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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
 
3
local Player,game,owner = owner,game
4
 
5
local RealPlayer = Player
6
 
7
do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
8
print([[
9
___________________________________
10
  
11
Kyutatsuki13's Chara script
12
Build 0002
13
Don't even mind why I did this, it was a challenge !
14
  
15
___________________________________
16
]])
17
18
19
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
20
21
local p = game:GetService("Players").LocalPlayer 
22
local char = p.Character
23
local mouse = p:GetMouse()
24
local larm = char:WaitForChild("Left Arm")
25
local rarm = char:WaitForChild("Right Arm")
26
local lleg = char:WaitForChild("Left Leg")
27
local rleg = char:WaitForChild("Right Leg")
28
local hed = char:WaitForChild("Head")
29
local torso = char:WaitForChild("Torso")
30
local root = char:WaitForChild("HumanoidRootPart")
31
local hum = char:FindFirstChildOfClass("Humanoid")
32
local debris = game:GetService("Debris")
33
local input = game:GetService("UserInputService")
34
local run = game:GetService("RunService")
35
local rs = run.RenderStepped
36
local wingpose = "Idle"
37
local DebrisModel = Instance.new("Model",char)
38
DebrisModel.Name = "Debris"
39
repeat rs:wait() until p.CharacterAppearanceLoaded
40
41
noidle = false
42
shift = false
43
control = false
44
no_nosound_able = false
45
kills = 0
46
47
----------------------------------------------------------------------------
48
49
function rswait(value)
50
  if value ~= nil and value ~= 0 then
51
    for i=1,value do
52
     rs:wait()
53
    end
54
  else
55
    rs:wait()
56
  end
57
end
58
59
----------------------------------------------------------------------------
60
61
local timeposition = 0
62
63
function music(id)
64
if not torso:FindFirstChild("MusicRuin") then
65
soundz = Instance.new("Sound",torso)
66
end
67
soundz.Volume = 10
68
soundz.Name = "MusicRuin"
69
soundz.Looped = true
70
soundz.PlaybackSpeed = 1
71
soundz.SoundId = "rbxassetid://"..id
72
soundz:Stop()
73
soundz:Play()
74
if no_nosound_able == true then
75
soundz.TimePosition = timeposition
76
end
77
end
78
79
----------------------------------------------------------------------------
80
81
function lerp(a, b, t)
82
  return a + (b - a)*t
83
end
84
85
----------------------------------------------------------------------------
86
87
function Lerp(c1,c2,al)
88
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
89
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
90
  for i,v in pairs(com1) do
91
    com1[i] = v+(com2[i]-v)*al
92
  end
93
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
94
end
95
96
----------------------------------------------------------------------------
97
98
function slerp(a, b, t)
99
  dot = a:Dot(b)
100
  if dot > 0.99999 or dot < -0.99999 then
101
    return t <= 0.5 and a or b
102
  else
103
    r = math.acos(dot)
104
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
105
  end
106
end
107
108
----------------------------------------------------------------------------
109
110
function clerp(c1,c2,al)
111
112
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
113
114
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
115
116
  for i,v in pairs(com1) do
117
118
    com1[i] = lerp(v,com2[i],al)
119
120
  end
121
122
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
123
124
end
125
126
----------------------------------------------------------------------------
127
128
function findAllNearestTorso(pos,dist)
129
    local list = workspace:children()
130
    local torso = {}
131
    local temp = nil
132
    local human = nil
133
    local temp2 = nil
134
    for x = 1, #list do
135
        temp2 = list[x]
136
        if (temp2.className == "Model") and (temp2 ~= char) then
137
            temp = temp2:findFirstChild("Torso")
138
            human = temp2:findFirstChildOfClass("Humanoid")
139
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
140
                if (temp.Position - pos).magnitude < dist then
141
                    table.insert(torso,temp)
142
                    dist = (temp.Position - pos).magnitude
143
                end
144
            end
145
        end
146
    end
147
    return torso
148
end
149
150
----------------------------------------------------------------------------
151
152
function checkIfNotPlayer(model)
153
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
154
return true
155
else
156
return false
157
end
158
end
159
160
----------------------------------------------------------------------------
161
162
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
163
164
  local wld = Instance.new("Weld", wp1)
165
166
  wld.Part0 = wp0
167
168
  wld.Part1 = wp1
169
170
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
171
172
  return wld
173
174
end
175
176
function weld(model)
177
  local parts,last = {}
178
  local function scan(parent)
179
    for _,v in pairs(parent:GetChildren()) do
180
      if (v:IsA("BasePart")) then
181
        if (last) then
182
          local w = Instance.new("Weld")
183
          w.Name = ("%s_Weld"):format(v.Name)
184
          w.Part0,w.Part1 = last,v
185
          w.C0 = last.CFrame:inverse()
186
          w.C1 = v.CFrame:inverse()
187
          w.Parent = last
188
        end
189
        last = v
190
        table.insert(parts,v)
191
      end
192
      scan(v)
193
    end
194
  end
195
  scan(model)
196
  for _,v in pairs(parts) do
197
        v.Anchored = false
198
        v.Locked = true
199
        v.Anchored = false
200
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
205
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
206
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
207
  end
208
end
209
210
----------------------------------------------------------------------------
211
212
function calculate(part,asd)
213
local Head = hed
214
local RightShoulder = asd
215
local RightArm = part
216
local MousePosition = mouse.Hit.p
217
local ToMouse = (MousePosition - Head.Position).unit
218
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
219
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
220
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
221
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
222
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
223
if tostring(LateralAngle) == "-1.#IND" then
224
LateralAngle = 0
225
end
226
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
227
if LateralAngle > (math.pi / 2) then
228
LateralAngle = (math.pi / 2)
229
local Torso = root
230
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
