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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | - | local Plr = Plrs.LocalPlayer |
24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | - | local Mouse = Plr:GetMouse() |
37 | + | m.TrigEvent = te |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -- Created by Nebula_Zorua -- | |
88 | -- Mephisto -- | |
89 | -- ..? -- | |
90 | -- Discord: Nebula the Zorua#6969 | |
91 | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA | |
92 | ||
93 | wait(1/60) | |
94 | ||
95 | --// Shortcut Variables \\-- | |
96 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
97 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} | |
98 | local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} | |
99 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} | |
100 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
101 | local R3 = {N=Region3.new} | |
102 | local De = S.Debris | |
103 | local WS = workspace | |
104 | local Lght = S.Lighting | |
105 | local RepS = S.ReplicatedStorage | |
106 | local IN = Instance.new | |
107 | local Plrs = S.Players | |
108 | ||
109 | --// Initializing \\-- | |
110 | local Plr = Plrs.wrrrryyyyyyyyyyyyyyy | |
111 | local Char = Plr.Character | |
112 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
113 | local RArm = Char["Right Arm"] | |
114 | local LArm = Char["Left Arm"] | |
115 | local RLeg = Char["Right Leg"] | |
116 | local LLeg = Char["Left Leg"] | |
117 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
118 | local Torso = Char.Torso | |
119 | local Head = Char.Head | |
120 | local NeutralAnims = true | |
121 | local Attack = false | |
122 | local Debounces = {Debounces={}} | |
123 | local Hit = {} | |
124 | local Sine = 0 | |
125 | local Change = 1 | |
126 | local BloodPuddles = {} | |
127 | local idleCounter = 0; | |
128 | local Sitting = false | |
129 | ||
130 | local Effects = IN("Folder",Char) | |
131 | Effects.Name = "Effects" | |
132 | ||
133 | ||
134 | --// Debounce System \\-- | |
135 | ||
136 | ||
137 | function Debounces:New(name,cooldown) | |
138 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} | |
139 | setmetatable(aaaaa,{__index = Debounces}) | |
140 | Debounces.Debounces[name] = aaaaa | |
141 | return aaaaa | |
142 | end | |
143 | ||
144 | function Debounces:Use(overrideUsable) | |
145 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
146 | if(self.Usable or overrideUsable)then | |
147 | self.Usable = false | |
148 | self.CoolingDown = true | |
149 | local LastUse = time() | |
150 | self.LastUse = LastUse | |
151 | delay(self.Cooldown or 2,function() | |
152 | if(self.LastUse == LastUse)then | |
153 | self.CoolingDown = false | |
154 | self.Usable = true | |
155 | end | |
156 | end) | |
157 | end | |
158 | end | |
159 | ||
160 | function Debounces:Get(name) | |
161 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) | |
162 | for i,v in next, Debounces.Debounces do | |
163 | if(i == name)then | |
164 | return v; | |
165 | end | |
166 | end | |
167 | end | |
168 | ||
169 | function Debounces:GetProgressPercentage() | |
170 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
171 | if(self.CoolingDown and not self.Usable)then | |
172 | return math.max( | |
173 | math.floor( | |
174 | ( | |
175 | (time()-self.LastUse)/self.Cooldown or 2 | |
176 | )*100 | |
177 | ) | |
178 | ) | |
179 | else | |
180 | return 100 | |
181 | end | |
182 | end | |
183 | ||
184 | --// Instance Creation Functions \\-- | |
185 | ||
186 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
187 | local Sound = IN("Sound") | |
188 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
189 | Sound.Pitch = pitch or 1 | |
190 | Sound.Volume = volume or 1 | |
191 | Sound.Looped = looped or false | |
192 | if(autoPlay)then | |
193 | coroutine.wrap(function() | |
194 | repeat wait() until Sound.IsLoaded | |
195 | Sound.Playing = autoPlay or false | |
196 | end)() | |
197 | end | |
198 | if(not looped and effect)then | |
199 | Sound.Stopped:connect(function() | |
200 | Sound.Volume = 0 | |
201 | Sound:destroy() | |
202 | end) | |
203 | elseif(effect)then | |
204 | warn("Sound can't be looped and a sound effect!") | |
205 | end | |
206 | Sound.Parent = parent or Torso | |
207 | return Sound | |
208 | end | |
209 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
210 | local part = IN("Part") | |
211 | part.Parent = parent or Char | |
212 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
213 | part.Material = material or Enum.Material.SmoothPlastic | |
214 | part.TopSurface,part.BottomSurface=10,10 | |
215 | part.Size = size or V3.N(1,1,1) | |
216 | part.CFrame = cframe or CF.N(0,0,0) | |
217 | part.CanCollide = cancollide or false | |
218 | part.Anchored = anchored or false | |
219 | return part | |
220 | end | |
221 | ||
222 | function Weld(part0,part1,c0,c1) | |
223 | local weld = IN("Weld") | |
224 | weld.Parent = part0 | |
225 | weld.Part0 = part0 | |
226 | weld.Part1 = part1 | |
227 | weld.C0 = c0 or CF.N() | |
228 | weld.C1 = c1 or CF.N() | |
229 | return weld | |
230 | end | |
231 | ||
232 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
233 | local part = IN("SpecialMesh") | |
234 | part.MeshId = meshid or "" | |
235 | part.TextureId = textid or "" | |
236 | part.Scale = scale or V3.N(1,1,1) | |
237 | part.Offset = offset or V3.N(0,0,0) | |
238 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
239 | part.Parent = parent | |
240 | return part | |
241 | end | |
242 | ||
243 | NewInstance = function(instance,parent,properties) | |
244 | local inst = Instance.new(instance) | |
245 | inst.Parent = parent | |
246 | if(properties)then | |
247 | for i,v in next, properties do | |
248 | pcall(function() inst[i] = v end) | |
249 | end | |
250 | end | |
251 | return inst; | |
252 | end | |
253 | ||
254 | function Clone(instance,parent,properties) | |
255 | local inst = instance:Clone() | |
256 | inst.Parent = parent | |
257 | if(properties)then | |
258 | for i,v in next, properties do | |
259 | pcall(function() inst[i] = v end) | |
260 | end | |
261 | end | |
262 | return inst; | |
263 | end | |
264 | ||
265 | function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) | |
266 | local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()}) | |
267 | local Sound = IN("Sound") | |
268 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
269 | Sound.Pitch = pitch or 1 | |
270 | Sound.Volume = volume or 1 | |
271 | Sound.Looped = looped or false | |
272 | if(autoPlay)then | |
273 | coroutine.wrap(function() | |
274 | repeat wait() until Sound.IsLoaded | |
275 | Sound.Playing = autoPlay or false | |
276 | end)() | |
277 | end | |
278 | if(not looped and effect)then | |
279 | Sound.Stopped:connect(function() | |
280 | Sound.Volume = 0 | |
281 | soundPart:destroy() | |
282 | end) | |
283 | elseif(effect)then | |
284 | warn("Sound can't be looped and a sound effect!") | |
285 | end | |
286 | Sound.Parent = soundPart | |
287 | return Sound | |
288 | end | |
289 | ||
290 | ||
291 | --// Extended ROBLOX tables \\-- | |
292 | local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) | |
293 | --// Require stuff \\-- | |
294 | function CamShake(who,times,intense,origin) | |
295 | coroutine.wrap(function() | |
296 | if(script:FindFirstChild'CamShake')then | |
297 | local cam = script.CamShake:Clone() | |
298 | cam:WaitForChild'intensity'.Value = intense | |
299 | cam:WaitForChild'times'.Value = times | |
300 | ||
301 | if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end | |
302 | cam.Parent = who | |
303 | wait() | |
304 | cam.Disabled = false | |
305 | elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then | |
306 | local intensity = intense | |
307 | local cam = workspace.CurrentCamera | |
308 | for i = 1, times do | |
309 | local camDistFromOrigin | |
310 | if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then | |
311 | camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25 | |
312 | elseif(typeof(origin) == 'Vector3')then | |
313 | camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25 | |
314 | end | |
315 | if(camDistFromOrigin)then | |
316 | intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) | |
