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| 1 | #============================================================================== | |
| 2 | # ** Sprite_HUD | |
| 3 | #------------------------------------------------------------------------------ | |
| 4 | # Autor: Valentine | |
| 5 | #============================================================================== | |
| 6 | #** HUD Modificada | |
| 7 | #============================================================================== | |
| 8 | - | # Modificado por: Senbonzakura |
| 8 | + | # Modificado por: Senbonzakura, LeonM² |
| 9 | #============================================================================== | |
| 10 | - | |
| 10 | + | |
| 11 | class Sprite_HUD < Sprite | |
| 12 | - | |
| 12 | + | attr_accessor :exp_sprite |
| 13 | ||
| 14 | def initialize | |
| 15 | super | |
| 16 | self.bitmap = Bitmap.new(600, 600) # Tamanho da tela da HUD | |
| 17 | self.x = 240 # Posição X da HUD | |
| 18 | self.y = 399 # POsição Y da HUD | |
| 19 | self.z = 0 # Profundidade da HUD | |
| 20 | self.bitmap.font.size = 18 # Tamanho da fonte | |
| 21 | self.bitmap.font.bold = true # Fonte c/ Bold ou não | |
| 22 | @back = Cache.system('HUD') # Imagem da Barra de HUD
| |
| 23 | @HP_bar = Cache.system('Hp_Bar') # Imagem da Barra de HP
| |
| 24 | @MP_bar = Cache.system('Mp_Bar') # Imagem da Barra de MP
| |
| 25 | @XP_bar = Cache.system('Xp_Bar') # Imagem da Barra de EXP
| |
| 26 | create_exp_bar | |
| 27 | create_hp_mp_bars | |
| 28 | - | |
| 28 | + | |
| 29 | end | |
| 30 | ||
| 31 | def dispose | |
| 32 | super | |
| 33 | @hp_sprite.bitmap.dispose | |
| 34 | - | |
| 34 | + | @hp_sprite.dispose |
| 35 | @mp_sprite.bitmap.dispose | |
| 36 | - | @exp_sprite = Sprite2.new |
| 36 | + | @mp_sprite.dispose |
| 37 | - | @exp_sprite.bitmap = Bitmap.new(600,3) # Tamanho da tela da HUD |
| 37 | + | |
| 38 | - | @exp_sprite.bitmap.font.size = 28 # Tamanho da Fonte da Letra |
| 38 | + | |
| 39 | - | @exp_sprite.bitmap.font.bold = true # Letra em Negrito ou não |
| 39 | + | |
| 40 | - | @exp_sprite.x = Graphics.width - 173 # Posição X da Barra de EXP |
| 40 | + | def create_hp_mp_bars |
| 41 | - | @exp_sprite.y = Graphics.height - 4 # Posição Y da Barra de EXP |
| 41 | + | #HPBAR |
| 42 | - | @exp_sprite.dragable = false |
| 42 | + | @hp_sprite = Sprite2.new |
| 43 | - | @exp_sprite.z = self.z |
| 43 | + | @hp_sprite.bitmap = @HP_bar |
| 44 | @original_y = self.y + 6 | |
| 45 | - | |
| 45 | + | @hp_sprite.x = self.x + 29 |
| 46 | @hp_sprite.y = @original_y | |
| 47 | @hp_sprite.dragable = false | |
| 48 | @hp_sprite.z = self.z + 1 | |
| 49 | #MP BAR | |
| 50 | @mp_sprite = Sprite2.new | |
| 51 | @mp_sprite.bitmap = @MP_bar | |
| 52 | @mp_sprite.x = self.x + 141 | |
| 53 | - | |
| 53 | + | @mp_sprite.y = @original_y |
| 54 | @mp_sprite.dragable = false | |
| 55 | @mp_sprite.z = self.z + 1 | |
| 56 | end | |
| 57 | def create_exp_bar | |
| 58 | @exp_sprite = Sprite2.new | |
| 59 | - | |
