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| 1 | //To change single characters damage | |
| 2 | var l = Object.keys(e); | |
| 3 | for (var c = 0; c < l.length; c++) {
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| 4 | var h = e[l[c]]; | |
| 5 | if(h.schemaPrimativeID.includes("jade_stat1")){
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| 6 | - | h.maximum = 800; |
| 6 | + | h.maximum = 9999; |
| 7 | - | h.value = 800; |
| 7 | + | h.value = 9999; |
| 8 | } | |
| 9 | } | |
| 10 | ||
| 11 | ||
| 12 | //To change all of the characters damage at once | |
| 13 | var l = Object.keys(e); | |
| 14 | for (var c = 0; c < l.length; c++) {
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| 15 | var h = e[l[c]]; | |
| 16 | if(h.schemaPrimativeID.includes("_stat1")){
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| 17 | - | h.maximum = 800; |
| 17 | + | h.maximum = 9999; |
| 18 | - | h.value = 800; |
| 18 | + | h.value = 9999; |
| 19 | } | |
| 20 | } |