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1 | -- This script has convert to FE by who i don't know? | |
2 | ||
3 | ----------------------------------------------------- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 | |
148 | local Speed = 20*Scale | |
149 | local Gravity = 0.1 | |
150 | ||
151 | local Player = game.Players.LocalPlayer | |
152 | local Character = Player.Character | |
153 | local Humanoid = Character.Humanoid | |
154 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) | |
155 | local Torso = Character.HumanoidRootPart | |
156 | local Mouse = game.Players.LocalPlayer:GetMouse() | |
157 | local RenderStepped = game:GetService("RunService").RenderStepped | |
158 | local Camera = Workspace.CurrentCamera | |
159 | Camera:ClearAllChildren() | |
160 | local Model = Instance.new("Model",Character) | |
161 | local IgnoreList = {Character,Workspace.Terrain} | |
162 | ||
163 | local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
164 | local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
165 | local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) | |
166 | local Gangster = false | |
167 | ||
168 | local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
169 | local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
170 | local RotationOffsetHead = CFrame.Angles(0,0,0) | |
171 | ||
172 | local Handle = Instance.new("Part",Model) | |
173 | Handle.CanCollide = false | |
174 | Handle.Name = "Handle" | |
175 | Handle.Position = Vector3.new(0,100,0) | |
176 | Handle:BreakJoints() | |
177 | Handle.FormFactor = "Custom" | |
178 | Handle.Size = Vector3.new(0.2,0.2,0.2) | |
179 | Handle.TopSurface = "SmoothNoOutlines" | |
180 | Handle.BottomSurface = "SmoothNoOutlines" | |
181 | Handle.FrontSurface = "SmoothNoOutlines" | |
182 | Handle.BackSurface = "SmoothNoOutlines" | |
183 | Handle.RightSurface = "SmoothNoOutlines" | |
184 | Handle.LeftSurface = "SmoothNoOutlines" | |
185 | Handle.BrickColor = BrickColor.new("Black") | |
186 | local Mesh = Instance.new("BlockMesh",Handle) | |
187 | Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale | |
188 | local HandleWeld = Instance.new("Motor6D") | |
189 | HandleWeld.Part0 = Character["Right Arm"] | |
190 | HandleWeld.Part1 = Handle | |
191 | HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) | |
192 | HandleWeld.Parent = Handle | |
193 | ||
194 | local Part = Instance.new("Part",Model) | |
195 | Part.CanCollide = false | |
196 | Part.Position = Vector3.new(0,100,0) | |
197 | Part:BreakJoints() | |
198 | Part.FormFactor = "Custom" | |
199 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
200 | Part.TopSurface = "SmoothNoOutlines" | |
201 | Part.BottomSurface = "SmoothNoOutlines" | |
202 | Part.FrontSurface = "SmoothNoOutlines" | |
203 | Part.BackSurface = "SmoothNoOutlines" | |
204 | Part.RightSurface = "SmoothNoOutlines" | |
205 | Part.LeftSurface = "SmoothNoOutlines" | |
206 | Part.BrickColor = BrickColor.new("Black") | |
207 | local Mesh = Instance.new("CylinderMesh",Part) | |
208 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
209 | local PartWeld = Instance.new("Motor6D") | |
210 | PartWeld.Part0 = Handle | |
211 | PartWeld.Part1 = Part | |
212 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
213 | PartWeld.Parent = Part | |
214 | ||
215 | local Part = Instance.new("Part",Model) | |
216 | Part.CanCollide = false | |
217 | Part.Position = Vector3.new(0,100,0) | |
218 | Part:BreakJoints() | |
219 | Part.FormFactor = "Custom" | |
220 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
221 | Part.TopSurface = "SmoothNoOutlines" | |
222 | Part.BottomSurface = "SmoothNoOutlines" | |
223 | Part.FrontSurface = "SmoothNoOutlines" | |
224 | Part.BackSurface = "SmoothNoOutlines" | |
225 | Part.RightSurface = "SmoothNoOutlines" | |
226 | Part.LeftSurface = "SmoothNoOutlines" | |
227 | Part.BrickColor = BrickColor.new("Black") | |
228 | local Mesh = Instance.new("CylinderMesh",Part) | |
229 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
