View difference between Paste ID: 9URKRH2e and tcD6FPWm
SHOW: | | - or go back to the newest paste.
1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41
 
42
    Event.OnServerEvent:Connect(function(plr,io)
43
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67
    local UIS = game:GetService("UserInputService")
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83
        end
84
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87
    --Real game object
88
    local _rg = game
89
 
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
147
148
local num = 0
149
local p = game.Players.LocalPlayer
150
local char = p.Character
151
local rad = math.rad
152
local hum = char.Humanoid
153
---------------------------------------------------
154
local LeftUpperArm = char.LeftUpperArm
155
local LeftShoulder = char.LeftUpperArm.LeftShoulder
156
local LeftLowerArm = char.LeftLowerArm
157
local LeftElbow = char.LeftLowerArm.LeftElbow
158
--------------------------------------------------------
159
local LeftUpperLeg = char.LeftUpperLeg
160
local LeftHip = char.LeftUpperLeg.LeftHip
161
local LeftLowerLeg = char.LeftLowerLeg
162
local LeftKnee = char.LeftLowerLeg.LeftKnee
163
----------------------------------------------------------
164
local RightUpperArm = char.RightUpperArm
165
local RightShoulder = char.RightUpperArm.RightShoulder
166
local RightLowerArm = char.RightLowerArm
167
local RightElbow = char.RightLowerArm.RightElbow
168
----------------------------------------------------------
169
local RightUpperLeg = char.RightUpperLeg
170
local RightHip = char.RightUpperLeg.RightHip
171
local RightLowerLeg = char.RightLowerLeg
172
local RightKnee = char.RightLowerLeg.RightKnee
173
----------------------------------------------------------
174
local UpperTorso = char.UpperTorso
175
local LowerTorso = char.LowerTorso
176
local Root = char.LowerTorso.Root
177
--------------------------------------------
178
local Head = char.Head
179
local Neck = char.Head.Neck
180
local RootPart = char.HumanoidRootPart
181
local LeftHand = char.LeftHand
182
local RightHand = char.RightHand
183
local LeftFoot = char.LeftFoot
184
local RightFoot = char.RightFoot
185
local root = char.HumanoidRootPart
186
---------------------------------------------
187
local debounce = true
188
local v3 = Vector3.new
189
local ns = NumberSequence.new
190
local new = Instance.new
191
local nr = NumberRange.new
192
local bc =BrickColor.new
193
local UpperTorso = char.UpperTorso
194
local Waist = char.UpperTorso.Waist
195
char:FindFirstChild'Animate':Destroy()
196
hum.Animator.Parent = nil
197
new("ForceField",char).Visible = false
198
 hum:SetStateEnabled("Dead",false)
199
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
200
idle = true
201
walk = true
202
walk1 = true
203
walkon = true
204
walkon1 = false
205
local Sprint = false
206
local Sit = false
207
local Create = LoadLibrary("RbxUtility").Create
208
function RemoveOutlines(part)
209
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
210
end
211
CFuncs = {	
212
	["Part"] = {
213
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
214
			local Part = Create("Part"){
215
				Parent = Parent,
216
				Reflectance = Reflectance,
217
				Transparency = Transparency,
218
				CanCollide = false,
219
				Locked = true,
220
				BrickColor = BrickColor.new(tostring(BColor)),
221
				Name = Name,
222
				Size = Size,
223
				Material = Material,
224
			}
225
			RemoveOutlines(Part)
226
			return Part
227
		end;
228
	};
229
	
230
	["Mesh"] = {
231
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
232
			local Msh = Create(Mesh){
233
				Parent = Part,
234
				Offset = OffSet,
235
				Scale = Scale,
236
			}
237
			if Mesh == "SpecialMesh" then
238
				Msh.MeshType = MeshType
239
				Msh.MeshId = MeshId
240
			end
241
			return Msh
242
		end;
243
	};
244
	
245
	["Mesh"] = {
246
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
247
			local Msh = Create(Mesh){
248
				Parent = Part,
249
				Offset = OffSet,
250
				Scale = Scale,
251
			}
252
			if Mesh == "SpecialMesh" then
253
				Msh.MeshType = MeshType
254
				Msh.MeshId = MeshId
255
			end
256
			return Msh
257
		end;
258
	};
259
	
260
	["Weld"] = {
261
		Create = function(Parent, Part0, Part1, C0, C1)
262
			local Weld = Create("Weld"){
263
				Parent = Parent,
264
				Part0 = Part0,
265
				Part1 = Part1,
266
				C0 = C0,
267
				C1 = C1,
268
			}
269
			return Weld
270
		end;
271
	};
272
273
	["Sound"] = {
274
		Create = function(id, par, vol, pit) 
275
			coroutine.resume(coroutine.create(function()
276
				local S = Create("Sound"){
277
					Volume = vol,
278
					Pitch = pit or 1,
279
					SoundId = id,
280
					Parent = par or workspace,
281
				}
282
				wait() 
283
				S:play() 
284
				game:GetService("Debris"):AddItem(S, 6)
285
			end))
286
		end;
287
	};
288
	
289
	["ParticleEmitter"] = {
290
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
291
			local fp = Create("ParticleEmitter"){
292
				Parent = Parent,
293
				Color = ColorSequence.new(Color1, Color2),
294
				LightEmission = LightEmission,
295
				Size = Size,
296
				Texture = Texture,
297
				Transparency = Transparency,
298
				ZOffset = ZOffset,
299
				Acceleration = Accel,
300
				Drag = Drag,
301
				LockedToPart = LockedToPart,
302
				VelocityInheritance = VelocityInheritance,
303
				EmissionDirection = EmissionDirection,
304
				Enabled = Enabled,
305
				Lifetime = LifeTime,
306
				Rate = Rate,
307
				Rotation = Rotation,
308
				RotSpeed = RotSpeed,
309
				Speed = Speed,
310
				VelocitySpread = VelocitySpread,
311
			}
312
			return fp
313
		end;
314
	};
315
316
	CreateTemplate = {
317
	
318
	};
319
}
320
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
321
	if hit.Parent == nil then
322
		return
323
	end
324
	local h = hit.Parent:FindFirstChild("Humanoid")
325
	for _, v in pairs(hit.Parent:children()) do
326
		if v:IsA("Humanoid") then
327
			h = v
328
		end
329
	end
330
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
331
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
332
			if hit.Parent.DebounceHit.Value == true then
333
				return
334
			end
335
		end
336
		local c = Create("ObjectValue"){
337
			Name = "creator",
338
			Value = game:service("Players").LocalPlayer,
339
			Parent = h,
340
		}
341
		game:GetService("Debris"):AddItem(c, .5)
342
		if HitSound ~= nil and HitPitch ~= nil then
343
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
344
		end
345
		local Damage = math.random(minim, maxim)
346
		local blocked = false
347
		local block = hit.Parent:findFirstChild("Block")
348
		if block ~= nil then
349
			if block.className == "IntValue" then
350
				if block.Value > 0 then
351
					blocked = true
352
					block.Value = block.Value - 1
353
					print(block.Value)
354
				end
355
			end
356
		end
357
		if blocked == false then
358
			h.Health = h.Health - Damage
359
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
360
		else
361
			h.Health = h.Health - (Damage / 2)
362
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
363
		end
364
		if Type == "Knockdown" then
365
			local hum = hit.Parent.Humanoid
366
			hum.PlatformStand = true
367
			coroutine.resume(coroutine.create(function(HHumanoid)
368
				swait(1)
369
				HHumanoid.PlatformStand = false
370
			end), hum)
371
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
372
			local bodvol = Create("BodyVelocity"){
373
				velocity = angle * knockback,
374
				P = 5000,
375
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
376
				Parent = hit,
377
			}
378
			local rl = Create("BodyAngularVelocity"){
379
				P = 3000,
380
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
381
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
382
				Parent = hit,
383
			}
384
			game:GetService("Debris"):AddItem(bodvol, .5)
385
			game:GetService("Debris"):AddItem(rl, .5)
386
		elseif Type == "Normal" then
387
			local vp = Create("BodyVelocity"){
388
				P = 500,
389
				maxForce = Vector3.new(math.huge, 0, math.huge),
390
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
391
			}
392
			if knockback > 0 then
393
				vp.Parent = hit.Parent.Torso
394
			end
395
			game:GetService("Debris"):AddItem(vp, .5)
396
		elseif Type == "Up" then
397
			local bodyVelocity = Create("BodyVelocity"){
398
				velocity = Vector3.new(0, 20, 0),
399
				P = 5000,
400
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
401
				Parent = hit,
402
			}
403
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
404
		elseif Type == "DarkUp" then
405
			coroutine.resume(coroutine.create(function()
406
				for i = 0, 1, 0.1 do
407
					swait()
408
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
409
				end
410
			end))
411
			local bodyVelocity = Create("BodyVelocity"){
412
				velocity = Vector3.new(0, 20, 0),
413
				P = 5000,
414
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
415
				Parent = hit,
416
			}
417
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
418
		elseif Type == "Snare" then
419
			local bp = Create("BodyPosition"){
420
				P = 2000,
421
				D = 100,
422
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
423
				position = hit.Parent.Torso.Position,
424
				Parent = hit.Parent.Torso,
425
			}
426
			game:GetService("Debris"):AddItem(bp, 1)
427
		elseif Type == "Freeze" then
428
			local BodPos = Create("BodyPosition"){
429
				P = 50000,
430
				D = 1000,
431
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
432
				position = hit.Parent.Torso.Position,
433
				Parent = hit.Parent.Torso,
434
			}
435
			local BodGy = Create("BodyGyro") {
436
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
437
				P = 20e+003,
438
				Parent = hit.Parent.Torso,
439
				cframe = hit.Parent.Torso.CFrame,
440
			}
441
			hit.Parent.Torso.Anchored = true
442
			coroutine.resume(coroutine.create(function(Part) 
443
				swait(1.5)
444
				Part.Anchored = false
445
			end), hit.Parent.Torso)
446
			game:GetService("Debris"):AddItem(BodPos, 3)
447
			game:GetService("Debris"):AddItem(BodGy, 3)
448
		end
449
		local debounce = Create("BoolValue"){
450
			Name = "DebounceHit",
451
			Parent = hit.Parent,
452
			Value = true,
453
		}
454
		game:GetService("Debris"):AddItem(debounce, Delay)
455
		c = Create("ObjectValue"){
456
			Name = "creator",
457
			Value = Player,
458
			Parent = h,
459
		}
460
		game:GetService("Debris"):AddItem(c, .5)
461
	end
462
end
463
464
function ShowDamage(Pos, Text, Time, Color)
465
	local Rate = (1 / 30)
466
	local Pos = (Pos or Vector3.new(0, 0, 0))
467
	local Text = (Text or "")
468
	local Time = (Time or 2)
469
	local Color = (Color or Color3.new(1, 0, 1))
470
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
471
	EffectPart.Anchored = true
472
	local BillboardGui = Create("BillboardGui"){
473
		Size = UDim2.new(3, 0, 3, 0),
474
		Adornee = EffectPart,
475
		Parent = EffectPart,
476
	}
477
	local TextLabel = Create("TextLabel"){
478
		BackgroundTransparency = 1,
479
		Size = UDim2.new(1, 0, 1, 0),
480
		Text = Text,
481
		Font = "SciFi",
482
		TextColor3 = Color,
483
		TextScaled = true,
484
		Parent = BillboardGui,
485
	}
486
	game.Debris:AddItem(EffectPart, (Time))
487
	EffectPart.Parent = game:GetService("Workspace")
488
	delay(0, function()
489
		local Frames = (Time / Rate)
490
		for Frame = 1, Frames do
491
			wait(Rate)
492
			local Percent = (Frame / Frames)
493
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
494
			TextLabel.TextTransparency = Percent
495
		end
496
		if EffectPart and EffectPart.Parent then
497
			EffectPart:Destroy()
498
		end
499
	end)
500
end
501
502
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
503
	for _, c in pairs(workspace:children()) do
504
		local hum = c:findFirstChild("Humanoid")
505
		if hum ~= nil then
506
			local head = c:findFirstChild("Torso")
507
			if head ~= nil then
508
				local targ = head.Position - Part.Position
509
				local mag = targ.magnitude
510
				if mag <= Magnitude and c.Name ~= Player.Name then 
511
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
512
				end
513
			end
514
		end
515
	end
516
end
517
518
EffectModel = Create("Model"){
519
	Parent = Character,
520
	Name = "Effects",
521
}
522
523
game:service'RunService'.RenderStepped:connect(function()
524
     
