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| 1 | script.Name = "The God of Banish V1.5" | |
| 2 | --//====================================================\\-- | |
| 3 | - | --|| Made By 1x1x1x1x1x1x1x0x0x2 AND XDavodioX |
| 3 | + | --|| Made By nuttanun734 AND hero215sugar |
| 4 | --\\====================================================//-- | |
| 5 | ||
| 6 | -- Rainbow function -- | |
| 7 | ||
| 8 | local cR=255 | |
| 9 | local cG=0 | |
| 10 | local cB=0 | |
| 11 | local flg5=1 local omgidk=1 | |
| 12 | local add=7.5 | |
| 13 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 14 | if omgidk>10000 then omgidk=0 end | |
| 15 | omgidk=omgidk+1 | |
| 16 | if cR>=255 then flg5=1 end | |
| 17 | if cG>=255 then flg5=2 end | |
| 18 | if cB>=255 then flg5=3 end | |
| 19 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 20 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 21 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 22 | color=Color3.fromRGB(cR,cG,cB) | |
| 23 | end) | |
| 24 | ||
| 25 | -- End of Rainbow function -- | |
| 26 | ||
| 27 | -- Player and Name function -- | |
| 28 | ||
| 29 | local Player = game.Players.localPlayer | |
| 30 | local Character = Player.Character | |
| 31 | local Humanoid = Character.Humanoid | |
| 32 | local LeftArm = Character["Left Arm"] | |
| 33 | local RightArm = Character["Right Arm"] | |
| 34 | local LeftLeg = Character["Left Leg"] | |
| 35 | local RightLeg = Character["Right Leg"] | |
| 36 | local Head = Character.Head | |
| 37 | local Torso = Character.Torso | |
| 38 | local RootPart = Character.HumanoidRootPart | |
| 39 | local RootJoint = RootPart.RootJoint | |
| 40 | local txt = Instance.new("BillboardGui", Character)
| |
| 41 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 42 | local velocity = RootPart.Velocity.y | |
| 43 | CV = "Black" | |
| 44 | Player = game.Players.LocalPlayer | |
| 45 | char = Player.Character | |
| 46 | warn("Edit by 1x1x1x1x1x1x1x0x0x2 AND XDavodioX")
| |
| 47 | local txt = Instance.new("BillboardGui", Character)
| |
| 48 | txt.Adornee = Character.Head | |
| 49 | txt.Name = "_status" | |
| 50 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 51 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 52 | local text = Instance.new("TextLabel", txt)
| |
| 53 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 54 | text.FontSize = "Size24" | |
| 55 | text.TextScaled = true | |
| 56 | text.TextTransparency = 0 | |
| 57 | text.BackgroundTransparency = 1 | |
| 58 | text.TextTransparency = 0 | |
| 59 | text.TextStrokeTransparency = 0 | |
| 60 | text.Font = "Code" | |
| 61 | v = Instance.new("Part")
| |
| 62 | v.Name = "ColorBrick" | |
| 63 | v.Parent = Player.Character | |
| 64 | v.FormFactor = "Symmetric" | |
| 65 | v.Anchored = true | |
| 66 | v.CanCollide = false | |
| 67 | v.BottomSurface = "Smooth" | |
| 68 | v.TopSurface = "Smooth" | |
| 69 | v.Size = Vector3.new(10, 5, 3) | |
| 70 | v.Transparency = 1 | |
| 71 | v.CFrame = Character.Torso.CFrame | |
| 72 | v.BrickColor = BrickColor.new(CV) | |
| 73 | v.Transparency = 1 | |
| 74 | touchCounter = 0 | |
| 75 | local cR=255 | |
| 76 | local cG=0 | |
| 77 | local cB=0 | |
| 78 | local flg5=1 local omgidk=1 | |
| 79 | local add=15 | |
| 80 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 81 | if omgidk>10000 then omgidk=0 end | |
| 82 | omgidk=omgidk+1 | |
| 83 | if cR>=255 then flg5=1 end | |
| 84 | if cG>=255 then flg5=2 end | |
| 85 | if cB>=255 then flg5=3 end | |
| 86 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 87 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 88 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 89 | color=Color3.fromRGB(cR,cG,cB) | |
| 90 | text.TextColor3 = color | |
| 91 | end) | |
| 92 | v.Shape = "Block" | |
| 93 | text.Text = "The God of Banish" | |
| 94 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 95 | for _, c in pairs(workspace:children()) do | |
| 96 | local hum = c:findFirstChild("Humanoid")
| |
| 97 | if hum ~= nil then | |
| 98 | local head = hit | |
| 99 | if head ~= nil then | |
| 100 | local targ = head.Position - Part.Position | |
| 101 | local mag = targ.magnitude | |
| 102 | if Magnitude >= mag and c.Name ~= Player.Name then | |
| 103 | CFuncs.Sound.Create("324867021", head, 1, 1)
| |
| 104 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
| 105 | end | |
| 106 | end | |
| 107 | end | |
| 108 | end | |
| 109 | end | |
| 110 | ||
| 111 | script:ClearAllChildren() | |
| 112 | wait(0.2) | |
| 113 | ||
| 114 | -- Player Function -- | |
| 115 | ||
| 116 | Player = game:GetService("Players").LocalPlayer
| |
| 117 | PlayerGui = Player.PlayerGui | |
| 118 | Cam = workspace.CurrentCamera | |
| 119 | Backpack = Player.Backpack | |
| 120 | Character = Player.Character | |
| 121 | Humanoid = Character.Humanoid | |
| 122 | Mouse = Player:GetMouse() | |
| 123 | RootPart = Character["HumanoidRootPart"] | |
| 124 | Torso = Character["Torso"] | |
| 125 | Head = Character["Head"] | |
| 126 | RightArm = Character["Right Arm"] | |
| 127 | LeftArm = Character["Left Arm"] | |
| 128 | RightLeg = Character["Right Leg"] | |
| 129 | LeftLeg = Character["Left Leg"] | |
| 130 | RootJoint = RootPart["RootJoint"] | |
| 131 | Neck = Torso["Neck"] | |
| 132 | RightShoulder = Torso["Right Shoulder"] | |
| 133 | LeftShoulder = Torso["Left Shoulder"] | |
| 134 | RightHip = Torso["Right Hip"] | |
| 135 | LeftHip = Torso["Left Hip"] | |
| 136 | local TIME = 0 | |
| 137 | local sick = Instance.new("Sound",Torso)
| |
| 138 | ||
| 139 | IT = Instance.new | |
| 140 | CF = CFrame.new | |
| 141 | VT = Vector3.new | |
| 142 | RAD = math.rad | |