317 | end | |
318 | cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4) | |
319 | swait() | |
320 | end | |
321 | end | |
322 | end)() | |
323 | end | |
324 | ||
325 | ||
326 | function CamShakeAll(times,intense,origin) | |
327 | for _,v in next, Plrs:players() do | |
328 | CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) | |
329 | end | |
330 | end | |
331 | ||
332 | function ServerScript(code) | |
333 | if(script:FindFirstChild'Loadstring')then | |
334 | local load = script.Loadstring:Clone() | |
335 | load:WaitForChild'Sauce'.Value = code | |
336 | load.Disabled = false | |
337 | load.Parent = workspace | |
338 | elseif(NS and typeof(NS) == 'function')then | |
339 | NS(code,workspace) | |
340 | else | |
341 | warn("no serverscripts lol") | |
342 | end | |
343 | end | |
344 | ||
345 | function LocalOnPlayer(who,code) | |
346 | ServerScript([[ | |
347 | wait() | |
348 | script.Parent=nil | |
349 | if(not _G.Http)then _G.Http = game:service'HttpService' end | |
350 | ||
351 | local Http = _G.Http or game:service'HttpService' | |
352 | ||
353 | local source = ]].."[["..code.."]]"..[[ | |
354 | local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" | |
355 | local asd = Http:PostAsync(link,source) | |
356 | repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID | |
357 | local ID = Http:JSONDecode(asd).Result.Require_ID | |
358 | local vs = require(ID).VORTH_SCRIPT | |
359 | vs.Parent = game:service'Players'.]]..who.Name..[[.Character | |
360 | ]]) | |
361 | end | |
362 | ||
363 | ||
364 | --// Customization \\-- | |
365 | ||
366 | local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this | |
367 | local Remove_Hats = true | |
368 | local Remove_Clothing = true | |
369 | local PlayerSize = 1.3 | |
370 | local DamageColor = BrickColor.new'Really black' | |
371 | local MusicID = 340286845 | |
372 | local God = true | |
373 | local Muted = false | |
374 | ||
375 | local WalkSpeed = 12 | |
376 | ||
377 | local Music = Sound(Char,MusicID,1,3,true,false,true) | |
378 | Music.Name = 'Music' | |
379 | ||
380 | --// Stop animations \\-- | |
381 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
382 | v:Stop(); | |
383 | end | |
384 | ||
385 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
386 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
387 | ||
388 | ||
389 | --// Joints \\-- | |
390 | ||
391 | local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
392 | local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
393 | local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) | |
394 | local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
395 | local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
396 | local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) | |
397 | ||
398 | local LSC0 = LS.C0 | |
399 | local RSC0 = RS.C0 | |
400 | local NKC0 = NK.C0 | |
401 | local LHC0 = LH.C0 | |
402 | local RHC0 = RH.C0 | |
403 | local RJC0 = RJ.C0 | |
404 | ||
405 | --// Resizing \\-- | |
406 | ||
407 | Hum.Parent = nil | |
408 | Root.Size = Root.Size*PlayerSize | |
409 | Torso.Size = Torso.Size*PlayerSize | |
410 | RArm.Size = RArm.Size*PlayerSize | |
411 | RLeg.Size = RLeg.Size*PlayerSize | |
412 | LArm.Size = LArm.Size*PlayerSize | |
413 | LLeg.Size = LLeg.Size*PlayerSize | |
414 | Head.Size = Head.Size*PlayerSize | |
415 | ||
416 | RJ.Parent = Root | |
417 | NK.Parent = Torso | |
418 | RS.Parent = Torso | |
419 | LS.Parent = Torso | |
420 | RH.Parent = Torso | |
421 | LH.Parent = Torso | |
422 | ||
423 | Hum.Parent = Char | |
424 | ||
425 | --// Weapon and GUI creation, and Character Customization \\-- | |
426 | ||
427 | local pe = NewInstance("ParticleEmitter",Torso,{ZOffset=.9,Color=ColorSequence.new(C3.N(0,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(1,0),Texture='rbxasset://textures/particles/fire_main.dds',Transparency=NumberSequence.new(0,1),EmissionDirection=Enum.NormalId.Top,Enabled=true,Lifetime=NumberRange.new(.7),Rate=500,Speed=NumberRange.new(5)}) | |
428 | local hood = Part(Char,C3.N(.2,.2,.2),Enum.Material.Fabric,V3.N(2*PlayerSize,2*PlayerSize,2*PlayerSize),CF.N(),false,false) | |
429 | local hoodM = Mesh(hood,Enum.MeshType.FileMesh,'rbxassetid://16952952','',V3.N(1.05*PlayerSize,1.05*PlayerSize,1.05*PlayerSize)) | |
430 | local hoodW = Weld(hood,Head,CF.N(0,-.384*PlayerSize,0)) | |
431 | ||
432 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
433 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
434 | ||
435 | for side = 1,2 do | |
436 | local LastPart = hood; | |
437 | ||
438 | for i = 1,34 do | |
439 | local mult = (1-(i/38))*PlayerSize | |
440 | if(LastPart == hood)then | |
441 | local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) | |
442 | Horn.Name = 'Horn' | |
443 | Weld(LastPart,Horn,CF.N((side == 1 and .3 or -.3)*PlayerSize,.6*PlayerSize,-.2*PlayerSize)*CF.A(0,M.R((side == 1 and -5 or 5)),0)) | |
444 | LastPart = Horn | |
445 | else | |
446 | local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) | |
447 | Horn.Name = 'Horn' | |
448 | Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(7),M.R(side == 1 and 3 or -3),0)) | |
449 | LastPart = Horn | |
450 | end | |
451 | end | |
452 | end | |
453 | ||
454 | for side = 1,2 do | |
455 | local LastPart = hood; | |
456 | ||
457 | for i = 1,24 do | |
458 | local mult = (1-(i/28))*PlayerSize | |
459 | if(LastPart == hood)then | |
460 | local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) | |
461 | Horn.Name = 'Horn' | |
462 | Weld(LastPart,Horn,CF.N((side == 1 and .5 or -.5)*PlayerSize,-.2*PlayerSize,-.2*PlayerSize)*CF.A(M.R(-25),M.R((side == 1 and -180 or 180)),M.R((side == 1 and 90 or -90)))) | |
463 | LastPart = Horn | |
464 | else | |
465 | local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) | |
466 | Horn.Name = 'Horn' | |
467 | Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(-7),M.R((side == 1 and -3 or 3)),0)) | |
468 | LastPart = Horn | |
469 | end | |
470 | end | |
471 | end | |
472 | ||
473 | --// Artificial HB \\-- | |
474 | ||
475 | local ArtificialHB = IN("BindableEvent", script) | |
476 | ArtificialHB.Name = "Heartbeat" | |
477 | ||
478 | script:WaitForChild("Heartbeat") | |
479 | ||
480 | local tf = 0 | |
481 | local allowframeloss = false | |
482 | local tossremainder = false | |
483 | local lastframe = tick() | |
484 | local frame = 1/Frame_Speed | |
485 | ArtificialHB:Fire() | |
486 | ||
487 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
488 | tf = tf + s | |
489 | if tf >= frame then | |
490 | if allowframeloss then | |
491 | script.Heartbeat:Fire() | |
492 | lastframe = tick() | |
493 | else | |
494 | for i = 1, math.floor(tf / frame) do | |
495 | ArtificialHB:Fire() | |
496 | end | |
497 | lastframe = tick() | |
498 | end | |
499 | if tossremainder then | |
500 | tf = 0 | |
501 | else | |
502 | tf = tf - frame * math.floor(tf / frame) | |
503 | end | |
504 | end | |
505 | end) | |
506 | ||
507 | function swait(num) | |
508 | if num == 0 or num == nil then | |
509 | ArtificialHB.Event:wait() | |
510 | else | |
511 | for i = 0, num do | |
512 | ArtificialHB.Event:wait() | |
513 | end | |
514 | end | |
515 | end | |
516 | ||
517 | ||
518 | --// Effect Function(s) \\-- | |
519 | ||
520 | function Bezier(startpos, pos2, pos3, endpos, t) | |
521 | local A = startpos:lerp(pos2, t) | |
522 | local B = pos2:lerp(pos3, t) | |
523 | local C = pos3:lerp(endpos, t) | |
524 | local lerp1 = A:lerp(B, t) | |
525 | local lerp2 = B:lerp(C, t) | |
526 | local cubic = lerp1:lerp(lerp2, t) | |
527 | return cubic | |
528 | end | |
529 | function Puddle(hit,pos,norm,data) | |
530 | local material = data.Material or Enum.Material.Granite | |
531 | local color = data.Color or BrickColor.new'Crimson' | |
532 | local size = data.Size and data.Size/4 or .25 | |
533 | ||
534 | if(hit.Name ~= 'BloodPuddle')then | |
535 | local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) | |
536 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) | |
537 | BloodPuddles[Puddle] = 0 | |
538 | else | |
539 | local cyl = hit:FindFirstChild'CylinderMesh' | |
540 | if(cyl and cyl.Scale.x < 20)then | |
541 | BloodPuddles[hit] = 0 | |
542 | cyl.Scale = cyl.Scale + V3.N(size,0,size) | |
