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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | ||
| 153 | wait(0.07) | |
| 154 | Player=game:GetService("Players").LocalPlayer
| |
| 155 | Character=Player.Character | |
| 156 | PlayerGui=Player.PlayerGui | |
| 157 | Backpack=Player.Backpack | |
| 158 | Torso=Character.Torso | |
| 159 | Head=Character.Head | |
| 160 | Humanoid=Character.Humanoid | |
| 161 | LeftArm=Character["Left Arm"] | |
| 162 | LeftLeg=Character["Left Leg"] | |
| 163 | RightArm=Character["Right Arm"] | |
| 164 | RightLeg=Character["Right Leg"] | |
| 165 | LS=Torso["Left Shoulder"] | |
| 166 | LH=Torso["Left Hip"] | |
| 167 | RS=Torso["Right Shoulder"] | |
| 168 | RH=Torso["Right Hip"] | |
| 169 | Face = Head.face | |
| 170 | Neck=Torso.Neck | |
| 171 | it=Instance.new | |
| 172 | attacktype=1 | |
| 173 | attacktype2=1 | |
| 174 | vt=Vector3.new | |
| 175 | cf=CFrame.new | |
| 176 | cn=CFrame.new | |
| 177 | euler=CFrame.fromEulerAnglesXYZ | |
| 178 | angles=CFrame.Angles | |
| 179 | combo = 0 | |
| 180 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 181 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 182 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 183 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 184 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 185 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 186 | RootPart=Character.HumanoidRootPart | |
| 187 | RootJoint=RootPart.RootJoint | |
| 188 | RootCF=euler(-1.57,0,3.14) | |
| 189 | attack = false | |
| 190 | attackdebounce = false | |
| 191 | trispeed=.2 | |
| 192 | attackmode='none' | |
| 193 | local idle=0 | |
| 194 | local Anim="Idle" | |
| 195 | stance = false | |
| 196 | local ff = 2 | |
| 197 | noleg = false | |
| 198 | evadecooldown = false | |
| 199 | Humanoid.Animator.Parent = nil | |
| 200 | equip = false | |
| 201 | local Effects = {}
| |
| 202 | attackspeed = 0.14 | |
| 203 | df = false | |
| 204 | Swing = 1 | |
| 205 | local sine = 0 | |
| 206 | local change = 1 | |
| 207 | local val = 0 | |
| 208 | local speed = 0 | |
| 209 | - | local rs = game:GetService("RunService").Stepped
|
| 209 | + | local rs = game:GetService("RunService").RenderStepped
|
| 210 | cam = workspace.CurrentCamera | |
| 211 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 212 | local Create = RbxUtility.Create | |
| 213 | deb = game:GetService("Debris")
| |
| 214 | Face.Transparency = 0 | |
| 215 | --Face.Texture = "rbxassetid://176217905" --176217905 | |
| 216 | Humanoid.WalkSpeed = 64 | |
| 217 | local freefall = 0 | |
| 218 | Head.Running.SoundId = "rbxassetid://" | |
| 219 | Head.Running.Volume = 2 | |
| 220 | local boost = false | |
| 221 | Humanoid.JumpPower = 88 | |
| 222 | local musicnum = 1 | |
| 223 | ||
| 224 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 225 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 226 | local GravPoint = RootPart.Velocity.y | |
| 227 | local NV = Vector3.new(0,0,0) | |
| 228 | print("Move list")
| |
| 229 | print("---------")
| |
| 230 | print("Shift = Boost")
| |
| 231 | print("Ctrl = Mach Speed Boost")
| |
| 232 | print("Q = Left QuickStep, E = Right QuickStep")
| |
| 233 | print("C = Slide, in air to stomp")
| |
| 234 | print("Jump Then Hold B near a wall to wallrun")
| |
| 235 | print("M to change music, if you're standing still you'll do a special animation!")
| |
| 236 | print("Space near a wall to walljump, away from a wall homing attack")
| |
| 237 | music = Instance.new("Sound",PlayerGui)
| |
| 238 | music.Volume = 1 | |
| 239 | music.TimePosition = 0 | |
| 240 | music.Pitch = 1 | |
| 241 | music.SoundId = "rbxassetid://1192337951" | |
| 242 | music.Looped = true | |
| 243 | music:Play() | |
| 244 | ||
| 245 | ||
| 246 | boostsound = Instance.new("Sound",PlayerGui)
| |
| 247 | boostsound.Volume = .6 | |
| 248 | boostsound.TimePosition = 0 | |
| 249 | boostsound.Pitch = 1 | |
| 250 | boostsound.SoundId = "rbxassetid://924922553" | |
| 251 | boostsound.Looped = false | |
| 252 | ||
| 253 | ||
| 254 | ||
| 255 | stompsound = Instance.new("Sound",PlayerGui)
| |
| 256 | stompsound.Volume = 2 | |
| 257 | stompsound.TimePosition = 0 | |
| 258 | stompsound.Pitch = 1 | |
| 259 | stompsound.SoundId = "rbxassetid://1295424184" | |
| 260 | stompsound.Looped = false | |
| 261 | ||
| 262 | ||
| 263 | ||
| 264 | so = function(id,par,vol,pit) | |
| 265 | coroutine.resume(coroutine.create(function() | |
| 266 | local sou = Instance.new("Sound",par or workspace)
| |
| 267 | sou.Volume=vol | |
| 268 | sou.Pitch=pit or 1 | |
| 269 | sou.SoundId=id | |
| 270 | sou:play() | |
| 271 | game:GetService("Debris"):AddItem(sou,8)
| |
| 272 | end)) | |
| 273 | end | |
| 274 | ||
| 275 | --save shoulders | |
| 276 | RSH, LSH=nil, nil | |
| 277 | --welds | |
| 278 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 279 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 280 | LH=Torso["Left Hip"] | |
| 281 | RH=Torso["Right Hip"] | |
| 282 | TorsoColor=Torso.BrickColor | |
| 283 | function NoOutline(Part) | |
| 284 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 285 | end | |
| 286 | player=Player | |
| 287 | ch=Character | |
| 288 | RSH=ch.Torso["Right Shoulder"] | |
| 289 | LSH=ch.Torso["Left Shoulder"] | |
| 290 | -- | |
| 291 | RSH.Parent=nil | |
| 292 | LSH.Parent=nil | |
| 293 | -- | |
| 294 | RW.Name="Right Shoulder" | |
| 295 | RW.Part0=ch.Torso | |
| 296 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 297 | RW.C1=cf(0, 0.5, 0) | |
| 298 | RW.Part1=ch["Right Arm"] | |
| 299 | RW.Parent=ch.Torso | |
| 300 | -- | |
| 301 | LW.Name="Left Shoulder" | |
| 302 | LW.Part0=ch.Torso | |
| 303 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 304 | LW.C1=cf(0, 0.5, 0) | |
| 305 | LW.Part1=ch["Left Arm"] | |
| 306 | LW.Parent=ch.Torso | |
| 307 | ||
| 308 | ||
| 309 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 310 | local wld = Instance.new("Weld", wp1)
| |
| 311 | wld.Part0 = wp0 | |
| 312 | wld.Part1 = wp1 | |
| 313 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 314 | end | |
| 315 | - | local rs = game:GetService("RunService").Stepped
|
| 315 | + | local rs = game:GetService("RunService").RenderStepped
|
| 316 | ||
| 317 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 318 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 319 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 320 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 321 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 322 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 323 | ||
| 324 | Player=game:GetService('Players').LocalPlayer
| |
| 325 | Character=Player.Character | |
| 326 | - | mouse=Player:GetMouse() |
| 326 | + | |
| 327 | ||
| 328 | ||
| 329 | ||
| 330 | local function weldBetween(a, b) | |
| 331 | local weldd = Instance.new("ManualWeld")
| |
| 332 | weldd.Part0 = a | |
| 333 | weldd.Part1 = b | |
| 334 | weldd.C0 = CFrame.new() | |
| 335 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 336 | weldd.Parent = a | |
| 337 | return weldd | |
| 338 | end | |
| 339 | ||
| 340 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 341 | ArtificialHB.Name = "Heartbeat" | |
| 342 | ||
| 343 | script:WaitForChild("Heartbeat")
| |
| 344 | ||
| 345 | frame = 1 / 80 | |
| 346 | tf = 0 | |
| 347 | allowframeloss = false | |
| 348 | tossremainder = false | |
| 349 | lastframe = tick() | |
| 350 | script.Heartbeat:Fire() | |
