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1-
local Player = game:service'Players':WaitForChild"LUCAS_KENJK2"
1+
-- This script has been converted to FE by iPxter
2
 
3
 
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
6
local Player = game:service'Players':WaitForChild"EpicSlicer28"
7
local FakeMouse = script.FakeMouse:Clone();
8
FakeMouse.Parent = Player.Character;
9
script.FakeMouse:Destroy()
10
do
11
	local GUID = {}
12
	do
13
	    GUID.IDs = {};
14
	    function GUID:new(len)
15
	        local id;
16
	        if(not len)then
17
	            id = (tostring(function() end))
18
	            id = id:gsub("function: ","")
19
	        else
20
	            local function genID(len)
21
	                local newID = ""
22
	                for i = 1,len do
23
	                    newID = newID..string.char(math.random(48,90))
24
	                end
25
	                return newID
26
	            end
27
	            repeat id = genID(len) until not GUID.IDs[id]
28
				local oid = id;
29
				id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
30
	            GUID.IDs[oid]=true;
31
	        end
32
	        return id
33
	    end
34
	end
35
36
	local AHB = Instance.new("BindableEvent")
37
	
38
	local FPS = 30
39
	
40
	local TimeFrame = 0
41
	
42
	local LastFrame = tick()
43
	local Frame = 1/FPS
44
	
45
	game:service'RunService'.Heartbeat:connect(function(s,p)
46
		TimeFrame = TimeFrame + s
47
		if(TimeFrame >= Frame)then
48
			for i = 1,math.floor(TimeFrame/Frame) do
49
				AHB:Fire()
50
			end
51
			LastFrame=tick()
52
			TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
53
		end
54
	end)
55
56
57
	function swait(dur)
58
		if(dur == 0 or typeof(dur) ~= 'number')then
59
			AHB.Event:wait()
60
		else
61
			for i = 1, dur*FPS do
62
				AHB.Event:wait()
63
			end
64
		end
65
	end
66
	
67
	local oPlayer = Player
68
	local Player = oPlayer
69
	
70
	local loudnesses={}
71
	script.Parent = Player.Character
72
	local CoAS = {Actions={}}
73
	local Event = Instance.new("RemoteEvent")
74
	Event.Name = "UserInputEvent"
75
	Event.Parent = Player.Character
76
	local Func = Instance.new("RemoteFunction")
77
	Func.Name = "GetClientProperty"
78
	Func.Parent = Player.Character
79
	local fakeEvent = function()
80
		local t = {_fakeEvent=true,Waited={},Connected={}}
81
		t.Connect = function(self,f)
82
			local ft={}
83
			ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
84
			ft.Disconnect=ft.disconnect
85
				
86
			ft.Func=function(...)
87
				for id,_ in next, t.Waited do 
88
					t.Waited[id] = true 
89
				end 
90
				return f(...)
91
			end; 
92
			
93
			table.insert(self.Connected,ft)
94
			return ft;
95
		end
96
		t.connect = t.Connect
97
		t.Wait = function() 
98
			local guid = GUID:new(25)
99
			local waitingId = guid:Get()
100
			t.Waited[waitingId]=false
101
			repeat swait() until t.Waited[waitingId]==true  
102
			t.Waited[waitingId]=nil;
103
			guid:Trash()
104
		end
105
		t.wait = t.Wait
106
		return t
107
	end
108
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
109
	local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
110
	local Run = {RenderStepped=fakeEvent()}
111
	
112
	function CoAS:BindAction(name,fun,touch,...)
113
		CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
114
	end
115
	function CoAS:UnbindAction(name)
116
		CoAS.Actions[name] = nil
117
	end
118
	local function te(self,ev,...)
119
		local t = self[ev]
120
		if t and t._fakeEvent and t.Connected then
121
			for i,v in next, t.Connected do
122
				if(v.Func and not v.Disconnected)then
123
					v.Func(...)
124
				else
125
					t.Connected[i]=nil
126
				end
127
			end
128
		end
129
	end
130
	m.TrigEvent = te
131
	UsIS.TrigEvent = te
132
	Run.TrigEvent = te
133
	Event.OnServerEvent:Connect(function(plr,io)
134
	    if plr~=Player then return end
135
		--[[table.foreach(io,print)
136
		print'---']]
137
		if io.Mouse then
138
			m.Target = io.Target
139
			m.Hit = io.Hit
140
		elseif io.KeyEvent then
141
			m:TrigEvent('Key'..io.KeyEvent,io.Key)
142
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
143
	        if io.UserInputState == Enum.UserInputState.Begin then
144
				m:TrigEvent("Button1Down")
145
			else
146
				m:TrigEvent("Button1Up")
147
			end
148
		end
149
		if(not io.KeyEvent and not io.Mouse)then
150
			
151
			for n,t in pairs(CoAS.Actions) do
152
				for _,k in pairs(t.Keys) do
153
					if k==io.KeyCode then
154
						t.Function(t.Name,io.UserInputState,io)
155
					end
156
				end
157
			end
158
	        if io.UserInputState == Enum.UserInputState.Begin then
159
				UsIS:TrigEvent("InputBegan",io,false)
160
			else
161
				UsIS:TrigEvent("InputEnded",io,false)
162
	        end
163
	    end
164
	end)
165
		
166
	Func.OnServerInvoke = function(plr,inst,play)
167
		if plr~=Player then return end
168
		if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
169
			loudnesses[inst]=play	
170
		end
171
	end
172
	
173
	function GetClientProperty(inst,prop)
174
		if(prop == 'PlaybackLoudness' and loudnesses[inst])then 
175
			return loudnesses[inst] 
176
		elseif(prop == 'PlaybackLoudness')then
177
			return Func:InvokeClient(Player,'RegSound',inst)
178
		end
179
		return Func:InvokeClient(Player,inst,prop)
180
	end
181
	local oldGame = game;
182
	function GetFakePlayer()
183
							local oldPlayer = Player;
184
	local fakePlayer = newproxy(true)
185
	getmetatable(fakePlayer).__index = function(s,i)
186
		if(i == 'GetMouse')then
187
			return function() return m; end
188
		end
189
		return Player[i]
190
	end
191
	getmetatable(fakePlayer).__newindex = function(s,i,v)
192
		Player[i]=v
193
	end
194
	getmetatable(fakePlayer).__call=function(self,...)
195
		if(self == fakePlayer)then self = Player end
196
		local wh = {...}
197
		local name = table.remove(wh,1)
198
		for i,v in next, wh do
199
			wh[i]=v
200
		end
201
		if(name == 'GetMouse')then
202
			return m;
203
		end
204
		return self(name,unpack(wh))
205
	end
206
	getmetatable(fakePlayer).__namecall=function(self,...)
207
		if(self == fakePlayer)then self = Player end
208
		local tuple={...}
209
		local name = table.remove(tuple,#tuple)
210
	
211
		if(name == 'GetMouse')then
212
			return m;
213
		else
214
			return self[name](self,unpack(tuple))
215
		end
216
	end
217
	
218
	return fakePlayer
219
	end
220
	local oll = LoadLibrary;
221
	function LoadLibrary(libtard)
222
		local libtarddestroyed=oll(libtard)
223
		if(libtard=='RbxUtility')then
224
			local library={Create=function(obj)
225
				local inst = Instance.new(obj)
226
				return function(props)
227
					for prop,valu in next, props do
228
						inst[prop]=valu
229
					end
230
					return inst
231
				end	
232
			end}
233
			setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
234
			
235
			return library
236
		else
237
			return libtarddestroyed
238
		end
239
	end
240
	 fakePlayer = GetFakePlayer()
241
	local function GetService(s,i)
242
		local service = s:GetService(i)
243
		if(i == 'Players')then
244
			local oldService = service;
245
			local fakeService = newproxy(true)
246
			getmetatable(fakeService).__index = function(s,i)
247
				if(s == fakeService)then s=oldService end
248
				if(i == 'LocalPlayer' or i == 'localPlayer')then
249
					return fakePlayer
250
				elseif(i == 'oPlayer')then
251
					return oPlayer
252
				else
253
					return s[i]	
254
				end
255
			end
256
			getmetatable(fakeService).__newindex = function(s,i,v)
257
				if(s == fakeService)then s=oldService end				
258
				s[i]=v
259
			end
260
			getmetatable(fakeService).__call=function(self,...)
261
				if(self == fakeService)then self = oldService end
262
				local wh = {...}
263
				local name = table.remove(wh,1)
264
				for i,v in next, wh do
265
					wh[i]=v
266
				end
267
				return self(name,unpack(wh))
268
			end
269
			getmetatable(fakeService).__namecall=function(self,...)
270
				if(self == fakeService)then self = oldService end
271
				local tuple={...}
272
				local name = table.remove(tuple,#tuple)
273
274
				return self[name](self,unpack(tuple))
275
				end
276
			getmetatable(fakeService).__metatable = 'gay'
277
			return fakeService
278
		elseif(i == 'RunService')then
279
			local oldService = service;
280
			local fakeService = newproxy(true)
281
			getmetatable(fakeService).__index = function(s,i)
282
				if(s == fakeService)then s=oldService end
283
				return Run[i] or s[i]	
284
			end
285
			getmetatable(fakeService).__newindex = function(s,i,v)
286
				if(s == fakeService)then s=oldService end				
287
				s[i]=v
288
			end
289
			getmetatable(fakeService).__call=function(self,...)
290
				if(self == fakeService)then self = oldService end
291
				local wh = {...}
292
				local name = table.remove(wh,1)
293
				for i,v in next, wh do
294
					wh[i]=v
295
				end
296
				return self(name,unpack(wh))
297
			end
298
			getmetatable(fakeService).__namecall=function(self,...)
299
				if(self == fakeService)then self = oldService end
300
				local tuple={...}
301
				local name = table.remove(tuple,#tuple)
302
303
				return self[name](self,unpack(tuple))
304
				end
305
			getmetatable(fakeService).__metatable = 'gay'
306
			return fakeService	
307
		elseif(i == 'UserInputService')then
308
			return UsIS
309
		elseif(i == 'ContextActionService')then
310
			return CoAS;
311
		else
312
			return service
313
		end
314
	end
315
	