230 | local PartWeld = Instance.new("Motor6D") | |
231 | PartWeld.Part0 = Handle | |
232 | PartWeld.Part1 = Part | |
233 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
234 | PartWeld.Parent = Part | |
235 | ||
236 | local Part = Instance.new("Part",Model) | |
237 | Part.CanCollide = false | |
238 | Part.Position = Vector3.new(0,100,0) | |
239 | Part:BreakJoints() | |
240 | Part.FormFactor = "Custom" | |
241 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
242 | Part.TopSurface = "SmoothNoOutlines" | |
243 | Part.BottomSurface = "SmoothNoOutlines" | |
244 | Part.FrontSurface = "SmoothNoOutlines" | |
245 | Part.BackSurface = "SmoothNoOutlines" | |
246 | Part.RightSurface = "SmoothNoOutlines" | |
247 | Part.LeftSurface = "SmoothNoOutlines" | |
248 | Part.BrickColor = BrickColor.new("Black") | |
249 | local Mesh = Instance.new("CylinderMesh",Part) | |
250 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
251 | local PartWeld = Instance.new("Motor6D") | |
252 | PartWeld.Part0 = Handle | |
253 | PartWeld.Part1 = Part | |
254 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
255 | PartWeld.Parent = Part | |
256 | ||
257 | local Part = Instance.new("Part",Model) | |
258 | Part.CanCollide = false | |
259 | Part.Position = Vector3.new(0,100,0) | |
260 | Part:BreakJoints() | |
261 | Part.FormFactor = "Custom" | |
262 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
263 | Part.TopSurface = "SmoothNoOutlines" | |
264 | Part.BottomSurface = "SmoothNoOutlines" | |
265 | Part.FrontSurface = "SmoothNoOutlines" | |
266 | Part.BackSurface = "SmoothNoOutlines" | |
267 | Part.RightSurface = "SmoothNoOutlines" | |
268 | Part.LeftSurface = "SmoothNoOutlines" | |
269 | Part.BrickColor = BrickColor.new("Black") | |
270 | local Mesh = Instance.new("CylinderMesh",Part) | |
271 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
272 | local PartWeld = Instance.new("Motor6D") | |
273 | PartWeld.Part0 = Handle | |
274 | PartWeld.Part1 = Part | |
275 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
276 | PartWeld.Parent = Part | |
277 | ||
278 | local Part = Instance.new("Part",Model) | |
279 | Part.CanCollide = false | |
280 | Part.Position = Vector3.new(0,100,0) | |
281 | Part:BreakJoints() | |
282 | Part.FormFactor = "Custom" | |
283 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
284 | Part.TopSurface = "SmoothNoOutlines" | |
285 | Part.BottomSurface = "SmoothNoOutlines" | |
286 | Part.FrontSurface = "SmoothNoOutlines" | |
287 | Part.BackSurface = "SmoothNoOutlines" | |
288 | Part.RightSurface = "SmoothNoOutlines" | |
289 | Part.LeftSurface = "SmoothNoOutlines" | |
290 | Part.BrickColor = BrickColor.new("Black") | |
291 | local Mesh = Instance.new("BlockMesh",Part) | |
292 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
293 | local PartWeld = Instance.new("Motor6D") | |
294 | PartWeld.Part0 = Handle | |
295 | PartWeld.Part1 = Part | |
296 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) | |
297 | PartWeld.Parent = Part | |
298 | ||
299 | local Part = Instance.new("Part",Model) | |
300 | Part.CanCollide = false | |
301 | Part.Position = Vector3.new(0,100,0) | |
302 | Part:BreakJoints() | |
303 | Part.FormFactor = "Custom" | |
304 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
305 | Part.TopSurface = "SmoothNoOutlines" | |
306 | Part.BottomSurface = "SmoothNoOutlines" | |
307 | Part.FrontSurface = "SmoothNoOutlines" | |
308 | Part.BackSurface = "SmoothNoOutlines" | |
309 | Part.RightSurface = "SmoothNoOutlines" | |
310 | Part.LeftSurface = "SmoothNoOutlines" | |
311 | Part.BrickColor = BrickColor.new("Black") | |
312 | local Mesh = Instance.new("BlockMesh",Part) | |
313 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
314 | local PartWeld = Instance.new("Motor6D") | |
315 | PartWeld.Part0 = Handle | |
316 | PartWeld.Part1 = Part | |
317 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) | |
318 | PartWeld.Parent = Part | |
319 | ||
320 | local Part = Instance.new("Part",Model) | |
321 | Part.CanCollide = false | |
