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| 1 | - | local rect = graydraw.rect |
| 1 | + | local rect = graydraw.rect |
| 2 | - | local setColor = graydraw.setcolor |
| 2 | + | local setColor = graydraw.setcolor |
| 3 | - | local wait = misc.wait |
| 3 | + | local wait = misc.wait |
| 4 | - | local line = graydraw.line |
| 4 | + | local line = graydraw.line |
| 5 | - | local graytext = graydraw.text |
| 5 | + | local graytext = graydraw.text |
| 6 | - | local fill = graydraw.fill |
| 6 | + | local fill = graydraw.fill |
| 7 | - | local pixel = graydraw.pixel |
| 7 | + | local pixel = graydraw.pixel |
| 8 | - | local random = misc.random |
| 8 | + | local random = misc.random |
| 9 | - | |
| 9 | + | |
| 10 | - | |
| 10 | + | |
| 11 | - | car = {height = 8, width = 8, sprite = "\000\000<((f^fz(<V<(jvNnr8<V\000"} |
| 11 | + | car = {height = 8, width = 8, sprite = "\000\000<((f^fz(<V<(jvNnr8<V\000"}
|
| 12 | - | |
| 12 | + | |
| 13 | - | |
| 13 | + | |
| 14 | - | screenWidth = 128 |
| 14 | + | screenWidth = 128 |
| 15 | - | screenHeight = 64 |
| 15 | + | screenHeight = 64 |
| 16 | - | |
| 16 | + | |
| 17 | - | ai = {x = {}, y = {}, speed = {}, topspeed = {}, number = 3} |
| 17 | + | ai = {x = {}, y = {}, speed = {}, topspeed = {}, number = 3}
|
| 18 | - | continue = 0 |
| 18 | + | continue = 0 |
| 19 | - | done = 0 |
| 19 | + | done = 0 |
| 20 | - | gDoorPosition = {0,0,0} |
| 20 | + | gDoorPosition = {0,0,0}
|
| 21 | - | gDoorText = {"Play", "Optn", "Help"} |
| 21 | + | gDoorText = {"Play", "Optn", "Help"}
|
| 22 | - | gDoorActive = 1 |
| 22 | + | gDoorActive = 1 |
| 23 | - | i = 0 |
| 23 | + | i = 0 |
| 24 | - | invert = 0 |
| 24 | + | invert = 0 |
| 25 | - | Key = 0 |
| 25 | + | Key = 0 |
| 26 | - | key_alpha = 33 |
| 26 | + | key_alpha = 33 |
| 27 | - | key_left = 37 |
| 27 | + | key_left = 37 |
| 28 | - | key_right = 40 |
| 28 | + | key_right = 40 |
| 29 | - | key_down = 38 |
| 29 | + | key_down = 38 |
| 30 | - | key_up = 39 |
| 30 | + | key_up = 39 |
| 31 | - | key_exit = 36 |
| 31 | + | key_exit = 36 |
| 32 | - | key_shift = 41 |
| 32 | + | key_shift = 41 |
| 33 | - | player = {x = 0, y = 0, speed = 0, topspeed = 6} |
| 33 | + | player = {x = 0, y = 0, speed = 0, topspeed = 6}
|
| 34 | - | |
| 34 | + | |
| 35 | - | |
| 35 | + | |
| 36 | - | |
| 36 | + | |
| 37 | - | function main() |
| 37 | + | function main() |
| 38 | - | setColor(1) |
| 38 | + | setColor(1) |
| 39 | - | menu() |
| 39 | + | menu() |
| 40 | - | end |
| 40 | + | end |
| 41 | - | |
| 41 | + | |
| 42 | - | function menu() |
| 42 | + | function menu() |
| 43 | - | clear nil |
| 43 | + | clear nil |
| 44 | - | |
| 44 | + | |
| 45 | - | while done ~= 1 do |
| 45 | + | while done ~= 1 do |
| 46 | - | if key(key_left) then gDoorActive = gDoorActive - 1 wait(3) end |
| 46 | + | if key(key_left) then gDoorActive = gDoorActive - 1 wait(3) end |
| 47 | - | if key(key_right) then gDoorActive = gDoorActive + 1 wait(3) end |
| 47 | + | if key(key_right) then gDoorActive = gDoorActive + 1 wait(3) end |
| 48 | - | if key(key_exit) then done = 1 end |
| 48 | + | if key(key_exit) then done = 1 end |
| 49 | - | if key(key_shift) then selection = gDoorActive continue = 1 end |
| 49 | + | if key(key_shift) then selection = gDoorActive continue = 1 end |
