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1 | -- Initial stuff | |
2 | math.randomseed(tick()) | |
3 | ||
4 | ||
5 | -- Wait for character | |
6 | repeat wait() until game.Players.LocalPlayer.Character ~= nil | |
7 | ||
8 | ||
9 | -- Useful shortcuts | |
10 | - | local plr = game:GetService("Players").LocalPlayer |
10 | + | local plr = game:GetService("KimmyKung5").LocalPlayer |
11 | local char = plr.Character | |
12 | local plrgui = plr.PlayerGui | |
13 | local backpack = plr.Backpack | |
14 | local torso = char.Torso | |
15 | local head = char.Head | |
16 | local hum = char.Humanoid | |
17 | local larm = char["Left Arm"] | |
18 | local lleg = char["Left Leg"] | |
19 | local rarm = char["Right Arm"] | |
20 | local rleg = char["Right Leg"] | |
21 | local LS = torso["Left Shoulder"] | |
22 | local LH = torso["Left Hip"] | |
23 | local RS = torso["Right Shoulder"] | |
24 | local RH = torso["Right Hip"] | |
25 | local neck = torso.Neck | |
26 | local it = Instance.new | |
27 | local vt = Vector3.new | |
28 | local cf = CFrame.new | |
29 | local euler = CFrame.fromEulerAnglesXYZ | |
30 | local angles = CFrame.Angles | |
31 | local neckC0 = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
32 | local neckC1 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
33 | local LSC0 = cf(-1.5,.5,0) | |
34 | local LSC1 = cf(0,.5,0) | |
35 | local RSC0 = cf(1.5,.5,0) | |
36 | local RSC1 = cf(0,.5,0) | |
37 | local LHC0 = cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
38 | local LHC1 = cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
39 | local RHC0 = cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
40 | local RHC1 = cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
41 | local RP = char.HumanoidRootPart | |
42 | local RJ = RP.RootJoint | |
43 | local RJC0 = euler(-1.57,0,3.14) | |
44 | ||
45 | ||
46 | -- Build the weapon | |
47 | local build = function() | |
48 | local model = Instance.new("Model") | |
49 | model.Name = "Cane" | |
50 | local handle = Instance.new("Part", model) | |
51 | handle.FormFactor = Enum.FormFactor.Symmetric | |
52 | handle.CanCollide = false | |
53 | handle.Size = Vector3.new(1,1,3) | |
54 | handle.Name = "Handle" | |
55 | local mesh = Instance.new("SpecialMesh",handle) | |
56 | mesh.Scale = Vector3.new(1,1,0.69999998807907) | |
57 | mesh.MeshId = "http://www.roblox.com/asset/?id=25628815" | |
58 | mesh.TextureId = "http://www.roblox.com/asset/?id=25629094" | |
59 | mesh.MeshType = Enum.MeshType.FileMesh | |
60 | return model | |
61 | end | |
62 | ||
63 | ||
64 | -- Wait for mouse | |
65 | local mouse | |
66 | while true do | |
67 | mouse = plr:GetMouse() | |
68 | if mouse then break end | |
69 | wait(.1) | |
70 | end | |
71 | ||
72 | ||
73 | -- Create welds | |
74 | local RW, LW = Instance.new("Weld",torso), Instance.new("Weld",torso) | |
75 | RW.Name = "Right Weld" LW.Name = "Left Weld" | |
76 | RW.Part0 = torso LW.Part0 = torso | |
77 | RW.C0 = RSC0 RW.C1 = RSC1 LW.C0 = LSC0 LW.C1 = LSC1 | |
78 | ||
79 | ||
80 | -- Attach weapon | |
81 | local canemodel = build() | |
82 | local cane = canemodel:FindFirstChild("Handle") | |
83 | canemodel.Parent = char | |
84 | local caneweld = Instance.new("Weld", rarm) | |
85 | caneweld.Part0 = rarm | |
86 | caneweld.Part1 = cane | |
87 | caneweldC0 = caneweld.C0 * CFrame.new(0,-1,1) * CFrame.Angles(math.rad(180),0,math.rad(90)) | |
88 | caneweld.C0 = caneweldC0 | |
89 | ||
90 | ||
91 | -- Weapon variables | |
92 | local caneEnd = cf(-.225,0,-1.5) | |
93 | ||
94 | ||
95 | -- Sound effects | |
96 | local sounds = {} | |
97 | sounds.explosion = "http://www.roblox.com/asset/?id=87784452" | |
98 | sounds.bewm = "http://www.roblox.com/asset/?id=2767090" | |
99 | sounds.slice = "http://www.roblox.com/asset/?id=161006195" | |
100 | sounds.charge = "http://roblox.com/asset/?id=2101137" | |
101 | sounds.sharpblast = "http://roblox.com/asset/?id=2248511" | |
102 | sounds.woosh = "http://roblox.com/asset/?id=147722227" | |
103 | sounds.metalhit = "http://roblox.com/asset/?id=153092348" | |
104 | sounds.mechblast = "http://roblox.com/asset/?id=169380505" | |
105 | sounds.chargepulse = "http://roblox.com/asset/?id=10209296" | |
106 | sounds.heal = "http://roblox.com/asset/?id=2101144" | |
107 | sounds.zap = "http://roblox.com/asset/?id=10756104" | |
