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1 | local ArtificialHB = Instance.new("BindableEvent", script) | |
2 | ArtificialHB.Name = "Heartbeat" | |
3 | script:WaitForChild("Heartbeat") | |
4 | script.Name = "Chaos" | |
5 | local Player = game.Players.LocalPlayer | |
6 | repeat | |
7 | wait() | |
8 | until Player | |
9 | local Character = Player.Character | |
10 | repeat | |
11 | wait() | |
12 | until Character | |
13 | local C_Fold = Instance.new("Folder", Player.PlayerScripts) | |
14 | C_Fold.Name = "Chaos Folder" | |
15 | script.Parent = C_Fold | |
16 | --[[if script.ClassName == "LocalScript" or script.ClassName == "Script" then | |
17 | if game.CreatorId == 17957470 then | |
18 | script.Parent = C_Fold | |
19 | else | |
20 | local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call) | |
21 | local oxbox = getfenv() | |
22 | setfenv(1, setmetatable({}, {__index = Environment})) | |
23 | oxbox.script:Destroy() | |
24 | end | |
25 | end | |
26 | if script ~= true then | |
27 | print("Escaped Sandbox") | |
28 | else | |
29 | warn("Failed sandbox escape") | |
30 | end]] | |
31 | local Mouse = Player:GetMouse() | |
32 | local LeftArm = Character:WaitForChild("Left Arm") | |
33 | local RightArm = Character:WaitForChild("Right Arm") | |
34 | local LeftLeg = Character:WaitForChild("Left Leg") | |
35 | local RightLeg = Character:WaitForChild("Right Leg") | |
36 | local Head = Character:WaitForChild("Head") | |
37 | local Torso = Character:WaitForChild("Torso") | |
38 | local RootPart = Character:WaitForChild("HumanoidRootPart") | |
39 | local Humanoid = Character:WaitForChild("Humanoid") | |
40 | local LeftShoulder = Torso:WaitForChild("Left Shoulder") | |
41 | local RightShoulder = Torso:WaitForChild("Right Shoulder") | |
42 | local LeftHip = Torso:WaitForChild("Left Hip") | |
43 | local RightHip = Torso:WaitForChild("Right Hip") | |
44 | local Neck = Torso:WaitForChild("Neck") | |
45 | local RootJoint = RootPart:WaitForChild("RootJoint") | |
46 | local Camera = workspace.CurrentCamera | |
47 | local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso) | |
48 | FLeftShoulder.Name = "LS" | |
49 | FRightShoulder.Name = "RS" | |
50 | local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso) | |
51 | FLeftHip.Name = "LH" | |
52 | FRightHip.Name = "RH" | |
53 | local FRootJoint = Instance.new("Weld", RootPart) | |
54 | FRootJoint.Name = "RJ" | |
55 | local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder") | |
56 | F1.Name = "Parts Folder" | |
57 | F2.Parent = F1 | |
58 | F2.Name = "Effects" | |
59 | F3.Parent = F1 | |
60 | F3.Name = "Extra Parts" | |
61 | local Drag_To_Part = Instance.new("Part", F3) | |
62 | Drag_To_Part.Transparency = 1 | |
63 | Drag_To_Part.Name = "Drag-to-part" | |
64 | Drag_To_Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
65 | Drag_To_Part.Anchored = false | |
66 | Drag_To_Part.CanCollide = false | |
67 | Drag_To_Part.Locked = true | |
68 | local DTPWeld = Instance.new("Weld", Drag_To_Part) | |
69 | DTPWeld.Part0 = RootPart | |
70 | DTPWeld.Part1 = Drag_To_Part | |
71 | local WepWeld, WepWeld2, WepWeld3, SheWeld = nil, nil, nil, nil | |
72 | local NLSC0 = LeftShoulder.C0 | |
73 | local NLSC1 = LeftShoulder.C1 | |
74 | local NRSC0 = RightShoulder.C0 | |
75 | local NRSC1 = RightShoulder.C1 | |
76 | local NLHC0 = LeftHip.C0 | |
77 | local NLHC1 = LeftHip.C1 | |
78 | local NRHC0 = RightHip.C0 | |
79 | local NRHC1 = RightHip.C1 | |
80 | local NNC0 = Neck.C0 | |
81 | local NNC1 = Neck.C1 | |
82 | local NRJC0 = RootJoint.C0 | |
83 | local NRJC1 = RootJoint.C1 | |
84 | local Handle, Hit_Box, Handle2, Hit_Box2, TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil, nil, nil, nil, nil | |
85 | local chatServ = game:GetService("Chat") | |
86 | local runServ = game:GetService("RunService") | |
87 | local debServ = game:GetService("Debris") | |
88 | local CurrentSpeed = 16 | |
89 | local Current_Anim = "Idle" | |
90 | local Attack_Num = 1 | |
91 | local Damage_Buff = 0 | |
92 | local Max_Health = 400 | |
93 | local Last_Health = Max_Health | |
94 | local idle = 1 | |
95 | local idlenum = 1 | |
96 | local idlenum2 = 1 | |
97 | local walk = 1 | |
98 | local walknum = 1 | |
99 | local walknum2 = 1 | |
100 | local Effects = {} | |
101 | local DragTable = {} | |
102 | local InputTable = {} | |
103 | local InputFrameTable = {} | |
104 | local TEBladeP = {} | |
105 | local TEBEffect, c1, c2 = nil, nil, nil | |
106 | local RGyro = Instance.new("BodyGyro") | |
107 | RGyro.MaxTorque = Vector3.new(0, 0, 0) | |
108 | RGyro.P = 2000 | |
109 | local LLCF = CFrame.new() | |
110 | local SWP = Instance.new("BoolValue") | |
111 | local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript") | |
112 | local Z_Pressed = false | |
113 | local Debounces = {Equipped = false, Equipping = false, HasWep = false, DuelWielding = false, Attacking = false, Locked_On = false, Can_Double_Jump = false, AnimOverride = false, Guarding = false, Crouching = false, JumpAnim = false, DoubleJumpAnim = false, KeyStrokeEnabled = false, Successful_KeyStroke = false, KeyStroke_CoolDown = false, UIAction = false, ZeroGravity = false, DoubleJumping = false, Charging_Erupt = false, Guarding = false, Transformed = false, DisableJump = false, Dashing = false, Hovering = false, TEWield = false, TESWield = false, CanGuard = true, SpedUp = false, HurrSlash = false, Stompped = false} | |
114 | local rad = math.rad | |
115 | local huge = math.huge | |
116 | local rand = math.random | |
117 | local Vec = Vector3.new | |
118 | local Cf = CFrame.new | |
119 | local Euler = CFrame.fromEulerAnglesXYZ | |
120 | local BC = BrickColor.new | |
121 | local Col3 = Color3.new | |
122 | local Inst = Instance.new | |
123 | local Ud2 = UDim2.new | |
124 | local FONT = "SourceSansLight" | |
125 | local DecName = "MadeBy" .. Player.Name .. "" | |
126 | local GodMode = true | |
127 | local OP_HEALTH = runServ.RenderStepped:connect(function() | |
128 | ||
129 | if GodMode and RootJoint.Parent ~= nil then | |
130 | Humanoid.MaxHealth = huge | |
131 | Humanoid.Health = huge | |
132 | Humanoid.MaxHealth = huge | |
133 | Humanoid.Health = huge | |
134 | wait() | |
135 | Humanoid.MaxHealth = huge | |
136 | Humanoid.Health = huge | |
137 | Humanoid.MaxHealth = huge | |
138 | Humanoid.Health = huge | |
139 | end | |
140 | end | |
141 | ) | |
142 | local Colour1 = BC("Bright red") | |
143 | local Colour2 = BC("Really black") | |
144 | local Colour3 = BC("Smoky grey") | |
145 | local Chaos_UI = Inst("ScreenGui", Player.PlayerGui) | |
146 | Chaos_UI.Name = "Chaos UI" | |
147 | local ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI) | |
148 | ColMain.Name = "ColorUI" | |
149 | ColMain.Position = Ud2(0.85, 0, 0.5, 0) | |
150 | ColMain.Size = Ud2(0.15, 0, 0.5, 0) | |
151 | ColMain.Style = "DropShadow" | |
152 | local col1, Done = Inst("Frame", ColMain), Inst("TextButton", ColMain) | |
153 | local ccol1, cc1 = Inst("TextBox", col1), Inst("TextLabel", col1) | |
154 | col1.BackgroundTransparency = 1 | |
155 | col1.Name = "Col1" | |
156 | col1.Size = Ud2(1, 0, 0.2, 0) | |
157 | ccol1.BackgroundTransparency = 1 | |
158 | ccol1.Name = "Colour" | |
159 | ccol1.Position = Ud2(0.3, 0, 0, 0) | |
160 | ccol1.Size = Ud2(0.7, 0, 1, 0) | |
161 | ccol1.Font = FONT | |
162 | ccol1.Text = "Really red" | |
163 | ccol1.TextColor3 = Col3(1, 1, 1) | |
164 | ccol1.TextScaled = true | |
165 | cc1.BackgroundTransparency = 1 | |
166 | cc1.Name = "Col" | |
167 | cc1.Size = Ud2(0.3, 0, 1, 0) | |
168 | cc1.Font = FONT | |
169 | cc1.Text = "Colour 1:" | |
170 | cc1.TextColor3 = Col3(1, 1, 1) | |
171 | cc1.TextScaled = true | |
172 | local col2 = col1:Clone() | |
173 | col2.Parent = ColMain | |
174 | col2.Name = "Col2" | |
175 | col2.Position = Ud2(0, 0, 0.3, 0) | |
176 | col2:WaitForChild("Colour").Text = "Really black" | |
177 | col2:WaitForChild("Col").Text = "Colour 2:" | |
178 | local col3 = col1:Clone() | |
179 | col3.Parent = ColMain | |
180 | col3.Name = "Col3" | |
181 | col3.Position = Ud2(0, 0, 0.6, 0) | |
182 | col3:WaitForChild("Colour").Text = "Fawn brown" | |
183 | col3:WaitForChild("Col").Text = "Colour 3:" | |
184 | Done.BackgroundColor3 = Col3(0, 1, 0) | |
185 | Done.BorderSizePixel = 0 | |
186 | Done.Name = "Done" | |
187 | Done.Position = Ud2(0.08, 0, 0.8, 0) | |
188 | Done.Size = Ud2(0.85, 0, 0.15, 0) | |
189 | Done.Font = FONT | |
190 | Done.Text = "Done!" | |
191 | Done.TextColor3 = Col3(1, 1, 1) | |
192 | Done.TextScaled = true | |
193 | KP.Name = "KeysPressed" | |
194 | KP.Position = Ud2(0, 0, 0.9, 0) | |
195 | KP.Size = Ud2(0.25, 0, 0.1, 0) | |
196 | KP.Style = "DropShadow" | |
197 | local KPTemplate = Inst("TextLabel", KP) | |
198 | KPTemplate.BackgroundTransparency = 1 | |
199 | KPTemplate.Name = "Template" | |
200 | KPTemplate.Size = Ud2(0.125, 0, 1, 0) | |
201 | KPTemplate.Font = FONT | |
202 | KPTemplate.Text = ">" | |
203 | KPTemplate.TextColor3 = Col3(1, 1, 1) | |
204 | KPTemplate.TextScaled = true | |
205 | Moves.BackgroundColor3 = Col3(0.28235294117647, 0.28235294117647, 0.28235294117647) | |
206 | Moves.BackgroundTransparency = 0.8 | |
207 | Moves.BorderSizePixel = 0 | |
208 | Moves.Name = "Moves" | |
209 | Moves.Position = Ud2(-0.2, 0, 0.4, 0) | |
210 | Moves.Size = Ud2(0.2, 0, 0.5, 0) | |
211 | Moves.ScrollBarThickness = 8 | |
212 | OM.Name = "VML" | |
213 | OM.Position = Ud2(0.002, 0, 0.83, 0) | |
214 | OM.Size = Ud2(0.05, 0, 0.08, 0) | |
215 | OM.Visible = false | |
216 | OM.Style = "RobloxRoundButton" | |
217 | OM.Font = FONT | |
218 | OM.Text = "View Move List" | |
219 | OM.TextColor3 = Col3(1, 1, 1) | |
220 | OM.TextScaled = true | |
221 | local Title = Inst("TextLabel", Moves) | |
222 | Title.BackgroundTransparency = 1 | |
223 | Title.Name = "Title" | |
224 | Title.Size = Ud2(1, 0, 0.014, 0) | |
225 | Title.Font = FONT | |
226 | Title.Text = "Move List" | |
227 | Title.TextColor3 = Col3(1, 1, 1) | |
228 | Title.TextScaled = true | |
229 | Title.TextStrokeTransparency = 0 | |
230 | CreateWeaponPart = function(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Position, Rotation, Size, MeshClass, MeshScale, MeshId, MeshType) | |
231 | ||
232 | local Part = Instance.new(className, parent) | |
233 | Part.BrickColor = BrickColor.new(Brickcolor) | |
234 | Part.Transparency = Transparency | |
235 | Part.Reflectance = Reflectance | |
236 | Part.Material = Material | |
237 | Part.Name = Name | |
238 | Part.Anchored = true | |
239 | Part.CanCollide = false | |
240 | Part.Locked = true | |
241 | Part.Size = Size | |
242 | Part.Position = Position | |
243 | Part.Rotation = Rotation | |
244 | Part.TopSurface = "SmoothNoOutlines" | |
245 | Part.BottomSurface = "SmoothNoOutlines" | |
246 | Part.FrontSurface = "SmoothNoOutlines" | |
247 | Part.BackSurface = "SmoothNoOutlines" | |
248 | Part.RightSurface = "SmoothNoOutlines" | |
249 | Part.LeftSurface = "SmoothNoOutlines" | |
250 | local Mesh = Instance.new(MeshClass, Part) | |
251 | Mesh.Scale = MeshScale | |
252 | if MeshClass == "SpecialMesh" then | |
253 | Mesh.MeshId = MeshId | |
254 | Mesh.MeshType = MeshType | |
255 | end | |
256 | return Part | |
257 | end | |
258 | ||
259 | local Denial = Inst("Model", Character) | |
260 | Denial.Name = "Denial" | |
261 | local Despair = Inst("Model") | |
262 | Despair.Name = "Despair" | |
263 | local The_End = Inst("Model") | |
264 | The_End.Name = "The End" | |
265 | local The_End_Sheath = Inst("Model") | |
266 | The_End_Sheath.Name = "The End\'s Sheath" | |
267 | local CArmour = Inst("Model") | |
268 | CArmour.Name = "ChaosArmour" | |
269 | CreateWeapon = function() | |
270 | ||
271 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeCorner", Vec(0, 7.2, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "SpecialMesh", Vec(0.625, 0.625, 1.25), "", "Sphere") | |
272 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeCorner", Vec(1.4, 8.4, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "SpecialMesh", Vec(0.625, 0.625, 1.25), "", "Sphere") | |
273 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeEdge", Vec(1.4, 5.3, -272.2), Vec(0, 0, 0), Vec(0.4, 6.2, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), "", "") | |
274 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeEdge", Vec(0, 4.7, -272.2), Vec(0, 0, 0), Vec(0.4, 5, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), "", "") | |
275 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.3, 5.5, -272.2), Vec(0, 0, 0), Vec(0.2, 1, 0.2), "BlockMesh", Vec(1, 1, 1.25), "", "") | |
276 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.4, 5, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "BlockMesh", Vec(0.4, 0.5, 1.25), "", "") | |
277 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.3, 5.1, -272.2), Vec(0, 0, 0), Vec(0.6, 0.2, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
278 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.1, -272.2), Vec(0, 0, 0), Vec(0.6, 0.2, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
279 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.1, 5.5, -272.2), Vec(0, 0, 0), Vec(0.2, 1, 0.2), "BlockMesh", Vec(1, 1, 1.25), "", "") | |
280 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.3, 5.8, -272.2), Vec(0, 0, 0), Vec(0.6, 0.4, 0.2), "BlockMesh", Vec(0.2, 0.35, 1.25), "", "") | |
281 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.2, 5.5, -272.2), Vec(0, 0, 0), Vec(0.4, 0.6, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
282 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.3, 5.9, -272.2), Vec(0, 0, 0), Vec(0.6, 0.2, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
283 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.7, 5, -272.2), Vec(0, 0, 0), Vec(1.4, 0.4, 0.2), "BlockMesh", Vec(1, 0.4, 1.25), "", "") | |
284 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.8, -272.2), Vec(0, 0, 0), Vec(0.6, 0.4, 0.2), "BlockMesh", Vec(0.2, 0.35, 1.25), "", "") | |
285 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.9, -272.2), Vec(0, 0, 0), Vec(0.6, 0.2, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
286 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1, 6, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "BlockMesh", Vec(0.4, 0.5, 1.25), "", "") | |
287 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.4, 6, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "BlockMesh", Vec(0.4, 0.5, 1.25), "", "") | |
288 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.7, 7.8, -272.2), Vec(0, 90, 0), Vec(0.2, 1.2, 1.4), "SpecialMesh", Vec(1.25, 1, 1), "", "Wedge") | |
289 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.7, 3.6, -272.2), Vec(0, 0, 0), Vec(1.4, 2.8, 0.2), "BlockMesh", Vec(1, 1, 1.25), "", "") | |
290 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.7, 6.6, -272.2), Vec(0, 0, 0), Vec(1.4, 1.2, 0.2), "BlockMesh", Vec(1, 1, 1.25), "", "") | |
291 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1, 5, -272.2), Vec(0, 0, 0), Vec(0.4, 0.4, 0.2), "BlockMesh", Vec(0.4, 0.5, 1.25), "", "") | |
292 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.2, -272.2), Vec(0, 0, 0), Vec(0.6, 0.4, 0.2), "BlockMesh", Vec(0.2, 0.35, 1.25), "", "") | |
293 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.3, 5.2, -272.2), Vec(0, 0, 0), Vec(0.6, 0.4, 0.2), "BlockMesh", Vec(0.2, 0.35, 1.25), "", "") | |
294 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.7, 6, -272.2), Vec(0, 0, 0), Vec(1.4, 0.4, 0.2), "BlockMesh", Vec(1, 0.4, 1.25), "", "") | |
295 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(0.2, 5.5, -272.2), Vec(0, 0, 0), Vec(0.4, 0.6, 0.2), "BlockMesh", Vec(0.4, 1, 1.25), "", "") | |
296 | CreateWeaponPart("Part", Denial, Colour1, "SmoothPlastic", 0, 0, "BladeRing", Vec(0.7, 5.5, -272.2), Vec(0, 0, 0), Vec(0.2, 0.2, 0.2), "SpecialMesh", Vec(0.9, 0.9, 2), "http://www.roblox.com/asset/?id=3270017", "FileMesh") | |
297 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeTop", Vec(0.683, 7.786, -272.2), Vec(180, 0, 49.399), Vec(0.4, 1.8, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), "", "") | |
298 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(1.4, 2.1, -272.2), Vec(0, 0, 0), Vec(0.4, 0.2, 0.2), "CylinderMesh", Vec(1.3, 1, 1.3), "", "") | |
299 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(0, 2.1, -272.2), Vec(0, 0, 0), Vec(0.4, 0.2, 0.2), "CylinderMesh", Vec(1.3, 1, 1.3), "", "") | |
300 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.8, -272.2), Vec(-90, 0, 0), Vec(0.6, 0.2, 0.8), "CylinderMesh", Vec(1.1, 1.28, 1.1), "", "") | |
301 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.5, -272.2), Vec(0, 0, 0), Vec(0.6, 0.6, 0.2), "BlockMesh", Vec(1.1, 1, 1.28), "", "") | |
302 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(0.7, 2.1, -272.2), Vec(0, 0, 0), Vec(1.4, 0.2, 0.2), "BlockMesh", Vec(1, 1, 1.3), "", "") | |
303 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(0.7, 2.5, -272.2), Vec(0, 0, 0), Vec(0.6, 0.6, 0.2), "BlockMesh", Vec(1, 1, 1.3), "", "") | |
304 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.2, -272.2), Vec(0, 0, 0), Vec(1.4, 0.4, 0.2), "BlockMesh", Vec(1, 0.15, 1.28), "", "") | |
305 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(0.7, 2.8, -272.2), Vec(-90, 0, 0), Vec(0.6, 0.2, 0.8), "CylinderMesh", Vec(1, 1.3, 1), "", "") | |
306 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.6, -272.2), Vec(-90, 0, 0), Vec(0.6, 0.2, 0.8), "CylinderMesh", Vec(0.2, 1.34, 0.2), "", "") | |
307 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.8, -272.2), Vec(-90, 0, 0), Vec(0.6, 0.2, 0.8), "CylinderMesh", Vec(0.2, 1.34, 0.2), "", "") | |
308 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(0.7, 2.4, -272.2), Vec(-90, 0, 0), Vec(0.6, 0.2, 0.8), "CylinderMesh", Vec(0.2, 1.34, 0.2), "", "") | |
309 | Handle = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Handle", Vec(0.7, 1, -272.2), Vec(0, 90, 0), Vec(0.6, 0.2, 0.6), "BlockMesh", Vec(1, 1, 1), "", "") | |
310 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 1.9, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
311 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 0.1, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
312 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 1.7, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
313 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 1.5, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
314 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 1.3, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
315 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 1.1, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
316 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 0.9, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
317 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 0.7, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
318 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 0.5, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
319 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(0.7, 0.3, -272.2), Vec(0, 0, 0), Vec(1, 0.2, 0.2), "CylinderMesh", Vec(1.1, 0.9, 1.1), "", "") | |
320 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "HandleNeon", Vec(0.7, 1, -272.2), Vec(0, 0, 0), Vec(1, 2, 0.2), "CylinderMesh", Vec(0.85, 0.9, 0.85), "", "") | |
321 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "HandlePart", Vec(0.7, 0, -272.2), Vec(0, 0, 0), Vec(1, 0.4, 0.2), "CylinderMesh", Vec(1.15, 0.3, 1.15), "", "") | |
322 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "HandlePart", Vec(0.7, 2, -272.2), Vec(0, 0, 0), Vec(1, 0.4, 0.2), "CylinderMesh", Vec(1.15, 0.3, 1.15), "", "") | |
323 | Hit_Box = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Hitbox", Vec(0.7, 5.4, -272.2), Vec(0, 0, 0), Vec(2.2, 6.8, 0.6), "BlockMesh", Vec(0, 0, 0), "", "") | |
324 | for _,K in pairs(Denial:GetChildren()) do | |
325 | if K:IsA("BasePart") then | |
326 | K:BreakJoints() | |
327 | end | |
328 | end | |
329 | for _,Part in pairs(Denial:GetChildren()) do | |
330 | -- DECOMPILER ERROR at PC1728: Unhandled construct in 'MakeBoolean' P1 | |
331 | ||
332 | if Part:IsA("Part") and Part.Name ~= "Handle" then | |
333 | local x = Handle | |
334 | local y = Part | |
335 | local W = Instance.new("Weld") | |
336 | W.Part0 = x | |
337 | W.Part1 = y | |
338 | local CJ = CFrame.new(x.Position) | |
339 | local C0 = x.CFrame:inverse() * CJ | |
340 | local C1 = y.CFrame:inverse() * CJ | |
341 | W.C0 = C0 | |
342 | W.C1 = C1 | |
343 | W.Parent = x | |
344 | x.Anchored = false | |
345 | y.Anchored = false | |
346 | end | |
347 | do | |
348 | do | |
349 | Part.Anchored = false | |
350 | -- DECOMPILER ERROR at PC1753: LeaveBlock: unexpected jumping out DO_STMT | |
351 | ||
352 | end | |
353 | end | |
354 | end | |
355 | Handle.Anchored = true | |
356 | end | |
357 | ||
358 | local d = false | |
359 | Done.MouseButton1Click:connect(function() | |
360 | ||
361 | if not d then | |
362 | d = true | |
363 | Colour1 = col1:WaitForChild("Colour").Text | |
364 | Colour2 = col2:WaitForChild("Colour").Text | |
365 | Colour3 = col3:WaitForChild("Colour").Text | |
366 | debServ:AddItem(ColMain, 0) | |
367 | OM.Visible = true | |
368 | CreateWeapon() | |
369 | GodMode = false | |
370 | Handle.Anchored = false | |
371 | WepWeld = Inst("Motor6D", Handle) | |
372 | WepWeld.Name = "Handle Joint" | |
373 | WepWeld.Part0 = Torso | |
374 | WepWeld.Part1 = Handle | |
375 | WepWeld.C0 = Cf(1.5, -1, 0.6) * Euler(rad(-90), rad(0), rad(90)) | |
376 | Humanoid.MaxHealth = Max_Health | |
377 | wait(0.1) | |
378 | Humanoid.Health = Max_Health | |
379 | end | |
380 | end | |
381 | ) | |
382 | Create_Moves_In_List = function() | |
383 | ||
384 | local ah = 0.012 | |
385 | local am = 0.012 | |
386 | local move = Title:Clone() | |
387 | move.Parent = Moves | |
388 | move.Name = "A Move" | |
389 | move.Text = "CTRL - Enable/Disable Keystrokes" | |
390 | move.Position = Ud2(0, 0, ah, 0) | |
391 | move.TextXAlignment = "Left" | |
392 | ah = ah + am | |
393 | move = Title:Clone() | |
394 | move.Parent = Moves | |
395 | move.Name = "A Move" | |
396 | move.Text = "R - Corrupt Guard(Cannont be duelwielding)" | |
397 | move.Position = Ud2(0, 0, ah, 0) | |
398 | move.TextXAlignment = "Left" | |
399 | ah = ah + am | |
400 | move = Title:Clone() | |
401 | move.Parent = Moves | |
402 | move.Name = "A Move" | |
403 | move.Text = "F - Equip/Unequip" | |
404 | move.Position = Ud2(0, 0, ah, 0) | |
405 | move.TextXAlignment = "Left" | |
406 | ah = ah + am | |
407 | move = Title:Clone() | |
408 | move.Parent = Moves | |
409 | move.Name = "A Move" | |
410 | move.Text = "G - Equip/Unequip Denial" | |
411 | move.Position = Ud2(0, 0, ah, 0) | |
412 | move.TextXAlignment = "Left" | |
413 | ah = ah + am | |
414 | move = Title:Clone() | |
415 | move.Parent = Moves | |
416 | move.Name = "A Move" | |
417 | move.Text = "E - Disrupt" | |
418 | move.Position = Ud2(0, 0, ah, 0) | |
419 | move.TextXAlignment = "Left" | |
420 | ah = ah + am | |
421 | move = Title:Clone() | |
422 | move.Parent = Moves | |
423 | move.Name = "A Move" | |
424 | move.Text = "Z - Fatal Blow(Denial unequipped)/Hate Wave(Denial equipped)" | |
425 | move.Position = Ud2(0, 0, ah, 0) | |
426 | move.TextXAlignment = "Left" | |
427 | ah = ah + am | |
428 | move = Title:Clone() | |
429 | move.Parent = Moves | |
430 | move.Name = "A Move" | |
431 | move.Text = "X - Axel" | |
432 | move.Position = Ud2(0, 0, ah, 0) | |
433 | move.TextXAlignment = "Left" | |
434 | ah = ah + am | |
435 | move = Title:Clone() | |
436 | move.Parent = Moves | |
437 | move.Name = "A Move" | |
438 | move.Text = "C - /Dark Eruption(Denial equipped)" | |
439 | move.Position = Ud2(0, 0, ah, 0) | |
440 | move.TextXAlignment = "Left" | |
441 | ah = ah + am | |
442 | move = Title:Clone() | |
443 | move.Parent = Moves | |
444 | move.Name = "A Space" | |
445 | move.Text = " " | |
446 | move.Position = Ud2(0, 0, ah, 0) | |
447 | ah = ah + am | |
448 | move = Title:Clone() | |
449 | move.Parent = Moves | |
450 | move.Name = "A Move" | |
451 | move.Text = "---KeyStrokes---" | |
452 | move.Position = Ud2(0, 0, ah, 0) | |
453 | ah = ah + am | |
454 | move = Title:Clone() | |
455 | move.Parent = Moves | |
456 | move.Name = "A Move" | |
457 | move.Text = "ASDEA - Kogeki Sokudo Kojo" | |
458 | move.Position = Ud2(0, 0, ah, 0) | |
459 | move.TextXAlignment = "Left" | |
460 | ah = ah + am | |
461 | move = Title:Clone() | |
462 | move.Parent = Moves | |
463 | move.Name = "A Move" | |
464 | move.Text = "ASDDC - Awaken" | |
465 | move.Position = Ud2(0, 0, ah, 0) | |
466 | move.TextXAlignment = "Left" | |
467 | ah = ah + am | |
468 | move = Title:Clone() | |
469 | move.Parent = Moves | |
470 | move.Name = "A Move" | |
471 | move.Text = "XWW - Hurricane Slash (Must have The End equipped.)" | |
472 | move.Position = Ud2(0, 0, ah, 0) | |
473 | move.TextXAlignment = "Left" | |
474 | ah = ah + am | |
475 | move = Title:Clone() | |
476 | move.Parent = Moves | |
477 | move.Name = "A Move" | |
478 | move.Text = "SSZ - Stomp (Must be Awakened.)" | |
479 | move.Position = Ud2(0, 0, ah, 0) | |
480 | move.TextXAlignment = "Left" | |
481 | ah = ah + am | |
482 | end | |
483 | ||
484 | Create_Moves_In_List() | |
485 | local mopen = false | |
486 | OM.MouseButton1Click:connect(function() | |
487 | ||
488 | if not Debounces.UIAction and not mopen then | |
489 | Debounces.UIAction = true | |
490 | OM.Text = "Hide Move List" | |
491 | mopen = true | |
492 | Moves:TweenPosition(Ud2(0.002, 0, 0.4, 0), _, "Bounce", 0.6, true) | |
493 | OM:TweenPosition(Ud2(0.202, 0, 0.83, 0), _, "Bounce", 0.6, true) | |
494 | wait(0.3) | |
495 | Debounces.UIAction = false | |
496 | else | |
497 | if not Debounces.UIAction and mopen then | |
498 | Debounces.UIAction = true | |
499 | OM.Text = "View Move List" | |
500 | mopen = false | |
501 | Moves:TweenPosition(Ud2(-0.2, 0, 0.4, 0), _, "Bounce", 0.6, true) | |
502 | OM:TweenPosition(Ud2(0.002, 0, 0.83, 0), _, "Bounce", 0.6, true) | |
503 | wait(0.3) | |
504 | Debounces.UIAction = false | |
505 | end | |
506 | end | |
507 | end | |
508 | ) | |
509 | local Holder = CreateWeaponPart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.7, 1, -272.2), Vec(0, 90, 0), Vec(0.6, 0.2, 0.6), "BlockMesh", Vec(1, 1, 1), "", "") | |
510 | Holder.Anchored = false | |
511 | local HWeld = Inst("Motor6D", RightArm) | |
512 | HWeld.Name = "Grip Joint" | |
513 | HWeld.Part0 = RightArm | |
514 | HWeld.Part1 = Holder | |
515 | HWeld.C0 = Cf(0, -1, 0) | |
516 | local Holder2 = CreateWeaponPart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.7, 1, -272.2), Vec(0, 90, 0), Vec(0.6, 0.2, 0.6), "BlockMesh", Vec(1, 1, 1), "", "") | |
517 | Holder2.Anchored = false | |
518 | local HWeld2 = Inst("Motor6D", LeftArm) | |
519 | HWeld2.Name = "Grip Joint" | |
520 | HWeld2.Part0 = LeftArm | |
521 | HWeld2.Part1 = Holder2 | |
522 | HWeld2.C0 = Cf(0, -1, 0) | |
523 | local DED = false | |
524 | Humanoid.Changed:connect(function() | |
525 | ||
526 | if Humanoid.Health < 0.01 or Humanoid.Parent == nil then | |
527 | wait() | |
528 | if (Humanoid.Health == 0 and not DED) or Humanoid.Parent == nil and not DED then | |
529 | print("ded") | |
530 | DED = true | |
531 | if Hit_Box then | |
532 | Hit_Box.CanCollide = true | |
533 | end | |
534 | debServ:AddItem(Denial, 36) | |
535 | Denial.Parent = workspace | |
536 | end | |
537 | end | |
538 | if Humanoid.Jump and Debounces.DisableJump then | |
539 | Humanoid.Jump = false | |
540 | end | |
541 | end | |
542 | ) | |
543 | Player.CharacterRemoving:connect(function() | |
544 | if not DED then | |
545 | print("ur just gone fam") | |
546 | DED = true | |
547 | if Hit_Box then | |
548 | Hit_Box.CanCollide = true | |
549 | end | |
550 | debServ:AddItem(Denial, 36) | |
551 | Denial.Parent = workspace | |
552 | end | |
553 | end | |
554 | ) | |
555 | repeat | |
556 | repeat | |
557 | runServ.Stepped:wait() | |
558 | until Handle | |
559 | until Hit_Box | |
560 | print("Handle and Hitbox created") | |
561 | CreatePart = function(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType) | |
562 | ||
563 | local Part = Instance.new(className, parent) | |
564 | Part.BrickColor = BrickColor.new(Brickcolor) | |
565 | Part.Transparency = Transparency | |
566 | Part.Reflectance = Reflectance | |
567 | Part.Material = Material | |
568 | Part.Name = Name | |
569 | Part.Anchored = true | |
570 | Part.CanCollide = false | |
571 | Part.Locked = true | |
572 | Part.Size = Size | |
573 | Part.Position = Position | |
574 | Part.Rotation = Rotation | |
575 | Part.TopSurface = "SmoothNoOutlines" | |
576 | Part.BottomSurface = "SmoothNoOutlines" | |
577 | Part.FrontSurface = "SmoothNoOutlines" | |
578 | Part.BackSurface = "SmoothNoOutlines" | |
579 | Part.RightSurface = "SmoothNoOutlines" | |
580 | Part.LeftSurface = "SmoothNoOutlines" | |
581 | local Mesh = Instance.new(MeshClass, Part) | |
582 | Mesh.Scale = MeshScale | |
583 | if MeshClass == "SpecialMesh" then | |
584 | Mesh.MeshId = MeshId | |
585 | Mesh.MeshType = MeshType | |
586 | end | |
587 | return Part | |
588 | end | |
589 | ||
590 | Protector = function(object) | |
591 | ||
592 | if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then | |
593 | game:GetService("RunService").Stepped:wait() | |
594 | if object.Name ~= DecName then | |
595 | debServ:AddItem(object, 0) | |
596 | if object:IsA("BodyMover") then | |
597 | RootPart.Velocity = Vec(0, 0, 0) | |
598 | coroutine.resume(coroutine.create(function() | |
599 | ||
600 | wait() | |
601 | RootPart.Velocity = Vec(0, 0, 0) | |
602 | end | |
603 | )) | |
604 | end | |
605 | end | |
606 | end | |
607 | end | |
608 | ||
609 | Momentum_Cancel = function(partfam) | |
610 | ||
611 | if partfam ~= nil then | |
612 | local MC = function() | |
613 | ||
614 | if Humanoid.WalkSpeed + 50 < partfam.Velocity.Magnitude and not Debounces.Attacking and not Debounces.DoubleJumping then | |
615 | local stopper = Inst("BodyVelocity", partfam) | |
616 | stopper.Name = DecName | |
617 | stopper.MaxForce = Vec(huge, huge, huge) | |
618 | stopper.Velocity = Vec(1, 1, 1) | |
619 | debServ:AddItem(stopper, 0.05) | |
620 | end | |
621 | end | |
622 | ||
623 | partfam.Changed:connect(MC) | |
624 | end | |
625 | end | |
626 | ||
627 | for _,child in pairs(Character:GetChildren()) do | |
628 | if child:IsA("BasePart") then | |
629 | child.ChildAdded:connect(Protector) | |
630 | child.DescendantAdded:connect(Protector) | |
631 | Momentum_Cancel(child) | |
632 | end | |
633 | end | |
634 | for _,child in pairs(Denial:GetChildren()) do | |
635 | if child:IsA("BasePart") then | |
636 | child.ChildAdded:connect(Protector) | |
637 | child.DescendantAdded:connect(Protector) | |
638 | end | |
639 | end | |
640 | local FrameRate = 0.033333333333333 | |
641 | local TimeFrame = 0 | |
642 | local allowframeloss = false | |
643 | local tossremainder = false | |
644 | local lastframe = tick() | |
645 | ArtificialHB:Fire() | |
646 | runServ.Heartbeat:connect(function(s, p) | |
647 | ||
648 | TimeFrame = TimeFrame + s | |
649 | if FrameRate <= TimeFrame then | |
650 | if allowframeloss then | |
651 | ArtificialHB:Fire() | |
652 | lastframe = tick() | |
653 | else | |
654 | for i = 1, math.floor(TimeFrame / FrameRate) do | |
655 | ArtificialHB:Fire() | |
656 | end | |
657 | lastframe = tick() | |
658 | end | |
659 | if tossremainder then | |
660 | TimeFrame = 0 | |
661 | else | |
662 | TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate) | |
663 | end | |
664 | end | |
665 | end | |
666 | ) | |
667 | swait = function(num) | |
668 | ||
669 | if num == 0 or num == nil then | |
670 | ArtificialHB.Event:wait() | |
671 | else | |
672 | for i = 0, num do | |
673 | ArtificialHB.Event:wait() | |
674 | end | |
675 | end | |
676 | end | |
677 | ||
678 | MakeText = function(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame) | |
679 | local tpart = Instance.new("Part") | |
680 | tpart.Parent = F2 | |
681 | tpart.Transparency = 1 | |
682 | tpart.Name = "hoi hoi" | |
683 | tpart.Anchored = true | |
684 | tpart.CanCollide = false | |
685 | tpart.Locked = true | |
686 | tpart.Size = Vector3.new(0.2, 0.2, 0.2) | |
687 | tpart.CFrame = cFrame * CFrame.new(math.random(-2, 2), 0, math.random(-2, 2)) | |
688 | local bill = Instance.new("BillboardGui") | |
689 | bill.Parent = tpart | |
690 | bill.AlwaysOnTop = true | |
691 | bill.Name = "HUHHHHHNAAAA" | |
692 | bill.Size = UDim2.new(4, 0, 4, 0) | |
693 | bill.StudsOffset = Vector3.new(0, 1, 0) | |
694 | local counter = 0 | |
695 | local textl = Instance.new("TextLabel") | |
696 | textl.Parent = bill | |
697 | textl.Name = "WHYYYYYYYY" | |
698 | textl.BackgroundTransparency = 1 | |
699 | textl.Size = UDim2.new(1, 0, 1, 0) | |
700 | textl.Font = font | |
701 | textl.Text = text | |
702 | textl.TextColor3 = Color3.new(tcr / 255, tcg / 255, tcb / 255) | |
703 | textl.TextScaled = true | |
704 | textl.TextStrokeColor3 = Color3.new(scr / 255, scg / 255, scb / 255) | |
705 | textl.TextStrokeTransparency = 0 | |
706 | coroutine.resume(coroutine.create(function() | |
707 | while textl.TextTransparency < 1 do | |
708 | swait() | |
709 | if bill.StudsOffset.Y >= 5 then | |
710 | if duration <= counter then | |
711 | textl.TextTransparency = textl.TextTransparency + 0.15 | |
712 | textl.TextStrokeTransparency = textl.TextStrokeTransparency + 0.15 | |
713 | end | |
714 | end | |
715 | counter = counter + 0.1 | |
716 | bill.StudsOffset = Vec(0, bill.StudsOffset.Y + 0.15, 0) | |
717 | end | |
718 | debServ:AddItem(bill, 0) | |
719 | debServ:AddItem(textl, 0) | |
720 | debServ:AddItem(tpart, 0) | |
721 | end)) | |
722 | end | |
723 | ||
724 | Apply_Buff = function(amount, duration) | |
725 | ||
726 | coroutine.resume(coroutine.create(function() | |
727 | ||
728 | if amount > 0 and duration > 0 then | |
729 | Damage_Buff = Damage_Buff + amount | |
730 | MakeText("+" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame) | |
731 | wait(duration) | |
732 | Damage_Buff = Damage_Buff - amount | |
733 | MakeText("-" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame) | |
734 | end | |
735 | end | |
736 | )) | |
737 | end | |
738 | ||
739 | Apply_Health_Buff = function(amount, duration) | |
740 | ||
741 | coroutine.resume(coroutine.create(function() | |
742 | ||
743 | if amount > 0 and duration > 0 then | |
744 | Max_Health = Max_Health + amount | |
745 | coroutine.resume(coroutine.create(function() | |
746 | ||
747 | wait() | |
748 | Humanoid.Health = Humanoid.Health + amount | |
749 | end | |
750 | )) | |
751 | MakeText("+" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame) | |
752 | wait(duration) | |
753 | Max_Health = Max_Health - amount | |
754 | MakeText("-" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame) | |
755 | end | |
756 | end | |
757 | )) | |
758 | end | |
759 | ||
760 | function clerp(a,b,t) | |
761 | local qa = {QuaternionFromCFrame(a)} | |
762 | local qb = {QuaternionFromCFrame(b)} | |
763 | local ax, ay, az = a.x, a.y, a.z | |
764 | local bx, by, bz = b.x, b.y, b.z | |
765 | local _t = 1-t | |
766 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
767 | end | |
768 | ||
769 | function QuaternionFromCFrame(cf) | |
770 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
771 | local trace = m00 + m11 + m22 | |
772 | if trace > 0 then | |
773 | local s = math.sqrt(1 + trace) | |
774 | local recip = 0.5/s | |
775 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
776 | else | |
777 | local i = 0 | |
778 | if m11 > m00 then | |
779 | i = 1 | |
780 | end | |
781 | if m22 > (i == 0 and m00 or m11) then | |
782 | i = 2 | |
783 | end | |
784 | if i == 0 then | |
785 | local s = math.sqrt(m00-m11-m22+1) | |
786 | local recip = 0.5/s | |
787 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
788 | elseif i == 1 then | |
789 | local s = math.sqrt(m11-m22-m00+1) | |
790 | local recip = 0.5/s | |
791 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
792 | elseif i == 2 then | |
793 | local s = math.sqrt(m22-m00-m11+1) | |
794 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
795 | end | |
796 | end | |
797 | end | |
798 | ||
799 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
800 | local xs, ys, zs = x + x, y + y, z + z | |
801 | local wx, wy, wz = w*xs, w*ys, w*zs | |
802 | local xx = x*xs | |
803 | local xy = x*ys | |
804 | local xz = x*zs | |
805 | local yy = y*ys | |
806 | local yz = y*zs | |
807 | local zz = z*zs | |
808 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
809 | end | |
810 | ||
811 | function QuaternionSlerp(a, b, t) | |
812 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
813 | local startInterp, finishInterp; | |
814 | if cosTheta >= 0.0001 then | |
815 | if (1 - cosTheta) > 0.0001 then | |
816 | local theta = math.acos(cosTheta) | |
817 | local invSinTheta = 1/math.sin(theta) | |
818 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
819 | finishInterp = math.sin(t*theta)*invSinTheta | |
820 | else | |
821 | startInterp = 1-t | |
822 | finishInterp = t | |
823 | end | |
824 | else | |
825 | if (1+cosTheta) > 0.0001 then | |
826 | local theta = math.acos(-cosTheta) | |
827 | local invSinTheta = 1/math.sin(theta) | |
828 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
829 | finishInterp = math.sin(t*theta)*invSinTheta | |
830 | else | |
831 | startInterp = t-1 | |
832 | finishInterp = t | |
833 | end | |
834 | end | |
835 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
836 | end | |
837 | ||
838 | FindHum = function(parent) | |
839 | ||
840 | local hm = nil | |
841 | for _,HM in pairs(parent:GetChildren()) do | |
842 | if HM:IsA("Humanoid") then | |
843 | hm = HM | |
844 | end | |
845 | end | |
846 | return hm | |
847 | end | |
848 | ||
849 | Sound = function(parent, ID, Volume, Pitch, Looped) | |
850 | ||
851 | local sound = Inst("Sound", parent) | |
852 | sound.SoundId = ID | |
853 | sound.Volume = Volume | |
854 | sound.Pitch = Pitch | |
855 | sound.Looped = Looped | |
856 | sound:Play() | |
857 | return sound | |
858 | end | |
859 | ||
860 | local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, DamType, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol) | |
861 | ||
862 | local humanoid = FindHum(Hit.Parent) | |
863 | if humanoid and humanoid ~= Humanoid then | |
864 | local IsSafe = true | |
865 | local Deb = humanoid:FindFirstChild("ChaosDebounce") | |
866 | if Deb then | |
867 | local Cre = Deb:FindFirstChild("Creator") | |
868 | if Cre and Cre.Value == Player.UserId then | |
869 | IsSafe = false | |
870 | end | |
871 | end | |
872 | if IsSafe then | |
873 | local deb = Inst("BoolValue", humanoid) | |
874 | deb.Name = "ChaosDebounce" | |
875 | local cre = Inst("NumberValue", deb) | |
876 | cre.Name = "Creator" | |
877 | cre.Value = Player.UserId | |
878 | debServ:AddItem(deb, Duration) | |
879 | debServ:AddItem(cre, Duration) | |
880 | local Damage = 1 | |
881 | if IsRan then | |
882 | Damage = rand(MinDam, MaxDam) | |
883 | else | |
884 | Damage = MaxDam | |
885 | end | |
886 | local this_nigga_had_op_health = false | |
887 | if SoEff then | |
888 | local HitSound = Sound(Hit, "http://roblox.com/asset/?id=" .. SoID .. "", SoVol, SoPit, false) | |
889 | debServ:AddItem(HitSound, 6) | |
890 | end | |
891 | -- DECOMPILER ERROR at PC100: Unhandled construct in 'MakeBoolean' P1 | |
892 | ||
893 | if (DamType == "Compensate" or string.sub(DamType, 1, 10) == "Compensate") and (humanoid.MaxHealth >= 100000 or humanoid.MaxHealth == 0) then | |
894 | if humanoid.MaxHealth >= 1000000000 or humanoid.MaxHealth == 0 then | |
895 | humanoid.MaxHealth = 100 | |
896 | this_nigga_had_op_health = true | |
897 | end | |
898 | Damage = Damage * (humanoid.MaxHealth / 100) | |
899 | end | |
900 | if humanoid.MaxHealth >= 100000000 or humanoid.MaxHealth == 0 then | |
901 | this_nigga_had_op_health = true | |
902 | humanoid.MaxHealth = 100 | |
903 | end | |
904 | if Damage_Buff > 0 then | |
905 | Damage = Damage * Damage_Buff | |
906 | end | |
907 | humanoid.Health = humanoid.Health - Damage | |
908 | if humanoid.MaxHealth / 4 <= Damage then | |
909 | MakeText("-" .. Damage .. "", "SourceSansBold", 0.3, 170, 0, 0, 255, 85, 0, Hit.CFrame) | |
910 | else | |
911 | local mtc = BC(Colour1).Color | |
912 | MakeText("-" .. Damage .. "", FONT, 0.3, mtc.r * 255, mtc.g * 255, mtc.b * 255, 0, 0, 0, Hit.CFrame) | |
913 | end | |
914 | do | |
915 | if HKB and (DamType ~= "SkyRocket" or DamType ~= "Compensate-SkyRocket") then | |
916 | if Property.Name ~= "Point" then | |
917 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
918 | local KBCF = Cf(Hit.Position, Property.Position) | |
919 | Hit.Velocity = KBCF.lookVector * -Knockback | |
920 | else | |
921 | do | |
922 | Hit.Velocity = Property.CFrame.lookVector * Knockback | |
923 | if (DamType == "Normal" and DamType == "Stun") or DamType == "Compensate-Stun" then | |
924 | MakeText("Stunned", FONT, 0.3, 255, 255, 0, 0, 0, 0, Hit.CFrame) | |
925 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
926 | local pos = Inst("BodyPosition", Hit) | |
927 | pos.MaxForce = Vec(huge, huge, huge) | |
928 | pos.Position = Hit.Position | |
929 | debServ:AddItem(pos, Duration * 10) | |
930 | else | |
931 | do | |
932 | if DamType == "LifeSteal" or DamType == "Compensate-LifeSteal" then | |
933 | Humanoid.Health = Humanoid.Health + Damage / 2 | |
934 | MakeText("+" .. Damage / 2, FONT, 0.4, 0, 0, 0, 0, 255, 0, RootPart.CFrame) | |
935 | else | |
936 | if DamType == "MomentumStopper" or DamType == "Compensate-MomentumStopper" then | |
937 | local vel = Inst("BodyVelocity", Hit) | |
938 | vel.Name = "MomentumStopper" | |
939 | vel.MaxForce = Vec(huge, huge, huge) | |
940 | vel.Velocity = Vec(0, 0, 0) | |
941 | debServ:AddItem(vel, 3) | |
942 | else | |
943 | do | |
944 | if DamType == "Knockdown" or DamType == "Compensate-Knockdown" then | |
945 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
946 | else | |
947 | if DamType == "SkyRocket" or DamType == "Compensate-SkyRocket" then | |
948 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
949 | Hit.Velocity = Vec(0, Knockback, 0) | |
950 | if rand(1, 4) == 1 then | |
951 | local Twista = Inst("BodyAngularVelocity", Hit) | |
952 | Twista.MaxTorque = Vec(1000000, 1000000, 1000000) | |
953 | Twista.AngularVelocity = Vec(rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2)) | |
954 | debServ:AddItem(Twista, 0.01) | |
955 | end | |
956 | else | |
957 | do | |
958 | if DamType == "FreezeStun" or DamType == "Compensate-FreezeStun" then | |
959 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 170, 0, Hit.CFrame) | |
960 | coroutine.resume(coroutine.create(function() | |
961 | ||
962 | local ti = 0 | |
963 | local hHead = Hit.Parent:FindFirstChild("Head") | |
964 | if hHead then | |
965 | hHead = Hit | |
966 | local h = Inst("Part", F2) | |
967 | h.Size = Vec(0.2, 0.2, 0.2) | |
968 | h.CanCollide = false | |
969 | h.Transparency = 1 | |
970 | h.Position = hHead.Position | |
971 | local hWELD = Inst("Weld", h) | |
972 | hWELD.Part0 = hHead | |
973 | hWELD.Part1 = h | |
974 | hWELD.C0 = Cf(0, -4, 0) | |
975 | repeat | |
976 | ti = ti + 0.1 | |
977 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
978 | if p:IsA("BasePart") then | |
979 | p.Anchored = true | |
980 | end | |
981 | end | |
982 | swait() | |
983 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
984 | local p1 = hHead.Position + Vec(rand(-200, 200) / 100, -(hHead.Size.y * 1.5), rand(-200, 200) / 100) | |
985 | local p0 = h.Position | |
986 | Lightning(p0, p1, 5, 3, Colour1, "Neon", 0.1, 0.2, 0.2) | |
987 | until Duration * 12 <= ti | |
988 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
989 | if p:IsA("BasePart") then | |
990 | p.Anchored = false | |
991 | end | |
992 | end | |
993 | debServ:AddItem(h, 0) | |
994 | end | |
995 | end | |
996 | )) | |
997 | else | |
998 | if DamType == "KnockDownFreezeStun" or DamType == "Compensate-KnockDownFreezeStun" then | |
999 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 64, 0, Hit.CFrame) | |
1000 | coroutine.resume(coroutine.create(function() | |
1001 | ||
1002 | local ti = 0 | |
1003 | local scf = nil | |
1004 | local h = Inst("Part", F2) | |
1005 | h.Size = Vec(0.2, 0.2, 0.2) | |
1006 | h.CanCollide = false | |
1007 | h.Anchored = true | |
1008 | h.Transparency = 1 | |
1009 | h.Position = Hit.Position | |
1010 | h.CFrame = h.CFrame * Euler(rad(-90), 0, 0) | |
1011 | local IL = {Character, Hit.Parent} | |
1012 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, h.CFrame.lookVector.Unit * 999), IL, true, true) | |
1013 | if Ground then | |
1014 | Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0) | |
1015 | scf = Cf(Pos) * Euler(rad(-90), 0, 0) | |
1016 | end | |
1017 | repeat | |
1018 | ti = ti + 0.1 | |
1019 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
1020 | if p:IsA("BasePart") then | |
1021 | p.Anchored = true | |
1022 | end | |
1023 | end | |
1024 | Hit.CFrame = scf | |
1025 | swait() | |
1026 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
1027 | until Duration * 7 <= ti | |
1028 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
1029 | if p:IsA("BasePart") then | |
1030 | p.Anchored = false | |
1031 | end | |
1032 | end | |
1033 | debServ:AddItem(h, 0) | |
1034 | end | |
1035 | )) | |
1036 | end | |
1037 | end | |
1038 | if HDrag then | |
1039 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
1040 | local pos = Inst("BodyPosition", Hit) | |
1041 | pos.MaxForce = Vec(huge, huge, huge) | |
1042 | pos.Position = Drag_To_Part.Position | |
1043 | local d = Inst("NumberValue", pos) | |
1044 | d.Name = "Duration" | |
1045 | d.Value = DragDuration | |
1046 | table.insert(DragTable, pos) | |
1047 | end | |
1048 | do | |
1049 | if this_nigga_had_op_health then | |
1050 | coroutine.resume(coroutine.create(function() | |
1051 | ||
1052 | swait() | |
1053 | Damage = Damage * 2 | |
1054 | humanoid.Health = humanoid.Health - Damage | |
1055 | MakeText("-" .. Damage .. "", FONT, 0.4, 0, 0, 0, 0, 0, 91, Hit.CFrame) | |
1056 | end | |
1057 | )) | |
1058 | end | |
1059 | end | |
1060 | end | |
1061 | end | |