| 50 | - | if gDoorActive < 1 then gDoorActive = 1 end |
| 50 | + | if gDoorActive < 1 then gDoorActive = 1 end |
| 51 | - | if gDoorActive > 3 then gDoorActive = 3 end |
| 51 | + | if gDoorActive > 3 then gDoorActive = 3 end |
| 52 | - | |
| 52 | + | |
| 53 | - | if selection == 1 then play() |
| 53 | + | if selection == 1 then play() |
| 54 | - | elseif selection == 2 then optn() |
| 54 | + | elseif selection == 2 then optn() |
| 55 | - | elseif selection == 3 then help() |
| 55 | + | elseif selection == 3 then help() |
| 56 | - | end |
| 56 | + | end |
| 57 | - | |
| 57 | + | |
| 58 | - | selection = 0 |
| 58 | + | selection = 0 |
| 59 | - | |
| 59 | + | |
| 60 | - | for i = 1, 3, 1 do |
| 60 | + | for i = 1, 3, 1 do |
| 61 | - | if i == gDoorActive and gDoorPosition[i] < 30 then gDoorPosition[i] = gDoorPosition[i] + 1 |
| 61 | + | if i == gDoorActive and gDoorPosition[i] < 30 then gDoorPosition[i] = gDoorPosition[i] + 1 |
| 62 | - | elseif gDoorPosition[i] > 0 then gDoorPosition[i] = gDoorPosition[i] - 1 end |
| 62 | + | elseif gDoorPosition[i] > 0 then gDoorPosition[i] = gDoorPosition[i] - 1 end |
| 63 | - | end |
| 63 | + | end |
| 64 | - | |
| 64 | + | |
| 65 | - | for ix = 1, 3, 1 do |
| 65 | + | for ix = 1, 3, 1 do |
| 66 | - | garageDoor(ix * 35 - 20, 25, 30, 30, gDoorPosition[ix], 5, gDoorText[ix], 5) |
| 66 | + | garageDoor(ix * 35 - 20, 25, 30, 30, gDoorPosition[ix], 5, gDoorText[ix], 5) |
| 67 | - | end |
| 67 | + | end |
| 68 | - | |
| 68 | + | |
| 69 | - | refresh2() |
| 69 | + | refresh2() |
| 70 | - | wait(1) |
| 70 | + | wait(1) |
| 71 | - | end |
| 71 | + | end |
| 72 | - | |
| 72 | + | |
| 73 | - | continue = 0 |
| 73 | + | continue = 0 |
| 74 | - | end |
| 74 | + | end |
| 75 | - | |
| 75 | + | |
| 76 | - | function garageDoor(x, y, width, height, position, panelHeight, text, margin) |
| 76 | + | function garageDoor(x, y, width, height, position, panelHeight, text, margin) |
| 77 | - | |
| 77 | + | |
| 78 | - | buffer = height/2 |
| 78 | + | buffer = height/2 |
| 79 | - | graytext(x + margin, y + buffer, text) --display text |
| 79 | + | graytext(x + margin, y + buffer, text) --display text |
| 80 | - | |
| 80 | + | |
| 81 | - | rect(x, y, x + width, y + height, 5, 5) --draw garage |
| 81 | + | rect(x, y, x + width, y + height, 5, 5) --draw garage |
| 82 | - | |
| 82 | + | |
| 83 | - | rect(x, y, x + width, y + height - position, 4, 0) --draw door |
| 83 | + | rect(x, y, x + width, y + height - position, 4, 0) --draw door |
| 84 | - | |
| 84 | + | |
| 85 | - | --draw panels |
| 85 | + | --draw panels |
| 86 | - | for iy = height - position, 0, -panelHeight do |
| 86 | + | for iy = height - position, 0, -panelHeight do |
| 87 | - | line(x, y + iy, x + width, y + iy, 4) |
| 87 | + | line(x, y + iy, x + width, y + iy, 4) |
| 88 | - | end |
| 88 | + | end |
| 89 | - | end |
| 89 | + | end |
| 90 | - | |
| 90 | + | |
| 91 | - | function play() |
| 91 | + | function play() |
| 92 | - | clear nil |
| 92 | + | clear nil |
| 93 | - | var = 0 |
| 93 | + | var = 0 |
| 94 | - | iy = 0 |
| 94 | + | iy = 0 |
| 95 | - | for i=1, ai.number, 1 do |
| 95 | + | for i=1, ai.number, 1 do |
| 96 | - | ai.y[i] = 0 |
| 96 | + | ai.y[i] = 0 |
| 97 | - | ai.x[i] = i*8+1 |
| 97 | + | ai.x[i] = i*8+1 |
| 98 | - | ai.topspeed[i] = 6 |