108 | sounds.powernote = "http://roblox.com/asset/?id=192603389" | |
109 | sounds.swing = "http://roblox.com/asset/?id=10209640" | |
110 | sounds.hit = "http://roblox.com/asset/?id=10209590" | |
111 | ||
112 | ||
113 | -- Base functions | |
114 | local wait = function(t) | |
115 | if t ~= nil then | |
116 | return wait(t) | |
117 | else | |
118 | local t = tick() | |
119 | game:GetService("RunService").RenderStepped:wait() | |
120 | return tick() - t, time() | |
121 | end | |
122 | end | |
123 | local nolines = function(p) | |
124 | p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10 | |
125 | end | |
126 | local part = function(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
127 | local fp = it("Part") | |
128 | fp.formFactor = formfactor | |
129 | fp.Parent = parent | |
130 | fp.Reflectance = reflectance | |
131 | fp.Transparency = transparency | |
132 | fp.CanCollide = false | |
133 | fp.Locked = true | |
134 | fp.BrickColor = brickcolor | |
135 | fp.Name = name | |
136 | fp.Size = size | |
137 | fp.Position = torso.Position | |
138 | fp.Material = "SmoothPlastic" | |
139 | fp:BreakJoints() | |
140 | nolines(fp) | |
141 | return fp | |
142 | end | |
143 | local mesh = function(instance,part,meshtype,meshid,offset,scale) | |
144 | local mesh = it(instance) | |
145 | mesh.Parent = part | |
146 | if instance == "SpecialMesh" then | |
147 | mesh.MeshType = meshtype | |
148 | if meshid ~= nil then | |
149 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
150 | end | |
151 | end | |
152 | mesh.Offset=offset | |
153 | mesh.Scale=scale | |
154 | return mesh | |
155 | end | |
156 | local weld = function(parent,part0,part1,c0) | |
157 | local weld = it("Weld") | |
158 | weld.Parent = parent | |
159 | weld.Part0 = part0 | |
160 | weld.Part1 = part1 | |
161 | weld.C0 = c0 | |
162 | return weld | |
163 | end | |
164 | local rayCast = function(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
165 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
166 | end | |
167 | local rad = function(x,y,z) | |
168 | return euler(math.rad(x or 0),math.rad(y or 0),math.rad(z or 0)) | |
169 | end | |
170 | local random = function(a, b) | |
171 | local num = math.random(a*100, b*100) | |
172 | return num/100 | |
173 | end | |
174 | local randomRot = function() | |
175 | return rad(random(0,360),random(0,360),random(0,360)) | |
176 | end | |
177 | local sound = function(id, par, vol, pit) | |
178 | coroutine.resume(coroutine.create(function() | |
179 | local sou = Instance.new("Sound", par or workspace) | |
180 | sou.Volume = vol | |
181 | sou.Pitch = pit or 1 | |
182 | sou.SoundId = id | |
183 | wait() | |
184 | sou:play() | |
185 | game:GetService("Debris"):AddItem(sou, 6) | |
186 | end)) | |
187 | end | |
188 | local damage = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
189 | -- Fen's nasty and messy damage function | |
190 | if hit.Parent == nil then | |
191 | return | |
192 | end | |
193 | local h = hit.Parent:FindFirstChild("Humanoid") | |
194 | for _, v in pairs(hit.Parent:children()) do | |
195 | if v:IsA("Humanoid") then | |
196 | h = v | |
197 | end | |
198 | end | |
199 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
200 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
201 | end | |
202 | if hit.Parent.className == "Hat" then | |
203 | hit = hit.Parent.Parent:findFirstChild("Head") | |
204 | end | |
205 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
206 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
207 | if hit.Parent.DebounceHit.Value == true then | |
208 | return | |
209 | end | |
210 | end | |
211 | local c = Instance.new("ObjectValue") | |
212 | c.Name = "creator" | |
213 | c.Value = game:service("Players").LocalPlayer | |
214 | c.Parent = h | |
215 | game:GetService("Debris"):AddItem(c, .5) | |
216 | local Damage = random(minim, maxim) | |
217 | local blocked = false | |
218 | local enblock = nil | |
219 | local Stats = hit.Parent:findFirstChild("Stats") | |
220 | if Stats ~= nil then | |
221 | enblock = Stats:findFirstChild("Block") | |
222 | if Stats:findFirstChild("Defense") ~= nil then | |
223 | Damage = Damage / Stats.Defense.Value | |
224 | end | |
225 | if Stats:findFirstChild("Stun") ~= nil then | |
226 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