543 | hit.Transparency = 0 | |
544 | end | |
545 | end | |
546 | end | |
547 | ||
548 | function Droplet(data) | |
549 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
550 | local Size = data.Size or .5 | |
551 | local Color = data.Color or BrickColor.new'Crimson' | |
552 | local StudsPerFrame = data.Speed or 1 | |
553 | local Shape = data.Shape or 'Ball' | |
554 | local Frames = (data.Frames or 160)+1 | |
555 | local Pos = data.Origin or Root.CFrame | |
556 | local Direction = data.Direction or Root.CFrame.lookVector*100000 | |
557 | local Material = data.Material or Enum.Material.Granite | |
558 | local Drop = data.Drop or .05 | |
559 | local Ignorelist = data.Ignorelist or (function() | |
560 | local list = {} | |
561 | for _,v in next, workspace:children() do | |
562 | if(v:FindFirstChildOfClass'Humanoid')then | |
563 | table.insert(list,v) | |
564 | end | |
565 | end | |
566 | return list | |
567 | end)() | |
568 | ||
569 | local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) | |
570 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
571 | if(Shape == 'Ball')then | |
572 | BMesh.MeshType = Enum.MeshType.Sphere | |
573 | elseif(Shape == 'Head')then | |
574 | BMesh.MeshType = Enum.MeshType.Head | |
575 | elseif(Shape == 'Cylinder')then | |
576 | BMesh.MeshType = Enum.MeshType.Cylinder | |
577 | end | |
578 | ||
579 | coroutine.wrap(function() | |
580 | for i = 1, Frames do | |
581 | Pos = Pos + V3.N(0,-(Drop*i),0) | |
582 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame,Ignorelist) | |
583 | if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then | |
584 | Puddle(hit,pos,norm,data) | |
585 | break; | |
586 | else | |
587 | Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) | |
588 | end | |
589 | swait() | |
590 | end | |
591 | Bullet:destroy() | |
592 | end)() | |
593 | end | |
594 | ||
595 | function BloodDrop(pos,dir,maxsize,BloodMaterial,BloodColor) | |
596 | BloodMaterial = BloodMaterial or Enum.Material.Granite | |
597 | BloodColor = BloodColor or BrickColor.new'Maroon' | |
598 | local owo = NewInstance("Part",Char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false}) | |
599 | owo.CFrame=CF.N(pos,dir) | |
600 | local bv = Instance.new("BodyVelocity",owo) | |
601 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
602 | bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15 | |
603 | bv.Name = "MOVE" | |
604 | game:service'Debris':AddItem(bv,0.05) | |
605 | local touch | |
606 | touch = owo.Touched:connect(function(hit) | |
607 | if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then | |
608 | touch:disconnect() | |
609 | BloodPuddle(owo.Position+V3.N(0,1,0),3,maxsize,owo) | |
610 | owo:destroy() | |
611 | end | |
612 | end) | |
613 | end | |
614 | function BloodPuddle(position,range,maxSize,where,BloodMaterial,BloodColor) | |
615 | BloodMaterial = BloodMaterial or Enum.Material.Granite | |
616 | BloodColor = BloodColor or BrickColor.new'Maroon' | |
617 | local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new( | |
618 | position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range | |
619 | ),{where,Char},false,true) | |
620 | if(hit)then | |
621 | if(BloodPuddles[hit])then | |
622 | BloodPuddles[hit] = 0 | |
623 | if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < 15)then | |
624 | hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1) | |
625 | end | |
626 | else | |
627 | local Puddle = NewInstance('Part',hit,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) | |
628 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) | |
629 | BloodPuddles[Puddle] = 0 | |
630 | end | |
631 | end | |
632 | end | |
633 | ||
634 | ||
635 | function SphereFX(duration,color,scale,pos,endScale,increment) | |
636 | return Effect{ | |
637 | Effect='ResizeAndFade', | |
638 | Color=color, | |
639 | Size=scale, | |
640 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
641 | CFrame=pos, | |
642 | FXSettings={ | |
643 | EndSize=endScale, | |
644 | EndIsIncrement=increment | |
645 | } | |
646 | } | |
647 | end | |
648 | ||
649 | function BlastFX(duration,color,scale,pos,endScale,increment) | |
650 | return Effect{ | |
651 | Effect='ResizeAndFade', | |
652 | Color=color, | |
653 | Size=scale, | |
654 | Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'}, | |
655 | CFrame=pos, | |
656 | FXSettings={ | |
657 | EndSize=endScale, | |
658 | EndIsIncrement=increment | |
659 | } | |
660 | } | |
661 | end | |
662 | ||
663 | function BlockFX(duration,color,scale,pos,endScale,increment) | |
664 | return Effect{ | |
665 | Effect='ResizeAndFade', | |
666 | Color=color, | |
667 | Size=scale, | |
668 | CFrame=pos, | |
669 | FXSettings={ | |
670 | EndSize=endScale, | |
671 | EndIsIncrement=increment | |
672 | } | |
673 | } | |
674 | end | |
675 | ||
676 | function ShootBullet(data) | |
677 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
678 | local Size = data.Size or V3.N(2,2,2) | |
679 | local Color = data.Color or BrickColor.new'Crimson' | |
680 | local StudsPerFrame = data.Speed or 10 | |
681 | local Shape = data.Shape or 'Ball' | |
682 | local Frames = data.Frames or 160 | |
683 | local Pos = data.Origin or Torso.CFrame | |
684 | local Direction = data.Direction or Mouse.Hit | |
685 | local Material = data.Material or Enum.Material.Neon | |
686 | local OnHit = data.HitFunction or function(hit,pos) | |
687 | Effect{ | |
688 | Effect='ResizeAndFade', | |
689 | Color=Color, | |
690 | Size=V3.N(10,10,10), | |
691 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
692 | CFrame=CF.N(pos), | |
693 | FXSettings={ | |
694 | EndSize=V3.N(.05,.05,.05), | |
695 | EndIsIncrement=true | |
696 | } | |
697 | } | |
698 | for i = 1, 5 do | |
699 | local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
700 | Effect{ | |
701 | Effect='Fade', | |
702 | Frames=65, | |
703 | Size=V3.N(5,5,10), | |
704 | CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), | |
705 | Mesh = {MeshType=Enum.MeshType.Sphere}, | |
706 | Material=Enum.Material.Neon, | |
707 | Color=Color, | |
708 | MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, | |
709 | } | |
710 | end | |
711 | end | |
712 | ||
713 | local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) | |
714 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
715 | if(Shape == 'Ball')then | |
716 | BMesh.MeshType = Enum.MeshType.Sphere | |
717 | elseif(Shape == 'Head')then | |
718 | BMesh.MeshType = Enum.MeshType.Head | |
719 | elseif(Shape == 'Cylinder')then | |
720 | BMesh.MeshType = Enum.MeshType.Cylinder | |
721 | end | |
722 | ||
723 | coroutine.wrap(function() | |
724 | for i = 1, Frames+1 do | |
725 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) | |
726 | if(hit)then | |
727 | OnHit(hit,pos,norm,dist) | |
728 | break; | |
729 | else | |
730 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
731 | end | |
732 | swait() | |
733 | end | |
734 | Bullet:destroy() | |
735 | end)() | |
736 | ||
737 | end | |
738 | ||
739 | ||
740 | function Zap(data) | |
741 | local sCF,eCF = data.StartCFrame,data.EndCFrame | |
742 | assert(sCF,"You need a start CFrame!") | |
743 | assert(eCF,"You need an end CFrame!") | |
744 | local parts = data.PartCount or 15 | |
745 | local zapRot = data.ZapRotation or {-5,5} | |
746 | local startThick = data.StartSize or 3; | |
747 | local endThick = data.EndSize or startThick/2; | |
748 | local color = data.Color or BrickColor.new'Electric blue' | |
749 | local delay = data.Delay or 35 | |
750 | local delayInc = data.DelayInc or 0 | |
751 | local lastLightning; | |
752 | local MagZ = (sCF.p - eCF.p).magnitude | |
753 | local thick = startThick | |
754 | local inc = (startThick/parts)-(endThick/parts) | |
755 | ||
756 | for i = 1, parts do | |
757 | local pos = sCF.p | |
758 | if(lastLightning)then | |
759 | pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p | |
760 | end | |
761 | delay = delay + delayInc | |
762 | local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) | |
763 | local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) | |
764 | if(parts == i)then | |
765 | local MagZ = (pos-eCF.p).magnitude | |
766 | zapPart.Size = V3.N(endThick,endThick,MagZ) | |
