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local Player = game.Players.LocalPlayer
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local mouse = Player:GetMouse()
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local char = Player.Character
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local hum = char:WaitForChild("Humanoid")
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local head = char:WaitForChild("Head")
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local torso = char:WaitForChild("Torso")
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local root = char:WaitForChild("HumanoidRootPart")
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local rarm = char["Right Arm"]
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local larm = char["Left Arm"]
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local rleg = char["Right Leg"]
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char.Archivable = true
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local lleg = char["Left Leg"]
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enabled = false
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--person = workspace.Suflet
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rage = true
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deb = false
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local o_torso = root["RootJoint"].C1
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local o_head = torso["Neck"].C1
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local o_rarm = torso["Right Shoulder"].C1
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local o_larm = torso["Left Shoulder"].C1
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local o_rleg = torso["Right Hip"].C1
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local o_lleg = torso["Left Hip"].C1
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 brickval = BrickColor.new("New Yeller")
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 sizeval = 0.1
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 math.randomseed(tick())
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 --head.Mesh.Scale = Vector3.new(3,3,3)
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local _torso = root["RootJoint"]
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local _head = torso["Neck"]
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local _rarm = torso["Right Shoulder"]
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local _larm = torso["Left Shoulder"]
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local _rleg = torso["Right Hip"]
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local _lleg = torso["Left Hip"]
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horns = Instance.new("Part", char)
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horns.CanCollide = false
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horns.Material = "Neon"
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horns.Name = "ramhorns"
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mesh = Instance.new("SpecialMesh", horns)
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mesh.MeshId = "rbxassetid://434078905"
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mesh.TextureId = "http://www.roblox.com/asset/?id=86972269"
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mesh.Scale = Vector3.new(4,4,4.5)
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weld = Instance.new("Weld", char)
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weld.Part0 = horns
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weld.Part1 = head
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weld.C1 = CFrame.new(0,.5,.8)
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weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
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--_torso.C0 = CFrame.Angles(math.rad(180),0,math.rad(180))
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--_lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
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--_rleg.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
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hum.AutoRotate = false
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v = 1
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hold = false
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function babies()
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pooped = char:Clone()
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pooped.Parent = workspace
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pooped.Torso.CFrame = torso.CFrame * CFrame.new(0,-1,2)
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pooped.Torso.Velocity = -torso.CFrame.lookVector * math.random(10,30)
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pooped.ramhorns:Destroy()
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--pooped
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--v = Instance.new("BodyVelocity", pooped.Torso)
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   --[[ spawn(function()
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    if laid == true then
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        while wait() do
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        pooped.Humanoid:MoveTo(torso.Position)
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        end
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        end)--]]
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        pooped.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
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        pooped.Humanoid:SetStateEnabled(1, false)
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function find(tab, arg, pos)
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        for i,v in pairs(tab) do
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                if v == arg and i == pos then
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                        return true
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                end
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        end
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        return false
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end
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function makeGiant(Character, S)
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        local welds, hats = {}, {}
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        local torso = Character:findFirstChild("Torso")
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        head = Character:FindFirstChild("Head")
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        local pos = torso.Position
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        local ssss = torso.Size.Y
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        for _,v in pairs(torso:children()) do
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                if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
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                        table.insert(welds, {v, v.Part0, v.Part1})
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                end
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        end
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        for _, v in pairs(Character:children()) do
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                if v:IsA("Hat") then
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                        v.AttachmentPos = v.AttachmentPos*S
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                        v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S
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                        v:Destroy()
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                        table.insert(hats, v)
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                elseif v:IsA("BasePart") then
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                        v.formFactor = "Custom"
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                        v.Size = v.Size*S
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                elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then
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                end
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        end
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        local anim = Character.Animate
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        local animc = anim:clone()
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        anim:remove()
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        for _,v in pairs(welds) do
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                local c1 = v[1].C1
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                local c0 = v[1].C0
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                local a1, a2, a3 = c1:toEulerAnglesXYZ()
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                local b1, b2, b3 = c0:toEulerAnglesXYZ()
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                c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3)
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                c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3)
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                local clon = v[1]:clone()
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                v[1]:remove()
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                clon.C1 = c1
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                clon.C0 = c0
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                clon.Part1 = v[3]
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                clon.Part0 = v[2]