316
	local new = Instance.new;
317
	Instance = {}
318
	Instance.new = function(inst,obje)
319
		local lp = GetService(oldGame,'Players').localPlayer
320
		local instance = new(inst)
321
		if(inst=='ObjectValue')then
322
			local fake = newproxy(true)
323
			getmetatable(fake).__index=function(self,index)
324
				if(self==fake)then self=instance end
325
				return self[index]
326
			end
327
			getmetatable(fake).__newindex=function(self,index,value)
328
				if(self==fake)then self=instance end
329
				if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
330
					self[index]=oPlayer
331
				else
332
					self[index]=value
333
				end
334
			end
335
			getmetatable(fake).__call=function(self,...)
336
				if(self == fake)then self = instance end
337
				local wh = {...}
338
				local name = table.remove(wh,1)
339
				for i,v in next, wh do
340
					if(v == fake)then v = instance end
341
					wh[i]=v
342
				end
343
				return self(name,unpack(wh))
344
			end
345
			getmetatable(fake).	__namecall=function(self,...)
346
				if(self == fake)then self = instance end
347
				local tuple={...}
348
				local name = table.remove(tuple,#tuple)
349
				return self[name](self,unpack(tuple))
350
			end
351
			return fake
352
		elseif(inst=='aaa')then
353
			local fake = newproxy(true)
354
			getmetatable(fake).__index=function(self,index)
355
				if(self==fake)then self=instance end
356
				if(index=='PlaybackLoudnes')then
357
					return GetClientProperty(instance,'PlaybackLoudness')
358
				end
359
				return self[index]
360
			end
361
			getmetatable(fake).__newindex=function(self,index,value)
362
				if(self==fake)then self=instance end
363
				self[index]=value
364
			end
365
			getmetatable(fake).__call=function(self,...)
366
				if(self == fake)then self = instance end
367
				local wh = {...}
368
				local name = table.remove(wh,1)
369
				for i,v in next, wh do
370
					if(v == fake)then v = instance end
371
					wh[i]=v
372
				end
373
				return self(name,unpack(wh))
374
			end
375
			getmetatable(fake).	__namecall=function(self,...)
376
				if(self == fake)then self = instance end
377
				local tuple={...}
378
				local name = table.remove(tuple,#tuple)
379
				return self[name](self,unpack(tuple))
380
			end
381
			return fake
382
		else
383
			instance.Parent = obje
384
			return instance;
385
		end
386
387
	end
388
	local serviceFunctions={
389
		service=true,
390
		GetService=true,
391
	}
392
	local fakeGame = newproxy(true)
393
	getmetatable(fakeGame).__index = function(s,i)
394
		if(s == fakeGame)then s=oldGame end
395
		local serv = GetService(oldGame,i)
396
		if serviceFunctions[i] then
397
			return GetService
398
		elseif(serv)then
399
			return serv
400
		else
401
			return s[i]
402
		end		
403
	end
404
	getmetatable(fakeGame).__newindex = function(s,i,v)
405
		if(s == fakeGame)then s=oldGame end
406
		s[i]=v
407
	end
408
	getmetatable(fakeGame).__call=function(self,...)
409
		if(self == fakeGame)then self = oldGame end
410
		local wh = {...}
411
		local name = table.remove(wh,1)
412
		for i,v in next, wh do
413
			if(v == fakeGame)then v = oldGame end
414
			wh[i]=v
415
		end
416
		if serviceFunctions[name] then
417
			return GetService(self,unpack(wh))
418
		else
419
			return self(name,unpack(wh))
420
		end	
421
	end
422
	getmetatable(fakeGame).	__namecall=function(self,...)
423
		if(self == fakeGame)then self = oldGame end
424
		local tuple={...}
425
		local name = table.remove(tuple,#tuple)
426
		
427
		local funcToCall=self[name]
428
		
429
		if serviceFunctions[name] then
430
			return GetService(self,unpack(tuple))
431
		else
432
			return self[name](self,unpack(tuple))
433
		end
434
	end
435
	getmetatable(fakeGame).__metatable = 'gay'
436
437
	coroutine.wrap(function()
438
		while true do
439
			Run:TrigEvent('RenderStepped')
440
			swait()
441
		end
442
	end)()
443
	game=fakeGame
444
	UserInputService,ContextActionService = UsIS,CoAS
445
	end
446
447
--//====================================================\\--
448
--||         GOOD COP BAD COP BY SHACKLUSTER
449
--\\====================================================//--
450
451
wait(0.2)
452
453
Player = game:GetService("Players").LocalPlayer
454
PlayerGui = Player.PlayerGui
455
Cam = workspace.CurrentCamera
456
Backpack = Player.Backpack
457
Character = Player.Character
458
Humanoid = Character.Humanoid
459
RootPart = Character["HumanoidRootPart"]
460
Torso = Character["Torso"]
461
Head = Character["Head"]
462
RightArm = Character["Right Arm"]
463
LeftArm = Character["Left Arm"]
464
RightLeg = Character["Right Leg"]
465
LeftLeg = Character["Left Leg"]
466
RootJoint = RootPart["RootJoint"]
467
Neck = Torso["Neck"]
468
RightShoulder = Torso["Right Shoulder"]
469
LeftShoulder = Torso["Left Shoulder"]
470
RightHip = Torso["Right Hip"]
471
LeftHip = Torso["Left Hip"]
472
local sick = Instance.new("Sound",RootPart)
473
474
IT = Instance.new
475
CF = CFrame.new
476
VT = Vector3.new
477
RAD = math.rad
478
C3 = Color3.new
479
UD2 = UDim2.new
480
BRICKC = BrickColor.new
481
ANGLES = CFrame.Angles
482
EULER = CFrame.fromEulerAnglesXYZ
483
COS = math.cos
484
ACOS = math.acos
485
SIN = math.sin
486
ASIN = math.asin
487
ABS = math.abs
488
MRANDOM = math.random
489
FLOOR = math.floor
490
491
--//=================================\\
492
--|| 	      USEFUL VALUES
493
--\\=================================//
494
495
Animation_Speed = 3
496
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
497
local Speed = 20
498
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
499
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
500
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
501
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
502
local DAMAGEMULTIPLIER = 1
503
local ANIM = "Idle"
504
local ATTACK = false
505
local EQUIPPED = false
506
local HOLD = false
507
local COMBO = 1
508
local Rooted = false
509
local SINE = 0
510
local KEYHOLD = false
511
local CHANGE = 2 / Animation_Speed
512
local WALKINGANIM = false
513
local VALUE1 = false
514
local VALUE2 = false
515
local ROBLOXIDLEANIMATION = IT("Animation")
516
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
517
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
518
--ROBLOXIDLEANIMATION.Parent = Humanoid
519
local WEAPONGUI = IT("ScreenGui", PlayerGui)
520
WEAPONGUI.Name = "Weapon GUI"
521
local Weapon = IT("Model")
522
Weapon.Name = "Adds"
523
local Shotgun = IT("Model")
524
Shotgun.Name = "Shotgun"
525
local Effects = IT("Folder", Weapon)
526
Effects.Name = "Effects"
527
local ANIMATOR = Humanoid.Animator
528
local ANIMATE = Character.Animate
529
local UNANCHOR = true
530
local MODE = "GoodCop"
531
local SONG = 259554386
532
local BLINKLOOP = 0
533
local OFFSET = 0
534
--//=================================\\
535
--\\=================================//
536
537
538
--//=================================\\
539
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
540
--\\=================================//
541
542
ArtificialHB = Instance.new("BindableEvent", script)
543
ArtificialHB.Name = "ArtificialHB"
544
545
script:WaitForChild("ArtificialHB")
546
547
frame = Frame_Speed
548
tf = 0
549
allowframeloss = false
550
tossremainder = false
551
lastframe = tick()
552
script.ArtificialHB:Fire()
553
554
game:GetService("RunService").Heartbeat:connect(function(s, p)
555
	tf = tf + s
556
	if tf >= frame then
557
		if allowframeloss then
558
			script.ArtificialHB:Fire()
559
			lastframe = tick()
560
		else
561
			for i = 1, math.floor(tf / frame) do
562
				script.ArtificialHB:Fire()
563
			end
564
		lastframe = tick()
565
		end
566
		if tossremainder then
567
			tf = 0
568
		else
569
			tf = tf - frame * math.floor(tf / frame)
570
		end
571
	end
572
end)
573
574
--//=================================\\
575
--\\=================================//
576
577
--//=================================\\
578
--|| 	      SOME FUNCTIONS
579
--\\=================================//
580
581
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
582
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
583
end
584
585
function PositiveAngle(NUMBER)
586
	if NUMBER >= 0 then
587
		NUMBER = 0
588
	end
589
	return NUMBER
590
end
591
592
function NegativeAngle(NUMBER)
593
	if NUMBER <= 0 then
594
		NUMBER = 0
595
	end
596
	return NUMBER
597
end
598
599
function Swait(NUMBER)
600
	if NUMBER == 0 or NUMBER == nil then
601
		ArtificialHB.Event:wait()
602
	else
603
		for i = 1, NUMBER do
604
			ArtificialHB.Event:wait()
605
		end
606
	end
607
end
608
609
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
610
	local NEWMESH = IT(MESH)
611
	if MESH == "SpecialMesh" then
612
		NEWMESH.MeshType = MESHTYPE
613
		if MESHID ~= "nil" and MESHID ~= "" then
614
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
615
		end
616
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
617
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
618
		end
619
	end
620
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
621
	NEWMESH.Scale = SCALE
622
	NEWMESH.Parent = PARENT
623
	return NEWMESH
624
end
625
626
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
627
	local NEWPART = IT("Part")
628
	NEWPART.formFactor = FORMFACTOR
629
	NEWPART.Reflectance = REFLECTANCE
630
	NEWPART.Transparency = TRANSPARENCY
631
	NEWPART.CanCollide = false
632
	NEWPART.Locked = true
633
	NEWPART.Anchored = true
634
	if ANCHOR == false then
635
		NEWPART.Anchored = false
636
	end
637
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
638
	NEWPART.Name = NAME
639
	NEWPART.Size = SIZE
640
	NEWPART.Position = Torso.Position
641
	NEWPART.Material = MATERIAL
642
	NEWPART:BreakJoints()
643
	NEWPART.Parent = PARENT
644
	return NEWPART
645
end
646
647
	local function weldBetween(a, b)
648
	    local weldd = Instance.new("ManualWeld")
649
	    weldd.Part0 = a
650
	    weldd.Part1 = b
651
	    weldd.C0 = CFrame.new()
652
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
653
	    weldd.Parent = a
654
	    return weldd
655
	end
656
657
658
function QuaternionFromCFrame(cf)
659
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
660
	local trace = m00 + m11 + m22
661
	if trace > 0 then 
662
		local s = math.sqrt(1 + trace)
663
		local recip = 0.5 / s
664
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
665
	else
666
		local i = 0
667
		if m11 > m00 then
668
			i = 1
669
		end
670
		if m22 > (i == 0 and m00 or m11) then
671
			i = 2
672
		end
673
		if i == 0 then
674
			local s = math.sqrt(m00 - m11 - m22 + 1)
675
			local recip = 0.5 / s
676
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
677
		elseif i == 1 then
678
			local s = math.sqrt(m11 - m22 - m00 + 1)
679
			local recip = 0.5 / s
680
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
681
		elseif i == 2 then
682
			local s = math.sqrt(m22 - m00 - m11 + 1)
683
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
684
		end
685
	end
686
end
687
 
