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| 1 | Parts = {}
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| 2 | a = Instance.new("Hint",workspace)
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| 3 | coroutine.resume(coroutine.create(function() | |
| 4 | game:service("RunService").Stepped:connect(function()
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| 5 | for _, par in pairs(Parts) do | |
| 6 | local gui = par[2] | |
| 7 | local part = par[1] | |
| 8 | local insize = part.Size*5 | |
| 9 | local inpos = part.Position*5 | |
| 10 | gui.Size = UDim2.new(0, insize.x, 0, insize.y) | |
| 11 | gui.Text = part.Text | |
| 12 | gui.BackgroundTransparency = part.Transparency | |
| 13 | gui.BackgroundColor3 = part.Color | |
| 14 | gui.Position = UDim2.new(0.5, (-insize.x/2)+(inpos.x), 0.5, (-insize.y/2)+(inpos.y)) | |
| 15 | local collided = nil | |
| 16 | for _, collidingpar in pairs(Parts) do | |
| 17 | if collidingpar ~= par then | |
| 18 | local gui2 = collidingpar[2] | |
| 19 | local collidingpart = collidingpar[1] | |
| 20 | local insize2 = collidingpart.Size*5 | |
| 21 | local inpos2 = collidingpart.Position*5 | |
| 22 | local pos1 = (inpos - inpos2) | |
| 23 | local pos2 = (inpos2 - inpos) | |
| 24 | if part.Anchored == false then | |
| 25 | if pos1.x >= -(insize2.x)/2 and pos1.x <= (insize2.x)/2 and pos1.y >= -(insize2.y)/2 and pos1.y <= (insize2.y)/2 then | |
| 26 | collided = {collidingpart, gui2}
| |
| 27 | break | |
| 28 | end | |
| 29 | end | |
| 30 | end | |
| 31 | end | |
| 32 | if collided then | |
| 33 | a.Text="collided" | |
| 34 | local gui2 = collided[2] | |
| 35 | collided = collided[1] | |
| 36 | local insize2 = collided.Size*5 | |
| 37 | local inpos2 = collided.Position*5 | |
| 38 | local vel = (part.Velocity + pos1.unit) | |
| 39 | local vel2 = (collided.Velocity + pos2.unit) | |
| 40 | gui.Position = UDim2.new(0.5, ((-insize.x/2)+(inpos.x)), 0.5, ((-insize.y/2)+(inpos.y))) + UDim2.new(0, vel.x, 0, vel.y) | |
| 41 | gui2.Position = UDim2.new(0.5, ((-insize2.x/2)+(inpos2.x)), 0.5, ((-insize2.y/2)+(inpos2.y))) + UDim2.new(0, vel2.x, 0, vel2.y) | |
| 42 | else | |
| 43 | a.Text="not collided" | |
| 44 | end | |
| 45 | end | |
| 46 | end) | |
| 47 | end)) | |
| 48 | ||
| 49 | - | Me = game.Players.xSoulStealerx |
| 49 | + | Me = game.Players.TheProNoob2004 |
| 50 | ||
| 51 | ScreenGui = Instance.new("ScreenGui")
| |
| 52 | ScreenGui.Name = "Physics" | |
| 53 | ScreenGui.Parent = Me:findFirstChild("PlayerGui")
| |
| 54 | ||
| 55 | Screen = Instance.new("ImageLabel", ScreenGui)
| |
| 56 | Screen.Size = UDim2.new(1, 0, 1, 1) | |
| 57 | Screen.Position = UDim2.new(0, 0, 0, -1) | |
| 58 | Screen.BorderSizePixel = 0 | |
| 59 | Screen.Image = "" | |
| 60 | Screen.BackgroundColor3 = Color3.new(0.5, 0.85, 1) | |
| 61 | ||
| 62 | Make = {
| |
| 63 | Object = function() | |
| 64 | local obj = {
| |
| 65 | Size = Vector2.new(5, 5), | |
| 66 | Position = Vector2.new(0, 0), | |
| 67 | Color = Color3.new(0.2, 0.35, 0.8), | |
| 68 | Anchored = false, | |
| 69 | Collide = true, | |
| 70 | Transparency = 0, | |
| 71 | Bounce = 0.3, | |
| 72 | Velocity = Vector2.new(0, 0), | |
| 73 | Text = "", | |
| 74 | } | |
| 75 | local insize = obj.Size*5 | |
| 76 | local inpos = obj.Position*5 | |
| 77 | local gui = Instance.new("TextLabel")
| |
| 78 | gui.Size = UDim2.new(0, insize.x, 0, insize.y) | |
| 79 | gui.Position = UDim2.new(0.5, -(insize.x/2)+(inpos.x), 0.5, -(insize.y/2)+(inpos.y)) | |
| 80 | gui.Text = obj.Text | |
| 81 | gui.BackgroundTransparency = obj.Transparency | |
| 82 | gui.BackgroundColor3 = obj.Color | |
| 83 | gui.Parent = Screen | |
| 84 | table.insert(Parts, {obj, gui})
| |
| 85 | return obj | |
| 86 | end | |
| 87 | } | |
| 88 | ||
| 89 | wait(1) | |
| 90 | Make.Object().Position = Vector2.new(20, 7) | |
| 91 | wait(0.2) | |
| 92 | Make.Object().Position = Vector2.new(24.5, 7) |