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1
--//====================================================\\--
2
--||			   EDIT BY VOYQGO
3
--\\====================================================//--
4
5
script:ClearAllChildren()
6
wait(0.2)
7
8
Player = game:GetService("Players").LocalPlayer
9
PlayerGui = Player.PlayerGui
10
Cam = workspace.CurrentCamera
11
Backpack = Player.Backpack
12
Character = Player.Character
13
Humanoid = Character.Humanoid
14
Mouse = Player:GetMouse()
15
RootPart = Character["HumanoidRootPart"]
16
Torso = Character["Torso"]
17
Head = Character["Head"]
18
RightArm = Character["Right Arm"]
19
LeftArm = Character["Left Arm"]
20
RightLeg = Character["Right Leg"]
21
LeftLeg = Character["Left Leg"]
22
RootJoint = RootPart["RootJoint"]
23
Neck = Torso["Neck"]
24
RightShoulder = Torso["Right Shoulder"]
25
LeftShoulder = Torso["Left Shoulder"]
26
RightHip = Torso["Right Hip"]
27
LeftHip = Torso["Left Hip"]
28
local TIME = 0
29
local sick = Instance.new("Sound",Torso)
30
31
IT = Instance.new
32
CF = CFrame.new
33
VT = Vector3.new
34
RAD = math.rad
35
C3 = Color3.new
36
UD2 = UDim2.new
37
BRICKC = BrickColor.new
38
ANGLES = CFrame.Angles
39
EULER = CFrame.fromEulerAnglesXYZ
40
COS = math.cos
41
ACOS = math.acos
42
SIN = math.sin
43
ASIN = math.asin
44
ABS = math.abs
45
MRANDOM = math.random
46
FLOOR = math.floor
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
local FORCERESET = false
53
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
54
local Speed = 16
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
--ROBLOXIDLEANIMATION.Parent = Humanoid
76
local WEAPONGUI = IT("ScreenGui", PlayerGui)
77
WEAPONGUI.Name = "BanishV3Gui"
78
local Weapon = IT("Model")
79
Weapon.Name = "Adds"
80
local Effects = IT("Folder", Weapon)
81
Effects.Name = "Effects"
82
local ANIMATOR = Humanoid.Animator
83
local ANIMATE = Character:FindFirstChild("Animate")
84
local UNANCHOR = true
85
local TOBANISH = {}
86
script.Parent = PlayerGui
87
88
--//=================================\\
89
--\\=================================//
90
91
92
--//=================================\\
93
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
94
--\\=================================//
95
96
ArtificialHB = Instance.new("BindableEvent", script)
97
ArtificialHB.Name = "ArtificialHB"
98
99
script:WaitForChild("ArtificialHB")
100
101
frame = Frame_Speed
102
tf = 0
103
allowframeloss = false
104
tossremainder = false
105
lastframe = tick()
106
script.ArtificialHB:Fire()
107
108
game:GetService("RunService").Heartbeat:connect(function(s, p)
109
	tf = tf + s
110
	if tf >= frame then
111
		if allowframeloss then
112
			script.ArtificialHB:Fire()
113
			lastframe = tick()
114
		else
115
			for i = 1, math.floor(tf / frame) do
116
				script.ArtificialHB:Fire()
117
			end
118
		lastframe = tick()
119
		end
120
		if tossremainder then
121
			tf = 0
122
		else
123
			tf = tf - frame * math.floor(tf / frame)
124
		end
125
	end
126
end)
127
128
--//=================================\\
129
--\\=================================//
130
131
--//=================================\\
132
--|| 	      SOME FUNCTIONS
133
--\\=================================//
134
135
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
136
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
137
end
138
139
function PositiveAngle(NUMBER)
140
	if NUMBER >= 0 then
141
		NUMBER = 0
142
	end
143
	return NUMBER
144
end
145
146
function NegativeAngle(NUMBER)
147
	if NUMBER <= 0 then
148
		NUMBER = 0
149
	end
150
	return NUMBER
151
end
152
153
function Swait(NUMBER)
154
	if NUMBER == 0 or NUMBER == nil then
155
		ArtificialHB.Event:wait()
156
	else
157
		for i = 1, NUMBER do
158
			ArtificialHB.Event:wait()
159
		end
160
	end
161
end
162
163
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
164
	local NEWMESH = IT(MESH)
165
	if MESH == "SpecialMesh" then
166
		NEWMESH.MeshType = MESHTYPE
167
		if MESHID ~= "nil" and MESHID ~= "" then
168
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
169
		end
170
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
171
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
172
		end
173
	end
174
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
175
	NEWMESH.Scale = SCALE
176
	NEWMESH.Parent = PARENT
177
	return NEWMESH
178
end
179
180
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
181
	local NEWPART = IT("Part")
182
	NEWPART.formFactor = FORMFACTOR
183
	NEWPART.Reflectance = REFLECTANCE
184
	NEWPART.Transparency = TRANSPARENCY
185
	NEWPART.CanCollide = false
186
	NEWPART.Locked = true
187
	NEWPART.Anchored = true
188
	if ANCHOR == false then
189
		NEWPART.Anchored = false
190
	end
191
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