| 143 | C3 = Color3.new | |
| 144 | UD2 = UDim2.new | |
| 145 | BRICKC = BrickColor.new | |
| 146 | ANGLES = CFrame.Angles | |
| 147 | EULER = CFrame.fromEulerAnglesXYZ | |
| 148 | COS = math.cos | |
| 149 | ACOS = math.acos | |
| 150 | SIN = math.sin | |
| 151 | ASIN = math.asin | |
| 152 | ABS = math.abs | |
| 153 | MRANDOM = math.random | |
| 154 | FLOOR = math.floor | |
| 155 | ||
| 156 | --//=================================\\ | |
| 157 | --|| USEFUL VALUES | |
| 158 | --\\=================================// | |
| 159 | ||
| 160 | Animation_Speed = 3 | |
| 161 | local FORCERESET = false | |
| 162 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 163 | local Speed = 16 | |
| 164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 168 | local DAMAGEMULTIPLIER = 1 | |
| 169 | local ANIM = "Idle" | |
| 170 | local ATTACK = false | |
| 171 | local EQUIPPED = false | |
| 172 | local HOLD = false | |
| 173 | local COMBO = 1 | |
| 174 | local Rooted = false | |
| 175 | local SINE = 0 | |
| 176 | local KEYHOLD = false | |
| 177 | local CHANGE = 2 / Animation_Speed | |
| 178 | local WALKINGANIM = false | |
| 179 | local VALUE1 = false | |
| 180 | local VALUE2 = false | |
| 181 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 182 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 183 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 184 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 185 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 186 | WEAPONGUI.Name = "BanishV3Gui" | |
| 187 | local Weapon = IT("Model")
| |
| 188 | Weapon.Name = "Adds" | |
| 189 | local Effects = IT("Folder", Weapon)
| |
| 190 | Effects.Name = "Effects" | |
| 191 | local ANIMATOR = Humanoid.Animator | |
| 192 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 193 | local UNANCHOR = true | |
| 194 | local TOBANISH = {}
| |
| 195 | script.Parent = PlayerGui | |
| 196 | ||
| 197 | --//=================================\\ | |
| 198 | --\\=================================// | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 205 | ArtificialHB.Name = "ArtificialHB" | |
| 206 | ||
| 207 | script:WaitForChild("ArtificialHB")
| |
| 208 | ||
| 209 | frame = Frame_Speed | |
| 210 | tf = 0 | |
| 211 | allowframeloss = false | |
| 212 | tossremainder = false | |
| 213 | lastframe = tick() | |
| 214 | script.ArtificialHB:Fire() | |
| 215 | ||
| 216 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 217 | tf = tf + s | |
| 218 | if tf >= frame then | |
| 219 | if allowframeloss then | |
| 220 | script.ArtificialHB:Fire() | |
| 221 | lastframe = tick() | |
| 222 | else | |
| 223 | for i = 1, math.floor(tf / frame) do | |
| 224 | script.ArtificialHB:Fire() | |
| 225 | end | |
| 226 | lastframe = tick() | |
| 227 | end | |
| 228 | if tossremainder then | |
| 229 | tf = 0 | |
| 230 | else | |
| 231 | tf = tf - frame * math.floor(tf / frame) | |
| 232 | end | |
| 233 | end | |
| 234 | end) | |
| 235 | ||
| 236 | --//=================================\\ | |
| 237 | --\\=================================// | |
| 238 | ||
| 239 | --//=================================\\ | |
| 240 | --|| SOME FUNCTIONS | |
| 241 | --\\=================================// | |
| 242 | ||
| 243 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 244 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 245 | end | |
| 246 | ||
| 247 | function PositiveAngle(NUMBER) | |
| 248 | if NUMBER >= 0 then | |
| 249 | NUMBER = 0 | |
| 250 | end | |
| 251 | return NUMBER | |
| 252 | end | |
| 253 | ||
| 254 | function NegativeAngle(NUMBER) | |
| 255 | if NUMBER <= 0 then | |
| 256 | NUMBER = 0 | |
| 257 | end | |
| 258 | return NUMBER | |
| 259 | end | |
| 260 | ||
| 261 | function Swait(NUMBER) | |
| 262 | if NUMBER == 0 or NUMBER == nil then | |
| 263 | ArtificialHB.Event:wait() | |
| 264 | else | |
| 265 | for i = 1, NUMBER do | |
| 266 | ArtificialHB.Event:wait() | |
| 267 | end | |
| 268 | end | |
| 269 | end | |
| 270 | ||
| 271 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 272 | local NEWMESH = IT(MESH) | |
| 273 | if MESH == "SpecialMesh" then | |
| 274 | NEWMESH.MeshType = MESHTYPE | |
| 275 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 276 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 277 | end | |
| 278 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 279 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 280 | end | |
| 281 | end | |
| 282 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 283 | NEWMESH.Scale = SCALE | |
| 284 | NEWMESH.Parent = PARENT | |
| 285 | return NEWMESH | |
| 286 | end | |
| 287 | ||
| 288 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 289 | local NEWPART = IT("Part")
| |
| 290 | NEWPART.formFactor = FORMFACTOR | |
| 291 | NEWPART.Reflectance = REFLECTANCE | |
| 292 | NEWPART.Transparency = TRANSPARENCY | |
| 293 | NEWPART.CanCollide = false | |
| 294 | NEWPART.Locked = true | |
| 295 | NEWPART.Anchored = true | |
| 296 | if ANCHOR == false then | |
| 297 | NEWPART.Anchored = false | |
| 298 | end | |
| 299 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 300 | NEWPART.Name = NAME | |
| 301 | NEWPART.Size = SIZE | |
| 302 | NEWPART.Position = Torso.Position | |
| 303 | NEWPART.Material = MATERIAL | |
| 304 | NEWPART:BreakJoints() | |
| 305 | NEWPART.Parent = PARENT | |
| 306 | return NEWPART | |
| 307 | end | |
| 308 | ||
| 309 | local function weldBetween(a, b) | |
| 310 | local weldd = Instance.new("ManualWeld")
| |
| 311 | weldd.Part0 = a | |
| 312 | weldd.Part1 = b | |
| 313 | weldd.C0 = CFrame.new() | |
| 314 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 315 | weldd.Parent = a | |