| 351 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 352 | tf = tf + s | |
| 353 | if tf >= frame then | |
| 354 | if allowframeloss then | |
| 355 | script.Heartbeat:Fire() | |
| 356 | lastframe = tick() | |
| 357 | else | |
| 358 | for i = 1, math.floor(tf / frame) do | |
| 359 | script.Heartbeat:Fire() | |
| 360 | end | |
| 361 | lastframe = tick() | |
| 362 | end | |
| 363 | if tossremainder then | |
| 364 | tf = 0 | |
| 365 | else | |
| 366 | tf = tf - frame * math.floor(tf / frame) | |
| 367 | end | |
| 368 | end | |
| 369 | end) | |
| 370 | ||
| 371 | --[[] | |
| 372 | function swait(num) | |
| 373 | if num == 0 or num == nil then | |
| 374 | ArtificialHB.Event:wait() | |
| 375 | else | |
| 376 | for i = 0, num do | |
| 377 | ArtificialHB.Event:wait() | |
| 378 | end | |
| 379 | end | |
| 380 | end | |
| 381 | ||
| 382 | ]] | |
| 383 | ||
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | function swait(num) | |
| 388 | if num == 0 or num == nil then | |
| 389 | - | game:service("RunService").Stepped:wait()
|
| 389 | + | game:service("RunService").RenderStepped:wait()
|
| 390 | else | |
| 391 | for i = 0, num do | |
| 392 | - | game:service("RunService").Stepped:wait()
|
| 392 | + | game:service("RunService").RenderStepped:wait()
|
| 393 | end | |
| 394 | end | |
| 395 | end | |
| 396 | ||
| 397 | function RemoveOutlines(part) | |
| 398 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 399 | end | |
| 400 | ||
| 401 | ||
| 402 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 403 | local fp = it("Part")
| |
| 404 | fp.formFactor = formfactor | |
| 405 | fp.Parent = parent | |
| 406 | fp.Reflectance = reflectance | |
| 407 | fp.Transparency = transparency | |
| 408 | fp.CanCollide = false | |
| 409 | fp.Locked = true | |
| 410 | fp.BrickColor = brickcolor | |
| 411 | fp.Name = name | |
| 412 | fp.Size = size | |
| 413 | fp.Position = Torso.Position | |
| 414 | NoOutline(fp) | |
| 415 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 416 | fp.Material = "Neon" | |
| 417 | else | |
| 418 | if fp.BrickColor == BrickColor.new("Really black") then
| |
| 419 | fp.BrickColor = BrickColor.new("Really black")
| |
| 420 | fp.Material = "Metal" | |
| 421 | else | |
| 422 | fp.Material = "Neon" | |
| 423 | end | |
| 424 | end | |
| 425 | fp:BreakJoints() | |
| 426 | return fp | |
| 427 | end | |
| 428 | ||
| 429 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 430 | local mesh = it(Mesh) | |
| 431 | mesh.Parent = part | |
| 432 | if Mesh == "SpecialMesh" then | |
| 433 | mesh.MeshType = meshtype | |
| 434 | mesh.MeshId = meshid | |
| 435 | end | |
| 436 | mesh.Offset = offset | |
| 437 | mesh.Scale = scale | |
| 438 | return mesh | |
| 439 | end | |
| 440 | ||
| 441 | weld = function(parent, part0, part1, c0) | |
| 442 | local weld = it("Weld")
| |
| 443 | weld.Parent = parent | |
| 444 | weld.Part0 = part0 | |
| 445 | weld.Part1 = part1 | |
| 446 | weld.C0 = c0 | |
| 447 | return weld | |
| 448 | end | |
| 449 | ||
| 450 | F1 = Instance.new("Folder", Character)
| |
| 451 | F1.Name = "Effects Folder" | |
| 452 | F2 = Instance.new("Folder", F1)
| |
| 453 | F2.Name = "Effects" | |
| 454 | Triangle = function(a, b, c) | |
| 455 | end | |
| 456 | ||
| 457 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 458 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 459 | prt.Anchored = true | |
| 460 | prt.CanCollide = false | |
| 461 | prt.CFrame = cframe | |
| 462 | prt.Name = "prt" | |
| 463 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 464 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 465 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
| |
| 466 | end | |
| 467 | ||
| 468 | ||
| 469 | ||
| 470 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 471 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 472 | prt.Anchored = true | |
| 473 | prt.CanCollide = false | |
| 474 | prt.CFrame = cframe | |
| 475 | prt.Name = "prt" | |
| 476 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 477 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 478 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 479 | end | |
| 480 | ||
| 481 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 482 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 483 | prt.Anchored = true | |
| 484 | prt.CFrame = cframe | |
| 485 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 486 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 487 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 488 | end | |
| 489 | ||
| 490 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 491 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 492 | prt.Anchored = true | |
| 493 | prt.CFrame = cframe | |
| 494 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 495 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 496 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 497 | end | |
| 498 | ||
| 499 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 500 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 501 | prt.Anchored = true | |
| 502 | prt.CFrame = cframe | |
| 503 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 504 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 505 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 506 | end | |
| 507 | ||
| 508 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 509 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 510 | prt.Anchored = true | |
| 511 | prt.CFrame = cframe | |
| 512 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 513 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 514 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
| |
| 515 | end | |
| 516 | ||
| 517 | ElecEffect = function(cff, x, y, z) | |
| 518 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 519 | prt.Anchored = true | |
| 520 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 521 | prt.CFrame = cf(prt.Position) | |
| 522 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 523 | xval = math.random() / 2 | |
| 524 | yval = math.random() / 2 | |
| 525 | zval = math.random() / 2 | |
| 526 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 527 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 528 | end | |
| 529 | ||
| 530 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 531 | if SinglePlayer then | |
| 532 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 533 | end | |
| 534 | local List = {}
| |
| 535 | for i, v in pairs(workspace:GetChildren()) do | |
| 536 | if v:IsA("Model") then
| |
| 537 | if v:findFirstChild("Torso") then
| |
| 538 | if v ~= Character then | |
| 539 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 540 | table.insert(List, v) | |
| 541 | end | |
| 542 | end | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | return List | |
| 547 | end | |
| 548 | ||
| 549 | ||
| 550 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 551 | local Part = Create("Part"){
| |
| 552 | Parent = Parent, | |
| 553 | Reflectance = Reflectance, | |
| 554 | Transparency = Transparency, | |
| 555 | CanCollide = false, | |
| 556 | Locked = true, | |
| 557 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 558 | Name = Name, | |
| 559 | Size = Size, | |
| 560 | Material = Material, | |
| 561 | } | |
| 562 | RemoveOutlines(Part) | |
| 563 | return Part | |
| 564 | end | |
| 565 | ||
| 566 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 567 | local Msh = Create(Mesh){
| |
| 568 | Parent = Part, | |
| 569 | Offset = OffSet, | |
