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1 | local NPC_ID = 112112 | |
2 | ||
3 | local function On_GossipMenu(event, player, unit) | |
4 | - | function On_GossipMenu(event, plr, unit) |
4 | + | player:GossipMenuAddItem(1, "Morph", 0, 1) |
5 | - | plr:GossipMenuAddItem(1, "Morph", 0, 1, 0) |
5 | + | player:GossipMenuAddItem(2, "Full Heal", 0, 2) |
6 | - | plr:GossipMenuAddItem(2, "Full Heal", 0, 2, 0) |
6 | + | player:GossipMenuAddItem(2, "Remove Resurrection Sickness", 0, 3) |
7 | - | plr:GossipMenuAddItem(2, "Remove Resurrection Sickness", 0, 3, 0) |
7 | + | player:GossipMenuAddItem(3, "Learn weapon skills", 0, 4) |
8 | - | plr:GossipMenuAddItem(3, "Learn weapon skills", 0, 4, 0) |
8 | + | player:GossipMenuAddItem(3, "Advance weapon skills", 0, 5) |
9 | - | plr:GossipMenuAddItem(3, "Advance weapon skills", 0, 5, 0) |
9 | + | player:GossipMenuAddItem(3, "Artisan Riding", 0, 6) |
10 | - | plr:GossipMenuAddItem(3, "Artisan Riding", 0, 6, 0) |
10 | + | player:GossipSendMenu(1, unit) |
11 | - | plr:GossipSendMenu(1, unit) |
11 | + | |
12 | ||
13 | local function On_GossipSelect(event, player, unit, sender, intid, code) | |
14 | - | function On_GossipSelect(plr, event, id, intid, code) |
14 | + | if (intid == 1) then |
15 | - | if (intid == 1) then |
15 | + | player:GossipMenuAddItem(1, "Taunka", 0, 10) |
16 | - | plr:GossipMenuAddItem(1, "Taunka", 0, 10, 0) |
16 | + | player:GossipMenuAddItem(1, "TEST", 0, 10) |
17 | - | end |
17 | + | player:GossipSendMenu(1, unit) |
18 | end | |
19 | end | |
20 | - | RegisterCreatureGossipEvent(112112, 1, On_GossipMenu) |
20 | + | |
21 | - | RegisterCreatureGossipEvent(112112, 2, On_GossipSelect) |
21 | + | RegisterCreatureGossipEvent(NPC_ID, 1, On_GossipMenu) |
22 | RegisterCreatureGossipEvent(NPC_ID, 2, On_GossipSelect) |