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| 1 | -----script By NewBleuguy On Youtube-------- | |
| 2 | function sandbox(var,func) | |
| 3 | local env = getfenv(func) | |
| 4 | local newenv = setmetatable({},{
| |
| 5 | __index = function(self,k) | |
| 6 | if k=="script" then | |
| 7 | return var | |
| 8 | else | |
| 9 | return env[k] | |
| 10 | end | |
| 11 | end, | |
| 12 | }) | |
| 13 | setfenv(func,newenv) | |
| 14 | return func | |
| 15 | end | |
| 16 | cors = {}
| |
| 17 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 18 | Model0 = Instance.new("Model")
| |
| 19 | Part1 = Instance.new("Part")
| |
| 20 | SpecialMesh2 = Instance.new("SpecialMesh")
| |
| 21 | Script3 = Instance.new("Script")
| |
| 22 | Weld4 = Instance.new("Weld")
| |
| 23 | Script5 = Instance.new("Script")
| |
| 24 | Sound6 = Instance.new("Sound")
| |
| 25 | Sound7 = Instance.new("Sound")
| |
| 26 | Sound8 = Instance.new("Sound")
| |
| 27 | Script9 = Instance.new("Script")
| |
| 28 | Sound10 = Instance.new("Sound")
| |
| 29 | Script11 = Instance.new("Script")
| |
| 30 | Sound12 = Instance.new("Sound")
| |
| 31 | Sound13 = Instance.new("Sound")
| |
| 32 | Sound14 = Instance.new("Sound")
| |
| 33 | Model0.Name = "Advanced Thunderstorm Simulator" | |
| 34 | Model0.Parent = mas | |
| 35 | Part1.Name = "Head" | |
| 36 | Part1.Parent = Model0 | |
| 37 | Part1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 38 | Part1.Rotation = Vector3.new(0, -90, 0) | |
| 39 | Part1.Anchored = true | |
| 40 | Part1.Locked = true | |
| 41 | Part1.Size = Vector3.new(2, 1.20000005, 2) | |
| 42 | Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 43 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 44 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 45 | Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 46 | Part1.Position = Vector3.new(-8, 0.600001991, -12) | |
| 47 | Part1.Orientation = Vector3.new(0, -90, 0) | |
| 48 | Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 49 | SpecialMesh2.Parent = Part1 | |
| 50 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1527559" | |
| 51 | SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500) | |
| 52 | SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=1529460" | |
| 53 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
| 54 | SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500) | |
| 55 | Script3.Name = "Spin" | |
| 56 | Script3.Parent = Part1 | |
| 57 | table.insert(cors,sandbox(Script3,function() | |
| 58 | -- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon | |
| 59 | while true do --Infinite loop | |
| 60 | wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s | |
| 61 | - | script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates. |
| 61 | + | script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/10, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates. |
| 62 | --(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to "math.pi/number." Make sure the number ISN'T 0! | |
| 63 | end --Ends the "while true do" | |
| 64 | ||
| 65 | end)) | |
| 66 | Weld4.Parent = Script3 | |
| 67 | Script5.Name = "Rayblons Rain Simulator" | |
| 68 | Script5.Parent = Model0 | |
| 69 | table.insert(cors,sandbox(Script5,function() | |
| 70 | while true do | |
| 71 | wait() -- Lets the computer know that it can take it's time. | |
| 72 | script.Rain1:Play() | |
| 73 | wait(4) | |
| 74 | script.Rain2:play() | |
| 75 | wait(3) | |
| 76 | script.Rain3:play() | |
| 77 | wait(3) | |
| 78 | ||
| 79 | ||
| 80 | end | |
| 81 | ||
| 82 | end)) | |
| 83 | Sound6.Name = "Rain3" | |
