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http://www.youtube.com/watch?v=-74KmtpPO_4
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Dodge Offset Tutorial: http://www.youtube.com/watch?v=NOVVmm4KOm4
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Buffering another combo with PPPPP
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Probably the single most important technique in Bayonetta, and one many players never learn. Dodge offset allows players to continue a combo string while dodging, and even buffer their inputs to move through strings quicker and set up wicked waves or other attacks. You can even offset through Umbran Spear and Beast Within. You can even taunt offset!
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-the end of the combo you can use to immediately start another combo with P.
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The Umbran Arts Tutorials: https://www.youtube.com/playlist?list=PLx54ubGgnMaGQnqHL1_YHHv2f4_dVPNgj
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http://www.youtube.com/watch?v=6qRpYaVOnIY
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In a collaborative effort Saur (who wrote the outstanding Bayonetta 1 guide) and several other expert players are producing a series of videos to explain the combat mechanics of Bayonetta. It's currently a work in progress.
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Quick PKP
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-PKP ends with a wicked weave, and you jump cancel during the weave to immediately start another combo.
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http://www.youtube.com/user/n472a/
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-now do PKP, jump, immediate P in the air, KP
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These videos are a good place to start. n472a is an expert player of both DMC and Bayo, and has many, many videos on both of them.
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The next PKP comes out much faster for almost repeated wicked weaves. Watch how fast he takes down a Fearless in the video.
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Here are some assorted techniques and oddities within the combat system of Bayonetta 1. Many of these may still apply to Bayo 2, but changes have been made to that system.
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http://www.youtube.com/watch?v=B8HoO9dJEIA
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Instant air 360+K
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Buffering another combo with PPPP: http://www.youtube.com/watch?v=-74KmtpPO_4
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-(jump-360+K) or (360-jump+K) very quickly to do the move as soon as you leave the ground.
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You can cancel PPPPK back into P. To get the timing down, put the Onyx Roses on your feet. Then listen to the shotgun blasts as you perform the rapid K, it goes BANG BANG BANG BANG (4 bangs). The 4th BANG happens at the exact moment the Wicked Weave activates, this cannot be canceled into anything except Jump or Evade. But if you time it right, hit P exactly before the 4th BANG and you still launch the Wicked Weave but have started a new combo before the Weave even finishes.
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-Like in Street Fighter and Ninja Gaiden, you don't need to do a full 360 to get the move. Rotating the analog 3/4 will work.
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-The move does lots of damage and doing it instantly will help a lot if you're in a tight spot. Again, check out his demonstration in combat.
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Quick PKP: http://www.youtube.com/watch?v=6qRpYaVOnIY
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Jump cancelling as soon as the weave appears at the end of the combo will allow the weave to come out, and let you begin another combo instantly.
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http://www.youtube.com/watch?v=nfirVZpcIdY
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Firing both weapons at once with Kilgore
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Instant air 360+K: http://www.youtube.com/watch?v=B8HoO9dJEIA
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-normally when you hold down a button to make her fire, only one set of weapons will fire corresponding to the button you pressed.
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You can either buffer the 360 before jumping or do it as soon as you leave the ground. The move is highly effective and does a great deal of damage.
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-equipping Kilgore to arms and any pistols to feet, she can fire both weapons.
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Firing both weapons at once with Kilgore with PK(hold): http://www.youtube.com/watch?v=nfirVZpcIdY
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http://www.youtube.com/watch?v=2Pg-CDgKo5Q
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Normally when you hold down a button to make her fire, only one set of weapons will fire, however, with Kilgore equipped on your hands, and pistols on your feet, both rockets will fire.
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Panther Offset.
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-combining Panther Within to Dodge Offset, you can cancel early parts of combo strings much faster than you would with dodge. Not only does Panther give you the added protection of the claw attack, but you can use it to get into a much better position and out of reach of the angels.
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Twirl Canceling
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-as soon as you jump though, the combo string you're preserving is canceled.
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Part 1: https://www.youtube.com/watch?v=g26DKJzhp5E
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Part 2: http://www.youtube.com/watch?v=kvV1qG_uOJ8
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Combining Panther Offset with fire Durga bombs, you can plant the big bombs all over the place. Demonstration below:
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http://www.youtube.com/watch?feature=player_embedded&v=6jcJobcaGvw
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Panther Jump Offset: http://www.youtube.com/watch?v=s2deY8C4auE
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You can switch between air and ground combos using panther jump. Umbran Spear should work similarly.
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You also can use Crow Offset to preserve your air combos.
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http://www.youtube.com/watch?v=T0qLTeLjzug
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Techniques shown off in Bayonetta 2 videos. Some of these may apply to Bayonetta 1, but the mechanics are different between the games. Worth noting is that the score reduction for repeating moves is greatly reduced in Bayonetta 2, so you do not need to vary attacks as much in order to achieve a high combo score.
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Offset applies to almost anything that can cancel a combo:
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Umbran Spear Tracking: https://www.youtube.com/watch?v=nAEKRlBN8CM
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http://www.youtube.com/watch?feature=player_embedded&v=j4Y6Iau_g4M
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The tracking for Umbran Spear is pretty poor in this game, but that means it can be used effectively as a quick dash. It can't be directed though. This only applies to Bayonetta 2.