192
	NEWPART.Name = NAME
193
	NEWPART.Size = SIZE
194
	NEWPART.Position = Torso.Position
195
	NEWPART.Material = MATERIAL
196
	NEWPART:BreakJoints()
197
	NEWPART.Parent = PARENT
198
	return NEWPART
199
end
200
201
	local function weldBetween(a, b)
202
	    local weldd = Instance.new("ManualWeld")
203
	    weldd.Part0 = a
204
	    weldd.Part1 = b
205
	    weldd.C0 = CFrame.new()
206
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
207
	    weldd.Parent = a
208
	    return weldd
209
	end
210
211
212
function QuaternionFromCFrame(cf)
213
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
214
	local trace = m00 + m11 + m22
215
	if trace > 0 then 
216
		local s = math.sqrt(1 + trace)
217
		local recip = 0.5 / s
218
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
219
	else
220
		local i = 0
221
		if m11 > m00 then
222
			i = 1
223
		end
224
		if m22 > (i == 0 and m00 or m11) then
225
			i = 2
226
		end
227
		if i == 0 then
228
			local s = math.sqrt(m00 - m11 - m22 + 1)
229
			local recip = 0.5 / s
230
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
231
		elseif i == 1 then
232
			local s = math.sqrt(m11 - m22 - m00 + 1)
233
			local recip = 0.5 / s
234
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
235
		elseif i == 2 then
236
			local s = math.sqrt(m22 - m00 - m11 + 1)
237
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
238
		end
239
	end
240
end
241
 
242
function QuaternionToCFrame(px, py, pz, x, y, z, w)
243
	local xs, ys, zs = x + x, y + y, z + z
244
	local wx, wy, wz = w * xs, w * ys, w * zs
245
	local xx = x * xs
246
	local xy = x * ys
247
	local xz = x * zs
248
	local yy = y * ys
249
	local yz = y * zs
250
	local zz = z * zs
251
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
252
end
253
 
254
function QuaternionSlerp(a, b, t)
255
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
256
	local startInterp, finishInterp;
257
	if cosTheta >= 0.0001 then
258
		if (1 - cosTheta) > 0.0001 then
259
			local theta = ACOS(cosTheta)
260
			local invSinTheta = 1 / SIN(theta)
261
			startInterp = SIN((1 - t) * theta) * invSinTheta
262
			finishInterp = SIN(t * theta) * invSinTheta
263
		else
264
			startInterp = 1 - t
265
			finishInterp = t
266
		end
267
	else
268
		if (1 + cosTheta) > 0.0001 then
269
			local theta = ACOS(-cosTheta)
270
			local invSinTheta = 1 / SIN(theta)
271
			startInterp = SIN((t - 1) * theta) * invSinTheta
272
			finishInterp = SIN(t * theta) * invSinTheta
273
		else
274
			startInterp = t - 1
275
			finishInterp = t
276
		end
277
	end
278
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
279
end
280
281
function Clerp(a, b, t)
282
	local qa = {QuaternionFromCFrame(a)}
283
	local qb = {QuaternionFromCFrame(b)}
284
	local ax, ay, az = a.x, a.y, a.z
285
	local bx, by, bz = b.x, b.y, b.z
286
	local _t = 1 - t
287
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
288
end
289
290
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
291
	local frame = IT("Frame")
292
	frame.BackgroundTransparency = TRANSPARENCY
293
	frame.BorderSizePixel = BORDERSIZEPIXEL
294
	frame.Position = POSITION
295
	frame.Size = SIZE
296
	frame.BackgroundColor3 = COLOR
297
	frame.BorderColor3 = BORDERCOLOR
298
	frame.Name = NAME
299
	frame.Parent = PARENT
300
	return frame
301
end
302
303
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
304
	local label = IT("TextLabel")
305
	label.BackgroundTransparency = 1
306
	label.Size = UD2(1, 0, 1, 0)
307
	label.Position = UD2(0, 0, 0, 0)
308
	label.TextColor3 = TEXTCOLOR
309
	label.TextStrokeTransparency = STROKETRANSPARENCY
310
	label.TextTransparency = TRANSPARENCY
311
	label.FontSize = TEXTFONTSIZE
312
	label.Font = TEXTFONT
313
	label.BorderSizePixel = BORDERSIZEPIXEL
314
	label.TextScaled = false
315
	label.Text = TEXT
316
	label.Name = NAME
317
	label.Parent = PARENT
318
	return label
319
end
320
321
function NoOutlines(PART)
322
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
323
end
324
325
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
326
	local NEWWELD = IT(TYPE)
327
	NEWWELD.Part0 = PART0
328
	NEWWELD.Part1 = PART1
329
	NEWWELD.C0 = C0
330
	NEWWELD.C1 = C1
331
	NEWWELD.Parent = PARENT
332
	return NEWWELD
333
end
334
335
local S = IT("Sound")
336
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
337
	local NEWSOUND = nil
338
	coroutine.resume(coroutine.create(function()
339
		NEWSOUND = S:Clone()
340
		NEWSOUND.Parent = PARENT
341
		NEWSOUND.Volume = VOLUME
342
		NEWSOUND.Pitch = PITCH
343
		NEWSOUND.SoundId = "1753701701"..ID
344
		NEWSOUND:play()
345
		if DOESLOOP == true then
346
			NEWSOUND.Looped = true
347
		else
348
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
349
			NEWSOUND:remove()
350
		end
351
	end))
352