322 | Part.Position = Vector3.new(0,100,0) | |
323 | Part:BreakJoints() | |
324 | Part.FormFactor = "Custom" | |
325 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
326 | Part.TopSurface = "SmoothNoOutlines" | |
327 | Part.BottomSurface = "SmoothNoOutlines" | |
328 | Part.FrontSurface = "SmoothNoOutlines" | |
329 | Part.BackSurface = "SmoothNoOutlines" | |
330 | Part.RightSurface = "SmoothNoOutlines" | |
331 | Part.LeftSurface = "SmoothNoOutlines" | |
332 | Part.BrickColor = BrickColor.new("Black") | |
333 | local Mesh = Instance.new("BlockMesh",Part) | |
334 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
335 | local PartWeld = Instance.new("Motor6D") | |
336 | PartWeld.Part0 = Handle | |
337 | PartWeld.Part1 = Part | |
338 | PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
339 | PartWeld.Parent = Part | |
340 | ||
341 | local Part = Instance.new("Part",Model) | |
342 | Part.CanCollide = false | |
343 | Part.Position = Vector3.new(0,100,0) | |
344 | Part:BreakJoints() | |
345 | Part.FormFactor = "Custom" | |
346 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
347 | Part.TopSurface = "SmoothNoOutlines" | |
348 | Part.BottomSurface = "SmoothNoOutlines" | |
349 | Part.FrontSurface = "SmoothNoOutlines" | |
350 | Part.BackSurface = "SmoothNoOutlines" | |
351 | Part.RightSurface = "SmoothNoOutlines" | |
352 | Part.LeftSurface = "SmoothNoOutlines" | |
353 | Part.BrickColor = BrickColor.new("Black") | |
354 | local Mesh = Instance.new("BlockMesh",Part) | |
355 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
356 | local PartWeld = Instance.new("Motor6D") | |
357 | PartWeld.Part0 = Handle | |
358 | PartWeld.Part1 = Part | |
359 | PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
360 | PartWeld.Parent = Part | |
361 | ||
362 | local Part = Instance.new("Part",Model) | |
363 | Part.CanCollide = false | |
364 | Part.Position = Vector3.new(0,100,0) | |
365 | Part:BreakJoints() | |
366 | Part.FormFactor = "Custom" | |
367 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
368 | Part.TopSurface = "SmoothNoOutlines" | |
369 | Part.BottomSurface = "SmoothNoOutlines" | |
370 | Part.FrontSurface = "SmoothNoOutlines" | |
371 | Part.BackSurface = "SmoothNoOutlines" | |
372 | Part.RightSurface = "SmoothNoOutlines" | |
373 | Part.LeftSurface = "SmoothNoOutlines" | |
374 | Part.BrickColor = BrickColor.new("Black") | |
375 | local Mesh = Instance.new("BlockMesh",Part) | |
376 | Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale | |
377 | local PartWeld = Instance.new("Motor6D") | |
378 | PartWeld.Part0 = Handle | |
379 | PartWeld.Part1 = Part | |
380 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) | |
381 | PartWeld.Parent = Part | |
382 | ||
383 | local Part = Instance.new("Part",Model) | |
384 | Part.CanCollide = false | |
385 | Part.Position = Vector3.new(0,100,0) | |
386 | Part:BreakJoints() | |
387 | Part.FormFactor = "Custom" | |
388 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
389 | Part.TopSurface = "SmoothNoOutlines" | |
390 | Part.BottomSurface = "SmoothNoOutlines" | |
391 | Part.FrontSurface = "SmoothNoOutlines" | |
392 | Part.BackSurface = "SmoothNoOutlines" | |
393 | Part.RightSurface = "SmoothNoOutlines" | |
394 | Part.LeftSurface = "SmoothNoOutlines" | |
395 | Part.BrickColor = BrickColor.new("Black") | |
396 | local Mesh = Instance.new("BlockMesh",Part) | |
397 | Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale | |
398 | local PartWeld = Instance.new("Motor6D") | |
399 | PartWeld.Part0 = Handle | |
400 | PartWeld.Part1 = Part | |
401 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) | |
402 | PartWeld.Parent = Part | |
403 | ||
404 | for i = 0,80,10 do | |
405 | local Part = Instance.new("Part",Model) | |
406 | Part.CanCollide = false | |
407 | Part.Position = Vector3.new(0,100,0) | |
408 | Part:BreakJoints() | |
409 | Part.FormFactor = "Custom" | |
410 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
411 | Part.TopSurface = "SmoothNoOutlines" | |
