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1
local bf = Instance.new("BodyForce", owner.Character.Head)
2
bf.Force = Vector3.new(0,workspace.Gravity * owner.Character.Head:GetMass() * 2,0)
3-
                limbcollider.Shape = "Cylinder"
3+
4
                limbcollider.Size = Vector3.new(1.4,1,1)
5
                limbcollider.Transparency = 1
6
                limbcollider.Name = "LimbCollider"
7
                local limbcolliderweld = Instance.new("Weld", limbcollider)
8
                limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Arm")
9
                limbcolliderweld.Part1 = limbcollider
10
                limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
11
            local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Arm"))
12-
                limbcollider2.Shape = "Cylinder"
12+
13
                limbcollider2.Transparency = 1
14
                limbcollider2.Name = "LimbCollider"
15-
                local limbcolliderweld2 = Instance.new("Weld", limbcollider)
15+
                local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
16
                limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Arm")
17
                limbcolliderweld2.Part1 = limbcollider2
18
                limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
19-
            local limbcollider3 = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
19+
            local limbcollider3 = Instance.new("Part", owner.Character.Head)
20-
                limbcollider3.Size = Vector3.new(1.3,1,1)
20+
                limbcollider3.Size = Vector3.new(0.5,0.5,0.5)
21-
                limbcollider3.Shape = "Cylinder"
21+
                limbcollider3.Shape = "Ball"
22
                limbcollider3.Transparency = 1
23
                limbcollider3.Name = "LimbCollider"
24-
                local limbcolliderweld3 = Instance.new("Weld", limbcollider)
24+
                local limbcolliderweld = Instance.new("Weld", limbcollider3)
25-
                limbcolliderweld3.Part0 = owner.Character:findFirstChild("Right Leg")
25+
                limbcolliderweld.Part0 = owner.Character.Head
26-
                limbcolliderweld3.Part1 = limbcollider3
26+
                limbcolliderweld.Part1 = limbcollider3
27-
                limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
27+
28-
            local limbcollider4 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
28+
29-
                limbcollider4.Size = Vector3.new(1.3,1,1)
29+
pcall(function()
30-
                limbcollider4.Shape = "Cylinder"
30+
        if v:IsA("Motor6D") then
31-
                limbcollider4.Transparency = 1
31+
			v.Enabled = false
32-
                limbcollider4.Name = "LimbCollider"
32+
33-
                local limbcolliderweld4 = Instance.new("Weld", limbcollider)
33+
end)
34-
                limbcolliderweld4.Part0 = owner.Character:findFirstChild("Left Leg")
34+
35-
                limbcolliderweld4.Part1 = limbcollider4
35+
function the()
36-
                limbcolliderweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
36+
37-
function killfunction(part)
37+
38
			local a2 = Instance.new("Attachment")
39-
        if v:IsA("Motor6D") and v.Parent.Name ~= "HumanoidRootPart" then
39+
			a1.Parent = owner.Character["Left Arm"]
40
			a2.Parent = owner.Character.Torso
41
			Socket.Parent = owner.Character["Left Arm"]
42
			Socket.Attachment0 = a1
43-
			a1.Parent = v.Part0
43+
44-
			a2.Parent = v.Part1
44+
			a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
45-
			Socket.Parent = v.Parent
45+
			a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-1.5,0.5,0)
46
end
47
function the5()
48-
			a1.CFrame = v.C0
48+
49-
			a2.CFrame = v.C1
49+
50-
            Socket.LimitsEnabled = true
50+
51-
            Socket.TwistLimitsEnabled = true
51+
			a1.Parent = owner.Character["Left Leg"]
52-
			v:Destroy()
52+
			a2.Parent = owner.Character.Torso
53-
		end
53+
			Socket.Parent = owner.Character["Left Leg"]
54-
	end
54+
55
			Socket.Attachment1 = a2
56
			a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.75,0)
57-
	owner.Character.Humanoid.PlatformStand = true
57+
			a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(-0.5,-1.25,0)
58
end
59-
		if v:IsA("BasePart") then
59+
function the6()
60-
v.Touched:connect(killfunction)
60+
61
			local a1 = Instance.new("Attachment")
62
			local a2 = Instance.new("Attachment")
63-
63+
			a1.Parent = owner.Character["Right Leg"]
64-
local E = Instance.new("RemoteEvent",NLS([[local E = script:FindFirstChildWhichIsA("RemoteEvent")
