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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | ||
5 | namespace _04.MOBAChallenger | |
6 | { | |
7 | class MOBAChallenger | |
8 | { | |
9 | static void Main(string[] args) | |
10 | { | |
11 | Dictionary<string, PlayerPosition> players = | |
12 | new Dictionary<string, PlayerPosition>(); | |
13 | string input = string.Empty; | |
14 | while ((input = Console.ReadLine()) != "Season end") | |
15 | { | |
16 | string[] tokens = input.Split(new string[] { " -> " }, | |
17 | StringSplitOptions.RemoveEmptyEntries); | |
18 | if (tokens.Length == 3) | |
19 | { | |
20 | string player = tokens[0]; | |
21 | string position = tokens[1]; | |
22 | int skill = int.Parse(tokens[2]); | |
23 | if (!players.ContainsKey(player)) | |
24 | { | |
25 | players.Add(player, new PlayerPosition()); | |
26 | } | |
27 | players[player].AddPosition(position, skill); | |
28 | } | |
29 | else | |
30 | { | |
31 | tokens = input.Split(new string[] { " vs " }, | |
32 | StringSplitOptions.RemoveEmptyEntries); | |
33 | string player1 = tokens[0]; | |
34 | string player2 = tokens[1]; | |
35 | if (players.ContainsKey(player1) && | |
36 | players.ContainsKey(player2) && | |
37 | (HaveCommonPositions(players, player1, player2))) | |
38 | { | |
39 | if (players[player1].TotalSkill > players[player2].TotalSkill) | |
40 | { | |
41 | players.Remove(player2); | |
42 | } | |
43 | else if (players[player1].TotalSkill < players[player2].TotalSkill) | |
44 | { | |
45 | players.Remove(player1); | |
46 | } | |
47 | } | |
48 | } | |
49 | } | |
50 | foreach (KeyValuePair<string, PlayerPosition> player in players | |
51 | .OrderByDescending(x => x.Value.TotalSkill) | |
52 | .ThenBy(x => x.Key)) | |
53 | { | |
54 | Console.WriteLine($"{player.Key}: {player.Value.TotalSkill} skill"); | |
55 | foreach (KeyValuePair<string, int> position in player | |
56 | .Value | |
57 | .Positions | |
58 | .OrderByDescending(x => x.Value) | |
59 | .ThenBy(x => x.Key)) | |
60 | { | |
61 | Console.WriteLine($"- {position.Key} <::> {position.Value}"); | |
62 | } | |
63 | } | |
64 | } | |
65 | ||
66 | private static bool HaveCommonPositions( | |
67 | Dictionary<string, PlayerPosition> players, | |
68 | string player1, string player2) | |
69 | { | |
70 | foreach (KeyValuePair<string, int> position1 in players[player1].Positions) | |
71 | { | |
72 | foreach (KeyValuePair<string, int> position2 in players[player2].Positions) | |
73 | { | |
74 | if (position1.Key == position2.Key) | |
75 | { | |
76 | return true; | |
77 | } | |
78 | } | |
79 | } | |
80 | return false; | |
81 | } | |
82 | } | |
83 | class PlayerPosition | |
84 | { | |
85 | public Dictionary<string, int> Positions { get; set; } | |
86 | public int TotalSkill { get; set; } | |
87 | public PlayerPosition() | |
88 | { | |
89 | Positions = new Dictionary<string, int>(); | |
90 | } | |
91 | public void AddPosition(string position, int skill) | |
92 | { | |
93 | if (!Positions.ContainsKey(position)) | |
94 | { | |
95 | Positions.Add(position, skill); | |
96 | TotalSkill += skill; | |
97 | } | |
98 | else if (Positions.ContainsKey(position) && | |
99 | Positions[position] < skill) | |
100 | { | |
101 | TotalSkill -= Positions[position]; | |
102 | TotalSkill += skill; | |
103 | Positions[position] = skill; | |
104 | } | |
105 | } | |
106 | } | |
107 | } |