525
if hum.MoveDirection.x == 0 and idle == true then
526
 
527
      LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
528
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
529
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
530
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
531
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
532
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
533
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
534
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
535
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
536
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
537
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
538
     RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
539
  wait()
540
541
end
542
     if hum.MoveDirection.x == 0 and Sprint == true then
543
      
544
   LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
545
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
546
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
547
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
548
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
549
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
550
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
551
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
552
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
553
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
554
     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
555
end
556
    if walkon1 == true then
557
    
558
			walkon1 = false
559
		for i = 1,7 do
560
if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
561
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
562
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
563
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
564
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
565
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
566
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
567
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
568
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
569
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
570
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
571
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
572
  wait()
573
574
575
end
576
        end
577
578
579
for i = 1,7 do
580
	if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
581
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
582
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
583
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
584
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
585
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
586
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
587
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
588
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
589
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
590
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
591
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
592
  wait()
593
594
595
end	
596
597
        end
598
walkon1 = true
599
end	
600
if walkon == true then
601
    
602
			walkon = false
603
		for i = 1,11 do
604
				if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
605
Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
606
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
607
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
608
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
609
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
610
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
611
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
612
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
613
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
614
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
615
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
616
  wait()
617
618
619
end
620
        end
621
622
623
for i = 1,11 do
624
	if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
625
      
626
   Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
627
			Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
628
			Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
629
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
630
 RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
631
  LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
632
  LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
633
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
634
 LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
635
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
636
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
637
  wait()
638
639
640
end	
641
642
        end
643
walkon = true
644
end	
645
	end)	
646
647
hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
648
649
650
651
local lp = game.Players.LocalPlayer
652
local chr = lp.Character
653
local mouse = lp:GetMouse()
654
local euler = CFrame.fromEulerAnglesXYZ
655
local rad = math.rad
656
local trso = chr.UpperTorso
657
 
658
local ContentProvider = Game:GetService("ContentProvider")
659
 
660
local function LoadAssets(AssetList)
661
        -- Takes an asset list and preloads it. Will not wait for them to load.
662
 
663
        for _, AssetId in pairs(AssetList) do
664
                ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
665
        end
666
end
667
 
668
669
 
670
 
671
 
672
 
673
674
 
675
for i,v in pairs(chr:children()) do
676
        if v.ClassName == "Hat" then
677
                print(v.Name.." has been removed, #baldforbieber")
678
                v:destroy()
679
        end
680
end
681
 
682
hum = chr.Humanoid
683
 
684
function CreateMesh(parent, id, x, y, z, texture)
685
local m=Instance.new("SpecialMesh", parent)
686
m.MeshType = "FileMesh"
687
m.MeshId="http://www.roblox.com/asset/?id="..id
688
if texture ~= nil then
689
m.TextureId="http://www.roblox.com/asset/?id="..texture
690
end
691
m.Scale = Vector3.new(x,y,z)
692
end
693
 
694
 
695
for i,v in pairs(chr:children()) do
696
        if v.ClassName == "Hat" then
697
                print(v.Name.." has been removed, #baldforbieber")
698
                v:destroy()
699
        end
700
end
701
 