231
if Point.Z > 0 then
232
if Point.X > -0 and RightArm == rarm then
233
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
234
elseif Point.X < 0 and RightArm == rarm then
235
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
236
end
237
end
238
end
239
if Cross.Y < 0 then
240
LateralAngle = -LateralAngle
241
end
242
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
243
end
244
245
----------------------------------------------------------------------------
246
247
function sound(id,position,vol,pitch,start,finish)
248
  coroutine.resume(coroutine.create(function()
249
250
  local part = Instance.new("Part",workspace)
251
  part.Position = position
252
  part.Size = Vector3.new(0,0,0)
253
  part.CanCollide = false
254
  part.Transparency = 1
255
256
  local sound = Instance.new("Sound",part)
257
258
  sound.SoundId = "rbxassetid://"..id
259
260
  repeat rs:wait() until sound.IsLoaded
261
  
262
  if vol ~= nil then
263
    sound.Volume = vol
264
  end
265
266
  if pitch ~= nil then
267
    sound.PlaybackSpeed = pitch
268
  end
269
270
  if start ~= nil then
271
    sound.TimePosition = start
272
  end
273
274
  if finish ~= nil then
275
    debris:AddItem(part,finish-start)
276
  else
277
    debris:AddItem(part,sound.TimeLength)
278
  end
279
  
280
  sound:Play()  
281
282
  return sound
283
284
  end))
285
end
286
287
----------------------------------------------------------------------------
288
289
function computeDirection(vec)
290
local lenSquared = vec.magnitude * vec.magnitude
291
local invSqrt = 1 / math.sqrt(lenSquared)
292
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
293
end
294
295
----------------------------------------------------------------------------
296
297
local shaking = 0
298
function shake(num) if num > shaking then shaking = num end end
299
game:GetService("RunService").RenderStepped:connect(function()
300
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
301
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
302
end)
303
304
plr = game:GetService("Players").LocalPlayer
305
DebrisModel = Instance.new("Model",plr.Character)
306
DebrisModel.Name = "DebrisModel"
307
308
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
309
 
310
 local part = Instance.new("Part",DebrisModel)
311
  part.Anchored = true
312
  part.CanCollide = false
313
  part.Size = Vector3.new(1,1,1)
314
  part.Transparency = transparency
315
  part.Material = material
316
  part.Color = color
317
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
318
 
319
 local partmesh = Instance.new("SpecialMesh",part)
320
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
321
  partmesh.Scale = size
322
 
323
 local pvalue = Instance.new("Vector3Value",part)
324
  pvalue.Name = "Position"
325
  pvalue.Value = part.Position
326
 
327
 local svalue = Instance.new("Vector3Value",part)
328
  svalue.Name = "Size"
329
  svalue.Value = sizechange
330
331
 local rvalue = Instance.new("Vector3Value",part)
332
  rvalue.Name = "Rotation"
333
  rvalue.Value = rotationchange
334
  
335
 local tvalue = Instance.new("NumberValue",part)
336
  tvalue.Name = "Transparency"
337
  tvalue.Value = transparencychange
338
339
 local avalue = Instance.new("NumberValue",part)
340
  avalue.Name = "Acceleration"
341
  avalue.Value = acceleration
342
 
343
 part.Name = "EFFECT"
344
 
345
 return part
346
347
end
348
349
game:GetService("RunService").RenderStepped:connect(function()
350
351
352
 if not plr.Character:FindFirstChild("DebrisModel") then
353
  DebrisModel = Instance.new("Model",plr.Character)
354
  DebrisModel.Name = "DebrisModel"
355
 end
356
357
 for i,v in pairs(DebrisModel:GetChildren()) do
358
  if v:IsA("BasePart") and v.Name == "EFFECT" then
359
   local pvalue = v:FindFirstChild("Position").Value
360
   local svalue = v:FindFirstChild("Size").Value
361
   local rvalue = v:FindFirstChild("Rotation").Value
362
   local tvalue = v:FindFirstChild("Transparency").Value
363
   local avalue = v:FindFirstChild("Acceleration").Value
364
   local mesh = v:FindFirstChild("Mesh")
365
   mesh.Scale = mesh.Scale + svalue
366
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
367
   v.Transparency = v.Transparency + tvalue
368
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
369
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
370
     v:Destroy()
371
   end
372
  end
373
 end
374
375
376
end)
377-
music(540857600)
377+
378
----------------------------------------------------------------------------
379
skin_color = BrickColor.new("Light orange")
380
p:ClearCharacterAppearance()
381
--hed:WaitForChild("face"):Destroy()
382
383
----------------------------------------------------------------------------
384
music(2595535704)
385
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
386
387
local size = 1
388
389
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
390
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
391
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
392
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
393
newWeld(torso, hed, 0, 1.5*size, 0)
394
newWeld(torso, lleg, -0.5*size, -1, 0)
395
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
396
newWeld(torso, rleg, 0.5*size, -1*size, 0)
397
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
398
newWeld(root, torso, 0, -1*size, 0)
399
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
400
401
emitters={}
402
for i,v in pairs(char:GetChildren()) do
403
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
404
local emitter = Instance.new("ParticleEmitter",v)
405
emitter.LightEmission = 1
406
emitter.Transparency = NumberSequence.new(0.95,1)
407
emitter.Size = NumberSequence.new(2,5)
408
emitter.SpreadAngle = Vector2.new(360,360)
409
emitter.Speed = NumberRange.new(1)
410
emitter.Lifetime = NumberRange.new(0.75)
411
emitter.Texture = "rbxassetid://133619974"
412
emitter.Rate = 20
413
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
414
emitter.LockedToPart = true
415
table.insert(emitters,emitter)
416
end
417
end
418
----------------------------------------------------------------------------------------
419
hair = Instance.new("Part",char)
420
hair.Color = Color3.fromRGB(30,10,0)
421
hair.CanCollide = false
422
meshhair = Instance.new("SpecialMesh",hair)
423
meshhair.MeshId = "rbxassetid://431809364"
424
meshhair.Scale = Vector3.new(1,1,1)*1.1
425
newWeld(hed,hair,0,0.22,0)
426
427
Model0 = Instance.new("Model")
428
Part1 = Instance.new("Part")
429
Part2 = Instance.new("Part")
430
Part3 = Instance.new("Part")
431
Part4 = Instance.new("Part")
432
Part5 = Instance.new("Part")
433
Part6 = Instance.new("Part")
