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local NPC_ID = 112112
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local function On_GossipMenu(event, player, unit)
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function On_GossipMenu(event, plr, unit)
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    player:GossipMenuAddItem(1, "Morph", 0, 1)
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	plr:GossipMenuAddItem(1, "Morph", 0, 1, 0)
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    player:GossipMenuAddItem(2, "Full Heal", 0, 2)
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	plr:GossipMenuAddItem(2, "Full Heal", 0, 2, 0)
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    player:GossipMenuAddItem(2, "Remove Resurrection Sickness", 0, 3)
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	plr:GossipMenuAddItem(2, "Remove Resurrection Sickness", 0, 3, 0)
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    player:GossipMenuAddItem(3, "Learn weapon skills", 0, 4)
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	plr:GossipMenuAddItem(3, "Learn weapon skills", 0, 4, 0)
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    player:GossipMenuAddItem(3, "Advance weapon skills", 0, 5)
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	plr:GossipMenuAddItem(3, "Advance weapon skills", 0, 5, 0)
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    player:GossipMenuAddItem(3, "Artisan Riding", 0, 6)
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	plr:GossipMenuAddItem(3, "Artisan Riding", 0, 6, 0)
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    player:GossipSendMenu(1, unit)
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	plr:GossipSendMenu(1, unit)
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local function On_GossipSelect(event, player, unit, sender, intid, code)
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function On_GossipSelect(plr, event, id, intid, code)
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    if (intid == 1) then
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	if (intid == 1) then
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        player:GossipMenuAddItem(1, "Taunka", 0, 10)
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	plr:GossipMenuAddItem(1, "Taunka", 0, 10, 0)
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        player:GossipMenuAddItem(1, "TEST", 0, 10)
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	end
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        player:GossipSendMenu(1, unit)
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    end
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end
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RegisterCreatureGossipEvent(112112, 1, On_GossipMenu)
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RegisterCreatureGossipEvent(112112, 2, On_GossipSelect)
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RegisterCreatureGossipEvent(NPC_ID, 1, On_GossipMenu)
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RegisterCreatureGossipEvent(NPC_ID, 2, On_GossipSelect)