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| 1 | #include <iostream> | |
| 2 | - | #include <vector> |
| 2 | + | #include <raylib.h> |
| 3 | - | #include <string> |
| 3 | + | |
| 4 | - | #include <cstdlib> |
| 4 | + | |
| 5 | ||
| 6 | int main () | |
| 7 | {
| |
| 8 | - | class Entity |
| 8 | + | const int windowHeight = 720; |
| 9 | const int windowWidth = 1280; | |
| 10 | - | private: |
| 10 | + | InitWindow(windowWidth, windowHeight, "Moja pierwsza gra Raylib"); |
| 11 | ||
| 12 | - | string name; |
| 12 | + | SetTargetFPS(60); |
| 13 | - | int health; |
| 13 | + | |
| 14 | - | int maxHealth; |
| 14 | + | while(WindowShouldClose() == false) |
| 15 | - | int damage; |
| 15 | + | |
| 16 | - | |
| 16 | + | BeginDrawing(); |
| 17 | - | public: |
| 17 | + | ClearBackground(RAYWHITE); |
| 18 | ||
| 19 | - | Entity(string entityName) |
| 19 | + | DrawLine(windowWidth / 2, 0, windowWidth / 2, windowHeight, BLACK); |
| 20 | - | {
|
| 20 | + | DrawCircle(windowWidth / 2, windowHeight / 2, 20, BLACK); |
| 21 | - | name = entityName; |
| 21 | + | DrawRectangle(10, windowHeight / 2 - 60, 25, 120, BLACK); |
| 22 | - | maxHealth = 10; |
| 22 | + | DrawRectangle(windowWidth - 35, windowHeight / 2 - 60, 25, 120, BLACK); |
| 23 | - | health = maxHealth; |
| 23 | + | EndDrawing(); |
| 24 | - | damage = 2; |
| 24 | + | } |
| 25 | - | } |
| 25 | + | |
| 26 | CloseWindow(); | |
| 27 | - | string get_name() |
| 27 | + | |
| 28 | - | {
|
| 28 | + | return 0; |
| 29 | - | return name; |
| 29 | + | } |