434
Part7 = Instance.new("Part")
435
Model0.Parent = char
436
Part1.Parent = Model0
437
Part1.Anchored = true
438
Part1.CanCollide = false
439
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
440
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
441
Part1.BottomSurface = Enum.SurfaceType.Smooth
442
Part1.TopSurface = Enum.SurfaceType.Smooth
443
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
444
Part1.Color = Color3.new(0, 1, 0)
445
Part2.Parent = Model0
446
Part2.Anchored = true
447
Part2.CanCollide = false
448
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
449
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
450
Part2.BottomSurface = Enum.SurfaceType.Smooth
451
Part2.TopSurface = Enum.SurfaceType.Smooth
452
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
453
Part2.Color = Color3.new(0, 1, 0)
454
Part3.Parent = Model0
455
Part3.Anchored = true
456
Part3.CanCollide = false
457
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
458
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
459
Part3.BottomSurface = Enum.SurfaceType.Smooth
460
Part3.TopSurface = Enum.SurfaceType.Smooth
461
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
462
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
463
Part4.Parent = Model0
464
Part4.Anchored = true
465
Part4.CanCollide = false
466
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
467
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
468
Part4.BottomSurface = Enum.SurfaceType.Smooth
469
Part4.TopSurface = Enum.SurfaceType.Smooth
470
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
471
Part4.Color = Color3.new(0, 1, 0)
472
Part5.Parent = Model0
473
Part5.Anchored = true
474
Part5.CanCollide = false
475
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
476
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
477
Part5.BottomSurface = Enum.SurfaceType.Smooth
478
Part5.TopSurface = Enum.SurfaceType.Smooth
479
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
480
Part5.Color = Color3.new(0, 1, 0)
481
Part6.Name = "asd"
482
Part6.Parent = Model0
483
Part6.Transparency = 1
484
Part6.Anchored = true
485
Part6.CanCollide = false
486
Part6.Size = Vector3.new(2, 2, 1)
487
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
488
Part6.BottomSurface = Enum.SurfaceType.Smooth
489
Part6.TopSurface = Enum.SurfaceType.Smooth
490
Part6.Position = Vector3.new(87.5, 18, 83.5)
491
Part7.Parent = Model0
492
Part7.Anchored = true
493
Part7.CanCollide = false
494
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
495
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
496
Part7.BottomSurface = Enum.SurfaceType.Smooth
497
Part7.TopSurface = Enum.SurfaceType.Smooth
498
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
499
Part7.Color = Color3.new(0, 1, 0)
500
weld(Model0)
501
newWeld(torso,Model0.asd)
502
503
Model0 = Instance.new("Model")
504
Part1 = Instance.new("Part")
505
Part2 = Instance.new("Part")
506
Model0.Parent = char
507
Part1.Parent = Model0
508
Part1.Anchored = true
509
Part1.CanCollide = false
510
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
511
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
512
Part1.BottomSurface = Enum.SurfaceType.Smooth
513
Part1.TopSurface = Enum.SurfaceType.Smooth
514
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
515
Part1.Color = Color3.new(0, 1, 0)
516
Part2.Name = "asd"
517
Part2.Parent = Model0
518
Part2.Transparency = 1
519
Part2.Anchored = true
520
Part2.CanCollide = false
521
Part2.Size = Vector3.new(1, 2, 1)
522
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
523
Part2.BottomSurface = Enum.SurfaceType.Smooth
524
Part2.TopSurface = Enum.SurfaceType.Smooth
525
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
526
weld(Model0)
527
Model1=Model0:Clone()
528
Model1.Parent=char
529
newWeld(larm,Model0.asd,0,0,0)
530
newWeld(rarm,Model1.asd,0,0,0)
531
532
Model0 = Instance.new("Model")
533
Part1 = Instance.new("Part")
534
Part2 = Instance.new("Part")
535
Part3 = Instance.new("Part")
536
Model0.Parent = char
537
Part1.Parent = Model0
538
Part1.Anchored = true
539
Part1.CanCollide = false
540
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
541
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
542
Part1.BottomSurface = Enum.SurfaceType.Smooth
543
Part1.TopSurface = Enum.SurfaceType.Smooth
544
Part1.Position = Vector3.new(28, 17.125, 83.5)
545
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
546
Part2.Parent = Model0
547
Part2.Anchored = true
548
Part2.CanCollide = false
549
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
550
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
551
Part2.BottomSurface = Enum.SurfaceType.Smooth
552
Part2.TopSurface = Enum.SurfaceType.Smooth
553
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
554
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
555
Part3.Name = "asd"
556
Part3.Parent = Model0
557
Part3.Transparency = 1
558
Part3.Anchored = true
559
Part3.CanCollide = false
560
Part3.Size = Vector3.new(1, 2, 1)
561
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
562
Part3.BottomSurface = Enum.SurfaceType.Smooth
563
Part3.TopSurface = Enum.SurfaceType.Smooth
564
Part3.Position = Vector3.new(28, 18, 83.5)
565
weld(Model0)
566
Model1=Model0:Clone()
567
Model1.Parent=char
568
newWeld(lleg,Model0.asd,0,0,0)
569
newWeld(rleg,Model1.asd,0,0,0)
570
571
----------------------------------------------------------------------------
572
HitBox = Instance.new("Part",DebrisModel)
573
HitBox.Size = Vector3.new(0.5,0.5,2.45)
574
HitBox.CanCollide = false
575
HitBox:BreakJoints()
576
HitBox.Transparency = 1
577
newWeld(rarm,HitBox,0,-0.95,-1.9)
578
atch0 = Instance.new("Attachment",HitBox)
579
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
580
atch1 = Instance.new("Attachment",HitBox)
581
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
582
trail = Instance.new("Trail",HitBox)
583
trail.Attachment0 = atch0
584
trail.Attachment1 = atch1
585
trail.Lifetime = 0.2
586
trail.Enabled = true
587
trail.LightEmission = 1
588
trail.LightInfluence = 0
589
trail.Color = ColorSequence.new(Color3.new(1,0,0))
590
trail.Transparency = NumberSequence.new(0,1)
591
592
function ded(model)
593
kills = kills + 1
594
model.Archivable = true
595
model.Head:ClearAllChildren()
596
local clone = model:Clone()
597
clone.Parent = workspace
598
clone.Name = "DED"
599
model:Destroy()
600
clone:FindFirstChildOfClass("Humanoid"):Destroy()
601
local emitters={}
602
for i,v in pairs(clone:GetChildren()) do
603
if v:IsA("Accoutrement") then
604
v:Destroy()
605
end
606
if v:IsA("Part") then
607
v.Anchored = true
608
