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| 1 | local p = game.Players.LocalPlayer | |
| 2 | local char = p.Character | |
| 3 | local mouse = p:GetMouse() | |
| 4 | local larm = char["Left Arm"] | |
| 5 | local rarm = char["Right Arm"] | |
| 6 | local lleg = char["Left Leg"] | |
| 7 | local rleg = char["Right Leg"] | |
| 8 | local hed = char.Head | |
| 9 | local torso = char.Torso | |
| 10 | local hum = char.Humanoid | |
| 11 | local cam = game.Workspace.CurrentCamera | |
| 12 | local root = char.HumanoidRootPart | |
| 13 | local rj = root.RootJoint | |
| 14 | local deb = false | |
| 15 | local shot = 0 | |
| 16 | local stanceToggle = "Idle1" | |
| 17 | local l = game:GetService("Lighting")
| |
| 18 | local rs = game:GetService("RunService").RenderStepped
| |
| 19 | local hb = game:GetService("RunService").Heartbeat
| |
| 20 | local Stepped = game:GetService("RunService").Stepped
| |
| 21 | TorsoColor = torso.BrickColor | |
| 22 | hed.face:Destroy() | |
| 23 | Debounces = {
| |
| 24 | CanAttack = true; | |
| 25 | NoIdl = false; | |
| 26 | Slashing = false; | |
| 27 | Slashed = false; | |
| 28 | RPunch = false; | |
| 29 | RPunched = false; | |
| 30 | LPunch = false; | |
| 31 | LPunched = false; | |
| 32 | } | |
| 33 | - | p.torso.Transparency = 1 |
| 33 | + | torso.Transparency = 1 |
| 34 | - | p.hed.Transparency = 1 |
| 34 | + | hed.Transparency = 1 |
| 35 | - | p.rarm.Transparency = 1 |
| 35 | + | rarm.Transparency = 1 |
| 36 | - | p.larm.Transparency = 1 |
| 36 | + | larm.Transparency = 1 |
| 37 | - | p.lleg.Transparency = 1 |
| 37 | + | lleg.Transparency = 1 |
| 38 | - | p.rleg.Transparency = 1 |
| 38 | + | rleg.Transparency = 1 |
| 39 | ||
| 40 | ||
| 41 | fat = Instance.new("BindableEvent", script)
| |
| 42 | fat.Name = "Heartbeat" | |
| 43 | script:WaitForChild("Heartbeat")
| |
| 44 | frame = 0.013333333333333 | |
| 45 | tf = 0 | |
| 46 | allowframeloss = false | |
| 47 | tossremainder = false | |
| 48 | lastframe = tick() | |
| 49 | script.Heartbeat:Fire() | |
| 50 | local ss = Instance.new("Sound",char)
| |
| 51 | ss.Volume = 1.6 | |
| 52 | ss.Looped = true | |
| 53 | ss.Pitch = 1 | |
| 54 | ss.SoundId = "rbxassetid://336633750" | |
| 55 | ss:Play() | |
| 56 | jump = false | |
| 57 | rs:connect(function() | |
| 58 | ||
| 59 | if char.Humanoid.Jump == true then | |
| 60 | jump = true | |
| 61 | else | |
| 62 | jump = false | |
| 63 | end | |
| 64 | char.Humanoid.FreeFalling:connect(function(f) | |
| 65 | ||
| 66 | if f then | |
| 67 | ffing = true | |
| 68 | else | |
| 69 | ffing = false | |
| 70 | end | |
| 71 | end | |
| 72 | ) | |
| 73 | sine = sine + change | |
| 74 | if jump == true then | |
| 75 | animpose = "Jumping" | |
| 76 | else | |
| 77 | if ffing == true then | |
| 78 | animpose = "Freefalling" | |
| 79 | else | |
| 80 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 81 | animpose = "Idle" | |
| 82 | else | |
| 83 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 84 | animpose = "Walking" | |
| 85 | else | |
| 86 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 87 | animpose = "Running" | |
| 88 | end | |
| 89 | end | |
| 90 | end | |
| 91 | end | |
| 92 | end | |
| 93 | RightLeg = CFrame.new(0.5, -1, 0) | |
| 94 | LeftLeg = CFrame.new(-0.5, -1, 0) | |
| 95 | lefth = (torso.CFrame*LeftLeg) | |
| 96 | righth = (torso.CFrame*RightLeg) | |
| 97 | ||
| 98 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
| 99 | ||
| 100 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
| 101 | ||
| 102 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
| 103 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
| 104 | if animpose ~= lastanimpose then | |
| 105 | sine = 0 | |
| 106 | if Debounces.NoIdl == false then | |
| 107 | if stanceToggle == "Idle1" then | |
| 108 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3) | |
| 109 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3) | |
| 110 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2) | |
| 111 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2) | |
| 112 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2) | |
| 113 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2) | |
| 114 | else | |
| 115 | if stanceToggle == "Idle2" then | |
| 116 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3) | |
| 117 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3) | |
| 118 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2) | |
| 119 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2) | |
| 120 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2) | |
| 121 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2) | |
| 122 | end | |
| 123 | end | |
| 124 | fat.Event:wait() | |
| 125 | end | |
| 126 | end | |
| 127 | lastanimpose = animpose | |
| 128 | if Debounces.NoIdl == false then | |
| 129 | if animpose == "Idle" then | |
| 130 | change = 0.2 | |
| 131 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(20+10*math.cos(sine/10))), 0.4) | |
| 132 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-40-20*math.cos(sine/10))), 0.4) | |
| 133 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2) | |
| 134 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) | |
| 135 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05) | |
| 136 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(30), math.rad(-10-2*math.cos(sine/10))), 0.4) | |
| 137 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4) | |
| 138 | else | |
| 139 | if animpose == "Walking" then | |
| 140 | change = 0.5 | |
| 141 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / -4), -math.sin(sine / -4) / -4) * CFrame.Angles(math.sin(sine / -4) / -2.8, -math.sin(sine / -4) / -3, math.rad(5 - -7 * math.cos(sine / -2)) + root.RotVelocity.Y / -15), 0.4) | |
| 142 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
| 143 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4) | |
| 144 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
| 145 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4) | |
| 146 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7) | |
| 147 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4) | |
| 148 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 149 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8) | |
| 150 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 151 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8) | |
| 152 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 153 | else | |
| 154 | if animpose == "Running" then | |
| 155 | change = 1.1 | |
| 156 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2) | |
| 157 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 158 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(90), math.rad(20 + 70 * math.cos(sine / 4))), 0.2) | |
| 159 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 160 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2) | |
| 161 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5) | |
| 162 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2) | |
| 163 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 164 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
| 165 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 166 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
| 167 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 168 | else | |
| 169 | if animpose == "Jumping" then | |
| 170 | change = 1 | |
| 171 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2) | |
| 172 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 173 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2) | |
| 174 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 175 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2) | |
| 176 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
| 177 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 178 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 179 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) | |
| 180 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 181 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 182 | else | |
| 183 | if animpose == "Freefalling" then | |
| 184 | change = 1 | |
| 185 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2) | |
| 186 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
| 187 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2) | |
| 188 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 189 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2) | |
| 190 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
| 191 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 192 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 193 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 194 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
| 195 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 196 | end | |
| 197 | end | |
| 198 | end | |
| 199 | end | |
| 200 | end | |
| 201 | end | |
| 202 | end | |
| 203 | ) | |
| 204 | while true do wait() | |
| 205 | hum.MaxHealth = 1e+173 | |
| 206 | wait(0.5) | |
| 207 | hum.Health = 1e+173 | |
| 208 | end |