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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | local Player = game:GetService("Players").LocalPlayer
| |
| 143 | repeat | |
| 144 | wait() | |
| 145 | until Player.Character | |
| 146 | local Character = Player.Character | |
| 147 | TrailSettings = {
| |
| 148 | Lifetime = 1, | |
| 149 | Texture = "http://www.roblox.com/asset/?id=25356538", | |
| 150 | Color1 = ColorSequence.new(BrickColor.random().Color), | |
| 151 | Color2 = ColorSequence.new(BrickColor.random().Color), | |
| 152 | script.Parent.BrickColor = BrickColor.random() | |
| 153 | AllBody = true, | |
| 154 | UpperBodyOnly = false, | |
| 155 | LowerBodyOnly = false, | |
| 156 | Accessories = false, | |
| 157 | Extras = true, | |
| 158 | R15 = false, | |
| 159 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 160 | } | |
| 161 | local Trail | |
| 162 | function UpperBody() | |
| 163 | if TrailSettings.R15 == false then | |
| 164 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 165 | A1 = Instance.new("Attachment", Character.Head)
| |
| 166 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 167 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 168 | Trail = Instance.new("Trail", Character)
| |
| 169 | Trail.Attachment0 = A0 | |
| 170 | Trail.Attachment1 = A1 | |
| 171 | Trail.Texture = TrailSettings.Texture | |
| 172 | Trail.Color = TrailSettings.Color1 | |
| 173 | Trail.Lifetime = TrailSettings.Lifetime | |
| 174 | local Trail2 = Trail:Clone() | |
| 175 | Trail2.Parent = Character | |
| 176 | Trail2.Attachment1 = A2 | |
| 177 | local Trail3 = Trail:Clone() | |
| 178 | Trail3.Parent = Character | |
| 179 | Trail3.Attachment1 = A3 | |
| 180 | local Trail6 = Trail:Clone() | |
| 181 | Trail6.Parent = Character | |
| 182 | Trail6.Attachment0 = A1 | |
| 183 | Trail6.Attachment1 = A2 | |
| 184 | local Trail7 = Trail:Clone() | |
| 185 | Trail7.Parent = Character | |
| 186 | Trail7.Attachment0 = A1 | |
| 187 | Trail7.Attachment1 = A3 | |
| 188 | else | |
| 189 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 190 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 191 | A1 = Instance.new("Attachment", Character.Head)
| |
| 192 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 193 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 194 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 195 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 196 | Trail = Instance.new("Trail", Character)
| |
| 197 | Trail.Attachment0 = A0 | |
| 198 | Trail.Attachment1 = A1 | |
| 199 | Trail.Texture = TrailSettings.Texture | |
| 200 | Trail.Color = TrailSettings.Color1 | |
| 201 | Trail.Lifetime = TrailSettings.Lifetime | |
| 202 | local Trail2 = Trail:Clone() | |
| 203 | Trail2.Parent = Character | |
| 204 | Trail2.Attachment1 = A2 | |
| 205 | local Trail3 = Trail:Clone() | |
| 206 | Trail3.Parent = Character | |
| 207 | Trail3.Attachment1 = A3 | |
| 208 | local Trail6 = Trail:Clone() | |
| 209 | Trail6.Parent = Character | |
| 210 | Trail6.Attachment0 = A1 | |
| 211 | Trail6.Attachment1 = A2 | |
| 212 | local Trail7 = Trail:Clone() | |
| 213 | Trail7.Parent = Character | |
| 214 | Trail7.Attachment0 = A1 | |
| 215 | Trail7.Attachment1 = A3 | |
| 216 | local Trail1R = Trail:Clone() | |
| 217 | Trail1R.Parent = Character | |
| 218 | Trail1R.Attachment1 = A2R | |
| 219 | local Trail2R = Trail:Clone() | |
| 220 | Trail2R.Parent = Character | |
| 221 | Trail2R.Attachment1 = A3R | |
| 222 | local Trail6R = Trail:Clone() | |
| 223 | Trail6.Parent = Character | |
| 224 | Trail6.Attachment0 = A1 | |
| 225 | Trail6.Attachment1 = A2R | |
| 226 | local Trail7R = Trail:Clone() | |
| 227 | Trail7.Parent = Character | |
| 228 | Trail7.Attachment0 = A1 | |
| 229 | Trail7.Attachment1 = A3R | |
| 230 | end | |
| 231 | end | |
| 232 | function LowerBody() | |
| 233 | if TrailSettings.R15 == false then | |
| 234 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 235 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 236 | local Trail4 = Trail:Clone() | |
| 237 | Trail4.Parent = Character | |
| 238 | Trail4.Attachment1 = A4 | |
| 239 | local Trail5 = Trail:Clone() | |
| 240 | Trail5.Parent = Character | |
| 241 | Trail5.Attachment1 = A5 | |
| 242 | local Trail8 = Trail:Clone() | |
| 243 | Trail8.Parent = Character | |
| 244 | Trail8.Attachment0 = A2 | |
| 245 | Trail8.Attachment1 = A4 | |
| 246 | Trail8.Color = TrailSettings.Color2 | |
| 247 | local Trail9 = Trail:Clone() | |
| 248 | Trail9.Parent = Character | |
