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1
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
2
 
3
---I couldnt make a GUI cuz im lazy so
4
-----KEYDOWNS------
5
--- E(Hold) - OverHeaven Ora Barrages
6
--- R - OverHeaven Strong Hit
7
--- T - OverHeaven Blast
8
--- F - TimeStop
9
--- Z(Can be Spammed) - Stand Jump
10
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11
------This is a Play Fair script(None of that one shot stuff)
12
 
13
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
14
print("FE Compatibility: by WaverlyCole & Mokiros")
15
InternalData = {}
16
do
17
    script.Parent = owner.Character
18
    local Event = Instance.new("RemoteEvent")
19
    Event.Name = "UserInput"
20
    local function NewFakeEvent()
21
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
22
        return Fake
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Function then
32
            Trigger.Function(...)
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent
36
    UserInputService.TrigEvent = TriggerEvent
37
    Event.OnServerEvent:Connect(function(FiredBy,Input)
38
        if FiredBy.Name ~= owner.Name then end
39
        if Input.MouseEvent then
40
            Mouse.Target = Input.Target
41
            Mouse.Hit = Input.Hit
42
        else
43
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
44
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
46
            end
47
            for _,Action in pairs(ContextActionService.Actions) do
48
                for _,Key in pairs(Action.Keys) do
49
                    if Key==Input.KeyCode then
50
                        Action.Function(Action.Name,Input.UserInputState,Input)
51
                    end
52
                end
53
            end
54
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
55
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
56
        end
57
    end)
58
    InternalData["Mouse"] = Mouse
59
    InternalData["ContextActionService"] = ContextActionService
60
    InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner
63
        local Event = script:WaitForChild("UserInput")
64
        local UserInputService = game:GetService("UserInputService")
65
        local Mouse = Player:GetMouse()
66
        local Input = function(Input,gameProcessedEvent)
67
            if gameProcessedEvent then return end
68
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
69
        end
70
        UserInputService.InputBegan:Connect(Input)
71
        UserInputService.InputEnded:Connect(Input)
72
        local Hit,Target
73
        while wait(1/30) do
74
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
75
                Hit,Target = Mouse.Hit,Mouse.Target
76
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
77
            end
78
        end
79
    ]],owner.Character)
80
end
81
RealGame = game;game = setmetatable({},{
82
    __index = function (self,Index)
83
        local Sandbox = function (Thing)
84
            if Thing:IsA("Player") then
85
                local RealPlayer = Thing
86
                return setmetatable({},{
87
                    __index = function (self,Index)
88
                        local Type = type(RealPlayer[Index])
89
                        if Type == "function" then
90
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
91
                                return function (self)
92
                                    return InternalData["Mouse"]
93
                                end
94
                            end
95
                            return function (self,...)
96
                                return RealPlayer[Index](RealPlayer,...)
97
                            end
98
                        else
99
                            return RealPlayer[Index]
100
                        end
101
                    end;
102
                    __tostring = function(self)
103
                        return RealPlayer.Name
104
                    end
105
                })
106
            end
107
        end
108
        if RealGame[Index] then
109
            local Type = type(RealGame[Index])
110
            if Type == "function" then
111
                if Index:lower() == "getservice" or Index:lower() == "service" then
112
                    return function (self,Service)
113
                        if Service:lower() == "players" then
114
                            return setmetatable({},{
115
                                __index = function (self2,Index2)
116
                                    local RealService = RealGame:GetService(Service)
117
                                    local Type2 = type(Index2)
118
                                    if Type2 == "function" then
119
                                        return function (self,...)
120
                                            return RealService[Index2](RealService,...)
121
                                        end
122
                                    else
123
                                        if Index2:lower() == "localplayer" then
124
                                            return Sandbox(owner)
125
                                        end
126
                                        return RealService[Index2]
127
                                    end
128
                                end;
129
                                __tostring = function(self)
130
                                    return RealGame:GetService(Service).Name
131
                                end
132
                            })
133
                        elseif Service:lower() == "contextactionservice" then
134
                            return InternalData["ContextActionService"]
135
                        elseif Service:lower() == "contextactionservice" then
136
                            return InternalData["UserInputService"]
137
                        elseif Service:lower() == "runservice" then
138
                            return setmetatable({},{
139
                                __index = function(self2,Index2)
140
                                    local RealService = RealGame:GetService(Service)
141
                                    local Type2 = type(Index2)
142
                                    if Type2 == "function" then
143
                                        return function (self,...)
144
                                            return RealService[Index2](RealService,...)
145
                                        end
146
                                    else
147
                                        if Index2:lower() == "bindtorenderstep" then
148
                                            return function (self,Name,Priority,Function)
149
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
150
                                            end
151
                                        end
152
                                        if Index2:lower() == "renderstepped" then
153
                                            return RealService["Stepped"]
154
                                        end
155
                                        return RealService[Index2]
156
                                    end
157
                                end
158
                            })
159
                        else
160
                            return RealGame:GetService(Service)
161
                        end
162
                    end
163
                end
164
                return function (self,...)
165
                    return RealGame[Index](RealGame,...)
166
                end
167
            else
168
                if game:GetService(Index) then
169
                    return game:GetService(Index)
170
                end
171
                return RealGame[Index]
172
            end
173
        else
174
            return nil
175
        end
176
    end
177
});Game = game;owner = game:GetService("Players").LocalPlayer
178
print("Complete! Running...")
179
 
