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1 | local InfiniteJumpEnabled = true | |
2 | game:GetService("UserInputService").JumpRequest:connect(function() | |
3 | if InfiniteJumpEnabled then | |
4 | game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") | |
5 | end | |
6 | - | end) |
6 | + | end |
7 | - | end, |
7 | + | end) |