227 | end | |
228 | if Stats:findFirstChild("Stagger") ~= nil then | |
229 | if stagger == true then | |
230 | Stats.Stagger.Value = true | |
231 | end | |
232 | end | |
233 | end | |
234 | if enblock ~= nil then | |
235 | if enblock.Value == true then | |
236 | blocked = true | |
237 | end | |
238 | end | |
239 | if blocked == true then | |
240 | if ranged ~= true then | |
241 | enblock.Value = false | |
242 | end | |
243 | else | |
244 | Damage = math.floor(Damage) | |
245 | print("dam"..Damage) | |
246 | sound(sounds.hit, hit, 1, 1) | |
247 | h.Health = h.Health - Damage | |
248 | if Type == "Knockdown" then | |
249 | local hum = hit.Parent.Humanoid | |
250 | hum.PlatformStand = true | |
251 | coroutine.resume(coroutine.create(function(HHumanoid) | |
252 | wait() | |
253 | HHumanoid.PlatformStand = false | |
254 | end), hum) | |
255 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
256 | local bodvol = Instance.new("BodyVelocity") | |
257 | bodvol.velocity = angle * knockback | |
258 | bodvol.P = 5000 | |
259 | bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
260 | bodvol.Parent = hit | |
261 | local rl = Instance.new("BodyAngularVelocity") | |
262 | rl.P = 3000 | |
263 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
264 | rl.angularvelocity = Vector3.new(random(-10, 10), random(-10, 10), random(-10, 10)) | |
265 | rl.Parent = hit | |
266 | game:GetService("Debris"):AddItem(bodvol, .5) | |
267 | game:GetService("Debris"):AddItem(rl, .5) | |
268 | elseif Type == "Knockdown2" then | |
269 | local hum = hit.Parent.Humanoid | |
270 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
271 | local bodvol = Instance.new("BodyVelocity") | |
272 | bodvol.velocity = angle * knockback | |
273 | bodvol.P = 5000 | |
274 | bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
275 | bodvol.Parent = hit | |
276 | game:GetService("Debris"):AddItem(bodvol, .5) | |
277 | elseif Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
278 | local vp = Instance.new("BodyVelocity") | |
279 | vp.P = 500 | |
280 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
281 | if KnockbackType == 1 then | |
282 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
283 | elseif KnockbackType == 2 then | |
284 | vp.velocity = Property.CFrame.lookVector * knockback | |
285 | end | |
286 | game:GetService("Debris"):AddItem(vp, .5) | |
287 | if knockback > 0 then | |
288 | vp.Parent = hit.Parent.Torso | |
289 | end | |
290 | end | |
291 | end | |
292 | local debounce = Instance.new("BoolValue") | |
293 | debounce.Name = "DebounceHit" | |
294 | debounce.Parent = hit.Parent | |
295 | debounce.Value = true | |
296 | game:GetService("Debris"):AddItem(debounce, Delay) | |
297 | c = Instance.new("ObjectValue") | |
298 | c.Name = "creator" | |
299 | c.Value = plr | |
300 | c.Parent = h | |
301 | game:GetService("Debris"):AddItem(c, .5) | |
302 | end | |
303 | end | |
304 | local fade = function(prt, t) | |
305 | coroutine.resume(coroutine.create(function() | |
306 | for i = 0, 1, t do | |
307 | wait(0) | |
308 | prt.Transparency = i | |
309 | end | |
310 | wait(0) | |
311 | prt:destroy() | |
312 | end)) | |
313 | end | |
314 | local block1 = function(prt, delay, x, y, z, msh) | |
315 | coroutine.resume(coroutine.create(function() | |
316 | for i = 0, 1, delay do | |
317 | wait(0) | |
318 | prt.CFrame = prt.CFrame * euler(random(-50, 50), random(-50, 50), random(-50, 50)) | |
319 | local Mesh = msh | |
320 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
321 | prt.Transparency = i | |
322 | end | |
323 | wait(0) | |
324 | prt:destroy() | |
325 | end)) | |
326 | end | |
327 | local block2 = function(prt, delay, x, y, z, msh) | |
328 | coroutine.resume(coroutine.create(function() | |
329 | for i = 0, 1, delay do | |
330 | wait(0) | |
331 | local Mesh = msh | |
332 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
333 | prt.Transparency = i | |
334 | end | |
335 | wait(0) | |
336 | prt:destroy() | |
337 | end)) | |
338 | end | |
339 | local cyleffect = function(prt, delay, x, y, z, msh) | |
340 | coroutine.resume(coroutine.create(function() | |
341 | for i = 0, 1, delay do | |
342 | wait(0) | |
343 | local Mesh = msh | |
344 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
345 | prt.Transparency = i | |
