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- or go back to the newest paste.
| 1 | - | --just put this on the top of a script and boom 89% works |
| 1 | + | |
| 2 | - | --note this does not work on big scripts |
| 2 | + | |
| 3 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 3 | + | |
| 4 | - | local Player,game,owner = owner,game |
| 4 | + | |
| 5 | - | local RealPlayer = Player |
| 5 | + | |
| 6 | - | do |
| 6 | + | |
| 7 | - | local rp = RealPlayer |
| 7 | + | |
| 8 | - | script.Parent = rp.Character |
| 8 | + | |
| 9 | - | |
| 9 | + | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | |
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | |
| 13 | - | |
| 13 | + | |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | |
| 15 | - | local function fakeEvent() |
| 15 | + | |
| 16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 16 | + | |
| 17 | - | t.connect = t.Connect |
| 17 | + | |
| 18 | - | return t |
| 18 | + | |
| 19 | - | end |
| 19 | + | |
| 20 | - | |
| 20 | + | |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | + | |
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | |
| 26 | - | end} |
| 26 | + | |
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | |
| 29 | - | |
| 29 | + | |
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | |
| 32 | - | local t = m[ev] |
| 32 | + | |
| 33 | - | if t and t._fakeEvent then |
| 33 | + | |
| 34 | - | for _,f in pairs(t.Functions) do |
| 34 | + | |
| 35 | - | f(...) |
| 35 | + | |
| 36 | - | end |
| 36 | + | |
| 37 | - | end |
| 37 | + | |
| 38 | - | end |
| 38 | + | |
| 39 | - | m.TrigEvent = te |
| 39 | + | |
| 40 | - | UIS.TrigEvent = te |
| 40 | + | |
| 41 | - | |
| 41 | + | |
| 42 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 42 | + | |
| 43 | - | if plr~=rp then return end |
| 43 | + | |
| 44 | - | m.Target = io.Target |
| 44 | + | |
| 45 | - | m.Hit = io.Hit |
| 45 | + | |
| 46 | - | if not io.isMouse then |
| 46 | + | |
| 47 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | + | |
| 48 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | + | |
| 49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | + | |
| 50 | - | end |
| 50 | + | |
| 51 | - | for _,t in pairs(CAS.Actions) do |
| 51 | + | |
| 52 | - | for _,k in pairs(t.Keys) do |
| 52 | + | |
| 53 | - | if k==io.KeyCode then |
| 53 | + | |
| 54 | - | t.Function(t.Name,io.UserInputState,io) |
| 54 | + | |
| 55 | - | end |
| 55 | + | |
| 56 | - | end |
| 56 | + | |
| 57 | - | end |
| 57 | + | |
| 58 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 58 | + | |
| 59 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 59 | + | |
| 60 | - | end |
| 60 | + | |
| 61 | - | end) |
| 61 | + | |
| 62 | - | Event.Parent = NLS([==[ |
| 62 | + | |
| 63 | - | local Player = game:GetService("Players").LocalPlayer
|
| 63 | + | |
| 64 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 64 | + | |
| 65 | - | |
| 65 | + | |
| 66 | - | local Mouse = Player:GetMouse() |
| 66 | + | |
| 67 | - | local UIS = game:GetService("UserInputService")
|
| 67 | + | |
| 68 | - | local input = function(io,a) |
| 68 | + | |
| 69 | - | if a then return end |
| 69 | + | |
| 70 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 70 | + | |
| 71 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 71 | + | |
| 72 | - | end |
| 72 | + | |
| 73 | - | UIS.InputBegan:Connect(input) |
| 73 | + | |
| 74 | - | UIS.InputEnded:Connect(input) |
| 74 | + | |
| 75 | - | |
| 75 | + | |
| 76 | - | local h,t |
| 76 | + | |
| 77 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 77 | + | |
| 78 | - | --If player is not moving their mouse, client won't fire events |
| 78 | + | |
| 79 | - | while wait(1/30) do |
| 79 | + | |
| 80 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 80 | + | |
| 81 | - | h,t=Mouse.Hit,Mouse.Target |
| 81 | + | |
| 82 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 82 | + | |
| 83 | - | end |
| 83 | + | |
| 84 | - | end]==],Player.Character) |
| 84 | + | |
| 85 | - | |
| 85 | + | |
| 86 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 86 | + | |
| 87 | - | --Real game object |
| 87 | + | |
| 88 | - | local _rg = game |
| 88 | + | |
| 89 | - | |
| 89 | + | |
| 90 | - | --Metatable for fake service |
| 90 | + | |
| 91 | - | local fsmt = {
|
| 91 | + | |
| 92 | - | __index = function(self,k) |
| 92 | + | |
| 93 | - | local s = rawget(self,"_RealService") |
| 93 | + | |
| 94 | - | if s then return s[k] end |
| 94 | + | |
| 95 | - | end, |
| 95 | + | |
| 96 | - | __newindex = function(self,k,v) |
| 96 | + | |
| 97 | - | local s = rawget(self,"_RealService") |
| 97 | + | |
| 98 | - | if s then s[k]=v end |
| 98 | + | |
| 99 | - | end, |
| 99 | + | |
| 100 | - | __call = function(self,...) |
| 100 | + | |
| 101 | - | local s = rawget(self,"_RealService") |
| 101 | + | |
| 102 | - | if s then return s(...) end |
| 102 | + | |
| 103 | - | end |
| 103 | + | |
| 104 | - | } |
| 104 | + | |
| 105 | - | local function FakeService(t,RealService) |
| 105 | + | |
| 106 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 106 | + | |
| 107 | - | return setmetatable(t,fsmt) |
| 107 | + | |
| 108 | - | end |
| 108 | + | |
| 109 | - | |
| 109 | + | |
| 110 | - | --Fake game object |
| 110 | + | |
| 111 | - | local g = {
|
| 111 | + | |
| 112 | - | GetService = function(self,s) |
| 112 | + | |
| 113 | - | return self[s] |
| 113 | + | |
| 114 | - | end, |
| 114 | + | |
| 115 | - | Players = FakeService({
|
| 115 | + | |
| 116 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 116 | + | |
| 117 | - | },"Players"), |
| 117 | + | |
| 118 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 118 | + | |
| 119 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 119 | + | |
| 120 | - | } |
| 120 | + | |
| 121 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 121 | + | |
| 122 | - | g.service = g.GetService |
| 122 | + | |
| 123 | - | |
| 123 | + |