1062 | end | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | ||
1076 | MagniDamage = function(Part, range, isRan, mindam, maxdam, hkb, knock, DType, dur, hd, dd, soe, soid, sopit, sovol) | |
1077 | ||
1078 | for _,c in pairs(workspace:GetChildren()) do | |
1079 | local hum = FindHum(c) | |
1080 | if hum and hum ~= Humanoid then | |
1081 | local head = c:FindFirstChild("Head") | |
1082 | local tor = c:FindFirstChild("Torso") | |
1083 | local larm = c:FindFirstChild("Left Arm") | |
1084 | local rarm = c:FindFirstChild("Right Arm") | |
1085 | local lleg = c:FindFirstChild("Left Leg") | |
1086 | local rleg = c:FindFirstChild("Right Leg") | |
1087 | local Dis = range | |
1088 | local Par = nil | |
1089 | if head then | |
1090 | local Mag = (head.Position - Part.Position).magnitude | |
1091 | if Mag <= Dis then | |
1092 | Dis = Mag | |
1093 | Par = head | |
1094 | end | |
1095 | end | |
1096 | if tor then | |
1097 | local Mag = (tor.Position - Part.Position).magnitude | |
1098 | if Mag <= Dis then | |
1099 | Dis = Mag | |
1100 | Par = tor | |
1101 | end | |
1102 | end | |
1103 | if rarm then | |
1104 | local Mag = (rarm.Position - Part.Position).magnitude | |
1105 | if Mag <= Dis then | |
1106 | Dis = Mag | |
1107 | Par = rarm | |
1108 | end | |
1109 | end | |
1110 | if larm then | |
1111 | local Mag = (larm.Position - Part.Position).magnitude | |
1112 | if Mag <= Dis then | |
1113 | Dis = Mag | |
1114 | Par = larm | |
1115 | end | |
1116 | end | |
1117 | if rleg then | |
1118 | local Mag = (rleg.Position - Part.Position).magnitude | |
1119 | if Mag <= Dis then | |
1120 | Dis = Mag | |
1121 | Par = rleg | |
1122 | end | |
1123 | end | |
1124 | if lleg then | |
1125 | local Mag = (lleg.Position - Part.Position).magnitude | |
1126 | if Mag <= Dis then | |
1127 | Dis = Mag | |
1128 | Par = lleg | |
1129 | end | |
1130 | end | |
1131 | if Par then | |
1132 | DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, DType, Part, dur, hd, dd, soe, soid, sopit, sovol) | |
1133 | end | |
1134 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1135 | ||
1136 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1137 | ||
1138 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1139 | ||
1140 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1141 | ||
1142 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1143 | ||
1144 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
1145 | ||
1146 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1147 | ||
1148 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_STMT | |
1149 | ||
1150 | end | |
1151 | end | |
1152 | end | |
1153 | ||
1154 | rayCast = function(Pos, Dir, Max, Ignore) | |
1155 | ||
1156 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1157 | end | |
1158 | ||
1159 | local Point = Torso.CFrame * Cf(0, Torso.Size.Y, 0) | |
1160 | LastPoint = Point | |
1161 | effect = function(Color, Ref, LP, P1, returnn) | |
1162 | ||
1163 | local effectsmsh = Instance.new("CylinderMesh") | |
1164 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
1165 | effectsmsh.Name = "Mesh" | |
1166 | local effectsg = Instance.new("Part") | |
1167 | effectsg.formFactor = 3 | |
1168 | effectsg.CanCollide = false | |
1169 | effectsg.Name = "Eff" | |
1170 | effectsg.Locked = true | |
1171 | effectsg.Anchored = true | |
1172 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
1173 | effectsg.Parent = F2 | |
1174 | effectsmsh.Parent = effectsg | |
1175 | effectsg.BrickColor = BrickColor.new(Color) | |
1176 | effectsg.Reflectance = Ref | |
1177 | local point1 = P1 | |
1178 | local mg = (LP.p - point1.p).magnitude | |
1179 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
1180 | effectsg.CFrame = Cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
1181 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
1182 | game:GetService("Debris"):AddItem(effectsg, 2) | |
1183 | if returnn then | |
1184 | return effectsg | |
1185 | end | |
1186 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1187 | ||
1188 | if not returnn then | |
1189 | for i = 0, 1, 0.05 do | |
1190 | swait() | |
1191 | Part.Transparency = 1 * i | |
1192 | Mesh.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i) | |
1193 | end | |
1194 | Part.Parent = nil | |
1195 | end | |
1196 | end | |
1197 | ), effectsg, effectsmsh) | |
1198 | end | |
1199 | ||
1200 | local CFrameFromTopBack = function(at, top, back) | |
1201 | ||
1202 | local right = top:Cross(back) | |
1203 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1204 | end | |
1205 | ||
1206 | NoOutline = function(Part) | |
1207 | ||
1208 | Part.TopSurface = 10 | |
1209 | end | |
1210 | ||
1211 | part = function(parent, reflectance, transparency, brickcolor, name, size, material) | |
1212 | ||
1213 | local fp = Inst("Part") | |
1214 | fp.Parent = parent | |
1215 | fp.Reflectance = reflectance | |
1216 | fp.Transparency = transparency | |
1217 | fp.CanCollide = false | |
1218 | fp.Locked = true | |
1219 | fp.BrickColor = brickcolor | |
1220 | fp.Name = name | |
1221 | fp.Size = size | |
1222 | fp.Position = Torso.Position | |
1223 | NoOutline(fp) | |
1224 | fp.Material = material | |
1225 | fp:BreakJoints() | |
1226 | return fp | |
1227 | end | |
1228 | ||
1229 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
1230 | ||
1231 | local mesh = Inst(Mesh) | |
1232 | mesh.Parent = part | |
1233 | if Mesh == "SpecialMesh" then | |
1234 | mesh.MeshType = meshtype | |
1235 | mesh.MeshId = meshid | |
1236 | end | |
1237 | mesh.Offset = offset | |
1238 | mesh.Scale = scale | |
1239 | return mesh | |
1240 | end | |
1241 | ||
1242 | MagicBlock = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1243 | ||
1244 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1245 | prt.Anchored = true | |
1246 | prt.CFrame = cframe | |
1247 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1248 | game:GetService("Debris"):AddItem(prt, 5) | |
1249 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3}) | |
1250 | end | |
1251 | ||
1252 | MagicBlock2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1253 | ||
1254 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1255 | prt.Anchored = true | |
1256 | prt.CFrame = cframe | |
1257 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1258 | game:GetService("Debris"):AddItem(prt, 5) | |
1259 | table.insert(Effects, {prt, "Disappear", Delay, x3, y3, z3}) | |
1260 | end | |
1261 | ||
1262 | MagicSpikeBall = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1263 | ||
1264 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1265 | prt.Anchored = true | |
1266 | prt.CFrame = cframe | |
1267 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/Asset/?id=9982590", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1268 | game:GetService("Debris"):AddItem(prt, 5) | |
1269 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3}) | |
1270 | end | |
1271 | ||
1272 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1273 | ||
1274 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1275 | prt.Anchored = true | |
1276 | prt.CFrame = cframe | |
1277 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1278 | game:GetService("Debris"):AddItem(prt, 5) | |
1279 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
1280 | end | |
1281 | ||
1282 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1283 | ||
1284 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1285 | prt.Anchored = true | |
1286 | prt.CFrame = cframe | |
1287 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1288 | game:GetService("Debris"):AddItem(prt, 5) | |
1289 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
1290 | end | |
1291 | ||
1292 | MagicWave2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1293 | ||
1294 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1295 | prt.Anchored = true | |
1296 | prt.CFrame = cframe | |
1297 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1298 | game:GetService("Debris"):AddItem(prt, 5) | |
1299 | table.insert(Effects, {prt, "Wave", Delay, x3, y3, z3}) | |
1300 | end | |
1301 | ||
1302 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1303 | ||
1304 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
1305 | prt.Anchored = true | |
1306 | prt.CFrame = cframe | |
1307 | local msh = mesh("SpecialMesh", prt, "Head", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1308 | game:GetService("Debris"):AddItem(prt, 5) | |
1309 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3} | |
1310 | end | |
1311 | ||
1312 | MagicCylinder2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1313 | ||
1314 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
1315 | prt.Anchored = true | |
1316 | prt.CFrame = cframe | |
1317 | local msh = mesh("CylinderMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1318 | game:GetService("Debris"):AddItem(prt, 5) | |
1319 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3} | |
1320 | end | |
1321 | ||
1322 | MagicBlood = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1323 | ||
1324 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1325 | prt.Anchored = true | |
1326 | prt.CFrame = cframe | |
1327 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1328 | game:GetService("Debris"):AddItem(prt, 5) | |
1329 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3}) | |
1330 | end | |
1331 | ||
1332 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1333 | ||
1334 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1335 | prt.Anchored = true | |
1336 | prt.CFrame = cframe | |
1337 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1338 | game:GetService("Debris"):AddItem(prt, 5) | |
1339 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3}) | |
1340 | end | |
1341 | ||
1342 | MagicRing2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
1343 | ||
1344 | local prt = part(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
1345 | prt.Anchored = true | |
1346 | prt.CFrame = cframe | |
1347 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1)) | |
1348 | game:GetService("Debris"):AddItem(prt, 5) | |
1349 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3}) | |
1350 | end | |
1351 | ||
1352 | ElecEffect = function(brickCol, Mat, cff, x, y, z) | |
1353 | ||
1354 | local prt = part(F2, 0, 0, brickCol, "Part", Vec(1, 1, 1), Mat) | |
1355 | prt.Anchored = true | |
1356 | prt.CFrame = cff * Cf(rand(-x, x), rand(-y, y), rand(-z, z)) | |
1357 | prt.CFrame = Cf(prt.Position) | |
1358 | debServ:AddItem(prt, 2) | |
1359 | local xval = math.random() / 2 | |
1360 | local yval = math.random() / 2 | |
1361 | local zval = math.random() / 2 | |
1362 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(xval, yval, zval)) | |
1363 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
1364 | end | |
1365 | ||
1366 | Lightning = function(p0, p1, tym, ofs, col, mat, th, tra, last) | |
1367 | ||
1368 | local magz = (p0 - p1).magnitude | |
1369 | local curpos = p0 | |
1370 | local trz = {-ofs, ofs} | |
1371 | for i = 1, tym do | |
1372 | local li = Instance.new("Part", F2) | |
1373 | li.TopSurface = 0 | |
1374 | li.BottomSurface = 0 | |
1375 | li.Anchored = true | |
1376 | li.Transparency = tra or 0.4 | |
1377 | li.BrickColor = BrickColor.new(col) | |
1378 | li.Material = mat | |
1379 | li.Material = "Neon" | |
1380 | li.formFactor = "Custom" | |
1381 | li.CanCollide = false | |
1382 | li.Size = Vector3.new(th, th, magz / tym) | |
1383 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1384 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1385 | if tym == i then | |
1386 | local magz2 = (curpos - p1).magnitude | |
1387 | li.Size = Vector3.new(th, th, magz2) | |
1388 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1389 | game:GetService("Debris"):AddItem(li, last) | |
1390 | else | |
1391 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1392 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1393 | game:GetService("Debris"):AddItem(li, last) | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | Triangle = function(a, b, c, tcol, tmat) | |
1399 | ||
1400 | local edg1 = (c-a):Dot((b-a).unit) | |
1401 | local edg2 = (a-b):Dot((c-b).unit) | |
1402 | local edg3 = (b-c):Dot((a-c).unit) | |
1403 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1404 | a = a | |
1405 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1406 | a = b | |
1407 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1408 | a = c | |
1409 | else | |
1410 | return | |
1411 | end | |
1412 | local len1 = (c-a):Dot((b-a).unit) | |
1413 | local len2 = (b-a).magnitude - len1 | |
1414 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1415 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1416 | local list = {} | |
1417 | if len1 > 0.01 then | |
1418 | local w1 = Inst("WedgePart", F2) | |
1419 | w1.Material = tmat | |
1420 | w1.BrickColor = BC(tcol) | |
1421 | w1.Transparency = 0 | |
1422 | w1.Reflectance = 0 | |
1423 | w1.CanCollide = false | |
1424 | NoOutline(w1) | |
1425 | local sz = Vec(0.2, width, len1) | |
1426 | w1.Size = sz | |
1427 | local sp = Inst("SpecialMesh", w1) | |
1428 | sp.MeshType = "Wedge" | |
1429 | sp.Scale = Vec(0, 1, 1) * sz / w1.Size | |
1430 | w1:BreakJoints() | |
1431 | w1.Anchored = true | |
1432 | w1.Transparency = 0.7 | |
1433 | debServ:AddItem(w1, 25) | |
1434 | table.insert(Effects, {w1, "Disappear", 0.045}) | |
1435 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1436 | table.insert(list, w1) | |
1437 | end | |
1438 | if len2 > 0.01 then | |
1439 | local w2 = Inst("WedgePart", F2) | |
1440 | w2.Material = tmat | |
1441 | w2.BrickColor = BC(tcol) | |
1442 | w2.Transparency = 0 | |
1443 | w2.Reflectance = 0 | |
1444 | w2.CanCollide = false | |
1445 | NoOutline(w2) | |
1446 | local sz = Vec(0.2, width, len2) | |
1447 | w2.Size = sz | |
1448 | local sp = Inst("SpecialMesh", w2) | |
1449 | sp.MeshType = "Wedge" | |
1450 | sp.Scale = Vec(0, 1, 1) * sz / w2.Size | |
1451 | w2:BreakJoints() | |
1452 | w2.Anchored = true | |
1453 | w2.Transparency = 0.7 | |
1454 | debServ:AddItem(w2, 25) | |
1455 | table.insert(Effects, {w2, "Disappear", 0.045}) | |
1456 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1457 | table.insert(list, w2) | |
1458 | end | |
1459 | return unpack(list) | |
1460 | end | |
1461 | ||
1462 | Bringer = function() | |
1463 | ||
1464 | for i,d in pairs(DragTable) do | |
1465 | if d and d:IsA("BodyPosition") then | |
1466 | local tem = d:FindFirstChild("Time") | |
1467 | if not tem then | |
1468 | tem = Inst("NumberValue", d) | |
1469 | tem.Name = "Time" | |
1470 | tem.Value = 0 | |
1471 | end | |
1472 | local Dur = d:FindFirstChild("Duration") | |
1473 | if not Dur then | |
1474 | Dur = Inst("NumberValue", d) | |
1475 | Dur.Name = "Duration" | |
1476 | Dur.Value = 1.5 | |
1477 | end | |
1478 | if tem.Value < Dur.Value then | |
1479 | tem.Value = tem.Value + 0.1 | |
1480 | d.P = 20000 | |
1481 | d.Position = Drag_To_Part.Position | |
1482 | else | |
1483 | debServ:AddItem(tem, 0) | |
1484 | debServ:AddItem(Dur, 0) | |
1485 | debServ:AddItem(d, 0) | |
1486 | table.remove(DragTable, i) | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | ||
1492 | MakeHitBox = function(size, part, customcf, c0, c1) | |
1493 | ||
1494 | local hbox = Inst("Part", F2) | |
1495 | hbox.Transparency = 1 | |
1496 | hbox.Anchored = false | |
1497 | hbox.CanCollide = false | |
1498 | hbox.Locked = true | |
1499 | hbox.CFrame = part.CFrame | |
1500 | hbox.Size = size | |
1501 | hbox:BreakJoints() | |
1502 | local hbw = Inst("Weld", hbox) | |
1503 | hbw.Part0 = part | |
1504 | hbw.Part1 = hbox | |
1505 | if customcf then | |
1506 | hbw.C0 = c0 | |
1507 | hbw.C1 = c1 | |
1508 | else | |
1509 | hbw.C0 = Cf(0, -(part.Size.y / 4 + size.y / 4), 0) | |
1510 | end | |
1511 | return hbox | |
1512 | end | |
1513 | ||
1514 | HTEB = function() | |
1515 | ||
1516 | coroutine.resume(coroutine.create(function() | |
1517 | ||
1518 | if #TEBladeP > 0 and TEBEffect ~= nil then | |
1519 | TEBEffect.Enabled = false | |
1520 | for _,b in pairs(TEBladeP) do | |
1521 | if b:IsA("BasePart") then | |
1522 | b.Transparency = 1 | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | )) | |
1528 | end | |
1529 | ||
1530 | FITEB = function(Rate) | |
1531 | ||
1532 | coroutine.resume(coroutine.create(function() | |
1533 | ||
1534 | if #TEBladeP > 0 and TEBEffect ~= nil then | |
1535 | TEBEffect.Enabled = true | |
1536 | for _,b in pairs(TEBladeP) do | |
1537 | if b:IsA("BasePart") then | |
1538 | b.Transparency = 1 | |
1539 | end | |
1540 | end | |
1541 | for i = 1, 0, -(0.1 * (Rate / 100)) do | |
1542 | swait() | |
1543 | for _,b in pairs(TEBladeP) do | |
1544 | if b:IsA("BasePart") then | |
1545 | b.Transparency = i | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | for _,b in pairs(TEBladeP) do | |
1550 | if b:IsA("BasePart") then | |
1551 | b.Transparency = 0 | |
1552 | end | |
1553 | end | |
1554 | TEBEffect.Enabled = false | |
1555 | end | |
1556 | end | |
1557 | )) | |
1558 | end | |
1559 | ||
1560 | AssumeNormalJoints = function() | |
1561 | ||
1562 | for i = 0, 1, 0.1 do | |
1563 | swait() | |
1564 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, rad(90), 0), 0.3) | |
1565 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(90), 0), 0.3) | |
1566 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, rad(-90), 0), 0.3) | |
1567 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-90), 0), 0.3) | |
1568 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), 0.3) | |
1569 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
1570 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-90), 0, 0), 0.3) | |
1571 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(rad(-90), 0, 0), 0.3) | |
1572 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), 0.3) | |
1573 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
1574 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), 0.3) | |
1575 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
1576 | end | |
1577 | LeftShoulder.Part0 = Torso | |
1578 | LeftShoulder.Part1 = LeftArm | |
1579 | RightShoulder.Part0 = Torso | |
1580 | RightShoulder.Part1 = RightArm | |
1581 | FLeftShoulder.Part0 = nil | |
1582 | FLeftShoulder.Part1 = nil | |
1583 | FRightShoulder.Part0 = nil | |
1584 | FRightShoulder.Part1 = nil | |
1585 | LeftHip.Part0 = Torso | |
1586 | LeftHip.Part1 = LeftLeg | |
1587 | RightHip.Part0 = Torso | |
1588 | RightHip.Part1 = RightLeg | |
1589 | FLeftHip.Part0 = nil | |
1590 | FLeftHip.Part1 = nil | |
1591 | FRightHip.Part0 = nil | |
1592 | FRightHip.Part1 = nil | |
1593 | RootJoint.Part0 = RootPart | |
1594 | RootJoint.Part1 = Torso | |
1595 | FRootJoint.Part0 = nil | |
1596 | FRootJoint.Part1 = nil | |
1597 | end | |
1598 | ||
1599 | ClickCombo = function() | |
1600 | Debounces.Attacking = true | |
1601 | if not Debounces.HasWep and Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
1602 | if Attack_Num == 1 then | |
1603 | Attack_Num = 2 | |
1604 | for i = 0, 1, 0.1 do | |
1605 | swait() | |
1606 | local SwingSpeed = 0.4 | |
1607 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(160), 0, 0), SwingSpeed) | |
1608 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1609 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1610 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
1611 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.6, 0.5, -1) * Euler(0, 0, rad(90)), SwingSpeed) | |
1612 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-150), rad(-50), 0), SwingSpeed) | |
1613 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-25)), SwingSpeed) | |
1614 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1615 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
1616 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
1617 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
1618 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1619 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1620 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1621 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1622 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1623 | end | |
1624 | LeftHip.Part0 = nil | |
1625 | LeftHip.Part1 = nil | |
1626 | RightHip.Part0 = nil | |
1627 | RightHip.Part1 = nil | |
1628 | FLeftHip.Part0 = Torso | |
1629 | FLeftHip.Part1 = LeftLeg | |
1630 | FLeftHip.C0 = LeftHip.C0 | |
1631 | FLeftHip.C1 = LeftHip.C1 | |
1632 | FRightHip.Part0 = Torso | |
1633 | FRightHip.Part1 = RightLeg | |
1634 | FRightHip.C0 = RightHip.C0 | |
1635 | FRightHip.C1 = RightHip.C1 | |
1636 | RootPart.Velocity = RootPart.CFrame.lookVector * 52 | |
1637 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1.8, false) | |
1638 | debServ:AddItem(SlashS, 2) | |
1639 | c1 = nil | |
1640 | c2 = nil | |
1641 | local hit = TEHit_Box.Touched:connect(function(part) | |
1642 | DamageFunction(part, false, 0, 600, true, 30, "Compensate", RootPart, 0.2, false, _, true, 153092227, 1.4, 0.4) | |
1643 | end | |
1644 | ) | |
1645 | for i = 0, 0.6, 0.1 do | |
1646 | swait() | |
1647 | local x = TEHit_Box | |
1648 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
1649 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
1650 | local h = 6 | |
1651 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
1652 | if a then | |
1653 | debServ:AddItem(a, 1) | |
1654 | end | |
1655 | if b then | |
1656 | debServ:AddItem(b, 1) | |
1657 | end | |
1658 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
1659 | if c then | |
1660 | debServ:AddItem(c, 1) | |
1661 | end | |
1662 | if d then | |
1663 | debServ:AddItem(d, 1) | |
1664 | end | |
1665 | c1 = c2 | |
1666 | else | |
1667 | if not c1 then | |
1668 | c1 = c2 | |
1669 | end | |
1670 | end | |
1671 | local SwingSpeed = 0.5 | |
1672 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.96, 0.5) * Euler(rad(-10), 0, 0), SwingSpeed) | |
1673 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1674 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1675 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
1676 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(60)), SwingSpeed) | |
1677 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1678 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-30)), SwingSpeed) | |
1679 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1680 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
1681 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
1682 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.5, 0) * Euler(0, rad(-3), 0), SwingSpeed) | |
1683 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1684 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.8, 0.1) * Euler(rad(-20), 0, 0), SwingSpeed) | |
1685 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1686 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.6, -0.4) * Euler(rad(-5), 0, 0), SwingSpeed) | |
1687 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1688 | -- DECOMPILER ERROR at PC844: LeaveBlock: unexpected jumping out DO_STMT | |
1689 | ||
1690 | -- DECOMPILER ERROR at PC844: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1691 | ||
1692 | -- DECOMPILER ERROR at PC844: LeaveBlock: unexpected jumping out IF_STMT | |
1693 | ||
1694 | end | |
1695 | hit:disconnect() | |
1696 | LeftHip.Part0 = Torso | |
1697 | LeftHip.Part1 = LeftLeg | |
1698 | RightHip.Part0 = Torso | |
1699 | RightHip.Part1 = RightLeg | |
1700 | FLeftHip.Part0 = nil | |
1701 | FLeftHip.Part1 = nil | |
1702 | LeftHip.C0 = FLeftHip.C0 | |
1703 | LeftHip.C1 = FLeftHip.C1 | |
1704 | FRightHip.Part0 = nil | |
1705 | FRightHip.Part1 = nil | |
1706 | RightHip.C0 = FRightHip.C0 | |
1707 | RightHip.C1 = FRightHip.C1 | |
1708 | elseif Attack_Num == 2 then | |
1709 | Attack_Num = 3 | |
1710 | for i = 0, 1, 0.1 do | |
1711 | swait() | |
1712 | local SwingSpeed = 0.4 | |
1713 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.95, 0.5) * Euler(rad(180), 0, 0), SwingSpeed) | |
1714 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1715 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1716 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1717 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(170), 0, 0), SwingSpeed) | |
1718 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
1719 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.45, 0.8, -0.95) * Euler(rad(150), 0, rad(40)), SwingSpeed) | |
1720 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1721 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
1722 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
1723 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
1724 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1725 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1726 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1727 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1728 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1729 | end | |
1730 | LeftHip.Part0 = nil | |
1731 | LeftHip.Part1 = nil | |
1732 | RightHip.Part0 = nil | |
1733 | RightHip.Part1 = nil | |
1734 | FLeftHip.Part0 = Torso | |
1735 | FLeftHip.Part1 = LeftLeg | |
1736 | FLeftHip.C0 = LeftHip.C0 | |
1737 | FLeftHip.C1 = LeftHip.C1 | |
1738 | FRightHip.Part0 = Torso | |
1739 | FRightHip.Part1 = RightLeg | |
1740 | FRightHip.C0 = RightHip.C0 | |
1741 | FRightHip.C1 = RightHip.C1 | |
1742 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445092", 1, 1, false) | |
1743 | debServ:AddItem(SlashS, 2) | |
1744 | c1 = nil | |
1745 | c2 = nil | |
1746 | local hit = TEHit_Box.Touched:connect(function(part) | |
1747 | DamageFunction(part, false, 0, 1000, true, 30, "Compensate", RootPart, 0.2, false, _, true, 153092227, 1.4, 0.4) | |
1748 | end | |
1749 | ) | |
1750 | for i = 0, 0.9, 0.1 do | |
1751 | swait() | |
1752 | local x = TEHit_Box | |
1753 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
1754 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
1755 | local h = 6 | |
1756 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
1757 | if a then | |
1758 | debServ:AddItem(a, 1) | |
1759 | end | |
1760 | if b then | |
1761 | debServ:AddItem(b, 1) | |
1762 | end | |
1763 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
1764 | if c then | |
1765 | debServ:AddItem(c, 1) | |
1766 | end | |
1767 | if d then | |
1768 | debServ:AddItem(d, 1) | |
1769 | end | |
1770 | c1 = c2 | |
1771 | elseif not c1 then | |
1772 | c1 = c2 | |
1773 | end | |
1774 | local SwingSpeed = 0.5 | |
1775 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.8, 0.6) * Euler(rad(146), 0, rad(-40)), SwingSpeed) | |
1776 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, rad(-5), 0), SwingSpeed) | |
1777 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1778 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
1779 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-65), rad(-40)), SwingSpeed) | |
1780 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
1781 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.5) * Euler(rad(20), 0, rad(60)), SwingSpeed) | |
1782 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
1783 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
1784 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(60), 0), SwingSpeed) | |
1785 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -2.2, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
1786 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1787 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1.3, 0.1) * Euler(rad(-80), 0, 0), SwingSpeed) | |
1788 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1789 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.1, -0.6) * Euler(rad(-10), 0, 0), SwingSpeed) | |
1790 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1791 | -- DECOMPILER ERROR at PC1710: LeaveBlock: unexpected jumping out DO_STMT | |
1792 | ||
1793 | -- DECOMPILER ERROR at PC1710: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1794 | ||
1795 | -- DECOMPILER ERROR at PC1710: LeaveBlock: unexpected jumping out IF_STMT | |
1796 | ||
1797 | end | |
1798 | hit:disconnect() | |
1799 | LeftHip.Part0 = Torso | |
1800 | LeftHip.Part1 = LeftLeg | |
1801 | RightHip.Part0 = Torso | |
1802 | RightHip.Part1 = RightLeg | |
1803 | FLeftHip.Part0 = nil | |
1804 | FLeftHip.Part1 = nil | |
1805 | LeftHip.C0 = FLeftHip.C0 | |
1806 | LeftHip.C1 = FLeftHip.C1 | |
1807 | FRightHip.Part0 = nil | |
1808 | FRightHip.Part1 = nil | |
1809 | RightHip.C0 = FRightHip.C0 | |
1810 | RightHip.C1 = FRightHip.C1 | |
1811 | elseif Attack_Num == 3 then | |
1812 | Attack_Num = 1 | |
1813 | for i = 0, 1, 0.1 do | |
1814 | swait() | |
1815 | local SwingSpeed = 0.2 | |
1816 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
1817 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1818 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1819 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1820 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(90)), SwingSpeed) | |
1821 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1822 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-60)), SwingSpeed) | |
1823 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1824 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
1825 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
1826 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.4, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
1827 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1828 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.6, 0) * Euler(rad(-4), rad(80), 0), SwingSpeed) | |
1829 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1830 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.6, 0.14) * Euler(rad(-6), rad(-75), 0), SwingSpeed) | |
1831 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1832 | end | |
1833 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
1834 | local hit = TEHit_Box.Touched:connect(function(part) | |
1835 | DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, 0.2, false, _, true, 153092227, 1.4, 0.4) | |
1836 | end | |
1837 | ) | |
1838 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false) | |
1839 | debServ:AddItem(SlashS, 2) | |
1840 | c1 = nil | |
1841 | c2 = nil | |
1842 | for i = 0, 0.9, 0.1 do | |
1843 | swait() | |
1844 | local x = TEHit_Box | |
1845 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
1846 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
1847 | local h = 6 | |
1848 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
1849 | if a then | |
1850 | debServ:AddItem(a, 1) | |
1851 | end | |
1852 | if b then | |
1853 | debServ:AddItem(b, 1) | |
1854 | end | |
1855 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
1856 | if c then | |
1857 | debServ:AddItem(c, 1) | |
1858 | end | |
1859 | if d then | |
1860 | debServ:AddItem(d, 1) | |
1861 | end | |
1862 | c1 = c2 | |
1863 | elseif not c1 then | |
1864 | c1 = c2 | |
1865 | end | |
1866 | local SwingSpeed = 0.5 | |
1867 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
1868 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1869 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1870 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1871 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1, 0.5, -0.7) * Euler(0, rad(150), rad(90)), SwingSpeed) | |
1872 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1873 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-5), 0, rad(-10)), SwingSpeed) | |
1874 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1875 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
1876 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
1877 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.4, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
1878 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1879 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.6, 0) * Euler(rad(-4), rad(80), 0), SwingSpeed) | |
1880 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1881 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.6, 0.14) * Euler(rad(-6), rad(-75), 0), SwingSpeed) | |
1882 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1883 | -- DECOMPILER ERROR at PC2548: LeaveBlock: unexpected jumping out DO_STMT | |
1884 | ||
1885 | -- DECOMPILER ERROR at PC2548: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1886 | ||
1887 | -- DECOMPILER ERROR at PC2548: LeaveBlock: unexpected jumping out IF_STMT | |
1888 | ||
1889 | end | |
1890 | ||
1891 | hit:disconnect() | |
1892 | end | |
1893 | end | |
1894 | if Debounces.Transformed and not Debounces.TEWield and Debounces.TESWield then | |
1895 | if Attack_Num == 1 then | |
1896 | for i = 0, 0.3, 0.1 do | |
1897 | swait() | |
1898 | local SwingSpeed = 0.6 | |
1899 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
1900 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
1901 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1902 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1903 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1904 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1905 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(6)), SwingSpeed) | |
1906 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1907 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-8), 0, rad(-60)), SwingSpeed) | |
1908 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1909 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(25), 0), SwingSpeed) | |
1910 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1911 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
1912 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1913 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1914 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1915 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1916 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1917 | end | |
1918 | RootPart.Velocity = RootPart.CFrame.lookVector * 60 | |
1919 | for i = 0, 0.2, 0.1 do | |
1920 | swait() | |
1921 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
1922 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
1923 | MagniDamage(Holder, 7, false, 0, 8, true, rand(-1, 1) * 60, "Compensate-SkyRocket", 0.1, false, 0, true, "386946017", rand(0.8, 1.2), 0.4) | |
1924 | local SwingSpeed = 0.7 | |
1925 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1926 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1927 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1928 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1929 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(60)), SwingSpeed) | |
1930 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1931 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-8), 0, rad(-10)), SwingSpeed) | |
1932 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1933 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-55), 0), SwingSpeed) | |
1934 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1935 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
1936 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1937 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1938 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1939 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1940 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1941 | end | |
1942 | Attack_Num = 2 | |
1943 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, 0.07) | |
1944 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, 0.07) | |
1945 | elseif Attack_Num == 2 then | |
1946 | Attack_Num = 3 | |
1947 | LeftHip.Part0 = nil | |
1948 | LeftHip.Part1 = nil | |
1949 | RightHip.Part0 = nil | |
1950 | RightHip.Part1 = nil | |
1951 | FLeftHip.Part0 = Torso | |
1952 | FLeftHip.Part1 = LeftLeg | |
1953 | FLeftHip.C0 = LeftHip.C0 | |
1954 | FLeftHip.C1 = LeftHip.C1 | |
1955 | FRightHip.Part0 = Torso | |
1956 | FRightHip.Part1 = RightLeg | |
1957 | FRightHip.C0 = RightHip.C0 | |
1958 | FRightHip.C1 = RightHip.C1 | |
1959 | for i = 0, 0.3, 0.1 do | |
1960 | swait() | |
1961 | local SwingSpeed = 0.6 | |
1962 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, 0.1) | |
1963 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, 0.1) | |
1964 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
1965 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1966 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1967 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1968 | MagniDamage(LeftLeg, 10, false, 0, 2, true, -20, "Compensate", 0.1, false, 0, false, _, "", "") | |
1969 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-10), 0, rad(6)), SwingSpeed) | |
1970 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1971 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-10)), SwingSpeed) | |
1972 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1973 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1974 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1975 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-30), 0, 0), SwingSpeed) | |
1976 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1977 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(30), rad(90), 0), SwingSpeed) | |
1978 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
1979 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-40), rad(-90), 0), SwingSpeed) | |
1980 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
1981 | end | |
1982 | RootPart.Velocity = RootPart.CFrame.lookVector * 60 | |
1983 | for i = 0, 0.4, 0.1 do | |
1984 | swait() | |
1985 | local SwingSpeed = 0.5 | |
1986 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, 0.1) | |
1987 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, 0.1) | |
1988 | MagniDamage(LeftLeg, 7, false, 0, 8, true, 90, "Compensate-SkyRocket", 0.1, false, 0, false, _, "", "") | |
1989 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(96), 0, 0), SwingSpeed) | |
1990 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1991 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
1992 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1993 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-10), 0, rad(6)), SwingSpeed) | |
1994 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1995 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-20), 0, rad(-12)), SwingSpeed) | |
1996 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1997 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
1998 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
1999 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(20), 0, 0), SwingSpeed) | |
2000 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2001 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-20), rad(90), 0), SwingSpeed) | |
2002 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2003 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(80), rad(-90), 0), SwingSpeed) | |
2004 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2005 | end | |
2006 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, 0.1) | |
2007 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, 0.1) | |
2008 | MagniDamage(LeftLeg, 12, false, 0, 12, true, 30, "Compensate", 0.1, false, 0, false, _, "", "") | |
2009 | LeftHip.Part0 = Torso | |
2010 | LeftHip.Part1 = LeftLeg | |
2011 | RightHip.Part0 = Torso | |
2012 | RightHip.Part1 = RightLeg | |
2013 | FLeftHip.Part0 = nil | |
2014 | FLeftHip.Part1 = nil | |
2015 | LeftHip.C0 = FLeftHip.C0 | |
2016 | LeftHip.C1 = FLeftHip.C1 | |
2017 | FRightHip.Part0 = nil | |
2018 | FRightHip.Part1 = nil | |
2019 | RightHip.C0 = FRightHip.C0 | |
2020 | RightHip.C1 = FRightHip.C1 | |
2021 | elseif Attack_Num == 3 then | |
2022 | Attack_Num = 1 | |
2023 | LeftHip.Part0 = nil | |
2024 | LeftHip.Part1 = nil | |
2025 | RightHip.Part0 = nil | |
2026 | RightHip.Part1 = nil | |
2027 | FLeftHip.Part0 = Torso | |
2028 | FLeftHip.Part1 = LeftLeg | |
2029 | FLeftHip.C0 = LeftHip.C0 | |
2030 | FLeftHip.C1 = LeftHip.C1 | |
2031 | FRightHip.Part0 = Torso | |
2032 | FRightHip.Part1 = RightLeg | |
2033 | FRightHip.C0 = RightHip.C0 | |
2034 | FRightHip.C1 = RightHip.C1 | |
2035 | Humanoid.WalkSpeed = 3 | |
2036 | for i = 0, 1.2, 0.1 do | |
2037 | swait() | |
2038 | local SwingSpeed = 0.2 | |
2039 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
2040 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2041 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2042 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2043 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.1, 0.325, -1.27) * Euler(rad(60), 0, rad(-25)), SwingSpeed) | |
2044 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2045 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.5, -0.4) * Euler(rad(8), rad(-50), 0), SwingSpeed) | |
2046 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2047 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(13), rad(-60), 0), SwingSpeed) | |
2048 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2049 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.6, 0) * Euler(rad(-17), rad(70), 0), SwingSpeed) | |
2050 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2051 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, 0, -0.4) * Euler(rad(-6), 0, rad(17)), SwingSpeed) | |
2052 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2053 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.95, 0.1) * Euler(rad(-40), 0, rad(14)), SwingSpeed) | |
2054 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2055 | end | |
2056 | WepWeld3.Parent = nil | |
2057 | WepWeld3.Part0 = Holder | |
2058 | WepWeld3.Part1 = TEHandle | |
2059 | WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position) | |
2060 | WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position) | |
2061 | WepWeld3.Parent = TEHandle | |
2062 | FITEB(800) | |
2063 | Debounces.DisableJump = true | |
2064 | local SlashS = Sound(TEHandle, "http://www.roblox.com/asset/?id=161006195", 1, 1.5, false) | |
2065 | debServ:AddItem(SlashS, 6) | |
2066 | local hit = (TEHit_Box.Touched:connect(function(part) | |
2067 | ||
2068 | DamageFunction(part, false, 0, 333, true, 10, "Compensate-FreezeStun", RootPart, 0.4, false, _, false, _, "", "") | |
2069 | end | |
2070 | )) | |
2071 | c1 = nil | |
2072 | c2 = nil | |
2073 | for i = 0, 1.5, 0.1 do | |
2074 | swait() | |
2075 | local x = TEHit_Box | |
2076 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
2077 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
2078 | local h = 6 | |
2079 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
2080 | if a then | |
2081 | debServ:AddItem(a, 1) | |
2082 | end | |
2083 | if b then | |
2084 | debServ:AddItem(b, 1) | |
2085 | end | |
2086 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
2087 | if c then | |
2088 | debServ:AddItem(c, 1) | |
2089 | end | |
2090 | if d then | |
2091 | debServ:AddItem(d, 1) | |
2092 | end | |
2093 | c1 = c2 | |
2094 | elseif not c1 then | |
2095 | c1 = c2 | |
2096 | local SwingSpeed = 0.5 | |
2097 | if i < 0.5 then | |
2098 | RootPart.Velocity = RootPart.CFrame.lookVector * 220 | |
2099 | else | |
2100 | RootPart.Velocity = Vec(0, 0, 0) | |
2101 | Humanoid.WalkSpeed = 0 | |
2102 | end | |
2103 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, 0, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
2104 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2105 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
2106 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2107 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2108 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2109 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(90)), SwingSpeed) | |
2110 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(40), rad(12), 0), SwingSpeed) | |
2111 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.6, 0) * Euler(rad(-10), 0, rad(-15)), SwingSpeed) | |
2112 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2113 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
2114 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2115 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.3, 0) * Euler(rad(-15), rad(-30), 0), SwingSpeed) | |
2116 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2117 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.7, 0) * Euler(rad(-20), rad(-10), 0), SwingSpeed) | |
2118 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2119 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.7, 0.2) * Euler(rad(10), rad(30), rad(-3)), SwingSpeed) | |
2120 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2121 | -- DECOMPILER ERROR at PC5148: LeaveBlock: unexpected jumping out DO_STMT | |
2122 | ||
2123 | -- DECOMPILER ERROR at PC5148: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2124 | ||
2125 | -- DECOMPILER ERROR at PC5148: LeaveBlock: unexpected jumping out IF_STMT | |
2126 | ||
2127 | end | |
2128 | end | |
2129 | HTEB() | |
2130 | for i = 0, 0.3, 0.1 do | |
2131 | swait() | |
2132 | local SwingSpeed = 0.6 | |
2133 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2134 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2135 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
2136 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2137 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2138 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2139 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.1, 0.325, -1.27) * Euler(rad(60), 0, rad(-25)), SwingSpeed) | |
2140 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2141 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.5, -0.4) * Euler(rad(8), rad(-50), 0), SwingSpeed) | |
2142 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2143 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(13), rad(-60), 0), SwingSpeed) | |
2144 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2145 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.6, 0) * Euler(rad(-17), rad(70), 0), SwingSpeed) | |