346 | end | |
347 | wait(0) | |
348 | prt:destroy() | |
349 | end)) | |
350 | end | |
351 | local CFrameFromTopBack = function(at, top, back) | |
352 | local right = top:Cross(back) | |
353 | return CFrame.new(at.x, at.y, at.z, | |
354 | right.x, top.x, back.x, | |
355 | right.y, top.y, back.y, | |
356 | right.z, top.z, back.z) | |
357 | end | |
358 | local triangle = function(a, b, c) | |
359 | local edg1 = (c - a):Dot((b - a).unit) | |
360 | local edg2 = (a - b):Dot((c - b).unit) | |
361 | local edg3 = (b - c):Dot((a - c).unit) | |
362 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
363 | a, b, c = a, b, c | |
364 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
365 | a, b, c = b, c, a | |
366 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
367 | a, b, c = c, a, b | |
368 | else | |
369 | assert(false, "unreachable") | |
370 | end | |
371 | local len1 = (c - a):Dot((b - a).unit) | |
372 | local len2 = (b - a).magnitude - len1 | |
373 | local width = (a + (b - a).unit * len1 - c).magnitude | |
374 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
375 | local list = {} | |
376 | if len1 > 0.01 then | |
377 | local w1 = Instance.new('WedgePart', m) | |
378 | game:GetService("Debris"):AddItem(w1, 5) | |
379 | w1.Material = "SmoothPlastic" | |
380 | w1.FormFactor = 'Custom' | |
381 | w1.BrickColor = BrickColor.new("Bright red") | |
382 | w1.Transparency = 0 | |
383 | w1.Reflectance = 0 | |
384 | w1.Material = "SmoothPlastic" | |
385 | w1.CanCollide = false | |
386 | nolines(w1) | |
387 | local sz = Vector3.new(0.2, width, len1) | |
388 | w1.Size = sz | |
389 | local sp = Instance.new("SpecialMesh", w1) | |
390 | sp.MeshType = "Wedge" | |
391 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
392 | w1:BreakJoints() | |
393 | w1.Anchored = true | |
394 | w1.Parent = workspace | |
395 | w1.Transparency = 0.7 | |
396 | fade(w1) | |
397 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
398 | table.insert(list, w1) | |
399 | end | |
400 | if len2 > 0.01 then | |
401 | local w2 = Instance.new('WedgePart', m) | |
402 | game:GetService("Debris"):AddItem(w2, 5) | |
403 | w2.Material = "SmoothPlastic" | |
404 | w2.FormFactor = 'Custom' | |
405 | w2.BrickColor = BrickColor.new("Bright red") | |
406 | w2.Transparency = 0 | |
407 | w2.Reflectance = 0 | |
408 | w2.Material = "SmoothPlastic" | |
409 | w2.CanCollide = false | |
410 | nolines(w2) | |
411 | local sz = Vector3.new(0.2, width, len2) | |
412 | w2.Size = sz | |
413 | local sp = Instance.new("SpecialMesh", w2) | |
414 | sp.MeshType = "Wedge" | |
415 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
416 | w2:BreakJoints() | |
417 | w2.Anchored = true | |
418 | w2.Parent = workspace | |
419 | w2.Transparency = 0.7 | |
420 | fade(w2) | |
421 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
422 | table.insert(list, w2) | |
423 | end | |
424 | return unpack(list) | |
425 | end | |
426 | ||
427 | ||
428 | -- Magic effects | |
429 | local magic = {} | |
430 | magic.stravant = function(brickcolor, cframe, x, y, z, x1, y1, z1, delay) | |
431 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
432 | prt.Anchored = true | |
433 | prt.CFrame = cframe * cf(x, y, z) | |
434 | local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) | |
435 | game:GetService("Debris"):AddItem(prt, 5) | |
436 | coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) | |
437 | local num = random() | |
438 | local num2 = random(-3, 2) + random() | |
439 | local numm = 0 | |
440 | for i = 0, 1, delay * 2 do | |
441 | wait() | |
442 | Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) | |
443 | Part.Transparency = i | |
444 | numm = numm + 0.01 | |
445 | end | |
446 | Part.Parent = nil | |
447 | Mesh.Parent = nil | |
448 | end), prt, msh, x, y, z) | |
449 | end | |
450 | magic.block = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, par) | |
451 | local prt = part(3, par or workspace, 0, 0, brickcolor, "Effect", vt()) | |
452 | prt.Anchored = true | |
453 | prt.CFrame = cframe | |
454 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
455 | game:GetService("Debris"):AddItem(prt, 5) | |
456 | if Type == 1 or Type == nil then | |
457 | block1(prt, delay, x3, y3, z3, msh) | |
458 | elseif Type == 2 then | |
459 | block2(prt, delay, x3, y3, z3, msh) | |