| 316 | return weldd | |
| 317 | end | |
| 318 | ||
| 319 | ||
| 320 | function QuaternionFromCFrame(cf) | |
| 321 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 322 | local trace = m00 + m11 + m22 | |
| 323 | if trace > 0 then | |
| 324 | local s = math.sqrt(1 + trace) | |
| 325 | local recip = 0.5 / s | |
| 326 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 327 | else | |
| 328 | local i = 0 | |
| 329 | if m11 > m00 then | |
| 330 | i = 1 | |
| 331 | end | |
| 332 | if m22 > (i == 0 and m00 or m11) then | |
| 333 | i = 2 | |
| 334 | end | |
| 335 | if i == 0 then | |
| 336 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 337 | local recip = 0.5 / s | |
| 338 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 339 | elseif i == 1 then | |
| 340 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 341 | local recip = 0.5 / s | |
| 342 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 343 | elseif i == 2 then | |
| 344 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 345 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | ||
| 350 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 351 | local xs, ys, zs = x + x, y + y, z + z | |
| 352 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 353 | local xx = x * xs | |
| 354 | local xy = x * ys | |
| 355 | local xz = x * zs | |
| 356 | local yy = y * ys | |
| 357 | local yz = y * zs | |
| 358 | local zz = z * zs | |
| 359 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 360 | end | |
| 361 | ||
| 362 | function QuaternionSlerp(a, b, t) | |
| 363 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 364 | local startInterp, finishInterp; | |
| 365 | if cosTheta >= 0.0001 then | |
| 366 | if (1 - cosTheta) > 0.0001 then | |
| 367 | local theta = ACOS(cosTheta) | |
| 368 | local invSinTheta = 1 / SIN(theta) | |
| 369 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 370 | finishInterp = SIN(t * theta) * invSinTheta | |
| 371 | else | |
| 372 | startInterp = 1 - t | |
| 373 | finishInterp = t | |
| 374 | end | |
| 375 | else | |
| 376 | if (1 + cosTheta) > 0.0001 then | |
| 377 | local theta = ACOS(-cosTheta) | |
| 378 | local invSinTheta = 1 / SIN(theta) | |
| 379 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 380 | finishInterp = SIN(t * theta) * invSinTheta | |
| 381 | else | |
| 382 | startInterp = t - 1 | |
| 383 | finishInterp = t | |
| 384 | end | |
| 385 | end | |
| 386 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 387 | end | |
| 388 | ||
| 389 | function Clerp(a, b, t) | |
| 390 | local qa = {QuaternionFromCFrame(a)}
| |
| 391 | local qb = {QuaternionFromCFrame(b)}
| |
| 392 | local ax, ay, az = a.x, a.y, a.z | |
| 393 | local bx, by, bz = b.x, b.y, b.z | |
| 394 | local _t = 1 - t | |
| 395 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 396 | end | |
| 397 | ||
| 398 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 399 | local frame = IT("Frame")
| |
| 400 | frame.BackgroundTransparency = TRANSPARENCY | |
| 401 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 402 | frame.Position = POSITION | |
| 403 | frame.Size = SIZE | |
| 404 | frame.BackgroundColor3 = COLOR | |
| 405 | frame.BorderColor3 = BORDERCOLOR | |
| 406 | frame.Name = NAME | |
| 407 | frame.Parent = PARENT | |
| 408 | return frame | |
| 409 | end | |
| 410 | ||
| 411 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 412 | local label = IT("TextLabel")
| |
| 413 | label.BackgroundTransparency = 1 | |
| 414 | label.Size = UD2(1, 0, 1, 0) | |
| 415 | label.Position = UD2(0, 0, 0, 0) | |
| 416 | label.TextColor3 = TEXTCOLOR | |
| 417 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 418 | label.TextTransparency = TRANSPARENCY | |
| 419 | label.FontSize = TEXTFONTSIZE | |
| 420 | label.Font = TEXTFONT | |
| 421 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 422 | label.TextScaled = false | |
| 423 | label.Text = TEXT | |
| 424 | label.Name = NAME | |
| 425 | label.Parent = PARENT | |
| 426 | return label | |
| 427 | end | |
| 428 | ||
| 429 | function NoOutlines(PART) | |
| 430 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 431 | end | |
| 432 | ||
| 433 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 434 | local NEWWELD = IT(TYPE) | |
| 435 | NEWWELD.Part0 = PART0 | |
| 436 | NEWWELD.Part1 = PART1 | |
| 437 | NEWWELD.C0 = C0 | |
| 438 | NEWWELD.C1 = C1 | |
| 439 | NEWWELD.Parent = PARENT | |
| 440 | return NEWWELD | |
| 441 | end | |
| 442 | ||
| 443 | local S = IT("Sound")
| |
| 444 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 445 | local NEWSOUND = nil | |
| 446 | coroutine.resume(coroutine.create(function() | |
| 447 | NEWSOUND = S:Clone() | |
| 448 | NEWSOUND.Parent = PARENT | |
| 449 | NEWSOUND.Volume = VOLUME | |
| 450 | NEWSOUND.Pitch = PITCH | |
| 451 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 452 | NEWSOUND:play() | |
| 453 | if DOESLOOP == true then | |
| 454 | NEWSOUND.Looped = true | |
| 455 | else | |
| 456 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 457 | NEWSOUND:remove() | |
| 458 | end | |
| 459 | end)) | |
| 460 | return NEWSOUND | |
| 461 | end | |
| 462 | ||
| 463 | function CFrameFromTopBack(at, top, back) | |
| 464 | local right = top:Cross(back) | |
| 465 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 466 | end | |
| 467 | ||
| 468 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 469 | function WACKYEFFECT(Table) | |
| 470 | local TYPE = (Table.EffectType or "Sphere") | |