702
 
703
 
704
 
705
 
706
 
707
708
709
710
 
711
 
712
 
713
 
714
--Converted with ttyyuu12345's model to script plugin v4
715
function sandbox(var,func)
716
	local env = getfenv(func)
717
	local newenv = setmetatable({},{
718
		__index = function(self,k)
719
			if k=="script" then
720
				return var
721
			else
722
				return env[k]
723
			end
724
		end,
725
	})
726
	setfenv(func,newenv)
727
	return func
728
end
729
cors = {}
730
731
mas = Instance.new("Model",game:GetService("Lighting"))
732
733
Part0 = Instance.new("Part")
734
CylinderMesh1 = Instance.new("CylinderMesh")
735
Part2 = Instance.new("Part")
736
BlockMesh3 = Instance.new("BlockMesh")
737
Part4 = Instance.new("Part")
738
BlockMesh5 = Instance.new("BlockMesh")
739
Part6 = Instance.new("Part")
740
BlockMesh7 = Instance.new("BlockMesh")
741
Part8 = Instance.new("Part")
742
CylinderMesh9 = Instance.new("CylinderMesh")
743
Part10 = Instance.new("Part")
744
CylinderMesh11 = Instance.new("CylinderMesh")
745
Part12 = Instance.new("Part")
746
BlockMesh13 = Instance.new("BlockMesh")
747
Part14 = Instance.new("Part")
748
BlockMesh15 = Instance.new("BlockMesh")
749
Part16 = Instance.new("Part")
750
Part17 = Instance.new("Part")
751
BlockMesh18 = Instance.new("BlockMesh")
752
Part19 = Instance.new("Part")
753
BlockMesh20 = Instance.new("BlockMesh")
754
Part21 = Instance.new("Part")
755
CylinderMesh22 = Instance.new("CylinderMesh")
756
Part23 = Instance.new("Part")
757
BlockMesh24 = Instance.new("BlockMesh")
758
Part25 = Instance.new("Part")
759
BlockMesh26 = Instance.new("BlockMesh")
760
Part27 = Instance.new("Part")
761
BlockMesh28 = Instance.new("BlockMesh")
762
Part29 = Instance.new("Part")
763
BlockMesh30 = Instance.new("BlockMesh")
764
Part31 = Instance.new("Part")
765
CylinderMesh32 = Instance.new("CylinderMesh")
766
Part33 = Instance.new("Part")
767
BlockMesh34 = Instance.new("BlockMesh")
768
Part35 = Instance.new("Part")
769
BlockMesh36 = Instance.new("BlockMesh")
770
Part37 = Instance.new("Part")
771
BlockMesh38 = Instance.new("BlockMesh")
772
Part39 = Instance.new("Part")
773
CylinderMesh40 = Instance.new("CylinderMesh")
774
Part41 = Instance.new("Part")
775
CylinderMesh42 = Instance.new("CylinderMesh")
776
Part43 = Instance.new("Part")
777
BlockMesh44 = Instance.new("BlockMesh")
778
Part45 = Instance.new("Part")
779
BlockMesh46 = Instance.new("BlockMesh")
780
Part47 = Instance.new("Part")
781
ParticleEmitter48 = Instance.new("ParticleEmitter")
782
ParticleEmitter49 = Instance.new("ParticleEmitter")
783
Part50 = Instance.new("Part")
784
BlockMesh51 = Instance.new("BlockMesh")
785
Part52 = Instance.new("Part")
786
BlockMesh53 = Instance.new("BlockMesh")
787
Part54 = Instance.new("Part")
788
BlockMesh55 = Instance.new("BlockMesh")
789
Part56 = Instance.new("Part")
790
CylinderMesh57 = Instance.new("CylinderMesh")
791
Part58 = Instance.new("Part")
792
BlockMesh59 = Instance.new("BlockMesh")
793
Part60 = Instance.new("Part")
794
BlockMesh61 = Instance.new("BlockMesh")
795
Part62 = Instance.new("Part")
796
BlockMesh63 = Instance.new("BlockMesh")
797
Part64 = Instance.new("Part")
798
CylinderMesh65 = Instance.new("CylinderMesh")
799
Part66 = Instance.new("Part")
800
CylinderMesh67 = Instance.new("CylinderMesh")
801
Part68 = Instance.new("Part")
802
BlockMesh69 = Instance.new("BlockMesh")
803
Part70 = Instance.new("Part")
804
BlockMesh71 = Instance.new("BlockMesh")
805
Part72 = Instance.new("Part")
806
BlockMesh73 = Instance.new("BlockMesh")
807
Part74 = Instance.new("Part")
808
BlockMesh75 = Instance.new("BlockMesh")
809
Part76 = Instance.new("Part")
810
BlockMesh77 = Instance.new("BlockMesh")
811
Part78 = Instance.new("Part")
812
BlockMesh79 = Instance.new("BlockMesh")
813
Part80 = Instance.new("Part")
814
CylinderMesh81 = Instance.new("CylinderMesh")
815
Part82 = Instance.new("Part")
816
BlockMesh83 = Instance.new("BlockMesh")
817
Part84 = Instance.new("Part")
818
BlockMesh85 = Instance.new("BlockMesh")
819
Part86 = Instance.new("Part")
820
BlockMesh87 = Instance.new("BlockMesh")
821
Part88 = Instance.new("Part")
822
BlockMesh89 = Instance.new("BlockMesh")
823
Weld90 = Instance.new("Weld")
824
Weld91 = Instance.new("Weld")
825
Weld92 = Instance.new("Weld")
826
Weld93 = Instance.new("Weld")
827
Weld94 = Instance.new("Weld")
828
Weld95 = Instance.new("Weld")
829
Weld96 = Instance.new("Weld")
830
Weld97 = Instance.new("Weld")
831
Weld98 = Instance.new("Weld")
832
Weld99 = Instance.new("Weld")
833
Weld100 = Instance.new("Weld")
834
Weld101 = Instance.new("Weld")
835
Weld102 = Instance.new("Weld")
836
Weld103 = Instance.new("Weld")
837
Weld104 = Instance.new("Weld")
838
Weld105 = Instance.new("Weld")
839
Weld106 = Instance.new("Weld")
840
Weld107 = Instance.new("Weld")
841
Weld108 = Instance.new("Weld")
842
Weld109 = Instance.new("Weld")
843
Weld110 = Instance.new("Weld")
844
Weld111 = Instance.new("Weld")
845
Weld112 = Instance.new("Weld")
846
Weld113 = Instance.new("Weld")
847
Weld114 = Instance.new("Weld")
848
Weld115 = Instance.new("Weld")
849
Weld116 = Instance.new("Weld")
850
Weld117 = Instance.new("Weld")
851
Weld118 = Instance.new("Weld")
852
Weld119 = Instance.new("Weld")
853
Weld120 = Instance.new("Weld")
854
Weld121 = Instance.new("Weld")
855
Weld122 = Instance.new("Weld")
856
Weld123 = Instance.new("Weld")
857
Weld124 = Instance.new("Weld")
858
Weld125 = Instance.new("Weld")
859
Weld126 = Instance.new("Weld")
860
Weld127 = Instance.new("Weld")
861
Weld128 = Instance.new("Weld")
862
Weld129 = Instance.new("Weld")
863
Weld130 = Instance.new("Weld")
864
Weld131 = Instance.new("Weld")
865
Weld132 = Instance.new("Weld")
866
Weld133 = Instance.new("Weld")
867
Weld134 = Instance.new("Weld")
868
Weld135 = Instance.new("Weld")
869
Weld136 = Instance.new("Weld")
870
Part0.Name = "Neon"
871
Part0.Parent = mas
872
Part0.Material = Enum.Material.Neon
873
Part0.BrickColor = BrickColor.new("Institutional white")
874
Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
875
Part0.CanCollide = false
876
Part0.FormFactor = Enum.FormFactor.Custom
877
Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
878
Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
879
Part0.BottomSurface = Enum.SurfaceType.Smooth
880
Part0.TopSurface = Enum.SurfaceType.Smooth
881
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
882
Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
883
Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
884
Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
885
CylinderMesh1.Parent = Part0
886
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
887
CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
888
Part2.Parent = mas
889
Part2.Material = Enum.Material.Metal
890
Part2.BrickColor = BrickColor.new("Fossil")
891
Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
892
Part2.CanCollide = false
893
Part2.FormFactor = Enum.FormFactor.Custom
894
Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
895
Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
896
Part2.BottomSurface = Enum.SurfaceType.Smooth
897
Part2.TopSurface = Enum.SurfaceType.Smooth
898
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
899
Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
900
Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
901
Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
902
BlockMesh3.Parent = Part2
903
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
904
BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
905
Part4.Name = "Neon"
906
Part4.Parent = mas
907
Part4.Material = Enum.Material.Neon
908
Part4.BrickColor = BrickColor.new("Ghost grey")
909
Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
910
Part4.CanCollide = false
911
Part4.FormFactor = Enum.FormFactor.Custom
912
Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
913
Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
914
Part4.BottomSurface = Enum.SurfaceType.Smooth
915
Part4.TopSurface = Enum.SurfaceType.Smooth
916
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
917
Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
918
Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
919
Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
920
BlockMesh5.Parent = Part4
921
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
922
BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
923
Part6.Parent = mas
924
Part6.Material = Enum.Material.Metal
925
Part6.BrickColor = BrickColor.new("Fossil")
926
Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
927
Part6.CanCollide = false
928
Part6.FormFactor = Enum.FormFactor.Custom
929
Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
930
Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
931
Part6.BottomSurface = Enum.SurfaceType.Smooth
932
Part6.TopSurface = Enum.SurfaceType.Smooth
933
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
934
Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
935
Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
936
Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
937
BlockMesh7.Parent = Part6
938
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
939
BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
940
Part8.Name = "Neon"
941
Part8.Parent = mas
942
Part8.Material = Enum.Material.Neon
943
Part8.BrickColor = BrickColor.new("Hot pink")
944
Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
945
Part8.CanCollide = false
946
Part8.FormFactor = Enum.FormFactor.Custom
947
Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
948
Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
949
Part8.BottomSurface = Enum.SurfaceType.Smooth
950
Part8.TopSurface = Enum.SurfaceType.Smooth
951
Part8.Color = Color3.new(1, 0, 0.74902)
952
Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
953
Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
954
Part8.Color = Color3.new(1, 0, 0.74902)
955
CylinderMesh9.Parent = Part8
956
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
957
CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
958
Part10.Name = "Neon"
959
Part10.Parent = mas
960
Part10.Material = Enum.Material.Neon
961
Part10.BrickColor = BrickColor.new("Cyan")
962
Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
963
Part10.CanCollide = false
964
Part10.FormFactor = Enum.FormFactor.Custom
965
Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
966
Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
967
Part10.BottomSurface = Enum.SurfaceType.Smooth
968
Part10.TopSurface = Enum.SurfaceType.Smooth
969
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
970
Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
971
Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
972
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
973
CylinderMesh11.Parent = Part10
974
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
975
CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
976
Part12.Name = "Neon"
977
Part12.Parent = mas
978
Part12.Material = Enum.Material.Neon
979
Part12.BrickColor = BrickColor.new("Ghost grey")
980
Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
981
Part12.CanCollide = false
982
Part12.FormFactor = Enum.FormFactor.Custom
983
Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
984
Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
985
Part12.BottomSurface = Enum.SurfaceType.Smooth
986
Part12.TopSurface = Enum.SurfaceType.Smooth
987
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
988
Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
989
Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
990
Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
991
BlockMesh13.Parent = Part12
992
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
993
BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
994
Part14.Parent = mas
995
Part14.Material = Enum.Material.Metal
996
Part14.BrickColor = BrickColor.new("Black")
997
Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
998
Part14.CanCollide = false
999
Part14.FormFactor = Enum.FormFactor.Custom
1000
Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1001
Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
1002
Part14.BottomSurface = Enum.SurfaceType.Smooth
1003
Part14.TopSurface = Enum.SurfaceType.Smooth
1004
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1005
Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
1006
Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1007
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1008
BlockMesh15.Parent = Part14
1009
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1010
BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1011
Part16.Name = "Middle"
1012
wristw = Instance.new("Weld",Part16)
1013
wristw.Part0=Part16
1014
wristw.Part1=chr['LeftLowerArm']
1015
wristw.C0=CFrame.new(0,0,-0.1)
1016
wristw.C1=euler(rad(0),rad(180),rad(0))
1017
1018
Part16.Parent = mas
1019
Part16.Material = Enum.Material.SmoothPlastic
1020
Part16.BrickColor = BrickColor.new("Bright orange")
1021
Part16.Transparency = 1
1022
Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
1023
Part16.CanCollide = false
1024
Part16.FormFactor = Enum.FormFactor.Symmetric
1025
Part16.Size = Vector3.new(1, 2, 1)
1026
Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
1027
Part16.BottomSurface = Enum.SurfaceType.Smooth
1028
Part16.TopSurface = Enum.SurfaceType.Smooth
1029
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
1030
Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
1031
Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
1032
Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
1033
Part17.Parent = mas
1034
Part17.Material = Enum.Material.Metal
1035
Part17.BrickColor = BrickColor.new("Black")
1036
Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1037
Part17.CanCollide = false
1038
Part17.FormFactor = Enum.FormFactor.Custom
1039
Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1040
Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1041
Part17.BottomSurface = Enum.SurfaceType.Smooth
1042
Part17.TopSurface = Enum.SurfaceType.Smooth
1043
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1044
Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
1045
Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1046
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1047
BlockMesh18.Parent = Part17
1048
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
1049
BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
1050
Part19.Parent = mas
1051
Part19.Material = Enum.Material.Metal
1052
Part19.BrickColor = BrickColor.new("Black")
1053
Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
1054
Part19.CanCollide = false
1055
Part19.FormFactor = Enum.FormFactor.Custom
1056
Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1057
Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
1058
Part19.BottomSurface = Enum.SurfaceType.Smooth
1059
Part19.TopSurface = Enum.SurfaceType.Smooth
1060
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1061
Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
1062
Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
1063
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1064
BlockMesh20.Parent = Part19
1065
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1066
BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1067
Part21.Name = "Neon"
1068
Part21.Parent = mas
1069
Part21.Material = Enum.Material.Neon
1070
Part21.BrickColor = BrickColor.new("Institutional white")
1071
Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1072
Part21.CanCollide = false
1073
Part21.FormFactor = Enum.FormFactor.Custom
1074
Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1075
Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1076
Part21.BottomSurface = Enum.SurfaceType.Smooth
1077
Part21.TopSurface = Enum.SurfaceType.Smooth
1078
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
1079
Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
1080
Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1081
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
1082
CylinderMesh22.Parent = Part21
1083
Part23.Parent = mas
1084
Part23.Material = Enum.Material.Metal
1085
Part23.BrickColor = BrickColor.new("Black")
1086
Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1087
Part23.CanCollide = false
1088
Part23.FormFactor = Enum.FormFactor.Custom
1089
Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
1090
Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1091
Part23.BottomSurface = Enum.SurfaceType.Smooth
1092
Part23.TopSurface = Enum.SurfaceType.Smooth
1093
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1094
Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
1095
Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1096
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1097
BlockMesh24.Parent = Part23
1098
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
1099
BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
1100
Part25.Parent = mas
1101
Part25.Material = Enum.Material.Metal
1102
Part25.BrickColor = BrickColor.new("Fossil")
1103
Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1104
Part25.CanCollide = false
1105
Part25.FormFactor = Enum.FormFactor.Custom
1106
Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
1107
Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1108
Part25.BottomSurface = Enum.SurfaceType.Smooth
1109
Part25.TopSurface = Enum.SurfaceType.Smooth
1110
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
1111
Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
1112
Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1113
Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
1114
BlockMesh26.Parent = Part25
1115
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
1116
BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
1117
Part27.Parent = mas
1118
Part27.Material = Enum.Material.Metal
1119
Part27.BrickColor = BrickColor.new("Black")
1120
Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1121