2146 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2147 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, 0, -0.4) * Euler(rad(-6), 0, rad(17)), SwingSpeed) | |
2148 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2149 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.95, 0.1) * Euler(rad(-40), 0, rad(14)), SwingSpeed) | |
2150 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2151 | end | |
2152 | local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false) | |
2153 | debServ:AddItem(Sheath, 6) | |
2154 | hit:disconnect() | |
2155 | Debounces.DisableJump = false | |
2156 | Humanoid.WalkSpeed = CurrentSpeed | |
2157 | WepWeld3.Part0 = TESHandle | |
2158 | WepWeld3.Part1 = TEHandle | |
2159 | WepWeld3.C0 = Cf(0, 0, 0) | |
2160 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
2161 | LeftHip.Part0 = Torso | |
2162 | LeftHip.Part1 = LeftLeg | |
2163 | RightHip.Part0 = Torso | |
2164 | RightHip.Part1 = RightLeg | |
2165 | FLeftHip.Part0 = nil | |
2166 | FLeftHip.Part1 = nil | |
2167 | LeftHip.C0 = FLeftHip.C0 | |
2168 | LeftHip.C1 = FLeftHip.C1 | |
2169 | FRightHip.Part0 = nil | |
2170 | FRightHip.Part1 = nil | |
2171 | RightHip.C0 = FRightHip.C0 | |
2172 | RightHip.C1 = FRightHip.C1 | |
2173 | end | |
2174 | end | |
2175 | if Debounces.Transformed and not Debounces.TEWield and not Debounces.TESWield then | |
2176 | for i = 0, 0.15, 0.1 do | |
2177 | swait() | |
2178 | local SwingSpeed = 0.8 | |
2179 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
2180 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
2181 | MagniDamage(Holder, 3, false, 0, 3, false, 0, "Compensate", 0, false, 0, false, _, "", "") | |
2182 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(6)), SwingSpeed) | |
2183 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2184 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-8), 0, rad(-60)), SwingSpeed) | |
2185 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2186 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(25), 0), SwingSpeed) | |
2187 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2188 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
2189 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2190 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2191 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2192 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2193 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2194 | end | |
2195 | RootPart.Velocity = RootPart.CFrame.lookVector * 60 | |
2196 | for i = 0, 0.15, 0.1 do | |
2197 | swait() | |
2198 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
2199 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, 0.1) | |
2200 | MagniDamage(Holder, 8, false, 0, 10, true, rand(-1, 1) * 30, "Compensate-SkyRocket", 0.1, false, 0, true, "153092296", 1, 1) | |
2201 | local SwingSpeed = 0.8 | |
2202 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(60)), SwingSpeed) | |
2203 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2204 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-8), 0, rad(-10)), SwingSpeed) | |
2205 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2206 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-55), 0), SwingSpeed) | |
2207 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2208 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
2209 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2210 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2211 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2212 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2213 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2214 | end | |
2215 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame * Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, 0.07) | |
2216 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame * Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, 0.07) | |
2217 | end | |
2218 | if not Debounces.HasWep and not Debounces.Transformed then | |
2219 | if Attack_Num == 1 then | |
2220 | Attack_Num = 2 | |
2221 | local HBox = MakeHitBox(Vec(1.6, 1.6, 1.6), RightArm, false, "", "") | |
2222 | local hit = HBox.Touched:connect(function(part) | |
2223 | DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, 0.8, false, _, false, _, "", "") | |
2224 | end | |
2225 | ) | |
2226 | for i = 0, 0.4, 0.1 do | |
2227 | swait() | |
2228 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.85, 0.45, -1) * Euler(rad(60), 0, rad(-80)), 0.3) | |
2229 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), 0.3) | |
2230 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.3, -0.3) * Euler(rad(90), 0, rad(-80)), 0.3) | |
2231 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), 0.3) | |
2232 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), rad(80), 0), 0.3) | |
2233 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1) * Euler(0, 0, 0), 0.3) | |
2234 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-80), 0), 0.3) | |
2235 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2236 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), 0.3) | |
2237 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
2238 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2239 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2240 | end | |
2241 | for i = 0, 0.7, 0.1 do | |
2242 | swait() | |
2243 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(80)), 0.5) | |
2244 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), 0.5) | |
2245 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.5, 0.3, -0.8) * Euler(rad(90), 0, rad(80)), 0.5) | |
2246 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), 0.5) | |
2247 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(0), rad(-80), 0), 0.5) | |
2248 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1) * Euler(0, 0, 0), 0.5) | |
2249 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(80), 0), 0.5) | |
2250 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.5) | |
2251 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), 0.5) | |
2252 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.5) | |
2253 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), 0.5) | |
2254 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.5) | |
2255 | end | |
2256 | debServ:AddItem(HBox, 0) | |
2257 | hit:disconnect() | |
2258 | elseif Attack_Num == 2 then | |
2259 | Attack_Num = 3 | |
2260 | local HBox = MakeHitBox(Vec(1.6, 1.6, 1.6), LeftArm, false, "", "") | |
2261 | local hit = HBox.Touched:connect(function(part) | |
2262 | ||
2263 | DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, 0.8, false, _, false, _, "", "") | |
2264 | end | |
2265 | ) | |
2266 | for i = 0, 0.4, 0.1 do | |
2267 | swait() | |
2268 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(90), 0, rad(80)), 0.3) | |
2269 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), 0.3) | |
2270 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.5, 0.3, -0.8) * Euler(rad(90), 0, rad(80)), 0.3) | |
2271 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), 0.3) | |
2272 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(0), rad(-80), 0), 0.3) | |
2273 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1) * Euler(0, 0, 0), 0.3) | |
2274 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(80), 0), 0.3) | |
2275 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2276 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), 0.3) | |
2277 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
2278 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2279 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2280 | end | |
2281 | for i = 0, 0.7, 0.1 do | |
2282 | swait() | |
2283 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.85, 0.45, -1) * Euler(rad(60), 0, rad(-80)), 0.5) | |
2284 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), 0.5) | |
2285 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.3, -0.3) * Euler(rad(90), 0, rad(-80)), 0.5) | |
2286 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), 0.5) | |
2287 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), rad(80), 0), 0.5) | |
2288 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1) * Euler(0, 0, 0), 0.5) | |
2289 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-80), 0), 0.5) | |
2290 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.5) | |
2291 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), 0.5) | |
2292 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.5) | |
2293 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), 0.5) | |
2294 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.5) | |
2295 | end | |
2296 | debServ:AddItem(HBox, 0) | |
2297 | hit:disconnect() | |
2298 | elseif Attack_Num == 3 then | |
2299 | Attack_Num = 4 | |
2300 | local HBox = MakeHitBox(Vec(2, 2, 2), LeftLeg, false, "", "") | |
2301 | local hit = HBox.Touched:connect(function(part) | |
2302 | ||
2303 | DamageFunction(part, true, 9, 10, false, 70, "SkyRocket", RootPart, 0.8, false, _, false, _, "", "") | |
2304 | end | |
2305 | ) | |
2306 | LeftHip.Part0 = nil | |
2307 | LeftHip.Part1 = nil | |
2308 | RightHip.Part0 = nil | |
2309 | RightHip.Part1 = nil | |
2310 | FLeftHip.Part0 = Torso | |
2311 | FLeftHip.Part1 = LeftLeg | |
2312 | FLeftHip.C0 = LeftHip.C0 | |
2313 | FLeftHip.C1 = LeftHip.C1 | |
2314 | FRightHip.Part0 = Torso | |
2315 | FRightHip.Part1 = RightLeg | |
2316 | FRightHip.C0 = RightHip.C0 | |
2317 | FRightHip.C1 = RightHip.C1 | |
2318 | for i = 0, 0.8, 0.1 do | |
2319 | swait() | |
2320 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-60), 0, rad(8)), 0.3) | |
2321 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2322 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-60), 0, rad(-8)), 0.3) | |
2323 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2324 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), 0.3) | |
2325 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
2326 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-30), 0, 0), 0.3) | |
2327 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2328 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(30), rad(90), 0), 0.3) | |
2329 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
2330 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-40), rad(-90), 0), 0.3) | |
2331 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2332 | end | |
2333 | RootPart.Velocity = RootPart.CFrame.lookVector * 60 | |
2334 | for i = 0, 1.4, 0.1 do | |
2335 | swait() | |
2336 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(0), 0, rad(14)), 0.3) | |
2337 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2338 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), 0.4) | |
2339 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2340 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), 0, 0), 0.3) | |
2341 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
2342 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(20), 0, 0), 0.3) | |
2343 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2344 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-20), rad(90), 0), 0.3) | |
2345 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
2346 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(80), rad(-90), 0), 0.3) | |
2347 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2348 | end | |
2349 | LeftHip.Part0 = Torso | |
2350 | LeftHip.Part1 = LeftLeg | |
2351 | RightHip.Part0 = Torso | |
2352 | RightHip.Part1 = RightLeg | |
2353 | FLeftHip.Part0 = nil | |
2354 | FLeftHip.Part1 = nil | |
2355 | LeftHip.C0 = FLeftHip.C0 | |
2356 | LeftHip.C1 = FLeftHip.C1 | |
2357 | FRightHip.Part0 = nil | |
2358 | FRightHip.Part1 = nil | |
2359 | RightHip.C0 = FRightHip.C0 | |
2360 | RightHip.C1 = FRightHip.C1 | |
2361 | debServ:AddItem(HBox, 0) | |
2362 | hit:disconnect() | |
2363 | elseif Attack_Num == 4 then | |
2364 | Attack_Num = 1 | |
2365 | local HBox = MakeHitBox(Vec(2.4, 2.4, 2.4), RightLeg, false, "", "") | |
2366 | local hit = HBox.Touched:connect(function(part) | |
2367 | ||
2368 | DamageFunction(part, true, 11, 12, true, 50, "Knockdown", RootPart, 1.5, false, _, false, _, "", "") | |
2369 | end | |
2370 | ) | |
2371 | LeftHip.Part0 = nil | |
2372 | LeftHip.Part1 = nil | |
2373 | RightHip.Part0 = nil | |
2374 | RightHip.Part1 = nil | |
2375 | FLeftHip.Part0 = Torso | |
2376 | FLeftHip.Part1 = LeftLeg | |
2377 | FLeftHip.C0 = LeftHip.C0 | |
2378 | FLeftHip.C1 = LeftHip.C1 | |
2379 | FRightHip.Part0 = Torso | |
2380 | FRightHip.Part1 = RightLeg | |
2381 | FRightHip.C0 = RightHip.C0 | |
2382 | FRightHip.C1 = RightHip.C1 | |
2383 | for i = 0, 0.5, 0.1 do | |
2384 | swait() | |
2385 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.85, 0.45, -1) * Euler(rad(60), 0, rad(-80)), 0.3) | |
2386 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), 0.3) | |
2387 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.3, -0.2) * Euler(rad(120), 0, rad(-80)), 0.3) | |
2388 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), 0.3) | |
2389 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), rad(60), 0), 0.3) | |
2390 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1) * Euler(0, 0, 0), 0.3) | |
2391 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-80), 0), 0.3) | |
2392 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2393 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, -0.6) * Euler(0, rad(120), 0), 0.3) | |
2394 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(rad(10), rad(90), 0), 0.3) | |
2395 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0.4) * Euler(0, rad(-50), 0), 0.3) | |
2396 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(rad(10), rad(-90), 0), 0.3) | |
2397 | end | |
2398 | Humanoid.WalkSpeed = 0 | |
2399 | RootPart.Velocity = RootPart.CFrame.lookVector * 100 | |
2400 | for i = 0, 1.6, 0.1 do | |
2401 | swait() | |
2402 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(60), 0, rad(16)), 0.3) | |
2403 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2404 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(30), 0, rad(-60)), 0.4) | |
2405 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(30), 0), 0.3) | |
2406 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-60), 0), 0.3) | |
2407 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
2408 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -0.6, 0) * Euler(rad(60), rad(-250), 0), 0.3) | |
2409 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2410 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.4, -0.6, 0) * Euler(rad(10), rad(0), rad(30)), 0.3) | |
2411 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(0), 0), 0.3) | |
2412 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1, -0.4, 0) * Euler(rad(30), 0, rad(-60)), 0.3) | |
2413 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(20), 0), 0.3) | |
2414 | end | |
2415 | Humanoid.WalkSpeed = CurrentSpeed | |
2416 | LeftHip.Part0 = Torso | |
2417 | LeftHip.Part1 = LeftLeg | |
2418 | RightHip.Part0 = Torso | |
2419 | RightHip.Part1 = RightLeg | |
2420 | FLeftHip.Part0 = nil | |
2421 | FLeftHip.Part1 = nil | |
2422 | LeftHip.C0 = FLeftHip.C0 | |
2423 | LeftHip.C1 = FLeftHip.C1 | |
2424 | FRightHip.Part0 = nil | |
2425 | FRightHip.Part1 = nil | |
2426 | RightHip.C0 = FRightHip.C0 | |
2427 | RightHip.C1 = FRightHip.C1 | |
2428 | debServ:AddItem(HBox, 0) | |
2429 | hit:disconnect() | |
2430 | end | |
2431 | end | |
2432 | if Debounces.HasWep and not Debounces.Transformed and not Debounces.DuelWielding then | |
2433 | if Attack_Num == 1 then | |
2434 | Attack_Num = 2 | |
2435 | for i = 0, 0.2, 0.1 do | |
2436 | swait() | |
2437 | local SwingSpeed = 0.6 | |
2438 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.96, 0.5) * Euler(rad(-10), 0, 0), SwingSpeed) | |
2439 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2440 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2441 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
2442 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(80)), SwingSpeed) | |
2443 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2444 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), SwingSpeed) | |
2445 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2446 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
2447 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
2448 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
2449 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2450 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2451 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2452 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2453 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2454 | end | |
2455 | local hit = (Hit_Box.Touched:connect(function(part) | |
2456 | ||
2457 | DamageFunction(part, true, 7, 8, true, 10, "Compensate", RootPart, 0.12, false, _, false, _, "", "") | |
2458 | end | |
2459 | )) | |
2460 | c1 = nil | |
2461 | c2 = nil | |
2462 | for i = 0, 0.5, 0.1 do | |
2463 | swait() | |
2464 | local x = Hit_Box | |
2465 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
2466 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
2467 | local h = 5 | |
2468 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
2469 | if a then | |
2470 | debServ:AddItem(a, 1) | |
2471 | end | |
2472 | if b then | |
2473 | debServ:AddItem(b, 1) | |
2474 | end | |
2475 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
2476 | if c then | |
2477 | debServ:AddItem(c, 1) | |
2478 | end | |
2479 | if d then | |
2480 | debServ:AddItem(d, 1) | |
2481 | end | |
2482 | c1 = c2 | |
2483 | elseif not c1 then | |
2484 | c1 = c2 | |
2485 | end | |
2486 | local SwingSpeed = 0.4 | |
2487 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.98, -0.4) * Euler(rad(20), 0, 0), SwingSpeed) | |
2488 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2489 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2490 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
2491 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.6, 0.5, -1) * Euler(0, 0, rad(90)), SwingSpeed) | |
2492 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-160), 0, 0), SwingSpeed) | |
2493 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-25)), SwingSpeed) | |
2494 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2495 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-17), 0, 0), SwingSpeed) | |
2496 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
2497 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
2498 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2499 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2500 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2501 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2502 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2503 | -- DECOMPILER ERROR at PC9336: LeaveBlock: unexpected jumping out DO_STMT | |
2504 | ||
2505 | -- DECOMPILER ERROR at PC9336: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2506 | ||
2507 | -- DECOMPILER ERROR at PC9336: LeaveBlock: unexpected jumping out IF_STMT | |
2508 | ||
2509 | end | |
2510 | hit:disconnect() | |
2511 | elseif Attack_Num == 2 then | |
2512 | Attack_Num = 3 | |
2513 | for i = 0, 0.6, 0.1 do | |
2514 | swait() | |
2515 | local SwingSpeed = 0.5 | |
2516 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(160), 0, 0), SwingSpeed) | |
2517 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2518 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2519 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
2520 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.6, 0.5, -1) * Euler(0, 0, rad(90)), SwingSpeed) | |
2521 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-150), rad(-50), 0), SwingSpeed) | |
2522 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-25)), SwingSpeed) | |
2523 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2524 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
2525 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
2526 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
2527 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2528 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2529 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2530 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2531 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2532 | end | |
2533 | local hit = (Hit_Box.Touched:connect(function(part) | |
2534 | ||
2535 | DamageFunction(part, true, 10, 11, true, 10, "Compensate", RootPart, 0.12, false, _, false, _, "", "") | |
2536 | end | |
2537 | )) | |
2538 | c1 = nil | |
2539 | c2 = nil | |
2540 | for i = 0, 0.5, 0.1 do | |
2541 | swait() | |
2542 | local x = Hit_Box | |
2543 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
2544 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
2545 | local h = 5 | |
2546 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
2547 | if a then | |
2548 | debServ:AddItem(a, 1) | |
2549 | end | |
2550 | if b then | |
2551 | debServ:AddItem(b, 1) | |
2552 | end | |
2553 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
2554 | if c then | |
2555 | debServ:AddItem(c, 1) | |
2556 | end | |
2557 | if d then | |
2558 | debServ:AddItem(d, 1) | |
2559 | end | |
2560 | c1 = c2 | |
2561 | elseif not c1 then | |
2562 | c1 = c2 | |
2563 | end | |
2564 | local SwingSpeed = 0.4 | |
2565 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.96, 0.5) * Euler(rad(-10), 0, 0), SwingSpeed) | |
2566 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2567 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2568 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
2569 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(60)), SwingSpeed) | |
2570 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2571 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-30)), SwingSpeed) | |
2572 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2573 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
2574 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
2575 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
2576 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2577 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2578 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2579 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2580 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2581 | -- DECOMPILER ERROR at PC10116: LeaveBlock: unexpected jumping out DO_STMT | |
2582 | ||
2583 | -- DECOMPILER ERROR at PC10116: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2584 | ||
2585 | -- DECOMPILER ERROR at PC10116: LeaveBlock: unexpected jumping out IF_STMT | |
2586 | ||
2587 | end | |
2588 | hit:disconnect() | |
2589 | elseif Attack_Num == 3 then | |
2590 | Attack_Num = 1 | |
2591 | for i = 0, 0.7, 0.1 do | |
2592 | swait() | |
2593 | local SwingSpeed = 0.5 | |
2594 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.9, 0.6) * Euler(rad(160), 0, 0), SwingSpeed) | |
2595 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
2596 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2597 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
2598 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(160), 0, 0), SwingSpeed) | |
2599 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
2600 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.6, 0.8, -0.95) * Euler(rad(120), 0, rad(60)), SwingSpeed) | |
2601 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
2602 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
2603 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
2604 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
2605 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2606 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2607 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2608 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2609 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2610 | end | |
2611 | c1 = nil | |
2612 | c2 = nil | |
2613 | local hit2 = Hit_Box.Touched:connect(function(part) | |
2614 | ||
2615 | DamageFunction(part, true, 11, 12, true, 10, "Compensate", RootPart, 0.2, false, _, false, _, "", "") | |
2616 | end | |
2617 | ) | |
2618 | for i = 0, 1, 0.1 do | |
2619 | swait() | |
2620 | local x = Hit_Box | |
2621 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
2622 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
2623 | local h = 5 | |
2624 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
2625 | if a then | |
2626 | debServ:AddItem(a, 1) | |
2627 | end | |
2628 | if b then | |
2629 | debServ:AddItem(b, 1) | |
2630 | end | |
2631 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
2632 | if c then | |
2633 | debServ:AddItem(c, 1) | |
2634 | end | |
2635 | if d then | |
2636 | debServ:AddItem(d, 1) | |
2637 | end | |
2638 | c1 = c2 | |
2639 | elseif not c1 then | |
2640 | c1 = c2 | |
2641 | end | |
2642 | local SwingSpeed = 0.5 | |
2643 | Humanoid.WalkSpeed = 5 | |
2644 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.8, 0.6) * Euler(rad(146), 0, rad(-40)), SwingSpeed) | |
2645 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, rad(-5), 0), SwingSpeed) | |
2646 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
2647 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
2648 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-65), rad(-40)), SwingSpeed) | |
2649 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
2650 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.5) * Euler(rad(20), 0, rad(60)), SwingSpeed) | |
2651 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
2652 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
2653 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(60), 0), SwingSpeed) | |
2654 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
2655 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
2656 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2657 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
2658 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2659 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
2660 | -- DECOMPILER ERROR at PC10906: LeaveBlock: unexpected jumping out DO_STMT | |
2661 | ||
2662 | -- DECOMPILER ERROR at PC10906: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2663 | ||
2664 | -- DECOMPILER ERROR at PC10906: LeaveBlock: unexpected jumping out IF_STMT | |
2665 | ||
2666 | end | |
2667 | hit2:disconnect() | |
2668 | end | |
2669 | end | |
2670 | Humanoid.WalkSpeed = CurrentSpeed | |
2671 | Debounces.Attacking = false | |
2672 | end | |
2673 | --fixed by kent911t | |
2674 | Disrupt = function() | |
2675 | ||
2676 | Debounces.Attacking = true | |
2677 | LeftHip.Part0 = nil | |
2678 | LeftHip.Part1 = nil | |
2679 | RightHip.Part0 = nil | |
2680 | RightHip.Part1 = nil | |
2681 | FLeftHip.Part0 = Torso | |
2682 | FLeftHip.Part1 = LeftLeg | |
2683 | FLeftHip.C0 = LeftHip.C0 | |
2684 | FLeftHip.C1 = LeftHip.C1 | |
2685 | FRightHip.Part0 = Torso | |
2686 | FRightHip.Part1 = RightLeg | |
2687 | FRightHip.C0 = RightHip.C0 | |
2688 | FRightHip.C1 = RightHip.C1 | |
2689 | local BV = Inst("BodyVelocity", RootPart) | |
2690 | BV.Name = DecName | |
2691 | BV.MaxForce = Vec(huge, huge, huge) | |
2692 | BV.Velocity = RootPart.CFrame.lookVector * 150 | |
2693 | local hbox = MakeHitBox(Vec(8, 8, 16), RootPart, true, Cf(0, 0, 4), Cf()) | |
2694 | DTPWeld.C0 = Cf(0, 0, -2) * Euler(rad(90), 0, 0) | |
2695 | Humanoid.WalkSpeed = 0 | |
2696 | local hit = hbox.Touched:connect(function(part) | |
2697 | ||
2698 | DamageFunction(part, true, 29, 30, false, 0, "LifeSteal", RootPart, 0.1, true, 2, false, _, "", "") | |
2699 | end | |
2700 | ) | |
2701 | for i = 0, 1, 0.1 do | |
2702 | swait() | |
2703 | if Debounces.HasWep then | |
2704 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2705 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
2706 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), 0.3) | |
2707 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), 0.3) | |
2708 | end | |
2709 | MagicBlock(BrickColor.new(Colour2), "Neon", Drag_To_Part:GetRenderCFrame() * Cf(0, 0, 0), 8, 8, 8, 16, 16, 16, 0.1) | |
2710 | MagicCircle(BrickColor.new(Colour1), "Neon", Drag_To_Part:GetRenderCFrame() * Cf(0, 0, 0), 5, 0.1, 5, 15, 0.2, 15, 0.1) | |
2711 | MagicWave2(BrickColor.new(Colour1), "Neon", Drag_To_Part:GetRenderCFrame() * Cf(0, 0, 0), 1, 3, 1, 3, 6, 3, 0.1) | |
2712 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-40), 0, rad(10)), 0.3) | |
2713 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2714 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-40), 0, rad(-10)), 0.3) | |
2715 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
2716 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0.2) * Euler(rad(50), 0, 0), 0.3) | |
2717 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
2718 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-60), 0, 0), 0.3) | |
2719 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.3) | |
2720 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-12), rad(90), 0), 0.3) | |
2721 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), 0.3) | |
2722 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-30), rad(-90), 0), 0.3) | |
2723 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), 0.3) | |
2724 | end | |
2725 | Humanoid.WalkSpeed = CurrentSpeed | |
2726 | debServ:AddItem(hbox, 0) | |
2727 | debServ:AddItem(BV, 0) | |
2728 | LeftHip.Part0 = Torso | |
2729 | LeftHip.Part1 = LeftLeg | |
2730 | RightHip.Part0 = Torso | |
2731 | RightHip.Part1 = RightLeg | |
2732 | FLeftHip.Part0 = nil | |
2733 | FLeftHip.Part1 = nil | |
2734 | LeftHip.C0 = FLeftHip.C0 | |
2735 | LeftHip.C1 = FLeftHip.C1 | |
2736 | FRightHip.Part0 = nil | |
2737 | FRightHip.Part1 = nil | |
2738 | RightHip.C0 = FRightHip.C0 | |
2739 | RightHip.C1 = FRightHip.C1 | |
2740 | Debounces.Attacking = false | |
2741 | DTPWeld.C0 = Cf(0, 0, 0) | |
2742 | hit:disconnect() | |
2743 | end | |
2744 | ||
2745 | local GH = 5000 | |
2746 | local VHealth = Inst("DoubleConstrainedValue") | |
2747 | VHealth.MaxValue = GH * 4 | |
2748 | VHealth.MinValue = 0 | |
2749 | VHealth.Value = GH * 4 | |
2750 | Corrupt_Guard = function() | |
2751 | ||
2752 | Debounces.Attacking = true | |
2753 | Debounces.CanGuard = false | |
2754 | Humanoid.WalkSpeed = 0 | |
2755 | local LHealth = Humanoid.Health | |
2756 | GodMode = true | |
2757 | local MakeGuard = function() | |
2758 | ||
2759 | local guard = Inst("Part", workspace) | |
2760 | guard.BrickColor = BC(Colour1) | |
2761 | guard.Material = "SmoothPlastic" | |
2762 | guard.Transparency = 0.3 | |
2763 | guard.Anchored = true | |
2764 | guard.Name = "Guard" | |
2765 | guard.Anchored = true | |
2766 | guard.CanCollide = false | |
2767 | guard.Locked = true | |
2768 | guard.Size = Vec(5.6, 5.6, 1.6) | |
2769 | local gm = Inst("SpecialMesh", guard) | |
2770 | gm.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
2771 | gm.Scale = Vec(12, 12, 5) | |
2772 | gm.TextureId = "http://www.roblox.com/asset/?id=74697410" | |
2773 | local vc = BC(Colour1).Color | |
2774 | gm.VertexColor = Vec(vc.r, vc.g, vc.b) | |
2775 | guard.CFrame = RootPart.CFrame * Cf(0, 0, -2.2) | |
2776 | local DBModel = Inst("Model", workspace) | |
2777 | DBModel.Name = "DamageBox" | |
2778 | local gdb = Inst("Part", DBModel) | |
2779 | gdb.Transparency = 1 | |
2780 | gdb.Anchored = true | |
2781 | gdb.CanCollide = true | |
2782 | gdb.Locked = true | |
2783 | gdb.Size = Vec(8, 8, 6) | |
2784 | gdb.CFrame = guard.CFrame * Cf(0, 0, -3.2) | |
2785 | gdb.Name = "Head" | |
2786 | local gdt = Inst("Part", DBModel) | |
2787 | gdt.Transparency = 1 | |
2788 | gdt.Anchored = true | |
2789 | gdt.CanCollide = true | |
2790 | gdt.Locked = true | |
2791 | gdt.Size = Vec(8, 8, 6) | |
2792 | gdt.CFrame = guard.CFrame * Cf(0, 0, -3.2) | |
2793 | gdt.Name = "Torso" | |
2794 | local kthen = Inst("Weld", gdb) | |
2795 | kthen.Part0 = gdb | |
2796 | kthen.Part1 = gdt | |
2797 | local GHealth = Inst("Humanoid", DBModel) | |
2798 | GHealth.MaxHealth = GH | |
2799 | coroutine.resume(coroutine.create(function() | |
2800 | ||
2801 | runServ.Stepped:wait() | |
2802 | GHealth.Health = GHealth.MaxHealth | |
2803 | end | |
2804 | )) | |
2805 | return guard, GHealth, gdb, gdt, DBModel | |
2806 | end | |
2807 | ||
2808 | local Guard, GuardHealth, GDB, GDT, DBM = MakeGuard() | |
2809 | local Projectiles = {} | |
2810 | local Ignore = {Character} | |
2811 | local DontHeal = false | |
2812 | local Check = function(pro) | |
2813 | ||
2814 | local isSafe = false | |
2815 | for _,g in pairs(Projectiles) do | |
2816 | if g[1] ~= pro then | |
2817 | isSafe = true | |
2818 | end | |
2819 | end | |
2820 | return isSafe | |
2821 | end | |
2822 | --fixed by kent911t | |
2823 | runServ.Stepped:wait() | |
2824 | repeat | |
2825 | Humanoid.WalkSpeed = 0 | |
2826 | Humanoid.MaxHealth = huge | |
2827 | runServ.Stepped:wait() | |
2828 | Humanoid.Health = huge | |
2829 | RootPart.Velocity = Vec(0, 0, 0) | |
2830 | if Guard and GuardHealth and GDB and GDT and DBM and not DontHeal and Guard.Parent ~= nil and GuardHealth.Parent ~= nil and GDB.Parent ~= nil and GDT.Parent ~= nil and DBM.Parent ~= nil and GuardHealth.Health ~= 0 then | |
2831 | GuardHealth.MaxHealth = GH | |
2832 | Guard.CFrame = RootPart:GetRenderCFrame() * Cf(0, 0, -2.2) | |
2833 | GDB.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2) | |
2834 | GDT.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2) | |
2835 | if GuardHealth.Health ~= GuardHealth.MaxHealth then | |
2836 | local HealthLost = GuardHealth.MaxHealth - GuardHealth.Health | |
2837 | LHealth = LHealth + HealthLost / 2 | |
2838 | VHealth.Value = VHealth.Value - HealthLost | |
2839 | Apply_Buff(HealthLost / (GH / (GH / 160)), 25) | |
2840 | MakeText("+" .. HealthLost / 2 .. "", FONT, 0.4, 0, 170, 0, 0, 255, 0, RootPart.CFrame) | |
2841 | GuardHealth.Health = GuardHealth.MaxHealth | |
2842 | RootPart.Velocity = RootPart.CFrame.lookVector * -(30 + HealthLost / (GH / 50)) | |
2843 | end | |
2844 | else | |
2845 | do | |
2846 | debServ:AddItem(Guard, 0) | |
2847 | debServ:AddItem(GuardHealth, 0) | |
2848 | debServ:AddItem(GDB, 0) | |
2849 | debServ:AddItem(DBM, 0) | |
2850 | Guard = MakeGuard() | |
2851 | do | |
2852 | local s1 = Sound(RootPart, "http://roblox.com/asset/?id=233091161", 1, 1.4, false) | |
2853 | debServ:AddItem(s1, 3) | |
2854 | MagicRing(BrickColor.new(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(0, 0, 0) * Euler(rad(90), 0, 0), 2, 2, 4, 8, 8, 16, 0.05) | |
2855 | DBM.Parent = F2 | |
2856 | Apply_Buff(10, 120) | |
2857 | MagniDamage(RootPart, 40, false, 0, 1e+19, true, 9e+15, "Compensate", 0.01, false, 0, false, _, "", "") | |
2858 | DBM.Parent = workspace | |
2859 | repeat | |
2860 | repeat | |
2861 | repeat | |
2862 | repeat | |
2863 | runServ.Stepped:wait() | |
2864 | until Guard | |
2865 | until GuardHealth | |
2866 | until GDB | |
2867 | until DBM | |
2868 | local GuardSpeed = 0.5 | |
2869 | if Debounces.HasWep then | |
2870 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), GuardSpeed) | |
2871 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), GuardSpeed) | |
2872 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), GuardSpeed) | |
2873 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), GuardSpeed) | |
2874 | end | |
2875 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.51, 0.53, 0.2) * Euler(0, 0, rad(12)), GuardSpeed) | |
2876 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(40), 0), GuardSpeed) | |
2877 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.4, -0.5) * Euler(rad(-210), 0, 0), GuardSpeed) | |
2878 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-50), 0), GuardSpeed) | |
2879 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-12), 0, 0), GuardSpeed) | |
2880 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-50), 0), GuardSpeed) | |
2881 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0.5, -1, 0) * Euler(0, rad(-50), 0), GuardSpeed) | |
2882 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), GuardSpeed) | |
2883 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0.15) * Euler(0, rad(90), 0), GuardSpeed) | |
2884 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(105), 0), GuardSpeed) | |
2885 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0.3) * Euler(0, rad(-90), 0), GuardSpeed) | |
2886 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-120), 0), GuardSpeed) | |
2887 | end | |
2888 | end | |
2889 | end | |
2890 | until not Debounces.Guarding or Humanoid.Health < 0.01 or VHealth.Value == VHealth.MinValue | |
2891 | do | |
2892 | debServ:AddItem(Guard, 0) | |
2893 | debServ:AddItem(GuardHealth, 0) | |
2894 | debServ:AddItem(GDB, 0) | |
2895 | debServ:AddItem(DBM, 0) | |
2896 | GodMode = false | |
2897 | Humanoid.MaxHealth = Max_Health | |
2898 | Humanoid.WalkSpeed = CurrentSpeed | |
2899 | Debounces.Attacking = false | |
2900 | wait(0.15) | |
2901 | Humanoid.Health = LHealth | |
2902 | coroutine.resume(coroutine.create(function() | |
2903 | ||
2904 | wait(1) | |
2905 | Debounces.CanGuard = true | |
2906 | end | |
2907 | )) | |
2908 | end | |
2909 | end | |
2910 | ||
2911 | Fatal_Blow = function() | |
2912 | ||
2913 | Debounces.Attacking = true | |
2914 | local PlusSize = 0 | |
2915 | local Del = 0 | |
2916 | local Continue = false | |
2917 | local K = Mouse.KeyUp:connect(function(key) | |
2918 | ||
2919 | if key == "z" and Z_Pressed then | |
2920 | Continue = true | |
2921 | Z_Pressed = false | |
2922 | end | |
2923 | end | |
2924 | ) | |
2925 | local psm = 1 | |
2926 | local gy = Inst("BodyGyro", RootPart) | |
2927 | gy.Name = DecName | |
2928 | gy.MaxTorque = Vec(0, 3000, 0) | |
2929 | repeat | |
2930 | gy.CFrame = Cf(RootPart.Position, Mouse.Hit.p) | |
2931 | if Del >= 3 then | |
2932 | PlusSize = PlusSize + 0.15 * psm | |
2933 | else | |
2934 | Del = Del + 0.1 | |
2935 | end | |
2936 | if 15 * psm - 0.15 <= PlusSize then | |
2937 | psm = psm + 0.1 | |
2938 | end | |
2939 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, rad(4)), 0.4) | |
2940 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
2941 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), 0.4) | |
2942 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
2943 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(60), 0), 0.4) | |
2944 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.4) | |
2945 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-60), 0), 0.4) | |
2946 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.4) | |
2947 | RightHip.C0 = clerp(RightHip.C0, Cf(0.5, -1, 0) * Euler(0, rad(90), 0), 0.4) | |
2948 | RightHip.C1 = clerp(RightHip.C1, Cf(0, 1, 0) * Euler(0, rad(90), 0), 0.4) | |
2949 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-0.5, -1, 0) * Euler(0, rad(-90), 0), 0.4) | |
2950 | LeftHip.C1 = clerp(LeftHip.C1, Cf(0, 1, 0) * Euler(0, rad(-90), 0), 0.4) | |
2951 | MagicBlood(BrickColor.new(Colour1), "Neon", LeftArm:GetRenderCFrame() * Cf(0, -0.5, 0) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 0.1, 2, 0.1, 0.1, 2, 0.1, 0.05) | |
2952 | swait() | |
2953 | until Continue or PlusSize >= 5000 | |
2954 | debServ:AddItem(gy, 0) | |
2955 | K:disconnect() | |
2956 | local FB = coroutine.create(function() | |
2957 | ||
2958 | MagicRing(BrickColor.new(Colour2), "Neon", LeftArm:GetRenderCFrame() * Cf(0, -0.5, 0) * Euler(rad(90), 0, 0), 0.1, 0.1, 0.1, 1, 1, 0.1, 0.05) | |
2959 | MagicRing(BrickColor.new(Colour1), "Neon", LeftArm:GetRenderCFrame() * Cf(0, -0.5, 0) * Euler(rad(90), 0, 0), 0.1, 0.1, 0.1, 0.6, 0.6, 0.1, 0.05) | |
2960 | MagicRing(BrickColor.new(Colour1), "Neon", LeftArm:GetRenderCFrame() * Cf(0, -0.5, 0) * Euler(rad(90), 0, 0), 0.1, 0.1, 0.1, 0.3, 0.3, 0.1, 0.05) | |
2961 | RootPart.Velocity = RootPart.CFrame.lookVector * -60 | |
2962 | local s = Sound(LeftArm, "http://roblox.com/asset/?id=231917750", 1, 1.6, false) | |
2963 | debServ:AddItem(s, 2) | |
2964 | local Orb = Inst("Part", F2) | |
2965 | Orb.Material = "Neon" | |
2966 | Orb.BrickColor = BC(Colour1) | |
2967 | Orb.Transparency = 0.5 | |
2968 | Orb.Name = "Orb" | |
2969 | Orb.Anchored = false | |
2970 | Orb.CanCollide = false | |
2971 | Orb.Locked = true | |
2972 | Orb.Size = Vec(1.4, 1.4, 1.4) | |
2973 | local OrbM = Inst("SpecialMesh", Orb) | |
2974 | OrbM.MeshType = "Sphere" | |
2975 | local Ring1 = Inst("Part", F2) | |
2976 | Ring1.Transparency = 0.5 | |
2977 | Ring1.BrickColor = BC(Colour1) | |
2978 | Ring1.Name = "Ring" | |
2979 | Ring1.Anchored = false | |
2980 | Ring1.CanCollide = false | |
2981 | Ring1.Locked = true | |
2982 | Ring1.Size = Vec(0.2, 0.2, 0.2) | |
2983 | local Ring1M = Inst("SpecialMesh", Ring1) | |
2984 | Ring1M.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2985 | Ring1M.Scale = Vec(2, 2, 2) | |
2986 | local Ring2 = Inst("Part", F2) | |
2987 | Ring2.Transparency = 0.5 | |
2988 | Ring2.BrickColor = BC(Colour1) | |
2989 | Ring2.Name = "Ring" | |
2990 | Ring2.Anchored = false | |
2991 | Ring2.CanCollide = false | |
2992 | Ring2.Locked = true | |
2993 | Ring2.Size = Vec(0.2, 0.2, 0.2) | |
2994 | local Ring2M = Inst("SpecialMesh", Ring2) | |
2995 | Ring2M.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2996 | Ring2M.Scale = Vec(2, 2, 2) | |
2997 | local Rm1 = Inst("Motor", Ring1) | |
2998 | Rm1.Part0 = Orb | |
2999 | Rm1.Part1 = Ring1 | |
3000 | Rm1.DesiredAngle = 1e+28 | |
3001 | Rm1.MaxVelocity = rad(6) | |
3002 | Rm1.C0 = Cf() * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) | |
3003 | Rm1.C1 = Cf() * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) | |
3004 | local Rm2 = Inst("Motor", Ring2) | |
3005 | Rm2.Part0 = Orb | |
3006 | Rm2.Part1 = Ring2 | |
3007 | Rm2.DesiredAngle = 1e+28 | |
3008 | Rm2.MaxVelocity = rad(6) | |
3009 | Rm2.C0 = Cf() * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) | |
3010 | Rm2.C1 = Cf() * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) | |
3011 | Orb.CFrame = LeftArm.CFrame * Cf(0, -(0.5 + Orb.Size.Y / 2), 0) | |
3012 | local dir = CFrame.new(LeftArm.Position, Mouse.Hit.p) | |
3013 | local Vel = Inst("BodyVelocity", Orb) | |
3014 | Vel.MaxForce = Vec(huge, huge, huge) | |
3015 | Vel.Velocity = dir.lookVector * (190 + PlusSize / 12) | |
3016 | debServ:AddItem(Orb, 40 + PlusSize / 2) | |
3017 | debServ:AddItem(Ring1, 40 + PlusSize / 2) | |
3018 | debServ:AddItem(Ring2, 40 + PlusSize / 2) | |
3019 | local hit = Orb.Touched:connect(function(part) | |
3020 | ||
3021 | local hum = FindHum(part.Parent) | |
3022 | if (hum and hum ~= Humanoid and Orb.Anchored == false) or part.Anchored == true and Orb.Anchored == false and part.Name ~= "OrbBlast" and part.Name ~= "hoi hoi" and part.Name ~= "Effect" then | |
3023 | Orb.Anchored = true | |
3024 | Orb.Transparency = 1 | |
3025 | local s = Sound(Orb, "http://roblox.com/asset/?id=233856079", 1, 1, false) | |
3026 | debServ:AddItem(s, 2) | |
3027 | debServ:AddItem(Ring1, 0) | |
3028 | debServ:AddItem(Vel, 0) | |
3029 | debServ:AddItem(Ring2, 0) | |
3030 | DamageFunction(part, false, 0, 8 + PlusSize * 2, false, 0, "Compensate-Stun", RootPart, 0.2, true, 2, false, _, "", "") | |
3031 | local Blast = Inst("Part", F2) | |
3032 | Blast.BrickColor = BC(Colour2) | |
3033 | Blast.Material = "Neon" | |
3034 | Blast.Transparency = 1 | |
3035 | Blast.Name = "OrbBlast" | |
3036 | Blast.Anchored = true | |
3037 | Blast.CanCollide = false | |
3038 | Blast.Locked = true | |
3039 | Blast.Size = Vec(0.2, 0.2, 0.2) | |
3040 | Blast.CFrame = Orb.CFrame | |
3041 | local Bm = Inst("SpecialMesh", Blast) | |
3042 | Bm.MeshType = "Sphere" | |
3043 | Bm.Scale = Vec(0, 0, 0) | |
3044 | local Range = 0 | |
3045 | MagicCircle(BrickColor.new(Colour1), "Neon", Blast:GetRenderCFrame(), 0, 0, 0, 20 + PlusSize * 2.5, 20 + PlusSize * 2.5, 20 + PlusSize * 2.5, 0.05) | |
3046 | MagicRing(BrickColor.new(Colour1), "Neon", Blast:GetRenderCFrame() * Euler(rad(90), rad(90), 0), 0, 0, 0, 5 + PlusSize * 2.5, 5 + PlusSize * 2.5, 4 + PlusSize * 2.5, 0.05) | |
3047 | MagicRing(BrickColor.new(Colour1), "Neon", Blast:GetRenderCFrame() * Euler(rad(22.5), 0, 0), 0, 0, 0, 10 + PlusSize * 2.5, 10 + PlusSize * 2.5, 4 + PlusSize * 2.5, 0.05) | |
3048 | MagicRing(BrickColor.new(Colour1), "Neon", Blast:GetRenderCFrame() * Euler(rad(-22.5), 0, 0), 0, 0, 0, 15 + PlusSize * 2.5, 15 + PlusSize * 2.5, 4 + PlusSize * 2.5, 0.05) | |
3049 | for t = 0, 1, 0.18 do | |
3050 | swait() | |
3051 | Range = t * (10 + PlusSize * 1.5) | |
3052 | Blast.Transparency = (-2 + t) * -1 / 2 | |
3053 | Bm.Scale = Vec(t * (120 + PlusSize * 6), t * (120 + PlusSize * 6), t * (120 + PlusSize * 6)) | |
3054 | MagniDamage(Blast, Range, true, 6 + PlusSize / 10, 7 + PlusSize / 10, false, 0, "Compensate-Normal", 0.01, false, 0, false, _, "", "") | |
3055 | end | |
3056 | for t = 0, 2, 0.08 do | |
3057 | swait() | |
3058 | MagniDamage(Blast, Range, true, 4 + PlusSize / 10, 5 + PlusSize / 10, false, 0, "Compensate-LifeSteal", 0.2, false, 0, false, _, "", "") | |
3059 | end | |
3060 | for t = 1, 0, -0.22 do | |
3061 | swait() | |
3062 | Range = t * (10 + PlusSize * 1.5) | |
3063 | Blast.Transparency = (-2 + t) * -1 / 2 | |
3064 | Bm.Scale = Vec(t * (120 + PlusSize * 6), t * (120 + PlusSize * 6), t * (120 + PlusSize * 6)) | |
3065 | MagniDamage(Blast, Range, true, 6 + PlusSize / 10, 7 + PlusSize / 10, false, 0, "Compensate-Normal", 0.01, false, 0, false, _, "", "") | |
3066 | end | |
3067 | debServ:AddItem(Blast, 0) | |
3068 | debServ:AddItem(Orb, 0) | |
3069 | end | |
3070 | end | |
3071 | ) | |
3072 | repeat | |
3073 | swait() | |
3074 | until Orb.Parent == nil | |
3075 | debServ:AddItem(Orb, 0) | |
3076 | hit:disconnect() | |
3077 | end | |
3078 | ) | |
3079 | for i = 0, 0.4, 0.1 do | |
3080 | swait() | |
3081 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, rad(8)), 0.4) | |
3082 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
3083 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(90), 0, rad(-70)), 0.4) | |
