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1 | local player = game.Players.blockhead4454 -- Player name here | |
2 | local Tool = Instance.new("Tool",player.Backpack) | |
3 | local Gun1 = Instance.new("Part",Tool) | |
4 | local Gun2 = Instance.new("Part",Tool) | |
5 | local Gun3 = Instance.new("Part",Tool) | |
6 | local Gun4 = Instance.new("Part",Tool) | |
7 | local Handle = Instance.new("Part",Tool) | |
8 | ||
9 | -- Tool | |
10 | Tool.Grip = CFrame.new(0, 0, 0.042) | |
11 | Tool.Name = "Memory" | |
12 | Tool.GripPos = Vector3.new(0, 0, 0.042) | |
13 | ||
14 | -- Gun1 | |
15 | Gun1.Size = Vector3.new(0.495, 0.99, 0.495) | |
16 | Gun1.Orientation = Vector3.new(0, 0, -15) | |
17 | Gun1.Material = Enum.Material.Granite | |
18 | Gun1.BottomSurface = Enum.SurfaceType.Smooth | |
19 | Gun1.Name = "Gun1" | |
20 | Gun1.BrickColor = BrickColor.new("Magenta") | |
21 | Gun1.Color = Color3.new(0.666667, 0, 0.666667) | |
22 | Gun1.TopSurface = Enum.SurfaceType.Smooth | |
23 | Gun1.CFrame = CFrame.new(21.709, 1.143, -7.498) * CFrame.Angles(0, 0, -0.262) | |
24 | ||
25 | -- Gun2 | |
26 | Gun2.Size = Vector3.new(0.495, 1.193, 0.495) | |
27 | Gun2.Orientation = Vector3.new(0, 0, -90) | |
28 | Gun2.Material = Enum.Material.Granite | |
29 | Gun2.BottomSurface = Enum.SurfaceType.Smooth | |
30 | Gun2.Name = "Gun2" | |
31 | Gun2.BrickColor = BrickColor.new("Magenta") | |
32 | Gun2.Color = Color3.new(0.666667, 0, 0.666667) | |
33 | Gun2.TopSurface = Enum.SurfaceType.Smooth | |
34 | Gun2.CFrame = CFrame.new(22.195, 1.438, -7.498) * CFrame.Angles(0, 0, -1.571) | |
35 | ||
36 | -- Gun3 | |
37 | Gun3.Size = Vector3.new(0.188, 0.52, 0.188) | |
38 | Gun3.Orientation = Vector3.new(0, 0, -15) | |
39 | Gun3.Material = Enum.Material.Neon | |
40 | Gun3.BottomSurface = Enum.SurfaceType.Smooth | |
41 | Gun3.Name = "Gun3" | |
42 | Gun3.BrickColor = BrickColor.new("Hot pink") | |
43 | Gun3.Color = Color3.new(1, 0, 0.74902) | |
44 | Gun3.TopSurface = Enum.SurfaceType.Smooth | |
45 | Gun3.CFrame = CFrame.new(22.524, 0.999, -7.498) * CFrame.Angles(0, 0, -0.262) | |
46 | ||
47 | -- Gun4 | |
48 | Gun4.Size = Vector3.new(0.188, 0.703, 0.188) | |
49 | Gun4.Orientation = Vector3.new(0, 0, 90) | |
50 | Gun4.Material = Enum.Material.Neon | |
51 | Gun4.BottomSurface = Enum.SurfaceType.Smooth | |
52 | Gun4.Name = "Gun4" | |
53 | Gun4.BrickColor = BrickColor.new("Hot pink") | |
54 | Gun4.Color = Color3.new(1, 0, 0.74902) | |
55 | Gun4.TopSurface = Enum.SurfaceType.Smooth | |
56 | Gun4.CFrame = CFrame.new(22.193, 0.818, -7.498) * CFrame.Angles(0, 0, 1.571) | |
57 | ||
58 | -- Handle | |
59 | Handle.Size = Vector3.new(0.495, 0.495, 0.495) | |
60 | Handle.Name = "Handle" | |
61 | Handle.Orientation = Vector3.new(0, -90, 0) | |
62 | Handle.FrontSurface = Enum.SurfaceType.Motor | |
63 | Handle.Transparency = 1 | |
64 | Handle.TopSurface = Enum.SurfaceType.Smooth | |
65 | Handle.BottomSurface = Enum.SurfaceType.Smooth | |
66 | Handle.CFrame = CFrame.new(21.694, 1.035, -7.493) * CFrame.Angles(0, -1.571, 0) | |
67 | ||
68 | local PrimaryPart = Tool.Handle | |
69 | local Parts = Tool:GetChildren() | |
70 | ||
71 | for i = 1, #Parts do | |
72 | if Parts[i]:IsA('BasePart') then | |
73 | local weld = Instance.new("Weld") | |
74 | weld.Part0 = PrimaryPart | |
75 | weld.Part1 = Parts[i] | |
76 | weld.C0 = PrimaryPart.CFrame:inverse() | |
77 | weld.C1 = Parts[i].CFrame:inverse() | |
78 | weld.Parent = PrimaryPart | |
79 | end | |
80 | end | |
81 | ||
82 | - | player.Chatted:Connect(function(msg) |
82 | + | Tool.Activated:Connect(function() |
83 | - | loadstring(msg)() |
83 | + | player.Character:BreakJoints() |
84 | end) |