412 | Part.BottomSurface = "SmoothNoOutlines" | |
413 | Part.FrontSurface = "SmoothNoOutlines" | |
414 | Part.BackSurface = "SmoothNoOutlines" | |
415 | Part.RightSurface = "SmoothNoOutlines" | |
416 | Part.LeftSurface = "SmoothNoOutlines" | |
417 | Part.BrickColor = BrickColor.new("Black") | |
418 | local Mesh = Instance.new("BlockMesh",Part) | |
419 | Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale | |
420 | local PartWeld = Instance.new("Motor6D") | |
421 | PartWeld.Part0 = Handle | |
422 | PartWeld.Part1 = Part | |
423 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) | |
424 | PartWeld.Parent = Part | |
425 | end | |
426 | ||
427 | local Barrel = Instance.new("Part",Model) | |
428 | Barrel.CanCollide = false | |
429 | Barrel.Position = Vector3.new(0,100,0) | |
430 | Barrel:BreakJoints() | |
431 | Barrel.FormFactor = "Custom" | |
432 | Barrel.Size = Vector3.new(0.2,0.2,0.2) | |
433 | Barrel.TopSurface = "SmoothNoOutlines" | |
434 | Barrel.BottomSurface = "SmoothNoOutlines" | |
435 | Barrel.FrontSurface = "SmoothNoOutlines" | |
436 | Barrel.BackSurface = "SmoothNoOutlines" | |
437 | Barrel.RightSurface = "SmoothNoOutlines" | |
438 | Barrel.LeftSurface = "SmoothNoOutlines" | |
439 | Barrel.BrickColor = BrickColor.new("Black") | |
440 | local Mesh = Instance.new("BlockMesh",Barrel) | |
441 | Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale | |
442 | local BarrelWeld = Instance.new("Motor6D") | |
443 | BarrelWeld.Part0 = Handle | |
444 | BarrelWeld.Part1 = Barrel | |
445 | BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) | |
446 | BarrelWeld.Parent = Barrel | |
447 | ||
448 | local Barrel1 = Barrel | |
449 | ||
450 | local Barrel2 = Instance.new("Part",Model) | |
451 | Barrel2.CanCollide = false | |
452 | Barrel2.Position = Vector3.new(0,100,0) | |
453 | Barrel2:BreakJoints() | |
454 | Barrel2.FormFactor = "Custom" | |
455 | Barrel2.Size = Vector3.new(0.2,0.2,0.2) | |
456 | Barrel2.TopSurface = "SmoothNoOutlines" | |
457 | Barrel2.BottomSurface = "SmoothNoOutlines" | |
458 | Barrel2.FrontSurface = "SmoothNoOutlines" | |
459 | Barrel2.BackSurface = "SmoothNoOutlines" | |
460 | Barrel2.RightSurface = "SmoothNoOutlines" | |
461 | Barrel2.LeftSurface = "SmoothNoOutlines" | |
462 | Barrel2.BrickColor = BrickColor.new("Really black") | |
463 | local Mesh = Instance.new("BlockMesh",Barrel2) | |
464 | Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale | |
465 | local Barrel2Weld = Instance.new("Motor6D") | |
466 | Barrel2Weld.Part0 = Barrel | |
467 | Barrel2Weld.Part1 = Barrel2 | |
468 | Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) | |
469 | Barrel2Weld.Parent = Barrel2 | |
470 | ||
471 | local RealBarrel = Instance.new("Part",Model) | |
472 | RealBarrel.CanCollide = false | |
473 | RealBarrel.Position = Vector3.new(0,100,0) | |
474 | RealBarrel:BreakJoints() | |
475 | RealBarrel.FormFactor = "Custom" | |
476 | RealBarrel.Size = Vector3.new(0.2,0.2,0.2) | |
477 | RealBarrel.TopSurface = "SmoothNoOutlines" | |
478 | RealBarrel.BottomSurface = "SmoothNoOutlines" | |
479 | RealBarrel.FrontSurface = "SmoothNoOutlines" | |
480 | RealBarrel.BackSurface = "SmoothNoOutlines" | |
481 | RealBarrel.RightSurface = "SmoothNoOutlines" | |
482 | RealBarrel.LeftSurface = "SmoothNoOutlines" | |
483 | RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") | |
484 | local Mesh = Instance.new("CylinderMesh",RealBarrel) | |
485 | Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale | |
486 | local RealBarrelWeld = Instance.new("Motor6D") | |
487 | RealBarrelWeld.Part0 = Barrel | |
488 | RealBarrelWeld.Part1 = RealBarrel | |
489 | RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) | |
490 | RealBarrelWeld.Parent = RealBarrel | |
491 | ||
492 | for i = 1,75,15 do | |
493 | local Part = Instance.new("Part",Model) | |
494 | Part.CanCollide = false | |
495 | Part.Position = Vector3.new(0,100,0) | |
496 | Part:BreakJoints() | |
497 | Part.FormFactor = "Custom" | |
498 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
