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1 | local att0 = workspace.Dynamic.Att0 | |
2 | local att1 = workspace.Dynamic.Att1 | |
3 | local radius = 1 | |
4 | local minradius = 1 | |
5 | local maxradius = 5 | |
6 | local direction = 1 | |
7 | ||
8 | game:GetService("RunService").RenderStepped:Connect(function(delta) | |
9 | radius += 1 * delta * direction | |
10 | att0.Position = Vector3.new(0, 0, radius) | |
11 | att1.Position = Vector3.new(0, 0, -radius) | |
12 | local curve = ((radius*4)/3) | |
13 | att0.BeamPos.CurveSize0 = curve | |
14 | att0.BeamPos.CurveSize1 = -curve | |
15 | att0.BeamNeg.CurveSize0 = -curve | |
16 | att0.BeamNeg.CurveSize1 = curve | |
17 | ||
18 | if radius < minradius or radius > maxradius then | |
19 | direction *= -1 | |
20 | end | |
21 | end) |