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| 1 | - | Battle Castle FAQ: |
| 1 | + | Battle Hall FAQ: |
| 2 | ||
| 3 | - | Basic Definition: The Battle Castle is the management facility. Unlike other facilities, your Pokemon are not fully healed after each fight (though if they died, they are brought back to 1HP). You can not bring your own held items into the facility. |
| 3 | + | Basic Definition: The Battle Hall is the stage facility. In it, all Battles are 1v1, and the streak is only kept if you use the same Pokemon all the way through. |
| 4 | - | Instead, you are given Castle Points at the start of each set, and after every battle, to you to manage your battles. While the amount at the start of each set is always 10, the amount after each battle varies depending on how you performed in that battle. The amount you receive is based on the following: |
| 4 | + | |
| 5 | Before each battle you requested to pick one of the 17 types, and after doing so, you will fight with a Pokemon that has this type. | |
| 6 | - | Used 5 or less total PP used in battle: 8CP |
| 6 | + | Each type has a "Rank" starting at 1, and after each battle you win after choosing that type, it will advance by 1. You will not be allowed to choose the type again after clearing Rank 10 until you win the Gold Print, meaning that you have to clear every type to Rank 10 to win the Gold Print, given it takes 170 battles. |
| 7 | - | If over 5, then used 10 or less total PP used in battle: 6CP |
| 7 | + | |
| 8 | - | If over 10, then used 15 or less total PP used in battle: 4CP |
| 8 | + | As the Rank advances, so does the level of the Pokemon you face. They initially start much lower level than you, but eventually end up being the same as your level. However, their level also increases as you go through sets, so even a Rank 10 Pokemon will not meet your level in early sets. |
| 9 | - | For each Pokemon that has not fainted: 3CP |
| 9 | + | Pokemon are broken up into 3 Groups in the Battle Hall, and are different from the ones seen in other facilities. |
| 10 | - | For each Pokemon with full HP: 3CP |
| 10 | + | In Rank 1-2 you'll see only Group 1 Pokemon, in Rank 3-4 you can see Group 1 or 2 Pokemon, in Rank 5-6 only Group 2, in Rank 7-8, Group 2 or Group 3, and then in Rank 9-10 only Group 3 Pokemon. |
| 11 | - | If not Full HP, then for each Pokemon with more than half HP remaining: 2CP |
| 11 | + | |
| 12 | - | If not Half HP, the for each Pokemon with less than half HP remaining: 1CP |
| 12 | + | Difficulty: 5th of 5 (Easiest). |
| 13 | - | For each Pokemon with no status ailment: 1CP |
| 13 | + | |
| 14 | - | For each opponent Pokemon at Level 55: 7CP |
| 14 | + | Manipulation: All Pokemon and Trainers are determined by calls to the Primary RNG. However, because you can alter the order of the Types you face, you can also alter how much the RNG advances, as it takes a different amount of calls for different types to find a Trainer/Pokemon that actually fits the criteria. As such there is a huge amount of different patterns you can call upon, and given the fights are all 1v1, it means you can almost always call upon something very desirable to fight. |