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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | ||
| 5 | namespace _04.MOBAChallenger | |
| 6 | {
| |
| 7 | class MOBAChallenger | |
| 8 | {
| |
| 9 | static void Main(string[] args) | |
| 10 | {
| |
| 11 | Dictionary<string, PlayerPosition> players = | |
| 12 | new Dictionary<string, PlayerPosition>(); | |
| 13 | string input = string.Empty; | |
| 14 | while ((input = Console.ReadLine()) != "Season end") | |
| 15 | {
| |
| 16 | string[] tokens = input.Split(new string[] { " -> " },
| |
| 17 | StringSplitOptions.RemoveEmptyEntries); | |
| 18 | if (tokens.Length == 3) | |
| 19 | {
| |
| 20 | string player = tokens[0]; | |
| 21 | string position = tokens[1]; | |
| 22 | int skill = int.Parse(tokens[2]); | |
| 23 | if (!players.ContainsKey(player)) | |
| 24 | {
| |
| 25 | players.Add(player, new PlayerPosition()); | |
| 26 | } | |
| 27 | players[player].AddPosition(position, skill); | |
| 28 | } | |
| 29 | else | |
| 30 | {
| |
| 31 | tokens = input.Split(new string[] { " vs " },
| |
| 32 | StringSplitOptions.RemoveEmptyEntries); | |
| 33 | string player1 = tokens[0]; | |
| 34 | string player2 = tokens[1]; | |
| 35 | if (players.ContainsKey(player1) && | |
| 36 | players.ContainsKey(player2) && | |
| 37 | (HaveCommonPositions(players, player1, player2))) | |
| 38 | {
| |
| 39 | if (players[player1].TotalSkill > players[player2].TotalSkill) | |
| 40 | {
| |
| 41 | players.Remove(player2); | |
| 42 | } | |
| 43 | else if (players[player1].TotalSkill < players[player2].TotalSkill) | |
| 44 | {
| |
| 45 | players.Remove(player1); | |
| 46 | } | |
| 47 | } | |
| 48 | } | |
| 49 | } | |
| 50 | foreach (KeyValuePair<string, PlayerPosition> player in players | |
| 51 | .OrderByDescending(x => x.Value.TotalSkill) | |
| 52 | .ThenBy(x => x.Key)) | |
| 53 | {
| |
| 54 | Console.WriteLine($"{player.Key}: {player.Value.TotalSkill} skill");
| |
| 55 | foreach (KeyValuePair<string, int> position in player | |
| 56 | .Value | |
| 57 | .Positions | |
| 58 | .OrderByDescending(x => x.Value) | |
| 59 | .ThenBy(x => x.Key)) | |
| 60 | {
| |
| 61 | Console.WriteLine($"- {position.Key} <::> {position.Value}");
| |
| 62 | } | |
| 63 | } | |
| 64 | } | |
| 65 | ||
| 66 | private static bool HaveCommonPositions( | |
| 67 | Dictionary<string, PlayerPosition> players, | |
| 68 | string player1, string player2) | |
| 69 | {
| |
| 70 | foreach (KeyValuePair<string, int> position1 in players[player1].Positions) | |
| 71 | {
| |
| 72 | foreach (KeyValuePair<string, int> position2 in players[player2].Positions) | |
| 73 | {
| |
| 74 | if (position1.Key == position2.Key) | |
| 75 | {
| |
| 76 | return true; | |
| 77 | } | |
| 78 | } | |
| 79 | } | |
| 80 | return false; | |
| 81 | } | |
| 82 | } | |
| 83 | class PlayerPosition | |
| 84 | {
| |
| 85 | public Dictionary<string, int> Positions { get; set; }
| |
| 86 | public int TotalSkill { get; set; }
| |
| 87 | public PlayerPosition() | |
| 88 | {
| |
| 89 | Positions = new Dictionary<string, int>(); | |
| 90 | } | |
| 91 | public void AddPosition(string position, int skill) | |
| 92 | {
| |
| 93 | if (!Positions.ContainsKey(position)) | |
| 94 | {
| |
| 95 | Positions.Add(position, skill); | |
| 96 | TotalSkill += skill; | |
| 97 | } | |
| 98 | else if (Positions.ContainsKey(position) && | |
| 99 | Positions[position] < skill) | |
| 100 | {
| |
| 101 | TotalSkill -= Positions[position]; | |
| 102 | TotalSkill += skill; | |
| 103 | Positions[position] = skill; | |
| 104 | } | |
| 105 | } | |
| 106 | } | |
| 107 | } |