3084 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
3085 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(60), 0), 0.4) | |
3086 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.4) | |
3087 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-70), 0), 0.4) | |
3088 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), 0.4) | |
3089 | RightHip.C0 = clerp(RightHip.C0, Cf(0.5, -1, 0) * Euler(0, rad(90), 0), 0.4) | |
3090 | RightHip.C1 = clerp(RightHip.C1, Cf(0, 1, 0) * Euler(0, rad(90), 0), 0.4) | |
3091 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-0.5, -1, 0) * Euler(0, rad(-90), 0), 0.4) | |
3092 | LeftHip.C1 = clerp(LeftHip.C1, Cf(0, 1, 0) * Euler(0, rad(-90), 0), 0.4) | |
3093 | end | |
3094 | coroutine.resume(FB) | |
3095 | Debounces.Attacking = false | |
3096 | end | |
3097 | ||
3098 | local WaveNum = 1 | |
3099 | Hate_Wave = function() | |
3100 | Debounces.Attacking = true | |
3101 | local MakeWave = function() | |
3102 | ||
3103 | local Wave = Inst("Model", F2) | |
3104 | Wave.Name = "Wave" | |
3105 | local WM = Inst("Part", Wave) | |
3106 | WM.BrickColor = BC(Colour1) | |
3107 | WM.Material = "Neon" | |
3108 | WM.Name = "WavePart" | |
3109 | WM.Position = Vec(10.3, 7.6, -239.4) | |
3110 | WM.Rotation = Vec(-180, 0, -180) | |
3111 | WM.Anchored = true | |
3112 | WM.CanCollide = false | |
3113 | WM.Locked = true | |
3114 | WM.Size = Vec(1, 2.4, 1) | |
3115 | local W1 = Inst("Part", Wave) | |
3116 | W1.BrickColor = BC(Colour1) | |
3117 | W1.Material = "Neon" | |
3118 | W1.Name = "WavePart" | |
3119 | W1.Position = Vec(10.3, 9.648, -239.664) | |
3120 | W1.Rotation = Vec(165, 0, -180) | |
3121 | W1.Anchored = true | |
3122 | W1.CanCollide = false | |
3123 | W1.Locked = true | |
3124 | W1.Size = Vec(1, 2.1, 1) | |
3125 | local W2 = Inst("Part", Wave) | |
3126 | W2.BrickColor = BC(Colour1) | |
3127 | W2.Material = "Neon" | |
3128 | W2.Name = "WavePart" | |
3129 | W2.Position = Vec(10.3, 11.4, -240.4) | |
3130 | W2.Rotation = Vec(150, 0, -180) | |
3131 | W2.Anchored = true | |
3132 | W2.CanCollide = false | |
3133 | W2.Locked = true | |
3134 | W2.Size = Vec(1, 2, 1) | |
3135 | local W3 = Inst("Part", Wave) | |
3136 | W3.BrickColor = BC(Colour1) | |
3137 | W3.Material = "Neon" | |
3138 | W3.Name = "WavePart" | |
3139 | W3.Position = Vec(10.3, 5.552, -239.663) | |
3140 | W3.Rotation = Vec(-165, 0, -180) | |
3141 | W3.Anchored = true | |
3142 | W3.CanCollide = false | |
3143 | W3.Locked = true | |
3144 | W3.Size = Vec(1, 2.1, 1) | |
3145 | local W4 = Inst("Part", Wave) | |
3146 | W4.BrickColor = BC(Colour1) | |
3147 | W4.Material = "Neon" | |
3148 | W4.Name = "WavePart" | |
3149 | W4.Position = Vec(10.3, 3.8, -240.4) | |
3150 | W4.Rotation = Vec(-150, 0, -180) | |
3151 | W4.Anchored = true | |
3152 | W4.CanCollide = false | |
3153 | W4.Locked = true | |
3154 | W4.Size = Vec(1, 2, 1) | |
3155 | local WH = Inst("Part", Wave) | |
3156 | WH.Transparency = 1 | |
3157 | WH.Name = "WaveHitbox" | |
3158 | WH.Position = Vec(10.3, 7.6, -240.2) | |
3159 | WH.Rotation = Vec(-180, 0, -180) | |
3160 | WH.Anchored = true | |
3161 | WH.CanCollide = false | |
3162 | WH.Locked = true | |
3163 | WH.Size = Vec(5, 12, 8) | |
3164 | for _,w in pairs(Wave:GetChildren()) do | |
3165 | if w:IsA("BasePart") and w ~= WH then | |
3166 | local W = Inst("Weld", WH) | |
3167 | W.Part0 = WH | |
3168 | W.Part1 = w | |
3169 | W.C0 = WH.CFrame:inverse() * Cf(WH.Position) | |
3170 | W.C1 = w.CFrame:inverse() * Cf(WH.Position) | |
3171 | local M = Inst("BlockMesh", w) | |
3172 | M.Scale = Vec(0, 1, 1) | |
3173 | end | |
3174 | end | |
3175 | local SiP = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0.188, 0)} | |
3176 | local TrP = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)} | |
3177 | local PE = Inst("ParticleEmitter", WH) | |
3178 | PE.Color = ColorSequence.new(BC(Colour1).Color) | |
3179 | PE.LightEmission = 1 | |
3180 | PE.Size = NumberSequence.new(SiP) | |
3181 | PE.Transparency = NumberSequence.new(TrP) | |
3182 | PE.EmissionDirection = "Back" | |
3183 | PE.Lifetime = NumberRange.new(0.2, 0.8) | |
3184 | PE.Rate = 500 | |
3185 | PE.Rotation = NumberRange.new(60, 120) | |
3186 | PE.RotSpeed = NumberRange.new(120, 360) | |
3187 | PE.Speed = NumberRange.new(30) | |
3188 | return Wave, WH | |
3189 | end | |
3190 | ||
3191 | if WaveNum == 1 then | |
3192 | WaveNum = 2 | |
3193 | for i = 0, 0.3, 0.1 do | |
3194 | swait() | |
3195 | local SwingSpeed = 0.7 | |
3196 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.96, 0.5) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3197 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3198 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3199 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
3200 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(80)), SwingSpeed) | |
3201 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3202 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), SwingSpeed) | |
3203 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3204 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3205 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3206 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3207 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3208 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3209 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3210 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3211 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3212 | end | |
3213 | for i = 0, 0.2, 0.1 do | |
3214 | swait() | |
3215 | local SwingSpeed = 0.7 | |
3216 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.98, -0.4) * Euler(rad(20), 0, 0), SwingSpeed) | |
3217 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3218 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3219 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
3220 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.6, 0.5, -1) * Euler(0, 0, rad(90)), SwingSpeed) | |
3221 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-160), 0, 0), SwingSpeed) | |
3222 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-25)), SwingSpeed) | |
3223 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3224 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-17), 0, 0), SwingSpeed) | |
3225 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
3226 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
3227 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3228 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3229 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3230 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3231 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3232 | end | |
3233 | local Wave, WHB = MakeWave() | |
3234 | for _,p in pairs(Wave:GetChildren()) do | |
3235 | if p:IsA("BasePart") then | |
3236 | p.Anchored = false | |
3237 | end | |
3238 | end | |
3239 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(90)) | |
3240 | local Vel = Inst("BodyVelocity", WHB) | |
3241 | Vel.MaxForce = Vec(huge, huge, huge) | |
3242 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
3243 | local Gyr = Inst("BodyGyro", WHB) | |
3244 | Gyr.CFrame = WHB.CFrame | |
3245 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
3246 | local s = Sound(WHB, "http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
3247 | debServ:AddItem(s, 2) | |
3248 | coroutine.resume(coroutine.create(function() | |
3249 | ||
3250 | debServ:AddItem(Wave, 2) | |
3251 | local hit = WHB.Touched:connect(function(part) | |
3252 | ||
3253 | DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, 0.2, false, 0, false, _, "", "") | |
3254 | end | |
3255 | ) | |
3256 | repeat | |
3257 | swait() | |
3258 | until Wave.Parent == nil | |
3259 | hit:disconnect() | |
3260 | end | |
3261 | )) | |
3262 | elseif WaveNum == 2 then | |
3263 | WaveNum = 3 | |
3264 | for i = 0, 0.3, 0.1 do | |
3265 | swait() | |
3266 | local SwingSpeed = 0.7 | |
3267 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(160), 0, 0), SwingSpeed) | |
3268 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3269 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3270 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3271 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.6, 0.5, -1) * Euler(0, 0, rad(45)), SwingSpeed) | |
3272 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-150), rad(0), 0), SwingSpeed) | |
3273 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-25)), SwingSpeed) | |
3274 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3275 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3276 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
3277 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
3278 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3279 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3280 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3281 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3282 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3283 | end | |
3284 | for i = 0, 0.2, 0.1 do | |
3285 | swait() | |
3286 | local SwingSpeed = 0.7 | |
3287 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.96, 0.5) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3288 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3289 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3290 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3291 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(45)), SwingSpeed) | |
3292 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3293 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-30)), SwingSpeed) | |
3294 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3295 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3296 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
3297 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
3298 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3299 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3300 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3301 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3302 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3303 | end | |
3304 | local Wave, WHB = MakeWave() | |
3305 | for _,p in pairs(Wave:GetChildren()) do | |
3306 | if p:IsA("BasePart") then | |
3307 | p.Anchored = false | |
3308 | end | |
3309 | end | |
3310 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(45)) | |
3311 | local Vel = Inst("BodyVelocity", WHB) | |
3312 | Vel.MaxForce = Vec(huge, huge, huge) | |
3313 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
3314 | local Gyr = Inst("BodyGyro", WHB) | |
3315 | Gyr.CFrame = WHB.CFrame | |
3316 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
3317 | local s = Sound(WHB, "http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
3318 | debServ:AddItem(s, 2) | |
3319 | coroutine.resume(coroutine.create(function() | |
3320 | ||
3321 | debServ:AddItem(Wave, 2) | |
3322 | local hit = WHB.Touched:connect(function(part) | |
3323 | ||
3324 | DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, 0.2, false, 0, false, _, "", "") | |
3325 | end | |
3326 | ) | |
3327 | repeat | |
3328 | swait() | |
3329 | until Wave.Parent == nil | |
3330 | hit:disconnect() | |
3331 | end | |
3332 | )) | |
3333 | elseif WaveNum == 3 then | |
3334 | WaveNum = 4 | |
3335 | for i = 0, 0.3, 0.1 do | |
3336 | swait() | |
3337 | local SwingSpeed = 0.7 | |
3338 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(0), 0, 0), SwingSpeed) | |
3339 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3340 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
3341 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3342 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(135), 0, 0), SwingSpeed) | |
3343 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(45), rad(-45)), SwingSpeed) | |
3344 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-40)), SwingSpeed) | |
3345 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3346 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3347 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3348 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3349 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3350 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3351 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3352 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3353 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3354 | end--fixed by kent911t | |
3355 | for i = 0, 0.2, 0.1 do | |
3356 | swait() | |
3357 | local SwingSpeed = 0.7 | |
3358 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(0), 0, 0), SwingSpeed) | |
3359 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3360 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
3361 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3362 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-25), 0, rad(0)), SwingSpeed) | |
3363 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), rad(-10)), SwingSpeed) | |
3364 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-20), 0, rad(-25)), SwingSpeed) | |
3365 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3366 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3367 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(82), 0), SwingSpeed) | |
3368 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(100), 0), SwingSpeed) | |
3369 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3370 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3371 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3372 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3373 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3374 | end | |
3375 | local Wave, WHB = MakeWave() | |
3376 | for _,p in pairs(Wave:GetChildren()) do | |
3377 | if p:IsA("BasePart") then | |
3378 | p.Anchored = false | |
3379 | end | |
3380 | end | |
3381 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(-45)) | |
3382 | local Vel = Inst("BodyVelocity", WHB) | |
3383 | Vel.MaxForce = Vec(huge, huge, huge) | |
3384 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
3385 | local Gyr = Inst("BodyGyro", WHB) | |
3386 | Gyr.CFrame = WHB.CFrame | |
3387 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
3388 | local s = Sound(WHB, "http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
3389 | debServ:AddItem(s, 2) | |
3390 | coroutine.resume(coroutine.create(function() | |
3391 | ||
3392 | debServ:AddItem(Wave, 2) | |
3393 | local hit = WHB.Touched:connect(function(part) | |
3394 | ||
3395 | DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, 0.2, false, 0, false, _, "", "") | |
3396 | end | |
3397 | ) | |
3398 | repeat | |
3399 | swait() | |
3400 | until Wave.Parent == nil | |
3401 | hit:disconnect() | |
3402 | end | |
3403 | )) | |
3404 | elseif WaveNum == 4 then | |
3405 | WaveNum = 1 | |
3406 | for i = 0, 0.3, 0.1 do | |
3407 | swait() | |
3408 | local SwingSpeed = 0.7 | |
3409 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.9, 0.6) * Euler(rad(160), 0, 0), SwingSpeed) | |
3410 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3411 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3412 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3413 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(160), 0, 0), SwingSpeed) | |
3414 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
3415 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.6, 0.8, -0.95) * Euler(rad(120), 0, rad(60)), SwingSpeed) | |
3416 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3417 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3418 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3419 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3420 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3421 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3422 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3423 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3424 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3425 | end | |
3426 | for i = 0, 0.2, 0.1 do | |
3427 | swait() | |
3428 | local SwingSpeed = 0.7 | |
3429 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.8, 0.6) * Euler(rad(146), 0, rad(-40)), SwingSpeed) | |
3430 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, rad(-5), 0), SwingSpeed) | |
3431 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3432 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3433 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-65), rad(-40)), SwingSpeed) | |
3434 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
3435 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.5) * Euler(rad(20), 0, rad(60)), SwingSpeed) | |
3436 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
3437 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3438 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(60), 0), SwingSpeed) | |
3439 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
3440 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3441 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3442 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3443 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3444 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3445 | end | |
3446 | local Wave, WHB = MakeWave() | |
3447 | for _,p in pairs(Wave:GetChildren()) do | |
3448 | if p:IsA("BasePart") then | |
3449 | p.Anchored = false | |
3450 | end | |
3451 | end | |
3452 | WHB.CFrame = RootPart.CFrame | |
3453 | local Vel = Inst("BodyVelocity", WHB) | |
3454 | Vel.MaxForce = Vec(huge, huge, huge) | |
3455 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
3456 | local Gyr = Inst("BodyGyro", WHB) | |
3457 | Gyr.CFrame = WHB.CFrame | |
3458 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
3459 | local s = Sound(WHB, "http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
3460 | debServ:AddItem(s, 2) | |
3461 | coroutine.resume(coroutine.create(function() | |
3462 | ||
3463 | debServ:AddItem(Wave, 2) | |
3464 | local hit = WHB.Touched:connect(function(part) | |
3465 | ||
3466 | DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, 0.2, false, 0, false, _, "", "") | |
3467 | end | |
3468 | ) | |
3469 | repeat | |
3470 | swait() | |
3471 | until Wave.Parent == nil | |
3472 | hit:disconnect() | |
3473 | end | |
3474 | )) | |
3475 | end | |
3476 | Debounces.Attacking = false | |
3477 | end | |
3478 | ||
3479 | Dark_Eruption = function() | |
3480 | ||
3481 | Debounces.Attacking = true | |
3482 | local EPower = 0 | |
3483 | local BuffDelay = 0 | |
3484 | repeat | |
3485 | if BuffDelay < 3.9 then | |
3486 | BuffDelay = BuffDelay + 0.1 | |
3487 | else | |
3488 | EPower = EPower + 0.25 | |
3489 | end | |
3490 | MagicBlock(BrickColor.new(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3491 | MagicBlock(BrickColor.new(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3492 | MagicBlock(BrickColor.new(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3493 | MagicBlock(BrickColor.new(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3494 | Humanoid.WalkSpeed = 5 | |
3495 | local SwingSpeed = 0.5 | |
3496 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.95, 0.5) * Euler(rad(180), 0, 0), SwingSpeed) | |
3497 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
3498 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3499 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3500 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(170), 0, 0), SwingSpeed) | |
3501 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
3502 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.45, 0.8, -0.95) * Euler(rad(150), 0, rad(40)), SwingSpeed) | |
3503 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
3504 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3505 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3506 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-40), 0), SwingSpeed) | |
3507 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3508 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3509 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
3510 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3511 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
3512 | wait() | |
3513 | until not Debounces.Charging_Erupt | |
3514 | Debounces.DisableJump = true | |
3515 | LeftHip.Part0 = nil | |
3516 | LeftHip.Part1 = nil | |
3517 | RightHip.Part0 = nil | |
3518 | RightHip.Part1 = nil | |
3519 | FLeftHip.Part0 = Torso | |
3520 | FLeftHip.Part1 = LeftLeg | |
3521 | FLeftHip.C0 = LeftHip.C0 | |
3522 | FLeftHip.C1 = LeftHip.C1 | |
3523 | FRightHip.Part0 = Torso | |
3524 | FRightHip.Part1 = RightLeg | |
3525 | FRightHip.C0 = RightHip.C0 | |
3526 | FRightHip.C1 = RightHip.C1 | |
3527 | local hit = Hit_Box.Touched:connect(function(part) | |
3528 | ||
3529 | DamageFunction(part, false, 0, 20 + EPower / 4, true, 40, "Compensate-Knockdown", Hit_Box, 0.2, false, 0, false, _, "", "") | |
3530 | end | |
3531 | ) | |
3532 | for i = 0, 0.4, 0.1 do | |
3533 | swait() | |
3534 | local SwingSpeed = 0.55 | |
3535 | Humanoid.WalkSpeed = 0 | |
3536 | MagicBlock(BrickColor.new(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3537 | MagicBlock(BrickColor.new(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3538 | MagicBlock(BrickColor.new(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3539 | MagicBlock(BrickColor.new(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(0.9, rand(-3, 3), 0), 0.1, 0, 0.1, 0.65, 0.65, 0.65, 0.05) | |
3540 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -0.8, 0.6) * Euler(rad(146), 0, rad(-40)), SwingSpeed) | |
3541 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, rad(-5), 0), SwingSpeed) | |
3542 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
3543 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
3544 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-65), rad(-40)), SwingSpeed) | |
3545 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
3546 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.5) * Euler(rad(20), 0, rad(60)), SwingSpeed) | |
3547 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
3548 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
3549 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(60), 0), SwingSpeed) | |
3550 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -2.2, 0) * Euler(0, rad(60), 0), SwingSpeed) | |
3551 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3552 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1.3, 0.1) * Euler(rad(-80), 0, 0), SwingSpeed) | |
3553 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3554 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.1, -0.6) * Euler(rad(-10), 0, 0), SwingSpeed) | |
3555 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
3556 | end | |
3557 | coroutine.resume(coroutine.create(function() | |
3558 | ||
3559 | for i = 1, 10 do | |
3560 | swait() | |
3561 | local Point = Inst("Part", F2) | |
3562 | do | |
3563 | Point.Anchored = true | |
3564 | Point.Name = "Point" | |
3565 | Point.CanCollide = false | |
3566 | Point.Transparency = 1 | |
3567 | Point.Locked = true | |
3568 | Point.Size = Vec(0.2, 0.2, 0.2) | |
3569 | Point.CFrame = RootPart.CFrame * Cf(0, -3, -(11 * i)) | |
3570 | local P2 = Inst("Part", Point) | |
3571 | P2.Anchored = true | |
3572 | P2.CanCollide = false | |
3573 | P2.Name = "Point" | |
3574 | P2.Transparency = 1 | |
3575 | P2.Locked = true | |
3576 | P2.Size = Vec(0.2, 0.2, 0.2) | |
3577 | P2.CFrame = Point.CFrame * Cf(0, 10, 0) | |
3578 | local P3 = Inst("Part", Point) | |
3579 | P3.Anchored = true | |
3580 | P3.Name = "Point" | |
3581 | P3.CanCollide = false | |
3582 | P3.Transparency = 1 | |
3583 | P3.Locked = true | |
3584 | P3.Size = Vec(0.2, 0.2, 0.2) | |
3585 | P3.CFrame = Point.CFrame * Cf(0, -10, 0) | |
3586 | local s1 = Sound(Point, "http://roblox.com/asset/?id=233091161", 0.4, 3, false) | |
3587 | debServ:AddItem(s1, 3) | |
3588 | local s2 = Sound(Point, "http://roblox.com/asset/?id=231917744", 1, 2, false) | |
3589 | debServ:AddItem(s2, 3) | |
3590 | MagicCircle(BrickColor.new(Colour1), "SmoothPlastic", Point:GetRenderCFrame(), 0.1, 0, 0.1, 5, 0.5, 5, 0.08) | |
3591 | MagicCircle(BrickColor.new(Colour1), "SmoothPlastic", Point:GetRenderCFrame(), 0.1, 0, 0.1, 1, 50, 1, 0.08) | |
3592 | MagicCircle(BrickColor.new(Colour2), "Neon", Point:GetRenderCFrame(), 0.06, 0, 0.06, 4.6, 0.46, 4.6, 0.06) | |
3593 | MagicCircle(BrickColor.new(Colour2), "Neon", Point:GetRenderCFrame(), 0.06, 0, 0.06, 0.6, 46, 0.6, 0.06) | |
3594 | MagicBlock(BrickColor.new(Colour1), "SmoothPlastic", Point:GetRenderCFrame(), 0.1, 0.1, 0.1, 2, 2, 2, 0.08) | |
3595 | MagicBlock(BrickColor.new(Colour2), "Neon", Point:GetRenderCFrame(), 0.1, 0.1, 0.1, 2, 2, 2, 0.06) | |
3596 | coroutine.resume(coroutine.create(function() | |
3597 | ||
3598 | for i = 0, 0.4, 0.1 do | |
3599 | swait() | |
3600 | MagniDamage(Point, 12, true, 8 + EPower, 9 + EPower, true, 90, "Compensate-LifeSteal", 0.01, false, 0, false, _, "", "") | |
3601 | MagniDamage(P2, 12, true, 8 + EPower, 9 + EPower, true, 90, "Compensate-LifeSteal", 0.01, false, 0, false, _, "", "") | |
3602 | MagniDamage(P3, 12, true, 8 + EPower, 9 + EPower, true, 90, "Compensate-LifeSteal", 0.01, false, 0, false, _, "", "") | |
3603 | end | |
3604 | debServ:AddItem(Point, 0) | |
3605 | end | |
3606 | )) | |
3607 | end | |
3608 | end | |
3609 | end | |
3610 | )) | |
3611 | wait(0.55) | |
3612 | hit:disconnect() | |
3613 | FLeftHip.Part0 = nil | |
3614 | FLeftHip.Part1 = nil | |
3615 | FRightHip.Part0 = nil | |
3616 | FRightHip.Part1 = nil | |
3617 | LeftHip.Part0 = Torso | |
3618 | LeftHip.Part1 = LeftLeg | |
3619 | LeftHip.C0 = FLeftHip.C0 | |
3620 | LeftHip.C1 = FLeftHip.C1 | |
3621 | RightHip.Part0 = Torso | |
3622 | RightHip.Part1 = RightLeg | |
3623 | RightHip.C0 = FRightHip.C0 | |
3624 | RightHip.C1 = FRightHip.C1 | |
3625 | Humanoid.WalkSpeed = CurrentSpeed | |
3626 | Debounces.DisableJump = false | |
3627 | Debounces.Attacking = false | |
3628 | end | |
3629 | ||
3630 | Axel = function(Upward) | |
3631 | Debounces.Attacking = true | |
3632 | if not Debounces.HasWep then | |
3633 | if Current_Anim == "Idle" or Current_Anim == "Walking" then | |
3634 | LeftHip.Part0 = nil | |
3635 | LeftHip.Part1 = nil | |
3636 | RightHip.Part0 = nil | |
3637 | RightHip.Part1 = nil | |
3638 | FLeftHip.Part0 = Torso | |
3639 | FLeftHip.Part1 = LeftLeg | |
3640 | FLeftHip.C0 = LeftHip.C0 | |
3641 | FLeftHip.C1 = LeftHip.C1 | |
3642 | FRightHip.Part0 = Torso | |
3643 | FRightHip.Part1 = RightLeg | |
3644 | FRightHip.C0 = RightHip.C0 | |
3645 | FRightHip.C1 = RightHip.C1 | |
3646 | local t = 0.6 | |
3647 | local VelPart = RootPart | |
3648 | local tim = 1 | |
3649 | local Speed = 100 | |
3650 | local HBSize = Vec(3, 5, 3) | |
3651 | local Vel = Inst("BodyVelocity", RootPart) | |
3652 | Vel.Name = DecName | |
3653 | Vel.MaxForce = Vec(huge, huge, huge) | |
3654 | Vel.Velocity = VelPart.CFrame.lookVector * 0 | |
3655 | if Upward then | |
3656 | tim = 1.4 | |
3657 | HBSize = Vec(5, 7, 5) | |
3658 | Speed = 250 | |
3659 | local LVec = Inst("Part", F2) | |
3660 | LVec.Transparency = 1 | |
3661 | LVec.Anchored = false | |
3662 | LVec.CanCollide = false | |
3663 | LVec.Locked = true | |
3664 | LVec.Size = Vec(1, 1, 1) | |
3665 | LVec.FrontSurface = "Hinge" | |
3666 | local LVW = Inst("Weld", LVec) | |
3667 | LVW.Part0 = LeftLeg | |
3668 | LVW.Part1 = LVec | |
3669 | LVW.Name = DecName | |
3670 | LVW.C0 = Cf(0, -0.5, 0) * Euler(rad(-90), 0, 0) | |
3671 | LVW.C1 = Cf(0, 0, 0) * Euler(0, 0, rad(-20)) | |
3672 | VelPart = LVec | |
3673 | Vel.Velocity = RootPart.CFrame.lookVector * -15 + Vec(0, 25, 0) | |
3674 | local noscope = 0 | |
3675 | local j = Sound(RootPart, "http://roblox.com/asset/?id=158149887", 0.5, 1, false) | |
3676 | debServ:AddItem(j, 2) | |
3677 | for i = 0, 1.4, 0.1 do | |
3678 | swait() | |
3679 | if noscope ~= 360 then | |
3680 | noscope = noscope + 30 | |
3681 | end | |
3682 | local JumpSpeed = 0.4 | |
3683 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-60), 0, rad(10)), JumpSpeed) | |
3684 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3685 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-60), 0, rad(-10)), JumpSpeed) | |
3686 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3687 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0.2) * Euler(rad(30), 0, 0), JumpSpeed) | |
3688 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
3689 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(noscope), 0, 0), JumpSpeed) | |
3690 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
3691 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-18), rad(90), 0), JumpSpeed) | |
3692 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
3693 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-30), rad(-90), 0), JumpSpeed) | |
3694 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
3695 | end | |
3696 | end | |
3697 | local HBox = MakeHitBox(HBSize, LeftLeg, true, Cf(0, -(HBSize.Y / 4), 0), Cf()) | |
3698 | local T = 0 | |
3699 | local hit = HBox.Touched:connect(function(part) | |
3700 | ||
3701 | local hum = FindHum(part.Parent) | |
3702 | local Axeld = part.Parent:FindFirstChild("Axeld") | |
3703 | if hum and hum ~= Humanoid and not Axeld then | |
3704 | tim = tim + 1.2 | |
3705 | local ax = Inst("BoolValue", part.Parent) | |
3706 | ax.Name = "Axeld" | |
3707 | local QuickDelay = Inst("BodyPosition", RootPart) | |
3708 | QuickDelay.Name = DecName | |
3709 | QuickDelay.MaxForce = Vec(huge, huge, huge) | |
3710 | QuickDelay.Position = RootPart.Position | |
3711 | debServ:AddItem(QuickDelay, 0.3) | |
3712 | debServ:AddItem(ax, 0.4) | |
3713 | DamageFunction(part, true, 20, 21, false, 150, "SkyRocket", RootPart, 0.1, false, 0, false, _, "", "") | |
3714 | end | |
3715 | end | |
3716 | ) | |
3717 | repeat | |
3718 | Vel.Velocity = VelPart.CFrame.lookVector * Speed | |
3719 | MagicBlock(BrickColor.new(Colour1), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -5, -1), 3, 3, 3, 7, 7, 7, 0.1) | |
3720 | MagicBlock(BrickColor.new(Colour2), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -4, -1), 2, 2, 2, 6, 6, 6, 0.1) | |
3721 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, rad(15), rad(70)), t) | |
3722 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), t) | |
3723 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.9) * Euler(rad(90), 0, 0), t) | |
3724 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(-70)), t) | |
3725 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.3) * Euler(rad(-35), rad(60), 0), t) | |
3726 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), t) | |
3727 | if not Upward then | |
3728 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(40), rad(-80), 0), t) | |
3729 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), t) | |
3730 | else | |
3731 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(100), rad(-80), 0), t) | |
3732 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), t) | |
3733 | end | |
3734 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.8, -0.5, -0.7) * Euler(rad(-30), 0, 0), t) | |
3735 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(0, 0, rad(25)), t) | |
3736 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.8, -1, -0.15) * Euler(rad(-20), rad(60), 0), t) | |
3737 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(rad(-40), 0, 0), t) | |
3738 | T = T + 0.1 | |
3739 | swait() | |
3740 | until tim <= T | |
3741 | debServ:AddItem(HBox, 0) | |
3742 | hit:disconnect() | |
3743 | debServ:AddItem(Vel, 0) | |
3744 | if Upward then | |
3745 | debServ:AddItem(VelPart, 0) | |
3746 | end | |
3747 | if not Upward then | |
3748 | for i = 0, 1.4, 0.1 do | |
3749 | swait() | |
3750 | Humanoid.WalkSpeed = 0 | |
3751 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(70)), 0.3) | |
3752 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
3753 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(70), 0, rad(60)), 0.3) | |
3754 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), 0), 0.3) | |
3755 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.35, -0.5) * Euler(rad(-45), 0, 0), 0.3) | |
3756 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-30), 0), 0.3) | |
3757 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -0.4, 0) * Euler(rad(-20), rad(-60), 0), 0.3) | |
3758 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
3759 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.5, -1.8, -0.7) * Euler(0, rad(20), 0), 0.3) | |
3760 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 0, 0) * Euler(rad(-15), 0, 0), 0.3) | |
3761 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1, -1.4, -0.6) * Euler(0, rad(60), 0), 0.3) | |
3762 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 0, 0) * Euler(rad(-15), 0, 0), 0.3) | |
3763 | end | |
3764 | end | |
3765 | Humanoid.WalkSpeed = CurrentSpeed | |
3766 | LeftHip.Part0 = Torso | |
3767 | LeftHip.Part1 = LeftLeg | |
3768 | RightHip.Part0 = Torso | |
3769 | RightHip.Part1 = RightLeg | |
3770 | FLeftHip.Part0 = nil | |
3771 | FLeftHip.Part1 = nil | |
3772 | LeftHip.C0 = FLeftHip.C0 | |
3773 | LeftHip.C1 = FLeftHip.C1 | |
3774 | FRightHip.Part0 = nil | |
3775 | FRightHip.Part1 = nil | |
3776 | RightHip.C0 = FRightHip.C0 | |
3777 | RightHip.C1 = FRightHip.C1 | |
3778 | end | |
3779 | if Current_Anim == "Falling" or Current_Anim == "Jumping" then | |
3780 | LeftHip.Part0 = nil | |
3781 | LeftHip.Part1 = nil | |
3782 | RightHip.Part0 = nil | |
3783 | RightHip.Part1 = nil | |
3784 | FLeftHip.Part0 = Torso | |
3785 | FLeftHip.Part1 = LeftLeg | |
3786 | FLeftHip.C0 = LeftHip.C0 | |
3787 | FLeftHip.C1 = LeftHip.C1 | |
3788 | FRightHip.Part0 = Torso | |
3789 | FRightHip.Part1 = RightLeg | |
3790 | FRightHip.C0 = RightHip.C0 | |
3791 | FRightHip.C1 = RightHip.C1 | |
3792 | local t = 0.6 | |
3793 | local HBox = MakeHitBox(Vec(3, 5, 3), LeftLeg, true, Cf(0, -1.25, 0), Cf()) | |
3794 | local LVec = Inst("Part", F2) | |
3795 | LVec.Transparency = 1 | |
3796 | LVec.Anchored = false | |
3797 | LVec.CanCollide = false | |
3798 | LVec.Locked = true | |
3799 | LVec.Size = Vec(1, 1, 1) | |
3800 | LVec.FrontSurface = "Hinge" | |
3801 | local LVW = Inst("Weld", LVec) | |
3802 | LVW.Part0 = LeftLeg | |
3803 | LVW.Part1 = LVec | |
3804 | LVW.Name = DecName | |
3805 | LVW.C0 = Cf(0, -0.5, 0) * Euler(rad(-90), 0, 0) | |
3806 | LVW.C1 = Cf(0, 0, 0) * Euler(0, 0, rad(-20)) | |
3807 | local Vel = Inst("BodyVelocity", RootPart) | |
3808 | Vel.Name = DecName | |
3809 | Vel.MaxForce = Vec(huge, huge, huge) | |
3810 | Vel.Velocity = LVec.CFrame.lookVector * 0 | |
3811 | local FallDamage = 0 | |
3812 | local CanDiveKick = true | |
3813 | local TouchedGround = false | |
3814 | local BuffN = 3 | |
3815 | local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 5, Character) | |
3816 | local hit = HBox.Touched:connect(function(part) | |
3817 | ||
3818 | local hum = FindHum(part.Parent) | |
3819 | if hum and hum ~= Humanoid and CanDiveKick then | |
3820 | CanDiveKick = false | |
3821 | FallDamage = FallDamage + 4 | |
3822 | Vel.Velocity = RootPart.CFrame.lookVector * -8 + Vec(0, 20, 0) | |
3823 | local noscope = 0 | |
3824 | local s = Sound(part, "http://roblox.com/asset/?id=401057895", 1, 1, false) | |
3825 | debServ:AddItem(s, 2) | |
3826 | local j = Sound(RootPart, "http://roblox.com/asset/?id=158149887", 0.5, 1, false) | |
3827 | debServ:AddItem(j, 2) | |
3828 | DamageFunction(part, false, 0, 45, false, 0, "LifeSteal", RootPart, 0.1, false, 0, false, _, "", "") | |
3829 | Apply_Buff(BuffN, 15) | |
3830 | if BuffN > 0 then | |
3831 | BuffN = BuffN - 0.1 | |
3832 | end | |
3833 | for i = 0, 1.4, 0.1 do | |
3834 | swait() | |
3835 | Vel.Velocity = RootPart.CFrame.lookVector * -8 + Vec(0, 22, 0) | |
3836 | if noscope ~= 360 then | |
3837 | noscope = noscope + 30 | |
3838 | end | |
3839 | local JumpSpeed = 0.4 | |
3840 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-60), 0, rad(10)), JumpSpeed) | |
3841 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3842 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-60), 0, rad(-10)), JumpSpeed) | |
3843 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3844 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0.2) * Euler(rad(30), 0, 0), JumpSpeed) | |
3845 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
3846 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(noscope), 0, 0), JumpSpeed) | |
3847 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
3848 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-18), rad(90), 0), JumpSpeed) | |
3849 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
3850 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-30), rad(-90), 0), JumpSpeed) | |
3851 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
3852 | end | |
3853 | CanDiveKick = true | |
3854 | end | |
3855 | end | |
3856 | ) | |
3857 | repeat | |
3858 | swait() | |
3859 | if CanDiveKick then | |
3860 | FallDamage = FallDamage + 1 | |
3861 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, rad(15), rad(70)), t) | |
3862 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), t) | |
3863 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -0.9) * Euler(rad(90), 0, 0), t) | |
3864 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(-70)), t) | |
3865 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.3) * Euler(rad(-35), rad(60), 0), t) | |
3866 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), t) | |
3867 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-5), rad(-80), 0), t) | |
3868 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), t) | |
3869 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.8, -0.5, -0.7) * Euler(rad(-30), 0, 0), t) | |
3870 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(0, 0, rad(25)), t) | |
3871 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.8, -1, -0.15) * Euler(rad(-20), rad(60), 0), t) | |
3872 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(rad(-40), 0, 0), t) | |
3873 | Vel.Velocity = LVec.CFrame.lookVector * 150 | |
3874 | MagicBlock(BrickColor.new(Colour1), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -5, -1), 3, 3, 3, 7, 7, 7, 0.1) | |
3875 | MagicBlock(BrickColor.new(Colour2), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -4, -1), 2, 2, 2, 6, 6, 6, 0.1) | |
3876 | ground = rayCast(LVec.Position, LVec.CFrame.lookVector, 15, Character) | |
3877 | if ground and ground.Anchored == true then | |
3878 | TouchedGround = true | |
3879 | end | |
3880 | end | |
3881 | until TouchedGround | |
3882 | MagicWave(ground.BrickColor, ground.Material, Cf(pos), 0, 0, 0, 3, 1, 3, 0.1) | |
3883 | local WaveP = Inst("Part", F2) | |
3884 | WaveP.Transparency = 1 | |
3885 | WaveP.Anchored = true | |
3886 | WaveP.CanCollide = false | |
3887 | WaveP.Locked = true | |
3888 | WaveP.CFrame = Cf(pos) | |
3889 | MagniDamage(WaveP, 25, true, 4 + (FallDamage), 5 + (FallDamage), false, 0, "Stun", 0.06 + (FallDamage) / 100, false, 0, false, _, "", "") | |
3890 | debServ:AddItem(WaveP, 3) | |
3891 | local boo = Sound(WaveP, "http://roblox.com/asset/?id=157878578", 1, 1, false) | |
3892 | debServ:AddItem(boo, 0.4) | |
3893 | debServ:AddItem(HBox, 0) | |
3894 | debServ:AddItem(LVec, 0) | |
3895 | hit:disconnect() | |
3896 | debServ:AddItem(Vel, 0) | |
3897 | for i = 0, 1.8, 0.1 do | |
3898 | swait() | |
3899 | Humanoid.WalkSpeed = 0 | |
3900 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(70)), 0.3) | |
3901 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.3) | |
3902 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(70), 0, rad(60)), 0.3) | |
3903 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), 0), 0.3) | |
3904 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.35, -0.5) * Euler(rad(-45), 0, 0), 0.3) | |
3905 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-30), 0), 0.3) | |
3906 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -0.4, 0) * Euler(rad(-20), rad(-60), 0), 0.3) | |
3907 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.3) | |
3908 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.5, -1.8, -0.7) * Euler(0, rad(20), 0), 0.3) | |
3909 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 0, 0) * Euler(rad(-15), 0, 0), 0.3) | |
3910 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1, -1.4, -0.6) * Euler(0, rad(60), 0), 0.3) | |
3911 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 0, 0) * Euler(rad(-15), 0, 0), 0.3) | |
3912 | end | |
3913 | Humanoid.WalkSpeed = CurrentSpeed | |
3914 | LeftHip.Part0 = Torso | |
3915 | LeftHip.Part1 = LeftLeg | |
3916 | RightHip.Part0 = Torso | |
3917 | RightHip.Part1 = RightLeg | |
3918 | FLeftHip.Part0 = nil | |
3919 | FLeftHip.Part1 = nil | |
3920 | LeftHip.C0 = FLeftHip.C0 | |
3921 | LeftHip.C1 = FLeftHip.C1 | |
3922 | FRightHip.Part0 = nil | |
3923 | FRightHip.Part1 = nil | |
3924 | RightHip.C0 = FRightHip.C0 | |
3925 | RightHip.C1 = FRightHip.C1 | |
3926 | end | |
3927 | if Debounces.HasWep and not Debounces.DuelWielding then | |
3928 | if Current_Anim == "Idle" or Current_Anim == "Walking" then | |
3929 | LeftHip.Part0 = nil | |
3930 | LeftHip.Part1 = nil | |
3931 | RightHip.Part0 = nil | |
3932 | RightHip.Part1 = nil | |
3933 | FLeftHip.Part0 = Torso | |
3934 | FLeftHip.Part1 = LeftLeg | |
3935 | FLeftHip.C0 = LeftHip.C0 | |
3936 | FLeftHip.C1 = LeftHip.C1 | |
3937 | FRightHip.Part0 = Torso | |
3938 | FRightHip.Part1 = RightLeg | |
3939 | FRightHip.C0 = RightHip.C0 | |
3940 | FRightHip.C1 = RightHip.C1 | |
3941 | local t = 0.6 | |
3942 | local VelPart = RootPart | |
3943 | local tim = 1 | |
3944 | local Speed = 150 | |
3945 | local HBSize = Vec(4, 8, 3) | |
3946 | local Vel = Inst("BodyVelocity", RootPart) | |
3947 | Vel.Name = DecName | |
3948 | Vel.MaxForce = Vec(huge, huge, huge) | |
3949 | Vel.Velocity = VelPart.CFrame.lookVector * 0 | |
3950 | if Upward then | |
3951 | tim = 1.4 | |
3952 | Speed = 300 | |
3953 | local LVec = Inst("Part", F2) | |
3954 | LVec.Transparency = 1 | |
3955 | LVec.Anchored = false | |
3956 | LVec.CanCollide = false | |
3957 | LVec.Locked = true | |
3958 | -- DECOMPILER ERROR at PC2022: Overwrote pending register: R11 in 'AssignReg' | |
3959 | ||
3960 | LVec.Size = Vec(2, 2, 2--[[pos]]) | |
3961 | LVec.FrontSurface = "Hinge" | |
3962 | local LVW = Inst("Weld", LVec) | |
3963 | LVW.Part0 = RootPart | |
3964 | LVW.Part1 = LVec | |
3965 | LVW.Name = DecName | |
3966 | LVW.C0 = Cf(0, 0, 0) * Euler(rad(50), 0, 0) | |
3967 | VelPart = LVec | |
3968 | Vel.Velocity = RootPart.CFrame.lookVector * -15 + Vec(0, 25, 0) | |
3969 | local noscope = 0 | |
3970 | local j = Sound(RootPart, "http://roblox.com/asset/?id=158149887", 0.5, 1, false) | |
3971 | debServ:AddItem(j, 2) | |
3972 | for i = 0, 1.4, 0.1 do | |
3973 | swait() | |
3974 | if noscope ~= 360 then | |
3975 | noscope = noscope + 30 | |
3976 | end | |
3977 | local JumpSpeed = 0.4 | |
3978 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
3979 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
3980 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), JumpSpeed) | |
3981 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), JumpSpeed) | |
3982 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-60), 0, rad(10)), JumpSpeed) | |
3983 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3984 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-60), 0, rad(-10)), JumpSpeed) | |
3985 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
3986 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0.2) * Euler(rad(30), 0, 0), JumpSpeed) | |
3987 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
3988 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(noscope), 0, 0), JumpSpeed) | |
3989 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
3990 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-18), rad(90), 0), JumpSpeed) | |
3991 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
3992 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-30), rad(-90), 0), JumpSpeed) | |
3993 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
3994 | end | |
3995 | end | |
3996 | local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf()) | |
3997 | local T = 0 | |
3998 | local Penetrates = 0 | |
3999 | local hit = HBox.Touched:connect(function(part) | |
4000 | ||
4001 | local hum = FindHum(part.Parent) | |
4002 | local p = part.Parent:FindFirstChild("Penetrated") | |
4003 | local tor = part.Parent:FindFirstChild("Torso") | |
4004 | if hum and hum ~= Humanoid and not p and tor then | |
4005 | if not Upward then | |
4006 | tim = tim + 1.2 | |
4007 | else | |
4008 | tim = tim + 1.6 | |
4009 | end | |
4010 | DamageFunction(part, false, 0, 30, false, 0, "Compensate", RootPart, 0.1, false, _, false, _, "", "") | |
4011 | local Penetrate = Inst("Part") | |
4012 | if hum.MaxHealth / 12 < hum.Health then | |
4013 | debServ:AddItem(Penetrate, 0) | |
4014 | Penetrate = Inst("Weld", HBox) | |
4015 | Penetrate.Part0 = HBox | |
4016 | Penetrate.Part1 = tor | |
4017 | Penetrate.C0 = Cf(0, 2.6 - Penetrates, 0) * Euler(rad(90), 0, rad(-90)) | |
4018 | end | |
4019 | local P = Inst("BoolValue", part.Parent) | |
4020 | P.Name = "Penetrated" | |
4021 | debServ:AddItem(P, 4) | |
4022 | debServ:AddItem(Penetrate, 2) | |
4023 | if Penetrates ~= 6 then | |
4024 | Penetrates = Penetrates + 1 | |
4025 | end | |
4026 | local rip = runServ.RenderStepped:connect(function() | |
4027 | ||
4028 | hum.PlatformStand = true | |
4029 | DamageFunction(part, false, 0, 0 + Penetrates, false, 0, "Compensate", RootPart, 0.02, false, _, false, _, "", "") | |
4030 | end | |
4031 | ) | |
4032 | repeat | |
4033 | swait() | |
4034 | until Penetrate.Parent == nil or T == tim or hum.Health <= hum.MaxHealth / 12 | |
4035 | hum.PlatformStand = false | |
4036 | if Penetrates ~= 6 then | |
4037 | Penetrates = Penetrates - 1 | |
4038 | end | |