v.CanCollide = false
609
v.Transparency = 1
610
local emitter = Instance.new("ParticleEmitter",v)
611
emitter.LightEmission = 1
612
emitter.Transparency = NumberSequence.new(0,1)
613
emitter.Size = NumberSequence.new(0,0.8)
614
emitter.SpreadAngle = Vector2.new(360,360)
615
emitter.Speed = NumberRange.new(0.5)
616
emitter.Lifetime = NumberRange.new(0.75)
617
emitter.Texture = "rbxassetid://744949545"
618
emitter.Rate = 20
619
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
620
emitter.LockedToPart = false
621
table.insert(emitters,emitter)
622
end
623
end
624
delay(1, function()
625
sound(427025525,clone.Head.Position,10,1)
626
for i,v in pairs(emitters) do
627
v.Speed = NumberRange.new(4)
628
v.Acceleration = Vector3.new(0,10,0)
629
delay(0.5, function()
630
v.Enabled = false
631
debris:AddItem(clone,0.75)
632
end)
633
end
634
end)
635
end
636
637
local alreadytouched = {}
638
HitBox.Touched:connect(function(ht)
639
coroutine.resume(coroutine.create(function()
640
local hit = ht.Parent
641
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
642
local hurt = true
643
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
644
if hurt == true then
645
table.insert(alreadytouched,hit)
646
sound(388826051,ht.Position,10,1)
647
ded(hit)
648
end
649
end
650
end))
651
end)
652
653
function createknife()
654
Model0 = Instance.new("Model")
655
Part1 = Instance.new("Part")
656
BlockMesh2 = Instance.new("BlockMesh")
657
Part3 = Instance.new("Part")
658
BlockMesh4 = Instance.new("BlockMesh")
659
Part5 = Instance.new("Part")
660
Part6 = Instance.new("Part")
661
BlockMesh7 = Instance.new("BlockMesh")
662
Part8 = Instance.new("Part")
663
Part9 = Instance.new("Part")
664
Part10 = Instance.new("Part")
665
SpecialMesh11 = Instance.new("SpecialMesh")
666
Part12 = Instance.new("Part")
667
Model0.Parent = char
668
Part1.Parent = Model0
669
Part1.Anchored = true
670
Part1.CanCollide = false
671
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
672
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
673
Part1.BottomSurface = Enum.SurfaceType.Smooth
674
Part1.TopSurface = Enum.SurfaceType.Smooth
675
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
676
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
677
BlockMesh2.Parent = Part1
678
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
679
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
680
Part3.Parent = Model0
681
Part3.Anchored = true
682
Part3.CanCollide = false
683
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
684
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
685
Part3.BottomSurface = Enum.SurfaceType.Smooth
686
Part3.TopSurface = Enum.SurfaceType.Smooth
687
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
688
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
689
BlockMesh4.Parent = Part3
690
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
691
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
692
Part5.Parent = Model0
693
Part5.Anchored = true
694
Part5.CanCollide = false
695
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
696
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
697
Part5.BottomSurface = Enum.SurfaceType.Smooth
698
Part5.TopSurface = Enum.SurfaceType.Smooth
699
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
700
Part5.Color = Color3.new(1, 0, 0)
701
Part6.Parent = Model0
702
Part6.Anchored = true
703
Part6.CanCollide = false
704
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
705
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
706
Part6.BottomSurface = Enum.SurfaceType.Smooth
707
Part6.TopSurface = Enum.SurfaceType.Smooth
708
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
709
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
710
BlockMesh7.Parent = Part6
711
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
712
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
713
Part8.Name = "asd"
714
Part8.Parent = Model0
715
Part8.Anchored = true
716
Part8.CanCollide = false
717
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
718
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
719
Part8.BottomSurface = Enum.SurfaceType.Smooth
720
Part8.TopSurface = Enum.SurfaceType.Smooth
721
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
722
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
723
Part9.Parent = Model0
724
Part9.Anchored = true
725
Part9.CanCollide = false
726
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
727
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
728
Part9.BottomSurface = Enum.SurfaceType.Smooth
729
Part9.TopSurface = Enum.SurfaceType.Smooth
730
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
731
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
732
Part10.Parent = Model0
733
Part10.Rotation = Vector3.new(0, 0, 180)
734
Part10.Anchored = true
735
Part10.CanCollide = false
736
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
737
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
738
Part10.BottomSurface = Enum.SurfaceType.Smooth
739
Part10.TopSurface = Enum.SurfaceType.Smooth
740
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
741
Part10.Color = Color3.new(1, 0, 0)
742
SpecialMesh11.Parent = Part10
743
SpecialMesh11.MeshType = Enum.MeshType.Wedge
744
Part12.Parent = Model0
745
Part12.Anchored = true
746
Part12.CanCollide = false
747
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
748
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
749
Part12.BottomSurface = Enum.SurfaceType.Smooth
750
Part12.TopSurface = Enum.SurfaceType.Smooth
751
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
752
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
753
weld(Model0)
754
for i,v in pairs(Model0:GetChildren()) do
755
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
756
v.Material = Enum.Material.Neon
757
end
758
end
759
return Model0
760
end
761
762
knife = createknife()
763
newWeld(rarm,knife.asd,0,-1,0)
764
765
----------------------------------------------------------------------------------------
766
767
function createpistol()
768
Model0 = Instance.new("Model")
769
Part1 = Instance.new("Part")
770
BlockMesh2 = Instance.new("BlockMesh")
771
Part3 = Instance.new("Part")
772
Part4 = Instance.new("Part")
773
Part5 = Instance.new("Part")
774
Part6 = Instance.new("Part")
775
Part7 = Instance.new("Part")
776
Part8 = Instance.new("Part")
777
Part9 = Instance.new("Part")
778
Part10 = Instance.new("Part")
779
Part11 = Instance.new("Part")
780
Part12 = Instance.new("Part")
781
Part13 = Instance.new("Part")
782
Part14 = Instance.new("Part")
783
Part15 = Instance.new("Part")
784
Part16 = Instance.new("Part")
