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| 1 | inline void UTIL_TraceLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, unsigned int mask, | |
| 2 | const IHandleEntity *ignore, int collisionGroup, trace_t *ptr ) | |
| 3 | {
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| 4 | Ray_t ray; | |
| 5 | ray.Init( vecAbsStart, vecAbsEnd ); | |
| 6 | CTraceFilterSimple traceFilter( ignore, collisionGroup ); | |
| 7 | enginetrace->TraceRay( ray, mask, &traceFilter, ptr ); | |
| 8 | } | |
| 9 | - | if( r_visualizetraces.GetBool() ) |
| 9 | + | |
| 10 | - | {
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| 10 | + | |
| 11 | - | DebugDrawLine( ptr->startpos, ptr->endpos, 255, 0, 0, true, -1.0f ); |
| 11 | + | |
| 12 | - | } |
| 12 | + | |
| 13 | Ray_t ray; | |
| 14 | ray.Init( vecAbsStart, vecAbsEnd ); | |
| 15 | enginetrace->TraceRay( ray, mask, pFilter, ptr ); | |
| 16 | } |