499 | Part.TopSurface = "SmoothNoOutlines" | |
500 | Part.BottomSurface = "SmoothNoOutlines" | |
501 | Part.FrontSurface = "SmoothNoOutlines" | |
502 | Part.BackSurface = "SmoothNoOutlines" | |
503 | Part.RightSurface = "SmoothNoOutlines" | |
504 | Part.LeftSurface = "SmoothNoOutlines" | |
505 | Part.BrickColor = BrickColor.new("Black") | |
506 | local Mesh = Instance.new("BlockMesh",Part) | |
507 | Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale | |
508 | local PartWeld = Instance.new("Motor6D") | |
509 | PartWeld.Part0 = Handle | |
510 | PartWeld.Part1 = Part | |
511 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) | |
512 | PartWeld.Parent = Part | |
513 | end | |
514 | ||
515 | local Part = Instance.new("Part",Model) | |
516 | Part.CanCollide = false | |
517 | Part.Position = Vector3.new(0,100,0) | |
518 | Part:BreakJoints() | |
519 | Part.FormFactor = "Custom" | |
520 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
521 | Part.TopSurface = "SmoothNoOutlines" | |
522 | Part.BottomSurface = "SmoothNoOutlines" | |
523 | Part.FrontSurface = "SmoothNoOutlines" | |
524 | Part.BackSurface = "SmoothNoOutlines" | |
525 | Part.RightSurface = "SmoothNoOutlines" | |
526 | Part.LeftSurface = "SmoothNoOutlines" | |
527 | Part.BrickColor = BrickColor.new("Really black") | |
528 | local Mesh = Instance.new("BlockMesh",Part) | |
529 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
530 | local PartWeld = Instance.new("Motor6D") | |
531 | PartWeld.Part0 = Barrel2 | |
532 | PartWeld.Part1 = Part | |
533 | PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) | |
534 | PartWeld.Parent = Part | |
535 | ||
536 | local Part = Instance.new("Part",Model) | |
537 | Part.CanCollide = false | |
538 | Part.Position = Vector3.new(0,100,0) | |
539 | Part:BreakJoints() | |
540 | Part.FormFactor = "Custom" | |
541 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
542 | Part.TopSurface = "SmoothNoOutlines" | |
543 | Part.BottomSurface = "SmoothNoOutlines" | |
544 | Part.FrontSurface = "SmoothNoOutlines" | |
545 | Part.BackSurface = "SmoothNoOutlines" | |
546 | Part.RightSurface = "SmoothNoOutlines" | |
547 | Part.LeftSurface = "SmoothNoOutlines" | |
548 | Part.BrickColor = BrickColor.new("Really black") | |
549 | local Mesh = Instance.new("BlockMesh",Part) | |
550 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
551 | local PartWeld = Instance.new("Motor6D") | |
552 | PartWeld.Part0 = Barrel2 | |
553 | PartWeld.Part1 = Part | |
554 | PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) | |
555 | PartWeld.Parent = Part | |
556 | ||
557 | local Part = Instance.new("Part",Model) | |
558 | Part.CanCollide = false | |
559 | Part.Position = Vector3.new(0,100,0) | |
560 | Part:BreakJoints() | |
561 | Part.FormFactor = "Custom" | |
562 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
563 | Part.TopSurface = "SmoothNoOutlines" | |
564 | Part.BottomSurface = "SmoothNoOutlines" | |
565 | Part.FrontSurface = "SmoothNoOutlines" | |
566 | Part.BackSurface = "SmoothNoOutlines" | |
567 | Part.RightSurface = "SmoothNoOutlines" | |
568 | Part.LeftSurface = "SmoothNoOutlines" | |
569 | Part.BrickColor = BrickColor.new("Really black") | |
570 | local Mesh = Instance.new("BlockMesh",Part) | |
571 | Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale | |
572 | local PartWeld = Instance.new("Motor6D") | |
573 | PartWeld.Part0 = Barrel2 | |
574 | PartWeld.Part1 = Part | |
575 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) | |
576 | PartWeld.Parent = Part | |
577 | ||
578 | local Part = Instance.new("Part",Model) | |
579 | Part.CanCollide = false | |
580 | Part.Position = Vector3.new(0,100,0) | |
581 | Part:BreakJoints() | |
582 | Part.FormFactor = "Custom" | |
583 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
584 | Part.Transparency = 1 | |
585 | Part.TopSurface = "SmoothNoOutlines" | |
586 | Part.BottomSurface = "SmoothNoOutlines" | |
587 | Part.FrontSurface = "SmoothNoOutlines" | |
588 | Part.BackSurface = "SmoothNoOutlines" | |
