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| 1 | --------------- | |
| 2 | --Jester Done (I think)-- | |
| 3 | ---------------------------------------------------------------- | |
| 4 | print([[ | |
| 5 | --made by Makhail07 | |
| 6 | --FE code by Mokiros | |
| 7 | --Edited by ozzak1003 and then by 1nd1k -- | |
| 8 | --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A-- | |
| 9 | --Discord: ozzak1003#3275 | |
| 10 | -------------------------------- | |
| 11 | hello good sir | |
| 12 | Don't leak pls | |
| 13 | Enjoy ;) | |
| 14 | -------------------------------- | |
| 15 | ]]) | |
| 16 | ||
| 17 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 18 | local Player,game,owner = owner,game | |
| 19 | local RealPlayer = Player | |
| 20 | do | |
| 21 | local rp = RealPlayer | |
| 22 | script.Parent = rp.Character | |
| 23 | ||
| 24 | --RemoteEvent for communicating | |
| 25 | local Event = Instance.new("RemoteEvent")
| |
| 26 | Event.Name = "UserInput_Event" | |
| 27 | ||
| 28 | --Fake event to make stuff like Mouse.KeyDown work | |
| 29 | local function fakeEvent() | |
| 30 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 31 | t.connect = t.Connect | |
| 32 | return t | |
| 33 | end | |
| 34 | ||
| 35 | --Creating fake input objects with fake variables | |
| 36 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 37 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 38 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 39 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 40 | end} | |
| 41 | --Merged 2 functions into one by checking amount of arguments | |
| 42 | CAS.UnbindAction = CAS.BindAction | |
| 43 | ||
| 44 | --This function will trigger the events that have been :Connect()'ed | |
| 45 | local function te(self,ev,...) | |
| 46 | local t = m[ev] | |
| 47 | if t and t._fakeEvent then | |
| 48 | for _,f in pairs(t.Functions) do | |
| 49 | f(...) | |
| 50 | end | |
| 51 | end | |
| 52 | end | |
| 53 | m.TrigEvent = te | |
| 54 | UIS.TrigEvent = te | |
| 55 | ||
| 56 | Event.OnServerEvent:Connect(function(plr,io) | |
| 57 | if plr~=rp then return end | |
| 58 | m.Target = io.Target | |
| 59 | m.Hit = io.Hit | |
| 60 | if not io.isMouse then | |
| 61 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 63 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[ | |
| 77 | local Player = game:GetService("Players").LocalPlayer
| |
| 78 | local Event = script:WaitForChild("UserInput_Event")
| |
| 79 | ||
| 80 | local Mouse = Player:GetMouse() | |
| 81 | local UIS = game:GetService("UserInputService")
| |
| 82 | local input = function(io,a) | |
| 83 | if a then return end | |
| 84 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 85 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 86 | end | |
| 87 | UIS.InputBegan:Connect(input) | |
| 88 | UIS.InputEnded:Connect(input) | |
| 89 | ||
| 90 | local h,t | |
| 91 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 92 | --If player is not moving their mouse, client won't fire events | |
| 93 | while wait(1/30) do | |
| 94 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 95 | h,t=Mouse.Hit,Mouse.Target | |
| 96 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 97 | end | |
| 98 | end]==],Player.Character) | |
| 99 | ||
| 100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 101 | --Real game object | |
| 102 | local _rg = game | |
| 103 | ||
| 104 | --Metatable for fake service | |
| 105 | local fsmt = {
| |
| 106 | __index = function(self,k) | |
| 107 | local s = rawget(self,"_RealService") | |
| 108 | if s then return s[k] end | |
| 109 | end, | |
| 110 | __newindex = function(self,k,v) | |
| 111 | local s = rawget(self,"_RealService") | |
| 112 | if s then s[k]=v end | |
| 113 | end, | |
| 114 | __call = function(self,...) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then return s(...) end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,fsmt) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local g = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return self[s] | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | } | |
| 135 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 136 | g.service = g.GetService | |
| 137 | ||
| 138 | g.RunService = FakeService({
| |
| 139 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 140 | BindToRenderStep = function(self,name,_,fun) | |
| 141 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 142 | end, | |
| 143 | UnbindFromRenderStep = function(self,name) | |
| 144 | self._btrs[name]:Disconnect() | |
| 145 | end, | |
| 146 | },"RunService") | |
| 147 | ||
| 148 | setmetatable(g,{
| |
| 149 | __index=function(self,s) | |
| 150 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 151 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 152 | end, | |
| 153 | __newindex = fsmt.__newindex, | |
| 154 | __call = fsmt.__call | |
| 155 | }) | |
| 156 | --Changing owner to fake player object to support owner:GetMouse() | |
| 157 | game,owner = g,g.Players.LocalPlayer | |
| 158 | end | |
| 159 | ||
| 160 | Player = owner | |
| 161 | PlayerGui = Player.PlayerGui | |
| 162 | Cam = workspace.CurrentCamera | |
| 163 | Backpack = Player.Backpack | |
| 164 | Character = Player.Character | |
| 165 | Humanoid = Character.Humanoid | |
| 166 | Mouse = Player:GetMouse() | |
| 167 | RootPart = Character["HumanoidRootPart"] | |
| 168 | Torso = Character["Torso"] | |
| 169 | Head = Character["Head"] | |
| 170 | RightArm = Character["Right Arm"] | |
| 171 | LeftArm = Character["Left Arm"] | |
| 172 | RightLeg = Character["Right Leg"] | |
| 173 | LeftLeg = Character["Left Leg"] | |
| 174 | RootJoint = RootPart["RootJoint"] | |
| 175 | Neck = Torso["Neck"] | |
| 176 | RightShoulder = Torso["Right Shoulder"] | |
| 177 | LeftShoulder = Torso["Left Shoulder"] | |
| 178 | RightHip = Torso["Right Hip"] | |
| 179 | LeftHip = Torso["Left Hip"] | |
| 180 | ||
| 181 | Character = Player.Character | |
| 182 | Humanoid = Character.Humanoid | |
| 183 | ||
| 184 | --------- | |
| 185 | plr = game.Players.LocalPlayer | |
| 186 | chara = plr.Character | |
| 187 | mouse = plr:GetMouse() | |
| 188 | Create = Instance.new | |
| 189 | Huge = math.huge | |
| 190 | ||
| 191 | ||
| 192 | local shadowhead = Create("Part",chara.Head)
| |
| 193 | shadowhead.BrickColor = BrickColor.new("Black")
| |
| 194 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
| 195 | shadowhead.CanCollide = false | |
| 196 | local shadowheadmesh = Create("SpecialMesh",shadowhead)
| |
| 197 | shadowheadmesh.MeshType = "Head" | |
| 198 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
| 199 | local weld2 = Create("Weld",shadowhead)
| |
| 200 | weld2.Part0 = shadowhead | |
| 201 | weld2.Part1 = chara.Head | |
| 202 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 203 | function New(Object, Parent, Name, Data) | |
| 204 | local Object = Instance.new(Object) | |
| 205 | for Index, Value in pairs(Data or {}) do
| |
| 206 | Object[Index] = Value | |
| 207 | end | |
| 208 | Object.Parent = Parent | |
| 209 | Object.Name = Name | |
| 210 | return Object | |
| 211 | end | |
| 212 | local halocolor = BrickColor.new("Pastel light blue")
| |
| 213 | local halocolor2 = BrickColor.new("Really black")
| |
| 214 | local starcolor = BrickColor.new("Really black")
| |
| 215 | local lunacolor = BrickColor.new("Navy blue")
| |
| 216 | local lunacolor2 = BrickColor.new("Bright blue")
| |
| 217 | local wepcolor = BrickColor.new("Really black")
| |
| 218 | local maincolor = BrickColor.new("Really black")
| |
| 219 | local m = Instance.new("Model", char)
| |
| 220 | local m2 = Instance.new("Model", char)
| |
| 221 | local m3 = Instance.new("Model", char)
| |
| 222 | local mw1 = Instance.new("Model", char)
| |
| 223 | local mw2 = Instance.new("Model", char)
| |
| 224 | local extrawingmod1 = Instance.new("Model", char)
| |
| 225 | local extrawingmod2 = Instance.new("Model", char)
| |
| 226 | ||
| 227 | function CreateParta(parent, transparency, reflectance, material, brickcolor) | |
| 228 | local p = Instance.new("Part")
| |
| 229 | p.TopSurface = 0 | |
| 230 | p.BottomSurface = 0 | |
| 231 | p.Parent = parent | |
| 232 | p.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 233 | p.Transparency = transparency | |
| 234 | p.Reflectance = reflectance | |
| 235 | p.CanCollide = false | |
| 236 | p.Locked = true | |
| 237 | p.BrickColor = brickcolor | |
| 238 | p.Material = material | |
| 239 | return p | |
| 240 | end | |
| 241 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
| 242 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 243 | mesh.MeshType = meshtype | |
| 244 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
| 245 | return mesh | |
| 246 | end | |
| 247 | function CreateSpecialMesh(parent, meshid, x1, y1, z1) | |
| 248 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 249 | mesh.MeshType = "FileMesh" | |
| 250 | mesh.MeshId = meshid | |
| 251 | mesh.Scale = Vector3.new(x1, y1, z1) | |
| 252 | return mesh | |
| 253 | end | |
| 254 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
| 255 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 256 | mesh.MeshType = "FileMesh" | |
| 257 | mesh.MeshId = meshid | |
| 258 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 259 | mesh.Scale = Vector3.new(x1, y1, z1) | |
| 260 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 261 | return mesh | |
| 262 | end | |
| 263 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
| 264 | local weld = Instance.new("Weld")
| |
| 265 | weld.Parent = parent | |
| 266 | weld.Part0 = part0 | |
| 267 | weld.Part1 = part1 | |
| 268 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
| 269 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
| 270 | return weld | |
| 271 | end | |
| 272 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
| 273 | CreateMesh(handle, "Brick", 0, 0, 0) | |
| 274 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 275 | local valuaring = 10 | |
| 276 | for i = 0, 49 do | |
| 277 | valuaring = valuaring + 10 | |
| 278 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 279 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
| 280 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 281 | end | |
| 282 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 283 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 284 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 285 | local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 286 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 287 | local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 288 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 289 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 290 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 291 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 292 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 293 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 294 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 295 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 296 | CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 297 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 298 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 299 | CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 300 | local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 301 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 302 | local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 303 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 304 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 305 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 306 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 307 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 308 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 309 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 310 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 311 | CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 312 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 313 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 314 | CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 315 | local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 316 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 317 | local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 318 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 319 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 320 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 321 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 322 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 323 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 324 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 325 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 326 | CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 327 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