| 570 | Scale = Scale, | |
| 571 | } | |
| 572 | if Mesh == "SpecialMesh" then | |
| 573 | Msh.MeshType = MeshType | |
| 574 | Msh.MeshId = MeshId | |
| 575 | end | |
| 576 | return Msh | |
| 577 | end | |
| 578 | ||
| 579 | ||
| 580 | ||
| 581 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 582 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 583 | prt.Anchored = true | |
| 584 | prt.CFrame = cframe | |
| 585 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 586 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 587 | if Type == 1 or Type == nil then | |
| 588 | table.insert(Effects, {
| |
| 589 | prt, | |
| 590 | "Block1", | |
| 591 | delay, | |
| 592 | x3, | |
| 593 | y3, | |
| 594 | z3, | |
| 595 | msh | |
| 596 | }) | |
| 597 | elseif Type == 2 then | |
| 598 | table.insert(Effects, {
| |
| 599 | prt, | |
| 600 | "Block2", | |
| 601 | delay, | |
| 602 | x3, | |
| 603 | y3, | |
| 604 | z3, | |
| 605 | msh | |
| 606 | }) | |
| 607 | end | |
| 608 | end | |
| 609 | ||
| 610 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 611 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 612 | prt.Anchored = true | |
| 613 | prt.CFrame = cframe | |
| 614 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 615 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 616 | table.insert(Effects, {
| |
| 617 | prt, | |
| 618 | "Cylinder", | |
| 619 | delay, | |
| 620 | x3, | |
| 621 | y3, | |
| 622 | z3, | |
| 623 | msh | |
| 624 | }) | |
| 625 | end | |
| 626 | ||
| 627 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) | |
| 628 | local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 629 | prt.Anchored=true | |
| 630 | prt.CFrame=cframe | |
| 631 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 632 | game:GetService("Debris"):AddItem(prt,2)
| |
| 633 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 634 | for i=0,1,delay do | |
| 635 | swait() | |
| 636 | Part.Transparency=i | |
| 637 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 638 | end | |
| 639 | Part.Parent=nil | |
| 640 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 641 | end | |
| 642 | ||
| 643 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 644 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 645 | prt.Anchored = true | |
| 646 | prt.CFrame = cframe | |
| 647 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 648 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 649 | table.insert(Effects, {
| |
| 650 | prt, | |
| 651 | "Cylinder", | |
| 652 | delay, | |
| 653 | x3, | |
| 654 | y3, | |
| 655 | z3, | |
| 656 | msh | |
| 657 | }) | |
| 658 | end | |
| 659 | ||
| 660 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 661 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 662 | prt.Anchored = true | |
| 663 | prt.CFrame = cframe | |
| 664 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 665 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 666 | table.insert(Effects, {
| |
| 667 | prt, | |
| 668 | "Cylinder", | |
| 669 | delay, | |
| 670 | x3, | |
| 671 | y3, | |
| 672 | z3, | |
| 673 | msh | |
| 674 | }) | |
| 675 | end | |
| 676 | ||
| 677 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 678 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 679 | prt.Anchored = true | |
| 680 | prt.CFrame = cframe | |
| 681 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 682 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 683 | table.insert(Effects, {
| |
| 684 | prt, | |
| 685 | "Cylinder", | |
| 686 | delay, | |
| 687 | x3, | |
| 688 | y3, | |
| 689 | z3, | |
| 690 | msh | |
| 691 | }) | |
| 692 | end | |
| 693 | ||
| 694 | ||
| 695 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 696 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 697 | prt.Anchored = true | |
| 698 | prt.CFrame = cframe | |
| 699 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 700 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 701 | table.insert(Effects, {
| |
| 702 | prt, | |
| 703 | "Cylinder", | |
| 704 | delay, | |
| 705 | x3, | |
| 706 | y3, | |
| 707 | z3, | |
| 708 | msh | |
| 709 | }) | |
| 710 | end | |
| 711 | ||
| 712 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 713 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 714 | prt.Anchored = true | |
| 715 | prt.CFrame = cframe | |
| 716 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 717 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 718 | table.insert(Effects, {
| |
| 719 | prt, | |
| 720 | "Cylinder", | |
| 721 | delay, | |
| 722 | x3, | |
| 723 | y3, | |
| 724 | z3, | |
| 725 | msh | |
| 726 | }) | |
| 727 | end | |
| 728 | ||
| 729 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 730 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 731 | prt.Anchored = true | |
| 732 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 733 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 734 | local num = math.random(10, 50) / 1000 | |
| 735 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 736 | table.insert(Effects, {
| |
| 737 | prt, | |
| 738 | "Shatter", | |
| 739 | num, | |
| 740 | prt.CFrame, | |
| 741 | math.random() - math.random(), | |
| 742 | 0, | |
| 743 | math.random(50, 100) / 100 | |
| 744 | }) | |
| 745 | end | |
| 746 | ||
| 747 | local lerp = function(a, b, t) | |
| 748 | return a * (1 - t) + b * t | |
| 749 | end | |
| 750 | ||
| 751 | function clerp(a,b,t) | |
| 752 | local qa = {QuaternionFromCFrame(a)}
| |
| 753 | local qb = {QuaternionFromCFrame(b)}
| |
| 754 | local ax, ay, az = a.x, a.y, a.z | |
| 755 | local bx, by, bz = b.x, b.y, b.z | |
| 756 | local _t = 1-t | |
| 757 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 758 | end | |
| 759 | ||
| 760 | function QuaternionFromCFrame(cf) | |
| 761 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 762 | local trace = m00 + m11 + m22 | |
| 763 | if trace > 0 then | |
| 764 | local s = math.sqrt(1 + trace) | |
| 765 | local recip = 0.5/s | |
| 766 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 767 | else | |
| 768 | local i = 0 | |
| 769 | if m11 > m00 then | |
| 770 | i = 1 | |
| 771 | end | |
| 772 | if m22 > (i == 0 and m00 or m11) then | |
| 773 | i = 2 | |
| 774 | end | |
| 775 | if i == 0 then | |
| 776 | local s = math.sqrt(m00-m11-m22+1) | |
| 777 | local recip = 0.5/s | |
| 778 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 779 | elseif i == 1 then | |
| 780 | local s = math.sqrt(m11-m22-m00+1) | |
| 781 | local recip = 0.5/s | |
| 782 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 783 | elseif i == 2 then | |
| 784 | local s = math.sqrt(m22-m00-m11+1) | |
| 785 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 786 | end | |
| 787 | end | |
| 788 | end | |
| 789 | ||
| 790 | ||
| 791 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 792 | local xs, ys, zs = x + x, y + y, z + z | |
| 793 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 794 | local xx = x*xs | |
| 795 | local xy = x*ys | |
| 796 | local xz = x*zs | |
| 797 | local yy = y*ys | |
| 798 | local yz = y*zs | |
| 799 | local zz = z*zs | |
| 800 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 801 | end | |
| 802 | function QuaternionSlerp(a, b, t) | |
| 803 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 804 | local startInterp, finishInterp; | |
| 805 | if cosTheta >= 0.0001 then | |
| 806 | if (1 - cosTheta) > 0.0001 then | |
| 807 | local theta = math.acos(cosTheta) | |
| 808 | local invSinTheta = 1/math.sin(theta) | |