767 | zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) | |
768 | Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}} | |
769 | else | |
770 | zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) | |
771 | end | |
772 | ||
773 | lastLightning = zapPart | |
774 | Effect{Effect='Fade',Manual=zapPart,Frames=delay} | |
775 | ||
776 | thick=thick-inc | |
777 | ||
778 | end | |
779 | end | |
780 | ||
781 | function Zap2(data) | |
782 | local Color = data.Color or BrickColor.new'Electric blue' | |
783 | local StartPos = data.Start or Torso.Position | |
784 | local EndPos = data.End or Mouse.Hit.p | |
785 | local SegLength = data.SegL or 2 | |
786 | local Thicc = data.Thickness or 0.5 | |
787 | local Fades = data.Fade or 45 | |
788 | local Parent = data.Parent or Effects | |
789 | local MaxD = data.MaxDist or 200 | |
790 | local Branch = data.Branches or false | |
791 | local Material = data.Material or Enum.Material.Neon | |
792 | local Raycasts = data.Raycasts or false | |
793 | local Offset = data.Offset or {0,360} | |
794 | local AddMesh = (data.Mesh == nil and true or data.Mesh) | |
795 | if((StartPos-EndPos).magnitude > MaxD)then | |
796 | EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p | |
797 | end | |
798 | local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude | |
799 | if(Raycasts)then | |
800 | hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) | |
801 | end | |
802 | local segments = dist/SegLength | |
803 | local model = IN("Model",Parent) | |
804 | model.Name = 'Lightning' | |
805 | local Last; | |
806 | for i = 1, segments do | |
807 | local size = (segments-i)/25 | |
808 | local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) | |
809 | if(AddMesh)then IN("CylinderMesh",prt) end | |
810 | if(Last and math.floor(segments) == i)then | |
811 | local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude | |
812 | prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) | |
813 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) | |
814 | elseif(not Last)then | |
815 | prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
816 | else | |
817 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
818 | end | |
819 | Last = prt | |
820 | if(Branch)then | |
821 | local choice = M.RNG(1,7+((segments-i)*2)) | |
822 | if(choice == 1)then | |
823 | local LastB; | |
824 | for i2 = 1,M.RNG(2,5) do | |
825 | local size2 = ((segments-i)/35)/i2 | |
826 | local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) | |
827 | if(AddMesh)then IN("CylinderMesh",prt) end | |
828 | if(not LastB)then | |
829 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
830 | else | |
831 | prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
832 | end | |
833 | LastB = prt | |
834 | end | |
835 | end | |
836 | end | |
837 | end | |
838 | if(Fades > 0)then | |
839 | coroutine.wrap(function() | |
840 | for i = 1, Fades do | |
841 | for _,v in next, model:children() do | |
842 | if(v:IsA'BasePart')then | |
843 | v.Transparency = (i/Fades) | |
844 | end | |
845 | end | |
846 | swait() | |
847 | end | |
848 | model:destroy() | |
849 | end)() | |
850 | else | |
851 | S.Debris:AddItem(model,.01) | |
852 | end | |
853 | return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model} | |
854 | end | |
855 | ||
856 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
857 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
858 | local tween = S.TweenService:Create(obj, info, props) | |
859 | ||
860 | tween:Play() | |
861 | end | |
862 | ||
863 | function Effect(data) | |
864 | local FX = data.Effect or 'ResizeAndFade' | |
865 | local Parent = data.Parent or Effects | |
866 | local Color = data.Color or C3.N(0,0,0) | |
867 | local Size = data.Size or V3.N(1,1,1) | |
868 | local MoveDir = data.MoveDirection or nil | |
869 | local MeshData = data.Mesh or nil | |
870 | local SndData = data.Sound or nil | |
871 | local Frames = data.Frames or 45 | |
872 | local Manual = data.Manual or nil | |
873 | local Material = data.Material or nil | |
874 | local CFra = data.CFrame or Torso.CFrame | |
875 | local Settings = data.FXSettings or {} | |
876 | local Shape = data.Shape or Enum.PartType.Block | |
877 | local Snd,Prt,Msh; | |
878 | local RotInc = data.RotInc or {0,0,0} | |
879 | if(typeof(RotInc) == 'number')then | |
880 | RotInc = {RotInc,RotInc,RotInc} | |
881 | end | |
882 | coroutine.wrap(function() | |
883 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
884 | Prt = Manual | |
885 | else | |
886 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
887 | Prt.Shape = Shape | |
888 | end | |
889 | if(typeof(MeshData) == 'table')then | |
890 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
891 | elseif(typeof(MeshData) == 'Instance')then | |
892 | Msh = MeshData:Clone() | |
893 | Msh.Parent = Prt | |
894 | elseif(Shape == Enum.PartType.Block)then | |
895 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
896 | end | |
897 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
898 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
899 | end | |
900 | if(Snd)then | |
901 | repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
902 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
903 | end | |
904 | Size = (Msh and Msh.Scale or Size) | |
905 | local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2) | |
906 | ||
907 | local MoveSpeed = nil; | |
908 | if(MoveDir)then | |
909 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
910 | end | |
911 | if(FX ~= 'Arc')then | |
912 | for Frame = 1, Frames do | |
913 | if(FX == "Fade")then | |
914 | Prt.Transparency = (Frame/Frames) | |
915 | elseif(FX == "Resize")then | |
916 | if(not Settings.EndSize)then | |
917 | Settings.EndSize = V3.N(0,0,0) | |
918 | end | |
919 | if(Settings.EndIsIncrement)then | |
920 | if(Msh)then | |
921 | Msh.Scale = Msh.Scale + Settings.EndSize | |
922 | else | |
923 | Prt.Size = Prt.Size + Settings.EndSize | |
924 | end | |
925 | else | |
926 | if(Msh)then | |
927 | Msh.Scale = Msh.Scale - grow/Frames | |
928 | else | |
929 | Prt.Size = Prt.Size - grow/Frames | |
930 | end | |
931 | end | |
932 | elseif(FX == "ResizeAndFade")then | |
933 | if(not Settings.EndSize)then | |
934 | Settings.EndSize = V3.N(0,0,0) | |
935 | end | |
936 | if(Settings.EndIsIncrement)then | |
937 | if(Msh)then | |
938 | Msh.Scale = Msh.Scale + Settings.EndSize | |
939 | else | |
940 | Prt.Size = Prt.Size + Settings.EndSize | |
941 | end | |
942 | else | |
943 | if(Msh)then | |
944 | Msh.Scale = Msh.Scale - grow/Frames | |
945 | else | |
946 | Prt.Size = Prt.Size - grow/Frames | |
947 | end | |
948 | end | |
949 | Prt.Transparency = (Frame/Frames) | |
950 | end | |
951 | if(Settings.RandomizeCFrame)then | |
952 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
953 | else | |
954 | Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc)) | |
955 | end | |
956 | if(MoveDir and MoveSpeed)then | |
957 | local Orientation = Prt.Orientation | |
958 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
959 | Prt.Orientation = Orientation | |
960 | end | |
961 | swait() | |
962 | end | |
963 | Prt:destroy() | |
964 | else | |
965 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
966 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
967 | if(start and endP)then | |
968 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
969 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
970 | for Frame = 0, 1, (Settings.Speed or 0.01) do | |
971 | if(Settings.Home)then | |
972 | endP = Settings.Home.CFrame | |
973 | end | |
974 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) | |
975 | end | |
976 | if(Settings.RemoveOnGoal)then | |
977 | Prt:destroy() | |
978 | end | |
979 | else | |
980 | Prt:destroy() | |
981 | assert(start,"You need a start position!") | |
982 | assert(endP,"You need a start position!") | |
983 | end | |
984 | end | |
985 | end)() | |
986 | return Prt,Msh,Snd | |
987 | end | |
988 | function SoulSteal(whom) | |
989 | local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') | |
990 | print(torso) | |
991 | if(torso and torso:IsA'BasePart')then | |
992 | local Model = Instance.new("Model",Effects) | |