688
function QuaternionToCFrame(px, py, pz, x, y, z, w)
689
	local xs, ys, zs = x + x, y + y, z + z
690
	local wx, wy, wz = w * xs, w * ys, w * zs
691
	local xx = x * xs
692
	local xy = x * ys
693
	local xz = x * zs
694
	local yy = y * ys
695
	local yz = y * zs
696
	local zz = z * zs
697
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
698
end
699
 
700
function QuaternionSlerp(a, b, t)
701
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
702
	local startInterp, finishInterp;
703
	if cosTheta >= 0.0001 then
704
		if (1 - cosTheta) > 0.0001 then
705
			local theta = ACOS(cosTheta)
706
			local invSinTheta = 1 / SIN(theta)
707
			startInterp = SIN((1 - t) * theta) * invSinTheta
708
			finishInterp = SIN(t * theta) * invSinTheta
709
		else
710
			startInterp = 1 - t
711
			finishInterp = t
712
		end
713
	else
714
		if (1 + cosTheta) > 0.0001 then
715
			local theta = ACOS(-cosTheta)
716
			local invSinTheta = 1 / SIN(theta)
717
			startInterp = SIN((t - 1) * theta) * invSinTheta
718
			finishInterp = SIN(t * theta) * invSinTheta
719
		else
720
			startInterp = t - 1
721
			finishInterp = t
722
		end
723
	end
724
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
725
end
726
727
function Clerp(a, b, t)
728
	local qa = {QuaternionFromCFrame(a)}
729
	local qb = {QuaternionFromCFrame(b)}
730
	local ax, ay, az = a.x, a.y, a.z
731
	local bx, by, bz = b.x, b.y, b.z
732
	local _t = 1 - t
733
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
734
end
735
736
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
737
	local frame = IT("Frame")
738
	frame.BackgroundTransparency = TRANSPARENCY
739
	frame.BorderSizePixel = BORDERSIZEPIXEL
740
	frame.Position = POSITION
741
	frame.Size = SIZE
742
	frame.BackgroundColor3 = COLOR
743
	frame.BorderColor3 = BORDERCOLOR
744
	frame.Name = NAME
745
	frame.Parent = PARENT
746
	return frame
747
end
748
749
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
750
	local label = IT("TextLabel")
751
	label.BackgroundTransparency = 1
752
	label.Size = UD2(1, 0, 1, 0)
753
	label.Position = UD2(0, 0, 0, 0)
754
	label.TextColor3 = TEXTCOLOR
755
	label.TextStrokeTransparency = STROKETRANSPARENCY
756
	label.TextTransparency = TRANSPARENCY
757
	label.FontSize = TEXTFONTSIZE
758
	label.Font = TEXTFONT
759
	label.BorderSizePixel = BORDERSIZEPIXEL
760
	label.TextScaled = false
761
	label.Text = TEXT
762
	label.Name = NAME
763
	label.Parent = PARENT
764
	return label
765
end
766
767
function NoOutlines(PART)
768
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
769
end
770
771
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
772
	local NEWWELD = IT(TYPE)
773
	NEWWELD.Part0 = PART0
774
	NEWWELD.Part1 = PART1
775
	NEWWELD.C0 = C0
776
	NEWWELD.C1 = C1
777
	NEWWELD.Parent = PARENT
778
	return NEWWELD
779
end
780
781
local S = IT("Sound")
782
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
783
	local NEWSOUND = nil
784
	coroutine.resume(coroutine.create(function()
785
		NEWSOUND = S:Clone()
786
		NEWSOUND.Parent = PARENT
787
		NEWSOUND.Volume = VOLUME
788
		NEWSOUND.Pitch = PITCH
789
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
790
		NEWSOUND:play()
791
		if DOESLOOP == true then
792
			NEWSOUND.Looped = true
793
		else
794
			repeat wait(1) until NEWSOUND.Playing == false
795
			NEWSOUND:remove()
796
		end
797
	end))
798
	return NEWSOUND
799
end
800
801
function CFrameFromTopBack(at, top, back)
802
	local right = top:Cross(back)
803
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
804
end
805
806
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
807
function WACKYEFFECT(Table)
808
	local TYPE = (Table.EffectType or "Sphere")
809
	local SIZE = (Table.Size or VT(1,1,1))
810
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
811
	local TRANSPARENCY = (Table.Transparency or 0)
812
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
813
	local CFRAME = (Table.CFrame or Torso.CFrame)
814
	local MOVEDIRECTION = (Table.MoveToPos or nil)
815
	local ROTATION1 = (Table.RotationX or 0)
816
	local ROTATION2 = (Table.RotationY or 0)
817
	local ROTATION3 = (Table.RotationZ or 0)
818
	local MATERIAL = (Table.Material or "Neon")
819
	local COLOR = (Table.Color or C3(1,1,1))
820
	local TIME = (Table.Time or 45)
821
	local SOUNDID = (Table.SoundID or nil)
822
	local SOUNDPITCH = (Table.SoundPitch or nil)
823
	local SOUNDVOLUME = (Table.SoundVolume or nil)
824
	coroutine.resume(coroutine.create(function()
825
		local PLAYSSOUND = false
826
		local SOUND = nil
827
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
828
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
829
			PLAYSSOUND = true
830
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
831
		end
832
		EFFECT.Color = COLOR
833
		local MSH = nil
834
		if TYPE == "Sphere" then
835
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
836
		elseif TYPE == "Block" or TYPE == "Box" then
837
			MSH = IT("BlockMesh",EFFECT)
838
			MSH.Scale = SIZE
839
		elseif TYPE == "Wave" then
840
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
841
		elseif TYPE == "Ring" then
842
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
843
		elseif TYPE == "Slash" then
844
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
845
		elseif TYPE == "Round Slash" then
846
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
847
		elseif TYPE == "Swirl" then
848
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
849
		elseif TYPE == "Skull" then
850
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
851
		elseif TYPE == "Crystal" then
852
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
853
elseif TYPE == "Ice" then
854
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1778999", "", SIZE, VT(0,0,0))
855
		end
856
		if MSH ~= nil then
857
			local MOVESPEED = nil
858
			if MOVEDIRECTION ~= nil then
859
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
860
			end
861
			local GROWTH = SIZE - ENDSIZE
862
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
863
			if TYPE == "Block" then
864
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
865
			else
866
				EFFECT.CFrame = CFRAME
867
			end
868
			for LOOP = 1, TIME+1 do
869
				Swait()
870
				MSH.Scale = MSH.Scale - GROWTH/TIME
871
				if TYPE == "Wave" then
872
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
873
				end
874
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
875
				if TYPE == "Block" then
876
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
877
				else
878
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
879
				end
880
				if MOVEDIRECTION ~= nil then
881
					local ORI = EFFECT.Orientation
882
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
883
					EFFECT.Orientation = ORI
884
				end
885
			end
886
			if PLAYSSOUND == false then
887
				EFFECT:remove()
888
			else
889
				repeat Swait() until SOUND.Playing == false
890
				EFFECT:remove()
891
			end
892
		else
893
			if PLAYSSOUND == false then
894
				EFFECT:remove()
895
			else
896
				repeat Swait() until SOUND.Playing == false
897
				EFFECT:remove()
898
			end
899
		end
900
	end))
901
end
902
903
function MakeForm(PART,TYPE)
904
	if TYPE == "Cyl" then
905
		local MSH = IT("CylinderMesh",PART)
906
	elseif TYPE == "Ball" then
907
		local MSH = IT("SpecialMesh",PART)
908
		MSH.MeshType = "Sphere"
909
	elseif TYPE == "Wedge" then
910
		local MSH = IT("SpecialMesh",PART)
911
		MSH.MeshType = "Wedge"
912
	elseif TYPE == "Head" then
913
		local MSH = IT("SpecialMesh",PART)
914
		MSH.Scale = VT(1.25,1.25,1.25)
915
	end
916
end
917
918
Debris = game:GetService("Debris")
919
920
function CastProperRay(StartPos, EndPos, Distance, Ignore)
921
	local DIRECTION = CF(StartPos,EndPos).lookVector
922
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
923
end
924
925
function CharacterFade(COLOR,TIMER)
926
	coroutine.resume(coroutine.create(function()
927
		local FADE = IT("Model",Effects)
928
		FADE.Name = "FadingEffect"
929
		for _, c in pairs(Character:GetChildren()) do
930
			if c.ClassName == "Part" and c ~= RootPart then
931
				local FADER = c:Clone()
932
				FADER.Color = COLOR
933
				FADER.CFrame = c.CFrame
934
				FADER.Parent = FADE
935
				FADER.Anchored = true
936
				FADER.Transparency = 0.25+c.Transparency
937
				FADER:BreakJoints()
938
				FADER.Material = "Neon"
939
				if FADER.Name == "Head" then
940
					FADER:ClearAllChildren()
941
					FADER.Size = VT(1,1,1)
942
				end
943
				FADER.CanCollide = false
944
			end
945
		end
946
		local TRANS = 0.75/TIMER
947
		for i = 1, TIMER do
948
			Swait()
949
			for _, c in pairs(FADE:GetChildren()) do
950
				if c.ClassName == "Part" then
951
					c.Transparency = c.Transparency + TRANS
952
				end
953
			end
954
		end
955
		FADE:remove()
956
	end))
957
end
958
959
960
--//=================================\\
961
--||	     WEAPON CREATION
962
--\\=================================//
963
964
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
965
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
966
MakeForm(FACE,"Head")
967
FACE.Color = C3(0,0,0)
968
Head.Color = C3(0,0,0)
969
970
971
972
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
973
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
974
MakeForm(EYE,"Ball")
975
--local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
976
local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
977
MakeForm(Eye2,"Ball")
978
EYE.Color = C3(0,1,0)
979
Eye2.Color = C3(0,1,0)
980
LeftArm.Color = C3(0,0,0)
981
RightArm.Color = C3(0,0,0)
982
CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
983
984
985
986
function Blink()
987
	coroutine.resume(coroutine.create(function()
988
		if EYE ~= nil then
989
			for i = 1, 5 do
990
				Swait()
991
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
992
				Eye2.Mesh.Scale = Eye2.Mesh.Scale - VT(0,0.2,0)
993
			end
994
			for i = 1, 7 do
995
				Swait()
996
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
997
				Eye2.Mesh.Scale = Eye2.Mesh.Scale + VT(0,0.2,0)
998
			end
999
			EYE.Mesh.Scale = VT(0.1,0.25,0.2)
1000
			Eye2.Mesh.Scale = VT(0.1,0.25,0.2)
1001
		end
1002
	end))
1003
end
1004
1005
function Blink2()
1006
	coroutine.resume(coroutine.create(function()
1007
		if EYE ~= nil then
1008
			for i = 2, 12 do
1009
				Swait()
1010
			EYE.Transparency = 1
1011
			Eye2.Transparency = 1
1012
			end
1013
			EYE.Transparency = 0
1014
			Eye2.Transparency = 0
1015
		end
1016
	end))
1017
end
1018
1019
1020
local top = Instance.new("Shirt")
1021
top.ShirtTemplate = "rbxassetid://269003887"
1022
top.Parent = Character
1023
top.Name = "Cloth"
1024
local bottom = Instance.new("Pants")
1025
bottom.PantsTemplate = "rbxassetid://268832352"
1026
bottom.Parent = Character
1027
bottom.Name = "Cloth"
1028
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
1029
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
1030
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1031
local A = IT("Attachment",BATON)
1032
local B = IT("Attachment",BATON)
1033
B.Position = VT(0,0,-0.4)
1034
A.Position = VT(0,0,1)
1035
local Trail = IT("Trail",BATON)
1036
Trail.Attachment0 = A
1037
Trail.Attachment1 = B
1038
Trail.Lifetime = 0.1
1039
Trail.Color = ColorSequence.new(C3(0,0,0))
1040
Trail.Transparency = NumberSequence.new(0, 1)
1041
Trail.Enabled = false
1042
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
1043
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1044
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
1045
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
1046
for i,v in pairs(Character:children()) do
1047
    if v:IsA("Accessory") then
1048
        v:Destroy()
1049
    end
1050
end
1051
1052
local SHOTGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1053
CreateMesh("SpecialMesh", SHOTGUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
1054
local SHOTGUNWELD = CreateWeldOrSnapOrMotor("Weld", SHOTGUN, Torso, SHOTGUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
1055
1056
local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
1057
CreateMesh("SpecialMesh", GUN2, "FileMesh", "943656807", "943658742", VT(0.2, 0.2, 0.2), VT(0,0,0))
1058
--local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1059
local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.537656) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1060
1061
New = function(Object, Parent, Name, Data)
1062
    local Object = Instance.new(Object)
1063
    for Index, Value in pairs(Data or {}) do
1064
        Object[Index] = Value
1065
    end
1066
    Object.Parent = Parent
1067
    Object.Name = Name
1068
    return Object
1069
end
1070
1071
1072
local PoliceHat = New("Part",Character,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1073