| 809 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 810 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 811 | else | |
| 812 | startInterp = 1-t | |
| 813 | finishInterp = t | |
| 814 | end | |
| 815 | else | |
| 816 | if (1+cosTheta) > 0.0001 then | |
| 817 | local theta = math.acos(-cosTheta) | |
| 818 | local invSinTheta = 1/math.sin(theta) | |
| 819 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 820 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 821 | else | |
| 822 | startInterp = t-1 | |
| 823 | finishInterp = t | |
| 824 | end | |
| 825 | end | |
| 826 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 827 | end | |
| 828 | ||
| 829 | function weld5(part0, part1, c0, c1) | |
| 830 | weeld=Instance.new("Weld", part0)
| |
| 831 | weeld.Part0=part0 | |
| 832 | weeld.Part1=part1 | |
| 833 | weeld.C0=c0 | |
| 834 | weeld.C1=c1 | |
| 835 | return weeld | |
| 836 | end | |
| 837 | ||
| 838 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 839 | ||
| 840 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 841 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 842 | end | |
| 843 | ||
| 844 | ||
| 845 | ||
| 846 | ||
| 847 | ||
| 848 | ||
| 849 | Character.Humanoid.MaxHealth = 120 | |
| 850 | Character.Humanoid.Health = 120 | |
| 851 | ||
| 852 | local f = 0 | |
| 853 | local b = Instance.new("BlurEffect",cam)
| |
| 854 | local c = Instance.new('PointLight', Torso)
| |
| 855 | c.Range = 16 | |
| 856 | c.Color = Color3.new(0, 1,1) | |
| 857 | c.Brightness = 1.5 | |
| 858 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 859 | ||
| 860 | b.Size = b.Size - 4 | |
| 861 | if boost == true then | |
| 862 | c.Enabled = true | |
| 863 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
| 864 | -- cam.FieldOfView = 110 | |
| 865 | freefall = 0 | |
| 866 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) | |
| 867 | SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
| |
| 868 | SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
| |
| 869 | if hitfloor ~= nil and Anim ~= "runIdle" then | |
| 870 | SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
| |
| 871 | end | |
| 872 | end | |
| 873 | if boost == false then | |
| 874 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
| 875 | --cam.FieldOfView = 70 | |
| 876 | c.Enabled = false | |
| 877 | end | |
| 878 | end) | |
| 879 | ||
| 880 | ||
| 881 | ||
| 882 | mouse.KeyDown:connect(function(key) | |
| 883 | if string.byte(key) == 48 then | |
| 884 | b.Size = 40 | |
| 885 | Swing = 2 | |
| 886 | freefall = 0 | |
| 887 | ||
| 888 | coroutine.resume(coroutine.create(function() | |
| 889 | for i = 0,1,0.1 do | |
| 890 | swait() | |
| 891 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) | |
| 892 | end | |
| 893 | end)) | |
| 894 | Humanoid.WalkSpeed = 180 | |
| 895 | RootPart.Velocity = RootPart.CFrame.lookVector*150 | |
| 896 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
| |
| 897 | boost = true | |
| 898 | boostsound:Play() | |
| 899 | end | |
| 900 | end) | |
| 901 | ||
| 902 | mouse.KeyUp:connect(function(key) | |
| 903 | if string.byte(key) == 48 then | |
| 904 | Swing = 1 | |
| 905 | Humanoid.WalkSpeed = 64 | |
| 906 | boost = false | |
| 907 | boostsound:Stop() | |
| 908 | ||
| 909 | end | |
| 910 | end) | |
| 911 | ||
| 912 | ||
| 913 | ||
| 914 | ||
| 915 | mouse.KeyDown:connect(function(key) | |
| 916 | if string.byte(key) == 50 then | |
| 917 | b.Size = 40 | |
| 918 | freefall = 0 | |
| 919 | Swing = 2 | |
| 920 | ||
| 921 | coroutine.resume(coroutine.create(function() | |
| 922 | for i = 0,1,0.1 do | |
| 923 | swait() | |
| 924 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) | |
| 925 | end | |
| 926 | end)) | |
| 927 | ||
| 928 | Humanoid.WalkSpeed = 320 | |
| 929 | RootPart.Velocity = RootPart.CFrame.lookVector*550 | |
| 930 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 931 | RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 932 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 933 | boost = true | |
| 934 | boostsound:Play() | |
| 935 | end | |
| 936 | end) | |
| 937 | ||
| 938 | mouse.KeyUp:connect(function(key) | |
| 939 | if string.byte(key) == 50 then | |
| 940 | Swing = 1 | |
| 941 | Humanoid.WalkSpeed = 64 | |
| 942 | boost = false | |
| 943 | boostsound:Stop() | |
| 944 | ||
| 945 | end | |
| 946 | end) | |
| 947 | ||
| 948 | ||
| 949 | local lastwall = nil | |
| 950 | local jumped = false | |
| 951 | ||
| 952 | ||
| 953 | ||
| 954 | ||
| 955 | ||
| 956 | ||
| 957 | local vwall = false | |
| 958 | ||
| 959 | mouse.KeyDown:connect(function(key) | |
| 960 | if key == 'b' and hitfloor == nil and attack == false then | |
| 961 | vrun() | |
| 962 | end | |
| 963 | end) | |
| 964 | ||
| 965 | ||
| 966 | function vrun() | |
| 967 | local ray = Ray.new( | |
| 968 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 969 | ) | |
| 970 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 971 | ||
| 972 | if hit then | |
| 973 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then | |
| 974 | vwall = true | |
| 975 | local NV = Vector3.new(0,0,0) | |
| 976 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 977 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 978 | local GravPoint = RootPart.Velocity.y | |
| 979 | local velo = Instance.new("BodyVelocity",Torso)
| |
| 980 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
| 981 | ||
| 982 | attack = true | |
| 983 | while vwall == true and ray and hit do | |
| 984 | swait() | |
| 985 | change = 0.84+ Humanoid.WalkSpeed/132 | |
| 986 | if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then | |
| 987 | velo.Velocity = Vector3.new(0,40,0) | |
| 988 | end | |
| 989 | if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then | |
| 990 | velo.Velocity = Vector3.new(0,80,0) | |
| 991 | end | |
| 992 | if Humanoid.WalkSpeed > 200 then | |
| 993 | velo.Velocity = Vector3.new(0,130,0) | |
| 994 | end | |
| 995 | ray = Ray.new( | |
| 996 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 997 | ) | |
| 998 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 999 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1000 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1001 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
| 1002 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
| 1003 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) | |
| 1004 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) | |
| 1005 | end | |
| 1006 | velo:Destroy() | |
| 1007 | wait(0.07) | |
| 1008 | ||
| 1009 | if vwall == false then | |
| 1010 | ||
| 1011 | RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) | |
| 1012 | ||
| 1013 | --[[] | |
| 1014 | for i = 0,5,0.2 do | |
| 1015 | rs:wait() | |
| 1016 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
| 1017 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
| 1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
| 1019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
| 1020 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1021 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1022 | end | |
| 1023 | ]] | |
| 1024 | ||
| 1025 | ||
| 1026 | for i = 0,4,0.1 do | |
| 1027 | swait() | |
| 1028 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1029 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1031 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1032 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1033 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1034 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1035 | end | |