| 471 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 472 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 473 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 474 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 475 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 476 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 477 | local ROTATION1 = (Table.RotationX or 0) | |
| 478 | local ROTATION2 = (Table.RotationY or 0) | |
| 479 | local ROTATION3 = (Table.RotationZ or 0) | |
| 480 | local MATERIAL = (Table.Material or "Neon") | |
| 481 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 482 | local TIME = (Table.Time or 45) | |
| 483 | local SOUNDID = (Table.SoundID or nil) | |
| 484 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 485 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 486 | coroutine.resume(coroutine.create(function() | |
| 487 | local PLAYSSOUND = false | |
| 488 | local SOUND = nil | |
| 489 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 490 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 491 | PLAYSSOUND = true | |
| 492 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 493 | end | |
| 494 | EFFECT.Color = COLOR | |
| 495 | local MSH = nil | |
| 496 | if TYPE == "Sphere" then | |
| 497 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 498 | elseif TYPE == "Block" then | |
| 499 | MSH = IT("BlockMesh",EFFECT)
| |
| 500 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 501 | elseif TYPE == "Wave" then | |
| 502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 503 | elseif TYPE == "Ring" then | |
| 504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 505 | elseif TYPE == "Slash" then | |
| 506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 507 | elseif TYPE == "Round Slash" then | |
| 508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 509 | elseif TYPE == "Swirl" then | |
| 510 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 511 | elseif TYPE == "Skull" then | |
| 512 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 513 | elseif TYPE == "Crystal" then | |
| 514 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 515 | end | |
| 516 | if MSH ~= nil then | |
| 517 | local MOVESPEED = nil | |
| 518 | if MOVEDIRECTION ~= nil then | |
| 519 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 520 | end | |
| 521 | local GROWTH = SIZE - ENDSIZE | |
| 522 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 523 | if TYPE == "Block" then | |
| 524 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 525 | else | |
| 526 | EFFECT.CFrame = CFRAME | |
| 527 | end | |
| 528 | for LOOP = 1, TIME+1 do | |
| 529 | Swait() | |
| 530 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 531 | if TYPE == "Wave" then | |
| 532 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 533 | end | |
| 534 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 535 | if TYPE == "Block" then | |
| 536 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 537 | else | |
| 538 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 539 | end | |
| 540 | if MOVEDIRECTION ~= nil then | |
| 541 | local ORI = EFFECT.Orientation | |
| 542 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 543 | EFFECT.Orientation = ORI | |
| 544 | end | |
| 545 | end | |
| 546 | if PLAYSSOUND == false then | |
| 547 | EFFECT:remove() | |
| 548 | else | |
| 549 | SOUND.Stopped:Connect(function() | |
| 550 | EFFECT:remove() | |
| 551 | end) | |
| 552 | end | |
| 553 | else | |
| 554 | if PLAYSSOUND == false then | |
| 555 | EFFECT:remove() | |
| 556 | else | |
| 557 | repeat Swait() until SOUND.Playing == false | |
| 558 | EFFECT:remove() | |
| 559 | end | |
| 560 | end | |
| 561 | end)) | |
| 562 | end | |
| 563 | ||
| 564 | function MakeForm(PART,TYPE) | |
| 565 | if TYPE == "Cyl" then | |
| 566 | local MSH = IT("CylinderMesh",PART)
| |
| 567 | elseif TYPE == "Ball" then | |
| 568 | local MSH = IT("SpecialMesh",PART)
| |
| 569 | MSH.MeshType = "Sphere" | |
| 570 | elseif TYPE == "Wedge" then | |
| 571 | local MSH = IT("SpecialMesh",PART)
| |
| 572 | MSH.MeshType = "Wedge" | |
| 573 | end | |
| 574 | end | |
| 575 | ||
| 576 | function SpawnTrail(FROM,TO,BIG) | |
| 577 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, BrickColor.random(), "Trail", VT(0,0,0)) | |
| 578 | MakeForm(TRAIL,"Cyl") | |
| 579 | local DIST = (FROM - TO).Magnitude | |
| 580 | if BIG == true then | |
| 581 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 582 | else | |
| 583 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 584 | end | |
| 585 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 586 | coroutine.resume(coroutine.create(function() | |
| 587 | for i = 1, 5 do | |
| 588 | Swait() | |
| 589 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 590 | end | |
| 591 | TRAIL:remove() | |
| 592 | end)) | |
| 593 | end | |
| 594 | ||
| 595 | Debris = game:GetService("Debris")
| |
| 596 | ||
| 597 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 598 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 599 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 600 | end | |
| 601 | ||
| 602 | function turnto(position) | |
| 603 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 604 | end | |
| 605 | ||
| 606 | function Shatter(Part) | |
| 607 | if Part.Transparency == 0 then | |
| 608 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 609 | Debris:AddItem(SOUNDPART,5) | |
| 610 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 611 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 612 | local SIZESET = SIZE/4 | |
| 613 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 614 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 615 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 616 | for x = 1, math.ceil(XOffset) do | |