	return NEWSOUND
353
end
354
355
function CFrameFromTopBack(at, top, back)
356
	local right = top:Cross(back)
357
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
358
end
359
360
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
361
function WACKYEFFECT(Table)
362
	local TYPE = (Table.EffectType or "Sphere")
363
	local SIZE = (Table.Size or VT(1,1,1))
364
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
365
	local TRANSPARENCY = (Table.Transparency or 0)
366
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
367
	local CFRAME = (Table.CFrame or Torso.CFrame)
368
	local MOVEDIRECTION = (Table.MoveToPos or nil)
369
	local ROTATION1 = (Table.RotationX or 0)
370
	local ROTATION2 = (Table.RotationY or 0)
371
	local ROTATION3 = (Table.RotationZ or 0)
372
	local MATERIAL = (Table.Material or "Neon")
373
	local COLOR = (Table.Color or C3(1,1,1))
374
	local TIME = (Table.Time or 45)
375
	local SOUNDID = (Table.SoundID or nil)
376
	local SOUNDPITCH = (Table.SoundPitch or nil)
377
	local SOUNDVOLUME = (Table.SoundVolume or nil)
378
	coroutine.resume(coroutine.create(function()
379
		local PLAYSSOUND = false
380
		local SOUND = nil
381
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
382
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
383
			PLAYSSOUND = true
384
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
385
		end
386
		EFFECT.Color = COLOR
387
		local MSH = nil
388
		if TYPE == "Sphere" then
389
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
390
		elseif TYPE == "Block" then
391
			MSH = IT("BlockMesh",EFFECT)
392
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
393
		elseif TYPE == "Wave" then
394
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
395
		elseif TYPE == "Ring" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
397
		elseif TYPE == "Slash" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
399
		elseif TYPE == "Round Slash" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
401
		elseif TYPE == "Swirl" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Skull" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
405
		elseif TYPE == "Crystal" then
406
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
407
		end
408
		if MSH ~= nil then
409
			local MOVESPEED = nil
410
			if MOVEDIRECTION ~= nil then
411
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
412
			end
413
			local GROWTH = SIZE - ENDSIZE
414
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
415
			if TYPE == "Block" then
416
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
417
			else
418
				EFFECT.CFrame = CFRAME
419
			end
420
			for LOOP = 1, TIME+1 do
421
				Swait()
422
				MSH.Scale = MSH.Scale - GROWTH/TIME
423
				if TYPE == "Wave" then
424
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
425
				end
426
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
427
				if TYPE == "Block" then
428
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
429
				else
430
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
431
				end
432
				if MOVEDIRECTION ~= nil then
433
					local ORI = EFFECT.Orientation
434
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
435
					EFFECT.Orientation = ORI
436
				end
437
			end
438
			if PLAYSSOUND == false then
439
				EFFECT:remove()
440
			else
441
				SOUND.Stopped:Connect(function()
442
					EFFECT:remove()
443
				end)
444
			end
445
		else
446
			if PLAYSSOUND == false then
447
				EFFECT:remove()
448
			else
449
				repeat Swait() until SOUND.Playing == false
450
				EFFECT:remove()
451
			end
452
		end
453
	end))
454
end
455
456
function MakeForm(PART,TYPE)
457
	if TYPE == "Cyl" then
458
		local MSH = IT("CylinderMesh",PART)
459
	elseif TYPE == "Ball" then
460
		local MSH = IT("SpecialMesh",PART)
461
		MSH.MeshType = "Sphere"
462
	elseif TYPE == "Wedge" then
463
		local MSH = IT("SpecialMesh",PART)
464
		MSH.MeshType = "Wedge"
465
	end
466
end
467
468
function SpawnTrail(FROM,TO,BIG)
469
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
470
	MakeForm(TRAIL,"Cyl")
471
	local DIST = (FROM - TO).Magnitude
472
	if BIG == true then
473
		TRAIL.Size = VT(0.5,DIST,0.5)
474
	else
475
		TRAIL.Size = VT(0.25,DIST,0.25)
476
	end
477
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
478
	coroutine.resume(coroutine.create(function()
479
		for i = 1, 5 do
480
			Swait()
481
			TRAIL.Transparency = TRAIL.Transparency + 0.1
482
		end
483
		TRAIL:remove()
484
	end))
485
end
486
487
Debris = game:GetService("Debris")
488
489
function CastProperRay(StartPos, EndPos, Distance, Ignore)
490
	local DIRECTION = CF(StartPos,EndPos).lookVector
491
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
492
end
493
494
function turnto(position)
495