785
Part17 = Instance.new("Part")
786
Part18 = Instance.new("Part")
787
Part19 = Instance.new("Part")
788
Model0.Name = "Pistol"
789
Model0.Parent = char
790
Part1.Name = "ShootPos"
791
Part1.Parent = Model0
792
Part1.BrickColor = BrickColor.new("Really black")
793
Part1.Anchored = true
794
Part1.CanCollide = false
795
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
796
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
797
Part1.BottomSurface = Enum.SurfaceType.Smooth
798
Part1.TopSurface = Enum.SurfaceType.Smooth
799
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
800
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
801
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
802
BlockMesh2.Parent = Part1
803
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
804
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
805
Part3.Parent = Model0
806
Part3.BrickColor = BrickColor.new("Pearl")
807
Part3.Anchored = true
808
Part3.CanCollide = false
809
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
810
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
811
Part3.BottomSurface = Enum.SurfaceType.Smooth
812
Part3.TopSurface = Enum.SurfaceType.Smooth
813
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
814
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
815
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
816
Part4.Parent = Model0
817
Part4.BrickColor = BrickColor.new("Pearl")
818
Part4.Anchored = true
819
Part4.CanCollide = false
820
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
821
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
822
Part4.BottomSurface = Enum.SurfaceType.Smooth
823
Part4.TopSurface = Enum.SurfaceType.Smooth
824
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
825
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
826
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
827
Part5.Parent = Model0
828
Part5.BrickColor = BrickColor.new("Pearl")
829
Part5.Rotation = Vector3.new(15, 0, 0)
830
Part5.Anchored = true
831
Part5.CanCollide = false
832
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
833
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
834
Part5.BottomSurface = Enum.SurfaceType.Smooth
835
Part5.TopSurface = Enum.SurfaceType.Smooth
836
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
837
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
838
Part5.Orientation = Vector3.new(15, 0, 0)
839
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
840
Part6.Parent = Model0
841
Part6.BrickColor = BrickColor.new("Pearl")
842
Part6.Anchored = true
843
Part6.CanCollide = false
844
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
845
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
846
Part6.BottomSurface = Enum.SurfaceType.Smooth
847
Part6.TopSurface = Enum.SurfaceType.Smooth
848
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
849
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
850
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
851
Part7.Parent = Model0
852
Part7.BrickColor = BrickColor.new("Pearl")
853
Part7.Anchored = true
854
Part7.CanCollide = false
855
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
856
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
857
Part7.BottomSurface = Enum.SurfaceType.Smooth
858
Part7.TopSurface = Enum.SurfaceType.Smooth
859
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
860
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
861
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
862
Part8.Parent = Model0
863
Part8.BrickColor = BrickColor.new("Black")
864
Part8.Rotation = Vector3.new(-15, 0, 0)
865
Part8.Anchored = true
866
Part8.CanCollide = false
867
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
868
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
869
Part8.BottomSurface = Enum.SurfaceType.Smooth
870
Part8.TopSurface = Enum.SurfaceType.Smooth
871
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
872
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
873
Part8.Orientation = Vector3.new(-15, 0, 0)
874
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
875
Part9.Parent = Model0
876
Part9.BrickColor = BrickColor.new("Pearl")
877
Part9.Anchored = true
878
Part9.CanCollide = false
879
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
880
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
881
Part9.BottomSurface = Enum.SurfaceType.Smooth
882
Part9.TopSurface = Enum.SurfaceType.Smooth
883
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
884
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
885
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
886
Part10.Parent = Model0
887
Part10.BrickColor = BrickColor.new("Pearl")
888
Part10.Anchored = true
889
Part10.CanCollide = false
890
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
891
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
892
Part10.BottomSurface = Enum.SurfaceType.Smooth
893
Part10.TopSurface = Enum.SurfaceType.Smooth
894
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
895
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
896
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
897
Part11.Parent = Model0
898
Part11.BrickColor = BrickColor.new("Pearl")
899
Part11.Anchored = true
900
Part11.CanCollide = false
901
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
902
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
903
Part11.BottomSurface = Enum.SurfaceType.Smooth
904
Part11.TopSurface = Enum.SurfaceType.Smooth
905
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
906
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
907
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
908
Part12.Parent = Model0
909
Part12.BrickColor = BrickColor.new("Pearl")
910
Part12.Rotation = Vector3.new(-30, 0, 0)
911
Part12.Anchored = true
912
Part12.CanCollide = false
913
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
914
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
915
Part12.BottomSurface = Enum.SurfaceType.Smooth
916
Part12.TopSurface = Enum.SurfaceType.Smooth
917
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
918
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
919
Part12.Orientation = Vector3.new(-30, 0, 0)
920
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
921
Part13.Parent = Model0
922
Part13.BrickColor = BrickColor.new("Pearl")
923
Part13.Anchored = true
924
Part13.CanCollide = false
925
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
926
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
927
Part13.BottomSurface = Enum.SurfaceType.Smooth
928
Part13.TopSurface = Enum.SurfaceType.Smooth