180
wait(0.1)
181
local Player = game.Players.LocalPlayer
182
local Character = Player.Character
183
local Humanoid = Character.Humanoid
184
local Mouse = Player:GetMouse()
185
local LeftArm = Character["Left Arm"]
186
local RightArm = Character["Right Arm"]
187
local LeftLeg = Character["Left Leg"]
188
local RightLeg = Character["Right Leg"]
189
local Head = Character.Head
190
local Torso = Character.Torso
191
local Camera = game.Workspace.CurrentCamera
192
local RootPart = Character.HumanoidRootPart
193
local RootJoint = RootPart.RootJoint
194
local Pause = false
195
local attack = false
196
local Change = false
197
local DDZ = false
198
local LOL = false
199
local Anim = 'Idle'
200
local attacktype = 1
201
local delays = false
202
local play = true
203
local Time = 7
204
local targetted = nil
205
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
206
local velocity = RootPart.Velocity.y
207
local sine = 0
208
local change = 1
209
local D = false
210
Loop = false
211
local DD = false
212
local doe = 0
213
local Create = LoadLibrary("RbxUtility").Create
214
local Stand = Instance.new("Model",Character)
215
local Music2 = Instance.new("Sound",Torso)
216
Music2.SoundId = "rbxassetid://460874877"
217
Music2.Pitch = 1
218
Music2.Looped = true
219
Music2.Volume = 100000000
220
Stand.Name = "Stand"
221
local ST = Instance.new("Part",Stand)
222
ST.Size = Vector3.new(2,2,1)
223
ST.BrickColor = BrickColor.new("Really black")
224
ST.CanCollide = false
225
local ST2 = Instance.new("SpecialMesh",ST)
226
ST2.MeshId = "rbxasset://fonts/torso.mesh"
227
ST2.Scale = Vector3.new(1,1,1)
228
local ST3 = Instance.new("Weld",ST)
229
ST3.Part0 = RootPart
230
ST3.Part1 = ST
231
ST3.C0 = CFrame.new(0,0,0)
232
local SH = Instance.new("Part",Stand)
233
SH.Size = Vector3.new(1.25,1.25,1.25)
234
SH.CanCollide = false
235
SH.BrickColor = BrickColor.new("Really black")
236
local SH2 = Instance.new("SpecialMesh",SH)
237
SH2.MeshType = "Head"
238
SH2.Scale = Vector3.new(1,1,1)
239
local SH2 = Instance.new("Weld",SH)
240
SH2.Part0 = ST
241
SH2.Part1 = SH
242
SH2.C0 = CFrame.new(0,1.5,0)
243
local SRA = Instance.new("Part",Stand)
244
SRA.Size = Vector3.new(1,2,1)
245
SRA.CanCollide = false
246
SRA.BrickColor = BrickColor.new("Really black")
247
local SRA2 = Instance.new("SpecialMesh",SRA)
248
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
249
SRA2.Scale = Vector3.new(1,1,1)
250
local SRA3 = Instance.new("Weld",SRA)
251
SRA3.Part0 = ST
252
SRA3.Part1 = SRA
253
SRA3.C0 = CFrame.new(1.5,0,0)
254
local SLA = Instance.new("Part",Stand)
255
SLA.Size = Vector3.new(1,2,1)
256
SLA.CanCollide = false
257
SLA.BrickColor = BrickColor.new("Really black")
258
local SLA2 = Instance.new("SpecialMesh",SLA)
259
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
260
SLA2.Scale = Vector3.new(1,1,1)
261
local SLA3 = Instance.new("Weld",SLA)
262
SLA3.Part0 = ST
263
SLA3.Part1 = SLA
264
SLA3.C0 = CFrame.new(-1.5,0,0)
265
local SRL = Instance.new("Part",Stand)
266
SRL.Size = Vector3.new(1,2,1)
267
SRL.CanCollide = false
268
SRL.BrickColor = BrickColor.new("Really black")
269
local SRL2 = Instance.new("SpecialMesh",SRL)
270
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
271
SRL2.Scale = Vector3.new(1,1,1)
272
local SRL3 = Instance.new("Weld",SRL)
273
SRL3.Part0 = ST
274
SRL3.Part1 = SRL
275
SRL3.C0 = CFrame.new(0.5,-2,0)
276
local SLL = Instance.new("Part",Stand)
277
SLL.Size = Vector3.new(1,2,1)
278
SLL.CanCollide = false
279
SLL.BrickColor = BrickColor.new("Really black")
280
local SLL2 = Instance.new("SpecialMesh",SLL)
281
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
282
SLL2.Scale = Vector3.new(1,1,1)
283
local SLL3 = Instance.new("Weld",SLL)
284
SLL3.Part0 = ST
285
SLL3.Part1 = SLL
286
SLL3.C0 = CFrame.new(-0.5,-2,0)
287
local FlA = Instance.new("ParticleEmitter",SRA)
288
FlA.Texture = "rbxassetid://0"
289
FlA.Size = NumberSequence.new(0.6)
290
FlA.Rotation = NumberRange.new(-100, 100)
291
FlA.RotSpeed = NumberRange.new(-200, 200)
292
FlA.Transparency = NumberSequence.new(0,1)
293
FlA.Speed = NumberRange.new(0.1)
294
FlA.ZOffset = -0.1
295
FlA.Lifetime = NumberRange.new(1)
296
FlA.Rate = 1111
297
FlA.LockedToPart = true
298
FlA.LightEmission = 1
299
FlA.VelocitySpread = 12121
300
local ZZA = Instance.new("ParticleEmitter",SRA)
301
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
302
ZZA.Size = NumberSequence.new(0.005)
303
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
304
ZZA.RotSpeed = NumberRange.new(-200, 200)
305
ZZA.Transparency = NumberSequence.new(0.7)
306
ZZA.Lifetime = NumberRange.new(1)
307
ZZA.Speed = NumberRange.new(0.48)
308
ZZA.Rate = 1231231
309
ZZA.ZOffset = 0.1
310
ZZA.LockedToPart = true
311
ZZA.LightEmission = 1e9
312
ZZA.LightInfluence = 1e9
313
local FlA1 = Instance.new("ParticleEmitter",SLA)
314
FlA1.Texture = "rbxassetid://0"
315
FlA1.Size = NumberSequence.new(0.6)
316
FlA1.Rotation = NumberRange.new(-100, 100)
317
FlA1.RotSpeed = NumberRange.new(-200, 200)
318
FlA1.Transparency = NumberSequence.new(0,1)
319
FlA1.Speed = NumberRange.new(0.1)
320
FlA1.ZOffset = -0.1
321
FlA1.Lifetime = NumberRange.new(1)
322
FlA1.Rate = 1111
323
FlA1.LockedToPart = true
324
FlA1.LightEmission = 1
325
FlA1.VelocitySpread = 12121
326
local ZZA1 = Instance.new("ParticleEmitter",SLA)
327
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
328
ZZA1.Size = NumberSequence.new(0.005)
329
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
330
ZZA1.RotSpeed = NumberRange.new(-200, 200)
331
ZZA1.Transparency = NumberSequence.new(0.7)
332
ZZA1.Lifetime = NumberRange.new(1)
333
ZZA1.Speed = NumberRange.new(0.48)
334
ZZA1.Rate = 1231231
335
ZZA1.ZOffset = 0.1
336
ZZA1.LockedToPart = true
337
ZZA1.LightEmission = 1e9
338
ZZA1.LightInfluence = 1e9
339
local FlA2 = Instance.new("ParticleEmitter",ST)
340
FlA2.Texture = "rbxassetid://0"
341
FlA2.Size = NumberSequence.new(0.6)
342
FlA2.Rotation = NumberRange.new(-100, 100)
343
FlA2.RotSpeed = NumberRange.new(-200, 200)
344
FlA2.Transparency = NumberSequence.new(0,1)
345
FlA2.Speed = NumberRange.new(0.1)
346
FlA2.ZOffset = -0.1
347
FlA2.Lifetime = NumberRange.new(1)
348
FlA2.Rate = 1111
349
FlA2.LockedToPart = true
350
FlA2.LightEmission = 1
351
FlA2.VelocitySpread = 12121
352
local ZZA2 = Instance.new("ParticleEmitter",ST)
353
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
354
ZZA2.Size = NumberSequence.new(0.005)
355
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
356
ZZA2.RotSpeed = NumberRange.new(-200, 200)
357
ZZA2.Transparency = NumberSequence.new(0.7)
358
ZZA2.Lifetime = NumberRange.new(1)
359
ZZA2.Speed = NumberRange.new(0.48)
360
ZZA2.Rate = 1231231
361
ZZA2.ZOffset = 0.1
362
ZZA2.LockedToPart = true
363
ZZA2.LightEmission = 1e9
364
ZZA2.LightInfluence = 1e9
365
local FlA3 = Instance.new("ParticleEmitter",SRL)
366
FlA3.Texture = "rbxassetid://0"
367
FlA3.Size = NumberSequence.new(0.6)
368
FlA3.Rotation = NumberRange.new(-100, 100)
369
FlA3.RotSpeed = NumberRange.new(-200, 200)
370
FlA3.Transparency = NumberSequence.new(0,1)
371
FlA3.Speed = NumberRange.new(0.1)
372
FlA3.ZOffset = -0.1
373
FlA3.Lifetime = NumberRange.new(1)
374
FlA3.Rate = 1111
375
FlA3.LockedToPart = true
376
FlA3.LightEmission = 1
377
FlA3.VelocitySpread = 12121
378
local ZZA3 = Instance.new("ParticleEmitter",SRL)
379
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
380
ZZA3.Size = NumberSequence.new(0.005)
381
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
382
ZZA3.RotSpeed = NumberRange.new(-200, 200)
383
ZZA3.Transparency = NumberSequence.new(0.7)
384
ZZA3.Lifetime = NumberRange.new(1)
385
ZZA3.Speed = NumberRange.new(0.48)
386
ZZA3.Rate = 1231231
387
ZZA3.ZOffset = 0.1
388
ZZA3.LockedToPart = true
389
ZZA3.LightEmission = 1e9
390
ZZA3.LightInfluence = 1e9
391
local FlA4 = Instance.new("ParticleEmitter",SLL)
392
FlA4.Texture = "rbxassetid://0"
393
FlA4.Size = NumberSequence.new(0.6)
394
FlA4.Rotation = NumberRange.new(-100, 100)
395
FlA4.RotSpeed = NumberRange.new(-200, 200)
396
FlA4.Transparency = NumberSequence.new(0,1)
397
FlA4.Speed = NumberRange.new(0.1)
398
FlA4.ZOffset = -0.1
399
FlA4.Lifetime = NumberRange.new(1)
400
FlA4.Rate = 1111
401
FlA4.LockedToPart = true
402
FlA4.LightEmission = 1
403
FlA4.VelocitySpread = 12121
404
local ZZA4 = Instance.new("ParticleEmitter",SLL)
405
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
406
ZZA4.Size = NumberSequence.new(0.005)
407
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
408
ZZA4.RotSpeed = NumberRange.new(-200, 200)
409
ZZA4.Transparency = NumberSequence.new(0.7)
410
ZZA4.Lifetime = NumberRange.new(1)
411
ZZA4.Speed = NumberRange.new(0.48)
412
ZZA4.Rate = 1231231
413
ZZA4.ZOffset = 0.1
414
ZZA4.LockedToPart = true
415
ZZA4.LightEmission = 1e9
416
ZZA4.LightInfluence = 1e9
417
local FlA5 = Instance.new("ParticleEmitter",SH)
418
FlA5.Texture = "rbxassetid://0"
419
FlA5.Size = NumberSequence.new(0.6)
420
FlA5.Rotation = NumberRange.new(-100, 100)
421
FlA5.RotSpeed = NumberRange.new(-200, 200)
422
FlA5.Transparency = NumberSequence.new(0,1)
423
FlA5.Speed = NumberRange.new(0.1)
424
FlA5.ZOffset = -0.1
425
FlA5.Lifetime = NumberRange.new(1)
426
FlA5.Rate = 20
427
FlA5.LockedToPart = true
428
FlA5.LightEmission = 1
429
FlA5.VelocitySpread = 12121
430
local ZZA5 = Instance.new("ParticleEmitter",SH)
431
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
432
ZZA5.Size = NumberSequence.new(0.005)
433
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
434
ZZA5.RotSpeed = NumberRange.new(-200, 200)
435
ZZA5.Transparency = NumberSequence.new(0.7)
436
ZZA5.Lifetime = NumberRange.new(1)
437
ZZA5.Speed = NumberRange.new(0.48)
438
ZZA5.Rate = 1231233
439
ZZA5.ZOffset = 0.1
440
ZZA5.LockedToPart = true
441
ZZA5.LightEmission = 1e9
442
ZZA5.LightInfluence = 1e9
443
FlA.Enabled = false
444
FlA1.Enabled = false
445
FlA2.Enabled = false
446
FlA3.Enabled = false
447
FlA4.Enabled = false
448
FlA5.Enabled = false
449
ZZA.Enabled= false
450
ZZA1.Enabled = false
451
ZZA2.Enabled = false
452
ZZA3.Enabled = false
453
ZZA4.Enabled = false
454
ZZA5.Enabled = false
455
local Face = Instance.new("Decal",SH)
456
Face.Face = "Front"
457
Face.Texture = "rbxassetid://0"
458
local Scarf = Instance.new("Part",Stand)
459-
Scarf.BrickColor = BrickColor.new("Bright red")
459+
Scarf.BrickColor = BrickColor.new("Dark indigo")
460
Scarf.CanCollide = false
461
local Scarf2 = Instance.new("SpecialMesh",Scarf)
462
Scarf2.MeshId = "rbxassetid://873798502"
463
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
464
local Scarf3 = Instance.new("Weld",Scarf)
465
Scarf3.Part0 = SH
466
Scarf3.Part1 = Scarf
467