| 617 | for y = 1, math.ceil(YOffset) do | |
| 618 | for z = 1, math.ceil(ZOffset) do | |
| 619 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 620 | SHARD.CanCollide = true | |
| 621 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 622 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 623 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
| 624 | end | |
| 625 | end | |
| 626 | end | |
| 627 | end | |
| 628 | Part:remove() | |
| 629 | end | |
| 630 | ||
| 631 | --//=================================\\ | |
| 632 | --|| WEAPON CREATION | |
| 633 | --\\=================================// | |
| 634 | ||
| 635 | local Particle = IT("ParticleEmitter",nil)
| |
| 636 | Particle.Enabled = false | |
| 637 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 638 | Particle.LightEmission = 2 | |
| 639 | Particle.Rate = 200 | |
| 640 | Particle.ZOffset = 2 | |
| 641 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 642 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 643 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 644 | Particle.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 645 | ||
| 646 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 647 | function ParticleEmitter(Table) | |
| 648 | local PRTCL = Particle:Clone() | |
| 649 | local Speed = Table.Speed or 5 | |
| 650 | local Drag = Table.Drag or 0 | |
| 651 | local Size1 = Table.Size1 or 1 | |
| 652 | local Size2 = Table.Size2 or 5 | |
| 653 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 654 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 655 | local Parent = Table.Parent or Torso | |
| 656 | local Emit = Table.Emit or 100 | |
| 657 | local Offset = Table.Offset or 360 | |
| 658 | local Acel = Table.Acel or VT(0,0,0) | |
| 659 | local Enabled = Table.Enabled or false | |
| 660 | PRTCL.Parent = Parent | |
| 661 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 662 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 663 | PRTCL.Speed = NumberRange.new(Speed) | |
| 664 | PRTCL.VelocitySpread = Offset | |
| 665 | PRTCL.Drag = Drag | |
| 666 | PRTCL.Acceleration = Acel | |
| 667 | if Enabled == false then | |
| 668 | PRTCL:Emit(Emit) | |
| 669 | Debris:AddItem(PRTCL,Lifetime2) | |
| 670 | else | |
| 671 | PRTCL.Enabled = true | |
| 672 | end | |
| 673 | return PRTCL | |
| 674 | end | |
| 675 | ||
| 676 | function chatfunc(text) | |
| 677 | local chat = coroutine.wrap(function() | |
| 678 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 679 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 680 | end | |
| 681 | local Bill = Instance.new("BillboardGui",Character)
| |
| 682 | Bill.Size = UDim2.new(0,100,0,40) | |
| 683 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 684 | Bill.Adornee = Character.Head | |
| 685 | Bill.Name = "TalkingBillBoard" | |
| 686 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 687 | Hehe.BackgroundTransparency = 1 | |
| 688 | Hehe.BorderSizePixel = 0 | |
| 689 | Hehe.Text = "" | |
| 690 | Hehe.Font = "Garamond" | |
| 691 | Hehe.TextSize = 40 | |
| 692 | Hehe.TextStrokeTransparency = 0 | |
| 693 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 694 | coroutine.resume(coroutine.create(function() | |
| 695 | while Hehe ~= nil do | |
| 696 | Swait() | |
| 697 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 698 | Hehe.Rotation = math.random(-5,5) | |
| 699 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 700 | Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
| 701 | end | |
| 702 | end)) | |
| 703 | for i = 1,string.len(text),1 do | |
| 704 | Swait() | |
| 705 | Hehe.Text = string.sub(text,1,i) | |
| 706 | end | |
| 707 | Swait(90)--Re[math.random(1, 93)] | |
| 708 | for i = 0, 1, .025 do | |
| 709 | Swait() | |
| 710 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 711 | Hehe.TextStrokeTransparency = i | |
| 712 | Hehe.TextTransparency = i | |
| 713 | end | |
| 714 | Bill:Destroy() | |
| 715 | end) | |
| 716 | chat() | |
| 717 | end | |
| 718 | ||
| 719 | function onChatted(msg) | |
| 720 | chatfunc(msg) | |
| 721 | end | |
| 722 | ||
| 723 | Player.Chatted:connect(onChatted) | |
| 724 | ||
| 725 | local LeftHole = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 726 | MakeForm(LeftHole,"Cyl") | |
| 727 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 728 | local RightHole = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 729 | MakeForm(RightHole,"Cyl") | |
| 730 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 731 | ||
| 732 | local Handl = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 733 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 735 | MakeForm(Part,"Wedge") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 737 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 738 | MakeForm(Part,"Wedge") | |
| 739 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 740 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 741 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 742 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 743 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 744 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 745 | MakeForm(Part,"Cyl") | |
| 746 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 747 | for i = 1, 8 do | |
| 748 | local Piece = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 749 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 750 | end | |
| 751 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 752 | MakeForm(Part,"Cyl") | |
| 753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 754 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 755 | MakeForm(Part,"Ball") | |