| 328 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 329 | CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 330 | local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 331 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 332 | local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 333 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 334 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 335 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 336 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 337 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 338 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 339 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 340 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 341 | CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 342 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 343 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 344 | CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 345 | local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 346 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 347 | local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 348 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 349 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 350 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 351 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 352 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 353 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 354 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 355 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 356 | CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 357 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 358 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 359 | CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 360 | local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 361 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 362 | local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 363 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 364 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 365 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 366 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 367 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 368 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 369 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 370 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 371 | CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 372 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
| 373 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 374 | CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 375 | local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 376 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 377 | local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 378 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 379 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 380 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 381 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 382 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 383 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 384 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 385 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 386 | CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 387 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 388 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 389 | CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 390 | local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 391 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 392 | local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 393 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 394 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 395 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 396 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 397 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 398 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 399 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 400 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 401 | CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 402 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 403 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 404 | CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 405 | local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 406 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 407 | local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 408 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 409 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 410 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 411 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 412 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 413 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 414 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 415 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 416 | CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 417 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
| 418 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 419 | CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 420 | local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 421 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 422 | local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 423 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 424 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 425 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 426 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 427 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 428 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 429 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 430 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 431 | CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 432 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 433 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 434 | CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 435 | local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 436 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 437 | local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 438 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 439 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 440 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 441 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 442 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 443 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 444 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 445 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 446 | CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 447 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 448 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 449 | CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 450 | local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
| 451 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
| 452 | local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 453 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 454 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 455 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 456 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 457 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
| 458 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 459 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 460 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
| 461 | CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 462 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
| 463 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
| 464 | CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 465 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
| 466 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
| 467 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 468 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 469 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
| 470 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 471 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 472 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
| 473 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 474 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 475 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 476 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 477 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 478 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 479 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 480 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 481 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 482 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 483 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 484 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 485 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 486 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
| 487 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
| 488 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 489 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 490 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
| 491 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 492 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
| 493 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
| 494 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 495 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 496 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 497 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 498 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 499 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 500 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 501 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 502 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 503 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 504 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 505 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 506 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 507 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 508 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 509 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 510 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 511 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 512 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 513 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 514 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 515 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 516 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 517 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 518 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 519 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 520 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 521 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 522 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 523 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 524 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 525 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 526 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 527 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 528 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 529 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 530 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 531 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 532 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 533 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 534 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 535 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 536 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 537 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 538 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 539 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 540 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 541 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 542 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 543 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 544 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 545 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 546 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 547 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 548 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 549 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 550 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 551 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 552 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 553 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 554 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 555 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 556 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 557 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 558 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 559 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 560 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 561 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 562 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 563 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 564 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 565 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 566 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 567 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 568 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 569 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 570 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 571 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 572 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 573 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 574 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 575 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 576 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 577 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 578 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 579 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 580 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 581 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 582 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 583 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 584 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 585 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
| 586 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
| 587 | CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 588 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 589 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