local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://1028788",TextureId = "rbxassetid://152240477",MeshType = Enum.MeshType.FileMesh,})
1074
local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
1075
1076
for _, c in pairs(Weapon:GetChildren()) do
1077
	if c.ClassName == "Part" then
1078
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1079
	end
1080
end
1081
1082
Weapon.Parent = Character
1083
1084
for _, c in pairs(Shotgun:GetChildren()) do
1085
	if c.ClassName == "Part" then
1086
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1087
	end
1088
end
1089
1090
Shotgun.Parent = nil
1091
1092
local SKILLTEXTCOLOR = C3(1,1,1)
1093
local SKILLFONT = "Legacy"
1094
local SKILLTEXTSIZE = 4
1095
1096
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
1097
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
1098
local GOODUI = {}
1099
local BADUI = {}
1100
1101
for i = 1, #ATTACKSGOODCOP do
1102
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1103
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1104
	SKILLTEXT.TextXAlignment = "Right"
1105
	table.insert(GOODUI,SKILLTEXT)
1106
end
1107
1108
for i = 1, #ATTACKSBADCOP do
1109
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1110
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
1111
	SKILLTEXT.TextXAlignment = "Left"
1112
	table.insert(BADUI,SKILLTEXT)
1113
end
1114
1115
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1116
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1117
1118
1119
--CHAT--
1120
function Chatter(Text,Timer)
1121
	local chat = coroutine.wrap(function()
1122
		if Character:FindFirstChild("SpeechBoard")~= nil then
1123
			Character:FindFirstChild("SpeechBoard"):destroy()
1124
		end
1125
		local naeeym2 = IT("BillboardGui",Character)
1126
		naeeym2.Size = UD2(0,100,0,40)
1127
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1128
		naeeym2.Adornee = Character.Head
1129
		naeeym2.Name = "SpeechBoard"
1130
		naeeym2.AlwaysOnTop = true
1131
		local tecks2 = IT("TextLabel",naeeym2)
1132
		tecks2.BackgroundTransparency = 1
1133
		tecks2.BorderSizePixel = 0
1134
		tecks2.Text = ""
1135
		tecks2.Font = "Legacy"
1136
		tecks2.TextSize = 15
1137
		tecks2.TextStrokeTransparency = 0
1138
		tecks2.TextColor3 = EYE.Color
1139
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1140
		tecks2.Size = UDim2.new(1,0,0.5,0)
1141
		for i = 1,string.len(Text),1 do
1142
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
1143
			tecks2.Text = string.sub(Text,1,i)
1144
			wait(Timer)
1145
		end
1146
		wait(1)
1147
		naeeym2:Destroy()
1148
	end)
1149
	chat()
1150
end
1151
1152
function ChatterPixel(Text,Timer,font)
1153
	local chat = coroutine.wrap(function()
1154
		if Character:FindFirstChild("SpeechBoard")~= nil then
1155
			Character:FindFirstChild("SpeechBoard"):destroy()
1156
		end
1157
		local naeeym2 = IT("BillboardGui",Character)
1158
		naeeym2.Size = UD2(0,100,0,40)
1159
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1160
		naeeym2.Adornee = Character.Head
1161
		naeeym2.Name = "SpeechBoard"
1162
		naeeym2.AlwaysOnTop = true
1163
		local tecks2 = IT("TextLabel",naeeym2)
1164
		tecks2.BackgroundTransparency = 1
1165
		tecks2.BorderSizePixel = 0
1166
		tecks2.Text = ""
1167
		tecks2.Font = font
1168
		tecks2.TextSize = 15
1169
		tecks2.TextStrokeTransparency = 0
1170
		tecks2.TextColor3 = EYE.Color
1171
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1172
		tecks2.Size = UDim2.new(1,0,0.5,0)
1173
		for i = 1,string.len(Text),1 do
1174
			CreateSound(2583830330, Head, 3, MRANDOM(8,12)/15, false)
1175
			tecks2.Text = string.sub(Text,1,i)
1176
			wait(Timer)
1177
		end
1178
		wait(1)
1179
		naeeym2:Destroy()
1180
	end)
1181
	chat()
1182
end
1183
--CHAT END--
1184
--//=================================\\
1185
--||			DAMAGING
1186
--\\=================================//
1187
1188
function ApplyDamage(Humanoid,Damage)
1189
	Damage = Damage * DAMAGEMULTIPLIER
1190
	local DEAD = false
1191
	if Humanoid.Health < 2000 then
1192
		if Humanoid.Health - Damage > 0 then
1193
			Humanoid.Health = Humanoid.Health - Damage
1194
		else
1195
			DEAD = true
1196
			Humanoid.Parent:BreakJoints()
1197
		end
1198
	else
1199
		DEAD = true
1200
		Humanoid.Parent:BreakJoints()
1201
	end
1202
	if DEAD == true then
1203
		if MODE == "GoodCop" then
1204
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
1205
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1206
		elseif MODE == "BadCop" then
1207
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
1208
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1209
		elseif MODE == "PixelCop" then
1210
			local TEXTS = {"Get pixelated bud."}
1211
			ChatterPixel(TEXTS[MRANDOM(1,#TEXTS)],0,"Arcade")
1212
		end
1213
	end
1214
end
1215
1216
--//=================================\\
1217
--||	    TRANSFORMATIONS
1218
--\\=================================//
1219
1220
function Switch()
1221
	ATTACK = true
1222
	Rooted = true
1223
	if MODE == "GoodCop" then
1224
		for i=0, 0.3, 0.1 / Animation_Speed do
1225
			Swait()
1226
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1229
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1230
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1232
		end
1233
		for i=0, 1, 0.1 / Animation_Speed do
1234
			Swait()
1235
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1236
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1237
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1238
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1239
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1241
		end
1242
		CreateSound(363808674, Torso, 6, 1, false)
1243
		for i=0, 0.6, 0.1 / Animation_Speed do
1244
			Swait()
1245
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1249
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
		end
1252
		CreateSound(363808674, Torso, 6, 1, false)
1253
		for i=0, 0.6, 0.1 / Animation_Speed do
1254
			Swait()
1255
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1256
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1257
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1258
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1259
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1260
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
		end
1262
SONG = 393346130
1263
sick.TimePosition = 0
1264
MakeForm(EYE,"Block")
1265
EYE.Color = C3(1,0,0)
1266
Eye2.Color = C3(1,0,0)
1267
		MODE = "BadCop"
1268
	elseif MODE == "BadCop" then
1269
		CreateSound(147722227, Torso, 4, 1.3, false)
1270
		for i=0, 0.3, 0.1 / Animation_Speed do
1271
			Swait()
1272
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1273
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1275
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1276
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1277
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1278
		end
1279
SONG = 259554386
1280
MakeForm(EYE,"Ball")
1281
EYE.Color = C3(0,1,0)
1282
Eye2.Color = C3(0,1,0)
1283
		MODE = "GoodCop"
1284
	end
1285
	ATTACK = false
1286
	Rooted = false
1287
end
1288
1289
1290
1291
1292
function Switch2()
1293
	ATTACK = true
1294
	Rooted = true
1295
	if MODE == "GoodCop" then
1296
		for i=0, 0.3, 0.1 / Animation_Speed do
1297
			Swait()
1298
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1299
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1300
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1301
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1302
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
		end
1305
		for i=0, 0.3, 0.1 / Animation_Speed do
1306
			Swait()
1307
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1309
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1310
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1311
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
		end
1314
		CreateSound(363808674, Torso, 10, 1, false)
1315
		for i=0, 0.6, 0.1 / Animation_Speed do
1316
			Swait()
1317
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1319
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1320
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1321
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1322
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
		end
1324
		CreateSound(363808674, Torso, 10, 1, false)
1325
		for i=0, 0.6, 0.1 / Animation_Speed do
1326
			Swait()
1327
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1328
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1329
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1330
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1331
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1332
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1333
		end
1334
SONG = 147488802
1335
sick.TimePosition = 0
1336
MakeForm(EYE,"Block")
1337
MakeForm(Eye2,"Block")
1338
EYE.Color = BRICKC"Steel blue".Color
1339
Eye2.Color = BRICKC"Steel blue".Color
1340
		MODE = "PixelCop"
1341
	elseif MODE == "PixelCop" then
1342
		for i=0, 0.3, 0.1 / Animation_Speed do
1343
			Swait()
1344
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1345
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1346
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1347
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1348
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1349
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
		end
1351
		for i=0, 0.3, 0.1 / Animation_Speed do
1352
			Swait()
1353
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1355
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1356
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1357
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1358
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1359
		end
1360
		CreateSound(363808674, Torso, 10, 1, false)
1361
		for i=0, 0.6, 0.1 / Animation_Speed do
1362
			Swait()
1363
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
		end
1370
		CreateSound(363808674, Torso, 10, 1, false)
1371
		for i=0, 0.6, 0.1 / Animation_Speed do
1372
			Swait()
1373
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1374
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1375
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1376
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1377
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1378
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1379
		end
1380
SONG = 259554386
1381
MakeForm(EYE,"Ball")
1382
EYE.Color = C3(0,1,0)
1383
Eye2.Color = C3(0,1,0)
1384
		MODE = "GoodCop"
1385
	end
1386
	ATTACK = false
1387
	Rooted = false
1388
end
1389
1390
1391
function Switch3()
1392
	ATTACK = true
1393
	Rooted = true
1394
	if MODE == "GoodCop" then
1395
		for i=0, 0.3, 0.1 / Animation_Speed do
1396
			Swait()
1397
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1398
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1399
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1400
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1401
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1402
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1403
		end
1404
		for i=0, 0.3, 0.1 / Animation_Speed do
1405
			Swait()
1406
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1408
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1409
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1410
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1411
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1412
		end
1413
		CreateSound(363808674, Torso, 10, 1, false)
1414
		for i=0, 0.6, 0.1 / Animation_Speed do
1415
			Swait()
1416
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1417
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1418
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1419
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1420
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1421
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1422
		end
1423
		CreateSound(363808674, Torso, 10, 1, false)
1424
		for i=0, 0.6, 0.1 / Animation_Speed do
1425
			Swait()
1426
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1427
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1428
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1429
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1430
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1432
		end
1433
		CreateSound(363808674, Torso, 6, 1, false)
1434
		for i=0, 0.6, 0.1 / Animation_Speed do
1435
			Swait()
1436
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1437
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1438
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1439
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1440
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1441
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1442