4039 | debServ:AddItem(P, 0) | |
4040 | debServ:AddItem(Penetrate, 0) | |
4041 | rip:disconnect() | |
4042 | end | |
4043 | end | |
4044 | ) | |
4045 | repeat | |
4046 | Vel.Velocity = VelPart.CFrame.lookVector * Speed | |
4047 | MagicBlock(BrickColor.new(Colour1), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 5, 5, 5, 7, 7, 7, 0.1) | |
4048 | MagicBlock(BrickColor.new(Colour2), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 4, 4, 4, 6, 6, 6, 0.1) | |
4049 | MagicBlock(BrickColor.new(Colour1), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 5, 5, 5, 7, 7, 7, 0.1) | |
4050 | MagicBlock(BrickColor.new(Colour2), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 4, 4, 4, 6, 6, 6, 0.1) | |
4051 | local SwingSpeed = 0.5 | |
4052 | HWeld.C0 = clerp(HWeld.C0, Cf(-0.7, -0.15, 0) * Euler(0, 0, 0), SwingSpeed) | |
4053 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4054 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(180), 0, rad(-20)), SwingSpeed) | |
4055 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4056 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-50), 0), SwingSpeed) | |
4057 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
4058 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(60), 0, rad(80)), SwingSpeed) | |
4059 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
4060 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
4061 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(70), 0), SwingSpeed) | |
4062 | if not Upward then | |
4063 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0.65, -1, 0) * Euler(0, rad(70), 0), SwingSpeed) | |
4064 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4065 | else | |
4066 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0.65, -1, 0) * Euler(rad(50), 0, 0), SwingSpeed) | |
4067 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, rad(-70), 0), SwingSpeed) | |
4068 | end | |
4069 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.8, -1, 0) * Euler(0, rad(-70), 0), SwingSpeed) | |
4070 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(rad(50), 0, 0), SwingSpeed) | |
4071 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.5, -1, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
4072 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(rad(50), 0, 0), SwingSpeed) | |
4073 | T = T + 0.1 | |
4074 | swait() | |
4075 | until tim <= T | |
4076 | debServ:AddItem(HBox, 0) | |
4077 | hit:disconnect() | |
4078 | debServ:AddItem(Vel, 0) | |
4079 | if Upward then | |
4080 | debServ:AddItem(VelPart, 0) | |
4081 | end | |
4082 | if not Upward then | |
4083 | for i = 0, 1.4, 0.1 do | |
4084 | swait() | |
4085 | Humanoid.WalkSpeed = 0 | |
4086 | local SwingSpeed = 0.5 | |
4087 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4088 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4089 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
4090 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
4091 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(60)), SwingSpeed) | |
4092 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
4093 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-60)), SwingSpeed) | |
4094 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
4095 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.52, 0.2) * Euler(rad(30), 0, 0), SwingSpeed) | |
4096 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4097 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.2, 0) * Euler(rad(-40), 0, 0), SwingSpeed) | |
4098 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4099 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.5, -1, -0.4) * Euler(rad(-12), 0, 0), SwingSpeed) | |
4100 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4101 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.5, -0.6, -0.5) * Euler(rad(40), 0, 0), SwingSpeed) | |
4102 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4103 | end | |
4104 | end | |
4105 | Humanoid.WalkSpeed = CurrentSpeed | |
4106 | LeftHip.Part0 = Torso | |
4107 | LeftHip.Part1 = LeftLeg | |
4108 | RightHip.Part0 = Torso | |
4109 | RightHip.Part1 = RightLeg | |
4110 | FLeftHip.Part0 = nil | |
4111 | FLeftHip.Part1 = nil | |
4112 | LeftHip.C0 = FLeftHip.C0 | |
4113 | LeftHip.C1 = FLeftHip.C1 | |
4114 | FRightHip.Part0 = nil | |
4115 | FRightHip.Part1 = nil | |
4116 | RightHip.C0 = FRightHip.C0 | |
4117 | RightHip.C1 = FRightHip.C1 | |
4118 | end | |
4119 | if Current_Anim == "Falling" or Current_Anim == "Jumping" then | |
4120 | LeftHip.Part0 = nil | |
4121 | LeftHip.Part1 = nil | |
4122 | RightHip.Part0 = nil | |
4123 | RightHip.Part1 = nil | |
4124 | FLeftHip.Part0 = Torso | |
4125 | FLeftHip.Part1 = LeftLeg | |
4126 | FLeftHip.C0 = LeftHip.C0 | |
4127 | FLeftHip.C1 = LeftHip.C1 | |
4128 | FRightHip.Part0 = Torso | |
4129 | FRightHip.Part1 = RightLeg | |
4130 | FRightHip.C0 = RightHip.C0 | |
4131 | FRightHip.C1 = RightHip.C1 | |
4132 | local Speed = 150 | |
4133 | local HBSize = Vec(4, 8, 3) | |
4134 | local Vel = Inst("BodyVelocity", RootPart) | |
4135 | Vel.Name = DecName | |
4136 | Vel.MaxForce = Vec(huge, huge, huge) | |
4137 | Vel.Velocity = RootPart.CFrame.lookVector * 0 | |
4138 | local LVec = Inst("Part", F2) | |
4139 | LVec.Transparency = 1 | |
4140 | LVec.Anchored = false | |
4141 | LVec.CanCollide = false | |
4142 | LVec.Locked = true | |
4143 | LVec.Size = Vec(2, 2, 1) | |
4144 | LVec.FrontSurface = "Hinge" | |
4145 | local LVW = Inst("Weld", LVec) | |
4146 | LVW.Part0 = RootPart | |
4147 | LVW.Part1 = LVec | |
4148 | LVW.Name = DecName | |
4149 | LVW.C0 = Cf(0, 0, 0) * Euler(rad(-60), 0, 0) | |
4150 | local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf()) | |
4151 | local FallDamage = 0 | |
4152 | local Penetrates = 0 | |
4153 | local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character) | |
4154 | local TouchedGround = false | |
4155 | local hit = HBox.Touched:connect(function(part) | |
4156 | ||
4157 | local hum = FindHum(part.Parent) | |
4158 | local p = part.Parent:FindFirstChild("Penetrated") | |
4159 | local tor = part.Parent:FindFirstChild("Torso") | |
4160 | if hum and hum ~= Humanoid and not p and tor then | |
4161 | DamageFunction(part, false, 0, 25, false, 0, "Compensate", RootPart, 0.1, false, _, false, _, "", "") | |
4162 | local Penetrate = Inst("Part") | |
4163 | if hum.MaxHealth / 12 < hum.Health then | |
4164 | debServ:AddItem(Penetrate, 0) | |
4165 | Penetrate = Inst("Weld", HBox) | |
4166 | Penetrate.Part0 = HBox | |
4167 | Penetrate.Part1 = tor | |
4168 | Penetrate.C0 = Cf(0, 2.6 - Penetrates, 0) * Euler(rad(90), 0, rad(-90)) | |
4169 | end | |
4170 | local P = Inst("BoolValue", part.Parent) | |
4171 | P.Name = "Penetrated" | |
4172 | debServ:AddItem(P, 4) | |
4173 | debServ:AddItem(Penetrate, 2) | |
4174 | if Penetrates ~= 6 then | |
4175 | Penetrates = Penetrates + 1 | |
4176 | end | |
4177 | local rip = runServ.RenderStepped:connect(function() | |
4178 | ||
4179 | hum.PlatformStand = true | |
4180 | DamageFunction(part, false, 0, 0 + Penetrates * 2 + FallDamage, false, 0, "Compensate", RootPart, 0.01, false, _, false, _, "", "") | |
4181 | end | |
4182 | ) | |
4183 | repeat | |
4184 | swait() | |
4185 | until Penetrate.Parent == nil or hum.Health <= hum.MaxHealth / 12 or TouchedGround | |
4186 | hum.PlatformStand = false | |
4187 | if Penetrates ~= 6 then | |
4188 | Penetrates = Penetrates - 1 | |
4189 | end | |
4190 | debServ:AddItem(P, 0) | |
4191 | debServ:AddItem(Penetrate, 0) | |
4192 | rip:disconnect() | |
4193 | end | |
4194 | end | |
4195 | ) | |
4196 | repeat | |
4197 | Vel.Velocity = LVec.CFrame.lookVector * Speed | |
4198 | FallDamage = FallDamage + 1 | |
4199 | MagicBlock(BrickColor.new(Colour1), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 5, 5, 5, 7, 7, 7, 0.1) | |
4200 | MagicBlock(BrickColor.new(Colour2), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 4, 4, 4, 6, 6, 6, 0.1) | |
4201 | MagicBlock(BrickColor.new(Colour1), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 5, 5, 5, 7, 7, 7, 0.1) | |
4202 | MagicBlock(BrickColor.new(Colour2), "Neon", HBox:GetRenderCFrame() * Cf(rand(-3, 3), 4, rand(-3, 3)), 4, 4, 4, 6, 6, 6, 0.1) | |
4203 | local SwingSpeed = 0.5 | |
4204 | HWeld.C0 = clerp(HWeld.C0, Cf(-0.7, -0.15, 0) * Euler(0, 0, 0), SwingSpeed) | |
4205 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4206 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(180), 0, rad(-20)), SwingSpeed) | |
4207 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4208 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.3) * Euler(0, rad(-50), 0), SwingSpeed) | |
4209 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
4210 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(60), 0, rad(80)), SwingSpeed) | |
4211 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(65), 0), SwingSpeed) | |
4212 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(0, 0, 0), SwingSpeed) | |
4213 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(20), rad(70), 0), SwingSpeed) | |
4214 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0.65, -1, 0) * Euler(rad(-60), 0, 0), SwingSpeed) | |
4215 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, rad(-70), 0), SwingSpeed) | |
4216 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.8, -1, 0) * Euler(0, rad(-70), 0), SwingSpeed) | |
4217 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(rad(50), 0, 0), SwingSpeed) | |
4218 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.5, -1, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
4219 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(rad(50), 0, 0), SwingSpeed) | |
4220 | ground = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character) | |
4221 | if ground and ground.Anchored == true then | |
4222 | TouchedGround = true | |
4223 | end | |
4224 | swait() | |
4225 | until TouchedGround | |
4226 | MagicWave(ground.BrickColor, ground.Material, Cf(pos), 0, 0, 0, 8, 1, 8, 0.1) | |
4227 | local WaveP = Inst("Part", F2) | |
4228 | WaveP.Transparency = 1 | |
4229 | WaveP.Anchored = true | |
4230 | WaveP.CanCollide = false | |
4231 | WaveP.Locked = true | |
4232 | WaveP.CFrame = Cf(pos) | |
4233 | MagniDamage(WaveP, 40, true, 2 + (FallDamage), 6 + (FallDamage), false, 0, "Compensate-Stun", 0.1 + (FallDamage) / 100, false, 0, false, _, "", "") | |
4234 | debServ:AddItem(WaveP, 3) | |
4235 | local boo = Sound(WaveP, "http://roblox.com/asset/?id=157878578", 1, 1, false) | |
4236 | debServ:AddItem(boo, 0.4) | |
4237 | debServ:AddItem(HBox, 0) | |
4238 | debServ:AddItem(LVec, 0) | |
4239 | hit:disconnect() | |
4240 | debServ:AddItem(Vel, 0) | |
4241 | if not Upward then | |
4242 | for i = 0, 1.8, 0.1 do | |
4243 | swait() | |
4244 | Humanoid.WalkSpeed = 0 | |
4245 | local SwingSpeed = 0.5 | |
4246 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4247 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4248 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
4249 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
4250 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(60)), SwingSpeed) | |
4251 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
4252 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-60)), SwingSpeed) | |
4253 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
4254 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.52, 0.2) * Euler(rad(30), 0, 0), SwingSpeed) | |
4255 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4256 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.2, 0) * Euler(rad(-40), 0, 0), SwingSpeed) | |
4257 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4258 | FRightHip.C0 = clerp(FRightHip.C0, Cf(0.5, -1, -0.4) * Euler(rad(-12), 0, 0), SwingSpeed) | |
4259 | FRightHip.C1 = clerp(FRightHip.C1, Cf(0, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4260 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-0.5, -0.6, -0.5) * Euler(rad(40), 0, 0), SwingSpeed) | |
4261 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(0, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4262 | end | |
4263 | end | |
4264 | end | |
4265 | end | |
4266 | end | |
4267 | Humanoid.WalkSpeed = CurrentSpeed | |
4268 | LeftHip.Part0 = Torso | |
4269 | LeftHip.Part1 = LeftLeg | |
4270 | RightHip.Part0 = Torso | |
4271 | RightHip.Part1 = RightLeg | |
4272 | FLeftHip.Part0 = nil | |
4273 | FLeftHip.Part1 = nil | |
4274 | LeftHip.C0 = FLeftHip.C0 | |
4275 | LeftHip.C1 = FLeftHip.C1 | |
4276 | FRightHip.Part0 = nil | |
4277 | FRightHip.Part1 = nil | |
4278 | RightHip.C0 = FRightHip.C0 | |
4279 | RightHip.C1 = FRightHip.C1 | |
4280 | Debounces.Attacking = false | |
4281 | end | |
4282 | ||
4283 | Equip_Denial = function() | |
4284 | ||
4285 | Debounces.Equipping = true | |
4286 | Attack_Num = 1 | |
4287 | for i = 0, 0.5, 0.1 do | |
4288 | swait() | |
4289 | local equips = 0.5 | |
4290 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(25), 0, 0), equips) | |
4291 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), equips) | |
4292 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, 0), equips) | |
4293 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), equips) | |
4294 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, 0), equips) | |
4295 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), equips) | |
4296 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.2) * Euler(-rad(10), 0, 0), equips) | |
4297 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(20), 0), equips) | |
4298 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), equips) | |
4299 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), equips) | |
4300 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), equips) | |
4301 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), equips) | |
4302 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), equips) | |
4303 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), equips) | |
4304 | end | |
4305 | WepWeld.Part0 = Holder | |
4306 | WepWeld.Part1 = Handle | |
4307 | WepWeld.C0 = Cf() * Euler(rad(90), 0, rad(90)) | |
4308 | WepWeld.C1 = Cf() * Euler(0, rad(180), 0) | |
4309 | CurrentSpeed = 12 | |
4310 | Humanoid.WalkSpeed = CurrentSpeed | |
4311 | Debounces.HasWep = true | |
4312 | Debounces.Equipping = false | |
4313 | end | |
4314 | ||
4315 | Unequip_Denial = function() | |
4316 | ||
4317 | Debounces.Equipping = true | |
4318 | Attack_Num = 1 | |
4319 | LeftShoulder.Part0 = nil | |
4320 | LeftShoulder.Part1 = nil | |
4321 | FLeftShoulder.Part0 = Torso | |
4322 | FLeftShoulder.Part1 = LeftArm | |
4323 | FLeftShoulder.C0 = LeftShoulder.C0 | |
4324 | FLeftShoulder.C1 = LeftShoulder.C1 | |
4325 | for i = 0, 0.5, 0.1 do | |
4326 | swait() | |
4327 | local equips = 0.5 | |
4328 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(25), 0, 0), equips) | |
4329 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), equips) | |
4330 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, rad(90)), equips) | |
4331 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), equips) | |
4332 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, 0), equips) | |
4333 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), equips) | |
4334 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, 0), equips) | |
4335 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), equips) | |
4336 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.2) * Euler(-rad(10), 0, 0), equips) | |
4337 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(20), 0), equips) | |
4338 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), equips) | |
4339 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), equips) | |
4340 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), equips) | |
4341 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), equips) | |
4342 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), equips) | |
4343 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), equips) | |
4344 | end | |
4345 | WepWeld.Part0 = Torso | |
4346 | WepWeld.Part1 = Handle | |
4347 | WepWeld.C0 = Cf(1.5, -1, 0.6) * Euler(rad(-90), 0, rad(90)) | |
4348 | WepWeld.C1 = Cf() * Euler(0, 0, 0) | |
4349 | CurrentSpeed = 20 | |
4350 | Humanoid.WalkSpeed = CurrentSpeed | |
4351 | Debounces.HasWep = false | |
4352 | Debounces.Equipping = false | |
4353 | end | |
4354 | ||
4355 | EquipTES = function() | |
4356 | ||
4357 | if not Debounces.TESWield then | |
4358 | Debounces.Equipping = true | |
4359 | for i = 0, 0.5, 0.1 do | |
4360 | swait() | |
4361 | local SwingSpeed = 0.5 | |
4362 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
4363 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4364 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
4365 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4366 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4367 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4368 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4369 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4370 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4371 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4372 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4373 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4374 | end | |
4375 | SheWeld.Parent = nil | |
4376 | SheWeld.Part0 = Holder2 | |
4377 | SheWeld.Part1 = TESHandle | |
4378 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
4379 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
4380 | SheWeld.Parent = TESHandle | |
4381 | Debounces.Equipping = false | |
4382 | Debounces.TESWield = true | |
4383 | CurrentSpeed = 16 | |
4384 | Humanoid.WalkSpeed = CurrentSpeed | |
4385 | else | |
4386 | Debounces.Equipping = true | |
4387 | for i = 0, 0.5, 0.1 do | |
4388 | swait() | |
4389 | local SwingSpeed = 0.5 | |
4390 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
4391 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4392 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4393 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4394 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
4395 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4396 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
4397 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4398 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4399 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4400 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4401 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4402 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4403 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4404 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4405 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4406 | end | |
4407 | CurrentSpeed = 6 | |
4408 | Humanoid.WalkSpeed = CurrentSpeed | |
4409 | SheWeld.Part0 = Torso | |
4410 | SheWeld.Part1 = TESHandle | |
4411 | SheWeld.C0 = Cf(-1.1, -1.1, -0.2) * Euler(rad(100), 0, 0) | |
4412 | Debounces.Equipping = false | |
4413 | Debounces.TESWield = false | |
4414 | end | |
4415 | end | |
4416 | ||
4417 | EquipTE = function() | |
4418 | if not Debounces.TEWield then | |
4419 | Debounces.Equipping = true | |
4420 | Humanoid.WalkSpeed = 0 | |
4421 | Debounces.DisableJump = true | |
4422 | LeftHip.Part0 = nil | |
4423 | LeftHip.Part1 = nil | |
4424 | RightHip.Part0 = nil | |
4425 | RightHip.Part1 = nil | |
4426 | FLeftHip.Part0 = Torso | |
4427 | FLeftHip.Part1 = LeftLeg | |
4428 | FLeftHip.C0 = LeftHip.C0 | |
4429 | FLeftHip.C1 = LeftHip.C1 | |
4430 | FRightHip.Part0 = Torso | |
4431 | FRightHip.Part1 = RightLeg | |
4432 | FRightHip.C0 = RightHip.C0 | |
4433 | FRightHip.C1 = RightHip.C1 | |
4434 | for i = 0, 0.7, 0.1 do | |
4435 | swait() | |
4436 | local SwingSpeed = 0.3 | |
4437 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
4438 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4439 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
4440 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4441 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4442 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4443 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4444 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4445 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4446 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4447 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4448 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4449 | end | |
4450 | SheWeld.Parent = nil | |
4451 | SheWeld.Part0 = Holder2 | |
4452 | SheWeld.Part1 = TESHandle | |
4453 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
4454 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
4455 | SheWeld.Parent = TESHandle | |
4456 | for i = 0, 0.7, 0.1 do | |
4457 | swait() | |
4458 | local SwingSpeed = 0.3 | |
4459 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
4460 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4461 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4462 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4463 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.1, 0.325, -1.27) * Euler(rad(60), 0, rad(-25)), SwingSpeed) | |
4464 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4465 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.5, -0.4) * Euler(rad(8), rad(-50), 0), SwingSpeed) | |
4466 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4467 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-8), rad(-15), 0), SwingSpeed) | |
4468 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4469 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(15), 0), SwingSpeed) | |
4470 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4471 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4472 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(9), 0), SwingSpeed) | |
4473 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(6), 0), SwingSpeed) | |
4474 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4475 | end | |
4476 | WepWeld3.Parent = nil | |
4477 | WepWeld3.Part0 = Holder | |
4478 | WepWeld3.Part1 = TEHandle | |
4479 | WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position) | |
4480 | WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position) | |
4481 | WepWeld3.Parent = TEHandle | |
4482 | FITEB(11) | |
4483 | for i = 0, 0.5, 0.1 do | |
4484 | swait() | |
4485 | local SwingSpeed = 0.08 | |
4486 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(-90), 0, 0), SwingSpeed) | |
4487 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4488 | HWeld.C0 = clerp(HWeld.C0, Cf(0.4, -0.92, 0) * Euler(0, 0, rad(-20)), SwingSpeed) | |
4489 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4490 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
4491 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4492 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.3, 0.5, -0.4) * Euler(rad(90), 0, rad(20)), SwingSpeed) | |
4493 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4494 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.6, 0) * Euler(0, 0, rad(-15)), SwingSpeed) | |
4495 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4496 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
4497 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4498 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
4499 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4500 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4501 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(9), 0), SwingSpeed) | |
4502 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(6), 0), SwingSpeed) | |
4503 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4504 | end | |
4505 | local rotatebecauseitscool = 0 | |
4506 | local swing = Sound(TEHandle, "http://roblox.com/asset/?id=161006212", 1, 2.5, true) | |
4507 | for i = 0, 0.5, 0.1 do | |
4508 | swait() | |
4509 | if rotatebecauseitscool < 1980 then | |
4510 | rotatebecauseitscool = rotatebecauseitscool + 60 | |
4511 | end | |
4512 | local SwingSpeed = 0.05 | |
4513 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(rotatebecauseitscool), 0, 0), 0.7) | |
4514 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.7) | |
4515 | HWeld.C0 = clerp(HWeld.C0, Cf(0.4, -0.92, 0) * Euler(0, 0, rad(-20)), 0.7) | |
4516 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.7) | |
4517 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.3, 0.5, -0.4) * Euler(rad(90), 0, rad(20)), SwingSpeed) | |
4518 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4519 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), 0.4) | |
4520 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
4521 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
4522 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4523 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
4524 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4525 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4526 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(9), 0), SwingSpeed) | |
4527 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(6), 0), SwingSpeed) | |
4528 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4529 | end | |
4530 | SheWeld.Part0 = Torso | |
4531 | SheWeld.Part1 = TESHandle | |
4532 | SheWeld.C0 = Cf(-1.1, -1.1, -0.2) * Euler(rad(100), 0, 0) | |
4533 | for i = 0, 2, 0.1 do | |
4534 | swait() | |
4535 | if rotatebecauseitscool < 1980 then | |
4536 | rotatebecauseitscool = rotatebecauseitscool + 60 | |
4537 | end | |
4538 | local SwingSpeed = 0.05 | |
4539 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(rotatebecauseitscool), 0, 0), 0.7) | |
4540 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.7) | |
4541 | HWeld.C0 = clerp(HWeld.C0, Cf(0.4, -0.92, 0) * Euler(0, 0, rad(-20)), 0.7) | |
4542 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), 0.7) | |
4543 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.3, 0.5, -0.4) * Euler(rad(90), 0, rad(20)), SwingSpeed) | |
4544 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4545 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-15)), 0.4) | |
4546 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), 0.4) | |
4547 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
4548 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4549 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
4550 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4551 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4552 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(9), 0), SwingSpeed) | |
4553 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(6), 0), SwingSpeed) | |
4554 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4555 | end | |
4556 | swing:Stop() | |
4557 | debServ:AddItem(swing, 1) | |
4558 | local leash = Sound(TEHandle, "rbxasset://sounds\\unsheath.wav", 1, 0.7, false) | |
4559 | debServ:AddItem(leash, 1) | |
4560 | for i = 0, 2, 0.1 do | |
4561 | swait() | |
4562 | local SwingSpeed = 0.08 | |
4563 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(-100), 0, 0), 0.5) | |
4564 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4565 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4566 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4567 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.6, 0.4, -0.4) * Euler(rad(30), 0, rad(20)), SwingSpeed) | |
4568 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
4569 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-15)), 0.4) | |
4570 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-15), 0), 0.4) | |
4571 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-11), rad(-40), 0), SwingSpeed) | |
4572 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4573 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
4574 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4575 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4576 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(13), 0), SwingSpeed) | |
4577 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(3), 0), SwingSpeed) | |
4578 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4579 | end | |
4580 | chatServ:Chat(Head, "It\'s time to end this fairy tale.", 2) | |
4581 | for i = 0, 7.5, 0.1 do | |
4582 | swait() | |
4583 | local SwingSpeed = 0.08 | |
4584 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(-100), 0, 0), 0.5) | |
4585 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4586 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4587 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4588 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.6, 0.4, -0.4) * Euler(rad(30), 0, rad(20)), SwingSpeed) | |
4589 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
4590 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-15)), 0.4) | |
4591 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-15), 0), 0.4) | |
4592 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-11), rad(-40), 0), SwingSpeed) | |
4593 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4594 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
4595 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4596 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4597 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(13), 0), SwingSpeed) | |
4598 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(3), 0), SwingSpeed) | |
4599 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4600 | end | |
4601 | LeftHip.Part0 = Torso | |
4602 | LeftHip.Part1 = LeftLeg | |
4603 | RightHip.Part0 = Torso | |
4604 | RightHip.Part1 = RightLeg | |
4605 | FLeftHip.Part0 = nil | |
4606 | FLeftHip.Part1 = nil | |
4607 | LeftHip.C0 = FLeftHip.C0 | |
4608 | LeftHip.C1 = FLeftHip.C1 | |
4609 | FRightHip.Part0 = nil | |
4610 | FRightHip.Part1 = nil | |
4611 | RightHip.C0 = FRightHip.C0 | |
4612 | RightHip.C1 = FRightHip.C1 | |
4613 | Debounces.Equipping = false | |
4614 | Debounces.DisableJump = false | |
4615 | Debounces.TEWield = true | |
4616 | Attack_Num = 1 | |
4617 | CurrentSpeed = 14 | |
4618 | Humanoid.WalkSpeed = CurrentSpeed | |
4619 | else | |
4620 | do | |
4621 | Debounces.Equipping = true | |
4622 | Debounces.DisableJump = true | |
4623 | Humanoid.WalkSpeed = 0 | |
4624 | LeftHip.Part0 = nil | |
4625 | LeftHip.Part1 = nil | |
4626 | RightHip.Part0 = nil | |
4627 | RightHip.Part1 = nil | |
4628 | FLeftHip.Part0 = Torso | |
4629 | FLeftHip.Part1 = LeftLeg | |
4630 | FLeftHip.C0 = LeftHip.C0 | |
4631 | FLeftHip.C1 = LeftHip.C1 | |
4632 | FRightHip.Part0 = Torso | |
4633 | FRightHip.Part1 = RightLeg | |
4634 | FRightHip.C0 = RightHip.C0 | |
4635 | FRightHip.C1 = RightHip.C1 | |
4636 | for i = 0, 0.5, 0.1 do | |
4637 | swait() | |
4638 | local SwingSpeed = 0.5 | |
4639 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
4640 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4641 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
4642 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4643 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4644 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4645 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4646 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4647 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4648 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4649 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4650 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4651 | end | |
4652 | SheWeld.Parent = nil | |
4653 | SheWeld.Part0 = Holder2 | |
4654 | SheWeld.Part1 = TESHandle | |
4655 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
4656 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
4657 | SheWeld.Parent = TESHandle | |
4658 | HTEB() | |
4659 | for i = 0, 0.5, 0.1 do | |
4660 | swait() | |
4661 | local SwingSpeed = 0.5 | |
4662 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
4663 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4664 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.1, 0.325, -1.27) * Euler(rad(60), 0, rad(-25)), SwingSpeed) | |
4665 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4666 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.6, 0.5, -0.4) * Euler(rad(8), rad(-50), 0), SwingSpeed) | |
4667 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4668 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-8), rad(-15), 0), SwingSpeed) | |
4669 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4670 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(15), 0), SwingSpeed) | |
4671 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4672 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4673 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(9), 0), SwingSpeed) | |
4674 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(6), 0), SwingSpeed) | |
4675 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4676 | end | |
4677 | local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false) | |
4678 | for i = 0, 0.5, 0.1 do | |
4679 | swait() | |
4680 | local SwingSpeed = 0.5 | |
4681 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
4682 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4683 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
4684 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4685 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4686 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4687 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4688 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4689 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4690 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4691 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4692 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4693 | end | |
4694 | Attack_Num = 1 | |
4695 | SheWeld.Part0 = Torso | |
4696 | SheWeld.Part1 = TESHandle | |
4697 | SheWeld.C0 = Cf(-1.1, -1.1, -0.2) * Euler(rad(100), 0, 0) | |
4698 | LeftHip.Part0 = Torso | |
4699 | LeftHip.Part1 = LeftLeg | |
4700 | RightHip.Part0 = Torso | |
4701 | RightHip.Part1 = RightLeg | |
4702 | FLeftHip.Part0 = nil | |
4703 | FLeftHip.Part1 = nil | |
4704 | LeftHip.C0 = FLeftHip.C0 | |
4705 | LeftHip.C1 = FLeftHip.C1 | |
4706 | FRightHip.Part0 = nil | |
4707 | FRightHip.Part1 = nil | |
4708 | RightHip.C0 = FRightHip.C0 | |
4709 | RightHip.C1 = FRightHip.C1 | |
4710 | WepWeld3.Part0 = TESHandle | |
4711 | WepWeld3.Part1 = TEHandle | |
4712 | WepWeld3.C0 = Cf(0, 0, 0) | |
4713 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
4714 | Debounces.Equipping = false | |
4715 | Debounces.DisableJump = false | |
4716 | Debounces.TEWield = false | |
4717 | CurrentSpeed = 6 | |
4718 | Humanoid.WalkSpeed = CurrentSpeed | |
4719 | end | |
4720 | end | |
4721 | end | |
4722 | ||
4723 | Awaken = function() | |
4724 | Debounces.Successful_KeyStroke = true | |
4725 | Debounces.Attacking = true | |
4726 | Debounces.DisableJump = true | |
4727 | GodMode = true | |
4728 | Humanoid.WalkSpeed = 0 | |
4729 | WepWeld.Part0 = RootPart | |
4730 | WepWeld.Part1 = Handle | |
4731 | WepWeld.C0 = RootPart.CFrame:inverse() * Cf(RootPart.Position) | |
4732 | WepWeld.C1 = Handle.CFrame:inverse() * Cf(RootPart.Position) | |
4733 | local BP = Inst("BodyPosition", RootPart) | |
4734 | local StopEffects = false | |
4735 | if not runServ:IsStudio() then | |
4736 | local RingP = Inst("Part", F2) | |
4737 | RingP.Anchored = true | |
4738 | RingP.CanCollide = false | |
4739 | RingP.Transparency = 1 | |
4740 | RingP.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) | |
4741 | BP.Parent = RootPart | |
4742 | BP.Name = DecName | |
4743 | BP.Position = RootPart.Position | |
4744 | local OGPos = RootPart.Position | |
4745 | BP.MaxForce = Vec(huge, huge, huge) | |
4746 | local StopRings = false | |
4747 | coroutine.resume(coroutine.create(function() | |
4748 | repeat | |
4749 | wait(0.3) | |
4750 | local boo = Sound(RingP, "http://roblox.com/asset/?id=228343249", 0.1, 0.5, false) | |
4751 | debServ:AddItem(boo, 0.3) | |
4752 | MagniDamage(RingP, 38, true, 4, 8, true, 200, "Compensate-Knockdown", 0.01, false, 0, false, _, "", "") | |
4753 | MagniDamage(RootPart, 38, true, 4, 8, true, 200, "Compensate-Knockdown", 0.01, false, 0, false, _, "", "") | |
4754 | MagicRing(BrickColor.new(Colour1), "Neon", RingP:GetRenderCFrame() * Cf(0, 0, 0) * Euler(rad(90), 0, 0), 0, 0, 1, 3, 3, 1.2, 0.05) | |
4755 | until StopRings | |
4756 | end | |
4757 | )) | |
4758 | chatServ:Chat(Head, "Seal 6, disable.", 2) | |
4759 | for i = 0, 5, 0.1 do | |
4760 | swait() | |
4761 | local SwingSpeed = 0.5 | |
4762 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4763 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4764 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 13, -1.7) * Euler(rad(180), 0, 0), SwingSpeed) | |
4765 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4766 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(140), 0, rad(20)), SwingSpeed) | |
4767 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4768 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(140), 0, rad(-20)), SwingSpeed) | |
4769 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4770 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(10), 0, 0), SwingSpeed) | |
4771 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4772 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(15), 0, 0), SwingSpeed) | |
4773 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4774 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-15), rad(90), 0), SwingSpeed) | |
4775 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4776 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-15), rad(-90), 0), SwingSpeed) | |
4777 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4778 | end | |
4779 | chatServ:Chat(Head, "This world and I are irreconcilable.", 2) | |
4780 | wait(2) | |
4781 | for i = 0, 16, 0.2 do | |
4782 | swait() | |
4783 | BP.Position = Vec(OGPos.x, OGPos.y + i, OGPos.z) | |
4784 | local SwingSpeed = 0.5 | |
4785 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4786 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4787 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 13, -1.7) * Euler(rad(180), 0, 0), SwingSpeed) | |
4788 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4789 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(140), 0, rad(20)), SwingSpeed) | |
4790 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4791 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(140), 0, rad(-20)), SwingSpeed) | |
4792 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4793 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(15), 0, 0), SwingSpeed) | |
4794 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4795 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(20), 0, 0), SwingSpeed) | |
4796 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4797 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-30), rad(90), 0), SwingSpeed) | |
4798 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4799 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-30), rad(-90), 0), SwingSpeed) | |
4800 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4801 | end | |
4802 | chatServ:Chat(Head, "I deny this world its existence,", 2) | |
4803 | wait(2) | |
4804 | debServ:AddItem(RingP, 0) | |
4805 | local s = Sound(Hit_Box, "http://roblox.com/asset/?id=178452217", 0.6, 0.5, false) | |
4806 | debServ:AddItem(s, 5) | |
4807 | for i = 0, 5, 0.1 do | |
4808 | local SwingSpeed = 0.5 | |
4809 | for _,p in pairs(Denial:GetChildren()) do | |
4810 | if p.Transparency ~= 1 then | |
4811 | p.Transparency = i / 4.5 | |
4812 | end | |
4813 | end | |
4814 | MagicBlock(BC(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)), 0.1, 0.1, 0.1, 1.2, 1.2, 1.2, 0.05) | |
4815 | MagicBlock(BC(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)), 0.1, 0.1, 0.1, 1.2, 1.2, 1.2, 0.05) | |
4816 | MagicBlock(BC(Colour1), "Neon", Hit_Box:GetRenderCFrame() * Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)), 0.1, 0.1, 0.1, 1.2, 1.2, 1.2, 0.05) | |
4817 | MagicBlock(BC(Colour2), "Neon", Hit_Box:GetRenderCFrame() * Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)), 0.1, 0.1, 0.1, 1.2, 1.2, 1.2, 0.05) | |
4818 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4819 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4820 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 13, -1.7) * Euler(rad(180), 0, 0), SwingSpeed) | |
4821 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4822 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(140), 0, rad(60)), SwingSpeed) | |
4823 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4824 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(140), 0, rad(-60)), SwingSpeed) | |
4825 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4826 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(10), 0, 0), SwingSpeed) | |
4827 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4828 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(15), 0, 0), SwingSpeed) | |
4829 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4830 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-15), rad(90), 0), SwingSpeed) | |
4831 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
4832 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-15), rad(-90), 0), SwingSpeed) | |
4833 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
4834 | swait() | |
4835 | end | |
4836 | chatServ:Chat(Head, "and I shall erase it!", 2) | |
4837 | FRightHip.Part0 = Torso | |
4838 | FRightHip.Part1 = RightLeg | |
4839 | RightHip.Part0 = nil | |
4840 | RightHip.Part1 = nil | |
4841 | FRightHip.C0 = RightHip.C0 | |
4842 | FRightHip.C1 = RightHip.C1 | |
4843 | FLeftHip.Part0 = Torso | |
4844 | FLeftHip.Part1 = LeftLeg | |
4845 | LeftHip.Part0 = nil | |
4846 | LeftHip.Part1 = nil | |
4847 | FLeftHip.C0 = LeftHip.C0 | |
4848 | FLeftHip.C1 = LeftHip.C1 | |
4849 | StopRings = true | |
4850 | for i = 0, 0.6, 0.1 do | |
4851 | local SwingSpeed = 0.3 | |
4852 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4853 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4854 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 13, -1.7) * Euler(rad(180), 0, 0), SwingSpeed) | |
4855 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(0), 0), SwingSpeed) | |
4856 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.8, 0.5, -0.6) * Euler(rad(70), 0, rad(-60)), SwingSpeed) | |
4857 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4858 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.8, 0.5, -0.6) * Euler(rad(66), 0, rad(60)), SwingSpeed) | |
4859 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
4860 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.2, -0.4) * Euler(rad(-60), 0, 0), SwingSpeed) | |
4861 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
4862 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-30), 0, 0), SwingSpeed) | |
4863 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4864 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.15, -1.2) * Euler(rad(-25), 0, 0), SwingSpeed) | |
4865 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4866 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.15, -1.2) * Euler(rad(-25), 0, 0), SwingSpeed) | |
4867 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
4868 | swait() | |
4869 | end | |
4870 | coroutine.resume(coroutine.create(function() | |
4871 | ||
4872 | coroutine.resume(coroutine.create(function() | |
4873 | ||
4874 | repeat | |
4875 | wait() | |
4876 | MagniDamage(RootPart, 18, true, 60, 90, true, 666, "Compensate-Knockdown", 0.5, false, 0, false, _, "", "") | |
4877 | MagniDamage(RootPart, 52, false, 0, 2, true, -20, "Compensate", 0.1, false, 0, false, _, "", "") | |
4878 | local rnum = 40 | |
4879 | local Rand1, Rand2, Rand3, Rand4 = {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-360, 360), rand(-360, 360), rand(-360, 360)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)} | |
4880 | MagicBlood(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand1[1], Rand1[2], Rand1[3]), 14, 14, 14, 0.1, 0.1, 0.1, 0.05) | |
4881 | MagicBlood(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand1[1], Rand1[2], Rand1[3]), 8, 8, 8, 0.1, 0.1, 0.1, 0.05) | |
4882 | MagicBlood(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand2[1], Rand2[2], Rand2[3]), 14, 14, 14, 0.1, 0.1, 0.1, 0.05) | |
4883 | MagicBlood(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand2[1], Rand2[2], Rand2[3]), 8, 8, 8, 0.1, 0.1, 0.1, 0.05) | |
4884 | MagicBlock(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand4[1], Rand4[2], Rand4[3]), 14, 14, 14, 0.1, 0.1, 0.1, 0.05) | |
4885 | MagicBlock(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand4[1], Rand4[2], Rand4[3]), 8, 8, 8, 0.1, 0.1, 0.1, 0.05) | |
4886 | until StopEffects | |
4887 | end | |
4888 | )) | |
4889 | repeat | |
4890 | MagicSpikeBall(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, 0.7, 0.7, 0.7, 0.05) | |
4891 | MagicSpikeBall(BC(Colour2), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, 0.5, 0.5, 0.5, 0.05) | |
4892 | MagicCircle(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, 0.4, 0.4, 0.4, 0.05) | |
4893 | MagicCircle(BC(Colour2), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, 0.3, 0.3, 0.3, 0.05) | |
4894 | wait(0.3) | |
4895 | until StopEffects | |
4896 | end | |
4897 | )) | |
4898 | wait(10) | |
4899 | end | |
4900 | CArmour.Parent = Character | |
4901 | local WeldBase = Inst("Model", CArmour) | |
4902 | WeldBase.Name = "WeldBase" | |
4903 | local aHead = Inst("Part", WeldBase) | |
4904 | aHead.Transparency = 1 | |
4905 | aHead.Name = "FakeHead" | |
4906 | aHead.Anchored = true | |
4907 | aHead.CanCollide = false | |
4908 | aHead.Locked = true | |
4909 | aHead.Size = Vec(0.2, 0.2, 0.2) | |
4910 | aHead.Position = Vec(60.2, 5.3, -275) | |
4911 | aHead.Rotation = Vec(-180, 0, -180) | |
4912 | local aLarm = Inst("Part", WeldBase) | |
