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| 1 | ||
| 2 | TILE_BLACK EQU $10 | |
| 3 | ||
| 4 | DIR_UP EQU 0 | |
| 5 | DIR_DOWN EQU 1 | |
| 6 | DIR_LEFT EQU 2 | |
| 7 | DIR_RIGHT EQU 3 | |
| 8 | ||
| 9 | UP_KEY EQU 6 | |
| 10 | DOWN_KEY EQU 7 | |
| 11 | ||
| 12 | nop | |
| 13 | nop | |
| 14 | Pong: ; xxx 0F:7BC8 Entry point, eventually in RAM | |
| 15 | call ClearScreen | |
| 16 | ; ld a, $0f | |
| 17 | ; ld ($2000), a | |
| 18 | ||
| 19 | .waitingLoop | |
| 20 | ld a, $ff | |
| 21 | ld [wSerialExchangeNybbleReceiveData], a | |
| 22 | call PlaySound ; mute music | |
| 23 | ld a, 12 | |
| 24 | call LinkBattleExchangeData_PrintWaiting_ExchangeNybbles | |
| 25 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 26 | cp 12 | |
| 27 | jr nz, .waitingLoop | |
| 28 | ||
| 29 | ; load the black tiles to VRAM | |
| 30 | di | |
| 31 | .waitVblank | |
| 32 | ldh a, [rSTAT] | |
| 33 | cp $81 | |
| 34 | jr nz, .waitVblank | |
| 35 | ld hl, $9100 | |
| 36 | ld bc, $16 * 3 | |
| 37 | ld a, $ff | |
| 38 | call FillMemory | |
| 39 | ei | |
| 40 | ||
| 41 | .newGame | |
| 42 | ; init game params | |
| 43 | ld hl, wPad1Offset | |
| 44 | ld a, 7 | |
| 45 | ld [hli], a ; wPad1Offset | |
| 46 | ld [hli], a ; wPad2Offset | |
| 47 | inc a | |
| 48 | ld [hli], a ; wBallCoordY | |
| 49 | ldh a, [hSerialConnectionStatus] | |
| 50 | cp USING_INTERNAL_CLOCK | |
| 51 | ld a, 1 | |
| 52 | ld c, 1 << DIR_UP + 1 << DIR_RIGHT | |
| 53 | jr z, .notOppositeSide | |
| 54 | ld a, 18 | |
| 55 | ld c, 1 << DIR_UP + 1 << DIR_LEFT | |
| 56 | - | .notOppositeSide |
| 56 | + | .notOppositeSide |
| 57 | ld [hli], a ; wBallCoordX | |
| 58 | ld a, [wRandomStartYFlag] | |
| 59 | xor 1 | |
| 60 | ld [wRandomStartYFlag], a | |
| 61 | and a | |
| 62 | jr nz, .ok | |
| 63 | inc c ; replace DIR_UP with DIR_DOWN | |
| 64 | .ok | |
| 65 | ld [hl], c ; wBallDirection | |
| 66 | call RefreshPadsAndBall | |
| 67 | ld c, 12 | |
| 68 | call DelayFrames | |
| 69 | ||
| 70 | .mainLoop | |
| 71 | call RefreshPadsAndBall | |
| 72 | ld a, [wGameOver] | |
| 73 | and a | |
| 74 | jr z, .notGameOver | |
| 75 | dec a | |
| 76 | ld [wGameOver], a | |
| 77 | jr z, .newGame | |
| 78 | .notGameOver | |
| 79 | call HandleJoypadInput | |
| 80 | .skipJoypad | |
| 81 | call SendPadOffset | |
| 82 | call MoveBall | |
| 83 | jr .mainLoop | |
| 84 | ||
| 85 | RefreshPadsAndBall: | |
| 86 | ; draw bg, horizontal walls, and vertical voids | |
| 87 | call DrawBackground | |
| 88 | call DrawVoids | |
| 89 | ; refresh player pad | |
| 90 | ld hl, wTileMap | |
| 91 | ld a, [wPad1Offset] | |
| 92 | call DrawPadFromOffset | |
| 93 | ; refresh enemy pad | |
| 94 | ld hl, wTileMap + 19 | |
| 95 | ld a, [wPad2Offset] | |
| 96 | call DrawPadFromOffset | |
| 97 | ; refresh ball | |
| 98 | ld hl, wTileMap | |
| 99 | ld a, [wBallCoordX] | |
| 100 | ld e, a | |
| 101 | ld d, 0 | |
| 102 | add hl, de | |
| 103 | ld a, [wBallCoordY] | |
| 104 | ld bc, 20 | |
| 105 | call AddNTimes | |
| 106 | ; xor a | |
| 107 | ld [hl], a | |
| 108 | ret | |
| 109 | ||
| 110 | DrawBackground: | |
| 111 | ld hl, wTileMap | |
| 112 | call .drawWall | |
| 113 | ld a, TILE_BLACK | |
| 114 | ld bc, 20 * (18 - 2) | |
| 115 | call FillMemory | |
| 116 | ; jr .drawWall | |
| 117 | .drawWall | |
| 118 | ld bc, 20 | |
| 119 | - | ; jp DrawFullVerticalBlackLine |
| 119 | + | |
| 120 | jp FillMemory | |
| 121 | ||
| 122 | DrawVoids: | |
| 123 | - | ld e, 18 |
| 123 | + | ld hl, wTileMap + 20 * 1 |
| 124 | call DrawFullVerticalBlackLine | |
| 125 | ld hl, wTileMap + 20 * 1 + 19 | |
| 126 | ; jr DrawFullVerticalBlackLine | |