| 249 | Trail9.Attachment0 = A3 | |
| 250 | Trail9.Attachment1 = A5 | |
| 251 | Trail9.Color = TrailSettings.Color2 | |
| 252 | local FT = Trail:Clone() | |
| 253 | FT.Parent = Character | |
| 254 | FT.Attachment0 = A4 | |
| 255 | FT.Attachment1 = A5 | |
| 256 | FT.Color = TrailSettings.Color2 | |
| 257 | else | |
| 258 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 259 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 260 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 261 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 262 | local Trail4 = Trail:Clone() | |
| 263 | Trail4.Parent = Character | |
| 264 | Trail4.Attachment1 = A4 | |
| 265 | local Trail5 = Trail:Clone() | |
| 266 | Trail5.Parent = Character | |
| 267 | Trail5.Attachment1 = A5 | |
| 268 | local Trail8 = Trail:Clone() | |
| 269 | Trail8.Parent = Character | |
| 270 | Trail8.Attachment0 = A2 | |
| 271 | Trail8.Attachment1 = A4 | |
| 272 | Trail8.Color = TrailSettings.Color2 | |
| 273 | local Trail9 = Trail:Clone() | |
| 274 | Trail9.Parent = Character | |
| 275 | Trail9.Attachment0 = A3 | |
| 276 | Trail9.Attachment1 = A5 | |
| 277 | Trail9.Color = TrailSettings.Color2 | |
| 278 | local FT = Trail:Clone() | |
| 279 | FT.Parent = Character | |
| 280 | FT.Attachment0 = A4 | |
| 281 | FT.Attachment1 = A5 | |
| 282 | FT.Color = TrailSettings.Color2 | |
| 283 | local Trail3R = Trail:Clone() | |
| 284 | Trail3R.Parent = Character | |
| 285 | Trail3R.Attachment1 = A4R | |
| 286 | local Trail4R = Trail:Clone() | |
| 287 | Trail4R.Parent = Character | |
| 288 | Trail4R.Attachment1 = A5R | |
| 289 | local Trail8 = Trail:Clone() | |
| 290 | Trail8.Parent = Character | |
| 291 | Trail8.Attachment0 = A2R | |
| 292 | Trail8.Attachment1 = A4R | |
| 293 | Trail8.Color = TrailSettings.Color2 | |
| 294 | local Trail9 = Trail:Clone() | |
| 295 | Trail9.Parent = Character | |
| 296 | Trail9.Attachment0 = A3R | |
| 297 | Trail9.Attachment1 = A5R | |
| 298 | Trail9.Color = TrailSettings.Color2 | |
| 299 | local FT2R = Trail:Clone() | |
| 300 | FT2R.Parent = Character | |
| 301 | FT2R.Attachment0 = A4R | |
| 302 | FT2R.Attachment1 = A5R | |
| 303 | FT2R.Color = TrailSettings.Color2 | |
| 304 | end | |
| 305 | end | |
| 306 | function AllBody() | |
| 307 | UpperBody() | |
| 308 | LowerBody() | |
| 309 | end | |
| 310 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 311 | TrailSettings.UpperBodyOnly = false | |
| 312 | TrailSettings.LowerBodyOnly = false | |
| 313 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 314 | TrailSettings.UpperBodyOnly = false | |
| 315 | TrailSettings.LowerBodyOnly = false | |
| 316 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 317 | TrailSettings.UpperBodyOnly = false | |
| 318 | TrailSettings.LowerBodyOnly = false | |
| 319 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 320 | TrailSettings.AllBody = true | |
| 321 | TrailSettings.UpperBodyOnly = false | |
| 322 | TrailSettings.LowerBodyOnly = false | |
| 323 | end | |
| 324 | if TrailSettings.UpperBodyOnly == true then | |
| 325 | UpperBody() | |
| 326 | print("Called Upper Body Trail")
| |
| 327 | elseif TrailSettings.LowerBodyOnly == true then | |
| 328 | LowerBody() | |
| 329 | print("Called Lower Body Trail")
| |
| 330 | elseif TrailSettings.AllBody == true then | |
| 331 | AllBody() | |
| 332 | print("Called Full Body Trail")
| |
| 333 | end | |
| 334 | if TrailSettings.Accessories == true then | |
| 335 | for Index, Item in pairs(Character:GetChildren()) do | |
| 336 | if Item:IsA("Accessory") then
| |
| 337 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 338 | local ATrail = Trail:Clone() | |
| 339 | ATrail.Parent = Character | |
| 340 | ATrail.Attachment1 = AA | |
| 341 | end | |
| 342 | end | |
| 343 | end | |
| 344 | if TrailSettings.Extras == true then | |
| 345 | spawn(function() | |
| 346 | repeat | |
| 347 | wait() | |
| 348 | until Trail | |
| 349 | local AB = Instance.new("Attachment", a)
| |
| 350 | local ABT = Trail:Clone() | |
| 351 | ABT.Parent = Character | |
| 352 | ABT.Attachment0 = A4 | |
| 353 | ABT.Attachment1 = AB | |
| 354 | ABT.Color = TrailSettings.Color2 | |
| 355 | local ABT2 = Trail:Clone() | |
| 356 | ABT2.Parent = Character | |
| 357 | ABT2.Attachment0 = A5 | |
| 358 | ABT2.Attachment1 = AB | |
| 359 | ABT2.Color = TrailSettings.Color2 | |
| 360 | end) | |
| 361 | end | |
| 362 | while true do | |
| 363 | script.Parent.BrickColor = BrickColor.random() | |
| 364 | wait(0.05) | |
| 365 | end |