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1 | - | 3-5 hour event. |
1 | + | 2 hour event. |
2 | - | 6:30-7:00: Event starts with registration and socializing. |
2 | + | 6:30-7:00: Event starts with registration and socializing. |
3 | - | |
3 | + | |
4 | - | 7:00-7:30 or to completion |
4 | + | 7:00-7:30 or to completion |
5 | - | Sparring tourney to determine team captains. 1st place gets first pick 2nd gets second pick when selecting team members. |
5 | + | Sparring tourney to determine team captains. 1st place gets first pick 2nd gets second pick when selecting team members. |
6 | - | Late comers to registration will still be able to participate in the main Capture The Thrall game however will not be able to compete in the sparring tournament. |
6 | + | Late comers to registration will still be able to participate in the main Capture The Thrall game however will not be able to compete in the sparring tournament. |
7 | - | |
7 | + | |
8 | - | 7:30-8:00 |
8 | + | 7:30-8:00 |
9 | - | Team leaders will pick team members. Two teams must not have more than one additional Mystic than the other team. |
9 | + | Team leaders will pick team members. Two teams must not have more than one additional Mystic than the other team. |
10 | - | |
10 | + | |
11 | - | 8:00-9:00 |
11 | + | 8:00-9:00 |
12 | - | Game will start. Most points at the end of the hour are the winners. |
12 | + | Game will start. Most points at the end of the hour are the winners. |
13 | - | |
13 | + | |
14 | - | 9:00-Whenever |
14 | + | 9:00-Whenever |
15 | - | If there are participants still interested, a second round will start, Winners are declared at the end of each hour until no more wish to participate, or the number of participants is too small. |
15 | + | If there are participants still interested, a second round will start, Winners are declared at the end of each hour until no more wish to participate, or the number of participants is too small. |
16 | - | |
16 | + | |
17 | - | Should the teams become uneven, the captains shall redistribute teams. Should a captain be unavailable to participate, a new captain may be chosen by the team. |
17 | + | Should the teams become uneven, the captains shall redistribute teams. Should a captain be unavailable to participate, a new captain may be chosen by the team. |
18 | - | |
18 | + | |
19 | - | Sparring Tourny Rules: |
19 | + | Sparring Tourny Rules: |
20 | - | No healing |
20 | + | No healing |
21 | - | No explosives |
21 | + | No explosives |
22 | - | No pets/thralls |
22 | + | No pets/thralls |
23 | - | 1v1 only |
23 | + | 1v1 only |
24 | - | |
24 | + | |
25 | - | Capture The Thrall Rules: |
25 | + | Capture The Thrall Rules: |
26 | - | Standard PvP rules still apply in addition: |
26 | + | Standard PvP rules still apply in addition: |
27 | - | *No pets or thralls |
27 | + | *No pets or thralls |
28 | - | *No repairing structures |
28 | + | *No repairing structures |
29 | - | *No dragging your own team's thrall except directly back to your base. |
29 | + | *No dragging your own team's thrall except directly back to your base. |
30 | - | *All healing/buffs/explosives/etc. Are allowed, but will not be reimbursed. Some explosives and thralling equipment will be given at the start to distribute. |
30 | + | *All healing/buffs/explosives/etc. Are allowed, but will not be reimbursed. Some explosives and thralling equipment will be given at the start to distribute. |
31 | - | *All participants must stay within line-of-sight of both bases. |
31 | + | *All participants must stay within line-of-sight of both bases. |
32 | - | *Both teams will put down bedrolls on their side of the playing field. Exact placement will be determined by the organizer. |
32 | + | *Both teams will put down bedrolls on their side of the playing field. Exact placement will be determined by the organizer. |
33 | - | |
33 | + | |
34 | - | |
34 | + | |
35 | - | How to play Capture The Thrall: |
35 | + | How to play Capture The Thrall: |
36 | - | Both teams start inside their base. In order to score a point, they must bring the opponent teams thrall into their base while their own thrall is also inside. |
36 | + | Both teams start inside their base. In order to score a point, they must bring the opponent teams thrall into their base while their own thrall is also inside. |
37 | - | Once a point is scored, both teams will reset, and any broken pieces will be restored by the organizer. Once both teams are ready, the next round will start. |
37 | + | Once a point is scored, both teams will reset, and any broken pieces will be restored by the organizer. Once both teams are ready, the next round will start. |
38 | - | Most amount of points at the end of the hour will determine the winner. Extension will occur on a tie until a point is scored. |
38 | + | Most amount of points at the end of the hour will determine the winner. Extension will occur on a tie until a point is scored. |
39 | - | |
39 | + | |
40 | - | |
40 | + | |
41 | - | Prizes: TBD. Ideally a large sum of gold will be given to each captain to redistribute amongst their team. (25-100g depending on team sizes) |
41 | + | Prizes: Chest full of goodies! Including pets, slave gear, bricks and more! To be distributed by the team captains! |
42 | - | Other team will be given a participation reward. |
42 | + | Other team will be given a participation reward. |
43 | Subsequent rounds will be for bragging rights or for any betting between the audience and participants. |