| 590 | CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 591 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 592 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
| 593 | CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 594 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 595 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 596 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 597 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 598 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
| 599 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 600 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 601 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 602 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 603 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
| 604 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
| 605 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 606 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
| 607 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
| 608 | CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 609 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 610 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
| 611 | CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 612 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
| 613 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
| 614 | CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 615 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 616 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 617 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 618 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 619 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 620 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 621 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 622 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 623 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 624 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 625 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 626 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 627 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 628 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 629 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 630 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 631 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 632 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 633 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 634 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 635 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 636 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 637 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 638 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 639 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 640 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 641 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 642 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 643 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 644 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 645 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 646 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 647 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 648 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 649 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 650 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 651 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 652 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 653 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 654 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 655 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 656 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 657 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 658 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 659 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 660 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 661 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 662 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 663 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 664 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 665 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 666 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 667 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 668 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 669 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 670 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 671 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 672 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 673 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 674 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 675 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 676 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 677 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 678 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 679 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 680 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 681 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 682 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 683 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 684 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 685 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 686 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 687 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 688 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 689 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 690 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 691 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 692 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 693 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 694 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 695 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 696 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
| 697 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
| 698 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 699 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
| 700 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
| 701 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 702 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
| 703 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
| 704 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
| 705 | for i, v in pairs(m:GetChildren()) do | |
| 706 | if v:IsA("Part") then
| |
| 707 | v.BrickColor = BrickColor.new("Really black")
| |
| 708 | v.Material = "Glass" | |
| 709 | end | |
| 710 | end | |
| 711 | for i, v in pairs(m2:GetChildren()) do | |
| 712 | if v:IsA("Part") then
| |
| 713 | v.BrickColor = BrickColor.new("Crimson")
| |
| 714 | v.Material = "Granite" | |
| 715 | end | |
| 716 | end | |
| 717 | for i, v in pairs(m3:GetChildren()) do | |
| 718 | if v:IsA("Part") then
| |
| 719 | v.BrickColor = BrickColor.new("Really red")
| |
| 720 | v.Material = "Neon" | |
| 721 | end | |
| 722 | end | |
| 723 | for i, v in pairs(mw2:GetChildren()) do | |
| 724 | if v:IsA("Part") then
| |
| 725 | v.BrickColor = BrickColor.new("Really red")
| |
| 726 | v.Material = "Neon" | |
| 727 | end | |
| 728 | end | |
| 729 | for i, v in pairs(mw1:GetChildren()) do | |
| 730 | if v:IsA("Part") then
| |
| 731 | v.Transparency = 1 | |
| 732 | v.BrickColor = BrickColor.new("Really red")
| |
| 733 | v.Material = "Neon" | |
| 734 | end | |
| 735 | end | |
| 736 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 737 | if v:IsA("Part") then
| |
| 738 | v.Transparency = 1 | |
| 739 | v.BrickColor = BrickColor.new("White")
| |
| 740 | v.Material = "Neon" | |
| 741 | end | |
| 742 | end | |
| 743 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 744 | if v:IsA("Part") then
| |
| 745 | v.Transparency = 1 | |
| 746 | v.BrickColor = BrickColor.new("White")
| |
| 747 | v.Material = "Neon" | |
| 748 | end | |
| 749 | end | |
| 750 | ||
| 751 | Player = game:GetService("Players").LocalPlayer
| |
| 752 | PlayerGui = Player.PlayerGui | |
| 753 | Cam = workspace.CurrentCamera | |
| 754 | Backpack = Player.Backpack | |
| 755 | Character = Player.Character | |
| 756 | char = Player.Character | |
| 757 | Humanoid = Character.Humanoid | |
| 758 | Mouse = Player:GetMouse() | |
| 759 | RootPart = Character["HumanoidRootPart"] | |
| 760 | Torso = Character["Torso"] | |
| 761 | Head = Character["Head"] | |
| 762 | RightArm = Character["Right Arm"] | |
| 763 | LeftArm = Character["Left Arm"] | |
| 764 | RightLeg = Character["Right Leg"] | |
| 765 | LeftLeg = Character["Left Leg"] | |
| 766 | RootJoint = RootPart["RootJoint"] | |
| 767 | Neck = Torso["Neck"] | |
| 768 | RightShoulder = Torso["Right Shoulder"] | |
| 769 | LeftShoulder = Torso["Left Shoulder"] | |
| 770 | RightHip = Torso["Right Hip"] | |
| 771 | LeftHip = Torso["Left Hip"] | |
| 772 | ||
| 773 | local Orin = "http://www.roblox.com/asset/?id=19398554" | |
| 774 | Head.face.Texture = Orin | |
| 775 | function weld(a, b, acf) | |
| 776 | local w = Instance.new("Weld", a)
| |
| 777 | w.Part0 = a | |
| 778 | w.Part1 = b | |
| 779 | w.C0 = acf | |
| 780 | end | |
| 781 | ||
| 782 | local righteyebrickcolor = "Really red" | |
| 783 | local reye = Instance.new("Part", char)
| |
| 784 | reye.CanCollide = false | |
| 785 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
| 786 | reye.Material = "Neon" | |
| 787 | reye.Size = Vector3.new(.25,.35,.25) | |
| 788 | weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0)) | |
| 789 | m1 = Instance.new("SpecialMesh", reye)
| |
| 790 | m1.MeshType = "Sphere" | |
| 791 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
| 792 | reye.Locked = true | |
| 793 | reye.Name = "re" | |
| 794 | ||
| 795 | ||
| 796 | local righteyebrickcolor = "Really red" | |
| 797 | local reye = Instance.new("Part", char)
| |
| 798 | reye.CanCollide = false | |
| 799 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
| 800 | reye.Material = "Neon" | |
| 801 | reye.Size = Vector3.new(.25,.35,.15) | |
| 802 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) | |
| 803 | m1 = Instance.new("SpecialMesh", reye)
| |
| 804 | m1.MeshType = "Sphere" | |
| 805 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
| 806 | reye.Locked = true | |
| 807 | reye.Name = "re" | |
| 808 | -------------------------------- | |
| 809 | char.Head.face.Texture = "rbxassetid://19398554" | |
| 810 | -------------------------------- | |
| 811 | ||
| 812 | ------------------------------------------------------- | |
| 813 | ||
| 814 | local FavIDs = {
| |
| 815 | 340106355, --Nefl Crystals | |
| 816 | 927529620, --Dimension | |
| 817 | 876981900, --Fantasy | |
| 818 | 398987889, --Ordinary Days | |
| 819 | 1117396305, --Oh wait, it's you. | |
| 820 | 885996042, --Action Winter Journey | |
| 821 | 919231299, --Sprawling Idiot Effigy | |
| 822 | 743466274, --Good Day Sunshine | |
| 823 | 727411183, --Knife Fight | |
| 824 | 1402748531, --The Earth Is Counting On You! | |
| 825 | 595230126 --Robot Language | |
| 826 | } | |
| 827 | ||
| 828 | ||
| 829 | ||
| 830 | --The reality of my life isn't real but a Universe -makhail07 | |
| 831 | wait(0.2) | |
| 832 | local plr = game:service'Players'.LocalPlayer | |
| 833 | print('Local User is '..plr.Name)
| |
| 834 | print('SCRIPTNAME Loaded')
| |
| 835 | print('SCRIPT DESCRIPTION')
| |
| 836 | local char = plr.Character | |
| 837 | local hum = char.Humanoid | |
| 838 | local hed = char.Head | |
| 839 | local root = char.HumanoidRootPart | |
| 840 | local rootj = root.RootJoint | |
| 841 | local tors = char.Torso | |
| 842 | local ra = char["Right Arm"] | |
| 843 | local la = char["Left Arm"] | |
| 844 | local rl = char["Right Leg"] | |
| 845 | local ll = char["Left Leg"] | |
| 846 | local neck = tors["Neck"] | |
| 847 | local mouse = plr:GetMouse() | |
| 848 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 849 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 850 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 851 | local maincolor = BrickColor.new("Really red")
| |
| 852 | ||
| 853 | ------------------------------------------------------- | |
| 854 | --Start Good Stuff-- | |
| 855 | ------------------------------------------------------- | |
| 856 | cam = game.Workspace.CurrentCamera | |
| 857 | CF = CFrame.new | |
| 858 | angles = CFrame.Angles | |
| 859 | attack = false | |
| 860 | Euler = CFrame.fromEulerAnglesXYZ | |
| 861 | Rad = math.rad | |
| 862 | IT = Instance.new | |
| 863 | BrickC = BrickColor.new | |
| 864 | Cos = math.cos | |
| 865 | Acos = math.acos | |
| 866 | Sin = math.sin | |
| 867 | Asin = math.asin | |
| 868 | Abs = math.abs | |
| 869 | Mrandom = math.random | |
| 870 | Floor = math.floor | |
| 871 | ------------------------------------------------------- | |
| 872 | --End Good Stuff-- | |
| 873 | ------------------------------------------------------- | |
| 874 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 875 | RSH, LSH = nil, nil | |
| 876 | RW = Instance.new("Weld")
| |
| 877 | LW = Instance.new("Weld")
| |
| 878 | RH = tors["Right Hip"] | |
| 879 | LH = tors["Left Hip"] | |
| 880 | RSH = tors["Right Shoulder"] | |
| 881 | LSH = tors["Left Shoulder"] | |
| 882 | RSH.Parent = nil | |
| 883 | LSH.Parent = nil | |
| 884 | RW.Name = "RW" | |
| 885 | RW.Part0 = tors | |
| 886 | RW.C0 = CF(1.5, 0.5, 0) | |
| 887 | RW.C1 = CF(0, 0.5, 0) | |
| 888 | RW.Part1 = ra | |
| 889 | RW.Parent = tors | |
| 890 | LW.Name = "LW" | |
| 891 | LW.Part0 = tors | |
| 892 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 893 | LW.C1 = CF(0, 0.5, 0) | |
| 894 | LW.Part1 = la | |
| 895 | LW.Parent = tors | |
| 896 | Effects = {}
| |
| 897 | ------------------------------------------------------- | |
| 898 | --Start HeartBeat-- | |
| 899 | ------------------------------------------------------- | |
| 900 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 901 | ArtificialHB.Name = "Heartbeat" | |
| 902 | script:WaitForChild("Heartbeat")
| |
| 903 | ||