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                clon.Parent = Character.Torso
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                finalweld = Instance.new("Weld", Character)
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                finalweld.Part0 = Character.Torso
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                finalweld.Part1 = Character.HumanoidRootPart
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        end
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        animc.Parent = Character
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        Character.Humanoid.WalkSpeed = 6+10*S
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        Character:MoveTo(pos+Vector3.new(0,S*(ssss/2),0))
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        wait(0.1)
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        Character.Humanoid.HipHeight = 0
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        for i,v in pairs(hats) do
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        end
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end
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makeGiant(pooped, 0.4)
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end
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mouse.KeyDown:connect(function(key)
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if key == "e" then
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asd = math.random(1,10)
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asd2 = math.random(1,4)
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for i = 1,asd2 do
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p = Instance.new("Part", workspace)
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if asd ~= 5 then
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p.CFrame = torso.CFrame * CFrame.new(math.random(-20,20)/10,-1,2)
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p.Size = Vector3.new(0.4,0.4,0.4    )
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p.BrickColor = BrickColor.new("Rust")
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p.Velocity = -torso.CFrame.lookVector * math.random(10,30)
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elseif asd == 5 then
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asd2 = 1
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--[[p.Size = Vector3.new(2,2,2)
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p.BrickColor = BrickColor.new("New Yeller")
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p.Material = "Neon"
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p.CFrame = torso.CFrame--]]
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--babies()
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end
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end
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elseif key == "r" then
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babies()
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end
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end)
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mouse.Button1Down:connect(function()
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hitbox = Instance.new("Part", char)
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hitbox.Size = Vector3.new(4,1,4)
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hitbox.Transparency = 1
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hitbox.CanCollide = false
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w = Instance.new("Weld", char    )
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w.Part0 = hitbox
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w.Part1 = head
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w.C1 = CFrame.new(0,1,0)
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deb = false
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function onDamage(Part)
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        if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= game.Players.LocalPlayer.Name and deb == false then
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        deb = true
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Part.Parent.Humanoid.PlatformStand = true
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Part.Parent.Humanoid:TakeDamage(v/5 * Part.Parent.Humanoid.MaxHealth/600)
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Part.Parent.Torso.Velocity = root.CFrame.lookVector *Vector3.new(v,v,v)
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        end
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        wait(3)
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        deb = false
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end
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hitbox.Touched:connect(onDamage)
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hold = true
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_torso.C0 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(180),0,math.rad(180))
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_lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
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_rleg.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
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vel = Instance.new("BodyVelocity", root)
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vel.maxForce = Vector3.new(math.huge,0,math.huge)
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spawn(function()
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game:getService("RunService").RenderStepped:connect(function()
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local mp = mouse.Hit.p+ Vector3.new(-2,0,0)
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    torso.CFrame = CFrame.new(torso.Position, Vector3.new(mp.x, torso.Position.Y, mp.z))    
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end)
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end)
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v = 20
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val = 0
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spawn(function()
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while hold == true do
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local p = Instance.new("Part", workspace)
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p.Anchored = true
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p.CFrame = head.CFrame  * CFrame.Angles(math.rad(180),0,0)
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p.CanCollide = false
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if rage == false then
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p.Size = Vector3.new(0.1,0.1,0.1)
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p.BrickColor = brickval
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elseif rage == true then
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p.BrickColor = BrickColor.new("Really red")
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end
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local mesh = Instance.new("SpecialMesh", p)
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mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
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game.Debris:AddItem(p, 3)
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spawn(function()
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if rage == false then
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for i = 1,100 do
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p.Transparency = i/10
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mesh.Scale = mesh.Scale + Vector3.new(sizeval*10,sizeval,sizeval*10)
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wait()
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end
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elseif rage == true then
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for i = 1,100 do
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p.Transparency = i/10
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mesh.Scale = mesh.Scale + Vector3.new(sizeval*80,sizeval*10,sizeval*80)
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wait()
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end
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end
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end)
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wait(2)
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end
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end)
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while hold == true  do
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v=v+0.7
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vel.maxForce = Vector3.new(math.huge,0,math.huge)
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vel.velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * v
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wait()
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end
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end)
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mouse.Button1Up:connect(function()
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hitbox:Destroy()
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_torso.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
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_lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(180),math.rad(90),math.rad(180))
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_rleg.C0 = CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(180),math.rad(-90),math.rad(180))
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hold = false
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v = 0
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vel:Destroy()
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end)