460 | end | |
461 | end | |
462 | magic.circle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, par) | |
463 | local prt = part(3, par or workspace, 0, 0, brickcolor, "Effect", vt()) | |
464 | prt.Anchored = true | |
465 | prt.CFrame = cframe | |
466 | local msh = mesh("SpecialMesh", prt, "Sphere", nil, vt(0, 0, 0), vt(x1, y1, z1)) | |
467 | game:GetService("Debris"):AddItem(prt, 2) | |
468 | cyleffect(prt, delay, x3, y3, z3, msh) | |
469 | end | |
470 | magic.cylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
471 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
472 | prt.Anchored = true | |
473 | prt.CFrame = cframe | |
474 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
475 | game:GetService("Debris"):AddItem(prt, 2) | |
476 | cyleffect(prt, delay, x3, y3, z3, msh) | |
477 | end | |
478 | magic.head = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
479 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
480 | prt.Anchored = true | |
481 | prt.CFrame = cframe | |
482 | local msh = mesh("SpecialMesh", prt, "Head", nil, vt(0, 0, 0), vt(x1, y1, z1)) | |
483 | game:GetService("Debris"):AddItem(prt, 2) | |
484 | cyleffect(prt, delay, x3, y3, z3, msh) | |
485 | end | |
486 | magic.wave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
487 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
488 | prt.Anchored = true | |
489 | prt.CFrame = cframe | |
490 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
491 | game:GetService("Debris"):AddItem(prt, 5) | |
492 | cyleffect(prt, delay, x3, y3, z3, msh) | |
493 | end | |
494 | magic.lightning = function(p0, p1, tym, ofs, col, th, tra, last, par) | |
495 | local magz = (p0 - p1).magnitude | |
496 | local curpos = p0 | |
497 | local trz = { | |
498 | -ofs, | |
499 | ofs | |
500 | } | |
501 | for i = 1, tym do | |
502 | local li = Instance.new("Part", par or workspace) | |
503 | li.TopSurface = 0 | |
504 | li.BottomSurface = 0 | |
505 | li.Anchored = true | |
506 | li.Transparency = tra or 0.4 | |
507 | li.BrickColor = BrickColor.new(col) | |
508 | li.Material = "Neon" | |
509 | li.formFactor = "Custom" | |
510 | li.CanCollide = false | |
511 | li.Size = Vector3.new(th, th, magz / tym) | |
512 | local ofz = Vector3.new(random(trz[1],trz[2]), random(trz[1],trz[2]), random(trz[1],trz[2])) | |
513 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
514 | if tym == i then | |
515 | local magz2 = (curpos - p1).magnitude | |
516 | li.Size = Vector3.new(th, th, magz2) | |
517 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
518 | else | |
519 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
520 | end | |
521 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
522 | game.Debris:AddItem(li, last) | |
523 | end | |
524 | end | |
525 | ||
526 | ||
527 | -- Logic variables | |
528 | local equipped = false | |
529 | local attacking = false | |
530 | ||
531 | -- Effect handling | |
532 | local charfx = Instance.new("Model", char) | |
533 | charfx.Name = "Effects" | |
534 | local toggles = { | |
535 | snow = false; | |
536 | lmagic = false; | |
537 | rmagic = false; | |
538 | canemagic = false; | |
539 | } | |
540 | local snowTick = 0 | |
541 | local lmagicTick = 0 | |
542 | local rmagicTick = 0 | |
543 | local canemagicTick = 0 | |
544 | local snowMeshes = { | |
545 | "http://www.roblox.com/asset?id=187687161"; | |
546 | "http://www.roblox.com/asset?id=187687175"; | |
547 | "http://www.roblox.com/asset?id=187687193"; | |
548 | ||
549 | } | |
550 | ||
551 | -- Pose system | |
552 | local poses = { | |
553 | none = { | |
554 | larm = euler(0, 0, 0); | |
555 | rarm = euler(0, 0, 0); | |
556 | lleg = euler(0, 0, 0); | |
557 | rleg = euler(0, 0, 0); | |
558 | torso = euler(0, 0, 0); | |
559 | head = euler(0, 0, 0); | |
560 | cane = euler(0, 0, 0); | |
561 | } | |
562 | } | |
563 | local pose = "none" | |
564 | local posespeed = .1 | |
565 | local newpose = function(name, larm, rarm, torso, head, lleg, rleg, cane) | |
566 | poses[name] = { | |
567 | larm = larm or rad(); | |
568 | rarm = rarm or rad(); | |
569 | lleg = lleg or rad(); | |
570 | rleg = rleg or rad(); | |
571 | torso = torso or rad(); | |
572 | head = head or rad(); | |
573 | cane = cane or rad(); | |
574 | } | |
575 | end | |
576 | local setpose = function(name, speed) | |