Part27.CanCollide = false
1122
Part27.FormFactor = Enum.FormFactor.Custom
1123
Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1124
Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1125
Part27.BottomSurface = Enum.SurfaceType.Smooth
1126
Part27.TopSurface = Enum.SurfaceType.Smooth
1127
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
1128
Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
1129
Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1130
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
1131
BlockMesh28.Parent = Part27
1132
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
1133
BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
1134
Part29.Parent = mas
1135
Part29.Material = Enum.Material.Metal
1136
Part29.BrickColor = BrickColor.new("Black")
1137
Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1138
Part29.CanCollide = false
1139
Part29.FormFactor = Enum.FormFactor.Custom
1140
Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1141
Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1142
Part29.BottomSurface = Enum.SurfaceType.Smooth
1143
Part29.TopSurface = Enum.SurfaceType.Smooth
1144
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
1145
Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
1146
Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1147
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
1148
BlockMesh30.Parent = Part29
1149
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1150
BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1151
Part31.Name = "Neon"
1152
Part31.Parent = mas
1153
Part31.Material = Enum.Material.Neon
1154
Part31.BrickColor = BrickColor.new("Hot pink")
1155
Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1156
Part31.CanCollide = false
1157
Part31.FormFactor = Enum.FormFactor.Custom
1158
Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1159
Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1160
Part31.BottomSurface = Enum.SurfaceType.Smooth
1161
Part31.TopSurface = Enum.SurfaceType.Smooth
1162
Part31.Color = Color3.new(1, 0, 0.74902)
1163
Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
1164
Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1165
Part31.Color = Color3.new(1, 0, 0.74902)
1166
CylinderMesh32.Parent = Part31
1167
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1168
CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
1169
Part33.Parent = mas
1170
Part33.Material = Enum.Material.Metal
1171
Part33.BrickColor = BrickColor.new("Fossil")
1172
Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1173
Part33.CanCollide = false
1174
Part33.FormFactor = Enum.FormFactor.Custom
1175
Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1176
Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1177
Part33.BottomSurface = Enum.SurfaceType.Smooth
1178
Part33.TopSurface = Enum.SurfaceType.Smooth
1179
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1180
Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
1181
Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1182
Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
1183
BlockMesh34.Parent = Part33
1184
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1185
BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1186
Part35.Parent = mas
1187
Part35.Material = Enum.Material.Metal
1188
Part35.BrickColor = BrickColor.new("Black")
1189
Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1190
Part35.CanCollide = false
1191
Part35.FormFactor = Enum.FormFactor.Custom
1192
Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1193
Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1194
Part35.BottomSurface = Enum.SurfaceType.Smooth
1195
Part35.TopSurface = Enum.SurfaceType.Smooth
1196
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1197
Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
1198
Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1199
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
1200
BlockMesh36.Parent = Part35
1201
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1202
BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1203
Part37.Parent = mas
1204
Part37.Material = Enum.Material.Metal
1205
Part37.BrickColor = BrickColor.new("Black")
1206
Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1207
Part37.CanCollide = false
1208
Part37.FormFactor = Enum.FormFactor.Custom
1209
Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1210
Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1211
Part37.BottomSurface = Enum.SurfaceType.Smooth
1212
Part37.TopSurface = Enum.SurfaceType.Smooth
1213
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1214
Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
1215
Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1216
Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
1217
BlockMesh38.Parent = Part37
1218
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1219
BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1220
Part39.Name = "NeonScreen"
1221
Part39.Parent = mas
1222
Part39.Material = Enum.Material.Neon
1223
Part39.BrickColor = BrickColor.new("Smoky grey")
1224
Part39.Transparency = 0.60000002384186
1225
Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1226
Part39.CanCollide = false
1227
Part39.FormFactor = Enum.FormFactor.Custom
1228
Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
1229
Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1230
Part39.BottomSurface = Enum.SurfaceType.Smooth
1231
Part39.TopSurface = Enum.SurfaceType.Smooth
1232
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1233
Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
1234
Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1235
Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
1236
CylinderMesh40.Parent = Part39
1237
Part41.Name = "Neon"
1238
Part41.Parent = mas
1239
Part41.Material = Enum.Material.Neon
1240
Part41.BrickColor = BrickColor.new("Institutional white")
1241
Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1242
Part41.CanCollide = false
1243
Part41.FormFactor = Enum.FormFactor.Custom
1244
Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1245
Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1246
Part41.BottomSurface = Enum.SurfaceType.Smooth
1247
Part41.TopSurface = Enum.SurfaceType.Smooth
1248
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1249
Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
1250
Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1251
Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
1252
CylinderMesh42.Parent = Part41
1253
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1254
CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
1255
Part43.Name = "Neon"
1256
Part43.Parent = mas
1257
Part43.Material = Enum.Material.Neon
1258
Part43.BrickColor = BrickColor.new("Ghost grey")
1259
Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1260
Part43.CanCollide = false
1261
Part43.FormFactor = Enum.FormFactor.Custom
1262
Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
1263
Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1264
Part43.BottomSurface = Enum.SurfaceType.Smooth
1265
Part43.TopSurface = Enum.SurfaceType.Smooth
1266
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1267
Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
1268
Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1269
Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
1270
BlockMesh44.Parent = Part43
1271
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1272
BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
1273
Part45.Parent = mas
1274
Part45.Material = Enum.Material.Metal
1275
Part45.BrickColor = BrickColor.new("Black")
1276
Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1277
Part45.CanCollide = false
1278
Part45.FormFactor = Enum.FormFactor.Custom
1279
Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1280
Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1281
Part45.BottomSurface = Enum.SurfaceType.Smooth
1282
Part45.TopSurface = Enum.SurfaceType.Smooth
1283
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1284
Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
1285
Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1286
Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
1287
BlockMesh46.Parent = Part45
1288
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1289
BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
1290
Part47.Name = "NeonPow"
1291
Part47.Parent = mas
1292
Part47.Material = Enum.Material.Neon
1293
Part47.BrickColor = BrickColor.new("Really black")
1294
Part47.Transparency = 1
1295
Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1296
Part47.CanCollide = false
1297
Part47.FormFactor = Enum.FormFactor.Custom
1298
Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1299
Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1300
Part47.BottomSurface = Enum.SurfaceType.Smooth
1301
Part47.TopSurface = Enum.SurfaceType.Smooth
1302
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1303
Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
1304
Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1305
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1306
ParticleEmitter48.Name = "PArti1"
1307
ParticleEmitter48.Parent = Part47
1308
ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
1309
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1310
ParticleEmitter48.LightEmission = 1
1311
ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
1312
ParticleEmitter48.ZOffset = 1
1313
ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
1314
ParticleEmitter48.Rate = 0.60000002384186
1315
ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
1316
ParticleEmitter48.VelocitySpread = 360
1317
ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1318
ParticleEmitter49.Name = "PArti2"
1319
ParticleEmitter49.Parent = Part47
1320
ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
1321
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1322
ParticleEmitter49.LightEmission = 1
1323
ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
1324
ParticleEmitter49.ZOffset = 1
1325
ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
1326
ParticleEmitter49.Rate = 4
1327
ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
1328
ParticleEmitter49.VelocitySpread = 50
1329
ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
1330
Part50.Name = "Neon"
1331
Part50.Parent = mas
1332
Part50.Material = Enum.Material.Neon
1333
Part50.BrickColor = BrickColor.new("Ghost grey")
1334
Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1335
Part50.CanCollide = false
1336
Part50.FormFactor = Enum.FormFactor.Custom
1337
Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
1338
Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1339
Part50.BottomSurface = Enum.SurfaceType.Smooth
1340
Part50.TopSurface = Enum.SurfaceType.Smooth
1341
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1342
Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
1343
Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1344
Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
1345
BlockMesh51.Parent = Part50
1346
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1347
BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1348
Part52.Parent = mas
1349
Part52.Material = Enum.Material.Metal
1350
Part52.BrickColor = BrickColor.new("Black")
1351
Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1352
Part52.CanCollide = false
1353
Part52.FormFactor = Enum.FormFactor.Custom
1354
Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1355
Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1356
Part52.BottomSurface = Enum.SurfaceType.Smooth
1357
Part52.TopSurface = Enum.SurfaceType.Smooth
1358
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1359
Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
1360
Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1361
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
1362
BlockMesh53.Parent = Part52
1363
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1364
BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
1365
Part54.Parent = mas
1366
Part54.Material = Enum.Material.Metal
1367
Part54.BrickColor = BrickColor.new("Fossil")
1368
Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1369
Part54.CanCollide = false
1370
Part54.FormFactor = Enum.FormFactor.Custom
1371
Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1372
Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1373
Part54.BottomSurface = Enum.SurfaceType.Smooth
1374
Part54.TopSurface = Enum.SurfaceType.Smooth
1375
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1376
Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
1377
Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1378
Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1379
BlockMesh55.Parent = Part54
1380
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1381
BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1382
Part56.Name = "Neon"
1383
Part56.Parent = mas
1384
Part56.Material = Enum.Material.Neon
1385
Part56.BrickColor = BrickColor.new("Cyan")
1386
Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1387
Part56.CanCollide = false
1388
Part56.FormFactor = Enum.FormFactor.Custom
1389
Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1390
Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1391
Part56.BottomSurface = Enum.SurfaceType.Smooth
1392
Part56.TopSurface = Enum.SurfaceType.Smooth
1393
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1394
Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
1395
Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1396
Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1397
CylinderMesh57.Parent = Part56
1398
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1399
CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
1400
Part58.Name = "Neon"
1401
Part58.Parent = mas
1402
Part58.Material = Enum.Material.Neon
1403
Part58.BrickColor = BrickColor.new("Ghost grey")
1404
Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
1405
Part58.CanCollide = false
1406
Part58.FormFactor = Enum.FormFactor.Custom
1407
Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
1408
Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
1409
Part58.BottomSurface = Enum.SurfaceType.Smooth
1410
Part58.TopSurface = Enum.SurfaceType.Smooth
1411
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1412
Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
1413
Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
1414
Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
1415
BlockMesh59.Parent = Part58
1416
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1417
BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
1418
Part60.Parent = mas
1419
Part60.Material = Enum.Material.Metal
1420
Part60.BrickColor = BrickColor.new("Black")
1421
Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1422
Part60.CanCollide = false
1423
Part60.FormFactor = Enum.FormFactor.Custom
1424
Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
1425
Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1426
Part60.BottomSurface = Enum.SurfaceType.Smooth
1427
Part60.TopSurface = Enum.SurfaceType.Smooth
1428
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1429
Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
1430
Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1431
Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
1432
BlockMesh61.Parent = Part60
1433
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1434
BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
1435
Part62.Parent = mas
1436
Part62.Material = Enum.Material.Metal
1437
Part62.BrickColor = BrickColor.new("Black")
1438
Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1439
Part62.CanCollide = false
1440
Part62.FormFactor = Enum.FormFactor.Custom
1441
Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1442
Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1443
Part62.BottomSurface = Enum.SurfaceType.Smooth
1444
Part62.TopSurface = Enum.SurfaceType.Smooth
1445
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1446
Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
1447
Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1448
Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
1449
BlockMesh63.Parent = Part62
1450
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1451
BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1452
Part64.Name = "Neon"
1453
Part64.Parent = mas
1454
Part64.Material = Enum.Material.Neon
1455
Part64.BrickColor = BrickColor.new("Cyan")
1456
Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1457
Part64.CanCollide = false
1458
Part64.FormFactor = Enum.FormFactor.Custom
1459
Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1460
Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1461
Part64.BottomSurface = Enum.SurfaceType.Smooth
1462
Part64.TopSurface = Enum.SurfaceType.Smooth
1463
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1464
Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
1465
Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1466
Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1467
CylinderMesh65.Parent = Part64
1468
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1469
CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
1470
Part66.Name = "Neon"
1471
Part66.Parent = mas
1472
Part66.Material = Enum.Material.Neon
1473
Part66.BrickColor = BrickColor.new("Hot pink")
1474
Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1475
Part66.CanCollide = false
1476
Part66.FormFactor = Enum.FormFactor.Custom
1477
Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1478
Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1479
Part66.BottomSurface = Enum.SurfaceType.Smooth
1480
Part66.TopSurface = Enum.SurfaceType.Smooth
1481
Part66.Color = Color3.new(1, 0, 0.74902)
1482
Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