| 84 | Sound6.Parent = Script5 | |
| 85 | Sound6.Pitch = 0.5 | |
| 86 | Sound6.SoundId = "http://www.roblox.com/asset/?id=11387922" | |
| 87 | Sound6.Volume = 1 | |
| 88 | Sound7.Name = "Rain2" | |
| 89 | Sound7.Parent = Script5 | |
| 90 | Sound7.Pitch = 0.60000002384186 | |
| 91 | Sound7.SoundId = "http://www.roblox.com/asset/?id=11387922" | |
| 92 | Sound7.Volume = 1 | |
| 93 | Sound8.Name = "Rain1" | |
| 94 | Sound8.Parent = Script5 | |
| 95 | Sound8.Pitch = 0.64999997615814 | |
| 96 | Sound8.SoundId = "http://www.roblox.com/asset/?id=11387922" | |
| 97 | Sound8.Volume = 1 | |
| 98 | Script9.Name = "Lightning/Thunder" | |
| 99 | Script9.Parent = Model0 | |
| 100 | table.insert(cors,sandbox(Script9,function() | |
| 101 | while true do | |
| 102 | game.Lighting.Brightness = 0 | |
| 103 | wait(0) | |
| 104 | game.Lighting.Brightness = 9999999 -- This is the flash from the lightning. | |
| 105 | wait(0) | |
| 106 | game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes! | |
| 107 | wait(0) | |
| 108 | game.Lighting.Brightness = 9999999 | |
| 109 | wait(0) --this is the wait between the flashes and darkness. | |
| 110 | game.Lighting.Brightness = 0 | |
| 111 | wait(0) | |
| 112 | game.Lighting.Brightness = 9999999 | |
| 113 | wait(0) | |
| 114 | game.Lighting.Brightness = 0 | |
| 115 | wait(7) -- How long it takes for the thunder to sound. | |
| 116 | script.Sound:Play() | |
| 117 | print("BOOM!!")
| |
| 118 | wait(5) -- The wait between the thunder and next lightning strike | |
| 119 | game.Lighting.Brightness = 0 | |
| 120 | wait(0) | |
| 121 | game.Lighting.Brightness = 9999999 | |
| 122 | wait(0) | |
| 123 | game.Lighting.Brightness = 0 | |
| 124 | wait(0) | |
| 125 | game.Lighting.Brightness = 9999999 | |
| 126 | wait(0) | |
| 127 | game.Lighting.Brightness = 0 | |
| 128 | wait(0) | |
| 129 | game.Lighting.Brightness = 9999999 | |
| 130 | wait(0) | |
| 131 | game.Lighting.Brightness = 0 | |
| 132 | wait(10) | |
| 133 | script.Sound:Play() | |
| 134 | print("BOOM!!")
| |
| 135 | wait(20) | |
| 136 | game.Lighting.Brightness = 0 | |
| 137 | wait(0) | |
| 138 | game.Lighting.Brightness = 9999999 | |
| 139 | wait(0) | |
| 140 | game.Lighting.Brightness = 0 | |
| 141 | wait(0) | |
| 142 | game.Lighting.Brightness = 9999999 | |
| 143 | wait(0) | |
| 144 | game.Lighting.Brightness = 0 | |
| 145 | wait(0) | |
| 146 | game.Lighting.Brightness = 9999999 | |
| 147 | wait(0) | |
| 148 | game.Lighting.Brightness = 0 | |
| 149 | wait(7) | |
| 150 | script.Sound:Play() | |
| 151 | print("BOOM!!")
| |
| 152 | wait(5) | |
| 153 | game.Lighting.Brightness = 0 | |
| 154 | wait(0) | |
| 155 | game.Lighting.Brightness = 9999999 | |
| 156 | wait(0) | |
| 157 | game.Lighting.Brightness = 0 | |
| 158 | wait(0) | |
| 159 | game.Lighting.Brightness = 9999999 | |
| 160 | wait(0) | |
| 161 | game.Lighting.Brightness = 0 | |
| 162 | wait(0) | |
| 163 | game.Lighting.Brightness = 9999999 | |
| 164 | wait(0) | |
| 165 | game.Lighting.Brightness = 0 | |
| 166 | wait(1) | |
| 167 | script.Sound:Play() | |
| 168 | print("BOOM!!")
| |
| 169 | wait(0) | |
| 170 | game.Lighting.Brightness = 0 | |
| 171 | wait(0) | |
| 172 | game.Lighting.Brightness = 9999999 | |
| 173 | wait(0) | |
| 174 | game.Lighting.Brightness = 0 | |
| 175 | wait(0) | |
| 176 | game.Lighting.Brightness = 9999999 | |
| 177 | wait(0) | |
| 178 | game.Lighting.Brightness = 0 | |
| 179 | wait(0) | |
| 180 | game.Lighting.Brightness = 9999999 | |
| 181 | wait(0) | |
| 182 | game.Lighting.Brightness = 0 | |
| 183 | wait(1) | |
| 184 | script.Sound:Play() | |
| 185 | print("BOOM!!")