| 98 | + | ai.topspeed[i] = 6 |
| 99 | - | if i == 1 then ai.speed[i] = ai.topspeed[i] else ai.speed = 1 + random(ai.topspeed[i]) end |
| 99 | + | if i == 1 then ai.speed[i] = ai.topspeed[i] else ai.speed = 1 + random(ai.topspeed[i]) end |
| 100 | - | end |
| 100 | + | end |
| 101 | - | |
| 101 | + | |
| 102 | - | player.y = 0 |
| 102 | + | player.y = 0 |
| 103 | - | |
| 103 | + | |
| 104 | - | --[[-- |
| 104 | + | --[[-- |
| 105 | - | graytext(5, 5, "Please Wait...") |
| 105 | + | graytext(5, 5, "Please Wait...") |
| 106 | - | refresh2() |
| 106 | + | refresh2() |
| 107 | - | |
| 107 | + | |
| 108 | - | clear nil |
| 108 | + | clear nil |
| 109 | - | for iy=1, screenHeight, 1 do |
| 109 | + | for iy=1, screenHeight, 1 do |
| 110 | - | for ix = 1, screenWidth, 1 do |
| 110 | + | for ix = 1, screenWidth, 1 do |
| 111 | - | if i == 1 then pixel(ix, iy, 4) i = 0 else i = i + 1 end |
| 111 | + | if i == 1 then pixel(ix, iy, 4) i = 0 else i = i + 1 end |
| 112 | - | end |
| 112 | + | end |
| 113 | - | if i==0 then i = 1 else i = 0 end |
| 113 | + | if i==0 then i = 1 else i = 0 end |
| 114 | - | end |
| 114 | + | end |
| 115 | - | --]]-- |
| 115 | + | --]]-- |
| 116 | - | |
| 116 | + | |
| 117 | - | line(42, 0, 42, 64, 4) |
| 117 | + | line(42, 0, 42, 64, 4) |
| 118 | - | line(84, 0, 84, 64, 4) |
| 118 | + | line(84, 0, 84, 64, 4) |
| 119 | - | |
| 119 | + | |
| 120 | - | refresh2() |
| 120 | + | refresh2() |
| 121 | - | |
| 121 | + | |
| 122 | - | |
| 122 | + | |
| 123 | - | --game loop |
| 123 | + | --game loop |
| 124 | - | while not key(key_exit) do |
| 124 | + | while not key(key_exit) do |
| 125 | - | rect(43, 0, 83, 64, 0, 0) --clears only the road |
| 125 | + | rect(43, 0, 83, 64, 0, 0) --clears only the road |
| 126 | - | |
| 126 | + | |
| 127 | - | if key(key_left) and player.x > 0 then player.x = player.x - 1 |
| 127 | + | if key(key_left) and player.x > 0 then player.x = player.x - 1 |
| 128 | - | elseif key(key_right) and player.x < 40 - car.width + 1 then player.x = player.x + 1 |
| 128 | + | elseif key(key_right) and player.x < 40 - car.width + 1 then player.x = player.x + 1 |
| 129 | - | elseif key(key_shift) then player.speed = player.speed + 1 |
| 129 | + | elseif key(key_shift) then player.speed = player.speed + 1 |
| 130 | - | elseif key(key_alpha) then player.speed = player.speed - 1 |
| 130 | + | elseif key(key_alpha) then player.speed = player.speed - 1 |
| 131 | - | end |
| 131 | + | end |
| 132 | - | |
| 132 | + | |
| 133 | - | if player.speed > player.topspeed then player.speed = player.topspeed |
| 133 | + | if player.speed > player.topspeed then player.speed = player.topspeed |
| 134 | - | elseif player.speed < 0 then player.speed = 0 |
| 134 | + | elseif player.speed < 0 then player.speed = 0 |
| 135 | - | end |
| 135 | + | end |
| 136 | - | |
| 136 | + | |
| 137 | - | aiRace() |
| 137 | + | aiRace() |
| 138 | - | |
| 138 | + | |
| 139 | - | spritexy player.x + 43, screenHeight - car.height, car.sprite |
| 139 | + | spritexy player.x + 43, screenHeight - car.height, car.sprite |
| 140 | - | player.y = player.y + player.speed |
| 140 | + | player.y = player.y + player.speed |
| 141 | - | refresh2() |
| 141 | + | refresh2() |
| 142 | - | end |
| 142 | + | end |
| 143 | - | |
| 143 | + | |
