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// Phoenix Wright
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// Script: Kyo Tanaka (with assistance from EP)
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"character"
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	"team"	"3"
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	"model" "models\freak_fortress_2\PhoenixWright\spy.mdl"
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	"class" "8"
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	"attributes" "247 ; 1"
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        // teams was unnecessary
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	"model" "models\freak_fortress_2\PhoenixWright\spy.mdl" // you will likely need to adjust the model path using MDL Hexer.
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	"ragedist" "600.0"
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	"description_en" "Phoenix Wright!:\nThe famous defense lawyer! Even he knows how to fight. \nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
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	// the 247 attribute does not apply to our use - it affects Demo charging
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	"maxspeed" "270"
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	"description_en" "Phoenix Wright!:\nThe famous defense lawyer! Even he knows how to fight.\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
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	"weapon1"
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	{
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		"name"	"tf_weapon_knife"
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		"index"	"474"
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	}
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	"ability1"
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	{
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		"name" "charge_bravejump"
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		"arg0"	"1"
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		"arg1"	"1.5"
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		"arg2"	"5"
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		"plugin_name"	"default_abilities"
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	}
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	"ability2"
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	{
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		"name" "rage_stun"
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		"arg1"	"5.0"
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		"plugin_name"	"default_abilities"
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	}
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	"ability3"
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	{
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		"name" "rage_preventtaunt"
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		"plugin_name"	"default_abilities"
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	}
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	"ability4"
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	{
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		"name" "rage_stunsg"
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		"arg1"	"7.0"
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		"plugin_name"	"default_abilities"
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	}
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	"ability5"
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		"buttonmode"	"2"
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		"name" "charge_weightdown"
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		"arg0"	"2"
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		"plugin_name"	"default_abilities"
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	}
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		"name" "rage_tradespam"
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	{
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		"plugin_name"	"ff2_1st_set_abilities"
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		"name" "rage_overlay"
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		"arg1"	"materials\freak_fortress_2\PhoenixWright\objection" 
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                // this file isn't made yet! VTFEdit plus a little Paint.NET (mostly to resize images to exact powers of 2, such as 512 x 512) is your friend.
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		"plugin_name"	"rage_overlay"
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	}
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	"ability7"
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	{
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		"name" "rage_uber"
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	"ability8"
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		"plugin_name"	"default_abilities"
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		"name" "special_dropprop"
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		"arg1"	"models\freak_fortress_2\demopan\giant_shako.mdl"
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		"arg3"	"1"
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		"plugin_name"	"ff2_1st_set_abilities"
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		"1" "freak_fortress_2\demopan\demopan_begin.wav"
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	}
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	"sound_kspree"
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	{
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		"1"	"vo\demoman_laughshort01.wav"
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		"2"	"vo\taunts\demoman_taunts05.wav"
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		"3"	"vo\demoman_specialcompleted08.wav"
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		"4"	"freak_fortress_2\demopan\demopan_kspree.wav"
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	}
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	"sound_kill"
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	{
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		"1"	"vo\demoman_eyelandertaunt01.wav"
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	}
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	"sound_win"
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	{
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		"class1"	"4"
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	}
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	"sound_death"
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	{
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		"1" "vo\demoman_gibberish01.wav"
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		"2" "vo\demoman_jeers05.wav"
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		"3" "vo\demoman_paincrticialdeath02.wav"
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	}
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	"sound_hit"
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	{
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		"1"	"weapons\pan\melee_frying_pan_01.wav"
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	}
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	"sound_lastman"
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	{
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		"1"	"vo\demoman_eyelandertaunt01.wav"
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		"2"	"vo\taunts\demoman_taunts04.wav"
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	}
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	"sound_ability"
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	{
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		"1"	 "ui\notification_alert.wav"
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		"2"	 "weapons\demo_charge_windup1.wav"
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		"slot2"	"1"
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		"3"	 "weapons\demo_charge_windup2.wav"
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		"slot2"	"1"
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		"4"	 "weapons\demo_charge_windup3.wav"
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		"slot2"	"1"
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	}
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        // If you want music look at CBS, Cave, Aya, Koishi, many bosses for examples.
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	"mod_download"
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	{
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		"1"	"models\freak_fortress_2\PhoenixWright\spy"
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	}
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	"mat_download"
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		"1"	"models\freak_fortress_2\demopan\demopan_v1"
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        // In mat_download, place the paths of files you have that occur in both VMT and VTF formats.
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		"2"	"models\freak_fortress_2\demopan\giant_shako"
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		"1" "materials\freak_fortress_2\demopan\trade_1"
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	"mod_precache"
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		"3" "materials\freak_fortress_2\demopan\trade_3"
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		"1"	"models\freak_fortress_2\demopan\giant_shako.mdl"
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		"5" "materials\freak_fortress_2\demopan\trade_5"
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		"6" "materials\freak_fortress_2\demopan\trade_6"
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		"7" "materials\freak_fortress_2\demopan\trade_7"
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		"8" "materials\freak_fortress_2\demopan\trade_8"
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		"9" "materials\freak_fortress_2\demopan\trade_9"
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		"10" "materials\freak_fortress_2\demopan\trade_10"
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		"11" "materials\freak_fortress_2\demopan\trade_11"
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		"12" "materials\freak_fortress_2\demopan\trade_12"
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		"13" "materials\freak_fortress_2\demopan\trade_0"
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	}
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	"download"
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        // Everything else goes here, including sounds (again).
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	{
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		"1" "models\freak_fortress_2\demopan\giant_shako.phy"
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		"2" "sound\freak_fortress_2\demopan\demopan_begin.wav"
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		"3" "sound\freak_fortress_2\demopan\demopan_win.wav"
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		"4" "sound\freak_fortress_2\demopan\demopan_kspree.wav"
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	}
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}