4913 | aLarm.Transparency = 1 | |
4914 | aLarm.Name = "FakeLeftArm" | |
4915 | aLarm.Anchored = true | |
4916 | aLarm.CanCollide = false | |
4917 | aLarm.Locked = true | |
4918 | aLarm.Size = Vec(0.2, 0.2, 0.2) | |
4919 | aLarm.Position = Vec(58.7, 3.8, -275) | |
4920 | aLarm.Rotation = Vec(-180, 0, -180) | |
4921 | local aLleg = Inst("Part", WeldBase) | |
4922 | aLleg.Transparency = 1 | |
4923 | aLleg.Name = "FakeLeftLeg" | |
4924 | aLleg.Anchored = true | |
4925 | aLleg.CanCollide = false | |
4926 | aLleg.Locked = true | |
4927 | aLleg.Size = Vec(0.2, 0.2, 0.2) | |
4928 | aLleg.Position = Vec(59.7, 1.8, -275) | |
4929 | aLleg.Rotation = Vec(-180, 0, -180) | |
4930 | local aRarm = Inst("Part", WeldBase) | |
4931 | aRarm.Transparency = 1 | |
4932 | aRarm.Name = "FakeRightArm" | |
4933 | aRarm.Anchored = true | |
4934 | aRarm.CanCollide = false | |
4935 | aRarm.Locked = true | |
4936 | aRarm.Size = Vec(0.2, 0.2, 0.2) | |
4937 | aRarm.Position = Vec(58.7, 3.8, -275) | |
4938 | aRarm.Rotation = Vec(-180, 0, -180) | |
4939 | local aRleg = Inst("Part", WeldBase) | |
4940 | aRleg.Transparency = 1 | |
4941 | aRleg.Name = "FakeRightLeg" | |
4942 | aRleg.Anchored = true | |
4943 | aRleg.CanCollide = false | |
4944 | aRleg.Locked = true | |
4945 | aRleg.Size = Vec(0.2, 0.2, 0.2) | |
4946 | aRleg.Position = Vec(59.7, 1.8, -275) | |
4947 | aRleg.Rotation = Vec(-180, 0, -180) | |
4948 | local aTor = Inst("Part", WeldBase) | |
4949 | aTor.Transparency = 1 | |
4950 | aTor.Name = "FakeTorso" | |
4951 | aTor.Anchored = true | |
4952 | aTor.CanCollide = false | |
4953 | aTor.Locked = true | |
4954 | aTor.Size = Vec(0.2, 0.2, 0.2) | |
4955 | aTor.Position = Vec(60.2, 3.8, -275) | |
4956 | aTor.Rotation = Vec(-180, 0, -180) | |
4957 | for _,k in pairs(WeldBase:GetChildren()) do | |
4958 | if k:IsA("BasePart") then | |
4959 | k:BreakJoints() | |
4960 | end | |
4961 | end | |
4962 | local MakeHelmet = function() | |
4963 | ||
4964 | local Parent = Inst("Model", CArmour) | |
4965 | Parent.Name = "Helmet" | |
4966 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBack", Vector3.new(0.2, 0.2, 0.2), Vector3.new(60.2, 5.4, -275.73), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.2, 2, 1.6), "http://www.roblox.com/asset/?id=20637493", "FileMesh") | |
4967 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBase", Vector3.new(0.2, 0.2, 0.2), Vector3.new(60.2, 5.4, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=87249889", "FileMesh") | |
4968 | local HEpart = CreatePart("Part", Parent, Colour1, "Neon", 1, 0, "HelmetEffect", Vector3.new(0.2, 0.2, 0.2), Vector3.new(60.2, 5.5, -275.7), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(0, 0, 0), "", "") | |
4969 | local peSize = {NumberSequenceKeypoint.new(0, 1.31, 0), NumberSequenceKeypoint.new(1, 0, 0)} | |
4970 | local peTrans = {NumberSequenceKeypoint.new(0, 0.137, 0), NumberSequenceKeypoint.new(1, 1, 0)} | |
4971 | local pe = Inst("ParticleEmitter", HEpart) | |
4972 | pe.LightEmission = 0.5 | |
4973 | pe.Color = ColorSequence.new(HEpart.BrickColor.Color) | |
4974 | pe.Size = NumberSequence.new(peSize) | |
4975 | pe.Transparency = NumberSequence.new(peTrans) | |
4976 | pe.Texture = "rbxassetid://37332909" | |
4977 | pe.Acceleration = Vec(0, -100, 0) | |
4978 | pe.EmissionDirection = "Front" | |
4979 | pe.Lifetime = NumberRange.new(0.35) | |
4980 | pe.Rate = 800000 | |
4981 | pe.Speed = NumberRange.new(15) | |
4982 | CEP = HEpart | |
4983 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetPart", Vector3.new(0.2, 0.2, 0.2), Vector3.new(60.2, 5.8, -275), Vector3.new(-150, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh") | |
4984 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "MouthGuard", Vector3.new(0.2, 0.2, 0.2), Vector3.new(60.2, 5, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1.2, 1.1), "http://www.roblox.com/asset/?id=19380683", "FileMesh") | |
4985 | for _,K in pairs(Parent:GetChildren()) do | |
4986 | if K:IsA("BasePart") then | |
4987 | K:BreakJoints() | |
4988 | end | |
4989 | end | |
4990 | for _,z in pairs(Parent:GetChildren()) do | |
4991 | if z:IsA("BasePart") then | |
4992 | local Weld = Inst("Weld", aHead) | |
4993 | Weld.Part0 = aHead | |
4994 | Weld.Part1 = z | |
4995 | Weld.Name = z.Name .. "-to-" .. aHead.Name | |
4996 | Weld.C0 = aHead.CFrame:inverse() * Cf(aHead.Position) | |
4997 | Weld.C1 = z.CFrame:inverse() * Cf(aHead.Position) | |
4998 | z.Anchored = false | |
4999 | z.CanCollide = false | |
5000 | end | |
5001 | end | |
5002 | end | |
5003 | ||
5004 | local Cape = nil | |
5005 | local MakeTorsoArmour = function() | |
5006 | ||
5007 | local Parent = Inst("Model", CArmour) | |
5008 | Parent.Name = "TorsoArmour" | |
5009 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(2, 2, 1), Vector3.new(60.2, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.01), "", "") | |
5010 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge1", Vector3.new(0.2, 1, 0.2), Vector3.new(59.7, 3.7, -275.4), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5011 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart1", Vector3.new(2, 0.2, 0.2), Vector3.new(60.2, 3.5, -275.4), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.1), "", "") | |
5012 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail1", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5013 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart2", Vector3.new(2, 0.6, 1), Vector3.new(60.2, 3.1, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.02), "", "") | |
5014 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge2", Vector3.new(1, 0.8, 0.2), Vector3.new(60.8, 3.5, -275), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge") | |
5015 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart3", Vector3.new(0.4, 1, 0.4), Vector3.new(60.2, 4.3, -275.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.4, 1, 0.5), "", "Sphere") | |
5016 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail2", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5017 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail3", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5018 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge3", Vector3.new(1, 0.8, 0.2), Vector3.new(59.6, 3.5, -275), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge") | |
5019 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge4", Vector3.new(0.2, 1, 0.2), Vector3.new(60.7, 3.7, -275.4), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5020 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail4", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5021 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail5", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5022 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail6", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5023 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart4", Vector3.new(0.4, 0.4, 0.2), Vector3.new(60.2, 3.6, -274.6), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(1, 1, 1.1), "", "Torso") | |
5024 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail7", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5025 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail8", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5026 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail9", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5027 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail10", Vector3.new(0.2, 0.2, 0.2), Vector3.new(59.3, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5028 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail11", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5029 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart5", Vector3.new(0.4, 0.2, 0.4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(0.68, 1.1, 0.68), "", "") | |
5030 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart6", Vector3.new(0.4, 0.2, 0.4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(0.45, 1.15, 0.45), "", "") | |
5031 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart7", Vector3.new(0.2, 0.2, 0.2), Vector3.new(61.1, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(0.6, 1.18, 0.6), "", "") | |
5032 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon1", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5033 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5034 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon2", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5035 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5036 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon3", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5037 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5038 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon4", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5039 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5040 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon5", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5041 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5042 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon6", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5043 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5044 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon7", Vector3.new(0.4, 0.4, 0.4), Vector3.new(60.2, 3.8, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.4, 0.4, 0.2), "", "Sphere") | |
5045 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon8", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5046 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5047 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon9", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5048 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5049 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon10", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5050 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5051 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon11", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5052 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5053 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon12", Vector3.new(0.2, 0.2, 0.4), Vector3.new(61.1, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5054 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5055 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon13", Vector3.new(0.2, 0.2, 0.4), Vector3.new(59.3, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 0.5, 0.1), "", "Sphere") | |
5056 | k.Mesh.Offset = Vec(0, 0, -0.01) | |
5057 | Cape = CreatePart("Part", Parent, "White", "SmoothPlastic", 1, 0, "Mini-CapeSpot", Vector3.new(2, 0.2, 0.2), Vector3.new(60.2, 3.49, -275.47), Vector3.new(120, 0, -180), "BlockMesh", Vector3.new(0, 0, 0), "", "") | |
5058 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour1", Vector3.new(1, 0.4, 0.4), Vector3.new(59.4, 4.4, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") | |
5059 | kk.Mesh.Offset = Vec(0, -0.01, 0) | |
5060 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour2", Vector3.new(1, 0.4, 0.4), Vector3.new(61, 4.4, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") | |
5061 | kk.Mesh.Offset = Vec(0, -0.01, 0) | |
5062 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour3", Vector3.new(1, 0.4, 0.2), Vector3.new(59.8, 4.7, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") | |
5063 | kk.Mesh.Offset = Vec(0, -0.01, 0.001) | |
5064 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour4", Vector3.new(0.4, 0.2, 1), Vector3.new(59.4, 4.7, -275), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1, 1.01, 1.03), "", "") | |
5065 | kk.Mesh.Offset = Vec(-0.01, 0.001, 0) | |
5066 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour5", Vector3.new(1, 0.4, 0.2), Vector3.new(60.6, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") | |
5067 | kk.Mesh.Offset = Vec(0, -0.01, 0.001) | |
5068 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour6", Vector3.new(0.4, 0.2, 1), Vector3.new(61, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1.01, 1.03), "", "") | |
5069 | kk.Mesh.Offset = Vec(-0.01, 0.001, 0) | |
5070 | for _,K in pairs(Parent:GetChildren()) do | |
5071 | if K:IsA("BasePart") then | |
5072 | K:BreakJoints() | |
5073 | end | |
5074 | end | |
5075 | for _,z in pairs(Parent:GetChildren()) do | |
5076 | if z:IsA("BasePart") then | |
5077 | local Weld = Inst("Weld", aTor) | |
5078 | Weld.Part0 = aTor | |
5079 | Weld.Part1 = z | |
5080 | Weld.Name = z.Name .. "-to-" .. aTor.Name | |
5081 | Weld.C0 = aTor.CFrame:inverse() * Cf(aTor.Position) | |
5082 | Weld.C1 = z.CFrame:inverse() * Cf(aTor.Position) | |
5083 | z.Anchored = false | |
5084 | z.CanCollide = false | |
5085 | end | |
5086 | end | |
5087 | end | |
5088 | ||
5089 | local MakeArmArmour = function(limb, limbname) | |
5090 | ||
5091 | local Parent = Inst("Model", CArmour) | |
5092 | Parent.Name = limbname .. "Armour" | |
5093 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(58.7, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), "", "") | |
5094 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Glove", Vector3.new(1, 0.4, 1), Vector3.new(58.7, 2.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, 0.1, 1.02), "", "") | |
5095 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour1", Vector3.new(0.2, 0.2, 0.6), Vector3.new(58.3, 4.5, -274.6), Vector3.new(-90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5096 | y.Mesh.Offset = Vec(0, 0, 0.001) | |
5097 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour2", Vector3.new(1, 0.6, 0.2), Vector3.new(58.5, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") | |
5098 | y.Mesh.Offset = Vec(0, -0.01, 0.001) | |
5099 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour3", Vector3.new(1, 0.2, 0.4), Vector3.new(59.1, 4.2, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") | |
5100 | y.Mesh.Offset = Vec(0, -0.01, 0) | |
5101 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour4", Vector3.new(0.2, 0.2, 1), Vector3.new(59.1, 4.5, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), "", "") | |
5102 | y.Mesh.Offset = Vec(-0.01, 0, 0) | |
5103 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour5", Vector3.new(0.4, 0.2, 1), Vector3.new(59, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), "", "") | |
5104 | y.Mesh.Offset = Vec(-0.01, 0.001, 0) | |
5105 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour6", Vector3.new(1, 0.2, 0.2), Vector3.new(58.9, 4.5, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") | |
5106 | y.Mesh.Offset = Vec(0, -0.01, 0) | |
5107 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour7", Vector3.new(0.2, 2, 0.6), Vector3.new(58.3, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.1, 1.001, 1), "", "") | |
5108 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour8", Vector3.new(0.2, 0.2, 0.4), Vector3.new(58.3, 3, -274.6), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5109 | y.Mesh.Offset = Vec(0, 0, 0.001) | |
5110 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour9", Vector3.new(0.2, 0.2, 0.4), Vector3.new(58.3, 3, -275.4), Vector3.new(90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5111 | y.Mesh.Offset = Vec(0, 0, 0.001) | |
5112 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour10", Vector3.new(0.2, 0.2, 0.6), Vector3.new(58.3, 4.5, -275.4), Vector3.new(-90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") | |
5113 | y.Mesh.Offset = Vec(0, 0, 0.001) | |
5114 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmourDesign1", Vector3.new(1, 1, 0.4), Vector3.new(58.7, 4.6, -275), Vector3.new(-90, 30, 90), "SpecialMesh", Vector3.new(0.5, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh") | |
5115 | y.Mesh.Offset = Vec(0, 0.4, 0) | |
5116 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign2", Vector3.new(0.4, 0.6, 0.2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(0.08, 1, 0.6), "", "Sphere") | |
5117 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign3", Vector3.new(0.4, 0.6, 0.2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(0.08, 1, 0.6), "", "Sphere") | |
5118 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign1", Vector3.new(0.4, 0.6, 0.2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(0.1, 0.8, 0.4), "", "Sphere") | |
5119 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign2", Vector3.new(0.4, 0.6, 0.2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(0.1, 0.8, 0.4), "", "Sphere") | |
5120 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign3", Vector3.new(0.6, 0.2, 0.2), Vector3.new(58.3, 4.1, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(0.5, 1.5, 2), "", "Sphere") | |
5121 | for _,K in pairs(Parent:GetChildren()) do | |
5122 | if K:IsA("BasePart") then | |
5123 | K:BreakJoints() | |
5124 | end | |
5125 | end | |
5126 | for _,z in pairs(Parent:GetChildren()) do | |
5127 | if z:IsA("BasePart") then | |
5128 | local Weld = Inst("Weld", limb) | |
5129 | Weld.Part0 = limb | |
5130 | Weld.Part1 = z | |
5131 | Weld.Name = z.Name .. "-to-" .. limb.Name | |
5132 | Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position) | |
5133 | Weld.C1 = z.CFrame:inverse() * Cf(limb.Position) | |
5134 | z.Anchored = false | |
5135 | z.CanCollide = false | |
5136 | end | |
5137 | end | |
5138 | end | |
5139 | ||
5140 | local MakeLegArmour = function(limb, limbname) | |
5141 | ||
5142 | local Parent = Inst("Model", CArmour) | |
5143 | Parent.Name = limbname .. "Armour" | |
5144 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(59.7, 1.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), "", "") | |
5145 | local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart1", Vector3.new(0.4, 0.4, 0.4), Vector3.new(60, 2.2, -274.7), Vector3.new(-180, -90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") | |
5146 | cri.Mesh.Offset = Vec(0, 0, -0.01) | |
5147 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart2", Vector3.new(0.2, 0.4, 0.2), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.2), "", "") | |
5148 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "KneeGuardPart3", Vector3.new(0.4, 0.2, 0.6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(1, 0.8, 0.47), "", "Sphere") | |
5149 | local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart4", Vector3.new(0.4, 0.4, 0.4), Vector3.new(59.4, 2.2, -274.7), Vector3.new(180, 90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") | |
5150 | cri.Mesh.Offset = Vec(0, 0, -0.01) | |
5151 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart5", Vector3.new(1, 0.4, 0.4), Vector3.new(59.7, 2.6, -274.7), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.04, 1, 1.1), "", "") | |
5152 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "KneeGuardPartNeon", Vector3.new(0.4, 0.2, 0.6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(0.8, 0.5, 0.5), "", "Sphere") | |
5153 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard1", Vector3.new(0.6, 0.2, 0.6), Vector3.new(59.7, 1.7, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, 0.4), "", "Torso") | |
5154 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard2", Vector3.new(0.6, 0.4, 0.6), Vector3.new(59.7, 1.4, -274.6), Vector3.new(-180, 0, 0), "SpecialMesh", Vector3.new(1, 1, 0.4), "", "Torso") | |
5155 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon1", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5156 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon2", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5157 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon3", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5158 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon4", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5159 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon5", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5160 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon6", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.4, 0.2, 0.2), "", "Sphere") | |
5161 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart1", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5162 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart2", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5163 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart3", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5164 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart4", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5165 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart5", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5166 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart6", Vector3.new(0.4, 0.2, 0.4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere") | |
5167 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Shoe", Vector3.new(1, 0.2, 1), Vector3.new(59.7, 0.9, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, 1.2, 1.02), "", "") | |
5168 | for _,K in pairs(Parent:GetChildren()) do | |
5169 | if K:IsA("BasePart") then | |
5170 | K:BreakJoints() | |
5171 | end | |
5172 | end | |
5173 | for _,z in pairs(Parent:GetChildren()) do | |
5174 | if z:IsA("BasePart") then | |
5175 | local Weld = Inst("Weld", limb) | |
5176 | Weld.Part0 = limb | |
5177 | Weld.Part1 = z | |
5178 | Weld.Name = z.Name .. "-to-" .. limb.Name | |
5179 | Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position) | |
5180 | Weld.C1 = z.CFrame:inverse() * Cf(limb.Position) | |
5181 | z.Anchored = false | |
5182 | z.CanCollide = false | |
5183 | end | |
5184 | end | |
5185 | end | |
5186 | ||
5187 | local MakeTeeWeapon = function() | |
5188 | The_End.Parent = Character | |
5189 | The_End_Sheath.Parent = Character | |
5190 | local BL1 = CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0.2, "Blade", Vector3.new(0.2, 0.4, 6.4), Vector3.new(42.5, 3.8, -252.5), Vector3.new(90, 0, -180), "SpecialMesh", Vector3.new(1, 0.5, 1), "", "Torso") | |
5191 | local BL2 = CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0.2, "BladeDesign", Vector3.new(0.2, 6.4, 0.2), Vector3.new(42.5, 3.8, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(0.1, 1.001, 1.05), "", "") | |
5192 | local BL3 = CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "BladeNeon", Vector3.new(0.2, 0.4, 6.4), Vector3.new(42.5, 3.8, -252.3), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1, 0.5, 1), "", "Torso") | |
5193 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign1", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.4, 1.84, 0.4), "", "") | |
5194 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign2", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.4, 1.84, 0.4), "", "") | |
5195 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign3", Vector3.new(0.2, 1, 0.2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -180), "CylinderMesh", Vector3.new(0.4, 1.005, 0.4), "", "") | |
5196 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign4", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.2), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.4, 1.84, 0.4), "", "") | |
5197 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign1", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.85, 0.3), "", "") | |
5198 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign2", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.85, 0.3), "", "") | |
5199 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign3", Vector3.new(0.2, 1, 0.2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -180), "CylinderMesh", Vector3.new(0.3, 1.01, 0.3), "", "") | |
5200 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign4", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.2), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.85, 0.3), "", "") | |
5201 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart1", Vector3.new(0.6, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1.8), "", "") | |
5202 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart2", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252.8), Vector3.new(-90, 0, 0), "SpecialMesh", Vector3.new(1.8, 1, 1), "", "Torso") | |
5203 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart2", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.1, -252), Vector3.new(-90, 0, -180), "SpecialMesh", Vector3.new(1.8, 1, 1), "", "Torso") | |
5204 | TEHandle = CreatePart("Part", The_End, "White", "SmoothPlastic", 1, 0, "Handle", Vector3.new(0.6, 0.2, 0.6), Vector3.new(42.5, 8.5, -252.4), Vector3.new(-180, 0, 0), "BlockMesh", Vector3.new(1, 1, 1), "", "") | |
5205 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign1", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 9.9, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1.1, 1, 1.1), "", "") | |
5206 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign2", Vector3.new(0.2, 0.4, 0.2), Vector3.new(42.5, 9.6, -252.4), Vector3.new(-180, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.1), "", "Wedge") | |
5207 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign3", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 7.3, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1.1, 1, 1.1), "", "") | |
5208 | CreatePart("Part", The_End, Colour2, "Fabric", 0, 0, "HiltFabric", Vector3.new(0.2, 2.4, 0.2), Vector3.new(42.5, 8.6, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1), "", "") | |
5209 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign1", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 9.7, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.14, 0.2), "", "") | |
5210 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign2", Vector3.new(0.2, 0.2, 0.4), Vector3.new(42.5, 9.8, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.14, 0.2), "", "") | |
5211 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign3", Vector3.new(0.2, 0.2, 0.2), Vector3.new(42.5, 9.9, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.14, 0.2), "", "") | |
5212 | TEHit_Box = CreatePart("Part", The_End, "White", "SmoothPlastic", 1, 0, "HitBox", Vector3.new(1.4, 7, 0.6), Vector3.new(42.5, 3.5, -252.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(0.2, 1.14, 0.2), "", "") | |
5213 | TESHandle = CreatePart("Part", The_End_Sheath, "White", "Neon", 1, 0, "Handle", Vector3.new(0.6, 0.2, 0.6), Vector3.new(42.5, 5.5, -253.6), Vector3.new(0, 0, -180), "BlockMesh", Vector3.new(1, 1, 1), "", "") | |
5214 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBody", Vector3.new(0.4, 6, 0.2), Vector3.new(42.5, 3.8, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1.1), "", "") | |
5215 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBodyCylinder1", Vector3.new(0.4, 6, 0.2), Vector3.new(42.5, 3.8, -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.1, 1, 1.1), "", "") | |
5216 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBody", Vector3.new(0.4, 6, 0.2), Vector3.new(42.5, 3.8, -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.1, 1, 1.1), "", "") | |
5217 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign1", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 6.9, -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), "", "") | |
5218 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign2", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 6.9, -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), "", "") | |
5219 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign3", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 6.9, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1.1, 1.2), "", "") | |
5220 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign4", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 0.7, -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), "", "") | |
5221 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign5", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 0.7, -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), "", "") | |
5222 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign6", Vector3.new(0.4, 0.2, 0.2), Vector3.new(42.5, 0.7, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1.1, 1.2), "", "") | |
5223 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing1", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5224 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing2", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 6.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5225 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing3", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 2.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5226 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing4", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 6.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5227 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing5", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5228 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing6", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5229 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing7", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5230 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing8", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5231 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing9", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 2.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5232 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing10", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 4.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5233 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing11", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5234 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing12", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5235 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing13", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5236 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing14", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5237 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing15", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 4.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.3, 1.14, 0.3), "", "") | |
5238 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing1", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5239 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing2", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 6.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5240 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing3", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 2.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5241 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing4", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 6.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5242 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing5", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5243 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing6", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5244 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing7", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 1, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5245 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing8", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5246 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing9", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 2.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5247 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing10", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 4.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5248 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing11", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5249 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing12", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5250 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing13", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 5.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5251 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing14", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 3.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5252 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing15", Vector3.new(0.4, 0.2, 0.4), Vector3.new(42.5, 4.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(0.2, 1.16, 0.2), "", "") | |
5253 | CreatePart("Part", The_End_Sheath, "Really black", "SmoothPlastic", 0, 0, "SheathHole", Vector3.new(0.8, 0.4, 0.2), Vector3.new(42.5, 7, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(0.6, 0.06, 0.6), "", "") | |
5254 | for _,K in pairs(The_End:GetChildren()) do | |
5255 | if K:IsA("BasePart") then | |
5256 | K:BreakJoints() | |
5257 | end | |
5258 | end | |
5259 | for _,K in pairs(The_End_Sheath:GetChildren()) do | |
5260 | if K:IsA("BasePart") then | |
5261 | K:BreakJoints() | |
5262 | end | |
5263 | end | |
5264 | for _,p in pairs(The_End:GetChildren()) do | |
5265 | if p:IsA("BasePart") and p ~= TEHandle then | |
5266 | local Weld = Inst("Weld", TEHandle) | |
5267 | Weld.Part0 = TEHandle | |
5268 | Weld.Part1 = p | |
5269 | Weld.C0 = TEHandle.CFrame:inverse() * Cf(TEHandle.Position) | |
5270 | Weld.C1 = p.CFrame:inverse() * Cf(TEHandle.Position) | |
5271 | p.Anchored = false | |
5272 | p.CanCollide = false | |
5273 | end | |
5274 | end | |
5275 | for _,p in pairs(The_End_Sheath:GetChildren()) do | |
5276 | if p:IsA("BasePart") and p ~= TESHandle then | |
5277 | local Weld = Inst("Weld", TESHandle) | |
5278 | Weld.Part0 = TESHandle | |
5279 | Weld.Part1 = p | |
5280 | Weld.C0 = TESHandle.CFrame:inverse() * Cf(TESHandle.Position) | |
5281 | Weld.C1 = p.CFrame:inverse() * Cf(TESHandle.Position) | |
5282 | p.Anchored = false | |
5283 | p.CanCollide = false | |
5284 | end | |
5285 | end | |
5286 | table.insert(TEBladeP, BL1) | |
5287 | table.insert(TEBladeP, BL2) | |
5288 | table.insert(TEBladeP, BL3) | |
5289 | TEBEffect = Inst("ParticleEmitter", BL2) | |
5290 | local colSeq = {ColorSequenceKeypoint.new(0, BC(Colour1).Color), ColorSequenceKeypoint.new(0.25, BC(Colour2).Color), ColorSequenceKeypoint.new(0.5, BC(Colour1).Color), ColorSequenceKeypoint.new(0.7, BC(Colour2).Color), ColorSequenceKeypoint.new(1, BC(Colour2).Color)} | |
5291 | local sizSeq = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.5, 0.6, 0), NumberSequenceKeypoint.new(1, 0, 0)} | |
5292 | local traSeq = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)} | |
5293 | TEBEffect.Color = ColorSequence.new(colSeq) | |
5294 | TEBEffect.LightEmission = 0.2 | |
5295 | TEBEffect.Size = NumberSequence.new(sizSeq) | |
5296 | TEBEffect.Texture = "rbxassetid://37332909" | |
5297 | TEBEffect.Transparency = NumberSequence.new(traSeq) | |
5298 | TEBEffect.Enabled = false | |
5299 | TEBEffect.Lifetime = NumberRange.new(0.7) | |
5300 | TEBEffect.Rate = 90000000 | |
5301 | TEBEffect.Speed = NumberRange.new(0) | |
5302 | end | |
5303 | ||
5304 | MakeHelmet() | |
5305 | MakeTorsoArmour() | |
5306 | MakeArmArmour(aRarm, "RightArm") | |
5307 | MakeArmArmour(aLarm, "LeftArm") | |
5308 | MakeLegArmour(aRleg, "RightLeg") | |
5309 | MakeLegArmour(aLleg, "LeftLeg") | |
5310 | MakeTeeWeapon() | |
5311 | Denial.Parent = nil | |
5312 | if not runServ:IsStudio() then | |
5313 | StopEffects = true | |
5314 | coroutine.resume(coroutine.create(function() | |
5315 | ||
5316 | repeat | |
5317 | runServ.Stepped:wait() | |
5318 | MagniDamage(RootPart, 25, false, 0, 1, true, 200, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
5319 | until Debounces.Transformed | |
5320 | end | |
5321 | )) | |
5322 | end | |
5323 | local Weld1 = Inst("Weld", Head) | |
5324 | Weld1.Name = DecName | |
5325 | Weld1.Part0 = Head | |
5326 | Weld1.Part1 = aHead | |
5327 | local Weld2 = Inst("Weld", Torso) | |
5328 | Weld2.Name = DecName | |
5329 | Weld2.Part0 = Torso | |
5330 | Weld2.Part1 = aTor | |
5331 | local Weld3 = Inst("Weld", LeftArm) | |
5332 | Weld3.Name = DecName | |
5333 | Weld3.Part0 = LeftArm | |
5334 | Weld3.Part1 = aLarm | |
5335 | Weld3.C0 = Cf() * Euler(0, rad(180), 0) | |
5336 | local Weld4 = Inst("Weld", RightArm) | |
5337 | Weld4.Name = DecName | |
5338 | Weld4.Part0 = RightArm | |
5339 | Weld4.Part1 = aRarm | |
5340 | local Weld5 = Inst("Weld", LeftLeg) | |
5341 | Weld5.Name = DecName | |
5342 | Weld5.Part0 = LeftLeg | |
5343 | Weld5.Part1 = aLleg | |
5344 | local Weld6 = Inst("Weld", RightLeg) | |
5345 | Weld6.Name = DecName | |
5346 | Weld6.Part0 = RightLeg | |
5347 | Weld6.Part1 = aRleg | |
5348 | WepWeld3 = Inst("Weld", TEHandle) | |
5349 | WepWeld3.Part0 = TESHandle | |
5350 | WepWeld3.Part1 = TEHandle | |
5351 | WepWeld3.C0 = Cf(0, 0, 0) | |
5352 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
5353 | SheWeld = Inst("Weld", TESHandle) | |
5354 | SheWeld.Part0 = RootPart | |
5355 | SheWeld.Part1 = TESHandle | |
5356 | SheWeld.C0 = Cf(0, 1.5, -1.8) * Euler(rad(180), 0, 0) | |
5357 | TEHandle.Anchored = false | |
5358 | TESHandle.Anchored = false | |
5359 | for _,p in pairs(WeldBase:GetChildren()) do | |
5360 | if p:IsA("BasePart") then | |
5361 | p.Anchored = false | |
5362 | end | |
5363 | end | |
5364 | for _,p in pairs(Character:GetChildren()) do | |
5365 | if p:IsA("BasePart") and p.Name ~= "Head" then | |
5366 | p.Transparency = 1 | |
5367 | for _,d in pairs(p:GetChildren()) do | |
5368 | if d:IsA("Decal") then | |
5369 | d.Transparency = 1 | |
5370 | end | |
5371 | end | |
5372 | elseif p.Name == "Head" then | |
5373 | p.Transparency = 0 | |
5374 | for _,d in pairs(p:GetChildren()) do | |
5375 | if d:IsA("Decal") then | |
5376 | d.Transparency = 1 | |
5377 | end | |
5378 | end | |
5379 | if p:IsA("Hat") then | |
5380 | for _,P in pairs(p:GetChildren()) do | |
5381 | if P:IsA("BasePart") then | |
5382 | P.Transparency = 1 | |
5383 | end | |
5384 | end | |
5385 | end | |
5386 | -- DECOMPILER ERROR at PC2110: LeaveBlock: unexpected jumping out DO_STMT | |
5387 | ||
5388 | -- DECOMPILER ERROR at PC2110: LeaveBlock: unexpected jumping out DO_STMT | |
5389 | ||
5390 | -- DECOMPILER ERROR at PC2110: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
5391 | ||
5392 | -- DECOMPILER ERROR at PC2110: LeaveBlock: unexpected jumping out IF_STMT | |
5393 | ||
5394 | end | |
5395 | end | |
5396 | if not runServ:IsStudio() then | |
5397 | MagicCircle(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 2, 2, 2, 6, 6, 6, 0.1) | |
5398 | local boo = Sound(RootPart, "http://roblox.com/asset/?id=168586621", 1, 0.5, false) | |
5399 | debServ:AddItem(boo, 4) | |
5400 | for i = 0, 5, 0.2 do | |
5401 | swait() | |
5402 | local SwingSpeed = 0.5 | |
5403 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(140), 0, rad(20)), SwingSpeed) | |
5404 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5405 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(140), 0, rad(-20)), SwingSpeed) | |
5406 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5407 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(15), 0, 0), SwingSpeed) | |
5408 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5409 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(20), 0, 0), SwingSpeed) | |
5410 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5411 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.8, 0) * Euler(rad(-30), 0, 0), SwingSpeed) | |
5412 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, rad(-15)), SwingSpeed) | |
5413 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.8, 0) * Euler(rad(-30), 0, 0), SwingSpeed) | |
5414 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, rad(15)), SwingSpeed) | |
5415 | end | |
5416 | for i = 0, 0.8, 0.1 do | |
5417 | swait() | |
5418 | local SwingSpeed = 0.5 | |
5419 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.6, 0) * Euler(0, 0, rad(10)), SwingSpeed) | |
5420 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5421 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.6, 0) * Euler(0, 0, rad(-10)), SwingSpeed) | |
5422 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5423 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-13), 0, 0), SwingSpeed) | |
5424 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5425 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5426 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5427 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5428 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, rad(-3)), SwingSpeed) | |
5429 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5430 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
5431 | end | |
5432 | for i = 0, 0.6, 0.1 do | |
5433 | swait() | |
5434 | local SwingSpeed = 0.5 | |
5435 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-8), 0, rad(15)), SwingSpeed) | |
5436 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5437 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(90), 0, rad(-50)), SwingSpeed) | |
5438 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5439 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-13), 0, 0), SwingSpeed) | |
5440 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
5441 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
5442 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5443 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.55, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5444 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, rad(-3)), SwingSpeed) | |
5445 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.55, -1, -0.4) * Euler(rad(-7), rad(-20), 0), SwingSpeed) | |
5446 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
5447 | end | |
5448 | for i = 0, 1, 0.1 do | |
5449 | swait() | |
5450 | local SwingSpeed = 0.5 | |
5451 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5452 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5453 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-13), 0, rad(15)), SwingSpeed) | |
5454 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5455 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.15, 0.5, -0.6) * Euler(rad(90), 0, rad(50)), SwingSpeed) | |
5456 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5457 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-13), 0, 0), SwingSpeed) | |
5458 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-28), 0), SwingSpeed) | |
5459 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5460 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5461 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.55, -1, -0.4) * Euler(rad(-7), rad(20), 0), SwingSpeed) | |
5462 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, rad(-3)), SwingSpeed) | |
5463 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.55, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
5464 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, rad(3)), SwingSpeed) | |
5465 | do | |
5466 | do | |
5467 | if i == 0.4 then | |
5468 | local boo = Sound(LeftArm, "http://roblox.com/asset/?id=227194112", 1, 1, false) | |
5469 | debServ:AddItem(boo, 4) | |
5470 | SheWeld.Part0 = Holder2 | |
5471 | SheWeld.Part1 = TESHandle | |
5472 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
5473 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
5474 | end | |
5475 | if i >= 0.4 then | |
5476 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
5477 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5478 | end | |
5479 | -- DECOMPILER ERROR at PC3236: LeaveBlock: unexpected jumping out DO_STMT | |
5480 | ||
5481 | end | |
5482 | end | |
5483 | end | |
5484 | debServ:AddItem(BP, 0) | |
5485 | for i = 0, 1.5, 0.1 do | |
5486 | swait() | |
5487 | local SwingSpeed = 0.5 | |
5488 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(80), 0, 0), SwingSpeed) | |
5489 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5490 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5491 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5492 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.2, 0.5, -0.4) * Euler(rad(80), 0, rad(-50)), SwingSpeed) | |
5493 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5494 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(50), 0, rad(-11)), SwingSpeed) | |
5495 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5496 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-30), 0, 0), SwingSpeed) | |
5497 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5498 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.4, 0) * Euler(rad(-40), 0, 0), SwingSpeed) | |
5499 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5500 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1.2, -0.3) * Euler(rad(-50), 0, 0), SwingSpeed) | |
5501 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5502 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.3, -0.8) * Euler(rad(10), 0, 0), SwingSpeed) | |
5503 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5504 | end | |
5505 | coroutine.resume(coroutine.create(function() | |
5506 | ||
5507 | chatServ:Chat(Head, "I am the ominous dusk.", 2) | |
5508 | wait(2.6) | |
5509 | chatServ:Chat(Head, "I am the aching pressence.", 2) | |
5510 | wait(2.6) | |
5511 | chatServ:Chat(Head, "I am the adversary of just.", 2) | |
5512 | wait(2.6) | |
5513 | chatServ:Chat(Head, "Wielding this blade I shall eradicate every being in this world and purge it in the clouds of chaos!", 2) | |
5514 | wait(5) | |
5515 | chatServ:Chat(Head, "I am Shiminuki! The end is near!", 2) | |
5516 | end | |
5517 | )) | |
5518 | for i = 0, 37, 0.1 do | |
5519 | swait() | |
5520 | local SwingSpeed = 0.007 | |
5521 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
5522 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5523 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5524 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5525 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(10)), SwingSpeed) | |