589 | Part.RightSurface = "SmoothNoOutlines" | |
590 | Part.LeftSurface = "SmoothNoOutlines" | |
591 | Part.BrickColor = BrickColor.new("Really black") | |
592 | local Mesh = Instance.new("BlockMesh",Part) | |
593 | Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale | |
594 | local PartWeld = Instance.new("Motor6D") | |
595 | PartWeld.Part0 = Barrel | |
596 | PartWeld.Part1 = Part | |
597 | PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) | |
598 | PartWeld.Parent = Part | |
599 | ||
600 | local Light = Instance.new("PointLight",Part) | |
601 | Light.Color = BrickColor.new("Gold").Color | |
602 | Light.Enabled = true | |
603 | Light.Shadows = true | |
604 | Light.Brightness = 0 | |
605 | Light.Range = 6 | |
606 | ||
607 | local Part = Instance.new("Part",Model) | |
608 | Part.Material = "Neon" | |
609 | Part.CanCollide = false | |
610 | Part.Position = Vector3.new(0,100,0) | |
611 | Part:BreakJoints() | |
612 | Part.FormFactor = "Custom" | |
613 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
614 | Part.TopSurface = "SmoothNoOutlines" | |
615 | Part.BottomSurface = "SmoothNoOutlines" | |
616 | Part.FrontSurface = "SmoothNoOutlines" | |
617 | Part.BackSurface = "SmoothNoOutlines" | |
618 | Part.RightSurface = "SmoothNoOutlines" | |
619 | Part.LeftSurface = "SmoothNoOutlines" | |
620 | Part.BrickColor = BrickColor.new("Bright yellow") | |
621 | Part.Transparency = 0.25 | |
622 | local RecoilMesh = Instance.new("SpecialMesh",Part) | |
623 | RecoilMesh.MeshType = "FileMesh" | |
624 | RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" | |
625 | RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" | |
626 | RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale | |
627 | local PartWeld = Instance.new("Motor6D") | |
628 | PartWeld.Part0 = RealBarrel | |
629 | PartWeld.Part1 = Part | |
630 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) | |
631 | PartWeld.Parent = Part | |
632 | ||
633 | function ShootBullet(Target,barrel) | |
634 | local barrel = barrel or Barrel | |
635 | local Bullet = Instance.new("Part",Workspace) | |
636 | Barrel.CanCollide = false | |
637 | Bullet.FormFactor = "Custom" | |
638 | Bullet.Size = Vector3.new(0.2,0.2,5)*Scale | |
639 | Bullet.TopSurface = "Smooth" | |
640 | Bullet.BottomSurface = "Smooth" | |
641 | Bullet.Anchored = true | |
642 | Bullet.CanCollide = false | |
643 | Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) | |
644 | Bullet.Transparency = 0.1 | |
645 | Bullet.BrickColor = BrickColor.new("Gold") | |
646 | --[[local Mesh = Instance.new("SpecialMesh",Bullet) | |
647 | Mesh.MeshType = "FileMesh" | |
648 | Mesh.Scale = Vector3.new(0.5,0.5,0.2) | |
649 | Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" | |
650 | --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] | |
651 | local Mesh = Instance.new("BlockMesh",Bullet) | |
652 | Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size | |
653 | IgnoreList[#IgnoreList+1] = Bullet | |
654 | RenderStepped:wait() | |
655 | for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. | |
656 | local ray,Hit,Pos,SurfaceNormal; | |
657 | ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) | |
658 | Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) | |
659 | Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) | |
660 | if Hit ~= nil then | |
661 | local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) | |
662 | if Hum ~= nil then | |
663 | Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth) | |
664 | end | |
665 | break | |
666 | end | |
667 | RenderStepped:wait() | |
668 | end | |
669 | Bullet:Destroy() | |
670 | end | |
671 | ||
672 | Mouse.Button1Down:connect(function() | |
673 | if not Down and not DB then | |
674 | Down = true | |
675 | while Down do | |
676 | if Humanoid.Health == 0 then break end | |
677 | if not DB then | |
678 | DB = true | |
679 | local Sound = Instance.new("Sound",Barrel) | |
680 | Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 | |
681 | Sound.Volume = 5*Scale | |