| 904 | frame = 1 / 60 | |
| 905 | tf = 0 | |
| 906 | allowframeloss = false | |
| 907 | tossremainder = false | |
| 908 | ||
| 909 | ||
| 910 | lastframe = tick() | |
| 911 | script.Heartbeat:Fire() | |
| 912 | ||
| 913 | ||
| 914 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 915 | tf = tf + s | |
| 916 | if tf >= frame then | |
| 917 | if allowframeloss then | |
| 918 | script.Heartbeat:Fire() | |
| 919 | lastframe = tick() | |
| 920 | else | |
| 921 | for i = 1, math.floor(tf / frame) do | |
| 922 | script.Heartbeat:Fire() | |
| 923 | end | |
| 924 | lastframe = tick() | |
| 925 | end | |
| 926 | if tossremainder then | |
| 927 | tf = 0 | |
| 928 | else | |
| 929 | tf = tf - frame * math.floor(tf / frame) | |
| 930 | end | |
| 931 | end | |
| 932 | end) | |
| 933 | ------------------------------------------------------- | |
| 934 | --End HeartBeat-- | |
| 935 | ------------------------------------------------------- | |
| 936 | ||
| 937 | ------------------------------------------------------- | |
| 938 | --Start Important Functions-- | |
| 939 | ------------------------------------------------------- | |
| 940 | function swait(num) | |
| 941 | if num == 0 or num == nil then | |
| 942 | game:service("RunService").Stepped:wait(0)
| |
| 943 | else | |
| 944 | for i = 0, num do | |
| 945 | game:service("RunService").Stepped:wait(0)
| |
| 946 | end | |
| 947 | end | |
| 948 | end | |
| 949 | function thread(f) | |
| 950 | coroutine.resume(coroutine.create(f)) | |
| 951 | end | |
| 952 | function clerp(a, b, t) | |
| 953 | local qa = {
| |
| 954 | QuaternionFromCFrame(a) | |
| 955 | } | |
| 956 | local qb = {
| |
| 957 | QuaternionFromCFrame(b) | |
| 958 | } | |
| 959 | local ax, ay, az = a.x, a.y, a.z | |
| 960 | local bx, by, bz = b.x, b.y, b.z | |
| 961 | local _t = 1 - t | |
| 962 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 963 | end | |
| 964 | function QuaternionFromCFrame(cf) | |
| 965 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 966 | local trace = m00 + m11 + m22 | |
| 967 | if trace > 0 then | |
| 968 | local s = math.sqrt(1 + trace) | |
| 969 | local recip = 0.5 / s | |
| 970 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 971 | else | |
| 972 | local i = 0 | |
| 973 | if m00 < m11 then | |
| 974 | i = 1 | |
| 975 | end | |
| 976 | if m22 > (i == 0 and m00 or m11) then | |
| 977 | i = 2 | |
| 978 | end | |
| 979 | if i == 0 then | |
| 980 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 981 | local recip = 0.5 / s | |
| 982 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 983 | elseif i == 1 then | |
| 984 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 985 | local recip = 0.5 / s | |
| 986 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 987 | elseif i == 2 then | |
| 988 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 989 | local recip = 0.5 / s | |
| 990 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 991 | end | |
| 992 | end | |
| 993 | end | |
| 994 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 995 | local xs, ys, zs = x + x, y + y, z + z | |
| 996 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 997 | local xx = x * xs | |
| 998 | local xy = x * ys | |
| 999 | local xz = x * zs | |
| 1000 | local yy = y * ys | |
| 1001 | local yz = y * zs | |
| 1002 | local zz = z * zs | |
| 1003 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1004 | end | |
| 1005 | function QuaternionSlerp(a, b, t) | |
| 1006 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1007 | local startInterp, finishInterp | |
| 1008 | if cosTheta >= 1.0E-4 then | |
| 1009 | if 1 - cosTheta > 1.0E-4 then | |
| 1010 | local theta = math.acos(cosTheta) | |
| 1011 | local invSinTheta = 1 / Sin(theta) | |
| 1012 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 1013 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1014 | else | |
| 1015 | startInterp = 1 - t | |
| 1016 | finishInterp = t | |
| 1017 | end | |
| 1018 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1019 | local theta = math.acos(-cosTheta) | |
| 1020 | local invSinTheta = 1 / Sin(theta) | |
| 1021 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 1022 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1023 | else | |
| 1024 | startInterp = t - 1 | |
| 1025 | finishInterp = t | |
| 1026 | end | |
| 1027 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1028 | end | |
| 1029 | function rayCast(Position, Direction, Range, Ignore) | |
| 1030 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1031 | end | |
| 1032 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1033 | local Create = RbxUtility.Create | |
| 1034 | ||
| 1035 | ------------------------------------------------------- | |
| 1036 | --Start Damage Function-- | |
| 1037 | ------------------------------------------------------- | |
| 1038 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1039 | if hit.Parent == nil then | |
| 1040 | return | |
| 1041 | end | |
| 1042 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1043 | for _, v in pairs(hit.Parent:children()) do | |
| 1044 | if v:IsA("Humanoid") then
| |
| 1045 | h = v | |
| 1046 | end | |
| 1047 | end | |
| 1048 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1049 | ||
| 1050 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1051 | end | |
| 1052 | ||
| 1053 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1054 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 1055 | if hit.Parent.DebounceHit.Value == true then | |
| 1056 | return | |
| 1057 | end | |
| 1058 | end | |
| 1059 | if insta == true then | |
| 1060 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1061 | end | |
| 1062 | local c = Create("ObjectValue"){
| |
| 1063 | Name = "creator", | |
| 1064 | Value = game:service("Players").LocalPlayer,
| |
| 1065 | Parent = h, | |
| 1066 | } | |
| 1067 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1068 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1069 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1070 | end | |
| 1071 | local Damage = math.random(minim, maxim) | |
| 1072 | local blocked = false | |
| 1073 | local block = hit.Parent:findFirstChild("Block")
| |
| 1074 | if block ~= nil then | |
| 1075 | if block.className == "IntValue" then | |
| 1076 | if block.Value > 0 then | |
| 1077 | blocked = true | |
| 1078 | block.Value = block.Value - 1 | |
| 1079 | print(block.Value) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | if blocked == false then | |
| 1084 | h.Health = h.Health - Damage | |
| 1085 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1086 | else | |
| 1087 | h.Health = h.Health - (Damage / 2) | |
| 1088 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1089 | end | |
| 1090 | if Type == "Knockdown" then | |
| 1091 | local hum = hit.Parent.Humanoid | |
| 1092 | hum.PlatformStand = true | |
| 1093 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1094 | swait(1) | |
| 1095 | HHumanoid.PlatformStand = false | |
| 1096 | end), hum) | |
| 1097 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 1098 | local bodvol = Create("BodyVelocity"){
| |
| 1099 | velocity = angle * knockback, | |
| 1100 | P = 5000, | |
| 1101 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1102 | Parent = hit, | |
| 1103 | } | |
| 1104 | local rl = Create("BodyAngularVelocity"){
| |
| 1105 | P = 3000, | |
| 1106 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1107 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1108 | Parent = hit, | |
| 1109 | } | |
| 1110 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 1111 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 1112 | elseif Type == "Normal" then | |
| 1113 | local vp = Create("BodyVelocity"){
| |
| 1114 | P = 500, | |
| 1115 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1116 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 1117 | } | |
| 1118 | if knockback > 0 then | |
| 1119 | vp.Parent = hit.Parent.Torso | |
| 1120 | end | |
| 1121 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 1122 | elseif Type == "Up" then | |
| 1123 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1124 | velocity = Vector3.new(0, 20, 0), | |
| 1125 | P = 5000, | |
| 1126 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1127 | Parent = hit, | |
| 1128 | } | |
| 1129 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 1130 | elseif Type == "DarkUp" then | |
| 1131 | coroutine.resume(coroutine.create(function() | |
| 1132 | for i = 0, 1, 0.1 do | |
| 1133 | swait() | |
| 1134 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 1135 | end | |
| 1136 | end)) | |
| 1137 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1138 | velocity = Vector3.new(0, 20, 0), | |
| 1139 | P = 5000, | |
| 1140 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1141 | Parent = hit, | |
| 1142 | } | |
| 1143 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1144 | elseif Type == "Snare" then | |
| 1145 | local bp = Create("BodyPosition"){
| |
| 1146 | P = 2000, | |
| 1147 | D = 100, | |
| 1148 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1149 | position = hit.Parent.Torso.Position, | |
| 1150 | Parent = hit.Parent.Torso, | |
| 1151 | } | |
| 1152 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1153 | elseif Type == "Freeze" then | |
| 1154 | local BodPos = Create("BodyPosition"){
| |
| 1155 | P = 50000, | |
| 1156 | D = 1000, | |
| 1157 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1158 | position = hit.Parent.Torso.Position, | |
| 1159 | Parent = hit.Parent.Torso, | |
| 1160 | } | |
| 1161 | local BodGy = Create("BodyGyro") {
| |
| 1162 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 1163 | P = 20e+003, | |
| 1164 | Parent = hit.Parent.Torso, | |
| 1165 | cframe = hit.Parent.Torso.CFrame, | |
| 1166 | } | |
| 1167 | hit.Parent.Torso.Anchored = true | |
| 1168 | coroutine.resume(coroutine.create(function(Part) | |
| 1169 | swait(1.5) | |
| 1170 | Part.Anchored = false | |
| 1171 | end), hit.Parent.Torso) | |
| 1172 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1173 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1174 | end | |
| 1175 | local debounce = Create("BoolValue"){
| |
| 1176 | Name = "DebounceHit", | |
| 1177 | Parent = hit.Parent, | |
| 1178 | Value = true, | |
| 1179 | } | |
| 1180 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1181 | c = Create("ObjectValue"){
| |
| 1182 | Name = "creator", | |
| 1183 | Value = Player, | |
| 1184 | Parent = h, | |
| 1185 | } | |
| 1186 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1187 | end | |
| 1188 | end | |
| 1189 | ------------------------------------------------------- | |
| 1190 | --End Damage Function-- | |
| 1191 | ------------------------------------------------------- | |
| 1192 | ||
| 1193 | ------------------------------------------------------- | |
| 1194 | --Start Damage Function Customization-- | |
| 1195 | ------------------------------------------------------- | |
| 1196 | function ShowDamage(Pos, Text, Time, Color) | |
| 1197 | local Rate = (1 / 30) | |
| 1198 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1199 | local Text = (Text or "") | |
| 1200 | local Time = (Time or 2) | |
| 1201 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1202 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1203 | EffectPart.Anchored = true | |
| 1204 | local BillboardGui = Create("BillboardGui"){
| |
| 1205 | Size = UDim2.new(3, 0, 3, 0), | |
| 1206 | Adornee = EffectPart, | |
| 1207 | Parent = EffectPart, | |
| 1208 | } | |
| 1209 | local TextLabel = Create("TextLabel"){
| |
| 1210 | BackgroundTransparency = 1, | |
| 1211 | Size = UDim2.new(1, 0, 1, 0), | |
| 1212 | Text = Text, | |
| 1213 | Font = "Bodoni", | |
| 1214 | TextColor3 = Color, | |
| 1215 | TextScaled = true, | |
| 1216 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 1217 | Parent = BillboardGui, | |
| 1218 | } | |
| 1219 | game.Debris:AddItem(EffectPart, (Time)) | |
| 1220 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1221 | delay(0, function() | |
| 1222 | local Frames = (Time / Rate) | |
| 1223 | for Frame = 1, Frames do | |
| 1224 | wait(Rate) | |
| 1225 | local Percent = (Frame / Frames) | |
| 1226 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1227 | TextLabel.TextTransparency = Percent | |
| 1228 | end | |
| 1229 | if EffectPart and EffectPart.Parent then | |
| 1230 | EffectPart:Destroy() | |
| 1231 | end | |
| 1232 | end) | |
| 1233 | end | |
| 1234 | ------------------------------------------------------- | |
| 1235 | --End Damage Function Customization-- | |
| 1236 | ------------------------------------------------------- | |
| 1237 | ||
| 1238 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1239 | for _, c in pairs(workspace:children()) do | |
| 1240 | local hum = c:findFirstChild("Humanoid")
| |
| 1241 | if hum ~= nil then | |
| 1242 | local head = c:findFirstChild("Head")
| |
| 1243 | if head ~= nil then | |
| 1244 | local targ = head.Position - Part.Position | |
| 1245 | local mag = targ.magnitude | |
| 1246 | if magni >= mag and c.Name ~= plr.Name then | |
| 1247 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end | |
| 1253 | ||
| 1254 | ||
| 1255 | CFuncs = {
| |
| 1256 | Part = {
| |
| 1257 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1258 | local Part = Create("Part")({
| |
| 1259 | Parent = Parent, | |
| 1260 | Reflectance = Reflectance, | |
| 1261 | Transparency = Transparency, | |
| 1262 | CanCollide = false, | |
| 1263 | Locked = true, | |
| 1264 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1265 | Name = Name, | |
| 1266 | Size = Size, | |
| 1267 | Material = Material | |
| 1268 | }) | |
| 1269 | RemoveOutlines(Part) | |
| 1270 | return Part | |
| 1271 | end | |
| 1272 | }, | |
| 1273 | Mesh = {
| |
| 1274 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1275 | local Msh = Create(Mesh)({
| |
| 1276 | Parent = Part, | |
| 1277 | Offset = OffSet, | |
| 1278 | Scale = Scale | |
| 1279 | }) | |
| 1280 | if Mesh == "SpecialMesh" then | |
| 1281 | Msh.MeshType = MeshType | |
| 1282 | Msh.MeshId = MeshId | |
| 1283 | end | |
| 1284 | return Msh | |
| 1285 | end | |
| 1286 | }, | |
| 1287 | Mesh = {
| |
| 1288 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1289 | local Msh = Create(Mesh)({