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
468
Humanoid.Animator.Parent = nil
469
Character.Animate.Parent = nil
470
mas = Instance.new("Model",game:GetService("Lighting"))
471
WeldConstraint0 = Instance.new("WeldConstraint")
472
WeldConstraint1 = Instance.new("WeldConstraint")
473
WeldConstraint2 = Instance.new("WeldConstraint")
474
WeldConstraint3 = Instance.new("WeldConstraint")
475
WeldConstraint4 = Instance.new("WeldConstraint")
476
WeldConstraint5 = Instance.new("WeldConstraint")
477
WeldConstraint6 = Instance.new("WeldConstraint")
478
WeldConstraint7 = Instance.new("WeldConstraint")
479
WeldConstraint8 = Instance.new("WeldConstraint")
480
WeldConstraint9 = Instance.new("WeldConstraint")
481
WeldConstraint10 = Instance.new("WeldConstraint")
482
WeldConstraint11 = Instance.new("WeldConstraint")
483
WeldConstraint12 = Instance.new("WeldConstraint")
484
WeldConstraint13 = Instance.new("WeldConstraint")
485
Part14 = Instance.new("Part")
486
Part15 = Instance.new("Part")
487
WeldConstraint16 = Instance.new("WeldConstraint")
488
WeldConstraint17 = Instance.new("WeldConstraint")
489
WeldConstraint18 = Instance.new("WeldConstraint")
490
WeldConstraint19 = Instance.new("WeldConstraint")
491
WeldConstraint20 = Instance.new("WeldConstraint")
492
WeldConstraint21 = Instance.new("WeldConstraint")
493
WeldConstraint22 = Instance.new("WeldConstraint")
494
WeldConstraint23 = Instance.new("WeldConstraint")
495
WeldConstraint24 = Instance.new("WeldConstraint")
496
WeldConstraint25 = Instance.new("WeldConstraint")
497
WeldConstraint26 = Instance.new("WeldConstraint")
498
WeldConstraint27 = Instance.new("WeldConstraint")
499
WeldConstraint28 = Instance.new("WeldConstraint")
500
WeldConstraint29 = Instance.new("WeldConstraint")
501
Part30 = Instance.new("Part")
502
Part31 = Instance.new("Part")
503
Part32 = Instance.new("Part")
504
Part33 = Instance.new("Part")
505
Part34 = Instance.new("Part")
506
Part35 = Instance.new("Part")
507
Part36 = Instance.new("Part")
508
Part37 = Instance.new("Part")
509
Part38 = Instance.new("Part")
510
Part39 = Instance.new("Part")
511
Part40 = Instance.new("Part")
512
Part41 = Instance.new("Part")
513
Part42 = Instance.new("Part")
514
WeldConstraint20.Parent = Part15
515
WeldConstraint20.Part0 = Part15
516
WeldConstraint20.Part1 = Part33
517
WeldConstraint22.Parent = Part15
518
WeldConstraint22.Part0 = Part15
519
WeldConstraint22.Part1 = Part35
520
WeldConstraint21.Parent = Part15
521
WeldConstraint21.Part0 = Part15
522
WeldConstraint21.Part1 = Part34
523
WeldConstraint23.Parent = Part15
524
WeldConstraint23.Part0 = Part15
525
WeldConstraint23.Part1 = Part36
526
WeldConstraint24.Parent = Part15
527
WeldConstraint24.Part0 = Part15
528
WeldConstraint24.Part1 = Part37
529
WeldConstraint25.Parent = Part15
530
WeldConstraint25.Part0 = Part15
531
WeldConstraint25.Part1 = Part38
532
WeldConstraint26.Parent = Part15
533
WeldConstraint26.Part0 = Part15
534
WeldConstraint26.Part1 = Part39
535
WeldConstraint27.Parent = Part15
536
WeldConstraint27.Part0 = Part15
537
WeldConstraint27.Part1 = Part40
538
WeldConstraint29.Parent = Part15
539
WeldConstraint29.Part0 = Part15
540
WeldConstraint29.Part1 = Part42
541
WeldConstraint28.Parent = Part15
542
WeldConstraint28.Part0 = Part15
543
WeldConstraint28.Part1 = Part41
544
WeldConstraint16.Parent = Part15
545
WeldConstraint16.Part0 = Part15
546
WeldConstraint16.Part1 = Part14
547
WeldConstraint17.Parent = Part15
548
WeldConstraint17.Part0 = Part15
549
WeldConstraint17.Part1 = Part30
550
WeldConstraint18.Parent = Part15
551
WeldConstraint18.Part0 = Part15
552
WeldConstraint18.Part1 = Part31
553
WeldConstraint19.Parent = Part15
554
WeldConstraint19.Part0 = Part15
555
WeldConstraint19.Part1 = Part32
556
Part14.Name = "Glove"
557
Part14.Parent = mas
558
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
559
Part14.Orientation = Vector3.new(0, 178.389999, 0)
560
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
561
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
562
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
563
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
564
Part14.BottomSurface = Enum.SurfaceType.Smooth
565
Part14.BrickColor = BrickColor.new("Dark indigo")
566
Part14.CanCollide = false
567
Part14.Material = Enum.Material.ForceField
568
Part14.TopSurface = Enum.SurfaceType.Smooth
569
Part14.brickColor = BrickColor.new("Dark indigo")
570
Part15.Name = "LeftHandle"
571
Part15.Parent = mas
572
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
573
Part15.Orientation = Vector3.new(0, 179.73999, 0)
574
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
575
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
576
Part15.Color = Color3.new(1, 1, 0)
577
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
578
Part15.BottomSurface = Enum.SurfaceType.Smooth
579
Part15.BrickColor = BrickColor.new("Dark indigo")
580
Part15.CanCollide = false
581
Part15.Material = Enum.Material.ForceField
582
Part15.TopSurface = Enum.SurfaceType.Smooth
583
Part15.brickColor = BrickColor.new("Dark indigo")
584
Part15.Shape = Enum.PartType.Ball
585
WeldConstraint16.Parent = Part15
586
WeldConstraint16.Part0 = Part15
587
WeldConstraint16.Part1 = Part14
588
WeldConstraint17.Parent = Part15
589
WeldConstraint17.Part0 = Part15
590
WeldConstraint17.Part1 = Part30
591
WeldConstraint18.Parent = Part15
592
WeldConstraint18.Part0 = Part15
593
WeldConstraint18.Part1 = Part31
594
WeldConstraint19.Parent = Part15
595
WeldConstraint19.Part0 = Part15
596
WeldConstraint19.Part1 = Part32
597
WeldConstraint20.Parent = Part15
598
WeldConstraint20.Part0 = Part15
599
WeldConstraint20.Part1 = Part33
600
WeldConstraint21.Parent = Part15
601
WeldConstraint21.Part0 = Part15
602
WeldConstraint21.Part1 = Part34
603
WeldConstraint22.Parent = Part15
604
WeldConstraint22.Part0 = Part15
605
WeldConstraint22.Part1 = Part35
606
WeldConstraint23.Parent = Part15
607
WeldConstraint23.Part0 = Part15
608
WeldConstraint23.Part1 = Part36
609
WeldConstraint24.Parent = Part15
610
WeldConstraint24.Part0 = Part15
611
WeldConstraint24.Part1 = Part37
612
WeldConstraint25.Parent = Part15
613
WeldConstraint25.Part0 = Part15
614
WeldConstraint25.Part1 = Part38
615
WeldConstraint26.Parent = Part15
616
WeldConstraint26.Part0 = Part15
617
WeldConstraint26.Part1 = Part39
618
WeldConstraint27.Parent = Part15
619
WeldConstraint27.Part0 = Part15
620
WeldConstraint27.Part1 = Part40
621
WeldConstraint28.Parent = Part15
622
WeldConstraint28.Part0 = Part15
623
WeldConstraint28.Part1 = Part41
624
WeldConstraint29.Parent = Part15
625
WeldConstraint29.Part0 = Part15
626
WeldConstraint29.Part1 = Part42
627
Part30.Parent = mas
628
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
629
Part30.Orientation = Vector3.new(0, 178.389999, 0)
630
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
631
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
632
Part30.Color = Color3.new(1, 1, 0)
633
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
634
Part30.BottomSurface = Enum.SurfaceType.Smooth
635
Part30.BrickColor = BrickColor.new("Royal purple")
636
Part30.CanCollide = false
637
Part30.Material = Enum.Material.ForceField
638
Part30.TopSurface = Enum.SurfaceType.Smooth
639
Part30.brickColor = BrickColor.new("Royal purple")
640
Part30.Shape = Enum.PartType.Ball
641
Part31.Parent = mas
642
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
643
Part31.Orientation = Vector3.new(0, 178.389999, 0)
644
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
645
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
646
Part31.Color = Color3.new(1, 1, 0)
647
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
648
Part31.BottomSurface = Enum.SurfaceType.Smooth
649
Part31.BrickColor = BrickColor.new("Royal purple")
650
Part31.CanCollide = false
651
Part31.Material = Enum.Material.ForceField
652
Part31.TopSurface = Enum.SurfaceType.Smooth
653
Part31.brickColor = BrickColor.new("Royal purple")
654
Part31.Shape = Enum.PartType.Ball
655
Part32.Parent = mas
656
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
657
Part32.Orientation = Vector3.new(0, 178.389999, 0)
658
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
659
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
660
Part32.Color = Color3.new(1, 1, 0)
661
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
662
Part32.BottomSurface = Enum.SurfaceType.Smooth
663
Part32.BrickColor = BrickColor.new("Royal purple")
664
Part32.CanCollide = false
665
Part32.Material = Enum.Material.ForceField
666
Part32.TopSurface = Enum.SurfaceType.Smooth
667
Part32.brickColor = BrickColor.new("Royal purple")
668
Part32.Shape = Enum.PartType.Ball
669
Part33.Parent = mas
670
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
671
Part33.Orientation = Vector3.new(0, 178.389999, 0)
672
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
673
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
674
Part33.Color = Color3.new(1, 1, 0)
675
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
676
Part33.BottomSurface = Enum.SurfaceType.Smooth
677
Part33.BrickColor = BrickColor.new("Royal purple")
678
Part33.CanCollide = false
679
Part33.Material = Enum.Material.ForceField
680
Part33.TopSurface = Enum.SurfaceType.Smooth
681
Part33.brickColor = BrickColor.new("Royal purple")
682
Part33.Shape = Enum.PartType.Ball
683
Part34.Parent = mas
684
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
685
Part34.Orientation = Vector3.new(0, 178.389999, 0)
686
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
687
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
688
Part34.Color = Color3.new(1, 1, 0)
689
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
690
Part34.BottomSurface = Enum.SurfaceType.Smooth
691
Part34.BrickColor = BrickColor.new("Royal purple")
692
Part34.CanCollide = false
693
Part34.Material = Enum.Material.ForceField
694
Part34.TopSurface = Enum.SurfaceType.Smooth
695
Part34.brickColor = BrickColor.new("Royal purple")
696
Part34.Shape = Enum.PartType.Ball
697
Part35.Parent = mas
698
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
699
Part35.Orientation = Vector3.new(0, 178.389999, 0)
700
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
701
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
702
Part35.Color = Color3.new(1, 1, 0)
703
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
704
Part35.BottomSurface = Enum.SurfaceType.Smooth
705
Part35.BrickColor = BrickColor.new("Royal purple")
706
Part35.CanCollide = false
707
Part35.Material = Enum.Material.ForceField
708
Part35.TopSurface = Enum.SurfaceType.Smooth
709
