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| 1 | wait(1) | |
| 2 | local DeathStar = Instance.new("Part")
| |
| 3 | local BBG = Instance.new("BillboardGui")
| |
| 4 | local ImLab = Instance.new("ImageLabel")
| |
| 5 | local Sound = Instance.new("Sound")
| |
| 6 | - | Sound.SoundId = "rbxassetid://522569768" |
| 6 | + | Sound.SoundId = "rbxassetid://1809280396" |
| 7 | Sound.MaxDistance = math.huge | |
| 8 | Sound.EmitterSize = math.huge | |
| 9 | Sound.Volume = 1 | |
| 10 | Sound.Parent = game.Workspace | |
| 11 | local DISTANCE = 1500 | |
| 12 | local SIZE = 750 | |
| 13 | local TIMEE = 1500 | |
| 14 | DeathStar.Size = Vector3.new(1,1,1) | |
| 15 | - | DeathStar.BrickColor = BrickColor.new("Lime green")
|
| 15 | + | DeathStar.BrickColor = BrickColor.new("Bright yellow")
|
| 16 | DeathStar.Material = Enum.Material.Neon | |
| 17 | local Mesh = Instance.new("SpecialMesh")
| |
| 18 | Mesh.Scale = Vector3.new(SIZE,0,SIZE) | |
| 19 | Mesh.MeshType = Enum.MeshType.Sphere | |
| 20 | Mesh.Parent = DeathStar | |
| 21 | DeathStar.Transparency = 1 | |
| 22 | DeathStar.Anchored = true | |
| 23 | BBG.Size = UDim2.new(SIZE,0,SIZE,0) | |
| 24 | ImLab.Size = UDim2.new(1,0,1,0) | |
| 25 | - | ImLab.Image = "rbxassetid://150858108" |
| 25 | + | ImLab.Image = "rbxassetid://1554431967" |
| 26 | ImLab.BackgroundTransparency = 1 | |
| 27 | ImLab.ImageTransparency = 1 | |
| 28 | ImLab.Parent = BBG | |
| 29 | BBG.Parent = DeathStar | |
| 30 | DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE)) | |
| 31 | DeathStar.Parent = game.Workspace | |
| 32 | wait(1) | |
| 33 | function boom(part) | |
| 34 | if part:IsA("BasePart") and part ~= DeathStar then
| |
| 35 | local a = Instance.new("Explosion")
| |
| 36 | a.Position = part.Position | |
| 37 | a.Parent = part | |
| 38 | part.Anchored = false | |
| 39 | end | |
| 40 | local b = part:GetChildren() | |
| 41 | for i=1,#b do | |
| 42 | if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
| |
| 43 | boom(b[i]) | |
| 44 | end | |
| 45 | end | |
| 46 | end | |
| 47 | ||
| 48 | for i=1,TIMEE do | |
| 49 | wait() | |
| 50 | DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE)) | |
| 51 | ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2)) | |
| 52 | end | |
| 53 | Sound:Play() | |
| 54 | game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
| |
| 55 | wait(11) | |
| 56 | for i=1,25 do | |
| 57 | wait() | |
| 58 | if DeathStar.Transparency ~= 0 then | |
| 59 | DeathStar.Transparency = DeathStar.Transparency - 0.2 | |
| 60 | end | |
| 61 | if DeathStar.Transparency <= 0 then | |
| 62 | DeathStar.Transparency = 0 | |
| 63 | end | |
| 64 | Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE) | |
| 65 | Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0) | |
| 66 | end | |
| 67 | game.Lighting.TimeOfDay = 0 | |
| 68 | boom(game.Workspace) | |
| 69 | for i=1,25 do | |
| 70 | wait() | |
| 71 | Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE) | |
| 72 | Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0) | |
| 73 | end | |
| 74 | ||
| 75 | for i=1,100 do | |
| 76 | DeathStar.Transparency = DeathStar.Transparency + 1/50 | |
| 77 | ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50 | |
| 78 | BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0) | |
| 79 | wait() | |
| 80 | end | |
| 81 | game:GetService("Debris"):AddItem(DeathStar,1) |