| |
| 186 | wait(0) | |
| 187 | game.Lighting.Brightness = 0 | |
| 188 | wait(0) | |
| 189 | game.Lighting.Brightness = 9999999 | |
| 190 | wait(0) | |
| 191 | game.Lighting.Brightness = 0 | |
| 192 | wait(0) | |
| 193 | game.Lighting.Brightness = 9999999 | |
| 194 | wait(0) | |
| 195 | game.Lighting.Brightness = 0 | |
| 196 | wait(0) | |
| 197 | game.Lighting.Brightness = 9999999 | |
| 198 | wait(0) | |
| 199 | game.Lighting.Brightness = 0 | |
| 200 | wait(1) | |
| 201 | script.Sound:Play() | |
| 202 | print("BOOM!!")
| |
| 203 | wait(0) | |
| 204 | game.Lighting.Brightness = 0 | |
| 205 | wait(0) | |
| 206 | game.Lighting.Brightness = 9999999 | |
| 207 | wait(0) | |
| 208 | game.Lighting.Brightness = 0 | |
| 209 | wait(0) | |
| 210 | game.Lighting.Brightness = 9999999 | |
| 211 | wait(0) | |
| 212 | game.Lighting.Brightness = 0 | |
| 213 | wait(0) | |
| 214 | game.Lighting.Brightness = 9999999 | |
| 215 | wait(0) | |
| 216 | game.Lighting.Brightness = 0 | |
| 217 | wait(7) | |
| 218 | script.Sound:Play() | |
| 219 | print("BOOM!!")
| |
| 220 | wait(5) | |
| 221 | end -- This ends the script | |
| 222 | end)) | |
| 223 | Sound10.Parent = Script9 | |
| 224 | Sound10.Pitch = 0.5 | |
| 225 | Sound10.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 226 | Sound10.Volume = 1 | |
| 227 | Script11.Name = "Rayblons Wind Simulator" | |
| 228 | Script11.Parent = Model0 | |
| 229 | table.insert(cors,sandbox(Script11,function() | |
| 230 | while true do | |
| 231 | wait() -- Lets the computer know that it can take it's time. | |
| 232 | script.Rain1:Play() | |
| 233 | wait(2) | |
| 234 | script.Rain2:play() | |
| 235 | wait(2) | |
| 236 | script.Rain3:play() | |
| 237 | wait(2) | |
| 238 | ||
| 239 | ||
| 240 | end | |
| 241 | ||
| 242 | end)) | |
| 243 | Sound12.Name = "Rain3" | |
| 244 | Sound12.Parent = Script11 | |
| 245 | Sound12.Pitch = 0.25 | |
| 246 | Sound12.SoundId = "http://www.roblox.com/asset/?id=18435238" | |
| 247 | Sound12.Volume = 0.30000001192093 | |
| 248 | Sound13.Name = "Rain2" | |
| 249 | Sound13.Parent = Script11 | |
| 250 | Sound13.Pitch = 0.40000000596046 | |
| 251 | Sound13.SoundId = "http://www.roblox.com/asset/?id=18435238" | |
| 252 | Sound13.Volume = 0.40000000596046 | |
| 253 | Sound14.Name = "Rain1" | |
| 254 | Sound14.Parent = Script11 | |
| 255 | Sound14.Pitch = 0.30000001192093 | |
| 256 | Sound14.SoundId = "http://www.roblox.com/asset/?id=18435238" | |
| 257 | Sound14.Volume = 0.20000000298023 | |
| 258 | for i,v in pairs(mas:GetChildren()) do | |
| 259 | v.Parent = workspace | |
| 260 | pcall(function() v:MakeJoints() end) | |
| 261 | end | |
| 262 | mas:Destroy() | |
| 263 | for i,v in pairs(cors) do | |
| 264 | spawn(function() | |
| 265 | pcall(v) | |
| 266 | end) | |
| 267 | end |