		end
1443
Shotgun.Parent = Character
1444
		SHOTGUNWELD.Part0 = RightArm
1445
		SHOTGUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
1446
SONG = 1755770760
1447
EYE.Color = C3(1,0,0)
1448
Eye2.Color = C3(0,1,0)
1449
		MODE = "Shotgun"
1450
	elseif MODE == "Shotgun" then
1451
		CreateSound(147722227, Torso, 4, 1.3, false)
1452
		for i=0, 0.3, 0.1 / Animation_Speed do
1453
			Swait()
1454
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1455
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1456
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1457
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1458
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
		end
1461
		SHOTGUNWELD.Part0 = Torso
1462
		SHOTGUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
1463
SONG = 259554386
1464
EYE.Color = C3(0,1,0)
1465
Eye2.Color = C3(0,1,0)
1466
Shotgun.Parent = nil
1467
		MODE = "GoodCop"
1468
	end
1469
	ATTACK = false
1470
	Rooted = false
1471
end
1472
1473
1474
function Switch4()
1475
	ATTACK = true
1476
	Rooted = true
1477
	if MODE == "GoodCop" then
1478
	for i=0, 0.9, 0.1 / Animation_Speed do
1479
		Swait()
1480
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1481
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1482
--[[		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1483
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)]]--
1484
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1485
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1486
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1487
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1488
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1489
1490
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)			
1491
	end
1492
	for i=0, 0.4, 0.1 / Animation_Speed do
1493
		Swait()
1494
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1495
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1496
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1497
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1498
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1500
	end
1501
       -- WACKYEFFECT({TIME = 30 ,EffectType = "Ice", Size = VT(1,2,1), Size2 = VT(8,14,8), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = 200632136, SoundPitch = 1.15, SoundVolume = 15})
1502
	WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*1.4, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
1503
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1504
	for i=0, 0.4, 0.1 / Animation_Speed do
1505
		Swait()
1506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1507
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1508
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1509
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1510
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1512
	end
1513
	for i=0, 0.1, 0.1 / Animation_Speed do
1514
		Swait()
1515
--[[		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
1516
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1517
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1518
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)	]]--
1519
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1521
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1522
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1523
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1524
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1525
	end
1526
    CreateSound(206083252,Torso,35,1,false)
1527
    CreateSound(206083252,Torso,35,1,false)
1528
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 25})
1529
        WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1.15, SoundVolume = 15})
1530
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1531
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
1532
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1533
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1534
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1535
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1536
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1537
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1538
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1539
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1540
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1541
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1542
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1543
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1544
SONG = 994970477        
1545
EYE.Color = C3(1,0,1)
1546
Eye2.Color = C3(1,0,1)
1547
		MODE = "VoidCop"
1548
	elseif MODE == "VoidCop" then
1549
		for i=0, 0.35, 0.1 / Animation_Speed do
1550
			Swait()
1551
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1552
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1554
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1555
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
		end
1557
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
1558
		for i=0, 0.5, 0.1 / Animation_Speed do
1559
			Swait()
1560
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1561
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1563
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1564
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1565
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1567
		end
1568
		for i=0, 0.5, 0.1 / Animation_Speed do
1569
			Swait()
1570
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1572
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1573
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1574
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1575
		end	
1576
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
1577
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1578
		for i=0, 0.5, 0.1 / Animation_Speed do
1579
			Swait()
1580
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1581
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1582
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1583
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1584
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1585
		end	
1586
SONG = 259554386
1587
EYE.Color = C3(0,1,0)
1588
Eye2.Color = C3(0,1,0)
1589
Shotgun.Parent = nil
1590
		MODE = "GoodCop"
1591
	end
1592
	ATTACK = false
1593
	Rooted = false
1594
end
1595
1596
1597
bat = Instance.new("Part", Character)
1598
bat.Size = Vector3.new(1, 1, 5)
1599
bat.CanCollide = false
1600
bat:BreakJoints()
1601
weld = Instance.new("Weld", bat)
1602
weld.Part0 = RightArm
1603
weld.Part1 = bat
1604
weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9)
1605
mesh = Instance.new("SpecialMesh", bat)
1606
mesh.MeshId = "http://www.roblox.com/asset/?id="
1607
mesh.TextureId = "http://www.roblox.com/asset/?id="
1608
mesh.Scale = Vector3.new(2,2,2)
1609
1610
function Switch5()
1611
	ATTACK = true
1612
	Rooted = true
1613
	if MODE == "GoodCop" then
1614
		CreateSound(1488973826, Torso, 500, 1, false)
1615
		for i=0.1, 0.4, 0.1 / Animation_Speed do
1616
			Swait()
1617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1618
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1619
1620
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1621
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1622
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1623
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1624
		end
1625
mesh.MeshId = "http://www.roblox.com/asset/?id=54983181"
1626
mesh.TextureId = "http://www.roblox.com/asset/?id=54983107"
1627
SONG = 568315166
1628
bottom.PantsTemplate = "rbxassetid://814541664"
1629
top.ShirtTemplate = "rbxassetid://2425620164"
1630
EYE.Color = BRICKC"Dark green".Color
1631
Eye2.Color = BRICKC"Dark green".Color
1632
		MODE = "BIGSMOKE"
1633
	elseif MODE == "BIGSMOKE" then
1634
		for i=0, 0.3, 0.1 / Animation_Speed do
1635
			Swait()
1636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1637
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1638
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1639
		end
1640
bottom.PantsTemplate = "rbxassetid://268832352"
1641
top.ShirtTemplate = "rbxassetid://269003887"
1642
SONG = 259554386
1643
MakeForm(EYE,"Ball")
1644
EYE.Color = C3(0,1,0)
1645
Eye2.Color = C3(0,1,0)
1646
mesh.MeshId = "http://www.roblox.com/asset/?id="
1647
mesh.TextureId = "http://www.roblox.com/asset/?id="
1648
		MODE = "GoodCop"
1649
	end
1650
	ATTACK = false
1651
	Rooted = false
1652
end
1653
--//=================================\\
1654
--||	   ATTACK GOOD COP
1655
--\\=================================//
1656
1657
function Warning()
1658
	local TARGET = Mouse.Target
1659
	if TARGET ~= nil then
1660
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1661
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1662
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
1663
			if LEG and HUM.Health > 0 then
1664
				Speed = 6
1665
				ATTACK = true
1666
				Rooted = false
1667
				local GYRO = IT("BodyGyro",RootPart)
1668
				GYRO.D = 2
1669
				GYRO.P = 2000
1670
				GYRO.MaxTorque = VT(0,4000000,0)
1671
				coroutine.resume(coroutine.create(function()
1672
					repeat
1673
						Swait()
1674
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
1675
					until ATTACK == false
1676
					GYRO:Remove()
1677
				end))
1678
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1679
				local PASS = true
1680
				for i=0, 0.2, 0.1 / Animation_Speed do
1681
					Swait()
1682
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1683
					if HIT == nil then
1684
						PASS = false
1685
						break
1686
					else
1687
						if HIT.Parent ~= TARGET.Parent then
1688
							PASS = false
1689
							break
1690
						end
1691
					end
1692
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1693
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1694
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1695
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1696
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1697
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1698
				end
1699
				CreateSound(147722227, GUN, 6, 1.3, false)
1700
				GUNWELD.Part0 = LeftArm
1701
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1702
				for i=0, 0.4, 0.1 / Animation_Speed do
1703
					Swait()
1704
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1705
					if HIT == nil then
1706
						PASS = false
1707
						break
1708
					else
1709
						if HIT.Parent ~= TARGET.Parent then
1710
							PASS = false
1711
							break
1712
						end
1713
					end
1714
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1715
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1716
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1717
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1718
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1719
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1720
				end
1721
				if PASS == true then
1722
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1723
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
1724
					CreateSound(160432334, LEG, 10, 1, false)
1725
					local HEAD = HUM.Parent:FindFirstChild("Head")
1726
					if HEAD then
1727
						CreateSound(535690488, HEAD, 7, 1, false)
1728
					end
1729
					ApplyDamage(HUM,15)
1730
					HUM.WalkSpeed = HUM.WalkSpeed - 3
1731
					HUM.PlatformStand = true
1732
					coroutine.resume(coroutine.create(function()
1733
						wait(0.1)
1734
						if HUM.WalkSpeed > 0 then
1735
							HUM.PlatformStand = false
1736
						end
1737
					end))
1738
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1739
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1740
					for i=0, 1, 0.1 / Animation_Speed do
1741
						Swait()
1742
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1743
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1744
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1745
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1746
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1747
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1748
					end
1749
				end
1750
				for i=0, 0.3, 0.1 / Animation_Speed do
1751
					Swait()
1752
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1753
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1754
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1755
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1756
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1757
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1758
				end
1759
				GUNWELD.Part0 = Torso
1760
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1761
				ATTACK = false
1762
				Rooted = false
1763
				Speed = 20
1764
			end
1765
		end
1766
	end
1767