| 1036 | ||
| 1037 | attack = false | |
| 1038 | ||
| 1039 | ||
| 1040 | end | |
| 1041 | ||
| 1042 | ||
| 1043 | if vwall == true then | |
| 1044 | RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) | |
| 1045 | ||
| 1046 | --[[] | |
| 1047 | for i = 0,5,0.2 do | |
| 1048 | rs:wait() | |
| 1049 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
| 1050 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
| 1051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
| 1052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
| 1053 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1054 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1055 | end | |
| 1056 | ]] | |
| 1057 | ||
| 1058 | ||
| 1059 | for i = 0,4,0.15 do | |
| 1060 | swait() | |
| 1061 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1062 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1063 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1064 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1065 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1066 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1067 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1068 | end | |
| 1069 | ||
| 1070 | attack = false | |
| 1071 | ||
| 1072 | end | |
| 1073 | ||
| 1074 | ||
| 1075 | end | |
| 1076 | end | |
| 1077 | end | |
| 1078 | ||
| 1079 | ||
| 1080 | ||
| 1081 | ||
| 1082 | mouse.KeyUp:connect(function(key) | |
| 1083 | if key == 'b' and vwall == true then | |
| 1084 | vwall = false | |
| 1085 | end | |
| 1086 | end) | |
| 1087 | ||
| 1088 | ||
| 1089 | ||
| 1090 | ||
| 1091 | ||
| 1092 | function Ldash() | |
| 1093 | ||
| 1094 | ||
| 1095 | ||
| 1096 | evadecooldown = true | |
| 1097 | attack = true | |
| 1098 | k = math.random(1,2) | |
| 1099 | if k == 1 then | |
| 1100 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 1101 | else | |
| 1102 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 1103 | end | |
| 1104 | ||
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | ||
| 1109 | --+173.8*i | |
| 1110 | for i = 0,.7,0.1 do | |
| 1111 | swait() | |
| 1112 | Head.Velocity = Head.CFrame.rightVector * -135 | |
| 1113 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
| 1114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
| 1115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) | |
| 1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) | |
| 1117 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
| 1118 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
| 1119 | end | |
| 1120 | ||
| 1121 | attack = false | |
| 1122 | wait(0.08) | |
| 1123 | evadecooldown = false | |
| 1124 | ||
| 1125 | ||
| 1126 | end | |
| 1127 | ||
| 1128 | ||
| 1129 | ||
| 1130 | ||
| 1131 | ||
| 1132 | function Rdash() | |
| 1133 | ||
| 1134 | ||
| 1135 | ||
| 1136 | evadecooldown = true | |
| 1137 | attack = true | |
| 1138 | k = math.random(1,2) | |
| 1139 | if k == 1 then | |
| 1140 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 1141 | else | |
| 1142 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 1143 | end | |
| 1144 | ||
| 1145 | ||
| 1146 | ||
| 1147 | ||
| 1148 | ||
| 1149 | --+173.8*i | |
| 1150 | for i = 0,.7,0.1 do | |
| 1151 | swait() | |
| 1152 | Head.Velocity = Head.CFrame.rightVector * 135 | |
| 1153 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
| 1154 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
| 1155 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) | |
| 1156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) | |
| 1157 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
| 1158 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
| 1159 | end | |
| 1160 | ||
| 1161 | attack = false | |
| 1162 | wait(0.08) | |
| 1163 | evadecooldown = false | |
| 1164 | ||
| 1165 | ||
| 1166 | end | |
| 1167 | local sliding = false | |
| 1168 | ||
| 1169 | ||
| 1170 | function Slide() | |
| 1171 | ||
| 1172 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 1173 | spd = spd + 30 | |
| 1174 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 1175 | local GravPoint = RootPart.Velocity.y | |
| 1176 | if spd > 40 and hitfloor ~= nil then | |
| 1177 | noleg = true | |
| 1178 | ||
| 1179 | attack = true | |
| 1180 | k = math.random(1,2) | |
| 1181 | if k == 1 then | |
| 1182 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 1183 | else | |
| 1184 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 1185 | end | |
| 1186 | ||
| 1187 | ||
| 1188 | ||
| 1189 | ||
| 1190 | ||
| 1191 | ||
| 1192 | ||
| 1193 | ||
| 1194 | ||
| 1195 | ||
| 1196 | local NV = Vector3.new(0,0,0) | |
| 1197 | local bv = Instance.new("BodyVelocity", Torso)
| |
| 1198 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 1199 | bv.velocity = dir*spd | |
| 1200 | local bg = Instance.new("BodyGyro", Torso)
| |
| 1201 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
| 1202 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
| 1203 | Head.Running.SoundId = "rbxassetid://1295468446" | |
| 1204 | Head.Running.TimePosition = 0 | |
| 1205 | ||
| 1206 | Humanoid.PlatformStand = true | |
| 1207 | while spd > 2 and hitfloor ~= nil and sliding == true do | |
| 1208 | swait() | |
| 1209 | spd = spd - 0.95 | |
| 1210 | bv.velocity = dir*spd + Vector3.new(0,0,0) | |
| 1211 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
| 1212 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) | |
| 1213 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) | |
| 1214 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) | |
| 1215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
| 1216 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1217 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) | |
| 1218 | end | |
| 1219 | bv:Destroy() | |
| 1220 | bg:Destroy() | |
| 1221 | Head.Running.SoundId = "rbxassetid://758199523" | |
| 1222 | Head.Running.TimePosition = 0 | |
| 1223 | Humanoid.PlatformStand = false | |
| 1224 | attack = false | |
| 1225 | sliding = false | |
| 1226 | wait(0.05) | |
| 1227 | evadecooldown = false | |
| 1228 | ||
| 1229 | ||
| 1230 | end | |
| 1231 | end | |
| 1232 | ||
| 1233 | function land() | |
| 1234 | attack = true | |
| 1235 | RootPart.Velocity = Vector3.new(0,0,0) | |
| 1236 | WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
| |
| 1237 | so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
| |
| 1238 | ||
| 1239 | coroutine.resume(coroutine.create(function() | |
| 1240 | for i = 0,1,0.1 do | |
| 1241 | swait() | |
| 1242 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) | |
| 1243 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) | |
| 1244 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) | |
| 1245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) | |
| 1246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) | |
| 1247 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) | |
| 1248 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) | |
| 1249 | ||
| 1250 | end | |
| 1251 | attack = false | |
| 1252 | ||
| 1253 | ||
| 1254 | end)) | |
| 1255 | ||
| 1256 | ||
| 1257 | ||
| 1258 | end | |
| 1259 | ||
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | function stomp() | |
| 1264 | attack = true | |
| 1265 | stompsound:Play() | |
| 1266 | ||
| 1267 | while hitfloor == nil do | |
| 1268 | swait() | |
| 1269 | b.Size = 12 | |