1483
Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1484
Part66.Color = Color3.new(1, 0, 0.74902)
1485
CylinderMesh67.Parent = Part66
1486
Part68.Parent = mas
1487
Part68.Material = Enum.Material.Metal
1488
Part68.BrickColor = BrickColor.new("Black")
1489
Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
1490
Part68.CanCollide = false
1491
Part68.FormFactor = Enum.FormFactor.Custom
1492
Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
1493
Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
1494
Part68.BottomSurface = Enum.SurfaceType.Smooth
1495
Part68.TopSurface = Enum.SurfaceType.Smooth
1496
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1497
Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
1498
Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
1499
Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
1500
BlockMesh69.Parent = Part68
1501
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1502
BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
1503
Part70.Parent = mas
1504
Part70.Material = Enum.Material.Metal
1505
Part70.BrickColor = BrickColor.new("Black")
1506
Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1507
Part70.CanCollide = false
1508
Part70.FormFactor = Enum.FormFactor.Custom
1509
Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1510
Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1511
Part70.BottomSurface = Enum.SurfaceType.Smooth
1512
Part70.TopSurface = Enum.SurfaceType.Smooth
1513
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1514
Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
1515
Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1516
Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
1517
BlockMesh71.Parent = Part70
1518
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1519
BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
1520
Part72.Parent = mas
1521
Part72.Material = Enum.Material.Metal
1522
Part72.BrickColor = BrickColor.new("Black")
1523
Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
1524
Part72.CanCollide = false
1525
Part72.FormFactor = Enum.FormFactor.Custom
1526
Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
1527
Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
1528
Part72.BottomSurface = Enum.SurfaceType.Smooth
1529
Part72.TopSurface = Enum.SurfaceType.Smooth
1530
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1531
Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
1532
Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
1533
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1534
BlockMesh73.Parent = Part72
1535
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1536
BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
1537
Part74.Name = "Neon"
1538
Part74.Parent = mas
1539
Part74.Material = Enum.Material.Neon
1540
Part74.BrickColor = BrickColor.new("Ghost grey")
1541
Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1542
Part74.CanCollide = false
1543
Part74.FormFactor = Enum.FormFactor.Custom
1544
Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
1545
Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1546
Part74.BottomSurface = Enum.SurfaceType.Smooth
1547
Part74.TopSurface = Enum.SurfaceType.Smooth
1548
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1549
Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
1550
Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1551
Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
1552
BlockMesh75.Parent = Part74
1553
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1554
BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1555
Part76.Parent = mas
1556
Part76.Material = Enum.Material.Metal
1557
Part76.BrickColor = BrickColor.new("Black")
1558
Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1559
Part76.CanCollide = false
1560
Part76.FormFactor = Enum.FormFactor.Custom
1561
Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1562
Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
1563
Part76.BottomSurface = Enum.SurfaceType.Smooth
1564
Part76.TopSurface = Enum.SurfaceType.Smooth
1565
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1566
Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
1567
Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1568
Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
1569
BlockMesh77.Parent = Part76
1570
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1571
BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1572
Part78.Name = "Neon"
1573
Part78.Parent = mas
1574
Part78.Material = Enum.Material.Neon
1575
Part78.BrickColor = BrickColor.new("Ghost grey")
1576
Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1577
Part78.CanCollide = false
1578
Part78.FormFactor = Enum.FormFactor.Custom
1579
Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
1580
Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1581
Part78.BottomSurface = Enum.SurfaceType.Smooth
1582
Part78.TopSurface = Enum.SurfaceType.Smooth
1583
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1584
Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
1585
Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1586
Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
1587
BlockMesh79.Parent = Part78
1588
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1589
BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
1590
Part80.Parent = mas
1591
Part80.Material = Enum.Material.Metal
1592
Part80.BrickColor = BrickColor.new("Really black")
1593
Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
1594
Part80.CanCollide = false
1595
Part80.FormFactor = Enum.FormFactor.Custom
1596
Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
1597
Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
1598
Part80.BottomSurface = Enum.SurfaceType.Smooth
1599
Part80.TopSurface = Enum.SurfaceType.Smooth
1600
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1601
Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
1602
Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
1603
Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1604
CylinderMesh81.Parent = Part80
1605
Part82.Name = "Neon"
1606
Part82.Parent = mas
1607
Part82.Material = Enum.Material.Neon
1608
Part82.BrickColor = BrickColor.new("Ghost grey")
1609
Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
1610
Part82.CanCollide = false
1611
Part82.FormFactor = Enum.FormFactor.Custom
1612
Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
1613
Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
1614
Part82.BottomSurface = Enum.SurfaceType.Smooth
1615
Part82.TopSurface = Enum.SurfaceType.Smooth
1616
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1617
Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
1618
Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
1619
Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
1620
BlockMesh83.Parent = Part82
1621
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1622
BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
1623
Part84.Parent = mas
1624
Part84.Material = Enum.Material.Metal
1625
Part84.BrickColor = BrickColor.new("Fossil")
1626
Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
1627
Part84.CanCollide = false
1628
Part84.FormFactor = Enum.FormFactor.Custom
1629
Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1630
Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
1631
Part84.BottomSurface = Enum.SurfaceType.Smooth
1632
Part84.TopSurface = Enum.SurfaceType.Smooth
1633
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1634
Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
1635
Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
1636
Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
1637
BlockMesh85.Parent = Part84
1638
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1639
BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
1640
Part86.Parent = mas
1641
Part86.Material = Enum.Material.Metal
1642
Part86.BrickColor = BrickColor.new("Fossil")
1643
Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
1644
Part86.CanCollide = false
1645
Part86.FormFactor = Enum.FormFactor.Custom
1646
Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
1647
Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
1648
Part86.BottomSurface = Enum.SurfaceType.Smooth
1649
Part86.TopSurface = Enum.SurfaceType.Smooth
1650
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1651
Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
1652
Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
1653
Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
1654
BlockMesh87.Parent = Part86
1655
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1656
BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
1657
Part88.Parent = mas
1658
Part88.Material = Enum.Material.Metal
1659
Part88.BrickColor = BrickColor.new("Black")
1660
Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
1661
Part88.CanCollide = false
1662
Part88.FormFactor = Enum.FormFactor.Custom
1663
Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
1664
Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
1665
Part88.BottomSurface = Enum.SurfaceType.Smooth
1666
Part88.TopSurface = Enum.SurfaceType.Smooth
1667
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1668
Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
1669
Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
1670
Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
1671
BlockMesh89.Parent = Part88
1672
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1673
BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
1674
Weld90.Name = "BTWeld"
1675
Weld90.Parent = Part88
1676
Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
1677
Weld90.Part0 = Part88
1678
Weld90.Part1 = Part0
1679
Weld91.Name = "BTWeld"
1680
Weld91.Parent = Part88
1681
Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
1682
Weld91.Part0 = Part88
1683
Weld91.Part1 = Part2
1684
Weld92.Name = "BTWeld"
1685
Weld92.Parent = Part88
1686
Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
1687
Weld92.Part0 = Part88
1688
Weld92.Part1 = Part4
1689
Weld93.Name = "BTWeld"
1690
Weld93.Parent = Part88
1691
Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1692
Weld93.Part0 = Part88
1693
Weld93.Part1 = Part6
1694
Weld94.Name = "BTWeld"
1695
Weld94.Parent = Part88
1696
Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1697
Weld94.Part0 = Part88
1698
Weld94.Part1 = Part8
1699
Weld95.Name = "BTWeld"
1700
Weld95.Parent = Part88
1701
Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
1702
Weld95.Part0 = Part88
1703
Weld95.Part1 = Part10
1704
Weld96.Name = "BTWeld"
1705
Weld96.Parent = Part88
1706
Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
1707
Weld96.Part0 = Part88
1708
Weld96.Part1 = Part12
1709
Weld97.Name = "BTWeld"
1710
Weld97.Parent = Part88
1711
Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
1712
Weld97.Part0 = Part88
1713
Weld97.Part1 = Part14
1714
Weld98.Name = "BTWeld"
1715
Weld98.Parent = Part88
1716
Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
1717
Weld98.Part0 = Part88
1718
Weld98.Part1 = Part16
1719
Weld99.Name = "BTWeld"
1720
Weld99.Parent = Part88
1721
Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1722
Weld99.Part0 = Part88
1723
Weld99.Part1 = nil
1724
Weld100.Name = "BTWeld"
1725
Weld100.Parent = Part88
1726
Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1727
Weld100.Part0 = Part88
1728
Weld100.Part1 = Part17
1729
Weld101.Name = "BTWeld"
1730
Weld101.Parent = Part88
1731
Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1732
Weld101.Part0 = Part88
1733
Weld101.Part1 = Part19
1734
Weld102.Name = "BTWeld"
1735
Weld102.Parent = Part88
1736
Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1737
Weld102.Part0 = Part88
1738
Weld102.Part1 = Part21
1739
Weld103.Name = "BTWeld"
1740
Weld103.Parent = Part88
1741
Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1742
Weld103.Part0 = Part88
1743
Weld103.Part1 = Part23
1744
Weld104.Name = "BTWeld"
1745
Weld104.Parent = Part88
1746
Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1747
Weld104.Part0 = Part88
1748
Weld104.Part1 = Part25
1749
Weld105.Name = "BTWeld"
1750
Weld105.Parent = Part88
1751
Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1752
Weld105.Part0 = Part88
1753
Weld105.Part1 = Part27
1754
Weld106.Name = "BTWeld"
1755
Weld106.Parent = Part88
1756
Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1757
Weld106.Part0 = Part88
1758
Weld106.Part1 = Part29
1759
Weld107.Name = "BTWeld"
1760
Weld107.Parent = Part88
1761
Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1762
Weld107.Part0 = Part88
1763
Weld107.Part1 = Part31
1764
Weld108.Name = "BTWeld"
1765
Weld108.Parent = Part88
1766
Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1767
Weld108.Part0 = Part88
1768
Weld108.Part1 = Part33
1769
Weld109.Name = "BTWeld"
1770
Weld109.Parent = Part88
1771
Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1772
Weld109.Part0 = Part88
1773
Weld109.Part1 = Part35
1774
Weld110.Name = "BTWeld"
1775
Weld110.Parent = Part88
1776
Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1777
Weld110.Part0 = Part88
1778
Weld110.Part1 = Part37
1779
Weld111.Name = "BTWeld"
1780
Weld111.Parent = Part88
1781
Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1782
Weld111.Part0 = Part88
1783
Weld111.Part1 = Part39
1784
Weld112.Name = "BTWeld"
1785
Weld112.Parent = Part88
1786
Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1787
Weld112.Part0 = Part88
1788
Weld112.Part1 = Part41
1789
Weld113.Name = "BTWeld"
1790
Weld113.Parent = Part88
1791
Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1792
Weld113.Part0 = Part88
1793
Weld113.Part1 = Part43
1794
Weld114.Name = "BTWeld"
1795
Weld114.Parent = Part88
1796
Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1797
Weld114.Part0 = Part88
1798
Weld114.Part1 = Part45
1799
Weld115.Name = "BTWeld"
1800
Weld115.Parent = Part88
1801
Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1802
Weld115.Part0 = Part88
1803
Weld115.Part1 = Part47
1804
Weld116.Name = "BTWeld"
1805
Weld116.Parent = Part88
1806
Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1807
Weld116.Part0 = Part88
1808
Weld116.Part1 = Part50
1809
Weld117.Name = "BTWeld"
1810
Weld117.Parent = Part88
1811
Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
1812
Weld117.Part0 = Part88
1813
Weld117.Part1 = nil
1814
Weld118.Name = "BTWeld"
1815
Weld118.Parent = Part88
1816
Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1817
Weld118.Part0 = Part88
1818
Weld118.Part1 = Part52
1819
Weld119.Name = "BTWeld"
1820
Weld119.Parent = Part88
1821
Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1822
Weld119.Part0 = Part88
1823
Weld119.Part1 = Part54
1824
Weld120.Name = "BTWeld"
1825
Weld120.Parent = Part88
1826
Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1827
Weld120.Part0 = Part88
1828
Weld120.Part1 = Part56
1829
Weld121.Name = "BTWeld"
1830
Weld121.Parent = Part88
1831
Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
1832
Weld121.Part0 = Part88
1833
Weld121.Part1 = Part58
1834
Weld122.Name = "BTWeld"
1835
Weld122.Parent = Part88
1836
Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1837
Weld122.Part0 = Part88
1838
Weld122.Part1 = Part60
1839
Weld123.Name = "BTWeld"
1840
Weld123.Parent = Part88
1841
Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1842
Weld123.Part0 = Part88
1843
Weld123.Part1 = Part62
1844
Weld124.Name = "BTWeld"
1845
Weld124.Parent = Part88
1846
Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1847
Weld124.Part0 = Part88
1848
Weld124.Part1 = Part64
1849
Weld125.Name = "BTWeld"
1850
Weld125.Parent = Part88
1851
Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1852
Weld125.Part0 = Part88
1853
Weld125.Part1 = Part66
1854
Weld126.Name = "BTWeld"
1855
Weld126.Parent = Part88
1856
Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1857
Weld126.Part0 = Part88
1858
Weld126.Part1 = Part68
1859
Weld127.Name = "BTWeld"
1860
Weld127.Parent = Part88
1861
Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1862
Weld127.Part0 = Part88
1863
Weld127.Part1 = Part70
1864
Weld128.Name = "BTWeld"
1865
Weld128.Parent = Part88
1866
Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1867
Weld128.Part0 = Part88
1868
Weld128.Part1 = nil
1869
Weld129.Name = "BTWeld"
1870
Weld129.Parent = Part88
1871
Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
1872
Weld129.Part0 = Part88
1873
Weld129.Part1 = Part72
1874
Weld130.Name = "BTWeld"
1875
Weld130.Parent = Part88
1876
Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1877
Weld130.Part0 = Part88
1878
Weld130.Part1 = Part74
1879
Weld131.Name = "BTWeld"
1880
Weld131.Parent = Part88
1881
Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
1882
Weld131.Part0 = Part88
1883
Weld131.Part1 = Part76
1884
Weld132.Name = "BTWeld"
1885
Weld132.Parent = Part88
1886
Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1887
Weld132.Part0 = Part88
1888
Weld132.Part1 = Part78
1889
Weld133.Name = "BTWeld"
1890
Weld133.Parent = Part88
1891
Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
1892
Weld133.Part0 = Part88
1893
Weld133.Part1 = Part80
1894
Weld134.Name = "BTWeld"
1895
Weld134.Parent = Part88
1896
Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
1897
Weld134.Part0 = Part88
1898
Weld134.Part1 = Part82
1899
Weld135.Name = "BTWeld"
1900
Weld135.Parent = Part88
1901
Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
1902
Weld135.Part0 = Part88
1903
Weld135.Part1 = Part84
1904
Weld136.Name = "BTWeld"
1905
Weld136.Parent = Part88
1906
Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
1907
Weld136.Part0 = Part88
1908
Weld136.Part1 = Part86
1909
for i,v in pairs(mas:GetChildren()) do
1910
	v.Parent = game:GetService("Players").LocalPlayer.Character
1911
	pcall(function() v:MakeJoints() end)
1912
end
1913
mas:Destroy()
1914
for i,v in pairs(cors) do
1915
	spawn(function()
1916
		pcall(v)
1917
	end)
1918
end
1919
1920
 