| |
| 1290 | Parent = Part, | |
| 1291 | Offset = OffSet, | |
| 1292 | Scale = Scale | |
| 1293 | }) | |
| 1294 | if Mesh == "SpecialMesh" then | |
| 1295 | Msh.MeshType = MeshType | |
| 1296 | Msh.MeshId = MeshId | |
| 1297 | end | |
| 1298 | return Msh | |
| 1299 | end | |
| 1300 | }, | |
| 1301 | Weld = {
| |
| 1302 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1303 | local Weld = Create("Weld")({
| |
| 1304 | Parent = Parent, | |
| 1305 | Part0 = Part0, | |
| 1306 | Part1 = Part1, | |
| 1307 | C0 = C0, | |
| 1308 | C1 = C1 | |
| 1309 | }) | |
| 1310 | return Weld | |
| 1311 | end | |
| 1312 | }, | |
| 1313 | Sound = {
| |
| 1314 | Create = function(id, par, vol, pit) | |
| 1315 | coroutine.resume(coroutine.create(function() | |
| 1316 | local S = Create("Sound")({
| |
| 1317 | Volume = vol, | |
| 1318 | Pitch = pit or 1, | |
| 1319 | SoundId = id, | |
| 1320 | Parent = par or workspace | |
| 1321 | }) | |
| 1322 | wait() | |
| 1323 | S:play() | |
| 1324 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1325 | end)) | |
| 1326 | end | |
| 1327 | }, | |
| 1328 | ParticleEmitter = {
| |
| 1329 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1330 | local fp = Create("ParticleEmitter")({
| |
| 1331 | Parent = Parent, | |
| 1332 | Color = ColorSequence.new(Color1, Color2), | |
| 1333 | LightEmission = LightEmission, | |
| 1334 | Size = Size, | |
| 1335 | Texture = Texture, | |
| 1336 | Transparency = Transparency, | |
| 1337 | ZOffset = ZOffset, | |
| 1338 | Acceleration = Accel, | |
| 1339 | Drag = Drag, | |
| 1340 | LockedToPart = LockedToPart, | |
| 1341 | VelocityInheritance = VelocityInheritance, | |
| 1342 | EmissionDirection = EmissionDirection, | |
| 1343 | Enabled = Enabled, | |
| 1344 | Lifetime = LifeTime, | |
| 1345 | Rate = Rate, | |
| 1346 | Rotation = Rotation, | |
| 1347 | RotSpeed = RotSpeed, | |
| 1348 | Speed = Speed, | |
| 1349 | VelocitySpread = VelocitySpread | |
| 1350 | }) | |
| 1351 | return fp | |
| 1352 | end | |
| 1353 | } | |
| 1354 | } | |
| 1355 | function RemoveOutlines(part) | |
| 1356 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1357 | end | |
| 1358 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1359 | local Part = Create("Part")({
| |
| 1360 | formFactor = FormFactor, | |
| 1361 | Parent = Parent, | |
| 1362 | Reflectance = Reflectance, | |
| 1363 | Transparency = Transparency, | |
| 1364 | CanCollide = false, | |
| 1365 | Locked = true, | |
| 1366 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1367 | Name = Name, | |
| 1368 | Size = Size, | |
| 1369 | Material = Material | |
| 1370 | }) | |
| 1371 | RemoveOutlines(Part) | |
| 1372 | return Part | |
| 1373 | end | |
| 1374 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1375 | local Msh = Create(Mesh)({
| |
| 1376 | Parent = Part, | |
| 1377 | Offset = OffSet, | |
| 1378 | Scale = Scale | |
| 1379 | }) | |
| 1380 | if Mesh == "SpecialMesh" then | |
| 1381 | Msh.MeshType = MeshType | |
| 1382 | Msh.MeshId = MeshId | |
| 1383 | end | |
| 1384 | return Msh | |
| 1385 | end | |
| 1386 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1387 | local Weld = Create("Weld")({
| |
| 1388 | Parent = Parent, | |
| 1389 | Part0 = Part0, | |
| 1390 | Part1 = Part1, | |
| 1391 | C0 = C0, | |
| 1392 | C1 = C1 | |
| 1393 | }) | |
| 1394 | return Weld | |
| 1395 | end | |
| 1396 | ||
| 1397 | ||
| 1398 | ------------------------------------------------------- | |
| 1399 | --Start Effect Function-- | |
| 1400 | ------------------------------------------------------- | |
| 1401 | EffectModel = Instance.new("Model", char)
| |
| 1402 | Effects = {
| |
| 1403 | Block = {
| |
| 1404 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1405 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1406 | prt.Anchored = true | |
| 1407 | prt.CFrame = cframe | |
| 1408 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1409 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1410 | if Type == 1 or Type == nil then | |
| 1411 | table.insert(Effects, {
| |
| 1412 | prt, | |
| 1413 | "Block1", | |
| 1414 | delay, | |
| 1415 | x3, | |
| 1416 | y3, | |
| 1417 | z3, | |
| 1418 | msh | |
| 1419 | }) | |
| 1420 | elseif Type == 2 then | |
| 1421 | table.insert(Effects, {
| |
| 1422 | prt, | |
| 1423 | "Block2", | |
| 1424 | delay, | |
| 1425 | x3, | |
| 1426 | y3, | |
| 1427 | z3, | |
| 1428 | msh | |
| 1429 | }) | |
| 1430 | else | |
| 1431 | table.insert(Effects, {
| |
| 1432 | prt, | |
| 1433 | "Block3", | |
| 1434 | delay, | |
| 1435 | x3, | |
| 1436 | y3, | |
| 1437 | z3, | |
| 1438 | msh | |
| 1439 | }) | |
| 1440 | end | |
| 1441 | end | |
| 1442 | }, | |
| 1443 | Sphere = {
| |
| 1444 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1445 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1446 | prt.Anchored = true | |
| 1447 | prt.CFrame = cframe | |
| 1448 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1449 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1450 | table.insert(Effects, {
| |
| 1451 | prt, | |
| 1452 | "Cylinder", | |
| 1453 | delay, | |
| 1454 | x3, | |
| 1455 | y3, | |
| 1456 | z3, | |
| 1457 | msh | |
| 1458 | }) | |
| 1459 | end | |
| 1460 | }, | |
| 1461 | Cylinder = {
| |
| 1462 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1463 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1464 | prt.Anchored = true | |
| 1465 | prt.CFrame = cframe | |
| 1466 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1467 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1468 | table.insert(Effects, {
| |
| 1469 | prt, | |
| 1470 | "Cylinder", | |
| 1471 | delay, | |
| 1472 | x3, | |
| 1473 | y3, | |
| 1474 | z3, | |
| 1475 | msh | |
| 1476 | }) | |
| 1477 | end | |
| 1478 | }, | |
| 1479 | Wave = {
| |
| 1480 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1481 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1482 | prt.Anchored = true | |
| 1483 | prt.CFrame = cframe | |
| 1484 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 1485 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1486 | table.insert(Effects, {
| |
| 1487 | prt, | |
| 1488 | "Cylinder", | |
| 1489 | delay, | |
| 1490 | x3 / 60, | |
| 1491 | y3 / 60, | |
| 1492 | z3 / 60, | |
| 1493 | msh | |
| 1494 | }) | |
| 1495 | end | |
| 1496 | }, | |
| 1497 | Ring = {
| |
| 1498 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1499 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1500 | prt.Anchored = true | |
| 1501 | prt.CFrame = cframe | |
| 1502 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1503 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1504 | table.insert(Effects, {
| |
| 1505 | prt, | |
| 1506 | "Cylinder", | |
| 1507 | delay, | |
| 1508 | x3, | |
| 1509 | y3, | |
| 1510 | z3, | |
| 1511 | msh | |
| 1512 | }) | |
| 1513 | end | |
| 1514 | }, | |
| 1515 | Break = {
| |
| 1516 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1517 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1518 | prt.Anchored = true | |
| 1519 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1520 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1521 | local num = math.random(10, 50) / 1000 | |
| 1522 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1523 | table.insert(Effects, {
| |
| 1524 | prt, | |
| 1525 | "Shatter", | |
| 1526 | num, | |
| 1527 | prt.CFrame, | |
| 1528 | math.random() - math.random(), | |
| 1529 | 0, | |
| 1530 | math.random(50, 100) / 100 | |
| 1531 | }) | |
| 1532 | end | |
| 1533 | }, | |
| 1534 | Spiral = {
| |
| 1535 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1536 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1537 | prt.Anchored = true | |
| 1538 | prt.CFrame = cframe | |
| 1539 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1540 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1541 | table.insert(Effects, {
| |
| 1542 | prt, | |
| 1543 | "Cylinder", | |
| 1544 | delay, | |
| 1545 | x3, | |
| 1546 | y3, | |
| 1547 | z3, | |
| 1548 | msh | |
| 1549 | }) | |
| 1550 | end | |
| 1551 | }, | |
| 1552 | Push = {
| |
| 1553 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1554 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1555 | prt.Anchored = true | |
| 1556 | prt.CFrame = cframe | |
| 1557 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1558 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1559 | table.insert(Effects, {
| |
| 1560 | prt, | |
| 1561 | "Cylinder", | |
| 1562 | delay, | |
| 1563 | x3, | |
| 1564 | y3, | |
| 1565 | z3, | |
| 1566 | msh | |
| 1567 | }) | |
| 1568 | end | |
| 1569 | } | |
| 1570 | } | |
| 1571 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1572 | local fp = IT("Part")
| |
| 1573 | fp.formFactor = formfactor | |
| 1574 | fp.Parent = parent | |
| 1575 | fp.Reflectance = reflectance | |
| 1576 | fp.Transparency = transparency | |
| 1577 | fp.CanCollide = false | |
| 1578 | fp.Locked = true | |
| 1579 | fp.BrickColor = brickcolor | |
| 1580 | fp.Name = name | |
| 1581 | fp.Size = size | |
| 1582 | fp.Position = tors.Position | |
| 1583 | RemoveOutlines(fp) | |
| 1584 | fp.Material = "SmoothPlastic" | |
| 1585 | fp:BreakJoints() | |
| 1586 | return fp | |
| 1587 | end | |
| 1588 | ||
| 1589 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1590 | local mesh = IT(Mesh) | |
| 1591 | mesh.Parent = part | |
| 1592 | if Mesh == "SpecialMesh" then | |
| 1593 | mesh.MeshType = meshtype | |
| 1594 | if meshid ~= "nil" then | |
| 1595 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1596 | end | |
| 1597 | end | |
| 1598 | mesh.Offset = offset | |
| 1599 | mesh.Scale = scale | |
| 1600 | return mesh | |
| 1601 | end | |
| 1602 | ||
| 1603 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1604 | local type = type | |
| 1605 | local rng = Instance.new("Part", char)
| |
| 1606 | rng.Anchored = true | |
| 1607 | rng.BrickColor = color | |
| 1608 | rng.CanCollide = false | |
| 1609 | rng.FormFactor = 3 | |
| 1610 | rng.Name = "Ring" | |
| 1611 | rng.Material = "Neon" | |
| 1612 | rng.Size = Vector3.new(1, 1, 1) | |
| 1613 | rng.Transparency = 0 | |
| 1614 | rng.TopSurface = 0 | |
| 1615 | rng.BottomSurface = 0 | |
| 1616 | rng.CFrame = pos | |
| 1617 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1618 | rngm.MeshType = MType | |
| 1619 | rngm.Scale = scale | |
| 1620 | local scaler2 = 1 | |
| 1621 | if type == "Add" then | |
| 1622 | scaler2 = 1 * value | |
| 1623 | elseif type == "Divide" then | |
| 1624 | scaler2 = 1 / value | |
| 1625 | end | |
| 1626 | coroutine.resume(coroutine.create(function() | |
| 1627 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1628 | swait() | |
| 1629 | if type == "Add" then | |
| 1630 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1631 | elseif type == "Divide" then | |
| 1632 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1633 | end | |
| 1634 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1635 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1636 | end | |
| 1637 | rng:Destroy() | |
| 1638 | end)) | |
| 1639 | end | |
| 1640 | ||
| 1641 | function Eviscerate(dude) | |
| 1642 | if dude.Name ~= char then | |
| 1643 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1644 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1645 | local val = IT("BoolValue", dude)
| |
| 1646 | val.Name = "IsHit" | |
| 1647 | local ds = coroutine.wrap(function() | |
| 1648 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1649 | wait(0.5) | |
| 1650 | target = nil | |
| 1651 | coroutine.resume(coroutine.create(function() | |
| 1652 | for i, v in pairs(dude:GetChildren()) do | |
| 1653 | if v:IsA("Accessory") then
| |
| 1654 | v:Destroy() | |
| 1655 | end | |
| 1656 | if v:IsA("Humanoid") then
| |
| 1657 | v:Destroy() | |
| 1658 | end | |
| 1659 | if v:IsA("CharacterMesh") then
| |
| 1660 | v:Destroy() | |
| 1661 | end | |
| 1662 | if v:IsA("Model") then
| |
| 1663 | v:Destroy() | |
| 1664 | end | |
| 1665 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1666 | for x, o in pairs(v:GetChildren()) do | |
| 1667 | if o:IsA("Decal") then
| |
| 1668 | o:Destroy() | |
| 1669 | end | |
| 1670 | end | |
| 1671 | coroutine.resume(coroutine.create(function() | |
| 1672 | v.Material = "Neon" | |
| 1673 | v.CanCollide = false | |
| 1674 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1675 | PartEmmit1.LightEmission = 1 | |
| 1676 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1677 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1678 | PartEmmit1.Rate = 150 | |
| 1679 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1680 | PartEmmit1.Size = NumberSequence.new({
| |
| 1681 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1682 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1683 | }) | |
| 1684 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1685 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1686 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1687 | }) | |
| 1688 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1689 | PartEmmit1.VelocitySpread = 30000 | |
| 1690 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1691 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1692 | local BodPoss = IT("BodyPosition", v)
| |
| 1693 | BodPoss.P = 3000 | |
| 1694 | BodPoss.D = 1000 | |
| 1695 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1696 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1697 | v.Color = maincolor.Color | |
| 1698 | coroutine.resume(coroutine.create(function() | |
| 1699 | for i = 0, 49 do | |
| 1700 | swait(1) | |
| 1701 | v.Transparency = v.Transparency + 0.08 | |
| 1702 | end | |
| 1703 | wait(0.5) | |
| 1704 | PartEmmit1.Enabled = false | |
| 1705 | wait(3) | |
| 1706 | v:Destroy() | |
| 1707 | dude:Destroy() | |
| 1708 | end)) | |
| 1709 | end)) | |
| 1710 | end | |
| 1711 | end | |
| 1712 | end)) | |
| 1713 | end) | |
| 1714 | ds() | |
| 1715 | end | |
| 1716 | end | |
| 1717 | ||
| 1718 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1719 | if SinglePlayer then | |
| 1720 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1721 | end | |
| 1722 | local List = {}
| |
| 1723 | for i, v in pairs(workspace:GetChildren()) do | |
| 1724 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1725 | table.insert(List, v) | |