| 1270 | WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
| |
| 1271 | RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) | |
| 1272 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1273 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1274 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1276 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1277 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1278 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1279 | ||
| 1280 | end | |
| 1281 | stompsound:Stop() | |
| 1282 | land() | |
| 1283 | ||
| 1284 | ||
| 1285 | end | |
| 1286 | ||
| 1287 | ||
| 1288 | function changemusic() | |
| 1289 | musicnum = musicnum + 1 | |
| 1290 | music.TimePosition = 0 | |
| 1291 | local osix = false | |
| 1292 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude | |
| 1293 | if musicnum > 14 then | |
| 1294 | musicnum = 1 | |
| 1295 | end | |
| 1296 | if musicnum == 1 then | |
| 1297 | music.SoundId = "rbxassetid://572361913" | |
| 1298 | end | |
| 1299 | if musicnum == 2 then | |
| 1300 | music.SoundId = "rbxassetid://146443855" | |
| 1301 | end | |
| 1302 | if musicnum == 3 then | |
| 1303 | music.SoundId = "rbxassetid://1342408291" | |
| 1304 | end | |
| 1305 | if musicnum == 4 then | |
| 1306 | music.SoundId = "rbxassetid://201219416" | |
| 1307 | end | |
| 1308 | if musicnum == 5 then | |
| 1309 | music.SoundId = "rbxassetid://1390472571" | |
| 1310 | end | |
| 1311 | if musicnum == 6 then | |
| 1312 | osix = true | |
| 1313 | music.SoundId = "rbxassetid://249974783" | |
| 1314 | end | |
| 1315 | if musicnum == 7 then | |
| 1316 | music.SoundId = "rbxassetid://1851880603" | |
| 1317 | end | |
| 1318 | if musicnum == 8 then | |
| 1319 | music.SoundId = "rbxassetid://412034984" | |
| 1320 | end | |
| 1321 | if musicnum == 9 then | |
| 1322 | music.SoundId = "rbxassetid://536915629" | |
| 1323 | end | |
| 1324 | if musicnum == 10 then | |
| 1325 | music.SoundId = "rbxassetid://1200005861" | |
| 1326 | end | |
| 1327 | if musicnum == 11 then | |
| 1328 | music.SoundId = "rbxassetid://1055930631" | |
| 1329 | end | |
| 1330 | if musicnum == 12 then | |
| 1331 | music.SoundId = "rbxassetid://300269553" | |
| 1332 | end | |
| 1333 | if musicnum == 13 then | |
| 1334 | music.SoundId = "rbxassetid://199897052" | |
| 1335 | end | |
| 1336 | if musicnum == 14 then | |
| 1337 | music.SoundId = "rbxassetid://638115895" | |
| 1338 | end | |
| 1339 | ||
| 1340 | if spd < 14 then | |
| 1341 | Humanoid.Jump = true | |
| 1342 | ||
| 1343 | if osix == false then | |
| 1344 | so("rbxassetid://537371462",PlayerGui,2,1)
| |
| 1345 | end | |
| 1346 | ||
| 1347 | ||
| 1348 | RootPart.Velocity = Vector3.new(0,102,0) | |
| 1349 | attack = true | |
| 1350 | wait(0.08) | |
| 1351 | for i = 0,7,0.1 do | |
| 1352 | swait() | |
| 1353 | RootPart.Velocity = Vector3.new(0,2,0) | |
| 1354 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1355 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1356 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1357 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1358 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1359 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1360 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1361 | ||
| 1362 | end | |
| 1363 | b.Size = 40 | |
| 1364 | MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
| |
| 1365 | ||
| 1366 | if osix == true then | |
| 1367 | osix = false | |
| 1368 | so("rbxassetid://156821036",PlayerGui,2,1)
| |
| 1369 | end | |
| 1370 | ||
| 1371 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1372 | for i = 0,5,0.1 do | |
| 1373 | swait() | |
| 1374 | RootPart.Velocity = Vector3.new(0,3.5,0) | |
| 1375 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1376 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
| 1377 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
| 1378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
| 1379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
| 1380 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
| 1381 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
| 1382 | end | |
| 1383 | attack = false | |
| 1384 | end | |
| 1385 | end | |
| 1386 | ||
| 1387 | ||
| 1388 | mouse.KeyDown:connect(function(key) | |
| 1389 | if key == 'q' and attack == false and evadecooldown == false then | |
| 1390 | Ldash() | |
| 1391 | end | |
| 1392 | end) | |
| 1393 | ||
| 1394 | ||
| 1395 | ||
| 1396 | mouse.KeyDown:connect(function(key) | |
| 1397 | if key == 'e' and attack == false and evadecooldown == false then | |
| 1398 | Rdash() | |
| 1399 | end | |
| 1400 | end) | |
| 1401 | ||
| 1402 | mouse.KeyDown:connect(function(key) | |
| 1403 | if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then | |
| 1404 | sliding = true | |
| 1405 | Slide() | |
| 1406 | end | |
| 1407 | end) | |
| 1408 | ||
| 1409 | mouse.KeyDown:connect(function(key) | |
| 1410 | if key == 'c' and attack == false and hitfloor == nil then | |
| 1411 | stomp() | |
| 1412 | end | |
| 1413 | end) | |
| 1414 | ||
| 1415 | ||
| 1416 | local walljump = false | |
| 1417 | ||
| 1418 | ||
| 1419 | function walljumpp() | |
| 1420 | local ray = Ray.new( | |
| 1421 | Torso.CFrame.p, RootPart.CFrame.lookVector *5 | |
| 1422 | ) | |
| 1423 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 1424 | ||
| 1425 | if hit then | |
| 1426 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character then | |
| 1427 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 1428 | GravPoint = 0 | |
| 1429 | freefall = 0 | |
| 1430 | walljump = true | |
| 1431 | Humanoid.AutoRotate = false | |
| 1432 | local velo = Instance.new("BodyVelocity",Torso)
| |
| 1433 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
| 1434 | --game.Debris:AddItem(velo,0.1) | |
| 1435 | attack = true | |
| 1436 | while hitfloor == nil and walljump == true and ray and hit do | |
| 1437 | swait() | |
| 1438 | freefall = 0 | |
| 1439 | GravPoint = GravPoint - 0.36 | |
| 1440 | ray = Ray.new( | |
| 1441 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 1442 | ) | |
| 1443 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 1444 | velo.Velocity = vt(0,GravPoint,0) | |
| 1445 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) | |
| 1446 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) | |
| 1447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) | |
| 1448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
| 1449 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) | |
| 1450 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) | |
| 1451 | end | |
| 1452 | if walljump == false then | |
| 1453 | k = math.random(1,3) | |
| 1454 | if k == 1 then | |
| 1455 | so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
| |
| 1456 | else if k == 2 then | |
| 1457 | so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
| |
| 1458 | else if k == 3 then | |
| 1459 | so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
| |
| 1460 | end | |
| 1461 | end | |
| 1462 | end | |
| 1463 | ||
| 1464 | velo:Destroy() | |
| 1465 | attack = false | |
| 1466 | coroutine.resume(coroutine.create(function() | |
| 1467 | for i = 0,1,0.1 do | |
| 1468 | swait() | |
| 1469 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1470 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1471 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1472 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1473 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1474 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1475 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1476 | end | |