1921
1922
 
1923
 
1924
 
1925
1926
1927
 
1928
 
1929
1930
1931
local Player = game.Players.LocalPlayer
1932
local Character = Player.Character
1933
RS = Character.RightUpperArm["RightShoulder"]
1934
local Mouse = Player:GetMouse()
1935
1936
for i,v in pairs(chr:children()) do
1937
        if v.ClassName == "Hat" then
1938
                print(v.Name.." has been removed, #baldforbieber")
1939
                v:destroy()
1940
        end
1941
end
1942
 
1943
hum = chr.Humanoid
1944
 
1945
function CreateMesh(parent, id, x, y, z, texture)
1946
local m=Instance.new("SpecialMesh", parent)
1947
m.MeshType = "FileMesh"
1948
m.MeshId="http://www.roblox.com/asset/?id="..id
1949
if texture ~= nil then
1950
m.TextureId="http://www.roblox.com/asset/?id="..texture
1951
end
1952
m.Scale = Vector3.new(x,y,z)
1953
end
1954
 
1955
 
1956
1957
Hat=function()
1958
sword = Instance.new("Part", chr)
1959
CreateMesh(sword, 591117528, 0.01,0.01,0.01)
1960
sword.Name = "sword"
1961
sword.Locked = true
1962
sword.BrickColor = BrickColor.new("White")
1963
sword.CanCollide=false
1964
sword.Size=Vector3.new(1,1,1)
1965
swordw = Instance.new("Weld",sword)
1966
swordw.Part0=sword
1967
swordw.Part1=chr['RightHand']
1968
swordw.C0=CFrame.new(0,-4,0)
1969
swordw.C1=euler(rad(270),rad(90),rad(0))
1970
end
1971
 