| 1726 | end | |
| 1727 | end | |
| 1728 | return List | |
| 1729 | end | |
| 1730 | ||
| 1731 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1732 | local type = type | |
| 1733 | local rng = Instance.new("Part", char)
| |
| 1734 | rng.Anchored = true | |
| 1735 | rng.BrickColor = color | |
| 1736 | rng.CanCollide = false | |
| 1737 | rng.FormFactor = 3 | |
| 1738 | rng.Name = "Ring" | |
| 1739 | rng.Material = "Neon" | |
| 1740 | rng.Size = Vector3.new(1, 1, 1) | |
| 1741 | rng.Transparency = 0 | |
| 1742 | rng.TopSurface = 0 | |
| 1743 | rng.BottomSurface = 0 | |
| 1744 | rng.CFrame = pos | |
| 1745 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1746 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1747 | rngm.MeshType = MType | |
| 1748 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1749 | local scaler2 = 1 | |
| 1750 | local speeder = FastSpeed | |
| 1751 | if type == "Add" then | |
| 1752 | scaler2 = 1 * value | |
| 1753 | elseif type == "Divide" then | |
| 1754 | scaler2 = 1 / value | |
| 1755 | end | |
| 1756 | coroutine.resume(coroutine.create(function() | |
| 1757 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1758 | swait() | |
| 1759 | if type == "Add" then | |
| 1760 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1761 | elseif type == "Divide" then | |
| 1762 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1763 | end | |
| 1764 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1765 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1766 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1767 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1768 | end | |
| 1769 | rng:Destroy() | |
| 1770 | end)) | |
| 1771 | end | |
| 1772 | ||
| 1773 | function SoulSteal(dude) | |
| 1774 | if dude.Name ~= char then | |
| 1775 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1776 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1777 | local val = IT("BoolValue", dude)
| |
| 1778 | val.Name = "IsHit" | |
| 1779 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1780 | local soulst = coroutine.wrap(function() | |
| 1781 | local soul = Instance.new("Part",dude)
| |
| 1782 | soul.Size = Vector3.new(1,1,1) | |
| 1783 | soul.CanCollide = false | |
| 1784 | soul.Anchored = false | |
| 1785 | soul.Position = torso.Position | |
| 1786 | soul.Transparency = 1 | |
| 1787 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1788 | PartEmmit1.LightEmission = 1 | |
| 1789 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1790 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1791 | PartEmmit1.Rate = 250 | |
| 1792 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1793 | PartEmmit1.Size = NumberSequence.new({
| |
| 1794 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1795 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1796 | }) | |
| 1797 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1798 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1799 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1800 | }) | |
| 1801 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1802 | PartEmmit1.VelocitySpread = 30000 | |
| 1803 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1804 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1805 | local BodPoss = IT("BodyPosition", soul)
| |
| 1806 | BodPoss.P = 3000 | |
| 1807 | BodPoss.D = 1000 | |
| 1808 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1809 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1810 | wait(1.6) | |
| 1811 | soul.Touched:connect(function(hit) | |
| 1812 | if hit.Parent == char then | |
| 1813 | soul:Destroy() | |
| 1814 | end | |
| 1815 | end) | |
| 1816 | wait(1.2) | |
| 1817 | while soul do | |
| 1818 | swait() | |
| 1819 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1820 | BodPoss.Position = tors.Position | |
| 1821 | end | |
| 1822 | end) | |
| 1823 | soulst() | |
| 1824 | end | |
| 1825 | end | |
| 1826 | function FaceMouse() | |
| 1827 | local Cam = workspace.CurrentCamera | |
| 1828 | return {
| |
| 1829 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1830 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1831 | } | |
| 1832 | end | |
| 1833 | ||
| 1834 | BTAUNT = Instance.new("Sound", tors)
| |
| 1835 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=222585134" | |
| 1836 | BTAUNT.Volume = 3 | |
| 1837 | BTAUNT.Pitch = 1 | |
| 1838 | BTAUNT.Looped = true | |
| 1839 | BTAUNT.TimePosition = 0 | |
| 1840 | ||
| 1841 | BTAUNT3 = Instance.new("Sound", tors)
| |
| 1842 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2553966123" | |
| 1843 | BTAUNT3.Volume = 10 | |
| 1844 | BTAUNT3.Pitch = 1 | |
| 1845 | BTAUNT3.Looped = false | |
| 1846 | BTAUNT3.TimePosition = 0 | |
| 1847 | ||
| 1848 | TEST = Instance.new("Sound", tors)
| |
| 1849 | TEST.SoundId = "http://www.roblox.com/asset/?id=2553966123" | |
| 1850 | TEST.Volume = 25 | |
| 1851 | TEST.Pitch = 1 | |
| 1852 | TEST.Looped = false | |
| 1853 | TEST.TimePosition = 0 | |
| 1854 | ------------------------------------------------------- | |
| 1855 | --End Effect Function-- | |
| 1856 | ------------------------------------------------------- | |
| 1857 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1858 | local NSound = nil | |
| 1859 | coroutine.resume(coroutine.create(function() | |
| 1860 | NSound = IT("Sound", PARENT)
| |
| 1861 | NSound.Volume = VOLUME | |
| 1862 | NSound.Pitch = PITCH | |
| 1863 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1864 | swait() | |
| 1865 | NSound:play() | |
| 1866 | game:GetService("Debris"):AddItem(NSound, 50)
| |
| 1867 | end)) | |
| 1868 | return NSound | |
| 1869 | end | |
| 1870 | function CameraEnshaking(Length, Intensity) | |
| 1871 | coroutine.resume(coroutine.create(function() | |
| 1872 | local intensity = 1 * Intensity | |
| 1873 | local rotM = 0.01 * Intensity | |
| 1874 | for i = 0, Length, 0.1 do | |
| 1875 | swait() | |
| 1876 | intensity = intensity - 0.05 * Intensity / Length | |
| 1877 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1878 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1879 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1880 | end | |
| 1881 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1882 | end)) | |
| 1883 | end | |
| 1884 | ------------------------------------------------------- | |
| 1885 | --End Important Functions-- | |
| 1886 | ------------------------------------------------------- | |
| 1887 | ||
| 1888 | ||
| 1889 | ------------------------------------------------------- | |
| 1890 | --Start Customization-- | |
| 1891 | ------------------------------------------------------- | |
| 1892 | local Player_Size = 1 | |
| 1893 | if Player_Size ~= 1 then | |
| 1894 | root.Size = root.Size * Player_Size | |
| 1895 | tors.Size = tors.Size * Player_Size | |
| 1896 | hed.Size = hed.Size * Player_Size | |
| 1897 | ra.Size = ra.Size * Player_Size | |
| 1898 | la.Size = la.Size * Player_Size | |
| 1899 | rl.Size = rl.Size * Player_Size | |
| 1900 | ll.Size = ll.Size * Player_Size | |
| 1901 | ---------------------------------------------------------------------------------- | |
| 1902 | rootj.Parent = root | |
| 1903 | neck.Parent = tors | |
| 1904 | RW.Parent = tors | |
| 1905 | LW.Parent = tors | |
| 1906 | RH.Parent = tors | |
| 1907 | LH.Parent = tors | |
| 1908 | ---------------------------------------------------------------------------------- | |
| 1909 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1910 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1911 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1912 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1913 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1914 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1915 | ---------------------------------------------------------------------------------- | |
| 1916 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1917 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1918 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1919 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1920 | --hat.Parent = Character | |
| 1921 | end | |
| 1922 | ---------------------------------------------------------------------------------- | |
| 1923 | ---------------------------------------------------------------------------------- | |
| 1924 | local equipped = false | |
| 1925 | local idle = 0 | |
| 1926 | local change = 1 | |
| 1927 | local val = 0 | |
| 1928 | local toim = 0 | |
| 1929 | local idleanim = 0.4 | |
| 1930 | local sine = 0 | |
| 1931 | local Sit = 1 | |
| 1932 | ---------------------------------------------------------------------------------- | |
| 1933 | hum.WalkSpeed = 99 | |
| 1934 | hum.JumpPower = 100 | |
| 1935 | hum.MaxHealth = 16e+16 | |
| 1936 | hum.Health = 16e+16 | |
| 1937 | hum.Animator.Parent = nil | |
| 1938 | ---------------------------------------------------------------------------------- | |
| 1939 | wait(1) | |
| 1940 | player = game.Players.LocalPlayer | |
| 1941 | torso = player.Character:WaitForChild("Torso")
| |
| 1942 | mouse = player:GetMouse() | |
| 1943 | ||
| 1944 | mouse.KeyDown:connect(function(key) | |
| 1945 | if key == "t" then | |
| 1946 | Cso("2545012765", hed, 3.5, 1)
| |
| 1947 | dist = (torso.Position - mouse.Hit.p).magnitude | |
| 1948 | if dist <= 10000 then | |
| 1949 | torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0) | |
| 1950 | end | |
| 1951 | end | |
| 1952 | end) | |
| 1953 | ------------------------------------------------------- | |
| 1954 | --End Customization-- | |
| 1955 | ------------------------------------------------------- | |
| 1956 | local Blobby = Instance.new("Part", char)
| |
| 1957 | Blobby.Name = "Blob" | |
| 1958 | Blobby.CanCollide = false | |
| 1959 | Blobby.BrickColor = BrickColor.new("Really black")
| |
| 1960 | Blobby.Transparency = 0 | |
| 1961 | Blobby.Material = "Plastic" | |
| 1962 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 1963 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 1964 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 1965 | ||
| 1966 | local Weld = Instance.new("Weld", Blobby)
| |
| 1967 | Weld.Part0 = ra | |
| 1968 | Weld.Part1 = Blobby | |
| 1969 | Weld.C1 = CFrame.new(0, 0.8, 0) | |
| 1970 | Weld.C0 = CFrame.Angles(Rad(-180),0,135) | |
| 1971 | ||
| 1972 | local M2 = Instance.new("SpecialMesh")
| |
| 1973 | M2.Parent = Blobby | |
| 1974 | M2.MeshId = "rbxassetid://28140935" | |
| 1975 | M2.TextureId = "rbxassetid://26884682" | |
| 1976 | M2.Scale = Vector3.new(1, 0.8, 1) | |
| 1977 | ||
| 1978 | --[[local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1979 | naeeym2.AlwaysOnTop = true | |
| 1980 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1981 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
| 1982 | naeeym2.Adornee = hed | |
| 1983 | naeeym2.Name = "Name" | |
| 1984 | --naeeym2.PlayerToHideFrom = Player | |
| 1985 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1986 | tecks2.BackgroundTransparency = 1 | |
| 1987 | tecks2.TextScaled = true | |
| 1988 | tecks2.BorderSizePixel = 0 | |
| 1989 | tecks2.Text = "Fight Me" | |
| 1990 | tecks2.Font = Enum.Font.Bodoni | |
| 1991 | tecks2.TextSize = 30 | |
| 1992 | tecks2.TextStrokeTransparency = 0 | |
| 1993 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 1994 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
| 1995 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1996 | tecks2.Parent = naeeym2]] | |
| 1997 | ---------------------------------------------------------------------------------- | |
| 1998 | local AddInstance = function(Object, ...) | |
| 1999 | local Obj = Instance.new(Object) | |
| 2000 | for i,v in next,(...) do | |
| 2001 | Obj[i] = v | |
| 2002 | end | |
| 2003 | return Obj | |
| 2004 | end | |
| 2005 | ---------------------------------------------------- | |
| 2006 | local Reaper = AddInstance("Part",{
| |
| 2007 | Parent = hed, | |
| 2008 | CFrame = hed.CFrame, | |
| 2009 | formFactor = "Symmetric", | |
| 2010 | Size = Vector3.new(1, 1, 1), | |
| 2011 | CanCollide = false, | |
| 2012 | TopSurface = "Smooth", | |
| 2013 | BottomSurface = "Smooth", | |
| 2014 | Locked = true, | |
| 2015 | }) | |
| 2016 | local Weld = AddInstance("Weld",{
| |
| 2017 | Parent = Reaper, | |
| 2018 | Part0 = hed, | |
| 2019 | C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0), | |
| 2020 | Part1 = Reaper, | |
| 2021 | }) | |
| 2022 | local Mesh = AddInstance("SpecialMesh",{
| |
| 2023 | Parent = Reaper, | |
| 2024 | MeshId = "rbxassetid://193760002", | |
| 2025 | TextureId = "rbxassetid://89867215", | |
| 2026 | Scale = Vector3.new(1.1, 1.1, 1.1), | |
| 2027 | VertexColor = Vector3.new(0.5, 0.5, 0.5), | |
| 2028 | }) | |
| 2029 | ------------------------------------------------------- | |
| 2030 | wait(1) | |
| 2031 | plr = game.Players.LocalPlayer | |
| 2032 | char = plr.Character | |
| 2033 | mouse = plr:GetMouse() | |
| 2034 | whitecolor = Color3.new(1,1,1) | |
| 2035 | epicmode = false | |
| 2036 | normal = true | |
| 2037 | for i,v in pairs(char:GetChildren()) do | |
| 2038 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
| 2039 | v:Destroy() | |
| 2040 | end | |
| 2041 | end | |
| 2042 | local shirt = Instance.new("Shirt",char)
| |
| 2043 | shirt.ShirtTemplate = "rbxassetid://2544612637" | |
| 2044 | local pants = Instance.new("Pants",char)
| |
| 2045 | pants.PantsTemplate = "rbxassetid://2544611861" | |
| 2046 | local bdycolors = char["Body Colors"] | |
| 2047 | bdycolors.HeadColor3 = whitecolor | |
| 2048 | bdycolors.LeftArmColor3 = whitecolor | |
| 2049 | bdycolors.LeftLegColor3 = whitecolor | |
| 2050 | bdycolors.RightArmColor3 = whitecolor | |
| 2051 | bdycolors.RightLegColor3 = whitecolor | |
| 2052 | bdycolors.TorsoColor3 = whitecolor | |
| 2053 | for i,v in pairs(char:GetChildren()) do | |
| 2054 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 2055 | v:Destroy() | |
| 2056 | end | |
| 2057 | end | |
| 2058 | ||
| 2059 | ------------------------------------------------------- | |
| 2060 | --Start Attacks N Stuff-- | |
| 2061 | ------------------------------------------------------- | |