| 756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 758 | MakeForm(Part,"Wedge") | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 760 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 762 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 763 | MakeForm(Part,"Cyl") | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 766 | MakeForm(Part,"Cyl") | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 768 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 769 | MakeForm(Part,"Cyl") | |
| 770 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 771 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 772 | MakeForm(Part,"Wedge") | |
| 773 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 774 | local LASTPART = Handle | |
| 775 | for i = 1, 10 do | |
| 776 | if LASTPART == Handle then | |
| 777 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 778 | LASTPART = Part | |
| 779 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 780 | else | |
| 781 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 782 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 783 | LASTPART = Part | |
| 784 | end | |
| 785 | end | |
| 786 | ||
| 787 | local Handle = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 788 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 789 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 790 | MakeForm(Part,"Wedge") | |
| 791 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 792 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 793 | MakeForm(Part,"Wedge") | |
| 794 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 795 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 796 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 797 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 798 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 799 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 800 | MakeForm(Part,"Cyl") | |
| 801 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 802 | for i = 1, 8 do | |
| 803 | local Piece = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 804 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 805 | end | |
| 806 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 807 | MakeForm(Part,"Cyl") | |
| 808 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 809 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 810 | MakeForm(Part,"Ball") | |
| 811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 812 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 813 | MakeForm(Part,"Wedge") | |
| 814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 815 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 816 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 817 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 818 | MakeForm(Part,"Cyl") | |
| 819 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 820 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 821 | MakeForm(Part,"Cyl") | |
| 822 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 823 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 824 | MakeForm(Part,"Cyl") | |
| 825 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 826 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 827 | MakeForm(Part,"Wedge") | |
| 828 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 829 | local LASTPART = Handle | |
| 830 | for i = 1, 10 do | |
| 831 | if LASTPART == Handle then | |
| 832 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 833 | LASTPART = Part | |
| 834 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 835 | else | |
| 836 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 837 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 838 | LASTPART = Part | |
| 839 | end | |
| 840 | end | |
| 841 | ||
| 842 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 843 | MakeForm(Eye,"Ball") | |
| 844 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 845 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 846 | MakeForm(Eye,"Ball") | |
| 847 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 848 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 849 | MakeForm(Eye,"Ball") | |
| 850 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 851 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 852 | MakeForm(Eye,"Ball") | |
| 853 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 854 | local A = IT("Attachment",Torso)
| |
| 855 | A.Position = VT(1,1.3,0) | |
| 856 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 857 | local B = IT("Attachment",Torso)
| |
| 858 | B.Position = VT(-1.3,-0.6,0) | |
| 859 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 860 | local ChainLink = IT("Beam",Torso)
| |
| 861 | ChainLink.Texture = "rbxassetid://73042633" | |
| 862 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 863 | ChainLink.TextureSpeed = 999 | |
| 864 | ChainLink.FaceCamera = true | |
| 865 | ChainLink.Width0 = 1 | |
| 866 | ChainLink.Width1 = 1 | |
| 867 | ChainLink.TextureLength = 3 | |
| 868 | ChainLink.Attachment0 = A | |
| 869 | ChainLink.Attachment1 = B | |
| 870 | ChainLink.CurveSize0 = 1.6 | |
| 871 | ChainLink.CurveSize1 = 1.6 | |
| 872 | ChainLink.FaceCamera = true | |
| 873 | ChainLink.Transparency = NumberSequence.new(0) | |
| 874 | local ChainLink = IT("Beam",Torso)
| |
| 875 | ChainLink.Texture = "rbxassetid://73042633" | |
| 876 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 877 | ChainLink.TextureSpeed = 999 | |
| 878 | ChainLink.FaceCamera = true | |
| 879 | ChainLink.Width0 = 1 | |
| 880 | ChainLink.Width1 = 1 | |