Part35.brickColor = BrickColor.new("Royal purple")
710
Part35.Shape = Enum.PartType.Ball
711
Part36.Parent = mas
712
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
713
Part36.Orientation = Vector3.new(0, 178.389999, 0)
714
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
715
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
716
Part36.Color = Color3.new(1, 1, 0)
717
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
718
Part36.BottomSurface = Enum.SurfaceType.Smooth
719
Part36.BrickColor = BrickColor.new("Royal purple")
720
Part36.CanCollide = false
721
Part36.Material = Enum.Material.ForceField
722
Part36.TopSurface = Enum.SurfaceType.Smooth
723
Part36.brickColor = BrickColor.new("Royal purple")
724
Part36.Shape = Enum.PartType.Ball
725
Part37.Parent = mas
726
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
727
Part37.Orientation = Vector3.new(0, 178.389999, 0)
728
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
729
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
730
Part37.Color = Color3.new(1, 1, 0)
731
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
732
Part37.BottomSurface = Enum.SurfaceType.Smooth
733
Part37.BrickColor = BrickColor.new("Royal purple")
734
Part37.CanCollide = false
735
Part37.Material = Enum.Material.ForceField
736
Part37.TopSurface = Enum.SurfaceType.Smooth
737
Part37.brickColor = BrickColor.new("Royal purple")
738
Part37.Shape = Enum.PartType.Ball
739
Part38.Parent = mas
740
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
741
Part38.Orientation = Vector3.new(0, 178.389999, 0)
742
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
743
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
744
Part38.Color = Color3.new(1, 1, 0)
745
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
746
Part38.BottomSurface = Enum.SurfaceType.Smooth
747
Part38.BrickColor = BrickColor.new("Royal purple")
748
Part38.CanCollide = false
749
Part38.Material = Enum.Material.ForceField
750
Part38.TopSurface = Enum.SurfaceType.Smooth
751
Part38.brickColor = BrickColor.new("Royal purple")
752
Part38.Shape = Enum.PartType.Ball
753
Part39.Parent = mas
754
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
755
Part39.Orientation = Vector3.new(0, 178.389999, 0)
756
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
757
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
758
Part39.Color = Color3.new(1, 1, 0)
759
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
760
Part39.BottomSurface = Enum.SurfaceType.Smooth
761
Part39.BrickColor = BrickColor.new("Royal purple")
762
Part39.CanCollide = false
763
Part39.Material = Enum.Material.ForceField
764
Part39.TopSurface = Enum.SurfaceType.Smooth
765
Part39.brickColor = BrickColor.new("Royal purple")
766
Part39.Shape = Enum.PartType.Ball
767
Part40.Parent = mas
768
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
769
Part40.Orientation = Vector3.new(0, 178.389999, 0)
770
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
771
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
772
Part40.Color = Color3.new(1, 1, 0)
773
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
774
Part40.BottomSurface = Enum.SurfaceType.Smooth
775
Part40.BrickColor = BrickColor.new("Royal purple")
776
Part40.CanCollide = false
777
Part40.Material = Enum.Material.ForceField
778
Part40.TopSurface = Enum.SurfaceType.Smooth
779
Part40.brickColor = BrickColor.new("Royal purple")
780
Part41.Parent = mas
781
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782
Part41.Orientation = Vector3.new(0, 178.389999, 0)
783
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
784
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part41.Color = Color3.new(1, 1, 0)
786
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
787
Part41.BottomSurface = Enum.SurfaceType.Smooth
788
Part41.BrickColor = BrickColor.new("Royal purple")
789
Part41.CanCollide = false
790
Part41.Material = Enum.Material.ForceField
791
Part41.TopSurface = Enum.SurfaceType.Smooth
792
Part41.brickColor = BrickColor.new("Royal purple")
793
Part42.Parent = mas
794
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
795
Part42.Orientation = Vector3.new(0, 179.73999, 0)
796
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
797
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
798
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
799
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
800
Part42.BottomSurface = Enum.SurfaceType.Smooth
801
Part42.BrickColor = BrickColor.new("Royal purple")
802
Part42.CanCollide = false
803
Part42.Material = Enum.Material.ForceField
804
Part42.TopSurface = Enum.SurfaceType.Smooth
805
Part42.brickColor = BrickColor.new("Royal purple")
806
for i,v in pairs(mas:GetChildren()) do
807
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
808
    pcall(function() v:MakeJoints() end)
809
end
810
local Wld = Instance.new("Weld",Part15)
811
Wld.Part0 = SLA
812
Wld.Part1 = Part15
813
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
814
mas2 = Instance.new("Model",game:GetService("Lighting"))
815
WeldConstraint0 = Instance.new("WeldConstraint")
816
WeldConstraint1 = Instance.new("WeldConstraint")
817
WeldConstraint2 = Instance.new("WeldConstraint")
818
WeldConstraint3 = Instance.new("WeldConstraint")
819
WeldConstraint4 = Instance.new("WeldConstraint")
820
WeldConstraint5 = Instance.new("WeldConstraint")
821
WeldConstraint6 = Instance.new("WeldConstraint")
822
WeldConstraint7 = Instance.new("WeldConstraint")
823
WeldConstraint8 = Instance.new("WeldConstraint")
824
WeldConstraint9 = Instance.new("WeldConstraint")
825
WeldConstraint10 = Instance.new("WeldConstraint")
826
WeldConstraint11 = Instance.new("WeldConstraint")
827
WeldConstraint12 = Instance.new("WeldConstraint")
828
WeldConstraint13 = Instance.new("WeldConstraint")
829
Part14 = Instance.new("Part")
830
Part15 = Instance.new("Part")
831
WeldConstraint16 = Instance.new("WeldConstraint")
832
WeldConstraint17 = Instance.new("WeldConstraint")
833
WeldConstraint18 = Instance.new("WeldConstraint")
834
WeldConstraint19 = Instance.new("WeldConstraint")
835
WeldConstraint20 = Instance.new("WeldConstraint")
836
WeldConstraint21 = Instance.new("WeldConstraint")
837
WeldConstraint22 = Instance.new("WeldConstraint")
838
WeldConstraint23 = Instance.new("WeldConstraint")
839
WeldConstraint24 = Instance.new("WeldConstraint")
840
WeldConstraint25 = Instance.new("WeldConstraint")
841
WeldConstraint26 = Instance.new("WeldConstraint")
842
WeldConstraint27 = Instance.new("WeldConstraint")
843
WeldConstraint28 = Instance.new("WeldConstraint")
844
WeldConstraint29 = Instance.new("WeldConstraint")
845
Part30 = Instance.new("Part")
846
Part31 = Instance.new("Part")
847
Part32 = Instance.new("Part")
848
Part33 = Instance.new("Part")
849
Part34 = Instance.new("Part")
850
Part35 = Instance.new("Part")
851
Part36 = Instance.new("Part")
852
Part37 = Instance.new("Part")
853
Part38 = Instance.new("Part")
854
Part39 = Instance.new("Part")
855
Part40 = Instance.new("Part")
856
Part41 = Instance.new("Part")
857
Part42 = Instance.new("Part")
858
WeldConstraint20.Parent = Part15
859
WeldConstraint20.Part0 = Part15
860
WeldConstraint20.Part1 = Part33
861
WeldConstraint22.Parent = Part15
862
WeldConstraint22.Part0 = Part15
863
WeldConstraint22.Part1 = Part35
864
WeldConstraint21.Parent = Part15
865
WeldConstraint21.Part0 = Part15
866
WeldConstraint21.Part1 = Part34
867
WeldConstraint23.Parent = Part15
868
WeldConstraint23.Part0 = Part15
869
WeldConstraint23.Part1 = Part36
870
WeldConstraint24.Parent = Part15
871
WeldConstraint24.Part0 = Part15
872
WeldConstraint24.Part1 = Part37
873
WeldConstraint25.Parent = Part15
874
WeldConstraint25.Part0 = Part15
875
WeldConstraint25.Part1 = Part38
876
WeldConstraint26.Parent = Part15
877
WeldConstraint26.Part0 = Part15
878
WeldConstraint26.Part1 = Part39
879
WeldConstraint27.Parent = Part15
880
WeldConstraint27.Part0 = Part15
881
WeldConstraint27.Part1 = Part40
882
WeldConstraint29.Parent = Part15
883
WeldConstraint29.Part0 = Part15
884
WeldConstraint29.Part1 = Part42
885
WeldConstraint28.Parent = Part15
886
WeldConstraint28.Part0 = Part15
887
WeldConstraint28.Part1 = Part41
888
WeldConstraint16.Parent = Part15
889
WeldConstraint16.Part0 = Part15
890
WeldConstraint16.Part1 = Part14
891
WeldConstraint17.Parent = Part15
892
WeldConstraint17.Part0 = Part15
893
WeldConstraint17.Part1 = Part30
894
WeldConstraint18.Parent = Part15
895
WeldConstraint18.Part0 = Part15
896
WeldConstraint18.Part1 = Part31
897
WeldConstraint19.Parent = Part15
898
WeldConstraint19.Part0 = Part15
899
WeldConstraint19.Part1 = Part32
900
Part14.Name = "Glove"
901
Part14.Parent = mas2
902
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
903
Part14.Orientation = Vector3.new(0, 178.389999, 0)
904
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
905
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
906
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
907
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
908
Part14.BottomSurface = Enum.SurfaceType.Smooth
909
Part14.BrickColor = BrickColor.new("Dark indigo")
910
Part14.CanCollide = false
911
Part14.Material = Enum.Material.ForceField
912
Part14.TopSurface = Enum.SurfaceType.Smooth
913
Part14.brickColor = BrickColor.new("Dark indigo")
914
Part15.Name = "LeftHandle"
915
Part15.Parent = mas2
916
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
917
Part15.Orientation = Vector3.new(0, 179.73999, 0)
918
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
919
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
920
Part15.Color = Color3.new(1, 1, 0)
921
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
922
Part15.BottomSurface = Enum.SurfaceType.Smooth
923
Part15.BrickColor = BrickColor.new("Royal purple")
924
Part15.CanCollide = false
925
Part15.Material = Enum.Material.ForceField
926
Part15.TopSurface = Enum.SurfaceType.Smooth
927
Part15.brickColor = BrickColor.new("Royal purple")
928
Part15.Shape = Enum.PartType.Ball
929
WeldConstraint16.Parent = Part15
930
WeldConstraint16.Part0 = Part15
931
WeldConstraint16.Part1 = Part14
932
WeldConstraint17.Parent = Part15
933
WeldConstraint17.Part0 = Part15
934
WeldConstraint17.Part1 = Part30
935
WeldConstraint18.Parent = Part15
936
WeldConstraint18.Part0 = Part15
937
WeldConstraint18.Part1 = Part31
938
WeldConstraint19.Parent = Part15
939
WeldConstraint19.Part0 = Part15
940
WeldConstraint19.Part1 = Part32
941
WeldConstraint20.Parent = Part15
942
WeldConstraint20.Part0 = Part15
943
WeldConstraint20.Part1 = Part33
944
WeldConstraint21.Parent = Part15
945
WeldConstraint21.Part0 = Part15
