = false; | |
2191 | self makeUsable(); | |
2192 | self updateUsableByTeam( team ); | |
2193 | self thread trackTeamChanges( team ); | |
2194 | ||
2195 | self thread reviveTriggerThink( team ); | |
2196 | ||
2197 | self thread deleteOnReviveOrDeathOrDisconnect(); | |
2198 | } | |
2199 | ||
2200 | ||
2201 | deleteOnReviveOrDeathOrDisconnect() | |
2202 | { | |
2203 | self endon ( "death" ); | |
2204 | ||
2205 | self.owner waittill_any ( "death", "disconnect" ); | |
2206 | ||
2207 | self delete(); | |
2208 | } | |
2209 | ||
2210 | ||
2211 | updateUsableByTeam( team ) | |
2212 | { | |
2213 | foreach (player in level.players) | |
2214 | { | |
2215 | if ( team == player.team && player != self.owner ) | |
2216 | self enablePlayerUse( player ); | |
2217 | else | |
2218 | self disablePlayerUse( player ); | |
2219 | } | |
2220 | } | |
2221 | ||
2222 | ||
2223 | trackTeamChanges( team ) | |
2224 | { | |
2225 | self endon ( "death" ); | |
2226 | ||
2227 | while ( true ) | |
2228 | { | |
2229 | level waittill ( "joined_team" ); | |
2230 | ||
2231 | self updateUsableByTeam( team ); | |
2232 | } | |
2233 | } | |
2234 | ||
2235 | ||
2236 | trackLastStandChanges( team ) | |
2237 | { | |
2238 | self endon ( "death" ); | |
2239 | ||
2240 | while ( true ) | |
2241 | { | |
2242 | level waittill ( "player_last_stand" ); | |
2243 | ||
2244 | self updateUsableByTeam( team ); | |
2245 | } | |
2246 | } | |
2247 | ||
2248 | ||
2249 | reviveTriggerThink( team ) | |
2250 | { | |
2251 | self endon ( "death" ); | |
2252 | level endon ( "game_ended" ); | |
2253 | ||
2254 | for ( ;; ) | |
2255 | { | |
2256 | self waittill ( "trigger", player ); | |
2257 | self.owner.beingRevived = true; | |
2258 | ||
2259 | if ( isDefined(player.beingRevived) && player.beingRevived ) | |
2260 | { | |
2261 | self.owner.beingRevived = false; | |
2262 | continue; | |
2263 | } | |
2264 | ||
2265 | self makeUnUsable(); | |
2266 | self.owner freezeControlsWrapper( true ); | |
2267 | ||
2268 | revived = self useHoldThink( player ); | |
2269 | self.owner.beingRevived = false; | |
2270 | ||
2271 | if ( !isAlive( self.owner ) ) | |
2272 | { | |
2273 | self delete(); | |
2274 | return; | |
2275 | } | |
2276 | ||
2277 | self.owner freezeControlsWrapper( false ); | |
2278 | ||
2279 | if ( revived ) | |
2280 | { | |
2281 | player thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "reviver", 200 ); | |
2282 | player thread maps\mp\gametypes\_rank::giveRankXP( "reviver", 200 ); | |
2283 | ||
2284 | self.owner.lastStand = undefined; | |
2285 | self.owner clearLowerMessage( "last_stand" ); | |
2286 | ||
2287 | if ( self.owner _hasPerk( "specialty_lightweight" ) ) | |
2288 | self.owner.moveSpeedScaler = 1.07; | |
2289 | else | |
2290 | self.owner.moveSpeedScaler = 1; | |
2291 | ||
2292 | self.owner.maxHealth = 100; | |
2293 | ||
2294 | self.owner maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); | |
2295 | self.owner maps\mp\gametypes\_playerlogic::lastStandRespawnPlayer(); | |
2296 | ||
2297 | self.owner setPerk( "specialty_pistoldeath", true ); | |
2298 | self.owner.beingRevived = false; | |
2299 | ||
2300 | self delete(); | |
2301 | return; | |
2302 | } | |
2303 | ||
2304 | self makeUsable(); | |
2305 | self updateUsableByTeam( team ); | |
2306 | } | |
2307 | } | |
2308 | ||
2309 | ||
2310 | ||
2311 | /* | |
2312 | ============= | |
2313 | useHoldThink | |
2314 | ||
2315 | Claims the use trigger for player and displays a use bar | |
2316 | Returns true if the player sucessfully fills the use bar | |
2317 | ============= | |
2318 | */ | |
2319 | useHoldThink( player ) | |
2320 | { | |
2321 | reviveSpot = spawn( "script_origin", self.origin ); | |
2322 | reviveSpot hide(); | |
2323 | player playerLinkTo( reviveSpot ); | |
2324 | player PlayerLinkedOffsetEnable(); | |
2325 | ||
2326 | player _disableWeapon(); | |
2327 | ||
2328 | self.curProgress = 0; | |
2329 | self.inUse = true; | |
2330 | self.useRate = 0; | |