929
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
930
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
931
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
932
Part14.Parent = Model0
933
Part14.BrickColor = BrickColor.new("Pearl")
934
Part14.Rotation = Vector3.new(-30, 0, 0)
935
Part14.Anchored = true
936
Part14.CanCollide = false
937
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
938
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
939
Part14.BottomSurface = Enum.SurfaceType.Smooth
940
Part14.TopSurface = Enum.SurfaceType.Smooth
941
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
942
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
943
Part14.Orientation = Vector3.new(-30, 0, 0)
944
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
945
Part15.Parent = Model0
946
Part15.BrickColor = BrickColor.new("White")
947
Part15.Rotation = Vector3.new(-105, 0, 0)
948
Part15.Anchored = true
949
Part15.CanCollide = false
950
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
951
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
952
Part15.BottomSurface = Enum.SurfaceType.Smooth
953
Part15.TopSurface = Enum.SurfaceType.Smooth
954
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
955
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
956
Part15.Orientation = Vector3.new(-75, 180, 180)
957
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
958
Part16.Name = "asd"
959
Part16.Parent = Model0
960
Part16.BrickColor = BrickColor.new("Pearl")
961
Part16.Rotation = Vector3.new(-15, 0, 0)
962
Part16.Anchored = true
963
Part16.CanCollide = false
964
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
965
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
966
Part16.BottomSurface = Enum.SurfaceType.Smooth
967
Part16.TopSurface = Enum.SurfaceType.Smooth
968
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
969
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
970
Part16.Orientation = Vector3.new(-15, 0, 0)
971
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
972
Part17.Parent = Model0
973
Part17.BrickColor = BrickColor.new("Pearl")
974
Part17.Anchored = true
975
Part17.CanCollide = false
976
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
977
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
978
Part17.BottomSurface = Enum.SurfaceType.Smooth
979
Part17.TopSurface = Enum.SurfaceType.Smooth
980
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
981
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
982
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
983
Part18.Parent = Model0
984
Part18.BrickColor = BrickColor.new("Pearl")
985
Part18.Anchored = true
986
Part18.CanCollide = false
987
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
988
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
989
Part18.BottomSurface = Enum.SurfaceType.Smooth
990
Part18.TopSurface = Enum.SurfaceType.Smooth
991
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
992
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
993
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
994
Part19.Parent = Model0
995
Part19.BrickColor = BrickColor.new("Pearl")
996
Part19.Anchored = true
997
Part19.CanCollide = false
998
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
999
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1000
Part19.BottomSurface = Enum.SurfaceType.Smooth
1001
Part19.TopSurface = Enum.SurfaceType.Smooth
1002
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1003
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1004
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1005
for i,v in pairs(Model0:GetChildren()) do
1006
if v:IsA("Part") then
1007
v.Color = Color3.new(1,1,0)
1008
v.Material = Enum.Material.Neon
1009
v.Transparency = 0
1010
v.CanCollide = false
1011
end
1012
end
1013
weld(Model0)
1014
return Model0
1015
end
1016
1017
mode = "determination"
1018
function justice()
1019
mode = "justice"
1020
for i=1,5 do rs:wait()
1021
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1022
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1023
end
1024
knife:Destroy()
1025
pistol = createpistol()
1026
newWeld(rarm,pistol.asd,0,-1,0)
1027
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1028
end
1029
1030
function determination()
1031
mode = "determination"
1032
for i=1,5 do rs:wait()
1033
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1034
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1035
end
1036
pistol:Destroy()
1037
knife = createknife()
1038
newWeld(rarm,knife.asd,0,-1,0)
1039
end
1040
1041
debounce = false
1042
mouse.KeyDown:connect(function(key)
1043
if debounce == false then
1044
debounce = true
1045
if key == "e" then
1046
sound(462606062,root.Position,10,1)
1047
if mode == "determination" then
1048
justice()
1049
elseif mode == "justice" then
1050
determination()
1051
end
1052
end
1053
delay(0.3,function() debounce = false end)
1054
end
1055
end)
1056
1057
----------------------------------------------------------------------------------------
1058
1059
function slash()
1060
local spd = 0.2
1061
for i=1,15 do rs:wait()
1062
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1063
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1064
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1065
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1066
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1067
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1068
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1069
end
1070
sound(357417055,root.Position,10,1)
1071
attacking = true
1072
local spd = 0.4
1073
for i=1,5 do rs:wait()
1074
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1075
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1076
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1077
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1078
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1079
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1080
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1081
end
1082
end
1083
1084
mouse.Button1Down:connect(function()
1085
if debounce == false and mode == "determination" then
1086
alreadytouched = {}
1087
noidle = true
1088
debounce = true
1089
slash()
1090
attacking = false
1091
noidle = false
1092
delay(0.05,function() debounce = false end)
1093
end
1094
end)
1095
1096
-----------------------------
1097
local jumped = false
1098
function boom()
1099
freeze = true
1100
sound(446961725,root.Position,10,1)
1101
local bg = Instance.new("BodyGyro",root)
1102
bg.Name = "lolnochara"
1103
bg.P = 10000
1104
bg.D = 100
1105