| 2062 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 2063 | naeeym2.AlwaysOnTop = true | |
| 2064 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 2065 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 2066 | naeeym2.Adornee = hed | |
| 2067 | naeeym2.Name = "Name" | |
| 2068 | ||
| 2069 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 2070 | tecks2.BackgroundTransparency = 1 | |
| 2071 | tecks2.TextScaled = true | |
| 2072 | tecks2.BorderSizePixel = 0 | |
| 2073 | tecks2.Text = "Madness jester" | |
| 2074 | tecks2.Font = "Fantasy" | |
| 2075 | tecks2.TextSize = 50 | |
| 2076 | tecks2.TextStrokeTransparency = 0 | |
| 2077 | tecks2.TextColor3 = BrickColor.new('Really red').Color
| |
| 2078 | tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
| |
| 2079 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 2080 | tecks2.Parent = naeeym2 | |
| 2081 | textfag = tecks2 | |
| 2082 | tecks2.Text = "Jester" | |
| 2083 | BTAUNT:Play() | |
| 2084 | coroutine.resume(coroutine.create(function() | |
| 2085 | while textfag ~= nil do | |
| 2086 | swait() | |
| 2087 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 2088 | textfag.Rotation = math.random(-3,3) | |
| 2089 | end | |
| 2090 | end)) | |
| 2091 | ||
| 2092 | function get_out() | |
| 2093 | BTAUNT:Stop() | |
| 2094 | attack = true | |
| 2095 | BTAUNT3:Remove() | |
| 2096 | BTAUNT3:Play() | |
| 2097 | repeat | |
| 2098 | hum.WalkSpeed = 10 | |
| 2099 | for i = 0,0.37,0.03 do | |
| 2100 | swait() | |
| 2101 | BTAUNT3.Parent = tors | |
| 2102 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2103 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2104 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 2105 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2106 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1) | |
| 2107 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1) | |
| 2108 | end | |
| 2109 | for i = 0,0.37,0.03 do | |
| 2110 | swait() | |
| 2111 | BTAUNT3.Parent = tors | |
| 2112 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2114 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 2115 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2116 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1) | |
| 2117 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1) | |
| 2118 | end | |
| 2119 | until BTAUNT3.Playing == false | |
| 2120 | BTAUNT3:Stop() | |
| 2121 | BTAUNT3:Play() | |
| 2122 | BTAUNT3:Remove() | |
| 2123 | BTAUNT:Play() | |
| 2124 | attack = false | |
| 2125 | hum.WalkSpeed = 20 | |
| 2126 | BTAUNT:Play() | |
| 2127 | end | |
| 2128 | function Taunt2() | |
| 2129 | attack = true | |
| 2130 | hum.WalkSpeed = 0 | |
| 2131 | CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
| |
| 2132 | for i = 0, 2, 0.1 do | |
| 2133 | swait() | |
| 2134 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 2135 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2136 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2137 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2138 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2139 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2140 | end | |
| 2141 | for i = 0, 6, 0.1 do | |
| 2142 | swait() | |
| 2143 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 2144 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
| 2145 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2146 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2147 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2148 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2149 | end | |
| 2150 | for i = 0, 2, 0.1 do | |
| 2151 | swait() | |
| 2152 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 2153 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2154 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2155 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2156 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2157 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2158 | end | |
| 2159 | attack = false | |
| 2160 | hum.WalkSpeed = 20 | |
| 2161 | end | |
| 2162 | function icando() | |
| 2163 | print('>:3')
| |
| 2164 | attack = true | |
| 2165 | hum.WalkSpeed = 0 | |
| 2166 | TEST:Remove() | |
| 2167 | TEST:Play() | |
| 2168 | repeat | |
| 2169 | for i = 0,4,0.1 do | |
| 2170 | swait() | |
| 2171 | TEST.Parent = tors | |
| 2172 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 2173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 2174 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2175 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2176 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 2177 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 2178 | end | |
| 2179 | until TEST.Playing == false | |
| 2180 | TEST:Stop() | |
| 2181 | TEST:Play() | |
| 2182 | TEST:Remove() | |
| 2183 | print('YOU CANT STOP ME')
| |
| 2184 | attack = false | |
| 2185 | hum.WalkSpeed = 99 | |
| 2186 | end | |
| 2187 | function Blood_ball() | |
| 2188 | local orb = Instance.new("Part", char)
| |
| 2189 | orb.Anchored = true | |
| 2190 | orb.BrickColor = BrickC("Deep orange")
| |
| 2191 | orb.CanCollide = false | |
| 2192 | orb.FormFactor = 3 | |
| 2193 | orb.Name = "Ring" | |
| 2194 | orb.Material = "Neon" | |
| 2195 | orb.Size = Vector3.new(1, 1, 1) | |
| 2196 | orb.Transparency = 0 | |
| 2197 | orb.TopSurface = 0 | |
| 2198 | orb.BottomSurface = 0 | |
| 2199 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 2200 | orbm.MeshType = "Sphere" | |
| 2201 | orbm.Name = "SizeMesh" | |
| 2202 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 2203 | local scaled = 0.1 | |
| 2204 | local posid = 0 | |
| 2205 | for i = 0, 109, 0.1 do | |
| 2206 | swait() | |
| 2207 | scaled = scaled + 0.001 | |
| 2208 | posid = posid - scaled | |
| 2209 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 2210 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 2211 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2212 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2213 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2214 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2215 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2216 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2217 | end | |
| 2218 | coroutine.resume(coroutine.create(function() | |
| 2219 | orb.Anchored = false | |
| 2220 | --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
| |
| 2221 | mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
| |
| 2222 | local a = Instance.new("Part", workspace)
| |
| 2223 | a.Name = "Direction" | |
| 2224 | a.Anchored = true | |
| 2225 | a.BrickColor = BrickC("Crimson")
| |
| 2226 | a.Material = "Neon" | |
| 2227 | a.Transparency = 1 | |
| 2228 | a.CanCollide = false | |
| 2229 | local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500) | |
| 2230 | local ignore = orb | |
| 2231 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2232 | a.BottomSurface = 10 | |
| 2233 | a.TopSurface = 10 | |
| 2234 | local distance = (orb.CFrame.p - position).magnitude | |
| 2235 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2236 | a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0) | |
| 2237 | orb.CFrame = a.CFrame | |
| 2238 | a:Destroy() | |
| 2239 | local bv = Instance.new("BodyVelocity")
| |
| 2240 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2241 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 2242 | bv.Parent = orb | |
| 2243 | local hitted = false | |
| 2244 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 2245 | wait() | |
| 2246 | local hit = orb.Touched:connect(function(hit) | |
| 2247 | if hitted == false then | |
| 2248 | hitted = true | |
| 2249 | coroutine.resume(coroutine.create(function() | |
| 2250 | for i = 0,1.8,0.1 do | |
| 2251 | swait() | |
| 2252 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 2253 | end | |
| 2254 | for i = 0,1.8,0.1 do | |
| 2255 | swait() | |
| 2256 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2257 | end | |
| 2258 | end)) | |
| 2259 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 2260 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do | |
| 2261 | if v:FindFirstChild("Head") then
| |
| 2262 | Eviscerate(v) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
| |
| 2266 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere")
| |
| 2267 | for i = 0, 9 do | |
| 2268 | --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Deep orange"), 0, "Sphere")
| |
| 2269 | --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Really red"), 0, "Sphere")
| |
| 2270 | end | |
| 2271 | orb.Anchored = true | |
| 2272 | orb.Transparency = 1 | |
| 2273 | wait(8) | |
| 2274 | orb:Destroy() | |
| 2275 | end | |
| 2276 | end) | |
| 2277 | end)) | |
| 2278 | for i = 0, 2, 0.1 do | |
| 2279 | swait() | |
| 2280 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2281 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2282 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2283 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2284 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2285 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2286 | end | |
| 2287 | attack = false | |
| 2288 | end | |
| 2289 | function Blood_ball() | |
| 2290 | attack = true | |
| 2291 | local orb = Instance.new("Part", char)
| |
| 2292 | orb.Anchored = true | |
| 2293 | orb.BrickColor = BrickC("Really black")
| |
| 2294 | orb.CanCollide = false | |
| 2295 | orb.FormFactor = 3 | |
| 2296 | orb.Name = "Ring" | |
| 2297 | orb.Material = "Neon" | |
| 2298 | orb.Size = Vector3.new(1, 1, 1) | |
| 2299 | orb.Transparency = 0 | |
| 2300 | orb.TopSurface = 0 | |
| 2301 | orb.BottomSurface = 0 | |
| 2302 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 2303 | orbm.MeshType = "Sphere" | |
| 2304 | orbm.Name = "SizeMesh" | |
| 2305 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 2306 | local scaled = 0.1 | |
| 2307 | local posid = 0 | |
| 2308 | for i = 0, 12, 0.1 do | |
| 2309 | swait() | |
| 2310 | scaled = scaled + 0.001 | |
| 2311 | posid = posid - scaled | |
| 2312 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 2313 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 2314 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2315 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2316 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 2317 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2318 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2319 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2320 | end | |
| 2321 | coroutine.resume(coroutine.create(function() | |
| 2322 | orb.Anchored = false | |
| 2323 | local a = Instance.new("Part", workspace)
| |
| 2324 | a.Name = "Direction" | |
| 2325 | a.Anchored = true | |
| 2326 | a.BrickColor = BrickC("Really red")
| |
| 2327 | a.Material = "Neon" | |
| 2328 | a.Transparency = 1 | |
| 2329 | a.CanCollide = false | |
| 2330 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 2331 | local ignore = orb | |
| 2332 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2333 | a.BottomSurface = 10 | |
| 2334 | a.TopSurface = 10 | |
| 2335 | local distance = (orb.CFrame.p - position).magnitude | |
| 2336 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2337 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 2338 | orb.CFrame = a.CFrame | |
| 2339 | a:Destroy() | |
| 2340 | local bv = Instance.new("BodyVelocity")
| |
| 2341 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2342 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 2343 | bv.Parent = orb | |
| 2344 | local hitted = false | |
| 2345 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 2346 | swait() | |
| 2347 | local hit = orb.Touched:connect(function(hit) | |
| 2348 | if hitted == false then | |
| 2349 | hitted = true | |
| 2350 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 2351 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 2352 | if v:FindFirstChild("Head") then
| |
| 2353 | Eviscerate(v) | |
| 2354 | end | |
| 2355 | end | |
| 2356 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
| |
| 2357 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Deep orange"), "Sphere")
| |
| 2358 | for i = 0, 9 do | |
| 2359 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
| |
| 2360 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
| |
| 2361 | end | |
| 2362 | orb.Anchored = true | |
| 2363 | orb.Transparency = 1 | |
| 2364 | wait(8) | |
| 2365 | orb:Destroy() | |
| 2366 | end | |
| 2367 | end) | |
| 2368 | end)) | |
| 2369 | for i = 0, 1, 0.1 do | |
| 2370 | swait() | |
| 2371 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
| 2372 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
| 2373 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
| 2374 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
| 2375 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 2376 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
| 2377 | end | |
| 2378 | attack = false | |
| 2379 | end | |
| 2380 | function blast() | |
| 2381 | attack = true | |
| 2382 | hum.WalkSpeed = 0 | |
| 2383 | for i = 0,1.2,0.1 do | |
| 2384 | swait() | |
| 2385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2386 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2387 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2388 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2389 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2390 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
| 2391 | end | |
| 2392 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2393 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2394 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 2395 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 2396 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
| |
| 2397 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really red"), "Sphere")
| |
| 2398 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really red"), "Sphere")
| |
| 2399 | ||
| 2400 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 2401 | if v:FindFirstChild("Head") then
| |
| 2402 | Eviscerate(v) | |
| 2403 | end | |
| 2404 | end | |
| 2405 | ||
| 2406 | for i = 1,4.7,0.1 do | |