| 127 | ||
| 128 | DrawFullVerticalBlackLine: | |
| 129 | ld a, TILE_BLACK | |
| 130 | ld e, 16 | |
| 131 | DrawVerticalLine: | |
| 132 | ; hl = start address | |
| 133 | ; e = how many tiles | |
| 134 | ; a = tile | |
| 135 | ld bc, 20 | |
| 136 | .loop | |
| 137 | ld [hl], a | |
| 138 | add hl, bc | |
| 139 | dec e | |
| 140 | ret z | |
| 141 | - | jp DrawVerticalLine |
| 141 | + | |
| 142 | ||
| 143 | DrawPadFromOffset: | |
| 144 | ld bc, 20 | |
| 145 | call AddNTimes | |
| 146 | xor a | |
| 147 | ld e, 4 | |
| 148 | jr DrawVerticalLine | |
| 149 | ||
| 150 | HandleJoypadInput: | |
| 151 | ld bc, wPad1Offset | |
| 152 | ld a, [bc] | |
| 153 | ld hl, hJoyInput | |
| 154 | bit UP_KEY, [hl] | |
| 155 | jr z, .checkDown | |
| 156 | dec a ; cp 1 | |
| 157 | ret z ; can't move up | |
| 158 | ld [bc], a | |
| 159 | ; ret | |
| 160 | .checkDown | |
| 161 | bit DOWN_KEY, [hl] | |
| 162 | ret z | |
| 163 | cp 17 - 4 | |
| 164 | ret z | |
| 165 | inc a | |
| 166 | ld [bc], a | |
| 167 | ret | |
| 168 | ||
| 169 | SendPadOffset: | |
| 170 | ld a, [bc] ; wPad1Offset | |
| 171 | SendByte: | |
| 172 | ld [wSerialExchangeNybbleSendData], a | |
| 173 | .syncLoop1 | |
| 174 | call Serial_ExchangeNybble | |
| 175 | call DelayFrame | |
| 176 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 177 | inc a | |
| 178 | jr z, .syncLoop1 | |
| 179 | ld b, 5 | |
| 180 | .syncLoop2 | |
| 181 | call DelayFrame | |
| 182 | call Serial_ExchangeNybble | |
| 183 | dec b | |
| 184 | jr nz, .syncLoop2 | |
| 185 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 186 | ld [wPad2Offset], a | |
| 187 | ret | |
| 188 | ||
| 189 | MoveBall: | |
| 190 | ld hl, wBallCoordY ; handle vertical movement first | |
| 191 | ld e, 2 | |
| 192 | ld a, [wBallDirection] | |
| 193 | .loop | |
| 194 | rrca | |
| 195 | jr nc, .notUpOrLeft | |
| 196 | dec [hl] | |
| 197 | .notUpOrLeft | |
| 198 | rrca | |
| 199 | jr nc, .notDownOrRight | |
| 200 | inc [hl] | |
| 201 | .notDownOrRight | |
| 202 | dec e | |
| 203 | inc hl ; wBallCoordX | |
| 204 | - | jr z, .voidOrPad1 |
| 204 | + | |
| 205 | ; handle collisions | |
| 206 | dec hl | |
| 207 | dec hl | |
| 208 | ld a, [hl] ; wBallCoordY | |
| 209 | cp 16 | |
| 210 | jr z, .wall | |
| 211 | dec a ; cp 1 | |
| 212 | jr z, .wall | |
| 213 | .handleCorners | |
| 214 | inc hl | |
| 215 | - | xor (1 << DIR_UP + 1 << DIR_DOWN) |
| 215 | + | |
| 216 | cp 18 | |
| 217 | jr z, .voidOrPad2 | |
| 218 | dec a ; cp 1 | |
| 219 | jr z, .voidOrPad1 | |
| 220 | ret | |
| 221 | .wall | |
| 222 | ; change Y movement | |
| 223 | ld c, 1 << DIR_UP + 1 << DIR_DOWN | |
| 224 | call .updateBallDirectionAndPlayClickSound | |
| 225 | ; properly handle the corners | |
| 226 | jr .handleCorners | |
| 227 | .voidOrPad2 | |
| 228 | ld a, [wPad2Offset] | |
| 229 | jr .voidOrPad | |
| 230 | .voidOrPad1 | |
| 231 | ld a, [wPad1Offset] | |
| 232 | .voidOrPad | |
| 233 | dec hl ; wBallCoordY | |
| 234 | ld e, 4 | |
| 235 | .padBounceCheckLoop | |
| 236 | cp [hl] | |
| 237 | jr z, .pad | |
| 238 | inc a ; next pad tile | |
| 239 | - | xor (1 << DIR_LEFT + 1 << DIR_RIGHT) |
| 239 | + | |
| 240 | jr nz, .padBounceCheckLoop | |
| 241 | - | ret |
| 241 | + | |
| 242 | ld a, 3 | |
| 243 | ld [wGameOver], a | |
| 244 | ret | |
| 245 | .pad | |
| 246 | ; change X movement | |
| 247 | ld c, 1 << DIR_LEFT + 1 << DIR_RIGHT | |
| 248 | ; jr .updateBallDirectionAndPlayClickSound | |
| 249 | .updateBallDirectionAndPlayClickSound | |
| 250 | ld a, [wBallDirection] | |
| 251 | xor c | |
| 252 | ld [wBallDirection], a | |
| 253 | ld a, SFX_POUND | |
| 254 | jp PlaySound |