946
WeldConstraint21.Part1 = Part34
947
WeldConstraint22.Parent = Part15
948
WeldConstraint22.Part0 = Part15
949
WeldConstraint22.Part1 = Part35
950
WeldConstraint23.Parent = Part15
951
WeldConstraint23.Part0 = Part15
952
WeldConstraint23.Part1 = Part36
953
WeldConstraint24.Parent = Part15
954
WeldConstraint24.Part0 = Part15
955
WeldConstraint24.Part1 = Part37
956
WeldConstraint25.Parent = Part15
957
WeldConstraint25.Part0 = Part15
958
WeldConstraint25.Part1 = Part38
959
WeldConstraint26.Parent = Part15
960
WeldConstraint26.Part0 = Part15
961
WeldConstraint26.Part1 = Part39
962
WeldConstraint27.Parent = Part15
963
WeldConstraint27.Part0 = Part15
964
WeldConstraint27.Part1 = Part40
965
WeldConstraint28.Parent = Part15
966
WeldConstraint28.Part0 = Part15
967
WeldConstraint28.Part1 = Part41
968
WeldConstraint29.Parent = Part15
969
WeldConstraint29.Part0 = Part15
970
WeldConstraint29.Part1 = Part42
971
Part30.Parent = mas2
972
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
973
Part30.Orientation = Vector3.new(0, 178.389999, 0)
974
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
975
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
976
Part30.Color = Color3.new(1, 1, 0)
977
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
978
Part30.BottomSurface = Enum.SurfaceType.Smooth
979
Part30.BrickColor = BrickColor.new("Royal purple")
980
Part30.CanCollide = false
981
Part30.Material = Enum.Material.ForceField
982
Part30.TopSurface = Enum.SurfaceType.Smooth
983
Part30.brickColor = BrickColor.new("Royal purple")
984
Part30.Shape = Enum.PartType.Ball
985
Part31.Parent = mas2
986
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
987
Part31.Orientation = Vector3.new(0, 178.389999, 0)
988
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
989
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
990
Part31.Color = Color3.new(1, 1, 0)
991
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
992
Part31.BottomSurface = Enum.SurfaceType.Smooth
993
Part31.BrickColor = BrickColor.new("Royal purple")
994
Part31.CanCollide = false
995
Part31.Material = Enum.Material.ForceField
996
Part31.TopSurface = Enum.SurfaceType.Smooth
997
Part31.brickColor = BrickColor.new("Royal purple")
998
Part31.Shape = Enum.PartType.Ball
999
Part32.Parent = mas2
1000
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1001
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1002
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1003
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1004
Part32.Color = Color3.new(1, 1, 0)
1005
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1006
Part32.BottomSurface = Enum.SurfaceType.Smooth
1007
Part32.BrickColor = BrickColor.new("Royal purple")
1008
Part32.CanCollide = false
1009
Part32.Material = Enum.Material.ForceField
1010
Part32.TopSurface = Enum.SurfaceType.Smooth
1011
Part32.brickColor = BrickColor.new("Royal purple")
1012
Part32.Shape = Enum.PartType.Ball
1013
Part33.Parent = mas2
1014
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1015
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1016
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1017
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1018
Part33.Color = Color3.new(1, 1, 0)
1019
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1020
Part33.BottomSurface = Enum.SurfaceType.Smooth
1021
Part33.BrickColor = BrickColor.new("Royal purple")
1022
Part33.CanCollide = false
1023
Part33.Material = Enum.Material.ForceField
1024
Part33.TopSurface = Enum.SurfaceType.Smooth
1025
Part33.brickColor = BrickColor.new("Royal purple")
1026
Part33.Shape = Enum.PartType.Ball
1027
Part34.Parent = mas2
1028
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1029
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1030
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1031
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1032
Part34.Color = Color3.new(1, 1, 0)
1033
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1034
Part34.BottomSurface = Enum.SurfaceType.Smooth
1035
Part34.BrickColor = BrickColor.new("Royal purple")
1036
Part34.CanCollide = false
1037
Part34.Material = Enum.Material.ForceField
1038
Part34.TopSurface = Enum.SurfaceType.Smooth
1039
Part34.brickColor = BrickColor.new("Royal purple")
1040
Part34.Shape = Enum.PartType.Ball
1041
Part35.Parent = mas2
1042
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1043
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1044
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1045
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1046
Part35.Color = Color3.new(1, 1, 0)
1047
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1048
Part35.BottomSurface = Enum.SurfaceType.Smooth
1049
Part35.BrickColor = BrickColor.new("Royal purple")
1050
Part35.CanCollide = false
1051
Part35.Material = Enum.Material.ForceField
1052
Part35.TopSurface = Enum.SurfaceType.Smooth
1053
Part35.brickColor = BrickColor.new("Royal purple")
1054
Part35.Shape = Enum.PartType.Ball
1055
Part36.Parent = mas2
1056
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1057
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1058
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1059
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1060
Part36.Color = Color3.new(1, 1, 0)
1061
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1062
Part36.BottomSurface = Enum.SurfaceType.Smooth
1063
Part36.BrickColor = BrickColor.new("Royal purple")
1064
Part36.CanCollide = false
1065
Part36.Material = Enum.Material.ForceField
1066
Part36.TopSurface = Enum.SurfaceType.Smooth
1067
Part36.brickColor = BrickColor.new("Royal purple")
1068
Part36.Shape = Enum.PartType.Ball
1069
Part37.Parent = mas2
1070
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1071
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1072
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1073
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1074
Part37.Color = Color3.new(1, 1, 0)
1075
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1076
Part37.BottomSurface = Enum.SurfaceType.Smooth
1077
Part37.BrickColor = BrickColor.new("Royal purple")
1078
Part37.CanCollide = false
1079
Part37.Material = Enum.Material.ForceField
1080
Part37.TopSurface = Enum.SurfaceType.Smooth
1081
Part37.brickColor = BrickColor.new("Royal purple")
1082
Part37.Shape = Enum.PartType.Ball
1083
Part38.Parent = mas2
1084
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1085
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1086
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1087
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1088
Part38.Color = Color3.new(1, 1, 0)
1089
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1090
Part38.BottomSurface = Enum.SurfaceType.Smooth
1091
Part38.BrickColor = BrickColor.new("Royal purple")
1092
Part38.CanCollide = false
1093
Part38.Material = Enum.Material.ForceField
1094
Part38.TopSurface = Enum.SurfaceType.Smooth
1095
Part38.brickColor = BrickColor.new("Royal purple")
1096
Part38.Shape = Enum.PartType.Ball
1097
Part39.Parent = mas2
1098
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1099
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1100
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1101
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1102
Part39.Color = Color3.new(1, 1, 0)
1103
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1104
Part39.BottomSurface = Enum.SurfaceType.Smooth
1105
Part39.BrickColor = BrickColor.new("Royal purple")
1106
Part39.CanCollide = false
1107
Part39.Material = Enum.Material.ForceField
1108
Part39.TopSurface = Enum.SurfaceType.Smooth
1109
Part39.brickColor = BrickColor.new("Royal purple")
1110
Part39.Shape = Enum.PartType.Ball
1111
Part40.Parent = mas2
1112
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1113
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1114
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1115
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1116
Part40.Color = Color3.new(1, 1, 0)
1117
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1118
Part40.BottomSurface = Enum.SurfaceType.Smooth
1119
Part40.BrickColor = BrickColor.new("Royal purple")
1120
Part40.CanCollide = false
1121
Part40.Material = Enum.Material.ForceField
1122
Part40.TopSurface = Enum.SurfaceType.Smooth
1123
Part40.brickColor = BrickColor.new("Royal purple")
1124
Part41.Parent = mas2
1125
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1127
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1128
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part41.Color = Color3.new(1, 1, 0)
1130
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1131
Part41.BottomSurface = Enum.SurfaceType.Smooth
1132
Part41.BrickColor = BrickColor.new("Royal purple")
1133
Part41.CanCollide = false
1134
Part41.Material = Enum.Material.ForceField
1135
Part41.TopSurface = Enum.SurfaceType.Smooth
1136
Part41.brickColor = BrickColor.new("Royal purple")
1137
Part42.Parent = mas2
1138
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1139
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1140
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1141
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1142
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1143
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1144
Part42.BottomSurface = Enum.SurfaceType.Smooth
1145
Part42.BrickColor = BrickColor.new("Royal purple")
1146
Part42.CanCollide = false
1147
Part42.Material = Enum.Material.ForceField
1148
Part42.TopSurface = Enum.SurfaceType.Smooth
1149
Part42.brickColor = BrickColor.new("Royal purple")
1150
for i,v in pairs(mas2:GetChildren()) do
1151
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1152
    pcall(function() v:MakeJoints() end)
1153
end
1154
local Wld = Instance.new("Weld",Part15)
1155
Wld.Part0 = SRA
1156
Wld.Part1 = Part15
1157
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1158
for i,v in pairs(mas:children()) do
1159
    if v:IsA("Part") then
1160
        v.Transparency = 1
1161
    end
1162
end
1163
for i,v in pairs(Character.Stand:children()) do
1164
    if v:IsA("Part") then
1165
        v.Transparency = 1
1166
        Face.Transparency = 1
1167
    end
1168
end
1169
local newMotor = function(part0, part1, c0, c1)
1170
    local w = Create('Motor'){
1171
        Parent = part0,
1172
        Part0 = part0,
1173
        Part1 = part1,
1174
        C0 = c0,
1175
        C1 = c1,
1176
    }
1177
    return w
1178
end
1179
function clerp(a, b, t)
1180
    return a:lerp(b, t)
1181
end
1182
 
