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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 88 | function sandbox(var,func) | |
| 89 | local env = getfenv(func) | |
| 90 | local newenv = setmetatable({},{
| |
| 91 | __index = function(self,k) | |
| 92 | if k=="script" then | |
| 93 | return var | |
| 94 | else | |
| 95 | return env[k] | |
| 96 | end | |
| 97 | end, | |
| 98 | }) | |
| 99 | setfenv(func,newenv) | |
| 100 | return func | |
| 101 | end | |
| 102 | cors = {}
| |
| 103 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 104 | Tool0 = Instance.new("Tool")
| |
| 105 | Part1 = Instance.new("Part")
| |
| 106 | SpecialMesh2 = Instance.new("SpecialMesh")
| |
| 107 | LocalScript3 = Instance.new("LocalScript")
| |
| 108 | Part4 = Instance.new("Part")
| |
| 109 | SpecialMesh5 = Instance.new("SpecialMesh")
| |
| 110 | Tool0.Name = "Shotgun" | |
| 111 | Tool0.Parent = mas | |
| 112 | Tool0.TextureId = "http://www.roblox.com/asset/?id=19339420" | |
| 113 | Tool0.GripPos = Vector3.new(0, 0, 0.5) | |
| 114 | Part1.Name = "Handle" | |
| 115 | Part1.Parent = Tool0 | |
| 116 | Part1.BrickColor = BrickColor.new("Black")
| |
| 117 | Part1.Rotation = Vector3.new(0, -90, 0) | |
| 118 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
| 119 | Part1.Size = Vector3.new(1, 1, 5) | |
| 120 | Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 121 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 122 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 123 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 124 | Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177) | |
| 125 | Part1.Orientation = Vector3.new(0, -90, 0) | |
| 126 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 127 | SpecialMesh2.Parent = Part1 | |
| 128 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391" | |
| 129 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
| 130 | SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=94219470" | |
| 131 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
| 132 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
| 133 | LocalScript3.Name = "Main" | |
| 134 | LocalScript3.Parent = Tool0 | |
| 135 | table.insert(cors,sandbox(LocalScript3,function() | |
| 136 | --Made by Ahtoh13131423144235 | |
| 137 | --GUN SETTINGS | |
| 138 | local char=nil--Do not change this | |
| 139 | local damage=50--Bullet Damage | |
| 140 | local maxAmmo=9--Max Ammo | |
| 141 | local clip=9 | |
| 142 | local ammo=32--Stored Ammo | |
| 143 | local debounce=true--Do not change this | |
| 144 | --WELDS | |
| 145 | local rightArmWeld=nil | |
| 146 | local leftArmWeld=nil | |
| 147 | local flameWeld=Instance.new("Weld")
| |
| 148 | flameWeld.Parent=script.Parent.Handle | |
| 149 | flameWeld.Name="FlameWeld" | |
| 150 | flameWeld.Part0=script.Parent.Handle | |
| 151 | flameWeld.Part1=script.Parent.Flame | |
| 152 | flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0) | |
| 153 | --ANIMATIONS | |
| 154 | function equip() | |
| 155 | for i=1,16 do | |
| 156 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 157 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 158 | wait() | |
| 159 | end | |
| 160 | for i=1,7 do | |
| 161 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1) | |
| 162 | wait() | |
| 163 | end | |
| 164 | for i=1,7 do | |
| 165 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0) | |
| 166 | wait() | |
| 167 | end | |
| 168 | for i=1,15 do | |
| 169 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0) | |
| 170 | wait() | |
| 171 | end | |
| 172 | for i=1,7 do | |
| 173 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
| 174 | wait() | |
| 175 | end | |
| 176 | end | |
| 177 | ||
| 178 | function shoot() | |
| 179 | for i=1,2 do | |
| 180 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 181 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 182 | script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4 | |
| 183 | wait() | |
| 184 | end | |
| 185 | for i=1,2 do | |
| 186 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 187 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 188 | script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4 | |