993 | Model.Name = whom.Name.."'s Soul" | |
994 | whom:BreakJoints() | |
995 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
996 | Soul.Name = 'Head' | |
997 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}) | |
998 | Effect{ | |
999 | Effect="Arc", | |
1000 | Manual = Soul, | |
1001 | FXSettings={ | |
1002 | Start=torso.CFrame, | |
1003 | Home = Torso, | |
1004 | RemoveOnGoal = true, | |
1005 | } | |
1006 | } | |
1007 | local lastPoint = Soul.CFrame.p | |
1008 | ||
1009 | for i = 0, 1, 0.01 do | |
1010 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
1011 | local mag = (lastPoint - Soul.Position).magnitude | |
1012 | Effect{ | |
1013 | Effect = "Fade", | |
1014 | CFrame = point * CF.N(0, mag/2, 0), | |
1015 | Size = V3.N(.5,mag+.5,.5), | |
1016 | Color = Soul.BrickColor | |
1017 | } | |
1018 | lastPoint = Soul.CFrame.p | |
1019 | swait() | |
1020 | end | |
1021 | for i = 1, 5 do | |
1022 | Effect{ | |
1023 | Effect="Fade", | |
1024 | Color = BrickColor.new'Really red', | |
1025 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
1026 | } | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | ||
1031 | --// Other Functions \\ -- | |
1032 | ||
1033 | function CastRay(startPos,endPos,range,ignoreList) | |
1034 | local ray = Ray.new(startPos,(endPos-startPos).unit*range) | |
1035 | local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true) | |
1036 | return part,pos,norm,(pos and (startPos-pos).magnitude) | |
1037 | end | |
1038 | ||
1039 | function getRegion(point,range,ignore) | |
1040 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
1041 | end | |
1042 | ||
1043 | function clerp(startCF,endCF,alpha) | |
1044 | return startCF:lerp(endCF, alpha) | |
1045 | end | |
1046 | ||
1047 | function GetTorso(char) | |
1048 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1049 | end | |
1050 | ||
1051 | ||
1052 | function ShowDamage(Pos, Text, Time, Color) | |
1053 | coroutine.wrap(function() | |
1054 | local Rate = (1 / Frame_Speed) | |
1055 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1056 | local Text = (Text or "") | |
1057 | local Time = (Time or 2) | |
1058 | local Color = (Color or Color3.new(1, 0, 1)) | |
1059 | local EffectPart = NewInstance("Part",Effects,{ | |
1060 | Material=Enum.Material.SmoothPlastic, | |
1061 | Reflectance = 0, | |
1062 | Transparency = 1, | |
1063 | BrickColor = BrickColor.new(Color), | |
1064 | Name = "Effect", | |
1065 | Size = Vector3.new(0,0,0), | |
1066 | Anchored = true, | |
1067 | CFrame = CF.N(Pos) | |
1068 | }) | |
1069 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{ | |
1070 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
1071 | Adornee = EffectPart, | |
1072 | }) | |
1073 | local TextLabel = NewInstance("TextLabel",BillboardGui,{ | |
1074 | BackgroundTransparency = 1, | |
1075 | Size = UDim2.new(1, 0, 1, 0), | |
1076 | Text = Text, | |
1077 | Font = "Bodoni", | |
1078 | TextColor3 = Color, | |
1079 | TextStrokeColor3 = Color3.new(0,0,0), | |
1080 | TextStrokeTransparency=0, | |
1081 | TextScaled = true, | |
1082 | }) | |
1083 | S.Debris:AddItem(EffectPart, (Time)) | |
1084 | EffectPart.Parent = workspace | |
1085 | delay(0, function() | |
1086 | Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) | |
1087 | local Frames = (Time / Rate) | |
1088 | for Frame = 1, Frames do | |
1089 | swait() | |
1090 | local Percent = (Frame / Frames) | |
1091 | TextLabel.TextTransparency = Percent | |
1092 | TextLabel.TextStrokeTransparency = Percent | |
1093 | end | |
1094 | if EffectPart and EffectPart.Parent then | |
1095 | EffectPart:Destroy() | |
1096 | end | |
1097 | end) end)() | |
1098 | end | |
1099 | ||
1100 | function DealDamage(data) | |
1101 | local Who = data.Who; | |
1102 | local MinDam = data.MinimumDamage or 15; | |
1103 | local MaxDam = data.MaximumDamage or 30; | |
1104 | local MaxHP = data.MaxHP or 1e5; | |
1105 | ||
1106 | local DB = data.Debounce or .2; | |
1107 | ||
1108 | local CritData = data.Crit or {} | |
1109 | local CritChance = CritData.Chance or 0; | |
1110 | local CritMultiplier = CritData.Multiplier or 1; | |
1111 | ||
1112 | local DamageEffects = data.DamageFX or {} | |
1113 | local DamageType = DamageEffects.Type or "Normal" | |
1114 | local DeathFunction = DamageEffects.DeathFunction | |
1115 | ||
1116 | assert(Who,"Specify someone to damage!") | |
1117 | ||
1118 | local Humanoid = Who:FindFirstChildOfClass'Humanoid' | |
1119 | local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) | |
1120 | ||
1121 | local canHit = true | |
1122 | if(Humanoid)then | |
1123 | for _, p in pairs(Hit) do | |
1124 | if p[1] == Humanoid then | |
1125 | if(time() - p[2] <= DB) then | |
1126 | canHit = false | |
1127 | else | |
1128 | Hit[_] = nil | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | if(canHit)then | |
1133 | table.insert(Hit,{Humanoid,time()}) | |
1134 | local HitTorso = GetTorso(Who) | |
1135 | local player = S.Players:GetPlayerFromCharacter(Who) | |
1136 | if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then | |
1137 | if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then | |
1138 | print'Got kill' | |
1139 | Humanoid.Health = 0; | |
1140 | Who:BreakJoints(); | |
1141 | if(DeathFunction)then DeathFunction(Who,Humanoid) end | |
1142 | else | |
1143 | local c = Instance.new("ObjectValue",Hum) | |
1144 | c.Name = "creator" | |
1145 | c.Value = Plr | |
1146 | S.Debris:AddItem(c,0.35) | |
1147 | if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then | |
1148 | ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) | |
1149 | end | |
1150 | if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end | |
1151 | Humanoid.Health = Humanoid.Health - DoneDamage | |
1152 | ||
1153 | if(DamageType == 'Knockback' and HitTorso)then | |
1154 | local up = DamageEffects.KnockUp or 25 | |
1155 | local back = DamageEffects.KnockBack or 25 | |
1156 | local origin = DamageEffects.Origin or Root | |
1157 | local decay = DamageEffects.Decay or .5; | |
1158 | ||
1159 | local bfos = Instance.new("BodyVelocity",HitTorso) | |
1160 | bfos.P = 20000 | |
1161 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1162 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
1163 | S.Debris:AddItem(bfos,decay) | |
1164 | elseif(DamageType == 'FlingEm' and HitTorso)then | |
1165 | Humanoid.PlatformStand = true | |
1166 | local up = DamageEffects.KnockUp or 25 | |
1167 | local back = DamageEffects.KnockBack or 25 | |
1168 | local origin = DamageEffects.Origin or Root | |
1169 | local decay = DamageEffects.Decay or .5; | |
1170 | ||
1171 | local bfos = Instance.new("BodyVelocity",HitTorso) | |
1172 | bfos.P = 20000 | |
1173 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1174 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
1175 | S.Debris:AddItem(bfos,decay) | |
1176 | local Sizey = (function() | |
1177 | if(Who:FindFirstChild'HumanoidRootPart')then | |
1178 | return Who.HumanoidRootPart.Size | |
1179 | else | |
1180 | return HitTorso.Size | |
1181 | end | |
1182 | end)() | |
1183 | local collision = Part(Who,C3.N(0,0,0),Enum.Material.Plastic,Sizey,CF.N(),false,false) | |
1184 | collision.Transparency = 1 | |
1185 | Weld(collision,HitTorso) | |
1186 | local ev; | |
1187 | ev = collision.Touched:connect(function(t) | |
1188 | if(t.Parent ~= Who and t.Parent ~= Char and not t:IsDescendantOf(Who) and not t:IsDescendantOf(Char))then | |
1189 | Who:breakJoints() | |
1190 | ev:disconnect() | |
1191 | end | |
1192 | end) | |
1193 | end | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | ||
1200 | function AOEDamage(where,range,options) | |
1201 | local hit = {} | |
1202 | for _,v in next, getRegion(where,range,{Char}) do | |
1203 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then | |
1204 | local callTable = {Who=v.Parent} | |
1205 | hit[v.Parent] = true | |
1206 | for _,v in next, options do callTable[_] = v end | |
1207 | DealDamage(callTable) | |
1208 | end | |
1209 | end | |
1210 | return hit | |
1211 | end | |
1212 | ||
1213 | function AOEHeal(where,range,amount) | |
1214 | local healed = {} | |
1215 | for _,v in next, getRegion(where,range,{Char}) do | |
1216 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