682 | Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) | |
683 | Sound:Play() | |
684 | Spawn(function() | |
685 | ShootBullet(Mouse.Hit.p,Barrel1) | |
686 | end) | |
687 | RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) | |
688 | PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) | |
689 | local Shell = Instance.new("Part",Workspace) | |
690 | Shell.FormFactor = "Custom" | |
691 | Shell.BrickColor = BrickColor.new("Bright yellow") | |
692 | Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale | |
693 | Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) | |
694 | Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale | |
695 | local Mesh = Instance.new("CylinderMesh",Shell) | |
696 | Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size | |
697 | Spawn(function() | |
698 | wait(5) | |
699 | Shell:Destroy() | |
700 | end) | |
701 | for i = 1,20,7.5 do | |
702 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) | |
703 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) | |
704 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) | |
705 | Light.Brightness = Light.Brightness+38 | |
706 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) | |
707 | RenderStepped:wait() | |
708 | end | |
709 | wait(0.02) | |
710 | for i = 1,20,3.75 do | |
711 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) | |
712 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) | |
713 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) | |
714 | Light.Brightness = Light.Brightness-19 | |
715 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) | |
716 | RenderStepped:wait() | |
717 | end | |
718 | wait(0.02) | |
719 | DB = false | |
720 | end | |
721 | end | |
722 | end | |
723 | end) | |
724 | ||
725 | Mouse.Button1Up:connect(function() | |
726 | Down = false | |
727 | end) | |
728 | ||
729 | Mouse.KeyDown:connect(function(Key) | |
730 | if Key:lower() == "g" and not DB then | |
731 | DB = true | |
732 | if Gangster == true then | |
733 | for i = 1,70,5 do | |
734 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) | |
735 | RenderStepped:wait() | |
736 | end | |
737 | Gangster = false | |
738 | else | |
739 | for i = 1,70,5 do | |
740 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) | |
741 | RenderStepped:wait() | |
742 | end | |
743 | Gangster = true | |
744 | end | |
745 | DB = false | |
746 | end | |
747 | end) | |
748 | ||
749 | local Weld = Instance.new("Weld") | |
750 | Weld.Part0 = Torso | |
751 | Weld.Part1 = Character["Right Arm"] | |
752 | Weld.Parent = Torso | |
753 | ||
754 | local Weld2 = Instance.new("Weld") | |
755 | Weld2.Part0 = Torso | |
756 | Weld2.Part1 = Character.Head | |
757 | Weld2.Parent = Torso | |
758 | ||
759 | local RA = Character["Right Arm"] | |
760 | ||
761 | game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() | |
762 | local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) | |
763 | if Point.Z > 0 then | |
764 | if Point.X > 0 then | |
765 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) | |
766 | elseif Point.X < 0 then | |
767 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) | |
768 | end | |
769 | end | |
770 | ||
771 | local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) | |
772 | Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset | |
773 | Weld.C1 = Part1Joint | |
774 | Weld.Part0 = Torso | |
775 | Weld.Part1 = RA | |
776 | local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) | |
777 | Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead | |
778 | Weld2.C1 = Part1JointHead | |
779 | Weld2.Part0 = Torso | |
780 | Weld2.Part1 = Character.Head | |
781 | local Last = Scale | |
782 | Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 | |
783 | Speed = 20*Scale | |
784 | if Scale ~= Last then | |
785 | Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
786 | Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
787 | Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
788 | Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
789 | end | |
790 | end) |