5526 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5527 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-10)), SwingSpeed) | |
5528 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5529 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5530 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5531 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(20), 0), SwingSpeed) | |
5532 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5533 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0.2) * Euler(0, rad(-20), 0), SwingSpeed) | |
5534 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5535 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0.1) * Euler(0, rad(10), 0), SwingSpeed) | |
5536 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5537 | end | |
5538 | for i = 0, 0.7, 0.1 do | |
5539 | swait() | |
5540 | local SwingSpeed = 0.5 | |
5541 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
5542 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5543 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5544 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5545 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(10)), SwingSpeed) | |
5546 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5547 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(-10)), SwingSpeed) | |
5548 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5549 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5550 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5551 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5552 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5553 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
5554 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
5555 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5556 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5557 | end | |
5558 | for i = 0, 0.5, 0.1 do | |
5559 | swait() | |
5560 | local SwingSpeed = 0.5 | |
5561 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), SwingSpeed) | |
5562 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5563 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(10)), SwingSpeed) | |
5564 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5565 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(0, 0, rad(12)), SwingSpeed) | |
5566 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5567 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5568 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5569 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5570 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5571 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
5572 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
5573 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5574 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5575 | end | |
5576 | end | |
5577 | FRightHip.Part0 = nil | |
5578 | FRightHip.Part1 = nil | |
5579 | RightHip.Part0 = Torso | |
5580 | RightHip.Part1 = RightLeg | |
5581 | RightHip.C0 = FRightHip.C0 | |
5582 | RightHip.C1 = FRightHip.C1 | |
5583 | FLeftHip.Part0 = nil | |
5584 | FLeftHip.Part1 = nil | |
5585 | LeftHip.Part0 = Torso | |
5586 | LeftHip.Part1 = LeftLeg | |
5587 | LeftHip.C0 = FLeftHip.C0 | |
5588 | LeftHip.C1 = FLeftHip.C1 | |
5589 | GodMode = false | |
5590 | Max_Health = 80000 | |
5591 | coroutine.resume(coroutine.create(function() | |
5592 | ||
5593 | swait() | |
5594 | Humanoid.Health = Max_Health | |
5595 | end | |
5596 | )) | |
5597 | SheWeld.Part0 = Torso | |
5598 | SheWeld.Part1 = TESHandle | |
5599 | SheWeld.C0 = Cf(-1.1, -1.1, -0.2) * Euler(rad(100), 0, 0) | |
5600 | CurrentSpeed = 6 | |
5601 | Debounces.HasWep = false | |
5602 | Debounces.Transformed = true | |
5603 | Debounces.Attacking = false | |
5604 | Debounces.DisableJump = false | |
5605 | Humanoid.WalkSpeed = CurrentSpeed | |
5606 | Humanoid.JumpPower = 120 | |
5607 | end | |
5608 | ||
5609 | ActivateDash = function() | |
5610 | ||
5611 | Debounces.Successful_KeyStroke = true | |
5612 | swait() | |
5613 | Debounces.Dashing = true | |
5614 | RightHip.Part0 = nil | |
5615 | RightHip.Part1 = nil | |
5616 | FRightHip.Part0 = Torso | |
5617 | FRightHip.Part1 = RightLeg | |
5618 | FRightHip.C0 = RightHip.C0 | |
5619 | FRightHip.C1 = RightHip.C1 | |
5620 | LeftHip.Part0 = nil | |
5621 | LeftHip.Part1 = nil | |
5622 | FLeftHip.Part0 = Torso | |
5623 | FLeftHip.Part1 = LeftLeg | |
5624 | FLeftHip.C0 = LeftHip.C0 | |
5625 | FLeftHip.C1 = LeftHip.C1 | |
5626 | Humanoid.WalkSpeed = CurrentSpeed * 30 | |
5627 | repeat | |
5628 | runServ.Stepped:wait() | |
5629 | until not Debounces.Dashing or Debounces.Equipping or Debounces.Attacking or Debounces.Hovering | |
5630 | FRightHip.Part0 = nil | |
5631 | FRightHip.Part1 = nil | |
5632 | RootPart.Velocity = Vec(0, 0, 0) | |
5633 | Current_Anim = "Idle" | |
5634 | Debounces.Dashing = false | |
5635 | RightHip.Part0 = Torso | |
5636 | RightHip.Part1 = RightLeg | |
5637 | RightHip.C0 = FRightHip.C0 | |
5638 | RightHip.C1 = FRightHip.C1 | |
5639 | FLeftHip.Part0 = nil | |
5640 | FLeftHip.Part1 = nil | |
5641 | LeftHip.Part0 = Torso | |
5642 | LeftHip.Part1 = LeftLeg | |
5643 | LeftHip.C0 = FLeftHip.C0 | |
5644 | LeftHip.C1 = FLeftHip.C1 | |
5645 | Humanoid.WalkSpeed = CurrentSpeed | |
5646 | end | |
5647 | ||
5648 | Kogeki_Sokudo_Kojo = function() | |
5649 | ||
5650 | Debounces.Attacking = true | |
5651 | Debounces.Successful_KeyStroke = true | |
5652 | Debounces.SpedUp = true | |
5653 | Debounces.DisableJump = true | |
5654 | Humanoid.WalkSpeed = 0 | |
5655 | RightHip.Part0 = nil | |
5656 | RightHip.Part1 = nil | |
5657 | FRightHip.Part0 = Torso | |
5658 | FRightHip.Part1 = RightLeg | |
5659 | FRightHip.C0 = RightHip.C0 | |
5660 | FRightHip.C1 = RightHip.C1 | |
5661 | LeftHip.Part0 = nil | |
5662 | LeftHip.Part1 = nil | |
5663 | FLeftHip.Part0 = Torso | |
5664 | FLeftHip.Part1 = LeftLeg | |
5665 | FLeftHip.C0 = LeftHip.C0 | |
5666 | FLeftHip.C1 = LeftHip.C1 | |
5667 | for i = 0, 2, 0.1 do | |
5668 | swait() | |
5669 | local SwingSpeed = 0.15 | |
5670 | if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
5671 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
5672 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5673 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(5), 0, 0), SwingSpeed) | |
5674 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5675 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(5), 0, rad(10)), SwingSpeed) | |
5676 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(10), 0), SwingSpeed) | |
5677 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(90), 0, rad(-30)), SwingSpeed) | |
5678 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5679 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
5680 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5681 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
5682 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5683 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5684 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(5), 0), SwingSpeed) | |
5685 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(16), 0), SwingSpeed) | |
5686 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5687 | else | |
5688 | if Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then | |
5689 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5690 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5691 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.05, -1.5) * Euler(rad(90), rad(90), 0), SwingSpeed) | |
5692 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5693 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(84), 0, 0), SwingSpeed) | |
5694 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5695 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, -0.4) * Euler(rad(84), 0, 0), SwingSpeed) | |
5696 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5697 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
5698 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5699 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(6), 0, 0), SwingSpeed) | |
5700 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5701 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-6), rad(-8), 0), SwingSpeed) | |
5702 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5703 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-6), rad(8), 0), SwingSpeed) | |
5704 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5705 | else | |
5706 | if Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then | |
5707 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(5), 0, rad(10)), SwingSpeed) | |
5708 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(10), 0), SwingSpeed) | |
5709 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(90), 0, rad(-30)), SwingSpeed) | |
5710 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5711 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
5712 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5713 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
5714 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5715 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5716 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(5), 0), SwingSpeed) | |
5717 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(16), 0), SwingSpeed) | |
5718 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5719 | else | |
5720 | if not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then | |
5721 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(5), 0, rad(10)), SwingSpeed) | |
5722 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(10), 0), SwingSpeed) | |
5723 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(90), 0, rad(-30)), SwingSpeed) | |
5724 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5725 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
5726 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5727 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
5728 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5729 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5730 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(5), 0), SwingSpeed) | |
5731 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(16), 0), SwingSpeed) | |
5732 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5733 | else | |
5734 | if not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then | |
5735 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5736 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5737 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
5738 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
5739 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(5), 0, rad(10)), SwingSpeed) | |
5740 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(10), 0), SwingSpeed) | |
5741 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(90), 0, rad(-30)), SwingSpeed) | |
5742 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5743 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(30), 0), SwingSpeed) | |
5744 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5745 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-30), 0), SwingSpeed) | |
5746 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5747 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5748 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(5), 0), SwingSpeed) | |
5749 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(16), 0), SwingSpeed) | |
5750 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5751 | else | |
5752 | end | |
5753 | end | |
5754 | end | |
5755 | end | |
5756 | end | |
5757 | end | |
5758 | if Debounces.Transformed or not Debounces.HasWep or Debounces.DuelWielding then | |
5759 | chatServ:Chat(Head, "Seal 3, disable...", 2) | |
5760 | local SPP = Inst("Part", F2) | |
5761 | SPP.Anchored = true | |
5762 | SPP.CanCollide = false | |
5763 | SPP.Transparency = 1 | |
5764 | SPP.Size = Vec(20, 1, 20) | |
5765 | local SPart = Inst("Part", F2) | |
5766 | SPart.Anchored = false | |
5767 | SPart.CanCollide = false | |
5768 | SPart.Transparency = 1 | |
5769 | SPart.Size = Vec(20, 0.2, 20) | |
5770 | local SPW = Inst("Motor", SPart) | |
5771 | SPW.Part0 = SPP | |
5772 | SPW.Part1 = SPart | |
5773 | SPW.C0 = Cf() * Euler(rad(90), 0, 0) | |
5774 | SPW.C1 = Cf() * Euler(rad(90), 0, 0) | |
5775 | SPW.DesiredAngle = 1e+48 | |
5776 | SPW.MaxVelocity = rad(8) | |
5777 | local SPSGui = Inst("SurfaceGui", SPart) | |
5778 | SPSGui.Face = "Top" | |
5779 | local SPSCOL = BC(Colour1) | |
5780 | local SPS = Inst("ImageLabel", SPSGui) | |
5781 | SPS.BackgroundTransparency = 1 | |
5782 | SPS.Image = "rbxassetid://144076055" | |
5783 | SPS.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) | |
5784 | SPS.ImageTransparency = 0.5 | |
5785 | SPS.Position = Ud2(0.45, 0, 0.45, 0) | |
5786 | SPS.Size = Ud2(0.1, 0, 0.1, 0) | |
5787 | local SPSGui2 = Inst("SurfaceGui", SPart) | |
5788 | SPSGui2.Face = "Bottom" | |
5789 | local SPS2 = Inst("ImageLabel", SPSGui2) | |
5790 | SPS2.BackgroundTransparency = 1 | |
5791 | SPS2.Image = "rbxassetid://144076055" | |
5792 | SPS2.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) | |
5793 | SPS2.ImageTransparency = 0.5 | |
5794 | SPS2.Position = Ud2(0.45, 0, 0.45, 0) | |
5795 | SPS2.Size = Ud2(0.1, 0, 0.1, 0) | |
5796 | local cre = Sound(SPart, "http://roblox.com/asset/?id=231917894", 0.7, 1, false) | |
5797 | debServ:AddItem(cre, 5) | |
5798 | for i = 0, 1, 0.3 do | |
5799 | swait() | |
5800 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0) | |
5801 | SPS:TweenSize(Ud2(i, 0, i, 0), _, "Linear", 0.2, true) | |
5802 | SPS:TweenPosition(Ud2((-1 + i) * -1 / 2.22222, 0, (-1 + i) * -1 / 2.22222, 0), _, "Linear", 0.2, true) | |
5803 | SPS2:TweenSize(Ud2(i, 0, i, 0), _, "Linear", 0.2, true) | |
5804 | SPS2:TweenPosition(Ud2((-1 + i) * -1 / 2.22222, 0, (-1 + i) * -1 / 2.22222, 0), _, "Linear", 0.2, true) | |
5805 | end | |
5806 | local num = 0 | |
5807 | local nmax = 5 | |
5808 | local stopwave = false | |
5809 | coroutine.resume(coroutine.create(function() | |
5810 | ||
5811 | while not stopwave do | |
5812 | wait(0.45) | |
5813 | MagniDamage(RootPart, 20, false, 0, 10, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
5814 | MagicRing(BC(Colour1), "SmoothPlastic", SPart.CFrame * Cf(0, 0.1, 0) * Euler(rad(90), 0, 0), 1, 1, 0.1, 2, 2, 0.1, 0.05) | |
5815 | end | |
5816 | end | |
5817 | )) | |
5818 | while num <= nmax do | |
5819 | swait() | |
5820 | num = num + 0.1 | |
5821 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0) | |
5822 | end | |
5823 | for i = -3.1, 5, 0.4 do | |
5824 | swait() | |
5825 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, i, 0) | |
5826 | local SwingSpeed = 0.3 | |
5827 | if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
5828 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
5829 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5830 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(5), 0, 0), SwingSpeed) | |
5831 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5832 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
5833 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5834 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(150), 0, rad(30)), SwingSpeed) | |
5835 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5836 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-15), rad(50), 0), SwingSpeed) | |
5837 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5838 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5839 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5840 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5841 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(2), 0), SwingSpeed) | |
5842 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(8), 0), SwingSpeed) | |
5843 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5844 | else | |
5845 | if Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then | |
5846 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5847 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5848 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.05, -1.5) * Euler(rad(90), rad(90), 0), SwingSpeed) | |
5849 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5850 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, -0.4) * Euler(rad(84), 0, 0), SwingSpeed) | |
5851 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5852 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, -0.4) * Euler(rad(84), 0, 0), SwingSpeed) | |
5853 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5854 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(10), 0, 0), SwingSpeed) | |
5855 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5856 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -0.5, 0) * Euler(rad(6), 0, 0), SwingSpeed) | |
5857 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5858 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-6), rad(-8), 0), SwingSpeed) | |
5859 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5860 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(-6), rad(8), 0), SwingSpeed) | |
5861 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5862 | else | |
5863 | if Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then | |
5864 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
5865 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5866 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(150), 0, rad(30)), SwingSpeed) | |
5867 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5868 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-15), rad(50), 0), SwingSpeed) | |
5869 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5870 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5871 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5872 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5873 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(2), 0), SwingSpeed) | |
5874 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(8), 0), SwingSpeed) | |
5875 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5876 | else | |
5877 | if not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then | |
5878 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
5879 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5880 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(150), 0, rad(30)), SwingSpeed) | |
5881 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5882 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-15), rad(50), 0), SwingSpeed) | |
5883 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5884 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5885 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5886 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5887 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(2), 0), SwingSpeed) | |
5888 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(8), 0), SwingSpeed) | |
5889 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5890 | else | |
5891 | if not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then | |
5892 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5893 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5894 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
5895 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), SwingSpeed) | |
5896 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
5897 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5898 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.5, -0.4) * Euler(rad(150), 0, rad(30)), SwingSpeed) | |
5899 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5900 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-15), rad(50), 0), SwingSpeed) | |
5901 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5902 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(0, rad(-20), 0), SwingSpeed) | |
5903 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5904 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5905 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(2), 0), SwingSpeed) | |
5906 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(8), 0), SwingSpeed) | |
5907 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5908 | else | |
5909 | end | |
5910 | end | |
5911 | end | |
5912 | end | |
5913 | end | |
5914 | end | |
5915 | if Debounces.Transformed or not Debounces.HasWep or Debounces.DuelWielding then | |
5916 | chatServ:Chat(Head, "Kogeki sokudo kojo!", 2) | |
5917 | debServ:AddItem(SPart, 0) | |
5918 | debServ:AddItem(SPP, 0) | |
5919 | stopwave = true | |
5920 | MagicCircle(BC(Colour1), "Neon", RootPart.CFrame, 2, 2, 2, 5, 5, 5, 0.02) | |
5921 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(0, 0, 0), 1, 1, 1, 4, 4, 1, 0.02) | |
5922 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(45), rad(-45), 0), 2, 2, 1, 5, 5, 1, 0.02) | |
5923 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(-45), rad(45), 0), 3, 3, 1, 6, 6, 1, 0.02) | |
5924 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(90), 0, 0), 4, 4, 1, 7, 7, 1, 0.02) | |
5925 | MagniDamage(RootPart, 25, false, 0, 20, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
5926 | local boo = Sound(RootPart, "http://roblox.com/asset/?id=233091136", 1, 1, false) | |
5927 | debServ:AddItem(boo, 5) | |
5928 | wait(0.5) | |
5929 | FRightHip.Part0 = nil | |
5930 | FRightHip.Part1 = nil | |
5931 | RightHip.Part0 = Torso | |
5932 | RightHip.Part1 = RightLeg | |
5933 | RightHip.C0 = FRightHip.C0 | |
5934 | RightHip.C1 = FRightHip.C1 | |
5935 | FLeftHip.Part0 = nil | |
5936 | FLeftHip.Part1 = nil | |
5937 | LeftHip.Part0 = Torso | |
5938 | LeftHip.Part1 = LeftLeg | |
5939 | LeftHip.C0 = FLeftHip.C0 | |
5940 | LeftHip.C1 = FLeftHip.C1 | |
5941 | local LFR = FrameRate | |
5942 | FrameRate = 0.0125 | |
5943 | Apply_Buff(6, 60) | |
5944 | Humanoid.WalkSpeed = CurrentSpeed | |
5945 | Debounces.Attacking = false | |
5946 | Debounces.DisableJump = false | |
5947 | coroutine.resume(coroutine.create(function() | |
5948 | ||
5949 | wait(60) | |
5950 | FrameRate = LFR | |
5951 | wait(80) | |
5952 | Debounces.SpedUp = false | |
5953 | end | |
5954 | )) | |
5955 | end | |
5956 | end | |
5957 | end | |
5958 | ||
5959 | HurricaneSlash = function() | |
5960 | ||
5961 | Debounces.Attacking = true | |
5962 | Debounces.Successful_KeyStroke = true | |
5963 | Debounces.HurrSlash = true | |
5964 | Debounces.DisableJump = true | |
5965 | Humanoid.WalkSpeed = 0 | |
5966 | for i = 0, 1.4, 0.1 do | |
5967 | swait() | |
5968 | local SwingSpeed = 0.2 | |
5969 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
5970 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5971 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5972 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
5973 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(0, 0, rad(90)), SwingSpeed) | |
5974 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5975 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(80), 0, rad(-60)), SwingSpeed) | |
5976 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
5977 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
5978 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
5979 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.4, 0) * Euler(0, rad(-60), 0), SwingSpeed) | |
5980 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
5981 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.6, 0) * Euler(rad(-4), rad(80), 0), SwingSpeed) | |
5982 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
5983 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.6, 0.14) * Euler(rad(-6), rad(-75), 0), SwingSpeed) | |
5984 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
5985 | end | |
5986 | local hit = TEHit_Box.Touched:connect(function(part) | |
5987 | ||
5988 | DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, 0.05, false, _, true, 153092227, 1.4, 0.4) | |
5989 | end | |
5990 | ) | |
5991 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false) | |
5992 | debServ:AddItem(SlashS, 2) | |
5993 | c1 = nil | |
5994 | c2 = nil | |
5995 | coroutine.resume(coroutine.create(function() | |
5996 | ||
5997 | wait(0.1) | |
5998 | local Hur = Inst("Part", F2) | |
5999 | Hur.BrickColor = BC(Colour1) | |
6000 | Hur.Material = "SmoothPlastic" | |
6001 | Hur.Transparency = 0.8 | |
6002 | Hur.Name = "Hurricane" | |
6003 | Hur.Anchored = false | |
6004 | Hur.CanCollide = false | |
6005 | Hur.Locked = true | |
6006 | Hur.Size = Vec(0.2, 0.2, 0.2) | |
6007 | local HM = Inst("SpecialMesh", Hur) | |
6008 | HM.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
6009 | HM.Scale = Vec(15, 10, 15) | |
6010 | Hur.CFrame = RootPart.CFrame * Cf(0, 12, -3) * Euler(0, 0, rad(-10)) | |
6011 | local Hmo = Inst("BodyVelocity", Hur) | |
6012 | Hmo.MaxForce = Vec(huge, huge, huge) | |
6013 | Hmo.Velocity = RootPart.CFrame.lookVector * 110 | |
6014 | local Hpo = Inst("BodyPosition", Hur) | |
6015 | Hpo.MaxForce = Vec(0, huge, 0) | |
6016 | Hpo.Position = Hur.Position | |
6017 | local Hro = Inst("BodyGyro", Hur) | |
6018 | Hro.MaxTorque = Vec(0, huge, 0) | |
6019 | Hro.CFrame = Hur.CFrame | |
6020 | Hro.P = 30000 | |
6021 | local howl = Sound(Hur, "http://roblox.com/asset/?id=138161364", 1, 0.5, true) | |
6022 | coroutine.resume(coroutine.create(function() | |
6023 | ||
6024 | while Hur.Parent do | |
6025 | swait() | |
6026 | Hro.CFrame = Hur.CFrame * CFrame.Angles(0, 600, 0) | |
6027 | MagniDamage(Hur, 18, false, 0, 111, true, -110, "Compensate-Knockdown", 0.01, false, 0, true, "233856140", 2, 0.3) | |
6028 | local IL = {Character} | |
6029 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, Hur.CFrame * Euler(rad(-90), 0, rad(10)).lookVector.Unit * 20), IL, true, true) | |
6030 | if Ground then | |
6031 | MagicBlock(BC(Colour1), "Neon", Cf(Pos) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 16, 16, 16, -3, -3, -3, 0.06) | |
6032 | end | |
6033 | end | |
6034 | end | |
6035 | )) | |
6036 | wait(1.5) | |
6037 | for i = 0.8, 1, 0.04 do | |
6038 | swait() | |
6039 | Hur.Transparency = i | |
6040 | end | |
6041 | debServ:AddItem(Hur, 0) | |
6042 | debServ:AddItem(howl, 0) | |
6043 | end | |
6044 | )) | |
6045 | for i = 0, 1.4, 0.1 do | |
6046 | swait() | |
6047 | local x = TEHit_Box | |
6048 | c2 = x.CFrame * Cf(0, 0.5, 0) | |
6049 | if c1 and (x.Position - c1.p).magnitude > 0.1 then | |
6050 | local h = 6 | |
6051 | local a, b = Triangle(c1 * Cf(0, h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, c2 * Cf(0, h / 2, 0).p, Colour1, "Neon") | |
6052 | if a then | |
6053 | debServ:AddItem(a, 1) | |
6054 | end | |
6055 | if b then | |
6056 | debServ:AddItem(b, 1) | |
6057 | end | |
6058 | local c, d = Triangle(c2 * Cf(0, h / 2, 0).p, c2 * Cf(0, -h / 2, 0).p, c1 * Cf(0, -h / 2, 0).p, Colour1, "Neon") | |
6059 | if c then | |
6060 | debServ:AddItem(c, 1) | |
6061 | end | |
6062 | if d then | |
6063 | debServ:AddItem(d, 1) | |
6064 | end | |
6065 | c1 = c2 | |
6066 | elseif not c1 then | |
6067 | c1 = c2 | |
6068 | end | |
6069 | local SwingSpeed = 0.7 | |
6070 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0, -0.1, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
6071 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6072 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6073 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6074 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1, 0.5, -0.7) * Euler(0, rad(150), rad(90)), SwingSpeed) | |
6075 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6076 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-5), 0, rad(-10)), SwingSpeed) | |
6077 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6078 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
6079 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
6080 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1.4, 0) * Euler(0, rad(40), 0), SwingSpeed) | |
6081 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6082 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.6, 0) * Euler(rad(-4), rad(80), 0), SwingSpeed) | |
6083 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), SwingSpeed) | |
6084 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.6, 0.14) * Euler(rad(-6), rad(-75), 0), SwingSpeed) | |
6085 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), SwingSpeed) | |
6086 | -- DECOMPILER ERROR at PC817: LeaveBlock: unexpected jumping out DO_STMT | |
6087 | ||
6088 | -- DECOMPILER ERROR at PC817: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
6089 | ||
6090 | -- DECOMPILER ERROR at PC817: LeaveBlock: unexpected jumping out IF_STMT | |
6091 | ||
6092 | end | |
6093 | hit:disconnect() | |
6094 | Debounces.Attacking = false | |
6095 | coroutine.resume(coroutine.create(function() | |
6096 | ||
6097 | wait(4) | |
6098 | Debounces.HurrSlash = false | |
6099 | end | |
6100 | )) | |
6101 | Debounces.DisableJump = false | |
6102 | Humanoid.WalkSpeed = CurrentSpeed | |
6103 | end | |
6104 | ||
6105 | Stomp = function() | |
6106 | ||
6107 | Debounces.Attacking = true | |
6108 | Debounces.Successful_KeyStroke = true | |
6109 | Debounces.Stompped = true | |
6110 | Debounces.DisableJump = true | |
6111 | Humanoid.WalkSpeed = 5 | |
6112 | RightHip.Part0 = nil | |
6113 | RightHip.Part1 = nil | |
6114 | FRightHip.Part0 = Torso | |
6115 | FRightHip.Part1 = RightLeg | |
6116 | FRightHip.C0 = RightHip.C0 | |
6117 | FRightHip.C1 = RightHip.C1 | |
6118 | LeftHip.Part0 = nil | |
6119 | LeftHip.Part1 = nil | |
6120 | FLeftHip.Part0 = Torso | |
6121 | FLeftHip.Part1 = LeftLeg | |
6122 | FLeftHip.C0 = LeftHip.C0 | |
6123 | FLeftHip.C1 = LeftHip.C1 | |
6124 | local hit = LeftLeg.Touched:connect(function(part) | |
6125 | ||
6126 | DamageFunction(part, false, 0, 100, false, 25, "Compensate-SkyRocket", RootPart, 0.2, false, _, true, 153092296, 1.4, 0.4) | |
6127 | end | |
6128 | ) | |
6129 | for i = 0, 1.6, 0.1 do | |
6130 | swait() | |
6131 | local SwingSpeed = 0.25 | |
6132 | if Debounces.TEWield and not Debounces.TESWield then | |
6133 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
6134 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6135 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6136 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6137 | else | |
6138 | if Debounces.TESWield and not Debounces.TEWield then | |
6139 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
6140 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6141 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6142 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6143 | end | |
6144 | end | |
6145 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-12), 0, rad(10)), SwingSpeed) | |
6146 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6147 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.3, 0) * Euler(rad(120), 0, 0), SwingSpeed) | |
6148 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6149 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
6150 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6151 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(10), 0, 0), SwingSpeed) | |
6152 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6153 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
6154 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6155 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.6, -0.4) * Euler(rad(60), 0, 0), SwingSpeed) | |
6156 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6157 | end | |
6158 | hit:disconnect() | |
6159 | Humanoid.WalkSpeed = 0 | |
6160 | for i = 0, 0.8, 0.1 do | |
6161 | swait() | |
6162 | local SwingSpeed = 0.3 | |
6163 | MagniDamage(LeftLeg, 8, false, 0, 5, false, -50, "Compensate-SkyRocket", 0.1, false, 0, true, "153092285", 0.75, 0.4) | |
6164 | if Debounces.TEWield and not Debounces.TESWield then | |
6165 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(90), rad(180), 0), SwingSpeed) | |
6166 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6167 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6168 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6169 | else | |
6170 | if Debounces.TESWield and not Debounces.TEWield then | |
6171 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), SwingSpeed) | |
6172 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6173 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6174 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6175 | end | |
6176 | end | |
6177 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-20), 0, rad(10)), SwingSpeed) | |
6178 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6179 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-20), 0, 0), SwingSpeed) | |
6180 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), SwingSpeed) | |
6181 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-22), 0, 0), SwingSpeed) | |
6182 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
6183 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-10), 0, 0), SwingSpeed) | |
6184 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6185 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(10), 0, 0), SwingSpeed) | |
6186 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6187 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, -0.8) * Euler(rad(10), 0, 0), SwingSpeed) | |
6188 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), SwingSpeed) | |
6189 | end | |
6190 | coroutine.resume(coroutine.create(function() | |
6191 | ||
6192 | for i = 0, 0.6, 0.1 do | |
6193 | swait() | |
6194 | MagniDamage(LeftLeg, 22, false, 0, 50, false, 0, "Compensate-FreezeStun", 0.6, false, 0, true, "153092213", 1.4, 0.4) | |
6195 | end | |
6196 | end | |
6197 | )) | |
6198 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Cf(0.3, -3, -0.3) * Euler(rad(90), 0, 0), 3, 3, 1, 7, 7, 1, 0.1) | |
6199 | MagicWave2(BC(Colour1), "Neon", RootPart.CFrame * Cf(0, -3, 0), 3, 0.3, 3, 7, 0.3, 7, 0.1) | |
6200 | local boo = Sound(RootPart, "http://roblox.com/asset/?id=231917806", 1, 1, false) | |
6201 | debServ:AddItem(boo, 5) | |
6202 | wait(0.6) | |
6203 | FRightHip.Part0 = nil | |
6204 | FRightHip.Part1 = nil | |
6205 | RightHip.Part0 = Torso | |
6206 | RightHip.Part1 = RightLeg | |
6207 | RightHip.C0 = FRightHip.C0 | |
6208 | RightHip.C1 = FRightHip.C1 | |
6209 | FLeftHip.Part0 = nil | |
6210 | FLeftHip.Part1 = nil | |
6211 | LeftHip.Part0 = Torso | |
6212 | LeftHip.Part1 = LeftLeg | |
6213 | LeftHip.C0 = FLeftHip.C0 | |
6214 | LeftHip.C1 = FLeftHip.C1 | |
6215 | Debounces.Attacking = false | |
6216 | coroutine.resume(coroutine.create(function() | |
6217 | ||
6218 | wait(5) | |
6219 | Debounces.Stompped = false | |
6220 | end | |
6221 | )) | |
6222 | Debounces.DisableJump = false | |
6223 | Humanoid.WalkSpeed = CurrentSpeed | |
6224 | end | |
6225 | ||
6226 | KeyStrokesAttacks = function() | |
6227 | if InputTable[1] == "a" and InputTable[2] == "s" and InputTable[3] == "d" and InputTable[4] == "d" and InputTable[5] == "c" and not Debounces.Transformed and not Debounces.DuelWielding then | |
6228 | Awaken() | |
6229 | end | |
6230 | if InputTable[1] == "w" and InputTable[2] == "w" and Debounces.Transformed and not Debounces.Dashing and not Debounces.Hovering then | |
6231 | ActivateDash() | |
6232 | end | |
6233 | if InputTable[1] == "a" and InputTable[2] == "s" and InputTable[3] == "d" and InputTable[4] == "e" and InputTable[5] == "a" then | |
6234 | if not Debounces.SpedUp then | |
6235 | Kogeki_Sokudo_Kojo() | |
6236 | else | |
6237 | Debounces.KeyStroke_CoolDown = true | |
6238 | end | |
6239 | else | |
6240 | if InputTable[1] == "x" and InputTable[2] == "w" and InputTable[3] == "w" and Debounces.Transformed and Debounces.TEWield then | |
6241 | if not Debounces.HurrSlash then | |
6242 | HurricaneSlash() | |
6243 | else | |
6244 | Debounces.KeyStroke_CoolDown = true | |
6245 | end | |
6246 | end | |
6247 | end | |
6248 | if InputTable[1] == "s" and InputTable[2] == "s" and InputTable[3] == "z" and Debounces.Transformed then | |
6249 | if not Debounces.Stompped then | |
6250 | Stomp() | |
6251 | else | |
6252 | Debounces.KeyStroke_CoolDown = true | |
6253 | end | |
6254 | end | |
6255 | end | |
6256 | ||
6257 | local Input_Time = 0 | |
6258 | local Input_MaxTime = 0.5 | |
6259 | local Input_Addition = 0.16 | |
6260 | local Max_Input = 7 | |
6261 | local Running_Timer = false | |
6262 | Input_Timer = function() | |
6263 | ||
6264 | if not Running_Timer then | |
6265 | Running_Timer = true | |
6266 | repeat | |
6267 | wait() | |
6268 | Input_Time = Input_Time - 0.1 | |
6269 | until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or #InputTable == Max_Input or Debounces.KeyStroke_CoolDown | |
6270 | local TweenTransCol = function(p, newCol, i) | |
6271 | ||
6272 | p.TextColor3 = newCol | |
6273 | p:TweenPosition(Ud2(0.125 * i, 0, 2, 0), _, "Linear", 0.5, true) | |
6274 | debServ:AddItem(p, 1) | |
6275 | coroutine.resume(coroutine.create(function() | |
6276 | ||
6277 | for i = 0, 1, 0.1 do | |
6278 | swait() | |
6279 | p.TextTransparency = i | |
6280 | p.TextStrokeTransparency = i | |
6281 | end | |
6282 | end | |
6283 | )) | |
6284 | end | |
6285 | ||
6286 | if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then | |
6287 | for i,p in pairs(InputFrameTable) do | |
6288 | if p:IsA("TextLabel") then | |
6289 | TweenTransCol(p, Col3(0.66666666666667, 0, 0), i) | |
6290 | end | |
6291 | end | |
6292 | InputFrameTable = {} | |
6293 | InputTable = {} | |
6294 | end | |
6295 | if #InputTable == Max_Input then | |
6296 | wait() | |
6297 | if not Debounces.Successful_KeyStroke then | |
6298 | for i,p in pairs(InputFrameTable) do | |
6299 | if p:IsA("TextLabel") then | |
6300 | TweenTransCol(p, Col3(0.66666666666667, 0, 0), i) | |
6301 | end | |
6302 | end | |
6303 | InputFrameTable = {} | |
6304 | InputTable = {} | |
6305 | end | |
6306 | end | |
6307 | if Debounces.Successful_KeyStroke then | |
6308 | for i,p in pairs(InputFrameTable) do | |
6309 | if p:IsA("TextLabel") then | |
6310 | TweenTransCol(p, Col3(0, 1, 0), i) | |
6311 | end | |
6312 | end | |
6313 | InputFrameTable = {} | |
6314 | InputTable = {} | |
6315 | end | |
6316 | if Debounces.KeyStroke_CoolDown then | |
6317 | for i,p in pairs(InputFrameTable) do | |
6318 | if p:IsA("TextLabel") then | |
6319 | TweenTransCol(p, Col3(1, 0.66666666666667, 0), i) | |
6320 | end | |
6321 | end | |
6322 | InputFrameTable = {} | |
6323 | InputTable = {} | |
6324 | end | |
6325 | Debounces.Successful_KeyStroke = false | |
6326 | Debounces.KeyStroke_CoolDown = false | |
6327 | Input_Time = Input_MaxTime | |
6328 | Running_Timer = false | |
6329 | end | |
6330 | end | |
6331 | ||
6332 | Mouse.KeyDown:connect(function(key) | |
6333 | if Debounces.KeyStrokeEnabled and not Debounces.Attacking and #InputTable ~= Max_Input and (key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" or key == "z") then | |
6334 | table.insert(InputTable, key) | |
6335 | local newKP = KPTemplate:Clone() | |
6336 | newKP.Parent = KP | |
6337 | newKP.Text = string.upper(key) | |
6338 | if Input_Time < Input_MaxTime then | |
6339 | Input_Time = Input_Time + Input_Addition | |
6340 | end | |
6341 | table.insert(InputFrameTable, newKP) | |
6342 | for i,p in pairs(InputFrameTable) do | |
6343 | if p == newKP then | |
6344 | newKP:TweenPosition(Ud2(0.125 * i, 0, 0, 0), _, "Linear", 0.03, true) | |
6345 | end | |
6346 | end | |
6347 | coroutine.resume(coroutine.create(function() | |
6348 | ||
6349 | KeyStrokesAttacks() | |
6350 | end | |
6351 | )) | |
6352 | Input_Timer() | |
6353 | end | |
6354 | end | |
6355 | ) | |
6356 | Mouse.KeyDown:connect(function(key) | |
6357 | if key == "f" and not Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6358 | Debounces.Equipping = true | |
6359 | LeftShoulder.Part0 = nil | |
6360 | LeftShoulder.Part1 = nil | |
6361 | RightShoulder.Part0 = nil | |
6362 | RightShoulder.Part1 = nil | |
6363 | FLeftShoulder.Part0 = Torso | |
6364 | FLeftShoulder.Part1 = LeftArm | |
6365 | FLeftShoulder.C0 = NLSC0 | |
6366 | FLeftShoulder.C1 = NLSC1 | |
6367 | FRightShoulder.Part0 = Torso | |
6368 | FRightShoulder.Part1 = RightArm | |
6369 | FRightShoulder.C0 = NRSC0 | |
6370 | FRightShoulder.C1 = NRSC1 | |
6371 | RootJoint.Part0 = nil | |
6372 | RootJoint.Part1 = nil | |
6373 | FRootJoint.Part0 = RootPart | |
6374 | FRootJoint.Part1 = Torso | |
6375 | FRootJoint.C0 = NRJC0 | |
6376 | FRootJoint.C1 = NRJC1 | |
6377 | swait() | |
6378 | CurrentSpeed = 20 | |
6379 | Humanoid.JumpPower = 90 | |
6380 | Humanoid.WalkSpeed = CurrentSpeed | |
6381 | Debounces.Equipped = true | |
6382 | Debounces.Equipping = false | |
6383 | wait(3) | |
6384 | elseif key == "f" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6385 | Debounces.Equipping = true | |
6386 | AssumeNormalJoints() | |
6387 | swait() | |
6388 | CurrentSpeed = 16 | |
6389 | Humanoid.JumpPower = 50 | |
6390 | Humanoid.WalkSpeed = CurrentSpeed | |
6391 | Debounces.Equipped = false | |
6392 | Debounces.Equipping = false | |
6393 | end | |
6394 | if key == "f" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TESWield then | |
6395 | EquipTE() | |
6396 | end | |
6397 | if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TEWield then | |
6398 | EquipTES() | |
6399 | end | |
6400 | if key == " " and Debounces.Equipped and not Debounces.Equipping and (Current_Anim == "Falling" or Current_Anim == "Jumping") and not Debounces.DisableJump and not Debounces.Attack and Debounces.Transformed and not Debounces.Hovering and not Debounces.TEWield then | |
6401 | Debounces.Hovering = true | |
6402 | Debounces.AnimOverride = true | |
6403 | Humanoid.WalkSpeed = CurrentSpeed * 8 | |
6404 | local holdk = Mouse.KeyUp:connect(function(Key) | |
6405 | if Key == " " and Debounces.Hovering then | |
6406 | Debounces.Hovering = false | |
6407 | end | |
6408 | end | |
6409 | ) | |
6410 | local hover = Inst("BodyPosition", RootPart) | |
6411 | hover.Name = DecName | |
6412 | hover.MaxForce = Vec(0, huge, 0) | |
6413 | hover.Position = RootPart.Position | |
6414 | hover.P = 25000 | |
6415 | local moving = false | |
6416 | local go_up = Mouse.KeyDown:connect(function(k) | |
6417 | ||
6418 | if k == "n" and not moving then | |
6419 | moving = true | |
6420 | local kek = Mouse.KeyUp:connect(function(K) | |
6421 | ||
6422 | if K == "n" and moving then | |
6423 | moving = false | |
6424 | end | |
6425 | end | |
6426 | ) | |
6427 | repeat | |
6428 | hover.Position = Vec(0, RootPart.Position.Y + 6, 0) | |
6429 | if not Debounces.Attacking then | |
6430 | local WalkSpeed = 0.5 | |
6431 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-10), 0, rad(8)), WalkSpeed) | |
6432 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6433 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-8)), WalkSpeed) | |
6434 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6435 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0) * Euler(rad(20), 0, 0), WalkSpeed) | |
6436 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6437 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-6), 0, 0), WalkSpeed) | |
6438 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6439 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.7, -0.3) * Euler(rad(-10), rad(90), 0), WalkSpeed) | |
6440 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
6441 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, -0.1) * Euler(rad(-6), rad(-90), 0), WalkSpeed) | |
6442 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
6443 | end | |
6444 | swait() | |
6445 | until not moving | |
6446 | end | |
6447 | end | |
6448 | ) | |
6449 | local go_down = Mouse.KeyDown:connect(function(k) | |
6450 | if k == "m" and not moving then | |
6451 | moving = true | |
6452 | local kek = Mouse.KeyUp:connect(function(K) | |
6453 | ||
6454 | if K == "m" and moving then | |
6455 | moving = false | |
6456 | end | |
6457 | end | |
6458 | ) | |
6459 | repeat | |
6460 | hover.Position = Vec(0, RootPart.Position.Y - 6, 0) | |
6461 | if not Debounces.Attacking then | |
6462 | local WalkSpeed = 0.5 | |
6463 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-5), 0, rad(50)), WalkSpeed) | |
6464 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6465 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-5), 0, rad(-50)), WalkSpeed) | |
6466 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6467 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, -0.4) * Euler(rad(-30), 0, 0), WalkSpeed) | |
6468 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6469 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-6), 0, 0), WalkSpeed) | |
6470 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6471 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.6, -0.3) * Euler(rad(-5), rad(80), 0), WalkSpeed) | |
6472 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
6473 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.6, -0.1) * Euler(rad(-2), rad(-85), 0), WalkSpeed) | |
6474 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
6475 | end | |
6476 | swait() | |
6477 | until not moving | |
6478 | end | |
6479 | end | |
6480 | ) | |
6481 | LeftHip.Part0 = nil | |
6482 | LeftHip.Part1 = nil | |
6483 | FLeftHip.Part0 = Torso | |
6484 | FLeftHip.Part1 = LeftLeg | |
6485 | FLeftHip.C0 = LeftHip.C0 | |
6486 | FLeftHip.C1 = LeftHip.C1 | |
6487 | RightHip.Part0 = nil | |
6488 | RightHip.Part1 = nil | |
6489 | FRightHip.Part0 = Torso | |
6490 | FRightHip.Part1 = RightLeg | |
6491 | FRightHip.C0 = RightHip.C0 | |
6492 | FRightHip.C1 = RightHip.C1 | |
6493 | repeat | |
6494 | wait() | |
6495 | Humanoid.WalkSpeed = CurrentSpeed * 4 | |
6496 | Debounces.AnimOverride = true | |
6497 | MagniDamage(LeftLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", 0.1, false, 0, false, _, _, _) | |
6498 | MagniDamage(RightLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", 0.1, false, 0, false, _, _, _) | |
