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1 | Name: Omri Ruel | |
2 | ||
3 | Age: 33 | |
4 | ||
5 | Homeland: Adaris, a distant island filled with land and snow. Mostly unexplored by the outsiders on account of it being both far off, cold, inhospitable, and filled with giant monsters. The people living there are known to be hardy though. Said to descend from giants. | |
6 | ||
7 | Race: Human | |
8 | ||
9 | Appearance: Dark brown hair wrapped in a ponytail, blue eyes, tan skin, weighing about 300 pounds, standing at 6'7. | |
10 | ||
11 | Personality Traits: Cold, yet respectable. He puts honor and strength above all. | |
12 | ||
13 | - | Background: A hunter, a warrior, and heir to the throne of his tribe. |
13 | + | Background: |
14 | _______________________________________________________________________________________________________________________________________ | |
15 | Equipment: Two shortswords, bone mail armor, rope & dagger | |
16 | ||
17 | _______________________________________________________________________________________________________________________________________ | |
18 | Magic - N/A | |
19 | _______________________________________________________________________________________________________________________________________ | |
20 | Abilities | |
21 | ||
22 | - | Blade Rush |
22 | + | Frenzied Flurry: Lash out with a barrage of sword strikes in front of you; you may make one attack on each adjacent foe as an action. If you do this, your next attack or melee action takes a -2 Penalty. |
23 | - | Tower Vault |
23 | + | |
24 | - | Intimidation |
24 | + | This is cumulative; meaning using Frenzied Flurry consecutively causes the stack to rise up to -4, -6, and so forth. |
25 | - | Persuasion |
25 | + | |
26 | - | Cooking |
26 | + | Tower Vault: With a rope and dagger, you may swiftly leap up by lobbing the dagger into a soft crack at the wall. Quick leg strength and swiftness allows you to quickly climb 10 Feet with no penalty. |
27 | ||
28 | - | Specific abilities that are unique in nature. They are typically nonmagical, but still considered special enough to document. 'Power Attack, Parry, Chef Knife Stab' |
28 | + | You my vault off the wall, positioning yourself behind anyone adjacent to the wall. |
29 | ||
30 | - | This can also include simple, notable skills your character has; such as 'Fishing, Cooking, Investigating,' so on and so forth. |
30 | + | Intimidation: A scary face is sometimes better at cowing your foes -- and subjects, into submission. Gain a +2 Bonus to intimidation checks. (A total +4 Bonus with Charisma) |
31 | ||
32 | - | You may start with two abilities. |
32 | + | Persuasion: Omri knows how to talk his way through most situations; being experienced at guiding others and instructing them in what to do, he gains a +2 bonus to Persuasion checks. (Persuasion uses Charisma; +4 Bonus total) |
33 | ||
34 | - | If you chose to not begin with any spells, you may begin with a total of five abilities. |
34 | + | Cooking: Omri is skilled at cooking! He knows how to make decent meals and gains a +4 Bonus to checks pertaining to cooking. (Cooking uses wisdom; +4 Bonus total) |
35 | ||
36 | _______________________________________________________________________________________________________________________________________ | |
37 | Stats | |
38 | ||
39 | Strength: 12 | |
40 | ||
41 | Dexterity: 18 | |
42 | ||
43 | Constitution: 15 | |
44 | ||
45 | Intelligence: 8 | |
46 | ||
47 | Wisdom: 10 | |
48 | ||
49 | Charisma: 14 | |
50 | ||
51 | These statistics also fuel your relevant abilities and spells in many circumstances. | |
52 | ||
53 | _______________________________________________________________________________________________________________________________________ | |
54 | ||
55 | Leveling up; | |
56 | ||
57 | Whenever your character accrues enough experience, they grow more in power. Leveling up is simple; | |
58 | ||
59 | Gain 1 Ability or Spell | |
60 | OR | |
61 | Improve 1 Ability or Spell | |
62 | ||
63 | OR Gain 2 Mana. | |
64 |