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
496
end
497
498
--//=================================\\
499
--||	     WEAPON CREATION
500
--\\=================================//
501
502
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
503
PRT.Color = C3(0,0,0)
504
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
505
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
506
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
507
PRT.Color = C3(0,0,0)
508
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
509
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
510
for i = 1, 16 do
511
    local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
512
    FACE.Color = C3(0,0,0)
513
    Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
514
    CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
515
end
516
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
517
MakeForm(EYE,"Ball")
518
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
519
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
520
MakeForm(EYE2,"Ball")
521
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
522
local LASTPART = Head
523
for i = 1, 20 do
524
    local MATH = (1-(i/25))
525
    if LASTPART == Head then
526
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
527
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
528
        LASTPART = Horn
529
        Horn.Color = C3((i*3-3)/255,0,0)
530
    else
531
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
532
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
533
        LASTPART = Horn
534
        Horn.Color = C3((i*3-3)/255,0,0)
535
    end
536
end
537
local LASTPART = Head
538
for i = 1, 20 do
539
    local MATH = (1-(i/25))
540
    if LASTPART == Head then
541
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
542
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
543
        LASTPART = Horn
544
        Horn.Color = C3((i*3-3)/255,0,0)
545
    else
546
        local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
547
        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
548
        LASTPART = Horn
549
        Horn.Color = C3((i*3-3)/255,0,0)
550
    end
551
end
552
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
553
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
554
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
555
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really blue", "Hair", VT(1,1,1),false)
556
local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
557
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
558
local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
559
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
560
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
561
MakeForm(Part,"Wedge")
562
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
563
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false)
564
MakeForm(Part,"Wedge")
565
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
566
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false)
567
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
568
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
569
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
570
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
571
MakeForm(Part,"Cyl")
572
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
573
for i = 1, 8 do
574
	local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
575
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
576
end
577
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false)
578
MakeForm(Part,"Cyl")
579
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
580
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false)
581
MakeForm(Part,"Ball")
582
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
583
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false)
584
MakeForm(Part,"Wedge")
585
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
586
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false)
587
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
588
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false)
589
MakeForm(Part,"Cyl")
590
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
591
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false)
592
MakeForm(Part,"Cyl")
593
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
594
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false)
595
MakeForm(Part,"Cyl")
596
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
597
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
598
MakeForm(Part,"Wedge")
599
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
600
local LASTPART = Handle
601
for i = 1, 10 do
602
	if LASTPART == Handle then