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1106
if jumped == false then
1107
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1108
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1109
else
1110
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1111
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1112
end
1113
1114
local spd = 0.2
1115
for i=1,20 do rs:wait()
1116
if jumped == false then
1117
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1118
else
1119
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1120
end
1121
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1122
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1123
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1124
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1125
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1126
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1127
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1128
end
1129
1130
bg:Destroy()
1131
1132
sound(470245800,root.Position,10,1)
1133
1134
local Part0 = Instance.new("Part",DebrisModel)
1135
Part0.Name = "Bullet"
1136
Part0.Material = Enum.Material.Neon
1137
Part0.Color = Color3.new(1,1,0)
1138
Part0.Anchored = true
1139
local mesh = Instance.new("SpecialMesh",Part0)
1140
mesh.MeshType = Enum.MeshType.Brick
1141
Part0.CanCollide = false
1142
local Position = rarm.Position
1143
local Target = mouse.Hit.p
1144
local direction = Target - Position
1145
local direction = computeDirection(direction)
1146
local ray = Ray.new(Position, (Target-Position).unit*1048)
1147
local part, endPoint = workspace:FindPartOnRay(ray, char)
1148
Part0.Size = Vector3.new(5,1,5)
1149
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1150
local pos = Position + (direction * (mesh.Scale.Y/2))
1151
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1152
local loop = nil
1153
local i = 0
1154
rs:connect(function()
1155
local lole = (i/10)
1156
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1157
Part0.Transparency = Part0.Transparency + 0.1
1158
i = i + 1
1159
if Part0.Transparency >= 1 then
1160
Part0:Destroy()
1161
end
1162
end)
1163
1164
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1165
coroutine.resume(coroutine.create(function()
1166
sound(388826051,part.Position,10,1)
1167
ded(part.Parent)
1168
end))
1169
end
1170
1171
local spd = 0.5
1172
for i=1,10 do rs:wait()
1173
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1174
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1175
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1176
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1177
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1178
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1179
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1180
end
1181
1182
freeze = false
1183
1184
end
1185
1186
mouse.Button1Down:connect(function()
1187
if debounce == false and mode == "justice" then
1188
alreadytouched = {}
1189
noidle = true
1190
debounce = true
1191
boom()
1192
attacking = false
1193
noidle = false
1194
delay(0.05,function() debounce = false end)
1195
end
1196
end)
1197
1198
----------------------------------------------------------------------------------------
1199
velocityYFall=0
1200
velocityYFall2=0
1201
velocityYFall3=0
1202
velocityYFall4=0
1203
neckrotY=0
1204
neckrotY2=0
1205
torsorotY=0
1206
torsorotY2=0
1207
torsoY=0
1208
torsoY2=0
1209
colored = 0
1210
sine = 0
1211
change=0.4
1212
movement=5
1213
timeranim=0
1214
running = false
1215
glitched = false
1216
backup = hed.Weld.C1
1217
glitchedC1 = hed.Weld.C1
1218
1219
mouse.KeyDown:connect(function(key)
1220
key = string.lower(key)
1221
if string.byte(key) == 48 then
1222
running = true
1223
local keyup = mouse.KeyUp:connect(function(key)
1224
if string.byte(key) == 48 then
1225
running = false
1226
end
1227
end)
1228
repeat rs:wait() until running == false
1229
keyup:disconnect()
1230
end
1231
end)
1232
1233
icolor=1
1234
imode=false
1235
1236
didjump = false
1237
jumppower = 0
1238
freeze = false
1239
debounceimpact = false
1240
1241
function jumpimpact()
1242
if debounceimpact == false then
1243
debounceimpact = true
1244
if jumppower < -150 then jumppower = -150 end
1245
shake(-jumppower/5)
1246
for i=1,-jumppower/20 do rs:wait()
1247
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1248
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1249
end
1250
debounceimpact = false
1251
end
1252
end
1253
1254
local sond = nil
1255
rs:connect(function()
1256
1257
if not torso:FindFirstChild("STATICSOUND") then
1258
sond=Instance.new("Sound",torso)
1259
sond.Name = "STATICSOUND"
1260
sond.SoundId = "rbxassetid://223103466"
1261
sond.Looped = true
1262
sond:Play()
1263
end
1264
1265
if icolor > 1 then
1266
imode = false
1267
elseif icolor < 0 then
1268
imode = true
1269
end
1270
1271
if imode == true then
1272
icolor = icolor + 0.01
1273
else
1274
icolor = icolor - 0.01
1275
end
1276
1277
for i,v in pairs(emitters) do
1278
v.Acceleration = root.CFrame.upVector*(666/100)
1279
end
1280
1281
if p.Character.Parent == nil then
1282
local model = Instance.new("Model")
1283
model.Name = p.Name
1284
p.Character = model
1285
for i,v in pairs(char:GetChildren()) do
1286
v.Parent = p.Character
1287
end
1288
end
1289
1290
char = p.Character
1291
if p.Character.Parent ~= workspace then
1292
p.Character.Parent = workspace
1293
end
1294
for i,v in pairs(char:GetChildren()) do
1295
if v:IsA("Accoutrement") then
1296
if v.Handle:FindFirstChild("Mesh") then
1297
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1298
v.Handle.Transparency = 0
1299
end
1300
elseif v:IsA("BasePart") then
1301
v.Anchored = false
1302
if v:FindFirstChildOfClass("BodyPosition") then
1303
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1304
end
1305
if v:FindFirstChildOfClass("BodyVelocity") then
1306
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1307
end
1308
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1309
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1310
end
1311
if v:FindFirstChild("Mesh") then
1312
v:FindFirstChild("Mesh").Offset = Vector3.new()
1313
end
1314
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1315
local force = Instance.new("Part",DebrisModel)
1316
force.Name = v.Name.."FORCEFIELD"
1317
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1318
force.CanCollide = false
1319
force.Transparency = 1
1320
newWeld(v,force,0,0,0)
1321
else
1322
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1323
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1324
end
1325
end
1326
if v.Name ~= "HumanoidRootPart" then
1327
v.Transparency = 0