1183
coroutine.resume(coroutine.create(function()
1184
while true do
1185
    Humanoid.Health = Humanoid.Health + 1.7
1186
    game:GetService("RunService").RenderStepped:wait()
1187
end
1188
end))
1189
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1190
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1191
 
1192
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1193
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1194
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1195
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1196
RootJoint.C1 = CFrame.new(0, 0, 0)
1197
RootJoint.C0 = CFrame.new(0, 0, 0)
1198
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1199
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1200
 
1201
local rarmc1 = RW.C1
1202
local larmc1 = LW.C1
1203
local rlegc1 = RH.C1
1204
local llegc1 = LH.C1
1205
 
1206
local resetc1 = false
1207
 
1208
function PlayAnimationFromTable(table, speed, bool)
1209
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1210
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1211
    RW.C0 = clerp(RW.C0, table[3], speed)
1212
    LW.C0 = clerp(LW.C0, table[4], speed)
1213
    RH.C0 = clerp(RH.C0, table[5], speed)
1214
    LH.C0 = clerp(LH.C0, table[6], speed)
1215
    if bool == true then
1216
        if resetc1 == false then
1217
            resetc1 = true
1218
            RootJoint.C1 = RootJoint.C1
1219
            Torso.Neck.C1 = Torso.Neck.C1
1220
            RW.C1 = rarmc1
1221
            LW.C1 = larmc1
1222
            RH.C1 = rlegc1
1223
            LH.C1 = llegc1
1224
        end
1225
    end
1226
end
1227
 
1228
ArtificialHB = Create("BindableEvent", script){
1229
    Parent = script,
1230
    Name = "Heartbeat",
1231
}
1232
 
1233
script:WaitForChild("Heartbeat")
1234
 
1235
frame = 1 / 30
1236
tf = 0
1237
allowframeloss = false
1238
tossremainder = false
1239
lastframe = tick()
1240
script.Heartbeat:Fire()
1241
 
1242
game:GetService("RunService").Heartbeat:connect(function(s, p)
1243
    tf = tf + s
1244
    if tf >= frame then
1245
        if allowframeloss then
1246
            script.Heartbeat:Fire()
1247
            lastframe = tick()
1248
        else
1249
            for i = 1, math.floor(tf / frame) do
1250
                script.Heartbeat:Fire()
1251
            end
1252
            lastframe = tick()
1253
        end
1254
        if tossremainder then
1255
            tf = 0
1256
        else
1257
            tf = tf - frame * math.floor(tf / frame)
1258
        end
1259
    end
1260
end)
1261
 
1262
function swait(num)
1263
    if num == 0 or num == nil then
1264
        ArtificialHB.Event:wait()
1265
    else
1266
        for i = 0, num do
1267
            ArtificialHB.Event:wait()
1268
        end
1269
    end
1270
end
1271
 
1272
 
1273
 
1274
Mouse.KeyDown:connect(function(key)
1275
    if key == "q" then
1276
        if Change == false then
1277
            Stand()
1278
            Change = true
1279
        elseif Change == true then
1280
            UnStand()
1281
            Change = false
1282
        end
1283
    end
1284
end)
1285
 
1286
 
1287
function Stand()
1288
    if D == false then
1289
        D = true
1290
        Pause = true
1291
        for i = 0,0.1,0.1 do
1292
        swait()
1293
        PlayAnimationFromTable({
1294
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1295
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1296
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1297
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1298
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1299
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1300
        }, .5, false)
1301
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1302
        end
1303
        coroutine.resume(coroutine.create(function()
1304
        for i = 0,1.2,0.1 do
1305
        swait()
1306
        PlayAnimationFromTable({
1307
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1308
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1309
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1310
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1311
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1312
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1313
        }, .5, false)
1314
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1315
        end
1316
        Pause = false
1317
        end))
1318
        local Sound = Instance.new("Sound",ST)
1319
        Sound.Pitch = 1
1320
        Sound.Volume = 121
1321
        Sound.Looped = false
1322
        Sound.SoundId = "rbxassetid://463010917"
1323
        Sound:play()
1324
        coroutine.resume(coroutine.create(function()
1325
        for i,v in pairs(mas:children()) do
1326
            if v:IsA("Part") then
1327
                coroutine.resume(coroutine.create(function()
1328
                v.Transparency = v.Transparency - 0.1
1329
                game:GetService("RunService").RenderStepped:wait() 
1330
                end))
1331
                v.Transparency = 1
1332
            end
1333
        end
1334
        end))
1335
        for i,v in pairs(Character.Stand:children()) do
1336
            if v:IsA("Part") then
1337
                coroutine.resume(coroutine.create(function()
1338
                for i = 1,11 do
1339
                v.Transparency = v.Transparency - 0.1
1340
                Face.Transparency = Face.Transparency - 0.1
1341
                game:GetService("RunService").RenderStepped:wait()
1342
                end
1343
                FlA.Enabled = true
1344
                FlA1.Enabled = true
1345
                FlA2.Enabled = true
1346
                FlA3.Enabled = true
1347
                FlA4.Enabled = true
1348
                FlA5.Enabled = true
1349
                ZZA.Enabled = true
1350
                ZZA1.Enabled = true
1351
                ZZA2.Enabled = true
1352
                ZZA3.Enabled = true
1353
                ZZA4.Enabled = true
1354
                ZZA5.Enabled = true
1355
                end))
1356
            end
1357
        end
1358
        ZZZ = Mouse.KeyDown:connect(function(key)
1359
            if key == "t" then
1360
                Blast()
1361
            end
1362
            if key == "r" then
1363
                StrongOra()
1364
            end
1365
            if key == "e" then
1366
                OHOra()
1367
            end
1368
            if key == "f" then
1369
                TimeStop()
1370
            end
1371
            if key == "z" then
1372
                Jump()
1373
            end
1374
        end)
1375
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1376
            if key == "e" then
1377
                Stop()
1378
            end
1379
        end)
1380
        wait(0.5)
1381
        D = false
1382
    end
1383
end
1384
 