603
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false)
604
		LASTPART = Part
605
		CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
606
	else
607
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false)
608
		CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
609
		LASTPART = Part
610
	end
611
end
612
613
local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false)
614
MakeForm(Barrel,"Cyl")
615
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
616
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false)
617
MakeForm(Part,"Cyl")
618
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
619
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false)
620
MakeForm(Part,"Wedge")
621
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
622
local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
623
MakeForm(Hole,"Cyl")
624
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
625
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false)
626
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
627
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
628
local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false)
629
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
630
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
631
coroutine.resume(coroutine.create(function()
632
	while wait() do
633
		GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
634
		GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
635
	end
636
end))
637
638-
ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
638+
639-
--ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
639+
640
		c.Material = "Glass"
641
		c.Color = C3(0,0,0)
642
	elseif c.ClassName == "Part" and c.Name == "Eye" then
643
		c.Color = C3(1,0,0)
644
		c.Material = "Neon"
645
	end
646
end
647
648
Weapon.Parent = Character
649
for _, c in pairs(Weapon:GetChildren()) do
650
	if c.ClassName == "Part" then
651
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
652
	end
653
end
654
655
local SKILLTEXTCOLOR = C3(1,0,0)
656
local SKILLFONT = "Antique"
657
local SKILLTEXTSIZE = 7
658
659
Humanoid.Died:connect(function()
660
	ATTACK = true
661
end)
662
663
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
664
--[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
665
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
666
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
667
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
668
]]
669
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
670
--[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
671
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
672
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
673
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
674
]]
675
function printbye(Name)
676
	local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
677
	warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")	
678
end
679
680
workspace.ChildAdded:connect(function(instance)
681
    for BANISH = 1, #TOBANISH do
682
		if TOBANISH[BANISH] ~= nil then
683
			if instance.Name == TOBANISH[BANISH] then
684
				coroutine.resume(coroutine.create(function()
685
					printbye(instance.Name)
686
					instance:ClearAllChildren()
687
					Debris:AddItem(instance,0.0005)
688
				end))
689
			end
690
		end
691
	end
692
end)
693
694
--//=================================\\
695
--||			DAMAGING
696
--\\=================================//
697
698
function Banish(Foe)
699
	if Foe then
700
		coroutine.resume(coroutine.create(function()
701
			--if game.Players:FindFirstChild(Foe.Name) then
702
				table.insert(TOBANISH,Foe.Name)
703
				printbye(Foe.Name)
704
			--end
705
			Foe.Archivable = true
706
			local CLONE = Foe:Clone()
707
			Foe:Destroy()
708
			CLONE.Parent = Effects
709
			CLONE:BreakJoints()
710
			local MATERIALS = {"Glass","Neon"}
711
			for _, c in pairs(CLONE:GetDescendants()) do
712
				if c:IsA("BasePart") then
713
					if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
714
 						CreateSound(340722848, c, 10, 1, false)
715
					end
716
					c.Anchored = true
717
					c.Transparency = c.Transparency + 0.2
718
					c.Material = MATERIALS[MRANDOM(1,2)]
719
					c.Color = C3(1,0,0)
720
					if c.ClassName == "MeshPart" then
721
						c.TextureID = ""
722
					end
723
					if c:FindFirstChildOfClass("SpecialMesh") then
724
						c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
725
					end
726
					if c:FindFirstChildOfClass("Decal") then
727
						c:FindFirstChildOfClass("Decal"):remove()
728
					end
729
					c.Name = "Banished"
730
					c.CanCollide = false
731
				else
732
					c:remove()
733
				end
734
			end
735
			local A = false
736
			for i = 1, 35 do