577 | posespeed = speed or 1 | |
578 | pose = name or "none" | |
579 | end | |
580 | game:GetService("RunService").RenderStepped:connect(function() | |
581 | local vel = (RP.Velocity*Vector3.new(1,0,1)).magnitude | |
582 | local yvel = RP.Velocity.y | |
583 | local hitfloor,posfloor=rayCast(RP.Position,(CFrame.new(RP.Position,RP.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
584 | if yvel > 1 and hitfloor == nil and equipped and not attacking then | |
585 | setpose("jumping",.2) | |
586 | elseif yvel < -1 and hitfloor == nil and equipped and not attacking then | |
587 | setpose ("falling",.075) | |
588 | elseif vel < 1 and hitfloor ~= nil and equipped and not attacking then | |
589 | setpose("idle",.1) | |
590 | elseif vel > 2 and vel < 22 and hitfloor ~= nil and equipped and not attacking then | |
591 | setpose("walking",.1) | |
592 | end | |
593 | if poses[pose] ~= nil then | |
594 | local pose = poses[pose] | |
595 | LW.C0 = LW.C0:lerp(LSC0 * pose.larm, posespeed) | |
596 | RW.C0 = RW.C0:lerp(RSC0 * pose.rarm, posespeed) | |
597 | LH.C0 = LH.C0:lerp(LHC0 * pose.lleg, posespeed) | |
598 | RH.C0 = RH.C0:lerp(RHC0 * pose.rleg, posespeed) | |
599 | RJ.C0 = RJ.C0:lerp(RJC0 * pose.torso, posespeed) | |
600 | neck.C0 = neck.C0:lerp(neckC0 * pose.head, posespeed) | |
601 | caneweld.C0 = caneweld.C0:lerp(caneweldC0 * pose.cane, posespeed) | |
602 | end | |
603 | if toggles.snow == true then | |
604 | if snowTick % 15 == 0 then | |
605 | local p = Instance.new("Part") | |
606 | local m = Instance.new("SpecialMesh", p) | |
607 | m.MeshId = snowMeshes[math.random(1, #snowMeshes)] | |
608 | m.Scale = Vector3.new(2,2,2) | |
609 | local q = Instance.new("BodyVelocity") | |
610 | p.BrickColor = BrickColor.new("White") | |
611 | p.Parent = charfx | |
612 | p.Shape = 1 | |
613 | p.Size = Vector3.new(.5, .5, .5) | |
614 | p.Transparency = .3 | |
615 | p.Locked = true | |
616 | p.Anchored = false | |
617 | p.CanCollide = false | |
618 | p.formFactor = "Plate" | |
619 | p.CFrame = torso.CFrame * cf(Vector3.new((random(-75, 75)),50,(random(-75,75)))) * randomRot() | |
620 | q.velocity = Vector3.new(0, -10, 0) | |
621 | q.Parent = p | |
622 | p.Touched:connect(function() | |
623 | p:destroy() | |
624 | end) | |
625 | end | |
626 | snowTick = snowTick + 1 | |
627 | end | |
628 | if toggles.lmagic then | |
629 | if lmagicTick % 15 == 0 then | |
630 | magic.block(BrickColor.new("Institutional white"),larm.CFrame*cf(0,-1,0),1,1,1,.5,.5,.5,.065,nil,charfx) | |
631 | end | |
632 | lmagicTick = lmagicTick + 1 | |
633 | end | |
634 | if toggles.rmagic then | |
635 | if rmagicTick % 15 == 0 then | |
636 | magic.block(BrickColor.new("Institutional white"),rarm.CFrame*cf(0,-1,0),1,1,1,.5,.5,.5,.065,nil,charfx) | |
637 | end | |
638 | rmagicTick = rmagicTick + 1 | |
639 | end | |
640 | if toggles.canemagic then | |
641 | if canemagicTick % 15 == 0 then | |
642 | magic.block(BrickColor.new("Institutional white"),cane.CFrame*caneEnd,1,1,1,.5,.5,.5,.065,nil,charfx) | |
643 | end | |
644 | canemagicTick = canemagicTick + 1 | |
645 | end | |
646 | end) | |
647 | ||
648 | ||
649 | -- Weapon setup | |
650 | local bin = Instance.new("HopperBin",backpack) | |
651 | bin.Name = "Cane" | |
652 | script.Parent = bin | |
653 | ||
654 | -- Weapon poses | |
655 | newpose("idle", rad(-5,5,0), rad(0,0,50), rad(0,-2,-15), rad(0,-3,15), rad(0,15,0), rad(0,15,0), rad(90,-45,170)*CFrame.new(0,-1,-1.5)) | |
656 | newpose("jumping", rad(-20, 0, -10), rad(-20, 0, 10), rad(-10, 0, 0), rad(0, 0, 0), rad(0, 0, 15), rad(0, 0, 0)*CFrame.new(.35,.35,0)) | |
657 | newpose("falling", rad(0, 0, -50), rad(0, 0, 50), rad(0, 0, 0), rad(20, 0, 0), rad(0, 0, 0), rad(0, 0, 0)*CFrame.new(.15,.15,0)) | |
658 | newpose("walking", rad(-5,5,-15), rad(-20,0,20), rad(5,0,0), rad(0,0,0), rad(0,0,0), rad(0,0,0)) | |
659 | ||
660 | -- Attack poses | |
661 | newpose("larmcharge", rad(0,-15,-135), rad(0,0,50), rad(0,-2,-15), rad(-15,-15,50), rad(0,15,0), rad(0,15,0), rad(90,-45,170)*CFrame.new(0,-1,-1.5)) | |
662 | newpose("canecharge", rad(45,0,30), rad(0,0,150), rad(0,0,-35), rad(-20,0,0), rad(0,35,0), rad(0,35,0), rad(90,-135,170)*CFrame.new(0,-1,-1.5)) | |
663 | newpose("clickattack1_1", rad(20,0,15), rad(0,-15,125), rad(0,-2,-35), rad(0,-3,35), rad(0,35,0), rad(0,35,0), rad(90,-165,180)*CFrame.new(0,-1,-1.5)) | |
