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| 1 | chestFull = false | |
| 2 | ||
| 3 | function fillSlot(slot) | |
| 4 | turtle.select(slot) | |
| 5 | - | while turtle.getItemCount() < 16 do |
| 5 | + | while turtle.getItemCount() < 64 do |
| 6 | - | turtle.suck(16-turtle.getItemCount()) |
| 6 | + | turtle.suck(64-turtle.getItemCount()) |
| 7 | end | |
| 8 | end | |
| 9 | ||
| 10 | function fillSlotFromUp(slot) | |
| 11 | turtle.select(slot) | |
| 12 | while turtle.getItemCount() < 64 do | |
| 13 | turtle.suckUp(64-turtle.getItemCount()) | |
| 14 | end | |
| 15 | - | dropped, message = turtle.drop() |
| 15 | + | |
| 16 | ||
| 17 | function emptyInventory() | |
| 18 | for i=1,16 do | |
| 19 | turtle.select(i) | |
| 20 | item = turtle.getItemDetail() | |
| 21 | if item and item.name == "ic2:blockgenerator" then | |
| 22 | dropped, message = turtle.dropDown() | |
| 23 | ||
| 24 | if not dropped then | |
| 25 | chestFull = true | |
| 26 | return | |
| 27 | - | function craftGenerator() |
| 27 | + | |
| 28 | - | turtle.select(2) |
| 28 | + | |
| 29 | - | while turtle.getItemCount() < 16 do |
| 29 | + | |
| 30 | - | turtle.suckUp(16-turtle.getItemCount()) |
| 30 | + | |
| 31 | end | |
| 32 | end | |
| 33 | ||
| 34 | function craftPanel() | |
| 35 | fillSlot(1) | |
| 36 | fillSlot(3) | |
| 37 | - | turtle.turnRight() |
| 37 | + | |
| 38 | - | turtle.turnRight() |
| 38 | + | |
| 39 | turtle.turnLeft() | |
| 40 | ||
| 41 | fillSlot(2) | |
| 42 | fillSlot(5) | |
| 43 | fillSlot(7) | |
| 44 | ||
| 45 | fillSlotFromUp(9) | |
| 46 | fillSlotFromUp(11) | |
| 47 | ||
| 48 | turtle.turnLeft() | |
| 49 | turtle.turnLeft() | |
| 50 | - | while redstone.getInput("back") and not chestFull do
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| 50 | + | |
| 51 | fillSlot(10) | |
| 52 | ||
| 53 | - | craftGenerator() |
| 53 | + | |
| 54 | ||
| 55 | turtle.turnLeft() | |
| 56 | ||
| 57 | emptyInventory() | |
| 58 | end | |
| 59 | ||
| 60 | while true do | |
| 61 | while not chestFull do | |
| 62 | emptyInventory() | |
| 63 | if not chestFull then | |
| 64 | craftPanel() | |
| 65 | end | |
| 66 | end | |
| 67 | sleep(1) | |
| 68 | end |