737
				if A == false then
738
					A = true
739
				elseif A == true then
740
					A = false
741
				end
742
				for _, c in pairs(CLONE:GetDescendants()) do
743
					if c:IsA("BasePart") then
744
						c.Anchored = true
745
						c.Material = MATERIALS[MRANDOM(1,2)]
746
						c.Transparency = c.Transparency + 0.8/35
747
						if A == false then
748
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
749
						elseif A == true then
750
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)						
751
						end
752
					end
753
				end
754
				Swait()
755
			end
756
			CLONE:remove()
757
		end))
758
	end
759
end
760
761
function ApplyAoE(POSITION,RANGE,ISBANISH)
762
	local CHILDREN = workspace:GetDescendants()
763
	for index, CHILD in pairs(CHILDREN) do
764
		if CHILD.ClassName == "Model" and CHILD ~= Character then
765
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
766
			if HUM then
767
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
768
				if TORSO then
769
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
770
						if ISBANISH == true then
771
							Banish(CHILD)
772
						else
773
							if ISBANISH == "Gravity" then
774
								HUM.PlatformStand = true
775
								if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
776
									local grav = Instance.new("BodyPosition",TORSO)
777
									grav.D = 15
778
									grav.P = 20000
779
									grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
780
									grav.position = TORSO.Position
781
									grav.Name = "V3BanishForce"..Player.Name
782
								else
783
									TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
784
									TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
785
								end
786
							else
787
								HUM.PlatformStand = false
788
							end
789
						end
790
					elseif ISBANISH == "Gravity" then
791
						if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
792
							TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
793
							HUM.PlatformStand = false
794
						end
795
					end
796
				end
797
			end
798
		end
799
	end
800
end
801
802
--//=================================\\
803
--||	ATTACK FUNCTIONS AND STUFF
804
--\\=================================//
805
806
function Banisher_Bullet()
807
	ATTACK = true
808
	Rooted = false
809
	for i=0, 0.4, 0.1 / Animation_Speed do
810
		Swait()
811
		turnto(Mouse.Hit.p)
812
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
813
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
814
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
815
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
816
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
817
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
818
	end
819
	repeat
820
		for i=0, 0.2, 0.1 / Animation_Speed do
821
			Swait()
822
			turnto(Mouse.Hit.p)
823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
829
		end
830
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
831
		SpawnTrail(Hole.Position,POS)
832
		if HIT ~= nil then
833
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
834
				Banish(HIT.Parent)
835
			end
836
		end
837
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
838
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
839
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
840
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
841
		for i=0, 0.3, 0.1 / Animation_Speed do
842
			Swait()
843
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
844
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
845
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
846
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
847
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
848
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
849
		end
850
	until KEYHOLD == false
851
	ATTACK = false
852
	Rooted = false
853
end
854
855
function AttackTemplate()
856
	ATTACK = true
857
	Rooted = false
858
	for i=0, 1, 0.1 / Animation_Speed do
859
		Swait()
860
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
861
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
862
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
863
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
864
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
865
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
866
	end
867
	ATTACK = false
868
	Rooted = false
869
end
870
871
--//=================================\\
872
--||	  ASSIGN THINGS TO KEYS
873
--\\=================================//
874
875
function MouseDown(Mouse)
876
	if ATTACK == false then
877
	end
878
end
879
880
function MouseUp(Mouse)
881
HOLD = false
882
end
883
884
function KeyDown(Key)
885
	KEYHOLD = true
886
	if Key == "z" and ATTACK == false then