1385
function Blast()
1386
    if D == false then
1387
        D = true
1388
        Pause = true
1389
        for i = 0,1.2,0.1 do
1390
        swait()
1391
        PlayAnimationFromTable({
1392
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1393
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1394
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1395
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1396
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1397
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1398
        }, .5, false)
1399
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1400
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1401
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1402
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1403
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1404
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1405
        end
1406
        coroutine.resume(coroutine.create(function()
1407
        wait(0.7)
1408
        Pause = false
1409
        end))
1410
        local Bl = Instance.new("Part",workspace)
1411
        Bl.CanCollide = false
1412
        Bl.Material = "ForceField"
1413
        Bl.Shape = "Ball"
1414
        Bl.Size = Vector3.new(20,20,20)
1415
        Bl.BrickColor = BrickColor.new("Royal purple")
1416
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1417
        local Fl = Instance.new("BodyVelocity",Bl)
1418
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1419
        Fl.Velocity = RootPart.CFrame.lookVector*160
1420
        local Ring = Instance.new("Part",RootPart)
1421
        Ring.Size = Vector3.new(1,1,1)
1422
        Ring.CanCollide = false
1423
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1424
        Ring.Anchored = true
1425
        Ring.BrickColor = BrickColor.new("Royal purple")
1426
        Ring.Transparency = 0
1427
        local Ring2 = Instance.new("SpecialMesh",Ring)
1428
        Ring2.MeshId = "rbxassetid://3270017"
1429
        Ring2.Scale = Vector3.new(1,1,0.1)
1430
        coroutine.resume(coroutine.create(function()
1431
        for i = 1,50 do
1432
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1433
            Ring.Transparency = Ring.Transparency + 0.07
1434
            game:GetService("RunService").RenderStepped:wait()
1435
        end
1436
        Ring:remove()
1437
        end))
1438
        Bl.Touched:connect(function(hit)
1439
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1440
                Bl:remove()
1441
                local S = Instance.new("Sound",hit.Parent.Head)
1442
                S.SoundId = "rbxassetid://539294959"
1443
                S.Volume = 1
1444
                S.Looped = false
1445
                S:play()
1446
                hit.Parent.Humanoid:TakeDamage(60)
1447
                hit.Parent.Humanoid.WalkSpeed = 2
1448
                local Ef = Instance.new("Part",workspace)
1449
                Ef.Size = Vector3.new(1,1,1)
1450
                Ef.CanCollide = false
1451
                Ef.Shape = "Ball"
1452
                Ef.Material = "ForceField"
1453
                Ef.BrickColor = BrickColor.new("Royal purple")
1454
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1455
                Ef.Anchored = true
1456
                local Ef2 = Instance.new("SpecialMesh",Ef)
1457
                Ef2.MeshType = "Sphere"
1458
                Ef2.Scale = Vector3.new(1,1,1)
1459
                coroutine.resume(coroutine.create(function()
1460
                for i = 1,6 do
1461
                local random = math.random(-4,4)
1462
                local random2 = math.random(-4,4)
1463
                local random3 = math.random(-4,4)
1464
                local Ring = Instance.new("Part",Ef)
1465
                Ring.Size = Vector3.new(1,1,1)
1466
                Ring.CanCollide = false
1467
                Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1468
                Ring.Anchored = true
1469
                Ring.BrickColor = BrickColor.new("Royal purple")
1470
                Ring.Transparency = 0
1471
                local Ring2 = Instance.new("SpecialMesh",Ring)
1472
                Ring2.MeshId = "rbxassetid://3270017"
1473
                Ring2.Scale = Vector3.new(1,1,0.1)
1474
                coroutine.resume(coroutine.create(function()
1475
                for i = 1,170 do
1476
                    Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1477
                    Ring.Transparency = Ring.Transparency + 0.01
1478
                    game:GetService("RunService").RenderStepped:wait()
1479
                end
1480
                Ring:remove()
1481
                end))
1482
                end
1483
                end))
1484
                for i = 1,170 do
1485
                    Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1486
                    Ef.Transparency = Ef.Transparency + 0.01
1487
                    game:GetService("RunService").RenderStepped:wait()
1488
                end
1489
                Ef:remove()
1490
            end
1491
        end)
1492
        wait(1.5)
1493
        D = false
1494
    end
1495
end
1496
 
1497
function Jump()
1498
    if DD == false then
1499
        DD = true
1500
        print("ASD")
1501
        local Bod = Instance.new("BodyPosition",RootPart)
1502
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1503
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1504
        local Ef = Instance.new("Part",workspace)
1505
        Ef.Size = Vector3.new(1,1,1)
1506
        Ef.CanCollide = false
1507
        Ef.Anchored = true
1508
        Ef.BrickColor = BrickColor.new("Royal purple")
1509
        Ef.Material = "ForceField"
1510
        Ef.Shape = "Ball"
1511
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1512
        coroutine.resume(coroutine.create(function()
1513
        for i = 1,30 do
1514
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1515
            Ef.Transparency = Ef.Transparency + 0.07
1516
            game:GetService("RunService").RenderStepped:wait()
1517
        end
1518
        Ef:remove()
1519
        end))
1520
        wait(0.1)
1521
        Bod:remove()
1522
        wait(1)
1523
        DD = false
1524
    end
1525
end
1526
 
1527
function TimeStop()
1528
    if DDZ == false then
1529
        DDZ = true
1530
        local S = Instance.new("Sound",ST)
1531
        S.SoundId = "rbxassetid://1631612542"
1532
        S.Pitch = 1.2
1533
        S.Volume = 12312
1534
        S.Looped = false
1535
        S:play()
1536
        local Ef = Instance.new("Part",workspace)
1537
        Ef.Size = Vector3.new(1,1,1)
1538
        Ef.Material = "ForceField"
1539
        Ef.BrickColor = BrickColor.new("Royal purple")
1540
        Ef.Transparency = 0.4
1541
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1542
        Ef.Anchored = true
1543
        Ef.CanCollide = false
1544
        Ef.Shape = "Ball"
1545
        local Ef2 = Instance.new("SpecialMesh",Ef)
1546
        Ef2.MeshType = "Sphere"
1547
        Ef2.Scale = Vector3.new(1,1,1)
1548
        coroutine.resume(coroutine.create(function()
1549
        for i = 1,70 do
1550
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1551
            game:GetService("RunService").RenderStepped:wait()
1552
        end
1553
        for i = 1,70 do
1554
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1555
            game:GetService("RunService").RenderStepped:wait()
1556
        end
1557
        Ef:remove()
1558
        end))
1559
        local HB = Instance.new("Part",workspace)
1560
        HB.CanCollide = false
1561
        HB.Anchored = true
1562
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1563
        HB.Size = Vector3.new(300,300,300)
1564
        HB.Transparency = 1
1565
        HB.Touched:connect(function(hit)
1566
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1567
                hit.Parent.Torso.Anchored = true
1568
                hit.Parent.Head.Anchored = true
1569
                hit.Parent["Right Arm"].Anchored = true
1570
                hit.Parent["Left Arm"].Anchored = true
1571
                hit.Parent["Right Leg"].Anchored = true
1572
                hit.Parent["Left Leg"].Anchored = true
1573
                wait(Time)
1574
                hit.Parent.Torso.Anchored = false
1575
                hit.Parent.Head.Anchored = false
1576
                hit.Parent["Right Arm"].Anchored = false
1577
                hit.Parent["Left Arm"].Anchored = false
1578
                hit.Parent["Right Leg"].Anchored = false
1579
                hit.Parent["Left Leg"].Anchored = false
1580
            end
1581
        end)
1582
        wait(32)
1583
        HB:remove()
1584
        DDZ = false
1585
    end
1586
end
1587
 