| 144 | - | waitKey(key_exit) |
| 144 | + | waitKey(key_exit) |
| 145 | - | clear nil |
| 145 | + | clear nil |
| 146 | - | end |
| 146 | + | end |
| 147 | - | |
| 147 | + | |
| 148 | - | function aiRace() |
| 148 | + | function aiRace() |
| 149 | - | for i=1, ai.number, 1 do |
| 149 | + | for i=1, ai.number, 1 do |
| 150 | - | --ai and collisions with ai |
| 150 | + | --ai and collisions with ai |
| 151 | - | for j=1, ai.number do |
| 151 | + | for j=1, ai.number do |
| 152 | - | --if car i is not the same as car j |
| 152 | + | --if car i is not the same as car j |
| 153 | - | if i~=j then |
| 153 | + | if i~=j then |
| 154 | - | --if car j is in front or behind car i |
| 154 | + | --if car j is in front or behind car i |
| 155 | - | if ai.x[j] > ai.x[i] - 16 and ai.x[j] < ai.x[i] + 16 then |
| 155 | + | if ai.x[j] > ai.x[i] - 16 and ai.x[j] < ai.x[i] + 16 then |
| 156 | - | --if car j is in front |
| 156 | + | --if car j is in front |
| 157 | - | if ai.y[j] > ai.y[i] and ai.y[j] < ai.y[i] + 16 then |
| 157 | + | if ai.y[j] > ai.y[i] and ai.y[j] < ai.y[i] + 16 then |
| 158 | - | if ai.speed[i] > 0 then ai.speed[i] = ai.speed[i] - 1 else ai.x[i] = ai.x[i] + 1 end |
| 158 | + | if ai.speed[i] > 0 then ai.speed[i] = ai.speed[i] - 1 else ai.x[i] = ai.x[i] + 1 end |
| 159 | - | end |
| 159 | + | end |
| 160 | - | --if car j is behind |
| 160 | + | --if car j is behind |
| 161 | - | if ai.y[j] < ai.y[i] and ai.y[j] > ai.y[i] - 16 then |
| 161 | + | if ai.y[j] < ai.y[i] and ai.y[j] > ai.y[i] - 16 then |
| 162 | - | if ai.speed[i] < ai.topspeed[i] then ai.speed[i] = ai.speed[i] + 1 else ai.x[i] = ai.x - 1 end |
| 162 | + | if ai.speed[i] < ai.topspeed[i] then ai.speed[i] = ai.speed[i] + 1 else ai.x[i] = ai.x - 1 end |
| 163 | - | end |
| 163 | + | end |
| 164 | - | end |
| 164 | + | end |
| 165 | - | --if car j is left or right of car i |
| 165 | + | --if car j is left or right of car i |
| 166 | - | if ai.y[j] > ai.y[i] - 16 and ai.y[j] < ai.y[i] + 16 then |
| 166 | + | if ai.y[j] > ai.y[i] - 16 and ai.y[j] < ai.y[i] + 16 then |
| 167 | - | --if car j is to the right |
| 167 | + | --if car j is to the right |
| 168 | - | if ai.x[j] > ai.x[i] and ai.x[j] < ai.x[i] + 16 then |
| 168 | + | if ai.x[j] > ai.x[i] and ai.x[j] < ai.x[i] + 16 then |
| 169 | - | --if the car i is not against the left wall |
| 169 | + | --if the car i is not against the left wall |
| 170 | - | if ai.x[i] > 0 then ai.x[i] = ai.x[i] - 1 elseif ai.speed > 0 then ai.speed[i] = ai.speed[i] - 1 end |
| 170 | + | if ai.x[i] > 0 then ai.x[i] = ai.x[i] - 1 elseif ai.speed > 0 then ai.speed[i] = ai.speed[i] - 1 end |
| 171 | - | end |
| 171 | + | end |
| 172 | - | --if car j is to the left |
| 172 | + | --if car j is to the left |
| 173 | - | if ai.x[j] < ai.x[i] and ai.x[j] > ai.x[i] - 16 then |
| 173 | + | if ai.x[j] < ai.x[i] and ai.x[j] > ai.x[i] - 16 then |
| 174 | - | --if car i is not against right wall |
| 174 | + | --if car i is not against right wall |
| 175 | - | if ai.x[i] < 40 then ai.x[i] = ai.x[i] + 1 elseif ai.speed > 0 then ai.speed[i] = ai.speed[i] - 1 end |
| 175 | + | if ai.x[i] < 40 then ai.x[i] = ai.x[i] + 1 elseif ai.speed > 0 then ai.speed[i] = ai.speed[i] - 1 end |
| 176 | - | end |
| 176 | + | end |
| 177 | - | end |
| 177 | + | end |