| 189 | wait() | |
| 190 | end | |
| 191 | for i=1,5 do | |
| 192 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
| 193 | wait() | |
| 194 | end | |
| 195 | for i=1,5 do | |
| 196 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
| 197 | wait() | |
| 198 | end | |
| 199 | end | |
| 200 | function reload() | |
| 201 | for i=1,7 do | |
| 202 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
| 203 | wait() | |
| 204 | end | |
| 205 | for i=1,14 do | |
| 206 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1) | |
| 207 | wait() | |
| 208 | end | |
| 209 | wait() | |
| 210 | for i=1,14 do | |
| 211 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1) | |
| 212 | wait() | |
| 213 | end | |
| 214 | for i=1,7 do | |
| 215 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
| 216 | wait() | |
| 217 | end | |
| 218 | for i=1,5 do | |
| 219 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
| 220 | wait() | |
| 221 | end | |
| 222 | for i=1,5 do | |
| 223 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
| 224 | wait() | |
| 225 | end | |
| 226 | end | |
| 227 | --SCRIPT | |
| 228 | script.Parent.Activated:connect(function() | |
| 229 | if debounce==false and clip>0 then | |
| 230 | debounce=true | |
| 231 | local mouse=game.Players.LocalPlayer:GetMouse() | |
| 232 | if mouse.Target~=nil then | |
| 233 | if mouse.Target.Parent:FindFirstChild("Humanoid")~=nil then
| |
| 234 | mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage | |
| 235 | end | |
| 236 | end | |
| 237 | shoot() | |
| 238 | local shell=Instance.new("Part")
| |
| 239 | shell.Parent=game.Workspace | |
| 240 | shell.Name="Shell" | |
| 241 | shell.Size=Vector3.new(0.1,0.2,0.1) | |
| 242 | shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0) | |
| 243 | shell.CanCollide=true | |
| 244 | shell.BrickColor=BrickColor.new("Bright red")
| |
| 245 | local mesh=Instance.new("SpecialMesh")
| |
| 246 | mesh.Parent=shell | |
| 247 | mesh.MeshType="Head" | |
| 248 | game.Debris:AddItem(shell,4) | |
| 249 | clip=clip-1 | |
| 250 | debounce=false | |
| 251 | elseif debounce==false and clip<=0 and ammo>0 then | |
| 252 | debounce=true | |
| 253 | reload() | |
| 254 | clip=maxAmmo | |
| 255 | ammo=ammo-maxAmmo | |
| 256 | debounce=false | |
| 257 | end | |
| 258 | end) | |
| 259 | script.Parent.Equipped:connect(function() | |
| 260 | char=script.Parent.Parent | |
| 261 | rightArmWeld=Instance.new("Weld")
| |
| 262 | rightArmWeld.Parent=char.Torso | |
| 263 | rightArmWeld.Part0=char.Torso | |
| 264 | rightArmWeld.Part1=char["Right Arm"] | |
| 265 | rightArmWeld.Name="RightWeld" | |
| 266 | rightArmWeld.C0=CFrame.new(1.5,0.5,0) | |
| 267 | rightArmWeld.C1=CFrame.new(0,0.5,0) | |
| 268 | leftArmWeld=Instance.new("Weld")
| |
| 269 | leftArmWeld.Parent=char.Torso | |
| 270 | leftArmWeld.Name="LeftWeld" | |
| 271 | leftArmWeld.Part0=char.Torso | |
| 272 | leftArmWeld.Part1=char["Left Arm"] | |
| 273 | leftArmWeld.C0=CFrame.new(-1.5,0.5,0) | |
| 274 | leftArmWeld.C1=CFrame.new(0,0.5,0) | |
| 275 | equip() | |
| 276 | debounce=false | |
| 277 | end) | |
| 278 | script.Parent.Unequipped:connect(function() | |
| 279 | char=nil | |
| 280 | rightArmWeld:Remove() | |
| 281 | leftArmWeld:Remove() | |
| 282 | rightArmWeld=nil | |
| 283 | leftArmWeld=nil | |
| 284 | end) | |
| 285 | end)) | |
| 286 | Part4.Name = "Flame" | |
| 287 | Part4.Parent = Tool0 | |
| 288 | Part4.BrickColor = BrickColor.new("Bright red")
| |
| 289 | Part4.Transparency = 1 | |
| 290 | Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348) | |
| 291 | Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 292 | Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
| 293 | Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182) | |
| 294 | Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
| 295 | SpecialMesh5.Parent = Part4 | |
| 296 | SpecialMesh5.MeshType = Enum.MeshType.Sphere | |
| 297 | for i,v in pairs(mas:GetChildren()) do | |
| 298 | v.Parent = game.Players.LocalPlayer.Backpack | |
| 299 | pcall(function() v:MakeJoints() end) | |
| 300 | end | |
| 301 | mas:Destroy() | |
| 302 | for i,v in pairs(cors) do | |
| 303 | spawn(function() | |
| 304 | pcall(v) | |
| 305 | end) | |
| 306 | end |