1588
function StrongOra()
1589
    if D == false then
1590
        D = true
1591
        Pause = true
1592
        local HB = Instance.new("Part",SRA)
1593
        HB.CanCollide = false
1594
        HB.Transparency = 1
1595
        HB.Size = Vector3.new(1,1,1)
1596
        local HB2 = Instance.new("Weld",HB)
1597
        HB2.Part0 = SRA
1598
        HB2.Part1 = HB
1599
        HB2.C0 = CFrame.new(0,0,0)
1600
        HB.Touched:connect(function(hit)
1601
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1602
                HB:remove()
1603
                hit.Parent.Humanoid:TakeDamage(30)
1604
                hit.Parent.Humanoid.PlatformStand = true
1605
                local Ef = Instance.new("Part",workspace)
1606
                Ef.Size = Vector3.new(1,1,1)
1607
                Ef.CanCollide = false
1608
                Ef.Anchored = true
1609
                Ef.Shape = "Ball"
1610
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1611
                Ef.Material = "ForceField"
1612
                Ef.BrickColor = BrickColor.new("Royal purple")
1613
                local Ef2 = Instance.new("SpecialMesh",Ef)
1614
                Ef2.MeshType = "Sphere"
1615
                Ef2.Scale = Vector3.new(1,1,1)
1616
                coroutine.resume(coroutine.create(function()
1617
                for i = 1,5 do
1618
                local random = math.random(-3,3)
1619
                local random2 = math.random(-3,3)
1620
                local random3 = math.random(-3,3)
1621
                local ZC = Instance.new("Part",workspace)
1622
                ZC.Size = Vector3.new(1,1,1)
1623
                ZC.CanCollide = false
1624
                ZC.Anchored = true
1625
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1626
                ZC.Shape = "Ball"
1627
                ZC.Material = "ForceField"
1628
                ZC.BrickColor = BrickColor.new("Royal purple")
1629
                local ZC2 = Instance.new("SpecialMesh",ZC)
1630
                ZC2.MeshType = "Sphere"
1631
                ZC2.Scale = Vector3.new(1,1,1)
1632
                coroutine.resume(coroutine.create(function()
1633
                for i = 1,100 do
1634
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1635
                    ZC.Transparency = ZC.Transparency + 0.03
1636
                    game:GetService("RunService").RenderStepped:wait()
1637
                end
1638
                ZC:remove()
1639
                end))
1640
                end
1641
                end))
1642
                coroutine.resume(coroutine.create(function()
1643
                for i = 1,100 do
1644
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1645
                    Ef.Transparency = Ef.Transparency + 0.03
1646
                    game:GetService("RunService").RenderStepped:wait()
1647
                end
1648
                Ef:remove()
1649
                end))
1650
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1651
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1652
                Fl.velocity = RootPart.CFrame.lookVector*190
1653
                wait(0.3)
1654
                Fl:remove()
1655
                wait(0.5)
1656
                hit.Parent.Humanoid.PlatformStand = false
1657
            end
1658
        end)
1659
        for i = 0,0.5,0.1 do
1660
        swait()
1661
        PlayAnimationFromTable({
1662
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1663
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1664
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1665
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1666
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1667
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1668
        }, .5, false)
1669
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1670
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1671
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1672
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1673
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1674
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1675
        end
1676
        local Ora = Instance.new("Sound",ST)
1677
        Ora.SoundId = "rbxassetid://271120244"
1678
        Ora.Pitch = 1
1679
        Ora.Looped = false
1680
        Ora.Volume = 12312
1681
        Ora:play()
1682
        for i = 0,0.6,0.1 do
1683
        swait()
1684
        PlayAnimationFromTable({
1685
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1686
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1687
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1688
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1689
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1690
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1691
        }, .5, false)
1692
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1693
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1694
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1695
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1696
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1697
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1698
        end
1699
        coroutine.resume(coroutine.create(function()
1700
        wait(0.4)
1701
        HB:remove()
1702
        end))
1703
        Pause = false
1704
        wait(0.5)
1705
        D = false
1706
    end
1707
end
1708
function OHOra()
1709
    if D == false then
1710
        D = true
1711
        Pause = true
1712
        Loop = true
1713
        SoundZ = Instance.new("Sound",ST)
1714
        SoundZ.SoundId = "rbxassetid://791374350"
1715
        SoundZ.Volume = 2
1716
        SoundZ.Looped = true
1717
        SoundZ.Pitch = 0.95
1718
        SoundZ:play()
1719
        while Loop do
1720
            local HB = Instance.new("Part",SRA)
1721
            HB.CanCollide = false
1722
            HB.Transparency = 1
1723
            local HB2 = Instance.new("Weld",HB)
1724
            HB2.Part0 = SRA
1725
            HB2.Part1 = HB
1726
            HB2.C0 = CFrame.new(0,-1.1,0)
1727
            HB.Touched:connect(function(hit)
1728
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1729
                    HB:remove()
1730
                    hit.Parent.Humanoid:TakeDamage(1.5)
1731
                    hit.Parent.Humanoid.WalkSpeed = 2
1732
                    local random = math.random(-3,3)
1733
                    local random2 = math.random(-3,3)
1734
                    local random3 = math.random(-3,3)
1735
                    local Ef = Instance.new("Part",workspace)
1736
                    Ef.Size = Vector3.new(1,1,1)
1737
                    Ef.CanCollide = false
1738
                    Ef.Material = "ForceField"
1739
                    Ef.BrickColor = BrickColor.new("Royal purple")
1740
                    Ef.Anchored = true
1741
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1742
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1743
                    Ef2.MeshType = "Sphere"
1744
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1745
                    local Part = Instance.new("Part",workspace)
1746
                    Part.Size = Vector3.new(1,1,1)
1747
                    Part.CanCollide = false
1748
                    Part.BrickColor = BrickColor.new("Royal purple")
1749
                    Part.Material = "ForceField"
1750
                    Part.Anchored = true
1751
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1752
                    local Part2 = Instance.new("SpecialMesh",Part)
1753
                    Part2.MeshType = "Sphere"
1754
                    Part2.Scale = Vector3.new(1,1,1)
1755
                    for i = 1,50 do
1756
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1757
                        Part.Transparency = Part.Transparency + 0.07
1758
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1759
                        Ef.Transparency = Ef.Transparency + 0.07
1760
                        game:GetService("RunService").RenderStepped:wait()
1761
                    end
1762
                    Part:remove()
1763
                    Ef:remove()
1764
                    end
1765
            end)
1766
            for i = 0,0.15,0.1 do
1767
            swait()
1768
            PlayAnimationFromTable({
1769
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1770
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1771
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1772
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1773
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1774
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1775
            }, .5, false)
1776
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1777
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1778
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1779
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1780
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1781
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1782
            end
1783
            coroutine.resume(coroutine.create(function()
1784
                wait(1)
1785
                HB:remove()
1786
            end))
1787
            local CCB = Instance.new("Part",SRA)
1788
            CCB.CanCollide = false
1789
            CCB.Transparency = 1
1790
            local CCB2 = Instance.new("Weld",CCB)
1791
            CCB2.Part0 = SRA
1792
            CCB2.Part1 = CCB
1793
            CCB2.C0 = CFrame.new(0,-1.1,0)
1794
            CCB.Touched:connect(function(hit)
1795
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1796
                    CCB:remove()
1797
                    hit.Parent.Humanoid:TakeDamage(1.5)
1798
                    hit.Parent.Humanoid.WalkSpeed = 2
1799
                    local random = math.random(-3,3)
1800
                    local random2 = math.random(-3,3)
1801
                    local random3 = math.random(-3,3)
1802
                    local Ef = Instance.new("Part",workspace)
1803
                    Ef.Size = Vector3.new(1,1,1)
1804
                    Ef.CanCollide = false
1805
                    Ef.Material = "ForceField"
1806
                    Ef.BrickColor = BrickColor.new("Royal purple")
1807
                    Ef.Anchored = true
1808
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1809
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1810
                    Ef2.MeshType = "Sphere"
1811
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1812
                    local Part = Instance.new("Part",workspace)
1813
                    Part.Size = Vector3.new(1,1,1)
1814
                    Part.CanCollide = false
1815
                    Part.BrickColor = BrickColor.new("Royal purple")
1816
                    Part.Material = "ForceField"
1817
                    Part.Anchored = true
1818
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1819
                    local Part2 = Instance.new("SpecialMesh",Part)
1820
                    Part2.MeshType = "Sphere"
1821
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
1822
                    for i = 1,50 do
1823
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1824
                        Part.Transparency = Part.Transparency + 0.07
1825
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1826
                        Ef.Transparency = Ef.Transparency + 0.07
1827
                        game:GetService("RunService").RenderStepped:wait()
1828
                    end
1829
                    Part:remove()
1830
                    Ef:remove()
1831
                end
1832
            end)
1833
            for i = 0,0.15,0.1 do
1834
            swait()
1835
            PlayAnimationFromTable({
1836
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1837
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1838
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1839
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1840
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1841
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1842
            }, .5, false)
1843
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1844
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1845
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1846
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1847
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1848
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1849
            end
1850
            coroutine.resume(coroutine.create(function()
1851
                wait(1)
1852
                CCB:remove()
1853
            end))
1854
            game:GetService("RunService").RenderStepped:wait()
1855
        end
1856
        wait(0.2)
1857
        D = false
1858
    end
1859
end
1860
 
1861
function Stop()
1862
    Pause = false
1863
    SoundZ:remove()
1864
    Loop = false
1865
end
1866
 
1867
function UnStand()
1868
    if D == false then
1869
        D = true
1870
        FlA.Enabled = false
1871
        FlA1.Enabled = false
1872
        FlA2.Enabled = false
1873
        FlA3.Enabled = false
1874
        FlA4.Enabled = false
1875
        FlA5.Enabled = false
1876
        ZZA.Enabled= false
1877
        ZZA1.Enabled = false
1878
        ZZA2.Enabled = false
1879
        ZZA3.Enabled = false
1880
        ZZA4.Enabled = false
1881
        ZZA5.Enabled = false
1882
        Pause = true
1883
        coroutine.resume(coroutine.create(function()
1884
        for i = 0,1.2,0.1 do
1885
        swait()
1886
        PlayAnimationFromTable({
1887
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1888
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1889
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1890
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1891
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1892
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1893
        }, .5, false)
1894
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1895
        end
1896
        Pause = false
1897
        ZZZ:disconnect()
1898
        ZZZ1:disconnect()
1899
        end))
1900
        for i,v in pairs(Character.Stand:children()) do
1901
            if v:IsA("Part") then
1902
                coroutine.resume(coroutine.create(function()
1903
                for i = 1,11 do
1904
                v.Transparency = v.Transparency + 0.1
1905
                Face.Transparency = Face.Transparency + 0.1
1906
                game:GetService("RunService").RenderStepped:wait()
1907
                end
1908
                end))
1909
            end
1910
        end
1911
        wait(0.5)
1912
        D = false
1913
       
1914
    end
1915
end
1916
 
1917
 
1918
New = function(Object, Parent, Name, Data)
1919
    local Object = Instance.new(Object)
1920
    for Index, Value in pairs(Data or {}) do
1921
        Object[Index] = Value
1922
    end
1923
    Object.Parent = Parent
1924
    Object.Name = Name
1925
    return Object
1926
end
1927
function rayCast(Position, Direction, Range, Ignore)
1928
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1929
end
1930
 
1931
 
1932
 
1933
 
1934
coroutine.wrap(function()
1935
while 1 do
1936
swait()
1937
if doe <= 360 then
1938
    doe = doe + 2
1939
else
1940
    doe = 0
1941
end
1942
end
1943
end)()
1944
while true do
1945
    swait()
1946
    for i, v in pairs(Character:GetChildren()) do
1947
        if v:IsA("Part") then
1948
            v.Material = "ForceField"
1949
        elseif v:IsA("Accessory") then
1950
            v:WaitForChild("Handle").Material = "ForceField"
1951
        end
1952
    end
1953
 
1954
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1955
    velocity = RootPart.Velocity.y
1956
    sine = sine + change
1957
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1958
        if RootPart.Velocity.y > 1 and hit == nil then
1959
            Anim = "Jump"
1960
            if Pause == false then
1961
        PlayAnimationFromTable({
1962
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
1963
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1964
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1965
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
1966
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1967
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1968
        }, .3, false)
1969
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1970
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1971
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1972
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1973
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1974
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1975
                    end
1976
        elseif RootPart.Velocity.y < -1 and hit == nil then
1977
            Anim = "Fall"
1978
            if Pause == false then
1979
        PlayAnimationFromTable({
1980
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
1981
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1982
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1983
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
1984
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1985
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1986
        }, .3, false)
1987
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1988
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1989
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1990
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1991
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1992
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1993
                    end
1994
        elseif Torsovelocity < 1 and hit ~= nil then
1995
            Anim = "Idle"
1996
            if Pause == false then
1997
                change = 1
1998
        PlayAnimationFromTable({
1999
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2000
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2001
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2002
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2003
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2004
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2005
        }, .3, false)
2006
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2007
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2008
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2009
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2010
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2011
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2012
            end
2013
        elseif Torsovelocity > 2 and hit ~= nil then
2014
            Anim = "Walk"
2015
            if Pause == false then
2016
        PlayAnimationFromTable({       
2017
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2018
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2019
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2020
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2021
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2022
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2023
        }, .3, false)
2024
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2025
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2026
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2027
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2028
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2029
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2030
            end
2031
        end
2032
end