1217 | if(hum and not healed[hum])then | |
1218 | hum.Health = hum.Health + amount | |
1219 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
1220 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | function ClosestHumanoid(pos,range) | |
1227 | local mag,closest = math.huge; | |
1228 | local root; | |
1229 | for _,v in next, getRegion(pos,range or 10,{Char}) do | |
1230 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
1231 | if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then | |
1232 | mag = (v.CFrame.p-pos).magnitude | |
1233 | closest = hum | |
1234 | if(v.Parent:FindFirstChild'HumanoidRootPart')then | |
1235 | root = v.Parent.HumanoidRootPart | |
1236 | end | |
1237 | end | |
1238 | end | |
1239 | return closest,(closest and GetTorso(closest.Parent) or nil),root | |
1240 | end | |
1241 | ||
1242 | function AttackTemp() | |
1243 | local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5) | |
1244 | ||
1245 | if(torso)then | |
1246 | local who = torso.Parent | |
1247 | WalkSpeed = 0 | |
1248 | Hum.JumpPower = 0 | |
1249 | Attack = true | |
1250 | NeutralAnims = false | |
1251 | Hum.AutoRotate = false | |
1252 | who.Parent = Char | |
1253 | local oRoot | |
1254 | coroutine.resume(coroutine.create(function() | |
1255 | repeat | |
1256 | swait() | |
1257 | torso.Anchored = true | |
1258 | Root.Anchored = true | |
1259 | until not Attack | |
1260 | Root.Anchored = false | |
1261 | torso.Anchored = false | |
1262 | Hum.AutoRotate = true | |
1263 | end)) | |
1264 | torso.CFrame = Root.CFrame*CF.N(0,0,-1.5) | |
1265 | WalkSpeed = 16 | |
1266 | Hum.AutoRotate = true | |
1267 | Hum.JumpPower = 50 | |
1268 | Attack = false | |
1269 | NeutralAnims = true | |
1270 | end | |
1271 | end | |
1272 | ||
1273 | function Decapitate() | |
1274 | Attack = true | |
1275 | NeutralAnims = false | |
1276 | WalkSpeed = 0 | |
1277 | Hum.JumpPower = 0 | |
1278 | Hum.AutoRotate = false | |
1279 | ||
1280 | local humanoid,torso,root = ClosestHumanoid(Torso.CFrame.p,5) | |
1281 | local gWeld; | |
1282 | if(torso)then | |
1283 | if(root)then root:destroy(); end | |
1284 | gWeld = Weld(torso,RArm,CF.N(0,0,1.25)*CF.A(M.R(90),0,0)) | |
1285 | end | |
1286 | for i = 0, 3, 0.1 do | |
1287 | swait() | |
1288 | local Alpha = .3 | |
1289 | RJ.C0 = clerp(RJ.C0,CFrame.new(3.73038267e-11, -1.10484409, 9.27457586e-06, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha) | |
1290 | LH.C0 = clerp(LH.C0,CFrame.new(-0.683995843, -0.177489138, -0.897741616, 0.999873757, -7.23900939e-11, 0.0156120826, -9.81522608e-05, 0.999988914, 0.00628615217, -0.0156121273, -0.00628564274, 0.999877512),Alpha) | |
1291 | RH.C0 = clerp(RH.C0,CFrame.new(0.675989509, -1.42322357, 0.255684435, 0.999875963, -0.0130437706, 0.00857485086, -9.81724879e-05, 0.544059396, 0.839051962, -0.0156097384, -0.838954628, 0.543995202),Alpha) | |
1292 | LS.C0 = clerp(LS.C0,CFrame.new(-2.02241492, 0.500085652, 0.0289606471, 0.999873757, -7.23900939e-11, 0.0156120826, -9.81522608e-05, 0.999988914, 0.00628615217, -0.0156121273, -0.00628564274, 0.999877512),Alpha) | |
1293 | RS.C0 = clerp(RS.C0,CFrame.new(1.19103253, 0.467928678, -0.987421989, 0.861010849, 0.471086591, -0.191659823, -0.29760465, 0.161091402, -0.941004634, -0.412423193, 0.867260695, 0.278900415),Alpha) | |
1294 | NK.C0 = clerp(NK.C0,CFrame.new(8.35345054e-06, 2.02163172, -0.019419238, 0.999995589, 3.67173925e-07, -1.56462193e-07, -3.56551027e-07, 0.997973442, 0.0637700409, 1.90921128e-07, -0.0637693703, 0.997983992),Alpha) | |
1295 | end | |
1296 | ||
1297 | ||
1298 | if(torso and gWeld)then | |
1299 | local who = torso.Parent | |
1300 | ||
1301 | for i = 0, 2, 0.1 do | |
1302 | swait() | |
1303 | local Alpha = .3 | |
1304 | RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha) | |
1305 | LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha) | |
1306 | RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha) | |
1307 | LS.C0 = clerp(LS.C0,CFrame.new(-1.50595617, 0.648058772, -0.363369375, 0.970248938, -0.240059406, -0.0313680209, -0.145796537, -0.475936145, -0.867315948, 0.19327952, 0.846091807, -0.496780664),Alpha) | |
1308 | RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313),Alpha) | |
1309 | NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha) | |
1310 | end | |
1311 | for i = 0, 3, 0.1 do | |
1312 | swait() | |
1313 | local Alpha = .3 | |
1314 | RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha) | |
1315 | LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha) | |
1316 | RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha) | |
1317 | LS.C0 = clerp(LS.C0,CFrame.new(-1.50595617, 0.648058772, -0.363369375, 0.970248938, -0.240059406, -0.0313680209, -0.145796537, -0.475936145, -0.867315948, 0.19327952, 0.846091807, -0.496780664)*CF.A(M.RRNG(-3,3),M.RRNG(-3,3),M.RRNG(-3,3)),Alpha) | |
1318 | RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313)*CF.A(M.RRNG(-3,3),M.RRNG(-3,3),M.RRNG(-3,3)),Alpha) | |
1319 | NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha) | |
1320 | end | |
1321 | gWeld:destroy() | |
1322 | local hae = who:FindFirstChild'Head' | |
1323 | local haed; | |
1324 | Sound(torso,1093102664,.85,5,false,true,true) | |
1325 | Sound(torso,429400881,1,1,false,true,true) | |
1326 | if(hae)then | |
1327 | haed = Part(Char,hae.Color,hae.Material,hae.Size,CF.N(),false,false) | |
1328 | Mesh(haed,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25)) | |
1329 | local faic = hae:FindFirstChildOfClass'Decal' | |
1330 | if(faic)then | |
1331 | faic:Clone().Parent = haed | |
1332 | end | |
1333 | hae:destroy() | |
1334 | local we = Weld(haed,LArm,CF.N(0,0,1.25),CF.A(M.R(-90),0,0)) | |
1335 | coroutine.wrap(function() | |
1336 | for i = 1, 250 do | |
1337 | if(not who or not who.Parent)then break end | |
1338 | if(haed and haed.Parent)then BloodDrop(haed.CFrame*CF.N(0,-haed.Size.Y/2,0).p,haed.CFrame * CF.N(0,-haed.Size.Y,0).p,15) end | |
1339 | BloodDrop(torso.CFrame*CF.N(0,torso.Size.Y/2,0).p,torso.CFrame * CF.N(0,torso.Size.Y,0).p,15) | |
1340 | swait(2) | |
1341 | end | |
1342 | end)() | |
1343 | end | |
1344 | for i = 0, 6, 0.1 do | |
1345 | swait() | |
1346 | local Alpha = .3 | |
1347 | RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha) | |
1348 | LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha) | |
1349 | RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha) | |
1350 | LS.C0 = clerp(LS.C0,CFrame.new(-1.77177048, 0.838547349, -0.679161608, 0.555506885, 0.830917358, -0.0313709527, 0.398059189, -0.298866272, -0.867315829, -0.730048597, 0.469315678, -0.496780783),Alpha) | |
1351 | RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313),Alpha) | |
1352 | NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha) | |
1353 | end | |
1354 | if(haed)then haed:breakJoints() haed.CanCollide = true delay(1, function() for i = 0, 1, .05 do haed.Transparency = i swait() end haed:destroy() end) end | |
1355 | end | |
1356 | Hum.AutoRotate = true | |
1357 | WalkSpeed = 12 | |
1358 | Hum.JumpPower = 50 | |
1359 | Attack = false | |
1360 | NeutralAnims = true | |
1361 | end | |
1362 | ||
1363 | function Taunt() | |
1364 | Attack = true | |
1365 | NeutralAnims = false | |
1366 | local tau = Sound(Head,907332856,1,5,false,true,true) | |
1367 | WalkSpeed = 0 | |
1368 | repeat swait() until tau.IsLoaded | |
1369 | ||
1370 | repeat swait() | |
1371 | local Alpha = .1 | |
1372 | RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733+.1*M.C(Sine/24), -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha) | |
1373 | LH.C0 = clerp(LH.C0,CFrame.new(-0.669678032, -1.38499403-.1*M.C(Sine/24), 0.0295096412, 0.990272164, -5.56828963e-05, 0.139128789, -0.000814882107, 0.999984801, 0.00620027725, -0.139128059, -0.00625271676, 0.990264475),Alpha) | |
1374 | RH.C0 = clerp(RH.C0,CFrame.new(0.672359347, -1.38521934-.1*M.C(Sine/24), 0.0211674385, 0.991539717, -1.65234928e-06, -0.12978667, 0.000817281427, 0.999984622, 0.00623110821, 0.129785627, -0.00628384575, 0.991531849),Alpha) | |
1375 | LS.C0 = clerp(LS.C0,CFrame.new(-0.915843368, 0.359640986, -0.334288538, 0.401372224, -0.891078174, 0.21183902, 0.504320204, 0.021941511, -0.863243043, 0.764574885, 0.453319848, 0.458198279),Alpha) | |
