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| 1 | package | |
| 2 | {
| |
| 3 | import flash.display.Sprite; | |
| 4 | import flash.display.Bitmap; | |
| 5 | import flash.display.BitmapData; | |
| 6 | import flash.events.Event; | |
| 7 | ||
| 8 | public class GameObject extends Sprite | |
| 9 | {
| |
| 10 | public var tileSize:int; | |
| 11 | public var screen:BitmapData; | |
| 12 | - | private const screenBitmap:Bitmap; |
| 12 | + | private var screenBitmap:Bitmap; |
| 13 | ||
| 14 | public function GameObject() | |
| 15 | {
| |
| 16 | super(); | |
| 17 | tileSize = 32; | |
| 18 | screen = new BitmapData(tileSize, tileSize, false, 0x000000); | |
| 19 | screenBitmap = new Bitmap(screen , "auto", true); | |
| 20 | addChild(screenBitmap ); | |
| 21 | addEventListener(Event.ENTER_FRAME, Step); | |
| 22 | } | |
| 23 | private function step():void | |
| 24 | {
| |
| 25 | screen.fillRect(screen.rect, 0x000000); | |
| 26 | } | |
| 27 | } | |
| 28 | } |