1972
Hat()
1973
 
1974
1975
aa1={}
1976
UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
1977
 
1978
local WorldUp = Vector3.new(0,1,0)
1979
function look2(Vec1,Vec2)
1980
   local Orig = Vec1
1981
   Vec1 = Vec1+Vector3.new(0,1,0)
1982
   Vec2 = Vec2+Vector3.new(0,1,0)
1983
   local Forward = (Vec2-Vec1).unit
1984
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
1985
   local Right = Up:Cross(Forward).unit
1986
   Forward = -Forward
1987
   Right = -Right
1988
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
1989
end
1990
 
1991
function look(CFr,Vec2)
1992
   local A = Vector3.new(0,0,0)
1993
   local B = CFr:inverse()*Vec2
1994
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
1995
   if B.Z > 0 then
1996
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
1997
   elseif B.Z == 0 then
1998
       if B.Y > 0 then
1999
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
2000
       elseif B.Y < 0 then
2001
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
2002
       else
2003
           CF = CFr
2004
       end
2005
   end
2006
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
2007
   local Up = Vector3.new(X,Y,Z)
2008
   local Forward = (Vec2-CFr.p).unit
2009
   local Right = Up:Cross(Forward)
2010
   Forward = -Forward
2011
   Right = -Right
2012
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
2013
end
2014
 
2015
function simulate(j,d,m,r,t)
2016
       local joint = j
2017
       for i,v in ipairs(t) do
2018
               if v[1]:FindFirstChild("Weld") then
2019
                       local stiff = m.CFrame.lookVector*0.03
2020
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
2021
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
2022
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
2023
                       local pos = joint.p+(dir*(d*0.5))
2024
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
2025
                       local inv = v[1].Weld.Part0.CFrame
2026
                       local rel1 = inv:inverse()*pos
2027
                       local rel2 = inv:inverse()*(pos-(dir*dis))
2028
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
2029
                       v[1].Weld.C0 = cf
2030
                       v[2] = inv*cf
2031
                       --v[1].CFrame = cf
2032
               end
2033
       end
2034
end
2035
for i=1,8 do
2036
local p = Instance.new("Part",char)
2037
p.Anchored = false
2038
p.BrickColor = BrickColor.new("Really black")
2039
p.CanCollide = false
2040
p.FormFactor="Custom"
2041
p.Material = "SmoothPlastic"
2042
p.TopSurface = "SmoothNoOutlines"
2043
p.BottomSurface = "SmoothNoOutlines"
2044
p.RightSurface = "SmoothNoOutlines"
2045
p.LeftSurface = "SmoothNoOutlines"
2046
p.FrontSurface = "SmoothNoOutlines"
2047
p.BackSurface = "SmoothNoOutlines"
2048
 
2049
p.Size=Vector3.new(2,.2,0.2)
2050
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
2051
mesh = Instance.new("BlockMesh",p)
2052
mesh.Scale = Vector3.new(1,1,3)
2053
local w = Instance.new("Motor6D",p)
2054
w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
2055
w.Part1 = p
2056
w.Name = "Weld"
2057
--table.insert(aa1,p)
2058
aa1[i] = {p,p.CFrame}
2059
 
2060
end
2061
game:service"RunService".Stepped:connect(function()
2062
simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
2063
end)
2064
2065
2066
mouse.KeyDown:connect(function(k)
2067
if k == "e" then
2068
      if debounce == true then
2069
        if Sit == false then
2070
attacking = true
2071
    sword.Touched:connect(function(hit)
2072
 
2073
       
2074
						if hit.Parent == char then return end
2075
       if hit.Parent == workspace.Base then return end
2076
				for i,v in pairs(hit.Parent:GetChildren()) do
2077
					if v:IsA("Humanoid") then
2078
            if attacking == true then
2079
              
2080
                        ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
2081
						v.Health = v.Health - 30
2082
             
2083
              end
2084
              
2085
        
2086
					end
2087
            end
2088
          
2089
end)
2090
attacking = false
2091
        debounce = false
2092
        idle = false
2093
        walk = false
2094
        walk2 = false
2095
        
2096
 for i = 1,3 do
2097
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
2098
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
2099
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2100
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
2101
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
2102
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
2103
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
2104
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
2105
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
2106
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
2107
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
2108
          wait()
2109
          end
2110
         for i = 1,5 do
2111
            LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
2112
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
2113
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2114
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
2115
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
2116
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
2117
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
2118
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
2119
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
2120
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
2121
          Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
2122
          wait()
2123
          end
2124
        idle = true
2125
        walk = true
2126
        walk2 = true
2127
        wait(0.1)
2128
        debounce = true
2129
          end
2130
      end
2131
      end
2132
    end)
2133
mouse.KeyDown:connect(function(key)
2134
    key = key:lower()
2135
    if key == "f" then
2136
      if debounce == true then
2137
        debounce = false
2138
        walk = false
2139
        walk1 = false
2140
        idle = false
2141
        
2142
      for i = 1,40 do
2143
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
2144
           Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
2145
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
2146
          LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
2147
          RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2148
        wait()
2149
      end
2150
        idle = true
2151
        walk = true
2152
        walk1 = true
2153
        wait(0.1)
2154
        debounce = true
2155
        end
2156
      end
2157
    end)
2158
2159
local sitdebounce = true
2160
mouse.KeyDown:connect(function(key)
2161
    key = key:lower()
2162
    if key == "g" then
2163
if sitdebounce == true then
2164
2165
        if Sit == false then
2166
       sitdebounce = false
2167
        Sit = true
2168
 idle = false
2169
        walk = false
2170
        walk1 = false
2171
      for i  = 1,15 do
2172
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2173
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2174
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2175
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2176
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2177
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2178
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2179
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2180
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2181
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2182
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2183
          wait()
2184
        end
2185
              for i  = 1,20 do
2186
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
2187
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2188
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
2189
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
2190
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
2191
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
2192
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
2193
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
2194
    Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2195
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
2196
                     Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2197
          wait()
2198
        end
2199
wait(1)
2200
sitdebounce = true
2201
       else
2202
                Sit = false
2203
     for i  = 1,9 do
2204
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
2205
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
2206
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
2207
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
2208
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
2209
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
2210
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
2211
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
2212
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
2213
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
2214
             Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
2215
          wait()
2216
        end
2217
        walk = true
2218
        walk1 = true
2219
        idle = true
2220
      end
2221
    end
2222
end
2223
      end)
2224
local UIS = game:GetService('UserInputService')
2225
local Player = game.Players.LocalPlayer
2226
local Character = Player.Character
2227
UIS.InputBegan:connect(function(input)
2228
if input.KeyCode == Enum.KeyCode.LeftControl then
2229
      Sprint = true
2230
        walkon1 = true
2231
      idle = false
2232
      walk = false
2233
      walk1 = false
2234
      
2235
Character.Humanoid.WalkSpeed = 30
2236
2237
end
2238
end)
2239
UIS.InputEnded:connect(function(input)
2240
if input.KeyCode == Enum.KeyCode.LeftControl then
2241
Character.Humanoid.WalkSpeed = 16
2242
            
2243
Sprint = false
2244
        walkon1 = false
2245
      idle = true
2246
      walk = true
2247
      walk1 = true
2248
end
2249
end)
2250
2251
2252
local bladehitsnd = new("Sound",char)
2253
bladehitsnd.Volume = 1
2254
bladehitsnd.SoundId = "rbxassetid://257001402"
2255
2256
kiblade2 = Instance.new("Part",char)
2257
kiblade2.Name = "Blade"
2258
kiblade2.Size = v3(1,1,1)
2259
kiblade2.Transparency = 1
2260
kiblade2.Position = v3(999,999,999)
2261
kiblade2.CanCollide = false
2262
kiblademesh = Instance.new("SpecialMesh",kiblade2)
2263
kiblademesh.MeshType = "Sphere"
2264
kiblademesh.Scale = v3(1,1,1)
2265
kiweld = Instance.new("Weld",kiblade2)
2266
kiweld.Part0 = char["RightHand"]
2267
kiweld.Part1 = kiblade2
2268
kiweld.C0 = CFrame.new(0,-4,0)
2269
kiweld.C1=euler(rad(270),rad(90),rad(0))
2270
2271
  kiblade2.Name = "kiblade2"
2272
  torso1 = Instance.new("Attachment",sword)
2273
head1 = Instance.new("Attachment",kiblade2)
2274
  trail = Instance.new("Trail",sword)
2275
  trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
2276
trail.Attachment0 = torso1
2277
trail.Attachment1 = head1
2278
trail.Lifetime = 1
2279
trail.Enabled = false
2280
function UpperSlash()
2281
idle = false
2282
  walk = false
2283
  walk1 = false
2284
2285
2286
trail.Enabled = true
2287
local hitboxx = Instance.new("Part",char)
2288
  hitboxx.Transparency = 1
2289
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2290
  ecksdee.MeshType = "FileMesh"
2291
ecksdee.MeshId = "rbxassetid://898849476"
2292
  hitboxxw = Instance.new("Weld",hitboxx)
2293
hitboxxw.Part0 = char["RightHand"]
2294
hitboxxw.Part1 = hitboxx
2295
hitboxxw.C0 = CFrame.new(0,-1,0)
2296
  
2297
hitboxx.Touched:connect(function(hit)
2298
		
2299
		
2300
				for i,v in pairs(hit.Parent:GetChildren()) do
2301
        if hit.Parent == char then return end
2302
					if v:IsA("Humanoid") then
2303
						v.Health = v.Health - 10
2304
					ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
2305
2306
 