887
		Banisher_Bullet()
888
	end
889
890
	if Key == "b" and ATTACK == false then
891
	end
892
893
	if Key == "c" and ATTACK == false then
894
	end
895
896
	if Key == "v" and ATTACK == false then
897
	end
898
899
	if Key == "x" and ATTACK == false then
900
	end
901
end
902
903
function KeyUp(Key)
904
	KEYHOLD = false
905
end
906
907
	Mouse.Button1Down:connect(function(NEWKEY)
908
		MouseDown(NEWKEY)
909
	end)
910
	Mouse.Button1Up:connect(function(NEWKEY)
911
		MouseUp(NEWKEY)
912
	end)
913
	Mouse.KeyDown:connect(function(NEWKEY)
914
		KeyDown(NEWKEY)
915
	end)
916
	Mouse.KeyUp:connect(function(NEWKEY)
917
		KeyUp(NEWKEY)
918
	end)
919
920
--//=================================\\
921
--\\=================================//
922
923
924
function unanchor()
925
	if UNANCHOR == true then
926
		g = Character:GetChildren()
927
		for i = 1, #g do
928
			if g[i].ClassName == "Part" then
929
				g[i].Anchored = false
930
			end
931
		end
932
	end
933
end
934
935
936
--//=================================\\
937
--||	WRAP THE WHOLE SCRIPT UP
938
--\\=================================//
939
940
Humanoid.Changed:connect(function(Jump)
941
	if Jump == "Jump" and (Disable_Jump == true) then
942
		Humanoid.Jump = false
943
	end
944
end)
945
946
local CONNECT = nil
947
948
while true do
949
	Swait()
950
	ANIMATE.Parent = nil
951
	if Character:FindFirstChildOfClass("Humanoid") == nil then
952
		Humanoid = IT("Humanoid",Character)
953
	end
954
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
955
	    v:Stop();
956
	end
957
	SINE = SINE + CHANGE
958
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
959
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
960
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
961
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
962
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
963
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
964
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
965
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
966
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
967
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
968
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
969
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
970
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
971
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
972
	end
973
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
974
		ANIM = "Jump"
975
		if ATTACK == false then
976
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
977
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
978
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
979
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
980
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
981
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
982
	    end
983
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
984
		ANIM = "Fall"
985
		if ATTACK == false then
986
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
987
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
988
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
989
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
990
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
991
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
992
		end
993
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
994
		ANIM = "Idle"
995
		if ATTACK == false then
996
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1002
		end
1003
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1004
		ANIM = "Walk"
1005
		if ATTACK == false then
1006
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1007
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1008
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1009
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1010
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1011
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1012
		end
1013
	end
1014
	unanchor()
1015
	Humanoid.MaxHealth = "inf"
1016
	Humanoid.Health = "inf"
1017
	if Rooted == false then
1018
		Disable_Jump = false
1019
		Humanoid.WalkSpeed = Speed
1020
	elseif Rooted == true then
1021
		Disable_Jump = true
1022
		Humanoid.WalkSpeed = 0
1023
	end
1024
	sick.Parent = Torso
1025
	sick:resume()
1026
	sick.Volume = 5
1027
	sick.Pitch = 1
1028
	sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
1029
	sick.Name = "BanishV3Music"
1030
end
1031
1032
--//=================================\\
1033
--\\=================================//
1034
1035
1036
1037
1038
1039
--//====================================================\\--
1040
--||			  		 END OF SCRIPT
1041
--\\====================================================//--