1376 | RS.C0 = clerp(RS.C0,CFrame.new(1.01991177, 0.324635416, -0.81657666, 0.166016608, 0.986036301, 0.0129131982, -0.818172693, 0.145040289, -0.556386292, -0.550494492, 0.0818048492, 0.830832779),Alpha) | |
1377 | NK.C0 = clerp(NK.C0,CFrame.new(1.02607883e-05, 2.02162433, -0.0194168612, 0.999995589, 3.67173925e-07, -1.56462193e-07, -3.56551027e-07, 0.997973442, 0.0637700409, 1.90921128e-07, -0.0637693703, 0.997983992)*CF.A(M.R(tau.PlaybackLoudness/25),0,0),Alpha) | |
1378 | until not tau.Parent or tau.TimePosition >= tau.TimeLength-.1 | |
1379 | ||
1380 | WalkSpeed = 12 | |
1381 | Attack = false | |
1382 | NeutralAnims = true | |
1383 | end | |
1384 | ||
1385 | function TraceThing(COLOR,PLACE2) -- thanks shack dadi | |
1386 | local FADE = Effects | |
1387 | for _, c in pairs(Char:GetChildren()) do | |
1388 | if c:IsA'BasePart' and c ~= Root and c.Name ~= 'Horn' then | |
1389 | local DIST = (c.Position-PLACE2).magnitude | |
1390 | local FADER = c:Clone() | |
1391 | FADER.Color = COLOR | |
1392 | FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST) | |
1393 | FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2) | |
1394 | FADER.Parent = FADE | |
1395 | FADER.Anchored = true | |
1396 | FADER.Transparency = 0.25 | |
1397 | FADER:BreakJoints() | |
1398 | FADER.Material = "Glass" | |
1399 | FADER.CanCollide = false | |
1400 | FADER:ClearAllChildren() | |
1401 | ||
1402 | if FADER.Name == "Head" then | |
1403 | FADER.Size = Vector3.new(1,1,1) | |
1404 | end | |
1405 | Effect{ | |
1406 | Effect='Fade', | |
1407 | Manual=FADER | |
1408 | } | |
1409 | end | |
1410 | end | |
1411 | ||
1412 | end | |
1413 | ||
1414 | function ShadowDash() | |
1415 | local whom = (Mouse.Target and Mouse.Target.Parent) | |
1416 | if(whom and whom:FindFirstChildOfClass'Humanoid' and GetTorso(whom))then | |
1417 | local tits = GetTorso(whom) | |
1418 | WalkSpeed = 0 | |
1419 | Hum.AutoRotate = false | |
1420 | Hum.JumpPower = 0 | |
1421 | Attack = true | |
1422 | NeutralAnims = false | |
1423 | tits.Anchored = true | |
1424 | pe.Enabled = false | |
1425 | for _,v in next, Char:children() do | |
1426 | if(v:IsA'BasePart')then | |
1427 | v.Transparency = 1 | |
1428 | end | |
1429 | end | |
1430 | Root.Anchored = true | |
1431 | Root.CFrame = tits.CFrame | |
1432 | TraceThing(Color3.new(0,0,0),tits.Position) | |
1433 | swait(60) | |
1434 | tits.Anchored = false | |
1435 | whom:breakJoints() | |
1436 | Sound(Torso,429400881,1,1,false,true,true) | |
1437 | for i = 1, 150 do | |
1438 | BloodDrop(tits.CFrame.p,tits.CFrame*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360))*CF.N(0,0,-250).p,0) | |
1439 | end | |
1440 | ||
1441 | for _,v in next, whom:children() do | |
1442 | if(v:IsA'BasePart')then | |
1443 | v.Transparency = 1 | |
1444 | v.CanCollide = false | |
1445 | end | |
1446 | end | |
1447 | ||
1448 | for _,v in next, Char:children() do | |
1449 | if(v:IsA'BasePart' and v ~= Root)then | |
1450 | v.Transparency = 0 | |
1451 | end | |
1452 | end | |
1453 | ||
1454 | Sound(Torso,51322486,.25,5,false,true,true) | |
1455 | Sound(Torso,90696602,.75,5,false,true,true) | |
1456 | for i = 0, 28, 0.1 do | |
1457 | swait() | |
1458 | local Alpha = .4 | |
1459 | RJ.C0 = clerp(RJ.C0,CFrame.new(0.00757355848, 0.0377852023+.1*M.C(Sine/24), 0.485009342, 0.999981403, 0.00563284894, -0.00109071564, -0.00563992467, 0.930139899, -0.367174059, -0.00105372258, 0.367176652, 0.93016088),Alpha) | |
1460 | LH.C0 = clerp(LH.C0,CFrame.new(-0.552594781, -1.50296986-.1*M.C(Sine/24), 0.0680995584, 0.976442635, 0.0836730748, 0.198894158, -0.152352825, 0.920082569, 0.360883713, -0.152802736, -0.382684261, 0.911155462),Alpha) | |
1461 | RH.C0 = clerp(RH.C0,CFrame.new(0.567943096, -1.50207984-.1*M.C(Sine/24), 0.0515697002, 0.953646958, -0.0866500363, -0.288183123, 0.189154476, 0.917415917, 0.350098461, 0.234047636, -0.388381392, 0.89128089),Alpha) | |
1462 | LS.C0 = clerp(LS.C0,CFrame.new(-1.75206876, 0.655161917+.1*M.C(Sine/24), 0.0501086563, 0.92441982, 0.349119335, 0.153505713, -0.381188124, 0.858473122, 0.343103051, -0.0119965971, -0.375685781, 0.926669419),Alpha) | |
1463 | RS.C0 = clerp(RS.C0,CFrame.new(1.74417436, 0.680885673+.1*M.C(Sine/24), 0.0660502613, 0.924426794, -0.360479355, -0.124458626, 0.380988151, 0.858555913, 0.343118131, -0.0168322921, -0.364604831, 0.931010187),Alpha) | |
1464 | NK.C0 = clerp(NK.C0,CFrame.new(1.50889819e-05, 2.00338078, 0.0683209598, 1.00000012, -5.74626029e-07, 2.76975334e-06, 1.12503767e-06, 0.979146719, -0.203155011, -2.59466469e-06, 0.203154892, 0.9791466),Alpha) | |
1465 | end | |
1466 | Attack = false | |
1467 | NeutralAnims = true | |
1468 | Root.Anchored = false | |
1469 | WalkSpeed = 12 | |
1470 | Hum.JumpPower = 50 | |
1471 | Hum.AutoRotate = true | |
1472 | end | |
1473 | end | |
1474 | ||
1475 | function Kick() | |
1476 | Attack = true | |
1477 | NeutralAnims = false | |
1478 | WalkSpeed = 0 | |
1479 | for i = 0, 3, 0.1 do | |
1480 | swait() | |
1481 | local Alpha = .3 | |
1482 | RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0108572729, 0, -0.695583761, 0.999961317, -0.00823512767, -0.00228715781, 0.00822012592, 0.853373766, 0.521243095, -0.00234070979, -0.521245122, 0.853415012),Alpha) | |
1483 | LH.C0 = clerp(LH.C0,CFrame.new(-0.671167731, -1.38471591, -0.0706769824, 0.999878228, -0.00854624435, 0.0130612627, -9.76649171e-05, 0.833346248, 0.552751541, -0.0156085016, -0.552685499, 0.833243787),Alpha) | |
1484 | RH.C0 = clerp(RH.C0,CFrame.new(0.668480039, -1.47226596, -0.225226939, 0.999876022, 0.00822012592, 0.0132711167, -9.63718194e-05, 0.853373766, -0.521310091, -0.0156105161, 0.521243095, 0.853275299),Alpha) | |
1485 | LS.C0 = clerp(LS.C0,CFrame.new(-2.02284789, 0.688191652, 0.000862836838, 0.999878228, 0.0108040562, 0.0112653123, -9.76649171e-05, 0.726044297, -0.687648118, -0.0156085016, 0.687563181, 0.725956857),Alpha) | |
1486 | RS.C0 = clerp(RS.C0,CFrame.new(2.01978493, 0.643525422, -0.250506341, 0.999878228, 0.0108030885, 0.0112662409, -9.76649171e-05, 0.726103425, -0.687585771, -0.0156085016, 0.687500834, 0.726015925),Alpha) | |
1487 | NK.C0 = clerp(NK.C0,CFrame.new(1.23225118e-05, 2.02159524, -0.019422181, 1.00000012, 1.39325857e-06, -2.44937837e-07, -1.37463212e-06, 0.997964859, 0.0637694597, 3.31550837e-07, -0.0637694299, 0.997964621),Alpha) | |
1488 | end | |
1489 | for i = 0, 3, 0.1 do | |
1490 | swait() | |
1491 | AOEDamage(LLeg.CFrame.p,2,{MinDamage=15,MaxDamage=35,DamageFX={Type='FlingEm',KnockBack=75,Origin=LLeg,KnockUp=25}}) | |
1492 | local Alpha = .3 | |
1493 | RJ.C0 = clerp(RJ.C0,CFrame.new(0.00780527852, 0, 0.499894947, 0.999982774, 0.00539445458, -0.000995628536, -0.00539992284, 0.936068416, -0.3517887, -0.000965735875, 0.351791173, 0.936088264),Alpha) | |
1494 | LH.C0 = clerp(LH.C0,CFrame.new(-0.671892226, -1.23579645, -0.118154764, 0.999878228, 0.00863712933, 0.0130002648, -9.75973526e-05, 0.83637166, -0.548162997, -0.0156076048, 0.548094988, 0.836270571),Alpha) | |
1495 | RH.C0 = clerp(RH.C0,CFrame.new(0.6725474, -1.47226596, 0.0332563818, 0.999876022, -0.00539992284, 0.0146462582, -9.84164217e-05, 0.936068416, 0.351832539, -0.0156098502, -0.3517887, 0.935958624),Alpha) | |
1496 | LS.C0 = clerp(LS.C0,CFrame.new(-2.01932526, 0.751780629, 0.226142645, 0.999878228, -0.0136112757, 0.00763806421, -9.75973526e-05, 0.483909249, 0.875118136, -0.0156076048, -0.875012398, 0.483849049),Alpha) | |
1497 | RS.C0 = clerp(RS.C0,CFrame.new(2.02764368, 0.580253482, 0.252969861, 0.999878228, -0.0136119165, 0.00763692334, -9.75973526e-05, 0.483835995, 0.875158668, -0.0156076048, -0.875052869, 0.483775735),Alpha) | |
1498 | NK.C0 = clerp(NK.C0,CFrame.new(1.83633183e-05, 2.02156091, -0.0194185972, 1.00000012, 1.6214326e-06, -1.53947622e-06, -1.51945278e-06, 0.997964621, 0.0637715757, 1.64005905e-06, -0.0637715757, 0.997964621),Alpha) | |
1499 | end | |
1500 | WalkSpeed = 12 | |
1501 | Attack = false | |
1502 | NeutralAnims = true | |
1503 | end | |
1504 | --// Wrap it all up \\-- | |
1505 | ||
1506 | S.UserInputService.InputBegan:connect(function(io,gpe) | |
1507 | if(gpe or Attack)then return end | |
1508 | if(io.KeyCode == Enum.KeyCode.Z)then | |
1509 | Decapitate() | |
1510 | elseif(io.KeyCode == Enum.KeyCode.M)then | |