| 1477 | end)) | |
| 1478 | ||
| 1479 | Humanoid.AutoRotate = true | |
| 1480 | RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) | |
| 1481 | wait(0.07) | |
| 1482 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) | |
| 1483 | end | |
| 1484 | if walljump == true then | |
| 1485 | attack = false | |
| 1486 | walljump = false | |
| 1487 | Humanoid.AutoRotate = true | |
| 1488 | velo:Destroy() | |
| 1489 | end | |
| 1490 | end | |
| 1491 | end | |
| 1492 | end | |
| 1493 | ||
| 1494 | ||
| 1495 | local homed = nil | |
| 1496 | function home() | |
| 1497 | if walljump ~= true then | |
| 1498 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do | |
| 1499 | if v:FindFirstChild('Head') then
| |
| 1500 | Grabbed = true | |
| 1501 | homed = v | |
| 1502 | end | |
| 1503 | end | |
| 1504 | ||
| 1505 | if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
| |
| 1506 | so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
| |
| 1507 | local SBall = Instance.new("Part",Character)
| |
| 1508 | SBall.Name = "Homing Ball" | |
| 1509 | SBall.CanCollide = false | |
| 1510 | SBall.Anchored = false | |
| 1511 | SBall.Transparency = 0.64 | |
| 1512 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
| 1513 | SBall.BrickColor = BrickColor.new("Toothpaste")
| |
| 1514 | SBall.Size = Vector3.new(1,1,1) | |
| 1515 | SBall.Material = "Neon" | |
| 1516 | SBallweld = Instance.new("Weld")
| |
| 1517 | SBallweld.Parent = SBall | |
| 1518 | SBallweld.Part0 = RootPart | |
| 1519 | SBallweld.Part1 = SBall | |
| 1520 | SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 1521 | SBallweld.Part0 = RootPart | |
| 1522 | local SBallmesh = Instance.new("SpecialMesh",SBall)
| |
| 1523 | SBallmesh.MeshType = "Sphere" | |
| 1524 | SBallmesh.Scale = Vector3.new(6,6,6) | |
| 1525 | trail = Instance.new("Trail", Character)
| |
| 1526 | a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
| |
| 1527 | a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
| |
| 1528 | trail.Texture = "rbxassetid://0" | |
| 1529 | trail.Attachment0 = a2 | |
| 1530 | trail.Attachment1 = a3 | |
| 1531 | trail.Lifetime = 0.353 | |
| 1532 | trail.MinLength = 0.03 | |
| 1533 | trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
| |
| 1534 | trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) | |
| 1535 | trail.LightEmission = 4.8 | |
| 1536 | trail.TextureLength = 0.034 | |
| 1537 | trail.Enabled = true | |
| 1538 | attack = true | |
| 1539 | local position = Instance.new("BodyPosition",Torso)
| |
| 1540 | position.P = 68350 | |
| 1541 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1542 | ||
| 1543 | while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do | |
| 1544 | swait() | |
| 1545 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
| 1546 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) | |
| 1547 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1548 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1549 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1550 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1551 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1552 | position.Position = homed.Torso.Position + Vector3.new(0,2,0) | |
| 1553 | end | |
| 1554 | local bodvol=Instance.new("BodyVelocity")
| |
| 1555 | bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) | |
| 1556 | bodvol.P= 35200 | |
| 1557 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1558 | bodvol.Parent=homed.Head | |
| 1559 | game:GetService("Debris"):AddItem(bodvol, 0.2)
| |
| 1560 | homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
| |
| 1561 | ||
| 1562 | position:Destroy() | |
| 1563 | trail.Enabled = false | |
| 1564 | SBall:Destroy() | |
| 1565 | RootPart.Velocity = Vector3.new(0,93.5,0) | |
| 1566 | coroutine.resume(coroutine.create(function() | |
| 1567 | for i = 0,5,0.26 do | |
| 1568 | swait() | |
| 1569 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1570 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
| 1571 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
| 1572 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
| 1573 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
| 1574 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
| 1575 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
| 1576 | end | |
| 1577 | homed = nil | |
| 1578 | attack = false | |
| 1579 | end)) | |
| 1580 | ||
| 1581 | end | |
| 1582 | ||
| 1583 | end | |
| 1584 | ||
| 1585 | ||
| 1586 | end | |
| 1587 | ||
| 1588 | ||
| 1589 | ||
| 1590 | ||
| 1591 | ||
| 1592 | ||
| 1593 | ||
| 1594 | ||
| 1595 | ||
| 1596 | ||
| 1597 | ||
| 1598 | ||
| 1599 | ||
| 1600 | ||
| 1601 | ||
| 1602 | ||
| 1603 | ||
| 1604 | ||
| 1605 | ||
| 1606 | ||
| 1607 | ||
| 1608 | ||
| 1609 | ||
| 1610 | mouse.KeyDown:connect(function(key) | |
| 1611 | wait(0.16) | |
| 1612 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
| 1613 | walljumpp() | |
| 1614 | end | |
| 1615 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
| 1616 | home() | |
| 1617 | end | |
| 1618 | ||
| 1619 | if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then | |
| 1620 | walljump = false | |
| 1621 | end | |
| 1622 | end) | |
| 1623 | ||
| 1624 | ||
| 1625 | ||
| 1626 | ||
| 1627 | mouse.KeyDown:connect(function(key) | |
| 1628 | if key == 'm' and attack == false then | |
| 1629 | changemusic() | |
| 1630 | end | |
| 1631 | end) | |
| 1632 | ||
| 1633 | ||
| 1634 | ||
| 1635 | ||
| 1636 | ||
| 1637 | ||
| 1638 | mouse.KeyUp:connect(function(key) | |
| 1639 | wait(0.05) | |
| 1640 | if key == 'c' and sliding == true then | |
| 1641 | sliding = false | |
| 1642 | end | |
| 1643 | end) | |
| 1644 | local look = 0 | |
| 1645 | ||
| 1646 | ||
| 1647 | ||
| 1648 | while true do | |
| 1649 | swait() | |
| 1650 | sine = sine + change | |
| 1651 | --speed = speed + music.PlaybackLoudness/90 | |
| 1652 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1653 | local velderp=RootPart.Velocity.y | |
| 1654 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1655 | ||
| 1656 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
| 1657 | ||
| 1658 | local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
| 1659 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) | |
| 1660 | ||
| 1661 | local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
| 1662 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) | |
| 1663 | ||
| 1664 | local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) | |
| 1665 | local start, position = workspace:FindPartOnRay(waterthing, character) | |
| 1666 | ||
| 1667 | if start ~= nil and start.Material == "Water" then | |
| 1668 | ||
| 1669 | RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) | |
| 1670 | ||
| 1671 | end | |
| 1672 | ||
| 1673 | Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124 | |
| 1674 | if torvel<1 and Swing == 2 then | |
| 1675 | boost = false | |
| 1676 | elseif torvel>1 and Swing == 2 then | |
| 1677 | boost = true | |
| 1678 | freefall = 0 | |
| 1679 | end | |
| 1680 | if hitfloor ~= nil and freefall < 150 then | |
| 1681 | freefall = 0 | |
| 1682 | end | |
| 1683 | if freefall > 150 and hitfloor ~= nil then | |
| 1684 | land() | |
| 1685 | freefall = 0 | |
| 1686 | end | |
| 1687 | ||
| 1688 | ||
| 1689 | ||