2331 | self.useTime = 3000; | |
2332 | ||
2333 | player thread personalUseBar( self ); | |
2334 | ||
2335 | result = useHoldThinkLoop( player ); | |
2336 | ||
2337 | if ( isDefined( player ) && isReallyAlive( player ) ) | |
2338 | { | |
2339 | player Unlink(); | |
2340 | player _enableWeapon(); | |
2341 | } | |
2342 | ||
2343 | if ( isDefined( result ) && result ) | |
2344 | { | |
2345 | self.owner thread maps\mp\gametypes\_hud_message::playerCardSplashNotify( "revived", player ); | |
2346 | self.owner.inlaststand = false; | |
2347 | return true; | |
2348 | } | |
2349 | ||
2350 | self.inUse = false; | |
2351 | reviveSpot Delete(); | |
2352 | return false; | |
2353 | } | |
2354 | ||
2355 | ||
2356 | personalUseBar( object ) | |
2357 | { | |
2358 | useBar = self createPrimaryProgressBar(); | |
2359 | useBarText = self createPrimaryProgressBarText(); | |
2360 | useBarText setText( &"MPUI_REVIVING" ); | |
2361 | ||
2362 | objUseBar = object.owner createPrimaryProgressBar(); | |
2363 | objUseBarText = object.owner createPrimaryProgressBarText(); | |
2364 | objUseBarText setText( &"MPUI_BEING_REVIVED" ); | |
2365 | ||
2366 | lastRate = -1; | |
2367 | while ( isReallyAlive( self ) && isDefined( object ) && object.inUse && !level.gameEnded && isDefined( self ) ) | |
2368 | { | |
2369 | if ( lastRate != object.useRate ) | |
2370 | { | |
2371 | if( object.curProgress > object.useTime) | |
2372 | object.curProgress = object.useTime; | |
2373 | ||
2374 | useBar updateBar( object.curProgress / object.useTime, (1000 / object.useTime) * object.useRate ); | |
2375 | objUseBar updateBar( object.curProgress / object.useTime, (1000 / object.useTime) * object.useRate ); | |
2376 | ||
2377 | if ( !object.useRate ) | |
2378 | { | |
2379 | useBar hideElem(); | |
2380 | useBarText hideElem(); | |
2381 | ||
2382 | objUseBar hideElem(); | |
2383 | objUseBarText hideElem(); | |
2384 | } | |
2385 | else | |
2386 | { | |
2387 | useBar showElem(); | |
2388 | useBarText showElem(); | |
2389 | ||
2390 | objUseBar showElem(); | |
2391 | objUseBarText showElem(); | |
2392 | } | |
2393 | } | |
2394 | lastRate = object.useRate; | |
2395 | wait ( 0.05 ); | |
2396 | } | |
2397 | ||
2398 | // when the players disconnect the hudElems are destroyed automatically | |
2399 | if ( isDefined( useBar ) ) | |
2400 | useBar destroyElem(); | |
2401 | if ( isDefined( useBarText ) ) | |
2402 | useBarText destroyElem(); | |
2403 | ||
2404 | if ( isDefined( objUseBar ) ) | |
2405 | objUseBar destroyElem(); | |
2406 | if ( isDefined( objUseBarText ) ) | |
2407 | objUseBarText destroyElem(); | |
2408 | } | |
2409 | ||
2410 | ||
2411 | useHoldThinkLoop( player ) | |
2412 | { | |
2413 | level endon ( "game_ended" ); | |
2414 | self.owner endon( "death" ); | |
2415 | self.owner endon( "disconnect" ); | |
2416 | ||
2417 | while( isReallyAlive( player ) && player useButtonPressed() && self.curProgress < self.useTime ) | |
2418 | { | |
2419 | self.curProgress += (50 * self.useRate); | |
2420 | self.useRate = 1; /* * player.objectiveScaler;*/ | |
2421 | ||
2422 | if ( self.curProgress >= self.useTime ) | |
2423 | { | |
2424 | self.inUse = false; | |
2425 | ||
2426 | return isReallyAlive( player ); | |
2427 | } | |
2428 | ||
2429 | wait 0.05; | |
2430 | } | |
2431 | ||
2432 | return false; | |
2433 | } | |
2434 | ||
2435 | ||
2436 | Callback_KillingBlow( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime ) | |
2437 | { | |
2438 | if ( isDefined(self.lastDamageWasFromEnemy) && self.lastDamageWasFromEnemy && iDamage >= self.health && isDefined( self.combatHigh ) && self.combatHigh == "specialty_endgame" ) | |
2439 | { | |
2440 | self setAdrenaline( 0 ); | |
2441 | self _setPerk( "specialty_endgame" ); | |
2442 | return false; | |
2443 | } | |
2444 | ||
2445 | return true; | |
2446 | } | |
2447 | ||
2448 | ||
2449 | emitFallDamage( iDamage ) | |
2450 | { | |
2451 | PhysicsExplosionSphere( self.origin, 64, 64, 1 ); | |
2452 | ||
