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#==========================#
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#= Bombers Skript by Buck =#
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#==========================#
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options:
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        P : &8[&cBombers&8]    
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        IS : &e/bombers <start/stop/give/toggle>
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command /bombers [<text>]:
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        permission: skript.op
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        aliases: /bm
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        trigger:
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                if arg 1 is not set:
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                        message "{@P} {@IS}"
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                if arg 1 is "start":
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                        set {bombers} to true
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                        broadcast "{@P} &2Bombers Enabled!"
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                if arg 1 is "stop":
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                        set {bombers} to false
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                        broadcast "{@P} &2Bombers Disabled!"
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                if arg 1 is "give":
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                        give 1 flint and steel of unbreaking 1000 to all players
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                        broadcast "{@P} &2Flint and Steel Given!"
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                if arg 1 is "toggle":
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                        if {bombers} is true:
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                                set {bombers} to false
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                                broadcast "{@P} &2Bombers Disabled!"
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                                stop
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                        if {bombers} is false:
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                                set {bombers} to true
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                                broadcast "{@P} &2Bombers Enabled!"
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                                stop
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#=================#
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#= Bombers Drops =#
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#=================#
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on death of a bat:
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        if {bombers} is true:
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                drop 1 TNT at bat
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on death of a pig:
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        if {bombers} is true:
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                drop 1 TNT at pig
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on death of a sheep:
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        if {bombers} is true:
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                drop 1 TNT at sheep
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on death of a cow:
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        if {bombers} is true:
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                drop 1 TNT at cow
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on death of a zombie:
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        if {bombers} is true:
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                drop 3 TNT at zombie
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on death of a spider:
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        if {bombers} is true:
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                drop 3 TNT at spider
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on death of a creeper:
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        if {bombers} is true:
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                drop 4 TNT at creeper
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on death of a skeleton:
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        if {bombers} is true:
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                drop 3 TNT at skeleton
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on death of a enderman:
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        if {bombers} is true:
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                drop 3 TNT at enderman
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on death of a chicken:
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        if {bombers} is true:
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                drop 1 TNT at the chicken
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on death of a horse:
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        if {bombers} is true:
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                drop 1 TNT at the horse
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on death of a slime:
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        if {bombers} is true:
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                drop 3 TNT at the slime
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on death of a ghast:
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        if {bombers} is true:
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                drop 3 TNT at the ghast
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on death of a silverfish:
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        if {bombers} is true:
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                drop 3 TNT at the silverfish
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on death of a blaze:
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        if {bombers} is true:
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                drop 4 TNT at the blaze
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on death of a wolf:
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        if {bombers} is true:
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                drop 4 TNT at the blaze
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                drop 1 TNT at the wolf