664 | newpose("clickattack1_2", rad(-20,0,-15), rad(0,100,65), rad(0,-2,45), rad(10,-10,-25), rad(0,-45,0), rad(0,-45,0), rad(90,-110,180)*CFrame.new(0,-1,-1.5)) | |
665 | newpose("clickattack2_1", rad(-45,0,-45), rad(0,150,65), rad(0,-2,65), rad(10,-10,-45), rad(0,-65,0), rad(0,-65,0), rad(90,-135,180)*CFrame.new(0,-1,-1.5)) | |
666 | newpose("clickattack2_2", rad(-15,0,-60), rad(0,-15,70), rad(0,-2,-35), rad(0,-3,35), rad(0,35,0), rad(0,35,0), rad(90,-110,180)*CFrame.new(0,-1,-1.5)) | |
667 | newpose("clickattack3_1", rad(-15,0,-60), rad(0,-15,125), rad(0,-2,-45), rad(0,-3,45), rad(0,45,0), rad(0,45,0), rad(90,-165,180)*CFrame.new(0,-1,-1.5)) | |
668 | newpose("clickattack3_2", rad(-20,0,-75), rad(-90,0,110), rad(0,0,75), rad(10,-10,-60), rad(0,-80,30), rad(0,-80,0), rad(90,-90,180)*CFrame.new(0,-1,-1.5)) | |
669 | newpose("clickattack4_1", rad(0,0,-90), rad(0,0,125), rad(0,0,-90), rad(0,0,90), rad(0,35,0), rad(0,35,0), rad(90,-165,180)*CFrame.new(0,-1,-1.5)) | |
670 | newpose("clickattack4_2", rad(0,0,-135), rad(0,0,125), rad(0,0,-90), rad(0,0,90), rad(0,35,0), rad(0,35,0), rad(90,-165,180)*CFrame.new(0,-1,-1.5)) | |
671 | ||
672 | -- Weapon usage (edit to liking) | |
673 | local equip = function() | |
674 | equipped = true | |
675 | if attacking then | |
676 | repeat | |
677 | wait() | |
678 | until not attacking | |
679 | end | |
680 | attacking = true | |
681 | if not equipped then | |
682 | attacking = false | |
683 | return | |
684 | end | |
685 | LW.Part1 = larm | |
686 | RW.Part1 = rarm | |
687 | LS.Part1 = nil | |
688 | RS.Part1 = nil | |
689 | attacking = false | |
690 | setpose("idle", .085) | |
691 | end | |
692 | local unequip = function() | |
693 | equipped = false | |
694 | if attacking then | |
695 | repeat | |
696 | wait() | |
697 | until not attacking | |
698 | end | |
699 | if equipped then | |
700 | return | |
701 | end | |
702 | setpose("none", .1) | |
703 | wait(.65) | |
704 | if equipped then | |
705 | return | |
706 | end | |
707 | LS.Part1 = larm | |
708 | RS.Part1 = rarm | |
709 | LW.Part1 = nil | |
710 | RW.Part1 = nil | |
711 | end | |
712 | local keypress = function(key) | |
713 | if attacking or not equipped then return end | |
714 | if key == "q" then | |
715 | attacking = true | |
716 | print("q") | |
717 | hum.WalkSpeed = 0 | |
718 | setpose("larmcharge", .1) | |
719 | wait(.3) | |
720 | toggles.lmagic = true | |
721 | sound(sounds.chargepulse, larm, .75, .8) | |
722 | wait(1.5) | |
723 | toggles.lmagic = false | |
724 | magic.circle(BrickColor.new("Institutional white"), larm.CFrame*CFrame.new(0,-1,0), 1, 1, 1, 1.2, 1.2, 1.2, .04, charfx) | |
725 | sound(sounds.bewm, cane, .9, .6) | |
726 | toggles.snow = not toggles.snow | |
727 | print("snow "..(toggles.snow and "yes" or "no")) | |
728 | wait(.5) | |
729 | hum.WalkSpeed = 16 | |
730 | attacking = false | |
731 | elseif key == "x" then | |
732 | attacking = true | |
733 | print("x") | |
734 | hum.WalkSpeed = 12 | |
735 | toggles.canemagic = true | |
736 | setpose("canecharge", .1) | |
737 | sound(sounds.charge,char.Torso,.5,1.1) | |
738 | wait(.5) | |
739 | setpose("clickattack3_2", .175) | |
740 | wait(.3) | |
741 | magic.circle(BrickColor.new("Institutional white"), cane.CFrame*caneEnd, .2, .2, .3, 6, 6, 0, .075) | |
742 | hum.WalkSpeed = 0 | |
743 | sound(sounds.sharpblast,cane,1,.35) | |
744 | print("pewwwwwww") | |
745 | for i = 1, 50 do | |
746 | local prt,hit = rayCast(cane.CFrame*caneEnd.p,((cane.CFrame*caneEnd).p - (cane.CFrame*(caneEnd*CFrame.new(0,0,1))).p).unit, 100, char) | |
747 | magic.lightning((cane.CFrame*caneEnd).p, hit, 20, 1, "Institutional white", .1, .2, .15, charfx) | |
748 | sound(sounds.zap,cane,random(.75,1),random(.75,1.25)) | |
749 | if prt and prt.Parent:FindFirstChild("Humanoid") then | |
750 | damage(prt, 35, 50, 2, "Knockdown", RP, .5, 1, random(3, 10), nil, true) | |
751 | sound(sounds.zap,prt,random(.75,1),random(.75,1.25)) | |
752 | sound(sounds.sharpblast,prt,.3,.5) | |
753 | sound(sounds.bewm,prt,1,.75) | |
754 | end | |
755 | wait(.02) | |
756 | end | |
757 | toggles.canemagic = false | |
758 | hum.WalkSpeed = 16 | |
759 | attacking = false | |
760 | end | |
761 | end | |
762 | local combo = 0 | |