6499 | MagicBlock(BC(Colour1), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -1.15, 0), 0.3, 0.3, 0.3, 1.3, 1.3, 1.3, 0.12) | |
6500 | MagicBlock(BC(Colour2), "Neon", LeftLeg:GetRenderCFrame() * Cf(0, -1.15, 0), 0.3, 0.3, 0.3, 1.3, 1.3, 1.3, 0.12) | |
6501 | MagicBlock(BC(Colour1), "Neon", RightLeg:GetRenderCFrame() * Cf(0, -1.15, 0), 0.3, 0.3, 0.3, 1.3, 1.3, 1.3, 0.12) | |
6502 | MagicBlock(BC(Colour2), "Neon", RightLeg:GetRenderCFrame() * Cf(0, -1.15, 0), 0.3, 0.3, 0.3, 1.3, 1.3, 1.3, 0.12) | |
6503 | if not moving and not Debounces.Attacking and not Debounces.Equipping then | |
6504 | LeftHip.Part0 = nil | |
6505 | LeftHip.Part1 = nil | |
6506 | FLeftHip.Part0 = Torso | |
6507 | FLeftHip.Part1 = LeftLeg | |
6508 | RightHip.Part0 = nil | |
6509 | RightHip.Part1 = nil | |
6510 | FRightHip.Part0 = Torso | |
6511 | FRightHip.Part1 = RightLeg | |
6512 | if RootPart.Velocity.Magnitude > 5 then | |
6513 | local WalkSpeed = 0.5 | |
6514 | if Debounces.TESWield then | |
6515 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), WalkSpeed) | |
6516 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6517 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6518 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6519 | end | |
6520 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-15), 0, rad(17)), WalkSpeed) | |
6521 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6522 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-15), 0, rad(-17)), WalkSpeed) | |
6523 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6524 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0) * Euler(rad(8), 0, 0), WalkSpeed) | |
6525 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6526 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-20), 0, 0), WalkSpeed) | |
6527 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6528 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.5, -0.3) * Euler(rad(-12), rad(90), 0), WalkSpeed) | |
6529 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
6530 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.8, -0.1) * Euler(rad(-8), rad(-90), 0), WalkSpeed) | |
6531 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
6532 | else | |
6533 | idlenum = 0.3 | |
6534 | if idlenum2 < 9.999 and idle == 1 then | |
6535 | idlenum2 = idlenum2 + idlenum | |
6536 | elseif idlenum2 > 9.999 and idle == 1 then | |
6537 | idle = -1 | |
6538 | elseif idlenum2 > 0.999 and idle == -1 then | |
6539 | idlenum2 = idlenum2 - idlenum | |
6540 | elseif idlenum2 < 0.999 and idle == -1 then | |
6541 | idle = 1 | |
6542 | end | |
6543 | local IdleSpeed = 0.4 | |
6544 | if Debounces.TESWield then | |
6545 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), IdleSpeed) | |
6546 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6547 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6548 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6549 | end | |
6550 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.51, 0.6, 0.2) * Euler(0, 0, rad(6 + idlenum2 / 1.5)), IdleSpeed) | |
6551 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), IdleSpeed) | |
6552 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.6, 0) * Euler(0, 0, rad(-6 - idlenum2 / 1.5)), IdleSpeed) | |
6553 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-12), 0), IdleSpeed) | |
6554 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-10 - idlenum2 / 1.25), 0, 0), IdleSpeed) | |
6555 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(16), 0), IdleSpeed) | |
6556 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1 - idlenum2 / 60, 0) * Euler(0, rad(16), 0), IdleSpeed) | |
6557 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6558 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.8 + idlenum2 / 60, 0.08) * Euler(rad(-4), rad(-10), 0), IdleSpeed) | |
6559 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6560 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1 + idlenum2 / 60, 0.02) * Euler(rad(-4), rad(8), 0), IdleSpeed) | |
6561 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6562 | end | |
6563 | end | |
6564 | until not Debounces.Hovering or Debounces.Guarding or Debounces.Successful_KeyStroke | |
6565 | FLeftHip.Part0 = nil | |
6566 | FLeftHip.Part1 = nil | |
6567 | LeftHip.Part0 = Torso | |
6568 | LeftHip.Part1 = LeftLeg | |
6569 | LeftHip.C0 = FLeftHip.C0 | |
6570 | LeftHip.C1 = FLeftHip.C1 | |
6571 | FRightHip.Part0 = nil | |
6572 | FRightHip.Part1 = nil | |
6573 | RightHip.Part0 = Torso | |
6574 | RightHip.Part1 = RightLeg | |
6575 | RightHip.C0 = FRightHip.C0 | |
6576 | RightHip.C1 = FRightHip.C1 | |
6577 | debServ:AddItem(hover, 0) | |
6578 | Humanoid.WalkSpeed = CurrentSpeed | |
6579 | Debounces.AnimOverride = false | |
6580 | Debounces.Hovering = false | |
6581 | end | |
6582 | if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump and not Debounces.Transformed then | |
6583 | Debounces.Can_Double_Jump = false | |
6584 | Debounces.DoubleJumping = true | |
6585 | RootPart.Velocity = Vec(0, 180, 0) | |
6586 | local noscope = 0 | |
6587 | if not Debounces.DoubleJumpAnim then | |
6588 | Debounces.AnimOverride = true | |
6589 | Debounces.DoubleJumpAnim = true | |
6590 | Current_Anim = "Jumping" | |
6591 | for i = 0, 1.6, 0.1 do | |
6592 | swait() | |
6593 | if noscope ~= 360 then | |
6594 | noscope = noscope + 30 | |
6595 | end | |
6596 | if not Debounces.Attacking then | |
6597 | local JumpSpeed = 0.4 | |
6598 | if Debounces.HasWep then | |
6599 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
6600 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6601 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), JumpSpeed) | |
6602 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), JumpSpeed) | |
6603 | end | |
6604 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-30), 0, rad(10)), JumpSpeed) | |
6605 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
6606 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-30), 0, rad(-10)), JumpSpeed) | |
6607 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
6608 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(15), 0, 0), JumpSpeed) | |
6609 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6610 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-10), 0, 0), JumpSpeed) | |
6611 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, rad(noscope), 0), JumpSpeed) | |
6612 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-8), rad(90), 0), JumpSpeed) | |
6613 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
6614 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-20), rad(-90), 0), JumpSpeed) | |
6615 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
6616 | end | |
6617 | end | |
6618 | Current_Anim = "Falling" | |
6619 | Debounces.DoubleJumpAnim = false | |
6620 | Debounces.AnimOverride = false | |
6621 | end | |
6622 | Debounces.DoubleJumping = false | |
6623 | end | |
6624 | if key == "e" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6625 | Disrupt() | |
6626 | end | |
6627 | if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6628 | Z_Pressed = true | |
6629 | Fatal_Blow() | |
6630 | Z_Pressed = false | |
6631 | end | |
6632 | if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6633 | Hate_Wave() | |
6634 | end | |
6635 | if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.DuelWielding and not Debounces.Transformed and not Debounces.KeyStrokeEnabled and not Debounces.Charging_Erupt then | |
6636 | Debounces.Charging_Erupt = true | |
6637 | releasez = Mouse.KeyUp:connect(function(Key) | |
6638 | if Key == "c" and Debounces.Charging_Erupt then | |
6639 | Debounces.Charging_Erupt = false | |
6640 | releasez:disconnect() | |
6641 | end | |
6642 | end) | |
6643 | Dark_Eruption() | |
6644 | end | |
6645 | if key == "r" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.DuelWielding and not Debounces.TEWield and not Debounces.TESWield and not Debounces.Guarding and Debounces.CanGuard then | |
6646 | Debounces.Guarding = true | |
6647 | greal = Mouse.KeyUp:connect(function(Key) | |
6648 | ||
6649 | if Key == "r" and Debounces.Guarding then | |
6650 | Debounces.Guarding = false | |
6651 | greal:disconnect() | |
6652 | end | |
6653 | end) | |
6654 | Corrupt_Guard() | |
6655 | end | |
6656 | if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6657 | game:GetService("RunService").Stepped:wait() | |
6658 | Axel(SWP.Value) | |
6659 | end | |
6660 | if key == "s" and not SWP.Value and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
6661 | SWP.Value = true | |
6662 | swait(0.08) | |
6663 | SWP.Value = false | |
6664 | end | |
6665 | if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then | |
6666 | if not Debounces.DuelWielding and not Debounces.HasWep then | |
6667 | Equip_Denial() | |
6668 | elseif not Debounces.DuelWielding and Debounces.HasWep then | |
6669 | Unequip_Denial() | |
6670 | end | |
6671 | end | |
6672 | if key == "2" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then | |
6673 | swait() | |
6674 | Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled | |
6675 | end | |
6676 | end | |
6677 | ) | |
6678 | Mouse.Button1Down:connect(function() | |
6679 | ||
6680 | if Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then | |
6681 | ClickCombo() | |
6682 | end | |
6683 | end | |
6684 | ) | |
6685 | local SSS = 1 | |
6686 | Humanoid.Running:connect(function(speed) | |
6687 | if SSS < speed then | |
6688 | if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed then | |
6689 | Current_Anim = "Walking" | |
6690 | else | |
6691 | Current_Anim = "Dashing" | |
6692 | end | |
6693 | Debounces.Can_Double_Jump = false | |
6694 | elseif speed < SSS or speed == 0 then | |
6695 | Current_Anim = "Idle" | |
6696 | Debounces.Dashing = false | |
6697 | Debounces.Can_Double_Jump = false | |
6698 | end | |
6699 | end | |
6700 | ) | |
6701 | Humanoid.FreeFalling:connect(function() | |
6702 | if Current_Anim ~= "Falling" then | |
6703 | Current_Anim = "Falling" | |
6704 | Debounces.Can_Double_Jump = true | |
6705 | end | |
6706 | end | |
6707 | ) | |
6708 | Humanoid.Jumping:connect(function() | |
6709 | Current_Anim = "Jumping" | |
6710 | if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then | |
6711 | Debounces.Can_Double_Jump = true | |
6712 | Debounces.AnimOverride = true | |
6713 | Debounces.JumpAnim = true | |
6714 | for i = 0, 0.8, 0.1 do | |
6715 | swait() | |
6716 | if not Debounces.Attacking then | |
6717 | local JumpSpeed = 0.4 | |
6718 | if Debounces.HasWep then | |
6719 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
6720 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6721 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), JumpSpeed) | |
6722 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), JumpSpeed) | |
6723 | end | |
6724 | if Debounces.TEWield then | |
6725 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, -0.6) * Euler(rad(90), rad(180), 0), JumpSpeed) | |
6726 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6727 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(-10), rad(18), 0), JumpSpeed) | |
6728 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6729 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(30), 0, rad(-10)), JumpSpeed) | |
6730 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), JumpSpeed) | |
6731 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.4, -0.96) * Euler(rad(52), 0, rad(34)), JumpSpeed) | |
6732 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), 0), JumpSpeed) | |
6733 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(4), rad(-12), 0), JumpSpeed) | |
6734 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
6735 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(7), rad(12), 0), JumpSpeed) | |
6736 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6737 | if not Debounces.Dashing then | |
6738 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-16), rad(80), 0), JumpSpeed) | |
6739 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
6740 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-8), rad(-86), 0), JumpSpeed) | |
6741 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
6742 | else | |
6743 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-16), rad(80), 0), JumpSpeed) | |
6744 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
6745 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-8), rad(-86), 0), JumpSpeed) | |
6746 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
6747 | end | |
6748 | else | |
6749 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-30), 0, rad(10)), JumpSpeed) | |
6750 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
6751 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-30), 0, rad(-10)), JumpSpeed) | |
6752 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), JumpSpeed) | |
6753 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(15), 0, 0), JumpSpeed) | |
6754 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), JumpSpeed) | |
6755 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-20), 0, 0), JumpSpeed) | |
6756 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), JumpSpeed) | |
6757 | if not Debounces.Dashing then | |
6758 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-8), rad(90), 0), JumpSpeed) | |
6759 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
6760 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-20), rad(-90), 0), JumpSpeed) | |
6761 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
6762 | else | |
6763 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -1, 0) * Euler(rad(-8), rad(90), 0), JumpSpeed) | |
6764 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), JumpSpeed) | |
6765 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.5, -0.8) * Euler(rad(-20), rad(-90), 0), JumpSpeed) | |
6766 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), JumpSpeed) | |
6767 | end | |
6768 | end | |
6769 | end | |
6770 | end | |
6771 | Debounces.JumpAnim = false | |
6772 | Debounces.AnimOverride = false | |
6773 | end | |
6774 | end | |
6775 | ) | |
6776 | Humanoid.Swimming:connect(function() | |
6777 | ||
6778 | Current_Anim = "Walking" | |
6779 | Debounces.Can_Double_Jump = true | |
6780 | end | |
6781 | ) | |
6782 | Humanoid.Changed:connect(function() | |
6783 | ||
6784 | if Humanoid.PlatformStand then | |
6785 | Humanoid.PlatformStand = false | |
6786 | end | |
6787 | end | |
6788 | ) | |
6789 | runServ.RenderStepped:connect(function() | |
6790 | ||
6791 | Bringer() | |
6792 | if Debounces.KeyStrokeEnabled then | |
6793 | KPTemplate.Text = ">>>" | |
6794 | KPTemplate.TextColor3 = Col3(1, 1, 1) | |
6795 | else | |
6796 | KPTemplate.Text = "-X-" | |
6797 | KPTemplate.TextColor3 = Col3(0.66666666666667, 0, 0) | |
6798 | end | |
6799 | if not GodMode then | |
6800 | Humanoid.MaxHealth = Max_Health | |
6801 | end | |
6802 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) | |
6803 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false) | |
6804 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) | |
6805 | if #Effects > 0 then | |
6806 | for e = 1, #Effects do | |
6807 | if Effects[e] ~= nil then | |
6808 | local Thing = Effects[e] | |
6809 | if Thing ~= nil then | |
6810 | local Part = Thing[1] | |
6811 | local Mode = Thing[2] | |
6812 | local Delay = Thing[3] | |
6813 | local IncX = Thing[4] | |
6814 | local IncY = Thing[5] | |
6815 | local IncZ = Thing[6] | |
6816 | if Thing[1].Transparency <= 1 then | |
6817 | if Thing[2] == "Block1" then | |
6818 | Thing[1].CFrame = Thing[1].CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
6819 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
6820 | if not Mesh then | |
6821 | Mesh = Instance.new("BlockMesh") | |
6822 | end | |
6823 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
6824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6825 | elseif Thing[2] == "Wave" then | |
6826 | Thing[1].CFrame = Thing[1].CFrame * CFrame.Angles(0, rad(10), 0) | |
6827 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
6828 | if not Mesh then | |
6829 | Mesh = Instance.new("BlockMesh") | |
6830 | end | |
6831 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
6832 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6833 | elseif Thing[2] == "Cylinder" then | |
6834 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
6835 | if not Mesh then | |
6836 | Mesh = Instance.new("BlockMesh") | |
6837 | end | |
6838 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
6839 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6840 | elseif Thing[2] == "Blood" then | |
6841 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
6842 | if not Mesh then | |
6843 | Mesh = Instance.new("BlockMesh") | |
6844 | end | |
6845 | Thing[1].CFrame = Thing[1].CFrame * Cf(0, 0.5, 0) | |
6846 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
6847 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6848 | elseif Thing[2] == "Elec" then | |
6849 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
6850 | if not Mesh then | |
6851 | Mesh = Instance.new("BlockMesh") | |
6852 | end | |
6853 | Mesh.Scale = Mesh.Scale + Vec(Thing[7], Thing[8], Thing[9]) | |
6854 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6855 | elseif Thing[2] == "Disappear" then | |
6856 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6857 | end | |
6858 | else | |
6859 | Part.Parent = nil | |
6860 | debServ:AddItem(Part, 0) | |
6861 | table.remove(Effects, e) | |
6862 | end | |
6863 | end | |
6864 | end | |
6865 | end | |
6866 | end | |
6867 | end | |
6868 | ) | |
6869 | while true do | |
6870 | swait() | |
6871 | if not Debounces.Guarding and Debounces.CanGuard then | |
6872 | VHealth.Value = VHealth.Value + GH / 6000 | |
6873 | end | |
6874 | if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping and Debounces.Transformed then | |
6875 | if Current_Anim == "Idle" and not Debounces.TEWield and not Debounces.TESWield then | |
6876 | idlenum = 0.3 | |
6877 | if idlenum2 < 9.999 and idle == 1 then | |
6878 | idlenum2 = idlenum2 + idlenum | |
6879 | elseif 9.999 < idlenum2 and idle == 1 then | |
6880 | idle = -1 | |
6881 | elseif 0.999 < idlenum2 and idle == -1 then | |
6882 | idlenum2 = idlenum2 - idlenum | |
6883 | elseif idlenum2 < 0.999 and idle == -1 then | |
6884 | idle = 1 | |
6885 | end | |
6886 | local IdleSpeed = 0.4 | |
6887 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6888 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6889 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.51, 0.6, 0.2) * Euler(0, 0, rad(6 + (idlenum2) / 1.5)), IdleSpeed) | |
6890 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), IdleSpeed) | |
6891 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.6, 0) * Euler(0, 0, rad(-6 - (idlenum2) / 1.5)), IdleSpeed) | |
6892 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-12), 0), IdleSpeed) | |
6893 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-20 - (idlenum2) / 1.25), 0, 0), IdleSpeed) | |
6894 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(10), 0), IdleSpeed) | |
6895 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1 - (idlenum2) / 60, 0) * Euler(0, rad(10), 0), IdleSpeed) | |
6896 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6897 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1 + (idlenum2) / 60, 0.08) * Euler(0, rad(90), 0), IdleSpeed) | |
6898 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(100), 0), IdleSpeed) | |
6899 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1 + (idlenum2) / 60, 0.02) * Euler(0, rad(-90), 0), IdleSpeed) | |
6900 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-96), 0), IdleSpeed) | |
6901 | elseif Current_Anim == "Idle" and not Debounces.TEWield and Debounces.TESWield then | |
6902 | idlenum = 0.3 | |
6903 | if idlenum2 < 9.999 and idle == 1 then | |
6904 | idlenum2 = idlenum2 + idlenum | |
6905 | elseif 9.999 < idlenum2 and idle == 1 then | |
6906 | idle = -1 | |
6907 | elseif 0.999 < idlenum2 and idle == -1 then | |
6908 | idlenum2 = idlenum2 - idlenum | |
6909 | elseif idlenum2 < 0.999 and idle == -1 then | |
6910 | idle = 1 | |
6911 | end | |
6912 | local IdleSpeed = 0.4 | |
6913 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(100), 0, 0), IdleSpeed) | |
6914 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6915 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6916 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6917 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.51, 0.6, 0.2) * Euler(0, 0, rad(6 + (idlenum2) / 1.5)), IdleSpeed) | |
6918 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), IdleSpeed) | |
6919 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.6, 0) * Euler(0, 0, rad(-6 - (idlenum2) / 1.5)), IdleSpeed) | |
6920 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-12), 0), IdleSpeed) | |
6921 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-20 - (idlenum2) / 1.25), 0, 0), IdleSpeed) | |
6922 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-10), 0), IdleSpeed) | |
6923 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1 - (idlenum2) / 60, 0) * Euler(0, rad(-10), 0), IdleSpeed) | |
6924 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6925 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1 + (idlenum2) / 60, 0.08) * Euler(0, rad(90), 0), IdleSpeed) | |
6926 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(100), 0), IdleSpeed) | |
6927 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1 + (idlenum2) / 60, 0.02) * Euler(0, rad(-90), 0), IdleSpeed) | |
6928 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-96), 0), IdleSpeed) | |
6929 | elseif Current_Anim == "Idle" and Debounces.TEWield and not Debounces.TESWield then | |
6930 | idlenum = 0.2 | |
6931 | if idlenum2 < 9.999 and idle == 1 then | |
6932 | idlenum2 = idlenum2 + idlenum | |
6933 | elseif 9.999 < idlenum2 and idle == 1 then | |
6934 | idle = -1 | |
6935 | elseif 0.999 < idlenum2 and idle == -1 then | |
6936 | idlenum2 = idlenum2 - idlenum | |
6937 | elseif idlenum2 < 0.999 and idle == -1 then | |
6938 | idle = 1 | |
6939 | end | |
6940 | local IdleSpeed = 0.4 | |
6941 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, -0.7) * Euler(rad(90), 0, 0), IdleSpeed) | |
6942 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6943 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(-120), rad(70), 0), IdleSpeed) | |
6944 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
6945 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0 - (idlenum2) / 65, 0) * Euler(rad(120), rad(0), rad(10)), IdleSpeed) | |
6946 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.45, 0) * Euler(0, 0, 0), IdleSpeed) | |
6947 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.86, 0.4 - (idlenum2) / 65, -1.2) * Euler(rad(110), 0, rad(40)), IdleSpeed) | |
6948 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), 0), IdleSpeed) | |
6949 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(60), 0), IdleSpeed) | |
6950 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(5 + (idlenum2) / 2), 0, 0), IdleSpeed) | |
6951 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1 - (idlenum2) / 50, 0) * Euler(rad(-7), rad(-70), 0), IdleSpeed) | |
6952 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
6953 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1 + (idlenum2) / 50, 0) * Euler(0, rad(80), 0), IdleSpeed) | |
6954 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), IdleSpeed) | |
6955 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-0.8, -1 + (idlenum2) / 50, -0.36) * Euler(rad(-7), rad(-27), 0), IdleSpeed) | |
6956 | LeftHip.C1 = clerp(LeftHip.C1, Cf(0, 1, 0) * Euler(rad(-15), rad(-90), 0), IdleSpeed) | |
6957 | end | |
6958 | if Current_Anim == "Walking" and not Debounces.TEWield then | |
6959 | local WalkSpeed = 0.5 | |
6960 | RightHip.MaxVelocity = 0.04 | |
6961 | LeftHip.MaxVelocity = 0.04 | |
6962 | if Debounces.TESWield then | |
6963 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(95), 0, 0), WalkSpeed) | |
6964 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6965 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-10), 0, rad(-5)), 0.8) | |
6966 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6967 | else | |
6968 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(math.deg(LeftHip.CurrentAngle) / 1.5), 0, rad(-5)), 0.8) | |
6969 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6970 | end | |
6971 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6972 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6973 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(-rad(math.deg(LeftHip.CurrentAngle) / 1.5), 0, rad(5)), 0.8) | |
6974 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
6975 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-16), 0, 0), WalkSpeed) | |
6976 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6977 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-12), 0, 0), WalkSpeed) | |
6978 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6979 | RightHip.C0 = clerp(RightHip.C0, Cf(0.5, -1, 0.2) * Euler(0, rad(90), 0), WalkSpeed) | |
6980 | RightHip.C1 = clerp(RightHip.C1, Cf(0, 1, 0.2) * Euler(0, rad(90), 0), WalkSpeed) | |
6981 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-0.5, -1, 0.2) * Euler(0, rad(-90), 0), WalkSpeed) | |
6982 | LeftHip.C1 = clerp(LeftHip.C1, Cf(0, 1, 0.2) * Euler(0, rad(-90), 0), WalkSpeed) | |
6983 | elseif Current_Anim == "Walking" and Debounces.TEWield then | |
6984 | local WalkSpeed = 0.5 | |
6985 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, -0.6) * Euler(rad(90), rad(180), 0), WalkSpeed) | |
6986 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6987 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(-10), rad(18), 0), WalkSpeed) | |
6988 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
6989 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(30), 0, rad(-10)), WalkSpeed) | |
6990 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-20), 0), WalkSpeed) | |
6991 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.4, -0.96) * Euler(rad(52), 0, rad(34)), WalkSpeed) | |
6992 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(60), 0), WalkSpeed) | |
6993 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(0, rad(20), 0), WalkSpeed) | |
6994 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(rad(5), 0, 0), WalkSpeed) | |
6995 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-11), rad(-20), 0), WalkSpeed) | |
6996 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
6997 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(82), 0), WalkSpeed) | |
6998 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
6999 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, -0.1) * Euler(rad(-7), rad(-80), 0), WalkSpeed) | |
7000 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(rad(-15), rad(-90), 0), WalkSpeed) | |
7001 | end | |
7002 | if Current_Anim == "Dashing" and not Debounces.TEWield then | |
7003 | local WalkSpeed = 0.5 | |
7004 | if Debounces.TESWield then | |
7005 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(130), 0, 0), WalkSpeed) | |
7006 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7007 | end | |
7008 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7009 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7010 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(-50), 0, rad(15)), 0.8) | |
7011 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7012 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(-50), 0, rad(-15)), 0.8) | |
7013 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7014 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0) * Euler(rad(30), 0, 0), WalkSpeed) | |
7015 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7016 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-60), 0, 0), WalkSpeed) | |
7017 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7018 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), WalkSpeed) | |
7019 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7020 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.8, -0.1) * Euler(rad(-8), rad(-90), 0), WalkSpeed) | |
7021 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7022 | elseif Current_Anim == "Dashing" and Debounces.TEWield then | |
7023 | local WalkSpeed = 0.5 | |
7024 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(60), rad(180), 0), WalkSpeed) | |
7025 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7026 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7027 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7028 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(95), 0, rad(15)), 0.8) | |
7029 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7030 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.5, 0) * Euler(rad(10), 0, rad(-15)), 0.8) | |
7031 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7032 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.4, 0) * Euler(rad(30), 0, 0), WalkSpeed) | |
7033 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7034 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-60), 0, 0), WalkSpeed) | |
7035 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7036 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.5, -0.6) * Euler(rad(-20), rad(90), 0), WalkSpeed) | |
7037 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7038 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.8, -0.1) * Euler(rad(-8), rad(-90), 0), WalkSpeed) | |
7039 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7040 | end | |
7041 | if Current_Anim == "Falling" and not Debounces.TEWield and not Debounces.TESWield then | |
7042 | local FallSpeed = 0.5 | |
7043 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7044 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7045 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, rad(8)), FallSpeed) | |
7046 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), FallSpeed) | |
7047 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), FallSpeed) | |
7048 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), FallSpeed) | |
7049 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), 0, 0), FallSpeed) | |
7050 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7051 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(10), 0, 0), FallSpeed) | |
7052 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7053 | if not Debounces.Dashing then | |
7054 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), FallSpeed) | |
7055 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7056 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(8), rad(-90), 0), FallSpeed) | |
7057 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7058 | else | |
7059 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), FallSpeed) | |
7060 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7061 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(8), rad(-90), 0), FallSpeed) | |
7062 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7063 | end | |
7064 | elseif Current_Anim == "Falling" and not Debounces.TEWield and Debounces.TESWield then | |
7065 | local FallSpeed = 0.5 | |
7066 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7067 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7068 | SheWeld.C0 = clerp(SheWeld.C0, Cf(0, -0.24, 0) * Euler(rad(90), 0, 0), FallSpeed) | |
7069 | SheWeld.C1 = clerp(SheWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7070 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 1, 0) * Euler(rad(160), 0, 0), FallSpeed) | |
7071 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(-15)), FallSpeed) | |
7072 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 1, 0) * Euler(rad(160), 0, 0), FallSpeed) | |
7073 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(15)), FallSpeed) | |
7074 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), 0, 0), FallSpeed) | |
7075 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7076 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(10), 0, 0), FallSpeed) | |
7077 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7078 | if not Debounces.Dashing then | |
7079 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), FallSpeed) | |
7080 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7081 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(8), rad(-90), 0), FallSpeed) | |
7082 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7083 | else | |
7084 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), FallSpeed) | |
7085 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7086 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(8), rad(-90), 0), FallSpeed) | |
7087 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7088 | end | |
7089 | elseif Current_Anim == "Falling" and Debounces.TEWield and not Debounces.TESWield then | |
7090 | local FallSpeed = 0.5 | |
7091 | WepWeld3.C0 = clerp(WepWeld3.C0, Cf(0.1, 0, 0) * Euler(rad(90), rad(180), 0), FallSpeed) | |
7092 | WepWeld3.C1 = clerp(WepWeld3.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7093 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(-12), 0, 0), FallSpeed) | |
7094 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7095 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.5, 0) * Euler(rad(30), 0, rad(10)), FallSpeed) | |
7096 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(10), 0), FallSpeed) | |
7097 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), FallSpeed) | |
7098 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), FallSpeed) | |
7099 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-20), rad(-12), 0), FallSpeed) | |
7100 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7101 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-16), rad(12), 0), FallSpeed) | |
7102 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7103 | if not Debounces.Dashing then | |
7104 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.7, 0) * Euler(rad(20), rad(80), 0), FallSpeed) | |
7105 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7106 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -0.3, -0.5) * Euler(rad(7), rad(-86), 0), FallSpeed) | |
7107 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7108 | else | |
7109 | FRightHip.C0 = clerp(FRightHip.C0, Cf(1.5, -0.7, 0) * Euler(rad(20), rad(80), 0), FallSpeed) | |
7110 | FRightHip.C1 = clerp(FRightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7111 | FLeftHip.C0 = clerp(FLeftHip.C0, Cf(-1.5, -0.3, -0.5) * Euler(rad(7), rad(-86), 0), FallSpeed) | |
7112 | FLeftHip.C1 = clerp(FLeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7113 | end | |
7114 | end | |
7115 | end | |
7116 | if Debounces.Equipped then | |
7117 | if not Debounces.Attacking then | |
7118 | if not Debounces.AnimOverride then | |
7119 | if not Debounces.Equipping then | |
7120 | if not Debounces.Transformed then | |
7121 | if Current_Anim == "Idle" and not Debounces.HasWep then | |
7122 | idlenum = 0.3 | |
7123 | if idlenum2 < 9.999 and idle == 1 then | |
7124 | idlenum2 = idlenum2 + idlenum | |
7125 | elseif 9.999 < idlenum2 and idle == 1 then | |
7126 | idle = -1 | |
7127 | elseif 0.999 < idlenum2 and idle == -1 then | |
7128 | idlenum2 = idlenum2 - idlenum | |
7129 | elseif idlenum2 < 0.999 and idle == -1 then | |
7130 | idle = 1 | |
7131 | end | |
7132 | local IdleSpeed = 0.4 | |
7133 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(0.85, 0.45 - (idlenum2) / 70, -1) * Euler(rad(60), 0, rad(-40)), IdleSpeed) | |
7134 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(1 - (idlenum2) * 2), rad(-20), 0), IdleSpeed) | |
7135 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.4, 0.3 - (idlenum2) / 70, -0.3) * Euler(rad(120), 0, rad(-40)), IdleSpeed) | |
7136 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(rad(1 - (idlenum2) * 2), rad(20), 0), IdleSpeed) | |
7137 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5 + (idlenum2) / 50, 0) * Euler(rad(-20), rad(40), 0), IdleSpeed) | |
7138 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0.1 + (idlenum2) / 50) * Euler(rad(1 + (idlenum2) * 1.5), 0, 0), IdleSpeed) | |
7139 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1 - (idlenum2) / 40, 0) * Euler(0, rad(-40), 0), IdleSpeed) | |
7140 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
7141 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1 + (idlenum2) / 38, -0.6) * Euler(0, rad(120), 0), IdleSpeed) | |
7142 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(rad(10), rad(90), 0), IdleSpeed) | |
7143 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1 + (idlenum2) / 38, 0.4) * Euler(0, rad(-50), 0), IdleSpeed) | |
7144 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(rad(10), rad(-90), 0), IdleSpeed) | |
7145 | elseif Current_Anim == "Idle" and Debounces.HasWep and not Debounces.DuelWielding then | |
7146 | idlenum = 0.3 | |
7147 | if idlenum2 < 9.999 and idle == 1 then | |
7148 | idlenum2 = idlenum2 + idlenum | |
7149 | elseif 9.999 < idlenum2 and idle == 1 then | |
7150 | idle = -1 | |
7151 | elseif 0.999 < idlenum2 and idle == -1 then | |
7152 | idlenum2 = idlenum2 - idlenum | |
7153 | elseif idlenum2 < 0.999 and idle == -1 then | |
7154 | idle = 1 | |
7155 | end | |
7156 | local IdleSpeed = 0.4 | |
7157 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(6.5 - (idlenum2) / 2), 0, 0), IdleSpeed) | |
7158 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
7159 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), IdleSpeed) | |
7160 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), IdleSpeed) | |
7161 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.51, 0.53, 0.2) * Euler(0, 0, rad(12 + (idlenum2) / 2)), IdleSpeed) | |
7162 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(20), 0), IdleSpeed) | |
7163 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 0.53, 0) * Euler(0, 0, rad(-12 - (idlenum2) / 2)), IdleSpeed) | |
7164 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, rad(-12), 0), IdleSpeed) | |
7165 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, -0.1) * Euler(rad(-10 - (idlenum2) / 2), 0, 0), IdleSpeed) | |
7166 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, rad(-20), 0), IdleSpeed) | |
7167 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -(1 + (idlenum2) / 50), 0) * Euler(0, rad(-20), 0), IdleSpeed) | |
7168 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
7169 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -(1 - (idlenum2) / 50), 0.15) * Euler(0, rad(90), 0), IdleSpeed) | |
7170 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(105), 0), IdleSpeed) | |
7171 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -(1 - (idlenum2) / 50), 0.3) * Euler(0, rad(-90), 0), IdleSpeed) | |
7172 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-115), 0), IdleSpeed) | |
7173 | end | |
7174 | if Current_Anim == "Walking" and not Debounces.HasWep then | |
7175 | local WalkSpeed = 0.4 | |
7176 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.35, 0) * Euler(rad(-25), 0, rad(8)), WalkSpeed) | |
7177 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7178 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(80), 0, rad(60)), WalkSpeed) | |
7179 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7180 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(3), 0, 0), WalkSpeed) | |
7181 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7182 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-10), 0, 0), WalkSpeed) | |
7183 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7184 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7185 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7186 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7187 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7188 | elseif Current_Anim == "Walking" and Debounces.HasWep and not Debounces.DuelWielding then | |
7189 | local WalkSpeed = 0.4 | |
7190 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1.3, 0.3) * Euler(rad(24), 0, 0), WalkSpeed) | |
7191 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7192 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), WalkSpeed) | |
7193 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), WalkSpeed) | |
7194 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 0.65, 0) * Euler(0, 0, rad(12)), WalkSpeed) | |
7195 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7196 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-0.7, 0.5, -1) * Euler(rad(85), 0, rad(70)), WalkSpeed) | |
7197 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, 0), WalkSpeed) | |
7198 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(7), 0, 0), WalkSpeed) | |
7199 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
7200 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(-13), 0, 0), WalkSpeed) | |
7201 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
7202 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7203 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), WalkSpeed) | |
7204 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7205 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), WalkSpeed) | |
7206 | end | |
7207 | if Current_Anim == "Falling" then | |
7208 | local FallSpeed = 0.5 | |
7209 | if Debounces.HasWep and not Debounces.DuelWielding then | |
7210 | HWeld.C0 = clerp(HWeld.C0, Cf(0, -1, 0) * Euler(rad(90), 0, 0), FallSpeed) | |
7211 | HWeld.C1 = clerp(HWeld.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7212 | WepWeld.C0 = clerp(WepWeld.C0, Cf(0, 0, 0) * Euler(rad(90), 0, 0), FallSpeed) | |
7213 | WepWeld.C1 = clerp(WepWeld.C1, Cf(0, 0, 0) * Euler(0, rad(180), 0), FallSpeed) | |
7214 | end | |
7215 | FRightShoulder.C0 = clerp(FRightShoulder.C0, Cf(1.5, 1, 0) * Euler(rad(160), 0, 0), FallSpeed) | |
7216 | FRightShoulder.C1 = clerp(FRightShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(-15)), FallSpeed) | |
7217 | FLeftShoulder.C0 = clerp(FLeftShoulder.C0, Cf(-1.5, 1, 0) * Euler(rad(160), 0, 0), FallSpeed) | |
7218 | FLeftShoulder.C1 = clerp(FLeftShoulder.C1, Cf(0, 0.5, 0) * Euler(0, 0, rad(15)), FallSpeed) | |
7219 | Neck.C0 = clerp(Neck.C0, Cf(0, 1.5, 0) * Euler(rad(-20), 0, 0), FallSpeed) | |
7220 | Neck.C1 = clerp(Neck.C1, Cf(0, 0, 0) * Euler(0, 0, 0), FallSpeed) | |
7221 | FRootJoint.C0 = clerp(FRootJoint.C0, Cf(0, -1, 0) * Euler(rad(10), 0, 0), FallSpeed) | |
7222 | FRootJoint.C1 = clerp(FRootJoint.C1, Cf(0, -1, 0) * Euler(0, 0, 0), FallSpeed) | |
7223 | RightHip.C0 = clerp(RightHip.C0, Cf(1.5, -0.5, -0.8) * Euler(rad(-20), rad(90), 0), FallSpeed) | |
7224 | RightHip.C1 = clerp(RightHip.C1, Cf(1, 1, 0) * Euler(0, rad(90), 0), FallSpeed) | |
7225 | LeftHip.C0 = clerp(LeftHip.C0, Cf(-1.5, -1, 0) * Euler(rad(8), rad(-90), 0), FallSpeed) | |
7226 | LeftHip.C1 = clerp(LeftHip.C1, Cf(-1, 1, 0) * Euler(0, rad(-90), 0), FallSpeed) | |
7227 | end | |
7228 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7229 | ||
7230 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7231 | ||
7232 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7233 | ||
7234 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7235 | ||
7236 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7237 | ||
7238 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7239 | ||
7240 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7241 | ||
7242 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7243 | ||
7244 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7245 | ||
7246 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7247 | ||
7248 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7249 | ||
7250 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7251 | ||
7252 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7253 | ||
7254 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7255 | ||
7256 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7257 | ||
7258 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7259 | ||
7260 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7261 | ||
7262 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7263 | ||
7264 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7265 | ||
7266 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7267 | ||
7268 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7269 | ||
7270 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7271 | ||
7272 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7273 | ||
7274 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7275 | ||
7276 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7277 | ||
7278 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7279 | ||
7280 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7281 | ||
7282 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7283 | ||
7284 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7285 | ||
7286 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7287 | ||
7288 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7289 | ||
7290 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7291 | ||
7292 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7293 | ||
7294 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7295 | ||
7296 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7297 | ||
7298 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7299 | ||
7300 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7301 | ||
7302 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out DO_STMT | |
7303 | ||
7304 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
7305 | ||
7306 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7307 | ||
7308 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
7309 | ||
7310 | -- DECOMPILER ERROR at PC6588: LeaveBlock: unexpected jumping out IF_STMT | |
7311 | ||
7312 | end | |
7313 | end | |
7314 | end | |
7315 | end | |
7316 | end | |
7317 | end |