| 881 | ChainLink.TextureLength = 3 | |
| 882 | ChainLink.Attachment0 = B | |
| 883 | ChainLink.Attachment1 = A | |
| 884 | ChainLink.CurveSize0 = 1.6 | |
| 885 | ChainLink.CurveSize1 = 1.6 | |
| 886 | ChainLink.FaceCamera = true | |
| 887 | ChainLink.Transparency = NumberSequence.new(0) | |
| 888 | local A = IT("Attachment",Torso)
| |
| 889 | A.Position = VT(1.3,-0.85,0) | |
| 890 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 891 | local B = IT("Attachment",Torso)
| |
| 892 | B.Position = VT(-1,2,0) | |
| 893 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 894 | local ChainLink = IT("Beam",Torso)
| |
| 895 | ChainLink.Texture = "rbxassetid://73042633" | |
| 896 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 897 | ChainLink.TextureSpeed = 999 | |
| 898 | ChainLink.FaceCamera = true | |
| 899 | ChainLink.Width0 = 1 | |
| 900 | ChainLink.Width1 = 1 | |
| 901 | ChainLink.TextureLength = 3 | |
| 902 | ChainLink.Attachment0 = A | |
| 903 | ChainLink.Attachment1 = B | |
| 904 | ChainLink.CurveSize0 = 1.3 | |
| 905 | ChainLink.CurveSize1 = 1.3 | |
| 906 | ChainLink.FaceCamera = true | |
| 907 | ChainLink.Transparency = NumberSequence.new(0) | |
| 908 | local ChainLink = IT("Beam",Torso)
| |
| 909 | ChainLink.Texture = "rbxassetid://73042633" | |
| 910 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 911 | ChainLink.TextureSpeed = 999 | |
| 912 | ChainLink.FaceCamera = true | |
| 913 | ChainLink.Width0 = 1 | |
| 914 | ChainLink.Width1 = 1 | |
| 915 | ChainLink.TextureLength = 3 | |
| 916 | ChainLink.Attachment0 = B | |
| 917 | ChainLink.Attachment1 = A | |
| 918 | ChainLink.CurveSize0 = 1.3 | |
| 919 | ChainLink.CurveSize1 = 1.3 | |
| 920 | ChainLink.FaceCamera = true | |
| 921 | ChainLink.Transparency = NumberSequence.new(0) | |
| 922 | ||
| 923 | local A = IT("Attachment",RightBarrel)
| |
| 924 | A.Position = VT(0,-2.5,0) | |
| 925 | local B = IT("Attachment",RightBarrel)
| |
| 926 | B.Position = VT(0,2.5,0) | |
| 927 | local Trail = IT("Trail",RightBarrel)
| |
| 928 | Trail.Attachment0 = A | |
| 929 | Trail.Attachment1 = B | |
| 930 | Trail.Lifetime = 0.2 | |
| 931 | Trail.Color = ColorSequence.new(BRICKC"Gold".Color) | |
| 932 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 933 | Trail.Enabled = false | |
| 934 | ||
| 935 | local LASTPART = Head | |
| 936 | for i = 1, 20 do | |
| 937 | local MATH = (1-(i/25)) | |
| 938 | if LASTPART == Head then | |
| 939 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 940 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 941 | LASTPART = Horn | |
| 942 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 943 | else | |
| 944 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 945 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 946 | LASTPART = Horn | |
| 947 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 948 | end | |
| 949 | end | |
| 950 | ||
| 951 | local Barrel = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 952 | MakeForm(Barrel,"Cyl") | |
| 953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 954 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 955 | MakeForm(Part,"Cyl") | |
| 956 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 957 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 958 | MakeForm(Part,"Wedge") | |
| 959 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 960 | local Hole = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 961 | MakeForm(Hole,"Cyl") | |
| 962 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 963 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 964 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 965 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 966 | local Part = CreatePart(3, Weapon, "Neon", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 967 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 968 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 969 | coroutine.resume(coroutine.create(function() | |
| 970 | while wait() do | |
| 971 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 972 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 973 | end | |
| 974 | end)) | |
| 975 | ||
| 976 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 977 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 978 | ||
| 979 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 980 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 981 | c.Material = "Glass" | |
| 982 | c.Color = C3(255,0,0) | |
| 983 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 984 | c.Color = C3(1,0.5,0) | |
| 985 | c.Material = "Neon" | |
| 986 | elseif c.ClassName == "Part" and c.Name == "Horn" then | |
| 987 | c.Color = C3(1,0.5,0) | |
| 988 | c.Material = "Neon" | |
| 989 | end | |
| 990 | end | |
| 991 | ||
| 992 | Weapon.Parent = Character | |
| 993 | for _, c in pairs(Weapon:GetChildren()) do | |
| 994 | if c.ClassName == "Part" then | |
| 995 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 996 | end | |
| 997 | end | |
| 998 | ||
| 999 | local BODY = {}
| |
| 1000 | for _, c in pairs(Character:GetDescendants()) do | |
| 1001 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1002 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1003 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1004 | end | |
| 1005 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1006 | elseif c:IsA("JointInstance") then
| |
| 1007 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1008 | end | |
| 1009 | end | |
| 1010 | ||
| 1011 | function refit() | |
| 1012 | Character.Parent = workspace | |
| 1013 | for e = 1, #BODY do | |
| 1014 | if BODY[e] ~= nil then | |