| 2407 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2408 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2409 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2410 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2411 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
| 2412 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
| 2413 | end | |
| 2414 | wait(.6) | |
| 2415 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2416 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2417 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 2418 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 2419 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Deep orange"), "Sphere")
| |
| 2420 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really red"), "Sphere")
| |
| 2421 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Deep orange"), "Sphere")
| |
| 2422 | ||
| 2423 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 2424 | if v:FindFirstChild("Head") then
| |
| 2425 | Eviscerate(v) | |
| 2426 | end | |
| 2427 | end | |
| 2428 | ||
| 2429 | for i = 1,4.7,0.1 do | |
| 2430 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2431 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2432 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2433 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2434 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
| 2435 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
| 2436 | end | |
| 2437 | wait(.6) | |
| 2438 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2439 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2440 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 2441 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 2442 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
| |
| 2443 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
| |
| 2444 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really red"), "Sphere")
| |
| 2445 | ||
| 2446 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 2447 | if v:FindFirstChild("Head") then
| |
| 2448 | Eviscerate(v) | |
| 2449 | end | |
| 2450 | end | |
| 2451 | ||
| 2452 | for i = 1,4.7,0.1 do | |
| 2453 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2454 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2455 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2456 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2457 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
| 2458 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
| 2459 | end | |
| 2460 | wait(.6) | |
| 2461 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2462 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 2463 | Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 2464 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 2465 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Navy blue"), "Sphere")
| |
| 2466 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Lime green"), "Sphere")
| |
| 2467 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Deep orange"), "Sphere")
| |
| 2468 | ||
| 2469 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 2470 | if v:FindFirstChild("Head") then
| |
| 2471 | Eviscerate(v) | |
| 2472 | end | |
| 2473 | end | |
| 2474 | ||
| 2475 | for i = 1,4.7,0.1 do | |
| 2476 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2477 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2478 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2479 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2480 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
| 2481 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
| 2482 | end | |
| 2483 | wait(.6) | |
| 2484 | attack = false | |
| 2485 | hum.WalkSpeed = 8 | |
| 2486 | end | |
| 2487 | function dejzrXD() | |
| 2488 | attack = true | |
| 2489 | hum.WalkSpeed = 20 | |
| 2490 | for i = 0, 4, 0.1 do | |
| 2491 | swait() | |
| 2492 | Cso("2545012765", char, 10, 1)
| |
| 2493 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
| 2494 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
| 2495 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 2496 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2497 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2498 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2499 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2500 | end | |
| 2501 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 2502 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 2503 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 2504 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 2505 | CameraEnshaking(4, 5) | |
| 2506 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 2507 | if v:FindFirstChild("Head") then
| |
| 2508 | Eviscerate(v) | |
| 2509 | end | |
| 2510 | end | |
| 2511 | for i = 0, 2, 0.1 do | |
| 2512 | swait() | |
| 2513 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
| 2514 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
| 2515 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 2516 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2517 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2518 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2519 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2520 | end | |
| 2521 | attack = false | |
| 2522 | Speed = 20 | |
| 2523 | end | |
| 2524 | ||
| 2525 | function Attack() | |
| 2526 | attack = true | |
| 2527 | for i = 0, 2.6, 0.1 do | |
| 2528 | swait() | |
| 2529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
| 2530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
| 2531 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
| 2532 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
| 2533 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
| 2534 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
| 2535 | end | |
| 2536 | Cso("2545012765", tors, 10, 1)
| |
| 2537 | CameraEnshaking(2, 15) | |
| 2538 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2539 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2540 | Effects.Wave.Create(BrickColor.new("Deep orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2541 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
| 2542 | if v:FindFirstChild("Head") then
| |
| 2543 | Eviscerate(v) | |
| 2544 | end | |
| 2545 | end | |
| 2546 | for i = 0, 3, 0.1 do | |
| 2547 | swait() | |
| 2548 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
| 2549 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
| 2550 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
| 2551 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
| 2552 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
| 2553 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
| 2554 | end | |
| 2555 | attack = false | |
| 2556 | end | |
| 2557 | function Orb_Strike() | |
| 2558 | attack = true | |
| 2559 | Cso("2545012765", char, 7, 0.8)
| |
| 2560 | for i = 0, 9 do | |
| 2561 | Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere") | |
| 2562 | Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere") | |
| 2563 | end | |
| 2564 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 2565 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 2566 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 2567 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 2568 | for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do | |
| 2569 | if v:FindFirstChild("Head") then
| |
| 2570 | Eviscerate(v) | |
| 2571 | end | |
| 2572 | end | |
| 2573 | attack = false | |
| 2574 | hum.WalkSpeed = 20 | |
| 2575 | end | |
| 2576 | ------------------------------------------------------- | |
| 2577 | --End Attacks N Stuff-- | |
| 2578 | ------------------------------------------------------- | |
| 2579 | mouse.KeyDown:connect(function(key) | |
| 2580 | if attack == false then | |
| 2581 | if key == 'e' then | |
| 2582 | icando() | |
| 2583 | elseif key == 'c' then | |
| 2584 | Blood_ball() | |
| 2585 | elseif key == "x" then | |
| 2586 | blast() | |
| 2587 | elseif key == "y" then | |
| 2588 | Taunt2() | |
| 2589 | elseif key == 'h' then | |
| 2590 | Orb_Strike() | |
| 2591 | elseif key == "z" then | |
| 2592 | dejzrXD() | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end) | |
| 2596 | ||
| 2597 | mouse.Button1Down:connect(function(key) | |
| 2598 | if attack == false then | |
| 2599 | Attack() | |
| 2600 | end | |
| 2601 | end) | |
| 2602 | ||
| 2603 | ||
| 2604 | ||
| 2605 | ------------------------------------------------------- | |
| 2606 | --Start Animations-- | |
| 2607 | ------------------------------------------------------- | |
| 2608 | print("By Makhail07")
| |
| 2609 | while true do | |
| 2610 | swait() | |
| 2611 | sine = sine + change | |
| 2612 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2613 | local velderp = root.Velocity.y | |
| 2614 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 2615 | if equipped == true or equipped == false then | |
| 2616 | if attack == false then | |
| 2617 | idle = idle + 1 | |
| 2618 | else | |
| 2619 | idle = 0 | |
| 2620 | end | |
| 2621 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 2622 | Anim = "Jump" | |
| 2623 | if attack == false then | |
| 2624 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 2625 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2626 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2627 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2628 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2629 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2630 | end | |
| 2631 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 2632 | Anim = "Fall" | |
| 2633 | if attack == false then | |
| 2634 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 2635 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2636 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 2637 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 2638 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2639 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2640 | end | |
| 2641 | elseif torvel < 1 and hitfloor ~= nil then | |
| 2642 | Anim = "Idle" | |
| 2643 | change = 1 | |
| 2644 | if attack == false then | |
| 2645 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 2646 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2647 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 2648 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2649 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2650 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2651 | end | |
| 2652 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 2653 | Anim = "Walk" | |
| 2654 | change = 1 | |
| 2655 | if attack == false then | |
| 2656 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
| 2657 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2658 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2659 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2660 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2661 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2662 | end | |
| 2663 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 2664 | Anim = "Sprint" | |
| 2665 | change = 1.35 | |
| 2666 | if attack == false then | |
| 2667 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 2668 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2669 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2670 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2671 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2672 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 2673 | end | |
| 2674 | end | |
| 2675 | end | |
| 2676 | if 0 < #Effects then | |
| 2677 | for e = 1, #Effects do | |
| 2678 | if Effects[e] ~= nil then | |
| 2679 | local Thing = Effects[e] | |
| 2680 | if Thing ~= nil then | |
| 2681 | local Part = Thing[1] | |
| 2682 | local Mode = Thing[2] | |
| 2683 | local Delay = Thing[3] | |
| 2684 | local IncX = Thing[4] | |
| 2685 | local IncY = Thing[5] | |
| 2686 | local IncZ = Thing[6] | |
| 2687 | if 1 >= Thing[1].Transparency then | |
| 2688 | if Thing[2] == "Block1" then | |
| 2689 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2690 | local Mesh = Thing[1].Mesh | |
| 2691 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2692 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2693 | elseif Thing[2] == "Block2" then | |
| 2694 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2695 | local Mesh = Thing[7] | |
| 2696 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2697 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2698 | elseif Thing[2] == "Block3" then | |
| 2699 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2700 | local Mesh = Thing[7] | |
| 2701 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2702 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2703 | elseif Thing[2] == "Cylinder" then | |
| 2704 | local Mesh = Thing[1].Mesh | |
| 2705 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2706 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2707 | elseif Thing[2] == "Blood" then | |
| 2708 | local Mesh = Thing[7] | |
| 2709 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2710 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2711 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2712 | elseif Thing[2] == "Elec" then | |
| 2713 | local Mesh = Thing[1].Mesh | |
| 2714 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2716 | elseif Thing[2] == "Disappear" then | |
| 2717 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2718 | elseif Thing[2] == "Shatter" then | |
| 2719 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2720 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2721 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2722 | Thing[6] = Thing[6] + Thing[5] | |
| 2723 | end | |
| 2724 | else | |
| 2725 | Part.Parent = nil | |
| 2726 | table.remove(Effects, e) | |
| 2727 | end | |
| 2728 | end | |
| 2729 | end | |
| 2730 | end | |
| 2731 | end | |
| 2732 | end | |
| 2733 | ------------------------------------------------------- | |
| 2734 | --End Animations And Script-- | |
| 2735 | ------------------------------------------------------- |