| 178 | - | end |
| 178 | + | end |
| 179 | - | end |
| 179 | + | end |
| 180 | - | --collisions with player |
| 180 | + | --collisions with player |
| 181 | - | if ai.y[i] > player.y and ai.y[i] < player.y + 8 and ai.x[i] > player.x and ai.x[i] < player.x + 8 then crash() end |
| 181 | + | if ai.y[i] > player.y and ai.y[i] < player.y + 8 and ai.x[i] > player.x and ai.x[i] < player.x + 8 then crash() end |
| 182 | - | |
| 182 | + | |
| 183 | - | --display |
| 183 | + | --display |
| 184 | - | buffer = ai.y[i] - player.y |
| 184 | + | buffer = ai.y[i] - player.y |
| 185 | - | spritexy ai.x[i] + 43, screenHeight - car.height - buffer, car.sprite |
| 185 | + | spritexy ai.x[i] + 43, screenHeight - car.height - buffer, car.sprite |
| 186 | - | ai.y[i] = ai.y[i] + ai.speed[i] |
| 186 | + | ai.y[i] = ai.y[i] + ai.speed[i] |
| 187 | - | end |
| 187 | + | end |
| 188 | - | |
| 188 | + | |
| 189 | - | end |
| 189 | + | end |
| 190 | - | |
| 190 | + | |
| 191 | - | function crash() |
| 191 | + | function crash() |
| 192 | - | clear nil |
| 192 | + | clear nil |
| 193 | - | graytext(1, 1, "You Died!") |
| 193 | + | graytext(1, 1, "You Died!") |
| 194 | - | refresh2() |
| 194 | + | refresh2() |
| 195 | - | wait(100) |
| 195 | + | wait(100) |
| 196 | - | menu() |
| 196 | + | menu() |
| 197 | - | end |
| 197 | + | end |
| 198 | - | |
| 198 | + | |
| 199 | - | function optn() |
| 199 | + | function optn() |
| 200 | - | clear nil |
| 200 | + | clear nil |
| 201 | - | graytext(1, 1, "Options Menu") |
| 201 | + | graytext(1, 1, "Options Menu") |
| 202 | - | refresh2() |
| 202 | + | refresh2() |
| 203 | - | waitKey(key_exit) |
| 203 | + | waitKey(key_exit) |
| 204 | - | clear nil |
| 204 | + | clear nil |
| 205 | - | end |
| 205 | + | end |
| 206 | - | |
| 206 | + | |
| 207 | - | function help() |
| 207 | + | function help() |
| 208 | - | clear nil |
| 208 | + | clear nil |
| 209 | - | graytext(1, 1, "How may I help you?") |
| 209 | + | graytext(1, 1, "How may I help you?") |
| 210 | - | refresh2() |
| 210 | + | refresh2() |
| 211 | - | waitKey(key_exit) |
| 211 | + | waitKey(key_exit) |
| 212 | - | clear nil |
| 212 | + | clear nil |
| 213 | - | end |
| 213 | + | end |
| 214 | - | |
| 214 | + | |
| 215 | - | function bye() |
| 215 | + | function bye() |
| 216 | - | clear nil |
| 216 | + | clear nil |
| 217 | - | graytext(1, 1, "Bye!") |
| 217 | + | graytext(1, 1, "Bye!") |
| 218 | - | refresh2() |
| 218 | + | refresh2() |
| 219 | - | wait(100) |
| 219 | + | wait(100) |
| 220 | - | end |
| 220 | + | end |
| 221 | - | |
| 221 | + | |
| 222 | - | function waitKey(Key) |
| 222 | + | function waitKey(Key) |
| 223 | - | while not key(Key) do wait(3) end |
| 223 | + | while not key(Key) do wait(3) end |
| 224 | - | wait(3) |
| 224 | + | wait(3) |
| 225 | - | end |
| 225 | + | end |
| 226 | - | |
| 226 | + | |
| 227 | - | function refresh2() |
| 227 | + | function refresh2() |
| 228 | - | --if invert == 1 then rect(0, 0, screenWidth, screenHeight) end |
| 228 | + | --if invert == 1 then rect(0, 0, screenWidth, screenHeight) end |
| 229 | - | if invert == 1 then fill(5) end |
| 229 | + | if invert == 1 then fill(5) end |
| 230 | - | refresh |
| 230 | + | refresh |
| 231 | - | end |
| 231 | + | end |
| 232 | - | |
| 232 | + | |
| 233 | main() |