1511 | ShadowDash() | |
1512 | elseif(io.KeyCode == Enum.KeyCode.F)then | |
1513 | Kick() | |
1514 | ||
1515 | elseif(io.KeyCode == Enum.KeyCode.T)then | |
1516 | Taunt() | |
1517 | end | |
1518 | end) | |
1519 | ||
1520 | Plr.Chatted:connect(function(m) | |
1521 | if(m == '/e sit')then | |
1522 | idleCounter = 0 | |
1523 | Sitting = not Sitting | |
1524 | end | |
1525 | end) | |
1526 | ||
1527 | while true do | |
1528 | swait() | |
1529 | Sine = Sine + Change | |
1530 | if(not Music)then | |
1531 | Music = Sound(Char,MusicID,1,3,true,false,true) | |
1532 | Music.Name = 'Music' | |
1533 | end | |
1534 | Music.SoundId = "rbxassetid://"..MusicID | |
1535 | Music.Parent = Torso | |
1536 | Music.Pitch = 1 | |
1537 | Music.Volume = 5 | |
1538 | if(not Muted)then | |
1539 | Music:Resume() | |
1540 | else | |
1541 | Music:Pause() | |
1542 | end | |
1543 | ||
1544 | ||
1545 | if(God)then | |
1546 | Hum.MaxHealth = 1e100 | |
1547 | Hum.Health = 1e100 | |
1548 | if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end | |
1549 | Hum.Name = M.RNG()*100 | |
1550 | end | |
1551 | ||
1552 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) | |
1553 | ||
1554 | local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
1555 | local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") | |
1556 | if(not Effects or not Effects.Parent)then | |
1557 | Effects = IN("Model",Char) | |
1558 | Effects.Name = "Effects" | |
1559 | end | |
1560 | if(State == 'Run')then | |
1561 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1562 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1563 | Change = 1 | |
1564 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2) | |
1565 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2) | |
1566 | elseif(State == 'Walk')then | |
1567 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1568 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1569 | Change = 1 | |
1570 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-15*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
1571 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+15*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
1572 | else | |
1573 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize,0),.2) | |
1574 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize,0),.2) | |
1575 | end | |
1576 | ||
1577 | if(State == 'Idle' and NeutralAnims)then | |
1578 | idleCounter = idleCounter + 1 | |
1579 | else | |
1580 | Sitting = false | |
1581 | idleCounter = 0 | |
1582 | end | |
1583 | ||
1584 | Hum.WalkSpeed = WalkSpeed | |
1585 | if(not Char:FindFirstChildOfClass'Shirt')then | |
1586 | NewInstance("Shirt",Char,{ShirtTemplate='rbxassetid://236410507'}) | |
1587 | else | |
1588 | Char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://236410507' | |
1589 | end | |
1590 | ||
1591 | if(not Char:FindFirstChildOfClass'Pants')then | |
1592 | NewInstance("Pants",Char,{PantsTemplate='rbxassetid://236412261'}) | |
1593 | else | |
1594 | Char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://236412261' | |
1595 | end | |
1596 | ||
1597 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
1598 | ||
1599 | local face = Head:FindFirstChild'face' | |
1600 | if(not face)then | |
1601 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"}) | |
1602 | else | |
1603 | face.Texture = "rbxassetid://404306534" | |
1604 | end | |
1605 | ||
1606 | RArm.Color = C3.N(0.1,0.1,0.1) | |
1607 | LArm.Color = C3.N(0.1,0.1,0.1) | |
1608 | RLeg.Color = C3.N(0.1,0.1,0.1) | |
1609 | LLeg.Color = C3.N(0.1,0.1,0.1) | |
1610 | Torso.Color = C3.N(0.1,0.1,0.1) | |
1611 | Head.Color = C3.N(0.1,0.1,0.1) | |
1612 | ||
1613 | if(NeutralAnims)then | |
1614 | if(State == 'Idle')then | |
1615 | if(not Sitting and idleCounter < 1500)then | |
1616 | local Alpha = .1 | |
1617 | Change = 1 | |
1618 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,0+.2*M.C(Sine/24),0)*CF.A(M.R(0+5*M.S(Sine/24)),0,0),Alpha) | |
1619 | NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.1)*CF.A(M.R(-15),0,M.R(10)),Alpha) | |
1620 | LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(-15+5*M.C(Sine/24))),Alpha) | |
1621 | RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(15-5*M.C(Sine/24))),Alpha) | |
1622 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(-5)),Alpha) | |
1623 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(5)),Alpha) | |
1624 | else | |
1625 | local Alpha = .1 | |
1626 | Change = 1 | |
1627 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-2+.2*M.C(Sine/24),0)*CF.A(M.R(0+5*M.S(Sine/24)),0,0),Alpha) | |
1628 | NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.1)*CF.A(M.R(-15),0,M.R(10)),Alpha) | |
1629 | LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(90+2*M.C(Sine/24)),0,M.R(15+2*M.C(Sine/24))),Alpha) | |
1630 | RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(15-5*M.C(Sine/24))),Alpha) | |
1631 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,2-.2*M.C(Sine/24),-1)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(-5)),Alpha) | |
1632 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(-90-5*M.S(Sine/24)),0,M.R(5)),Alpha) | |
1633 | end | |
1634 | elseif(State == 'Run')then | |
1635 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1636 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1637 | RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) | |
1638 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
1639 | LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha) | |
1640 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha) | |
1641 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
1642 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
1643 | elseif(State == 'Walk')then | |
1644 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
1645 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
1646 | local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) | |
1647 | RJ.C0 = RJ.C0:lerp(CF.N(0,-.1+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/3),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2) | |
1648 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha) | |
1649 | LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5)+LArm.RotVelocity.y/75),Alpha) | |
1650 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5)-RArm.RotVelocity.y/75),Alpha) | |
1651 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
1652 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
1653 | elseif(State == 'Jump')then | |
1654 | local Alpha = .1 | |
1655 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
1656 | LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha) | |
1657 | RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha) | |
1658 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1659 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1660 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
1661 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
1662 | elseif(State == 'Fall')then | |
1663 | local Alpha = .1 | |
1664 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
1665 | LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha) | |
1666 | RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha) | |
1667 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1668 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
1669 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
1670 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
1671 | elseif(State == 'Paralyzed')then | |
1672 | -- paralyzed | |
1673 | elseif(State == 'Sit')then | |
1674 | -- sit | |
1675 | end | |
1676 | end | |
1677 | ||
1678 | for i,v in next, BloodPuddles do | |
1679 | local mesh = i:FindFirstChild'CylinderMesh' | |
1680 | BloodPuddles[i] = v + 1 | |
1681 | if(not mesh or i.Transparency >= 1)then | |
1682 | i:destroy() | |
1683 | BloodPuddles[i] = nil | |
1684 | elseif(v > Frame_Speed*4)then | |
1685 | local trans = (v-Frame_Speed*4)/(Frame_Speed*2) | |
1686 | i.Transparency = trans | |
1687 | if(mesh.Scale.Z > 0)then | |
1688 | mesh.Scale = mesh.Scale-V3.N(.05,0,.05) | |
1689 | end | |
1690 | else | |
1691 | i.Transparency = 0 | |
1692 | end | |
1693 | end | |
1694 | end |