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| 1 | --By Rufus14, works on r6 aswell on r15 (WORKS ON EVERY SERVER), press z to die (RUN AS LOCAL) | |
| 2 | ||
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | print("FE Compatibility code V2 by Mokiros")
| |
| 8 | local RealPlayer = RealPlayer | |
| 9 | script.Parent = RealPlayer.Character | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local Disconnect_Function = function(this) | |
| 13 | this[1].Functions[this[2]] = nil | |
| 14 | end | |
| 15 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 16 | local FakeEvent_Metatable = {__index={
| |
| 17 | Connect = function(this,f) | |
| 18 | local i = tostring(math.random(0,10000)) | |
| 19 | while this.Functions[i] do | |
| 20 | i = tostring(math.random(0,10000)) | |
| 21 | end | |
| 22 | this.Functions[i] = f | |
| 23 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 24 | end | |
| 25 | }} | |
| 26 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 27 | local function fakeEvent() | |
| 28 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 29 | end | |
| 30 | ||
| 31 | --Creating fake input objects with fake variables | |
| 32 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 33 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 34 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 35 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 36 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 37 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 38 | end} | |
| 39 | --Merged 2 functions into one by checking amount of arguments | |
| 40 | CAS.UnbindAction = CAS.BindAction | |
| 41 | ||
| 42 | --This function will trigger the events that have been :Connect()'ed | |
| 43 | local function TriggerEvent(self,ev,...) | |
| 44 | for _,f in pairs(self[ev].Functions) do | |
| 45 | f(...) | |
| 46 | end | |
| 47 | end | |
| 48 | FakeMouse.TriggerEvent = TriggerEvent | |
| 49 | UIS.TriggerEvent = TriggerEvent | |
| 50 | ||
| 51 | --Client communication | |
| 52 | local Event = Instance.new("RemoteEvent")
| |
| 53 | Event.Name = "UserInput_Event" | |
| 54 | Event.OnServerEvent:Connect(function(plr,io) | |
| 55 | if plr~=RealPlayer then return end | |
| 56 | FakeMouse.Target = io.Target | |
| 57 | FakeMouse.Hit = io.Hit | |
| 58 | if not io.isMouse then | |
| 59 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 60 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 61 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 62 | end | |
| 63 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 64 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 65 | end | |
| 66 | for _,t in pairs(CAS.Actions) do | |
| 67 | for _,k in pairs(t.Keys) do | |
| 68 | if k==io.KeyCode then | |
| 69 | t.Function(t.Name,io.UserInputState,io) | |
| 70 | end | |
| 71 | end | |
| 72 | end | |
| 73 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 74 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 75 | end | |
| 76 | end) | |
| 77 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 78 | local Mouse = owner:GetMouse() | |
| 79 | local UIS = game:GetService("UserInputService")
| |
| 80 | local input = function(io,RobloxHandled) | |
| 81 | if RobloxHandled then return end | |
| 82 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 83 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 84 | end | |
| 85 | UIS.InputBegan:Connect(input) | |
| 86 | UIS.InputEnded:Connect(input) | |
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | character = game:GetService("Players").LocalPlayer.Character
| |
| 153 | humanoid = character:findFirstChildOfClass("Humanoid")
| |
| 154 | mouse = game:GetService("Players").LocalPlayer:GetMouse()
| |
| 155 | canuncollide = true | |
| 156 | function die() | |
| 157 | print("dead")
| |
| 158 | local rootcframe = character.HumanoidRootPart.CFrame | |
| 159 | local deadsign = Instance.new("BoolValue", character)
| |
| 160 | deadsign.Name = "ImDead" | |
| 161 | character.HumanoidRootPart:destroy() | |
| 162 | for i,v in pairs(character:GetChildren()) do | |
| 163 | if v.ClassName == "MeshPart" or v.ClassName == "Part" then | |
| 164 | local position = Instance.new("CFrameValue", v)
| |
| 165 | position.Name = "LimbPosition" | |
| 166 | position.Value = v.CFrame | |
| 167 | end | |
| 168 | end | |
| 169 | if character:findFirstChild("UpperTorso") then
| |
| 170 | wait(1) | |
| 171 | elseif character:findFirstChild("Torso") then
| |
| 172 | wait(3) | |
| 173 | end | |
| 174 | local function uncollide() | |
| 175 | while game:GetService("RunService").Stepped:wait() and canuncollide do
| |
| 176 | if canuncollide then | |
| 177 | if character:findFirstChild("Torso") then
| |
| 178 | character.Torso.CanCollide = false | |
| 179 | end | |
| 180 | end | |
| 181 | end | |
| 182 | end | |
| 183 | for i,v in pairs(character:GetChildren()) do | |
| 184 | if v.ClassName == "MeshPart" or v.ClassName == "Part" and v:findFirstChild("LimbPosition") then
| |
| 185 | local gyro = Instance.new("BodyGyro", v)
| |
| 186 | gyro.CFrame = v.LimbPosition.Value | |
| 187 | if v.Name == "Torso" then | |
| 188 | spawn(uncollide) | |
| 189 | end | |
| 190 | for i = 0,0.7 , 0.08 do | |
| 191 | v.CFrame = v.CFrame:lerp(v.LimbPosition.Value, i) | |
| 192 | game:GetService("RunService").RenderStepped:wait()
| |
| 193 | end | |
| 194 | local bodypos = Instance.new("BodyPosition", v)
| |
| 195 | bodypos.Position = v.LimbPosition.Value.p | |
| 196 | bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 197 | end | |
| 198 | end | |
| 199 | while game:GetService("Players").LocalPlayer.Character:findFirstChild("ImDead") do
| |
| 200 | game:GetService("RunService").RenderStepped:wait()
| |
| 201 | end | |
| 202 | canuncollide = false | |
| 203 | print("teleporting")
| |
| 204 | game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart")
| |
| 205 | if game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField") then
| |
| 206 | game:GetService("Players").LocalPlayer.Character:findFirstChild("ForceField"):destroy()
| |
| 207 | end | |
| 208 | for i = 1,8 do | |
| 209 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = rootcframe
| |
| 210 | wait() | |
| 211 | end | |
| 212 | end | |
| 213 | function press(key) | |
| 214 | key = key:lower() | |
| 215 | if key == "z" and canuncollide then | |
| 216 | humanoid.Health = 0 | |
| 217 | end | |
| 218 | end | |
| 219 | mouse.KeyDown:connect(press) | |
| 220 | humanoid.Died:connect(die) |