SHOW:
|
|
- or go back to the newest paste.
1 | - | -- Insert your victim's name (person who you would like to move) here without removing the quotation marks. |
1 | + | doll={} |
2 | - | doll = "Sydoline" |
2 | + | |
3 | -- Insert YOUR name here without removing the quotation marks. | |
4 | god = "Tig" | |
5 | -- That's it! Done! You can now run the script and troll people! | |
6 | - | -- That's it! You can now run the script and troll people! |
6 | + | |
7 | ------------------------------------------------------------------------------------------------------ | |
8 | - | -- Editing the following code is not advised. |
8 | + | ------------------------------------------------------------------------------------------------------ |
9 | ------------------------------------------------------------------------------------------------------ | |
10 | -----Do NOT edit the following code unless you're a developer, otherwise it probably won't work.------ | |
11 | ------------------------------------------------------------------------------------------------------ | |
12 | ------------------------------------------------------------------------------------------------------ | |
13 | ------------------------------------------------------------------------------------------------------ | |
14 | ||
15 | -- Binding the keyboard for god(you) | |
16 | -- 73 is I, the key for Up. | |
17 | -- 75 is K, the key for Down | |
18 | -- 74 is J, the key for Left. | |
19 | -- 76 is L, the key for Right. | |
20 | ||
21 | for name in pairs(tfm.get.room.playerList) do | |
22 | -- Instead of binding each key seperately, we put them all in a group. | |
23 | for keys, k in pairs({73, 74, 75, 76}) do | |
24 | --And now the keys are binded! | |
25 | tfm.exec.bindKeyboard(god, k, true, true) | |
26 | end | |
27 | end | |
28 | ||
29 | -- Listening for keyboard events. | |
30 | - | tfm.exec.movePlayer(doll, 0, 0, true, 0, -50, false) |
30 | + | |
31 | ||
32 | - | -- Moves the player Down by 40 pixels |
32 | + | |
33 | - | tfm.exec.movePlayer(doll, 0, 0, true, 0, 40, false) |
33 | + | |
34 | --Moves the player Up by 50 pixels | |
35 | tfm.exec.movePlayer(doll[1], 0, 0, true, 0, -50, false) | |
36 | - | tfm.exec.movePlayer(doll, 0, 0, true, -40, 0, false) |
36 | + | |
37 | -- Moves the player Down by 40pixels | |
38 | tfm.exec.movePlayer(doll[1], 0, 0, true, 0, 40, false) | |
39 | - | tfm.exec.movePlayer(doll, 0, 0, true, 40, 0, false) |
39 | + | |
40 | -- Moves the player Left by 40 pixels | |
41 | tfm.exec.movePlayer(doll[1], 0, 0, true, -40, 0, false) | |
42 | elseif key == 76 then | |
43 | - | -- Prints out your doll's name only to you. |
43 | + | |
44 | tfm.exec.movePlayer(doll[1], 0, 0, true, 40, 0, false) | |
45 | - | print("<font color='#FFFF00'>"..doll.."<font color='#FFFF00'> is now your doll!") |
45 | + | |
46 | end | |
47 | ||
48 | function eventChatCommand(name,cmd) | |
49 | local args = {} | |
50 | for i in string.gmatch(cmd, "%S+") do table.insert(args, i) end | |
51 | if (table.getn(args) > 1) then | |
52 | if args[1]=='doll' then table.insert(doll,1,args[2]) | |
53 | -- Prints out you your doll only to you. | |
54 | ||
55 | print("<font color='#FFFF00'>"..doll[1].."<font color='#FFFF00'> is now your doll!") | |
56 | end | |
57 | end | |
58 | end | |
59 | system.disableChatCommandDisplay('doll') |