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| 1 | --[[Hello, I am 1STdewGmzTvThailand and I am going to teach you how to make an explosion where ever you click...]]-- | |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | --I am going to make this a little quick, so if you get lost, please go back in the vid xD | |
| 6 | ||
| 7 | plr = game.Players.LocalPlayer | |
| 8 | mouse = plr:GetMouse() | |
| 9 | --This has to be a local script. | |
| 10 | function onClicked() | |
| 11 | local x = Instance.new("Explosion", Workspace)--This means create new explosion in the workspace.
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| 12 | x.Position = mouse.Hit.p | |
| 13 | x.BlastRadius = 15 | |
| 14 | x.BlastPressure = 9e9 | |
| 15 | end | |
| 16 | mouse.Button1Down:connect(onClicked) | |
| 17 | ||
| 18 | --If you are making a script that requires a key down or mouse button down, you need to recall your function. Like so: | |
| 19 | --mouse.Button1Down:connect(onClicked) | |
| 20 | --[[It really doesn't matter what you name your function. As long as you have the () at the end of the name. I.D function die() | |
| 21 | Well, enjoy. I will make this a free model and link in the description. Time to test this out :3 | |
| 22 | ||
| 23 | ]] |