| 59 | + | @exp_sprite.bitmap = @XP_bar |
| 60 | - | def draw_hp_bar |
| 60 | + | @exp_sprite.x = self.x + 156 |
| 61 | - | # self.bitmap.blt(X, Y, @HP_bar, Rect.new(Altura, Largura, @HP_bar.width, @HP_bar.height * $game_actors[1].hp / $game_actors[1].mhp)) |
| 61 | + | @exp_y = self.y + 13 |
| 62 | - | self.bitmap.blt(30, 6, @HP_bar.angle = 180, Rect.new(0, 0, 100 / @HP_bar.width , @HP_bar.height * $game_actors[1].hp / $game_actors[1].mhp)) |
| 62 | + | @exp_sprite.y = @exp_y |
| 63 | - | |
| 63 | + | @exp_sprite.dragable = false |
| 64 | @exp_sprite.z = self.z + 1 | |
| 65 | - | # self.bitmap.blt(X, Y, @MP_bar, Rect.new(Altura , Largura, @MP_bar.width , @MP_bar.height * $game_actors[1].mp / $game_actors[1].mmp)) |
| 65 | + | |
| 66 | - | self.bitmap.blt(142, 6, @MP_bar, Rect.new(0, 0, 100 / @MP_bar.width , @MP_bar.height * $game_actors[1].mp / $game_actors[1].mmp)) |
| 66 | + | |
| 67 | ||
| 68 | def refresh | |
| 69 | draw_background | |
| 70 | - | @exp_sprite.bitmap.clear |
| 70 | + | |
| 71 | - | rect1 = Rect.new(0, 98, @exp_sprite.bitmap.width, @exp_sprite.bitmap.height) |
| 71 | + | |
| 72 | - | rect2 = Rect.new(0, 0, 170 * $game_actors[1].now_exp / $game_actors[1].next_exp, 26) # " 170 " é o comprimento da Barra EXP# |
| 72 | + | |
| 73 | - | exp = $game_actors[1].level >= Configs::MAX_LEVEL ? Vocab::MaxLevel : $game_actors[1].next_exp - $game_actors[1].now_exp |
| 73 | + | |
| 74 | - | @exp_sprite.bitmap.blt(0, 0, @back, rect1) |
| 74 | + | |
| 75 | - | @exp_sprite.bitmap.blt(0, 0, @XP_bar, rect2) |
| 75 | + | |
| 76 | def draw_background | |
| 77 | - | |
| 77 | + | |
| 78 | rect = Rect.new(0, 0, 640, 480) # Tamanho da tela da em aparece todos itens da hud | |
| 79 | self.bitmap.blt(7, 0, @back, rect) | |
| 80 | end | |
| 81 | ||
| 82 | def draw_hp_bar | |
| 83 | - | |
| 83 | + | percentage = @HP_bar.height * $game_actors[1].hp / $game_actors[1].mhp |
| 84 | @hp_sprite.y = @original_y + (@HP_bar.height - percentage) | |
| 85 | @hp_sprite.src_rect.y = (percentage - @HP_bar.height).abs | |
| 86 | end | |
| 87 | ||
| 88 | - | |
| 88 | + | |
| 89 | - | end |
| 89 | + | percentage = @MP_bar.height * $game_actors[1].mp / $game_actors[1].mmp |
| 90 | @mp_sprite.y = @original_y + (@MP_bar.height - percentage) | |
| 91 | @mp_sprite.src_rect.y = (percentage - @MP_bar.height).abs | |
| 92 | end | |
| 93 | ||
| 94 | def draw_exp_bar | |
| 95 | percentage = @XP_bar.height * $game_actors[1].now_exp / $game_actors[1].next_exp | |
| 96 | @exp_sprite.y = @exp_y + (@XP_bar.height - percentage) | |
| 97 | @exp_sprite.src_rect.y = (percentage - @XP_bar.height).abs | |
| 98 | end | |
| 99 | ||
| 100 | def draw_level | |
| 101 | rect = Rect.new(0, 600, 29, 30) | |
| 102 | self.bitmap.blt(0, 77, @back, rect) | |
| 103 | self.bitmap.draw_text(600, 10, 30, 18, $game_actors[1].level, 1) | |
| 104 | end | |
| 105 | ||
| 106 | def update | |
| 107 | super | |
| 108 | @exp_sprite.update | |
| 109 | end | |
| 110 | ||
| 111 | end |