end
1768
function BatonStun()
1769
	ATTACK = true
1770
	Rooted = false
1771
	Speed = 4
1772
	for i=0, 0.2, 0.1 / Animation_Speed do
1773
		Swait()
1774
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1776
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1777
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1778
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1779
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1780
	end
1781
	BATONWELD.Part0 = RightArm
1782
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1783
	for i=0, 0.2, 0.1 / Animation_Speed do
1784
		Swait()
1785
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1786
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1787
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1788
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1789
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1790
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1791
	end
1792
	Speed = 25
1793
	CreateSound(147722227, BATON, 6, 1.2, false)
1794
	Trail.Enabled = true
1795
	BATON.CanCollide = true
1796
	local SPEAKING = false
1797
	local HITS = {}
1798
	local TOUCH = BATON.Touched:Connect(function(hit)
1799
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1800
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1801
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1802
			if TORSO and HUM.Health > 0 then
1803
				local PASS = true
1804
				for i = 1, #HITS do
1805
					if HITS[i] == hit.Parent then
1806
						PASS = false
1807
					end
1808
				end
1809
				table.insert(HITS,hit.Parent)
1810
				if PASS == true then
1811
					HUM.PlatformStand = true
1812
					ApplyDamage(HUM,20)
1813
					local bv = Instance.new("BodyVelocity",TORSO) 
1814
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1815
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1816
					Debris:AddItem(bv,0.05)
1817
					CreateSound(260430079, BATON, 6, 1, false)
1818
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1819
					coroutine.resume(coroutine.create(function()
1820
						wait(1)
1821
						if HUM.WalkSpeed > 0 then
1822
							HUM.PlatformStand = false
1823
						end
1824
					end))
1825
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1826
						SPEAKING = true
1827
						Chatter("Let that be a warning.",0)
1828
					end
1829
				end
1830
			end
1831
		end
1832
	end)
1833
	for i=0, 0.35, 0.1 / Animation_Speed do
1834
		Swait()
1835
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1836
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1837
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1838
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1839
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1840
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1841
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1842
	end
1843
	TOUCH:Disconnect()
1844
	BATON.CanCollide = false
1845
	Speed = 20
1846
	Trail.Enabled = false
1847
	for i=0, 0.2, 0.1 / Animation_Speed do
1848
		Swait()
1849
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1850
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1851
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1852
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1853
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1854
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1855
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1856
	end
1857
	BATONWELD.Part0 = Torso
1858
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1859
	ATTACK = false
1860
	Rooted = false
1861
end
1862
function Cuffs()
1863
	local TARGET = Mouse.Target
1864
	if TARGET ~= nil then
1865
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1866
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1867
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1868
			if ROOT and HUM.Health > 0 then
1869
				local FOE = Mouse.Target.Parent
1870
				ATTACK = true
1871
				Rooted = true
1872
				CharacterFade(C3(1,1,1),70)
1873
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1874
				ROOT.Anchored = true
1875
				CreateSound(289556450, RootPart, 5, 1.4, false)
1876
				Chatter("You have the right to remain silent.",0)
1877
				for i=0, 2, 0.1 / Animation_Speed do
1878
					Swait()
1879
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1880
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1881
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1882
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1883
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1884
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
				end
1886
				local RIGHTCUFF = nil
1887
				local LEFTCUFF = nil
1888
				local ChainLink = nil
1889
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1890
				for _, c in pairs(FOE:GetChildren()) do
1891
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1892
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1893
						LEFTCUFF.CFrame = c.CFrame
1894
						weldBetween(c,LEFTCUFF)
1895
					end
1896
				end
1897
				for _, c in pairs(FOE:GetChildren()) do
1898
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1899
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1900
						RIGHTCUFF.CFrame = c.CFrame
1901
						weldBetween(c,RIGHTCUFF)
1902
					end
1903
				end
1904
				if RIGHTCUFF and LEFTCUFF then
1905
					local A = IT("Attachment",RIGHTCUFF)
1906
					local B = IT("Attachment",LEFTCUFF)
1907
					ChainLink = IT("Beam",FOE)
1908
					ChainLink.Texture = "rbxassetid://73042633"
1909
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1910
					ChainLink.TextureSpeed = 0
1911
					ChainLink.Width0 = 1
1912
					ChainLink.Width1 = 1
1913
					ChainLink.Segments = 25
1914
					ChainLink.TextureLength = 3
1915
					ChainLink.Attachment0 = B
1916
					ChainLink.Attachment1 = A
1917
					ChainLink.FaceCamera = true
1918
					ChainLink.Transparency = NumberSequence.new(0)
1919
				end
1920
				coroutine.resume(coroutine.create(function()
1921
					wait(4)
1922
					if RIGHTCUFF and LEFTCUFF then
1923
						RIGHTCUFF:remove()
1924
						LEFTCUFF:remove()
1925
						ChainLink:remove()
1926
						local bv = Instance.new("BodyVelocity",ROOT) 
1927
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1928
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1929
						Debris:AddItem(bv,0.05)
1930
						ApplyDamage(HUM,70)
1931
						HUM.PlatformStand = false
1932
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1933
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1934
					end
1935
				end))
1936
				for i=0, 1.5, 0.1 / Animation_Speed do
1937
					Swait()
1938
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1939
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1940
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1941
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1942
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1943
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1944
				end
1945
				HUM.PlatformStand = true
1946
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1947
				ROOT.Anchored = false
1948
				Chatter("Anything you say can and WILL be used against you.",0)
1949
				for i=0, 3, 0.1 / Animation_Speed do
1950
					Swait()
1951
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1952
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1953
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1954
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1955
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1956
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1957
				end
1958
				ATTACK = false
1959
				Rooted = false
1960
			end
1961
		end
1962
	end
1963
end
1964
1965
--//=================================\\
1966
--||	    ATTACK BAD COP
1967
--\\=================================//
1968
1969
function Silence()
1970
	Speed = 6
1971
	ATTACK = true
1972
	Rooted = false
1973
	local GYRO = IT("BodyGyro",RootPart)
1974
	GYRO.D = 2
1975
	GYRO.P = 20000
1976
	GYRO.MaxTorque = VT(0,4000000,0)
1977
	coroutine.resume(coroutine.create(function()
1978
		repeat
1979
			Swait()
1980
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1981
		until ATTACK == false
1982
		GYRO:Remove()
1983
	end))
1984
	for i=0, 0.2, 0.1 / Animation_Speed do
1985
		Swait()
1986
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1987
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1988
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1989
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1990
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1991
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1992
	end
1993
	local AMMO = 6
1994
	local FIRING = true
1995
	local SHOOTING = false
1996
	local TIMER = 70
1997
	CreateSound(147722227, GUN, 6, 1.3, false)
1998
	GUNWELD.Part0 = LeftArm
1999
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2000
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
2001
		if SHOOTING == false and AMMO > 0 then
2002
			SHOOTING = true
2003
			AMMO = AMMO - 1
2004
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2005
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
2006
			local DISTANCE = (POS - GUNPOS).Magnitude
2007
			if HIT then
2008
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
2009
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
2010
						CreateSound(160432334, HIT, 10, 1, false)
2011
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
2012
					end
2013
				end
2014
			end
2015
			TIMER = 55
2016
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2017
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2018
			for i=0, 0.3, 0.1 / Animation_Speed do
2019
				Swait()
2020
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2021
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2022
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2023
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2024
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2025
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2026
			end
2027
			if AMMO <= 0 then
2028
				FIRING = false
2029
			end
2030
			SHOOTING = false
2031
		end
2032
	end)
2033
	repeat
2034
		Swait()
2035
		if SHOOTING == false then
2036
			TIMER = TIMER - 1
2037
			if TIMER <= 0 then
2038
				FIRING = false
2039
			end
2040
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2041
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2042
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2043
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2044
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2045
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2046
		end
2047
	until FIRING == false and SHOOTING == false
2048
	MOUSE:Disconnect()
2049
	for i=0, 0.3, 0.1 / Animation_Speed do
2050
		Swait()
2051
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2052
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2053
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2054
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2055
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2056
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2057
	end
2058
	GUNWELD.Part0 = Torso
2059
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2060
	Speed = 20
2061
	ATTACK = false
2062
	Rooted = false
2063
end
2064
function BatonBreaker()
2065
	ATTACK = true
2066
	Rooted = false
2067
	Speed = 4
2068
	Chatter("I'll break you!",0)
2069
	for i=0, 0.2, 0.1 / Animation_Speed do
2070
		Swait()
2071
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2072
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2073
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2074
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2075
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2076
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2077
	end
2078
	BATONWELD.Part0 = RightArm
2079
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
2080
	for i=0, 0.5, 0.1 / Animation_Speed do
2081
		Swait()
2082
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
2083
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
2084
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2085
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2086
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2087
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2088
	end
2089
	Speed = 30
2090
	CreateSound(147722227, BATON, 6, 1, false)
2091
	Trail.Enabled = true
2092
	BATON.CanCollide = true
2093
	local SPEAKING = false
2094
	local HITS = {}
2095
	local TOUCH = BATON.Touched:Connect(function(hit)
2096
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
2097
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
2098
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2099