763 | local clicked = function(hit) | |
764 | if attacking or not equipped then return end | |
765 | if combo == 0 then | |
766 | attacking = true | |
767 | combo = combo + 1 | |
768 | print("swing"..combo) | |
769 | setpose("clickattack1_1", .165) | |
770 | wait(.125) | |
771 | local dam1 = cane.Touched:connect(function(hit) | |
772 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
773 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
774 | end | |
775 | end) | |
776 | local dam2 = rarm.Touched:connect(function(hit) | |
777 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
778 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
779 | end | |
780 | end) | |
781 | setpose("clickattack1_2", .185) | |
782 | sound(sounds.swing,cane,.5,random(1,1.5)) | |
783 | wait(.35) | |
784 | dam1:disconnect() | |
785 | dam2:disconnect() | |
786 | attacking = false | |
787 | wait(1) | |
788 | if combo == 1 then | |
789 | combo = 0 | |
790 | print("ded") | |
791 | end | |
792 | elseif combo == 1 then | |
793 | attacking = true | |
794 | combo = combo + 1 | |
795 | print("swing"..combo) | |
796 | setpose("clickattack2_1", .15) | |
797 | wait(.125) | |
798 | local dam1 = cane.Touched:connect(function(hit) | |
799 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
800 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
801 | end | |
802 | end) | |
803 | local dam2 = rarm.Touched:connect(function(hit) | |
804 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
805 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
806 | end | |
807 | end) | |
808 | setpose("clickattack2_2", .14) | |
809 | sound(sounds.swing,cane,.5,random(1,1.5)) | |
810 | for i = 1, 5 do | |
811 | torso.Velocity = RP.CFrame.lookVector * 45 | |
812 | wait() | |
813 | end | |
814 | wait(.25) | |
815 | dam1:disconnect() | |
816 | dam2:disconnect() | |
817 | attacking = false | |
818 | wait(1) | |
819 | if combo == 2 then | |
820 | combo = 0 | |
821 | print("ded") | |
822 | end | |
823 | elseif combo == 2 then | |
824 | attacking = true | |
825 | combo = combo + 1 | |
826 | print("swing"..combo) | |
827 | setpose("clickattack3_1", .15) | |
828 | wait(.2) | |
829 | local dam1 = cane.Touched:connect(function(hit) | |
830 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
831 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
832 | end | |
833 | end) | |
834 | local dam2 = rarm.Touched:connect(function(hit) | |
835 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then | |
836 | damage(hit, 10, 15, .25, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
837 | end | |
838 | end) | |
839 | setpose("clickattack3_2", .2) | |
840 | sound(sounds.swing,cane,.5,random(.5,1)) | |
841 | for i = 1, 5 do | |
842 | torso.Velocity = RP.CFrame.lookVector * 55 | |
843 | wait() | |
844 | end | |
845 | wait(.3) | |
846 | dam1:disconnect() | |
847 | dam2:disconnect() | |
848 | attacking = false | |
849 | wait(.5) | |
850 | if combo == 3 then | |
851 | combo = 0 | |
852 | print("ded") | |
853 | end | |
854 | elseif combo == 3 then | |
855 | attacking = true | |
856 | combo = combo + 1 | |
857 | print("swing"..combo) | |
858 | setpose("clickattack4_1", .18) | |
859 | sound(sounds.swing,cane,.5,random(1,1.5)) | |
860 | wait(.3) | |
861 | local bewmcf = larm.CFrame*cf(0,-3,0) | |
862 | local bewmrange = 7.5 | |
863 | for i = 1, 2 do | |
864 | magic.block(BrickColor.new("Institutional white"), bewmcf, 1, 1, 1, 2, 2, 2, .075) | |
865 | end | |
866 | for _,v in pairs(game.Workspace:GetChildren()) do | |
867 | if v:FindFirstChild("Torso") and v.Torso:IsA("Part") then | |
868 | local vtor = v.Torso | |
869 | local dist = (bewmcf.p - vtor.Position).magnitude | |
870 | if dist <= bewmrange then | |
871 | damage(vtor, 20, 30, .5, "Normal", RP, .5, 1, random(3, 10), nil, true) | |
872 | end | |
873 | end | |
874 | end | |
875 | sound(sounds.bewm,rarm,1,random(1,2)) | |
876 | print("bewm") | |
877 | setpose("clickattack4_2", .165) | |
878 | wait(.175) | |
879 | attacking = false | |
880 | --wait(.5) | |
881 | if combo == 4 then | |
882 | combo = 0 | |
883 | print("ded") | |
884 | end | |
885 | end | |
886 | end | |
887 | bin.Selected:connect(equip) | |
888 | bin.Deselected:connect(unequip) | |
889 | mouse.Button1Down:connect(clicked) | |
890 | mouse.KeyDown:connect(keypress) |