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variables:
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	{vccezm} = 1
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command /spawnvillager:
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	trigger:
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		spawn a priest
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		set {vccezm} to 1
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		set {villager} to spawned creature's location
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		wait 10 tick
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		kill spawned creature
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		make console execute command "/sk reload %script%.sk"
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		stop
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command /rvillager:
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	trigger:
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		if player has permission "staff.warp":
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			set {vccezm} to 0
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			send "MADFUCKERS"
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on skript load:
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	if {vccezm} is 1:
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		spawn a priest at {villager}
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		set name of spawned villager to "&6AREA VIP"
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		apply slowness 100000 to spawned priest for 999999999 days
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		set {_loc} to location of block at spawned creature
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		loop all villagers in radius 1 of block at {_loc}:
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				set {_villager} to loop-entity
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		while health of {_villager} is more than 0:
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				wait 5 ticks
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				teleport {_villager} to {_loc}
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	if {vccezm} is 0:
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		loop all villagers in radius 5 of block at {villager}:
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			kill loop-entity
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on damage:
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    victim is a villager:
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        victim's name is "&6AREA VIP":
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      	    cancel event
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command /rvillager:
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	trigger:
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		if player has permission "staff.warp":
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			loop all priests
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command /setvillager:
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	trigger:
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		if player has permission "staff.warp":
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			set {teleport.villager} to player's location
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			send "&bVoce setou o local warp VIP"
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			stop
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on rightclick on priest:
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	if player has permission "vip.warp":
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		cancel event
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		teleport player to {teleport.villager}
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		send "&0&l[&4*&0]&2Bem Vindo a area &6&lVIP" to player
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		play raw sound "mob.enderdragon.wings" at player with pitch 1 volume 10
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		stop