			if TORSO and HUM.Health > 0 then
2100
				local PASS = true
2101
				for i = 1, #HITS do
2102
					if HITS[i] == hit.Parent then
2103
						PASS = false
2104
					end
2105
				end
2106
				table.insert(HITS,hit.Parent)
2107
				if PASS == true then
2108
					CreateSound(260430079, BATON, 6, 0.8, false)
2109
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
2110
					TORSO.Anchored = true
2111
					local POS = TORSO.CFrame
2112
					coroutine.resume(coroutine.create(function()
2113
						for i = 1, 15 do
2114
							Swait()
2115
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
2116
						end
2117
						local HEAD = HUM.Parent:FindFirstChild("Head")
2118
						HUM.Parent:BreakJoints()
2119
						if HEAD then
2120
							CreateSound(363808674, HEAD, 10, 0.8, false)
2121
							local bv = Instance.new("BodyVelocity",TORSO) 
2122
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2123
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
2124
							Debris:AddItem(bv,0.05)
2125
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
2126
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
2127
						end
2128
						TORSO.Anchored = false
2129
					end))
2130
				end
2131
			end
2132
		end
2133
	end)
2134
	for i=0, 0.45, 0.1 / Animation_Speed do
2135
		Swait()
2136
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
2137
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2138
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2139
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2140
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2141
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2142
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2143
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2144
	end
2145
	TOUCH:Disconnect()
2146
	BATON.CanCollide = false
2147
	Speed = 20
2148
	Trail.Enabled = false
2149
	for i=0, 0.2, 0.1 / Animation_Speed do
2150
		Swait()
2151
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
2152
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2153
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2154
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2155
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2156
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2157
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2158
	end
2159
	BATONWELD.Part0 = Torso
2160
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
2161
	ATTACK = false
2162
	Rooted = false
2163
end
2164
function TheRightToRemainSilent()
2165
	local TARGET = Mouse.Target
2166
	if TARGET ~= nil then
2167
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
2168
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
2169
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
2170
			if ROOT and HUM.Health > 0 then
2171
				local FOE = Mouse.Target.Parent
2172
				local HEADB = FOE:FindFirstChild("Head")
2173
				ATTACK = true
2174
				Rooted = true
2175
				CharacterFade(C3(1,1,1),70)
2176
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
2177
				ROOT.Anchored = true
2178
				CreateSound(289556450, RootPart, 5, 1.4, false)
2179
				Chatter("You are to remain silent and DEAD!",0)
2180
				for i=0, 0.4, 0.1 / Animation_Speed do
2181
					Swait()
2182
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2183
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2184
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2185
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2186
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2187
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2188
				end
2189
				HUM.PlatformStand = true
2190
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
2191
				CreateSound(260430117, ROOT, 6, 1.3, false)
2192
				coroutine.resume(coroutine.create(function()
2193
					Swait()
2194
					ROOT.Anchored = true
2195
				end))
2196
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
2197
							HEADB.CFrame = RootPart.CFrame*CF(0,0,-0.9)
2198
							HEADB.Velocity = VT(0,0,0)
2199
				for i=0, 0.2, 0.1 / Animation_Speed do
2200
					Swait()
2201
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
2202
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
2203
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2204
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2205
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2206
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2207
				end
2208
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
2209
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
2210
				for i=0, 0.2, 0.1 / Animation_Speed do
2211
					Swait()
2212
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2213
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2214
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2215
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2216
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2217
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2218
				end
2219
				local AMMO = 6
2220
				local FIRING = true
2221
				local SHOOTING = false
2222
				local TIMER = 70
2223
				CreateSound(147722227, GUN, 6, 1.3, false)
2224
				GUNWELD.Part0 = LeftArm
2225
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2226
				for i=0, 0.2, 0.1 / Animation_Speed do
2227
					Swait()
2228
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2229
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2230
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2231
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2232
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2233
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2234
				end
2235
				for i = 1, 6 do
2236
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2237
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
2238
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2239
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2240
					HUM.Health = HUM.Health/1.5
2241
					for i=0, 0.2, 0.1 / Animation_Speed do
2242
						Swait()
2243
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2244
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2245
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2246
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2247
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2248
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2249
					end
2250
					for i=0, 0.2, 0.1 / Animation_Speed do
2251
						Swait()
2252
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2253
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2254
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2255
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2256
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2257
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2258
					end
2259
				end
2260
				FOE:BreakJoints()
2261
				ROOT.Anchored = false
2262
				for i=0, 0.3, 0.1 / Animation_Speed do
2263
					Swait()
2264
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2265
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2266
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2267
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2268
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2269
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2270
				end
2271
				GUNWELD.Part0 = Torso
2272
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2273
				ATTACK = false
2274
				Rooted = false
2275
			end
2276
		end
2277
	end
2278
end
2279
2280
--//=================================\\
2281
--||	  PIXEL COP ATTACKS
2282
--\\=================================//
2283
2284
function SwordBeam()
2285
	ATTACK = true
2286
	Rooted = false
2287
	local SWORDMODEL = IT("Model",Effects)
2288
	local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(0.2,2,0.2),false)
2289
	local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
2290
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(1,0.2,0.2),false)
2291
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
2292
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
2293
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
2294
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
2295
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
2296
	for i=0, 1, 0.1 / Animation_Speed do
2297
		Swait()
2298
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2299
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2300
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2301
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2302
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2303
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2304
	end
2305
	coroutine.resume(coroutine.create(function()
2306
		local BEAM = IT("Model",Effects)
2307
		local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5,0.1))
2308
		BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
2309
		local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5.25,0.1))
2310
		PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
2311
		for i = 1, 4 do
2312
			local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.25,5,0.25))
2313
			PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
2314
		end
2315
		BEAM.PrimaryPart = BASE
2316
		for i = 1, 75 do
2317
			wait()
2318
			BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
2319
			local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
2320
			if HITFLOOR then
2321
				if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
2322
					local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
2323
					ApplyDamage(HUM,MRANDOM(15,89))
2324
				end
2325
				break
2326
			end
2327
		end
2328
		BEAM:remove()
2329
	end))
2330
	for i=0, 0.05, 0.1 / Animation_Speed do
2331
		Swait()
2332
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2333
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2334
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2335
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2336
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2337
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2338
	end
2339
	for i=0, 0.5, 0.1 / Animation_Speed do
2340
		Swait()
2341
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2342
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2343
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2344
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2345
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2346
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2347
	end
2348
	SWORDMODEL:remove()
2349
	ATTACK = false
2350
	Rooted = false
2351
end
2352
2353
2354
--//=================================\\
2355
--||	  BIG SMOKE ATTACKS
2356
--\\=================================//
2357
2358
2359
function depressedAoE(POSITION,RANGE,FLING,BURN)
2360
	local CHILDREN = workspace:GetDescendants()
2361
	for index, CHILD in pairs(CHILDREN) do
2362
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2363
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2364
			if HUM then
2365
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2366
				if TORSO then
2367
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
2368
						CHILD:BreakJoints()
2369
						if FLING ~= 0 then
2370
							for _, c in pairs(CHILD:GetChildren()) do
2371
								if c:IsA("BasePart") and c.Transparency == 0 then
2372
									if BURN == true then
2373
										Fire(c)
2374
									end
2375
									local bv = Instance.new("BodyVelocity") 
2376
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2377
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2378
									bv.Parent = c
2379
									Debris:AddItem(bv,0.05)
2380
								end
2381
							end
2382
						end
2383
					end
2384
				end
2385
			end
2386
		end
2387
	end
2388
end
2389
2390
2391
function BATHIT()
2392
	ATTACK = true
2393
	Rooted = false
2394
	for i=0, 0.2, 0.1 / Animation_Speed do
2395
		Swait()
2396
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2397
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2398
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2399
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2400
2401
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2402
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2403
	end
2404
	CreateSound("210946558", RightArm, 5, 1)
2405
	if COMBO == 1 then
2406
		COMBO = 2
2407
		for i=0, 0.1, 0.1 / Animation_Speed do
2408
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
2409
			Swait()
2410
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
2411
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
2412
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2413
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2414
	