| 1690 | ||
| 1691 | ||
| 1692 | ||
| 1693 | ||
| 1694 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1695 | Anim="Jump" | |
| 1696 | ||
| 1697 | ||
| 1698 | ||
| 1699 | ||
| 1700 | ||
| 1701 | if attack==false then | |
| 1702 | change = 1 | |
| 1703 | look = 0 | |
| 1704 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1705 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
| 1706 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
| 1707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
| 1708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
| 1709 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1710 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1711 | end | |
| 1712 | ||
| 1713 | elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then | |
| 1714 | Anim="Fall" | |
| 1715 | change = 1 | |
| 1716 | freefall = freefall +0.77 | |
| 1717 | ||
| 1718 | ||
| 1719 | if attack==false then | |
| 1720 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1721 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1722 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1723 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1724 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1725 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1726 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1727 | end | |
| 1728 | ||
| 1729 | ||
| 1730 | ||
| 1731 | elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then | |
| 1732 | Anim="FreeFall" | |
| 1733 | change = 1 | |
| 1734 | ||
| 1735 | ||
| 1736 | if attack==false then | |
| 1737 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1738 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1739 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) | |
| 1740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) | |
| 1741 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1742 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) | |
| 1743 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) | |
| 1744 | end | |
| 1745 | ||
| 1746 | elseif torvel<1 and hitfloor~=nil then | |
| 1747 | Anim="Idle" | |
| 1748 | change = 1 | |
| 1749 | if attack==false and equip == false then | |
| 1750 | ||
| 1751 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1752 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) | |
| 1753 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) | |
| 1754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) | |
| 1755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) | |
| 1756 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) | |
| 1757 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) | |
| 1758 | end | |
| 1759 | ||
| 1760 | ||
| 1761 | ||
| 1762 | elseif torvel>1.5 and torvel<70 and hitfloor~=nil then | |
| 1763 | Anim="Walk" | |
| 1764 | change = 0.84+ Character.Humanoid.WalkSpeed/132 | |
| 1765 | look = 0 | |
| 1766 | if attack==false and equip == false then | |
| 1767 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1768 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1769 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1770 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
| 1771 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
| 1772 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
| 1773 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
| 1774 | end | |
| 1775 | ||
| 1776 | ||
| 1777 | elseif torvel>=70 and torvel<200 and hitfloor~=nil then | |
| 1778 | Anim="Run" | |
| 1779 | change = 0.84+ Character.Humanoid.WalkSpeed/142 | |
| 1780 | if attack==false and equip == false then | |
| 1781 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1782 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1783 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1784 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) | |
| 1785 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) | |
| 1786 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) | |
| 1787 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) | |
| 1788 | end | |
| 1789 | ||
| 1790 | --[[ | |
| 1791 | if attack==false then | |
| 1792 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1793 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1794 | end | |
| 1795 | ]] | |
| 1796 | if attack==true and noleg == false then | |
| 1797 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1798 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1799 | end | |
| 1800 | ||
| 1801 | ||
| 1802 | ||
| 1803 | elseif torvel>=200 and hitfloor~=nil then | |
| 1804 | Anim="MachRun" | |
| 1805 | change = 0.84+ Character.Humanoid.WalkSpeed/182 | |
| 1806 | if attack==false and equip == false then | |
| 1807 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1808 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) | |
| 1809 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) | |
| 1810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) | |
| 1811 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) | |
| 1812 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) | |
| 1813 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) | |
| 1814 | end | |
| 1815 | ||
| 1816 | ||
| 1817 | ||
| 1818 | end | |
| 1819 | ||
| 1820 | ||
| 1821 | ||
| 1822 | ||
| 1823 | ||
| 1824 | ||
| 1825 | ||
| 1826 | ||
| 1827 | ||
| 1828 | if 0 < #Effects then | |
| 1829 | for e = 1, #Effects do | |
| 1830 | if Effects[e] ~= nil then | |
| 1831 | local Thing = Effects[e] | |
| 1832 | if Thing ~= nil then | |
| 1833 | local Part = Thing[1] | |
| 1834 | local Mode = Thing[2] | |
| 1835 | local Delay = Thing[3] | |
| 1836 | local IncX = Thing[4] | |
| 1837 | local IncY = Thing[5] | |
| 1838 | local IncZ = Thing[6] | |
| 1839 | if Thing[1].Transparency <= 1 then | |
| 1840 | if Thing[2] == "Block1" then | |
| 1841 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1842 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1843 | if not Mesh then | |
| 1844 | Mesh = Instance.new("BlockMesh")
| |
| 1845 | end | |
| 1846 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1847 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1848 | elseif Thing[2] == "Cylinder" then | |
| 1849 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1850 | if not Mesh then | |
| 1851 | Mesh = Instance.new("BlockMesh")
| |
| 1852 | end | |
| 1853 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1854 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1855 | elseif Thing[2] == "Blood" then | |
| 1856 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1857 | if not Mesh then | |
| 1858 | Mesh = Instance.new("BlockMesh")
| |
| 1859 | end | |
| 1860 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1861 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1862 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1863 | elseif Thing[2] == "Elec" then | |
| 1864 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1865 | if not Mesh then | |
| 1866 | Mesh = Instance.new("BlockMesh")
| |
| 1867 | end | |
| 1868 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1870 | elseif Thing[2] == "Disappear" then | |
| 1871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1872 | end | |
| 1873 | else | |
| 1874 | Part.Parent = nil | |
| 1875 | game:GetService("Debris"):AddItem(Part, 0)
| |
| 1876 | table.remove(Effects, e) | |
| 1877 | end | |
| 1878 | end | |
| 1879 | end | |
| 1880 | end | |
| 1881 | end | |
| 1882 | ||
| 1883 | end |