2453 | // get the entities we landed on | |
2454 | damageEnts = []; | |
2455 | for ( testAngle = 0; testAngle < 360; testAngle += 30 ) | |
2456 | { | |
2457 | xOffset = cos( testAngle ) * 16; | |
2458 | yOffset = sin( testAngle ) * 16; | |
2459 | ||
2460 | traceData = bulletTrace( self.origin + (xOffset, yOffset, 4), self.origin + (xOffset,yOffset,-6), true, self ); | |
2461 | //thread drawLine( self.origin + (xOffset, yOffset, 4), self.origin + (xOffset,yOffset,-6), 10.0 ); | |
2462 | ||
2463 | if ( isDefined( traceData["entity"] ) && isDefined( traceData["entity"].targetname ) && (traceData["entity"].targetname == "destructible_vehicle" || traceData["entity"].targetname == "destructible_toy") ) | |
2464 | damageEnts[damageEnts.size] = traceData["entity"]; | |
2465 | } | |
2466 | ||
2467 | if ( damageEnts.size ) | |
2468 | { | |
2469 | damageOwner = spawn( "script_origin", self.origin ); | |
2470 | damageOwner hide(); | |
2471 | damageOwner.type = "soft_landing"; | |
2472 | damageOwner.destructibles = damageEnts; | |
2473 | radiusDamage( self.origin, 64, 100, 100, damageOwner ); | |
2474 | ||
2475 | wait ( 0.1 ); | |
2476 | damageOwner delete(); | |
2477 | } | |
2478 | } | |
2479 | ||
2480 | drawLine( start, end, timeSlice ) | |
2481 | { | |
2482 | drawTime = int(timeSlice * 20); | |
2483 | for( time = 0; time < drawTime; time++ ) | |
2484 | { | |
2485 | line( start, end, (1,0,0),false, 1 ); | |
2486 | wait ( 0.05 ); | |
2487 | } | |
2488 | } | |
2489 | ||
2490 | isFlankKill( victim, attacker ) | |
2491 | { | |
2492 | victimForward = anglestoforward( victim.angles ); | |
2493 | victimForward = ( victimForward[0], victimForward[1], 0 ); | |
2494 | victimForward = VectorNormalize( victimForward ); | |
2495 | ||
2496 | attackDirection = victim.origin - attacker.origin; | |
2497 | attackDirection = ( attackDirection[0], attackDirection[1], 0 ); | |
2498 | attackDirection = VectorNormalize( attackDirection ); | |
2499 | ||
2500 | dotProduct = VectorDot( victimForward, attackDirection ); | |
2501 | if ( dotProduct > 0 ) // 0 = cos( 90 ), 180 degree arc total | |
2502 | return true; | |
2503 | else | |
2504 | return false; | |
2505 | } | |
2506 | ||
2507 | _obituary( victim, attacker, sWeapon, sMeansOfDeath ) | |
2508 | { | |
2509 | victimTeam = victim.team; | |
2510 | ||
2511 | foreach ( player in level.players ) | |
2512 | { | |
2513 | playerTeam = player.team; | |
2514 | if ( playerTeam == "spectator" ) | |
2515 | player iPrintLn( &"MP_OBITUARY_NEUTRAL", attacker.name, victim.name ); | |
2516 | else if ( playerTeam == victimTeam ) | |
2517 | player iPrintLn( &"MP_OBITUARY_ENEMY", attacker.name, victim.name ); | |
2518 | else | |
2519 | player iPrintLn( &"MP_OBITUARY_FRIENDLY", attacker.name, victim.name ); | |
2520 | } | |
2521 | } | |
2522 | ||
2523 | ||
2524 | logPrintPlayerDeath( lifeId, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc ) | |
2525 | { | |
2526 | // create a lot of redundant data for the log print | |
2527 | lpselfnum = self getEntityNumber(); | |
2528 | lpselfname = self.name; | |
2529 | lpselfteam = self.team; | |
2530 | lpselfguid = self.guid; | |
2531 | ||
2532 | if ( isPlayer( attacker ) ) | |
2533 | { | |
2534 | lpattackGuid = attacker.guid; | |
2535 | lpattackname = attacker.name; | |
2536 | lpattackerteam = attacker.team; | |
2537 | lpattacknum = attacker getEntityNumber(); | |
2538 | attackerString = attacker getXuid() + "(" + lpattackname + ")"; | |
2539 | } | |
2540 | else | |
2541 | { | |
2542 | lpattackGuid = ""; | |
2543 | lpattackname = ""; | |
2544 | lpattackerteam = "world"; | |
2545 | lpattacknum = -1; | |
2546 | attackerString = "none"; | |
2547 | } | |
2548 | ||
2549 | logPrint( "K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n" ); | |
2550 | } | |
2551 | ||
2552 | ||
2553 | destroyOnReviveEntDeath( reviveEnt ) | |
2554 | { | |
2555 | reviveEnt waittill ( "death" ); | |
2556 | ||
2557 | self destroy(); | |
2558 | } |