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Krag, the Landshark
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Role: Initiator/Chaser
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Base stats
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Health: 437 (+83)
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Mana: N/A
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Armor: 20(+20)
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Magic Resist: 30 (+5)
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Attack Damage: 62 (+3)
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Attack Speed: .84 (+.13)
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Movement Speed: 350
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Abilities
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Passive: Jagged Tooth
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Krag's auto-attacks deal 10 true damage for every 20 points of AD he has.
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Q: River Dash
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Krag dashes forward on a current of water, dealing damage to all enemies he passes through. The last enemy to hit will be slowed for 2 seconds. For a short time after casting, the current will remain in place and provide a speed boost to allied heroes.
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Damage: 45/65/85/105/125 (+40% of your physical power)
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Damage: 45/65/85/105/125 (+50% of your physical power)
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Slow: 10%/16%/22%/28%/32%
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Speed buff: 18%
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W: Dive
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Krag creates a waterhole at a target location. Once placed, Krag may Dive into a waterhole to emerge at another Waterhole within range. If Krag emerges near an enemy they will be inflicted with Fear for 1.5 seconds.
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Range: 1000/1500/2000/2500/3000
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E: Ravaging Spin
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Krag uses his fins as blades, spinning quickly to deal damage twice in an area around him. Targets suffering from a slow, stun, fear, or snare will take an additional 50% damage.
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Damage: 80/120/160/200/240 (+50% of your physical power)
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Damage: 70/110/150/190/230 (+40% of your physical power)
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R: Infinite Jaw
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Krag bites an enemy, dealing initial damage. While bitten, the target is suppressed for 3 seconds, and Krag may move and cast freely. Once the duration ends, Krag will throw the opponent down in front of him, dealing additional damage.
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Initial damage: 20/40/60/80/100 (+20% of your physical power)
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Throw damage: 80/100/120/140/160 (+100% of your physical power)