2307
				end
2308
        hitboxx:destroy()
2309
			end
2310
		end)
2311
  for i = 1,5 do
2312
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2313
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
2314
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2315
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2316
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2317
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2318
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2319
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2320
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
2321
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
2322
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
2323
        wait()
2324
end
2325
    for i = 1,5 do
2326
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2327
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2328
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2329
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2330
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2331
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2332
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2333
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2334
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2335
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2336
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2337
        wait()
2338
end
2339
  bladehitsnd:Play()
2340
      for i = 1,10 do
2341
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
2342
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
2343
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
2344
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2345
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
2346
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
2347
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
2348
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
2349
    Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
2350
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
2351
        Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
2352
        wait()
2353
end
2354
  for i = 1,30 do
2355
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
2356
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
2357
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
2358
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
2359
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
2360
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
2361
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
2362
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
2363
    Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
2364
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
2365
       Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
2366
       RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
2367
    wait()
2368
end
2369
2370
  trail.Enabled = false
2371
  idle = true
2372
  walk = true
2373
  walk1 = true
2374
  end
2375
mouse.KeyDown:connect(function(k)
2376
if k == "t" then
2377
    UpperSlash()
2378
      end
2379
    end)
2380
function BackStep()
2381
  idle = false
2382
  walk = false
2383
  walk1 = false
2384
  for i = 1,5 do
2385
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
2386
2387
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
2388
   
2389
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
2390
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
2391
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
2392
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
2393
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
2394
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
2395
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
2396
    wait()
2397
end
2398
		local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2399
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2400
		bodyp.D=1000
2401
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
2402
2403
		wait(0.5)
2404
		bodyp:Destroy()
2405
  idle = true
2406
  walk = true
2407
  walk1 = true
2408
  end
2409
mouse.KeyDown:connect(function(k)
2410
if k == "v" then
2411
    BackStep()
2412
      end
2413
    end)
2414
function DashUpward()
2415
  if debounce == true then
2416
    debounce = false
2417
    idle = false
2418
    walk = false
2419
    walk1 = false
2420
  for i = 1,5 do
2421
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
2422
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
2423
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
2424
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
2425
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
2426
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
2427
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
2428
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
2429
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
2430
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
2431
     Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
2432
    wait()
2433
    
2434
end
2435
  local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2436
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2437
		bodyp.D=1000
2438
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
2439
2440
		wait(0.5)
2441
		bodyp:Destroy()
2442
    idle = true
2443
    walk = true
2444
    walk1 = true
2445
    wait(0.1)
2446
    debounce = true
2447
    end
2448
  end
2449
mouse.KeyDown:connect(function(k)
2450
if k == "c" then
2451
    DashUpward()
2452
      end
2453
    end)
2454
function LeftStep()
2455
  if debounce == true then
2456
    debounce = false
2457
    idle = false
2458
    walk = false
2459
    walk1 = false
2460
2461
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2462
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2463
		bodyp.D=1000
2464
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
2465
for i = 1,5 do
2466
  
2467
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
2468
  wait()
2469
end
2470
		wait(0.5)
2471
		bodyp:Destroy()
2472
    idle = true
2473
    walk = true
2474
    walk1 = true
2475
    wait(0.1)
2476
    debounce = true
2477
  end
2478
  end
2479
function RightStep()
2480
  if debounce == true then
2481
    debounce = false
2482
    idle = false
2483
    walk = false
2484
    walk1 = false
2485
2486
     local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
2487
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2488
		bodyp.D=1000
2489
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
2490
for i = 1,5 do
2491
  
2492
      Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
2493
  wait()
2494
end
2495
		wait(0.5)
2496
		bodyp:Destroy()
2497
    idle = true
2498
    walk = true
2499
    walk1 = true
2500
    wait(0.1)
2501
    debounce = true
2502
  end
2503
  end
2504
function Stab()
2505
 if debounce == true then
2506
    debounce = false
2507
    idle = false
2508
    walk = false
2509
    walk1 = false
2510
    
2511
2512
    for i = 1,5 do
2513
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
2514
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
2515
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2516
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
2517
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
2518
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
2519
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
2520
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
2521
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2522
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2523
           Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
2524
       RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
2525
  wait()
2526
end
2527
    trail.Enabled = true
2528
    local hitboxx = Instance.new("Part",char)
2529
  hitboxx.Transparency = 1
2530
  ecksdee = Instance.new("SpecialMesh",hitboxx)
2531
  ecksdee.MeshType = "FileMesh"
2532
ecksdee.MeshId = "rbxassetid://898849476"
2533
  hitboxxw = Instance.new("Weld",hitboxx)
2534
hitboxxw.Part0 = char["RightHand"]
2535
hitboxxw.Part1 = hitboxx
2536
hitboxxw.C0 = CFrame.new(0,-1,0)
2537
hitboxx.Touched:connect(function(hit)
2538
		
2539
		
2540
				for i,v in pairs(hit.Parent:GetChildren()) do
2541
        if hit.Parent == char then return end
2542
					if v:IsA("Humanoid") then
2543
						v.Health = v.Health - 10
2544
					
2545
2546
 
2547
				end
2548
        hitboxx:destroy()
2549
			end
2550
		end)
2551
        for i = 1,30 do
2552
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
2553
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
2554
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
2555
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
2556
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
2557
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
2558
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
2559
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
2560
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
2561
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
2562
                 Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
2563
RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
2564
  wait()
2565
end
2566
    idle = true
2567
    walk = true
2568
    walk1 = true
2569
    
2570
trail.Enabled = false
2571
    wait(0.1)
2572
    debounce = true
2573
  end
2574
end
2575
mouse.KeyDown:connect(function(k)
2576
if k == "z" then
2577
    LeftStep()
2578
      end
2579
    end)
2580
mouse.KeyDown:connect(function(k)
2581
if k == "x" then
2582
    RightStep()
2583
      end
2584
    end)
2585
mouse.KeyDown:connect(function(k)
2586
if k == "u" then
2587
    Stab()
2588
      end
2589
    end)
2590
2591
 DayNightCycle =        true  --[1] Cycles through day and night.
2592
2593
DynamicLighting =      true  --[2] Give your game a dynamic look?
2594
SimulatedShadows =     true  --[3] Make the shadows stand out.  (Enable [2] for this to work)
2595
2596
DarkAmbient =          false --[4] Gives your game darkness, great for zombie games.
2597
AmbientBrightness =    0     --[5] Number Must between 0 to 255.  (Enable [2] and [4] for this to work)
2598
2599
Fog =                  true  --[6] Give your game foggy look.
2600
FogDistance =          1500  --[7] How far will the fog be away from you. (Enable [6] for this to work)
2601
---------------------------------------------------------------------------------------------------------------
2602
2603
if Fog then
2604
	game.Lighting.FogEnd = FogDistance
2605
end
2606
2607
if DarkAmbient and DynamicLighting then
2608
	game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
2609
end
2610
2611
if DynamicLighting then
2612
	game.Lighting.GlobalShadows = true
2613
	if SimulatedShadows then
2614
		game.Lighting.Brightness = 1.5
2615
		game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
2616
		game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
2617
	end
2618
end
2619
2620
2621
2622
spawn(function() --_RHas
2623
	local ef1=Instance.new('Part',char.LeftHand)
2624
	local am=Instance.new('BlockMesh',ef1)
2625
	ef1.Anchored,ef1.CanCollide=false,false
2626
	ef1.Transparency=0.5
2627
	ef1.Material = "Neon"
2628
	am.Scale=Vector3.new(5.5,5.5,5.5)
2629
	ef1.Size=Vector3.new(.2,.2,.2)
2630
	local ef2=ef1:Clone()
2631
	local ef3=ef2:Clone()
2632
	local ef4=ef3:Clone()
2633
	ef2.Material = "Neon"
2634
	ef3.Material = "Neon"
2635
	ef4.Material = "Neon"
2636
	ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
2637
	ef2.Parent=char.LeftHand
2638
	local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2639
	local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
2640
	wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
2641
	wa.Part1,wb.Part1=ef1,ef2
2642
	wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
2643
	wc.Part1,wd.Part1=ef3,ef4
2644
	wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2645
	wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
2646
	while wait(0) do
2647
		wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2648
		wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
2649
		ef1.BrickColor=BrickColor.new("Toothpaste")
2650
		ef3.BrickColor=BrickColor.new("Carnation pink")
2651
		ef4.BrickColor=BrickColor.new("White")
2652
		ef2.BrickColor=BrickColor.new("Really red")
2653
2654
	end
2655
end)
2656
function UpSlashCombo()
2657
getplayer = new("Part",char)
2658
getplayer.Position = Vector3.new(999,999,999)
2659
getplayer.Transparency = 1
2660
getplayer.Size = v3(3,3,3)
2661
getplayer.CanCollide = false
2662
getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
2663
getplayer.Name = "GetPlayer"
2664
2665
game.Debris:AddItem(getplayer,0.5)
2666
2667
getplayer.Touched:connect(function(hit)
2668
      if hit.Parent == char then return end
2669
			if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
2670
				getplayer:Destroy()
2671
        	idle = false
2672
                for i = 1,5 do
2673
    LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
2674
    RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
2675
    LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
2676
    RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
2677
    LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
2678
    RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2679
    LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
2680
    RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
2681
    Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
2682
    Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
2683
          RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
2684
  wait()
2685
end
2686
				to = hit.Parent:findFirstChild("HumanoidRootPart")
2687
				   local bodyp=Instance.new("BodyPosition",to)
2688
		bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2689
		bodyp.D=1000
2690
      			bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
2691
	
2692
				   local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
2693
		bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2694
		bodyp2.D=1000
2695
      			bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
2696
 for i = 1,5 do
2697
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
2698
          wait()
2699
          end
2700
         for i = 1,5 do
2701
           RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
2702
          wait()
2703
          end
2704
	wait(3)
2705
        bodyp:destroy()
2706
        bodyp2:destroy()
2707
        idle = true
2708
2709
        
2710
        end
2711
      end)
2712
  
2713
  end
2714
mouse.KeyDown:connect(function(k)
2715
if k == "b" then
2716
    UpSlashCombo()
2717
      end
2718
    end)
2719
2720
print("Press z to dodge left")
2721
print("Press x to dodge right")
2722
print("press c to dash forward")
2723
print("press v to dodge back")
2724
print("Press f for sword taunt")
2725
print("press t for sword upperattack")
2726
print("Press G to Sit")
2727
print("Hold ctrl for run stance")
2728
print("Hold ctrl and move to run")
2729
print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")