64+
			a2.Parent = owner.Character.Torso
65-
        local Mouse = owner:GetMouse()
65+
			Socket.Parent = owner.Character["Right Leg"]
66-
        function KeyDown(key)
66+
67-
        key = key:lower()
67+
68-
        if key:byte() == 32 then
68+
			a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.75,0)
69-
local Up = Instance.new("BodyVelocity",owner.Character.HumanoidRootPart)
69+
			a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0.5,-1.25,0)
70-
Up.MaxForce = Vector3.new(0,1000000,0)
70+
            local limbcollider = Instance.new("Part", owner.Character:findFirstChild("Right Leg"))
71-
Up.Velocity = Vector3.new(0,25,0)
71+
72-
wait(0.25)
72+
73-
Up:Destroy()
73+
74-
        end
74+
75-
        end
75+
                limbcolliderweld.Part0 = owner.Character:findFirstChild("Right Leg")
76-
        Mouse.KeyDown:Connect(KeyDown)
76+
77-
        ]],owner.PlayerGui))
77+
78-
78+
            local limbcollider2 = Instance.new("Part", owner.Character:findFirstChild("Left Leg"))
79-
  local Velocideez = Instance.new("BodyVelocity")
79+
80-
  Velocideez.Parent = owner.Character.Torso
80+
81-
81+
82-
  while true do
82+
                local limbcolliderweld2 = Instance.new("Weld", limbcollider2)
83-
   wait()
83+
                limbcolliderweld2.Part0 = owner.Character:findFirstChild("Left Leg")
84-
   owner.Character.Torso.BodyVelocity.Velocity = Vector3.new(owner.Character.Humanoid.MoveDirection.z * 100,0,owner.Character.Humanoid.MoveDirection.x * 100)
84+
85-
   owner.Character.Torso.BodyVelocity.MaxForce = Vector3.new(5000,5000,5000)
85+
86-
   if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then
86+
87-
   owner.Character.Torso.BodyVelocity.MaxForce = Vector3.new(5000,5000,5000)
87+
function the4()
88-
      owner.Character.Torso.BodyVelocity.MaxForce = Vector3.new(0,0,0)
88+
89-
 end
89+
90
			local a2 = Instance.new("Attachment")
91
			a1.Parent = owner.Character.HumanoidRootPart
92
			a2.Parent = owner.Character.Torso
93
			Socket.Parent = owner.Character.HumanoidRootPart
94
			Socket.Attachment0 = a1
95
			Socket.Attachment1 = a2
96
			a1.WorldCFrame = a1.Parent.CFrame
97
			a2.WorldCFrame = a1.Parent.CFrame
98
end
99
function the3()
100
            local Socket = Instance.new("BallSocketConstraint")
101
			local a1 = Instance.new("Attachment")
102
			local a2 = Instance.new("Attachment")
103
			a1.Parent = owner.Character.Head
104
			a2.Parent = owner.Character.Torso
105
			Socket.Parent = owner.Character.Head
106
			Socket.Attachment0 = a1
107
			Socket.Attachment1 = a2
108
			a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,-0.5,0)
109
			a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(0,1.0625,0)
110
Socket.TwistLimitsEnabled = true
111
Socket.LimitsEnabled = true
112
end
113
function the2()
114
            local Socket = Instance.new("BallSocketConstraint")
115
			local a1 = Instance.new("Attachment")
116
			local a2 = Instance.new("Attachment")
117
			a1.Parent = owner.Character["Right Arm"]
118
			a2.Parent = owner.Character.Torso
119
			Socket.Parent = owner.Character["Right Arm"]
120
			Socket.Attachment0 = a1
121
			Socket.Attachment1 = a2
122
			a1.WorldCFrame = a1.Parent.CFrame * CFrame.new(0,0.5,0)
123
			a2.WorldCFrame = a2.Parent.CFrame * CFrame.new(1.5,0.5,0)
124
end
125
the()
126
the2()
127
the3()
128
the4()
129
the5()
130
the6()
131
	owner.Character.Humanoid.RequiresNeck = false
132
H = Instance.new("Sound",owner.Character.Head)
133
H.SoundId = "rbxassetid://2101700076"
134
H.Volume = 2
135
H.Looped = true
136
game:GetService("RunService").Heartbeat:Connect(function()
137
if owner.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then
138
H:Stop()
139
owner.Character.Humanoid.WalkSpeed = 5
140
elseif owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then
141
if not H.IsPlaying then
142
H:Play()
143
end
144
owner.Character.Humanoid.WalkSpeed = owner.Character.Humanoid.WalkSpeed + 0.5
145
end
146
end)
147
local density = 1
148
local friction = 1
149
local elasticity = 0
150
local frictionWeight = 100000000000
151
local elasticityWeight = 0
152
local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight)
153
for i,v in pairs(owner.Character:GetDescendants()) do
154
pcall(function()
155
v.CustomPhysicalProperties = physProperties
156
end)
157
end
158
for i,v in pairs(owner.Character:GetDescendants()) do
159
if v:IsA("Part") then
160
local nocollide = Instance.new("NoCollisionConstraint",owner.Character.HumanoidRootPart)
161
nocollide.Part0 = v
162
nocollide.Part1 = owner.Character.HumanoidRootPart
163
end
164
end