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| 1 | local player = game.Players.blockhead4454 -- Player name here | |
| 2 | local Tool = Instance.new("Tool",player.Backpack)
| |
| 3 | local Gun1 = Instance.new("Part",Tool)
| |
| 4 | local Gun2 = Instance.new("Part",Tool)
| |
| 5 | local Gun3 = Instance.new("Part",Tool)
| |
| 6 | local Gun4 = Instance.new("Part",Tool)
| |
| 7 | local Handle = Instance.new("Part",Tool)
| |
| 8 | ||
| 9 | -- Tool | |
| 10 | Tool.Grip = CFrame.new(0, 0, 0.042) | |
| 11 | Tool.Name = "Memory" | |
| 12 | Tool.GripPos = Vector3.new(0, 0, 0.042) | |
| 13 | ||
| 14 | -- Gun1 | |
| 15 | Gun1.Size = Vector3.new(0.495, 0.99, 0.495) | |
| 16 | Gun1.Orientation = Vector3.new(0, 0, -15) | |
| 17 | Gun1.Material = Enum.Material.Granite | |
| 18 | Gun1.BottomSurface = Enum.SurfaceType.Smooth | |
| 19 | Gun1.Name = "Gun1" | |
| 20 | Gun1.BrickColor = BrickColor.new("Magenta")
| |
| 21 | Gun1.Color = Color3.new(0.666667, 0, 0.666667) | |
| 22 | Gun1.TopSurface = Enum.SurfaceType.Smooth | |
| 23 | Gun1.CFrame = CFrame.new(21.709, 1.143, -7.498) * CFrame.Angles(0, 0, -0.262) | |
| 24 | ||
| 25 | -- Gun2 | |
| 26 | Gun2.Size = Vector3.new(0.495, 1.193, 0.495) | |
| 27 | Gun2.Orientation = Vector3.new(0, 0, -90) | |
| 28 | Gun2.Material = Enum.Material.Granite | |
| 29 | Gun2.BottomSurface = Enum.SurfaceType.Smooth | |
| 30 | Gun2.Name = "Gun2" | |
| 31 | Gun2.BrickColor = BrickColor.new("Magenta")
| |
| 32 | Gun2.Color = Color3.new(0.666667, 0, 0.666667) | |
| 33 | Gun2.TopSurface = Enum.SurfaceType.Smooth | |
| 34 | Gun2.CFrame = CFrame.new(22.195, 1.438, -7.498) * CFrame.Angles(0, 0, -1.571) | |
| 35 | ||
| 36 | -- Gun3 | |
| 37 | Gun3.Size = Vector3.new(0.188, 0.52, 0.188) | |
| 38 | Gun3.Orientation = Vector3.new(0, 0, -15) | |
| 39 | Gun3.Material = Enum.Material.Neon | |
| 40 | Gun3.BottomSurface = Enum.SurfaceType.Smooth | |
| 41 | Gun3.Name = "Gun3" | |
| 42 | Gun3.BrickColor = BrickColor.new("Hot pink")
| |
| 43 | Gun3.Color = Color3.new(1, 0, 0.74902) | |
| 44 | Gun3.TopSurface = Enum.SurfaceType.Smooth | |
| 45 | Gun3.CFrame = CFrame.new(22.524, 0.999, -7.498) * CFrame.Angles(0, 0, -0.262) | |
| 46 | ||
| 47 | -- Gun4 | |
| 48 | Gun4.Size = Vector3.new(0.188, 0.703, 0.188) | |
| 49 | Gun4.Orientation = Vector3.new(0, 0, 90) | |
| 50 | Gun4.Material = Enum.Material.Neon | |
| 51 | Gun4.BottomSurface = Enum.SurfaceType.Smooth | |
| 52 | Gun4.Name = "Gun4" | |
| 53 | Gun4.BrickColor = BrickColor.new("Hot pink")
| |
| 54 | Gun4.Color = Color3.new(1, 0, 0.74902) | |
| 55 | Gun4.TopSurface = Enum.SurfaceType.Smooth | |
| 56 | Gun4.CFrame = CFrame.new(22.193, 0.818, -7.498) * CFrame.Angles(0, 0, 1.571) | |
| 57 | ||
| 58 | -- Handle | |
| 59 | Handle.Size = Vector3.new(0.495, 0.495, 0.495) | |
| 60 | Handle.Name = "Handle" | |
| 61 | Handle.Orientation = Vector3.new(0, -90, 0) | |
| 62 | Handle.FrontSurface = Enum.SurfaceType.Motor | |
| 63 | Handle.Transparency = 1 | |
| 64 | Handle.TopSurface = Enum.SurfaceType.Smooth | |
| 65 | Handle.BottomSurface = Enum.SurfaceType.Smooth | |
| 66 | Handle.CFrame = CFrame.new(21.694, 1.035, -7.493) * CFrame.Angles(0, -1.571, 0) | |
| 67 | ||
| 68 | local PrimaryPart = Tool.Handle | |
| 69 | local Parts = Tool:GetChildren() | |
| 70 | ||
| 71 | for i = 1, #Parts do | |
| 72 | if Parts[i]:IsA('BasePart') then
| |
| 73 | local weld = Instance.new("Weld")
| |
| 74 | weld.Part0 = PrimaryPart | |
| 75 | weld.Part1 = Parts[i] | |
| 76 | weld.C0 = PrimaryPart.CFrame:inverse() | |
| 77 | weld.C1 = Parts[i].CFrame:inverse() | |
| 78 | weld.Parent = PrimaryPart | |
| 79 | end | |
| 80 | end | |
| 81 | ||
| 82 | - | player.Chatted:Connect(function(msg) |
| 82 | + | Tool.Activated:Connect(function() |
| 83 | - | loadstring(msg)() |
| 83 | + | player.Character:BreakJoints() |
| 84 | end) |