2415
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2416
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2417
		end
2418
	for i=0, 0.45, 0.1 / Animation_Speed do
2419
		Swait()
2420
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2421
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2422
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2423
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2424
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2425
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2426
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2427
	end
2428
		depressedAoE(LeftArm.Position,10,5,15,5,2,2,VALUE1)
2429
		for i=0, 0.15, 0.1 / Animation_Speed do
2430
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
2431
			Swait()
2432
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
2433
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
2434
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2435
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2436
	
2437
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2438
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2439
		end
2440
	elseif COMBO == 2 then
2441
		COMBO = 1
2442
		for i=0, 0.2, 0.1 / Animation_Speed do
2443
			Swait()
2444
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
2445
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2446
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2447
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2448
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2449
	
2450
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2451
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2452
		end
2453
	for i=0, 0.45, 0.1 / Animation_Speed do
2454
		Swait()
2455
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2456
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2457
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2458
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2459
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2460
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2461
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2462
	end
2463
		depressedAoE(RightArm.Position,10,5,15,5,2,2,VALUE1)
2464
		for i=0, 0.1, 0.1 / Animation_Speed do
2465
			Swait()
2466
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
2467
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2468
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2469
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2470
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2471
	
2472
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2473
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2474
		end
2475
	end
2476
	ATTACK = false
2477
	Rooted = false
2478
end
2479
--//=================================\\
2480
--||	  ASSIGN THINGS TO KEYS
2481
--\\=================================//
2482
2483
function MouseDown(Mouse)
2484
	if ATTACK == false then
2485
		if MODE == "GoodCop" then
2486
			Warning()
2487
		elseif MODE == "BadCop" then
2488
			Silence()
2489
		elseif MODE == "PixelCop" then
2490
			SwordBeam()
2491
		elseif MODE == "BIGSMOKE" then
2492
			BATHIT()
2493
		end
2494
	end
2495
end
2496
2497
function MouseUp(Mouse)
2498
HOLD = false
2499
end
2500
2501
function KeyDown(Key)
2502
	KEYHOLD = true
2503
	if Key == "q" and ATTACK == false then
2504
		if MODE == "GoodCop" then
2505
			BatonStun()
2506
		elseif MODE == "BadCop" then
2507
			BatonBreaker()
2508
		end
2509
	end
2510
2511
	if Key == "e" and ATTACK == false then
2512
		if MODE == "GoodCop" then
2513
			Cuffs()
2514
		elseif MODE == "BadCop" then
2515
			TheRightToRemainSilent()
2516
		end
2517
	end
2518
2519
	if Key == "t" and ATTACK == false then
2520
		if MODE == "GoodCop" then
2521
			Chatter("You should obey the law.",0.01)
2522
		elseif MODE == "BadCop" then
2523
			Chatter("I don't think so, Criminal!",0.01)
2524
		elseif MODE == "PixelCop" then
2525
		--	ChatterPixel("I have a little bit of pixels left to share.",0.01,"Arcade")
2526
		elseif MODE == "Shotgun" then
2527
			ChatterPixel("I think its time to have a little fun.",0.01,"Antique")
2528
		elseif MODE == "VoidCop" then
2529
			ChatterPixel("Lets get it over with.",0.01,"Antique")
2530
		end
2531
	end
2532
2533
	if Key == "f" and ATTACK == false then
2534
		Switch()
2535
	end
2536
	if Key == "g" and ATTACK == false then
2537
		Switch2()
2538
	end
2539
	if Key == "h" and ATTACK == false then
2540
		Switch3()
2541
	end
2542
	if Key == "j" and ATTACK == false then
2543
		Switch4()
2544
	end
2545
	if Key == "k" and ATTACK == false then
2546
		Switch5()
2547
	end
2548
	if Key == "0" and ATTACK == false then
2549
		if sick.Parent ~= RootPart then
2550
			sick = IT("Sound",RootPart)
2551
		end
2552
	end
2553
end
2554
2555
function KeyUp(Key)
2556
	KEYHOLD = false
2557
end
2558
2559
	Mouse.Button1Down:connect(function(NEWKEY)
2560
		MouseDown(NEWKEY)
2561
	end)
2562
	Mouse.Button1Up:connect(function(NEWKEY)
2563
		MouseUp(NEWKEY)
2564
	end)
2565
	Mouse.KeyDown:connect(function(NEWKEY)
2566
		KeyDown(NEWKEY)
2567
	end)
2568
	Mouse.KeyUp:connect(function(NEWKEY)
2569
		KeyUp(NEWKEY)
2570
	end)
2571
2572
--//=================================\\
2573
--\\=================================//
2574
2575
function unanchor()
2576
	for _, c in pairs(Character:GetChildren()) do
2577
		if c:IsA("BasePart") and c ~= RootPart then
2578
			c.Anchored = false
2579
		end
2580
	end
2581
	for _, c in pairs(Weapon:GetChildren()) do
2582
		if c:IsA("BasePart") and c ~= RootPart then
2583
			c.Anchored = false
2584
		end
2585
	end
2586
	if UNANCHOR == true then
2587
		RootPart.Anchored = false
2588
	else
2589
		RootPart.Anchored = true
2590
	end
2591
end
2592
2593
--//=================================\\
2594
--||	WRAP THE WHOLE SCRIPT UP
2595
--\\=================================//
2596
2597
Humanoid.Changed:connect(function(Jump)
2598
	if Jump == "Jump" and (Disable_Jump == true) then
2599
		Humanoid.Jump = false
2600
	end
2601
end)
2602
2603
2604
2605
2606
while true do
2607
	Swait()
2608
	script.Parent = WEAPONGUI
2609
	ANIMATE.Parent = nil
2610
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2611
	    v:Stop();
2612
	end
2613
	SINE = SINE + CHANGE
2614
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2615
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2616
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2617
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
2618
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2619
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2620
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2621
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2622
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2623
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2624
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2625
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2626
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2627
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2628
	end
2629
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2630
		ANIM = "Jump"
2631
		if ATTACK == false then
2632
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2635
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2636
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2638
	    end
2639
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2640
		ANIM = "Fall"
2641
		if ATTACK == false then
2642
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2646
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2648
		end
2649
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2650
		ANIM = "Idle"
2651
		if ATTACK == false then
2652
			if MODE == "GoodCop" then
2653
   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2654
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2655
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2656
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2657
				--RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2658
				--LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2659
--[[
2660
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(5 - 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2661
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(-5 + 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2662
]]--
2663
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2664
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2665
--			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2666
--			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2667
			elseif MODE == "BadCop" then
2668
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2669
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2670
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2671
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2672
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2673
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2674
			elseif MODE == "PixelCop" then
2675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2676
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(0-0.01*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 17))), 1 / Animation_Speed)
2677
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2678
--			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2679
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2680
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2681
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2682
			elseif MODE == "Shotgun" then
2683
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2684
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2685
--			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2686
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 16), -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2687
--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2688
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 16), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2689
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2690
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2691
elseif MODE == "VoidCop" then
2692
		Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20 - 4.5 * SIN(SINE / 30)), RAD(0), RAD(-5)), 1 / Animation_Speed)
2693
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2694
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2695
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2696
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2697
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 24), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2698
elseif MODE == "BIGSMOKE" then
2699
			if MRANDOM(1,200) == 1 then
2700
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-75), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
2701
end
2702
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2703
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2704
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2705
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2706
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2707
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2708
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2709
2710
			end
2711
		end
2712
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2713
		ANIM = "Walk"
2714
		if ATTACK == false then
2715
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2716
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2717
			if MODE == "GoodCop" then
2718
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2719
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2720
			elseif MODE == "BadCop" then
2721
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2722
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2723
			elseif MODE == "PixelCop" then
2724
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2725
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2726
elseif MODE == "Shotgun" then
2727
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2728
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
2729
elseif MODE == "VoidCop" then
2730
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2731
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2732
elseif MODE == "BIGSMOKE" then
2733
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2734
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2735
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2736
			end
2737
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
2738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
2739
		end
2740
	end
2741
	unanchor()
2742
	Humanoid.MaxHealth = 3e3
2743
	Humanoid.Health = 3e3
2744
	if Rooted == false then
2745
		Disable_Jump = false
2746
		Humanoid.WalkSpeed = Speed
2747
	elseif Rooted == true then
2748
		Disable_Jump = true
2749
		Humanoid.WalkSpeed = 0
2750
	end
2751
	for _, c in pairs(Character:GetChildren()) do
2752
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2753
			c:remove()
2754
		end
2755
	end
2756
	sick.SoundId = "rbxassetid://"..SONG
2757
	sick.Looped = true
2758
	sick.Pitch = 1
2759
	sick.Volume = 4
2760
	sick.Playing = true
2761
Head.Material = "Neon"
2762
	BLINKLOOP = BLINKLOOP + 1
2763
	if BLINKLOOP >=500 then
2764
		BLINKLOOP = 0
2765
		Blink2()
2766
	end
2767
	if MODE == "GoodCop" then
2768
		for E = 1, #GOODUI do
2769
			GOODUI[E].TextStrokeTransparency = 0
2770
			GOODUI[E].TextTransparency = 0
2771
		end
2772
		for E = 1, #BADUI do
2773
			BADUI[E].TextStrokeTransparency = 1
2774
			BADUI[E].TextTransparency = 0.5
2775
		end
2776
	elseif MODE == "BadCop" then
2777
		for E = 1, #GOODUI do
2778
			GOODUI[E].TextStrokeTransparency = 1
2779
			GOODUI[E].TextTransparency = 0.5
2780
		end
2781
		for E = 1, #BADUI do
2782
			BADUI[E].TextStrokeTransparency = 0
2783
			BADUI[E].TextTransparency = 0
2784
		end
2785
	end
2786
end
2787
2788
--//=================================\\
2789
--\\=================================//
2790
2791
2792
2793
2794
2795
--//====================================================\\--
2796
--||			  		 END OF SCRIPT        511924043