SHOW:
|
|
- or go back to the newest paste.
1 | function ChangeBoneStuffThink() | |
2 | for k, v in pairs(player.GetAll()) do | |
3 | if v:GetActiveWeapon().Base != "weapon_ds_base" then | |
4 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_L_UpperArm") != nil then | |
5 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_L_UpperArm"), Angle(0,0,0) ) | |
6 | end | |
7 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_L_Forearm") != nil then | |
8 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_L_Forearm"), Angle(0,0,0) ) | |
9 | end | |
10 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_L_Hand") != nil then | |
11 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_L_Hand"), Angle(0,0,0) ) | |
12 | end | |
13 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_R_UpperArm") != nil then | |
14 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_R_UpperArm"), Angle(0,0,0) ) | |
15 | end | |
16 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_R_Forearm") != nil then | |
17 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_R_Forearm"), Angle(0,0,0) ) | |
18 | end | |
19 | if IsValid(v) && v:LookupBone("ValveBiped.Bip01_R_Hand") != nil then | |
20 | v:ManipulateBoneAngles( v:LookupBone("ValveBiped.Bip01_R_Hand"), Angle(0,0,0) ) | |
21 | end | |
22 | end | |
23 | end | |
24 | end | |
25 | hook.Add("Think", "ChangeBoneStuffThink", ChangeBoneStuffThink) |