1328
else
1329
v.Transparency = 1
1330
end
1331
end
1332
end
1333
1334
if mode == "determination" then
1335
trail.Enabled = true
1336
else
1337
trail.Enabled = false
1338
end
1339
1340
if freeze == false then
1341
if running == false then
1342
hum.WalkSpeed = 12*size
1343
change=0.4
1344
movement=5
1345
else
1346
hum.WalkSpeed = (666/10)*size
1347
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1348
change=1
1349
else
1350
change=0.4
1351
end
1352
movement=15
1353
end
1354
else
1355
hum.WalkSpeed = 1
1356
change=0.4
1357
movement=5
1358
end
1359
1360
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1361
velocityYFall = root.Velocity.Y/1.5
1362
else
1363
if -root.Velocity.Y/1.5 < -5 then
1364
velocityYFall = 5
1365
elseif -root.Velocity.Y/1.5 > 150 then
1366
velocityYFall = -150
1367
end
1368
end
1369
1370
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1371
velocityYFall2 = root.Velocity.Y/180
1372
else
1373
if -root.Velocity.Y/180 < 0 then
1374
velocityYFall2 = 0
1375
elseif -root.Velocity.Y/180 > 1.2 then
1376
velocityYFall2 = -1.2
1377
end
1378
end
1379
1380
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1381
velocityYFall3 = root.Velocity.Y/1.5
1382
else
1383
if -root.Velocity.Y/1.5 < -5 then
1384
velocityYFall3 = 5
1385
elseif -root.Velocity.Y/1.5 > 50 then
1386
velocityYFall3 = -50
1387
end
1388
end
1389
1390
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1391
velocityYFall4 = root.Velocity.Y/1.5
1392
else
1393
if -root.Velocity.Y/180 < -5 then
1394
velocityYFall4 = 5
1395
elseif -root.Velocity.Y/180 > 50 then
1396
velocityYFall4 = -50
1397
end
1398
end
1399
1400
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1401
neckrotY = root.RotVelocity.Y/6
1402
else
1403
if root.RotVelocity.Y/6 < -1 then
1404
neckrotY = -1
1405
elseif root.RotVelocity.Y/6 > 1 then
1406
neckrotY = 1
1407
end
1408
end
1409
1410
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1411
neckrotY2 = root.RotVelocity.Y/8
1412
else
1413
if root.RotVelocity.Y/8 < -0.6 then
1414
neckrotY2 = -0.6
1415
elseif root.RotVelocity.Y/8 > 0.6 then
1416
neckrotY2 = 0.6
1417
end
1418
end
1419
1420
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1421
torsorotY = root.RotVelocity.Y/6
1422
else
1423
if root.RotVelocity.Y/6 < -0.2 then
1424
torsorotY = -0.2
1425
elseif root.RotVelocity.Y/6 > 0.2 then
1426
torsorotY = 0.2
1427
end
1428
end
1429
1430
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1431
torsorotY2 = root.RotVelocity.Y/8
1432
else
1433
if root.RotVelocity.Y/8 < -0.2 then
1434
torsorotY2 = -0.2
1435
elseif root.RotVelocity.Y/8 > 0.2 then
1436
torsorotY2 = 0.2
1437
end
1438
end
1439
1440
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1441
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1442
1443
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1444
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1445
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1446
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1447
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1448
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1449
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1450
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1451
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1452
local part, endPoint = workspace:FindPartOnRay(ray, char)
1453
1454
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1455
1456
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1457
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1458
1459
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1460
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1461
1462
if hum.Health > 0 and noidle == false then
1463
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1464
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1465
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1466
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1467
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1468
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1469
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1470
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1471
elseif jumped == true then
1472
didjump = true
1473
jumppower = root.Velocity.Y
1474
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1475
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1476
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1477
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1478
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1479
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1480
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1481
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1482
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1483
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1484
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1485
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1486
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1487
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1488
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1489
end
1490
end
1491
if didjump == true and jumped == false and jumppower < 0 then
1492
didjump = false
1493
jumpimpact()
1494
end
1495
1496
local chance = math.random(0,10000)/100
1497
if chance <= 5 + (kills/2) then
1498
if glitched == false then
1499
backup = hed.Weld.C1
1500
end
1501
if torso:FindFirstChild("MusicRuin") then
1502
equalizer.HighGain = 0
1503
equalizer.MidGain = -20
1504
equalizer.LowGain = -80
1505
end
1506
hed.Weld.C1 = glitchedC1
1507
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1508
hed.Color = glitch_color
1509
torso.Color = glitch_color
1510
rarm.Color = glitch_color
1511
larm.Color = glitch_color
1512
rleg.Color = glitch_color
1513
lleg.Color = glitch_color
1514
shake(5)
1515
glitched = true
1516
hed.face.Texture = "rbxassetid://435233416"
1517
sond:Resume()
1518
else
1519
if glitched == true then
1520
glitched = false
1521
hed.Weld.C1 = backup
1522
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1523
end
1524
if torso:FindFirstChild("MusicRuin") then
1525
equalizer.HighGain = 0
1526
equalizer.MidGain = 0
1527
equalizer.LowGain = 0
1528
end
1529
hed.BrickColor = skin_color
1530
torso.BrickColor = skin_color
1531
rarm.BrickColor = skin_color
1532
larm.BrickColor = skin_color
1533
rleg.BrickColor = skin_color
1534
lleg.BrickColor = skin_color
1535
hed.face.Texture = "rbxassetid://422627909"
1536
sond:Pause()
1537
end
1538
1539
timeposition = soundz.TimePosition
1540
sine = sine + change
1541
hum.Health = math.huge
1542
hum.MaxHealth = math.huge
1543
end)