| 1015 | local STUFF = BODY[e] | |
| 1016 | local PART = STUFF[1] | |
| 1017 | local PARENT = STUFF[2] | |
| 1018 | local MATERIAL = STUFF[3] | |
| 1019 | local COLOR = STUFF[4] | |
| 1020 | local TRANSPARENCY = STUFF[5] | |
| 1021 | --local SIZE = STUFF[6] | |
| 1022 | local NAME = STUFF[7] | |
| 1023 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1024 | PART.Material = MATERIAL | |
| 1025 | PART.Transparency = TRANSPARENCY | |
| 1026 | PART.Name = NAME | |
| 1027 | end | |
| 1028 | if PART.Parent ~= PARENT then | |
| 1029 | Humanoid:remove() | |
| 1030 | PART.Parent = PARENT | |
| 1031 | Humanoid = IT("Humanoid",Character)
| |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | ||
| 1037 | local SKILLTEXTCOLOR = C3(1,0.5,0) | |
| 1038 | local SKILLFONT = "Antique" | |
| 1039 | local SKILLTEXTSIZE = 7 | |
| 1040 | ||
| 1041 | Humanoid.Died:connect(function() | |
| 1042 | ATTACK = true | |
| 1043 | end) | |
| 1044 | ||
| 1045 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1046 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1047 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1048 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1049 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1050 | ||
| 1051 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1052 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1053 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1054 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1055 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1056 | ||
| 1057 | function printbye(Name) | |
| 1058 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1059 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1060 | end | |
| 1061 | ||
| 1062 | workspace.ChildAdded:connect(function(instance) | |
| 1063 | for BANISH = 1, #TOBANISH do | |
| 1064 | if TOBANISH[BANISH] ~= nil then | |
| 1065 | if instance.Name == TOBANISH[BANISH] then | |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | printbye(instance.Name) | |
| 1068 | instance:ClearAllChildren() | |
| 1069 | Debris:AddItem(instance,0.0005) | |
| 1070 | end)) | |
| 1071 | end | |
| 1072 | end | |
| 1073 | end | |
| 1074 | end) | |
| 1075 | ||
| 1076 | --//=================================\\ | |
| 1077 | --|| DAMAGING | |
| 1078 | --\\=================================// | |
| 1079 | ||
| 1080 | function Banish(Foe) | |
| 1081 | if Foe then | |
| 1082 | coroutine.resume(coroutine.create(function() | |
| 1083 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1084 | table.insert(TOBANISH,Foe.Name) | |
| 1085 | printbye(Foe.Name) | |
| 1086 | --end | |
| 1087 | Foe.Archivable = true | |
| 1088 | local CLONE = Foe:Clone() | |
| 1089 | Foe:Destroy() | |
| 1090 | CLONE.Parent = Effects | |
| 1091 | CLONE:BreakJoints() | |
| 1092 | local MATERIALS = {"Glass","Neon","Ice"}
| |
| 1093 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1094 | if c:IsA("BasePart") then
| |
| 1095 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1096 | CreateSound(340722848, c, 10, 1, false) | |
| 1097 | end | |
| 1098 | c.Anchored = true | |
| 1099 | c.Transparency = c.Transparency + 0.2 | |
| 1100 | c.Material = MATERIALS[MRANDOM(1,3)] | |
| 1101 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1102 | if c.ClassName == "MeshPart" then | |
| 1103 | c.TextureID = "" | |
| 1104 | end | |
| 1105 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1106 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1107 | end | |
| 1108 | if c:FindFirstChildOfClass("Decal") then
| |
| 1109 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1110 | end | |
| 1111 | c.Name = "Banished" | |
| 1112 | c.CanCollide = false | |
| 1113 | else | |
| 1114 | c:remove() | |
| 1115 | end | |
| 1116 | end | |
| 1117 | local A = false | |
| 1118 | for i = 1, 35 do | |
| 1119 | if A == false then | |
| 1120 | A = true | |
| 1121 | elseif A == true then | |
| 1122 | A = false | |
| 1123 | end | |
| 1124 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1125 | if c:IsA("BasePart") then
| |
| 1126 | c.Anchored = true | |
| 1127 | c.Material = MATERIALS[MRANDOM(1,3)] | |
| 1128 | c.Transparency = c.Transparency + 0.8/35 | |
| 1129 | if A == false then | |
| 1130 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1131 | elseif A == true then | |
| 1132 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1133 | end | |
| 1134 | end | |
| 1135 | end | |
| 1136 | Swait() | |
| 1137 | end | |
| 1138 | CLONE:remove() | |
| 1139 | end)) | |
| 1140 | end | |
| 1141 | end | |
| 1142 | ||
| 1143 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1144 | local CHILDREN = workspace:GetDescendants() | |
| 1145 | for index, CHILD in pairs(CHILDREN) do | |
| 1146 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1147 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1148 | if HUM then | |
| 1149 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1150 | if TORSO then | |
| 1151 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1152 | if ISBANISH == true then | |
| 1153 | Banish(CHILD) | |
| 1154 | else | |
| 1155 | if ISBANISH == "Gravity" then | |
| 1156 | HUM.PlatformStand = true | |
| 1157 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1158 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1159 | grav.D = 15 | |
| 1160 | grav.P = 20000 | |
| 1161 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1162 | grav.position = TORSO.Position | |
| 1163 | grav.Name = "V3BanishForce"..Player.Name | |
| 1164 | else | |
| 1165 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1166 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1167 | end | |
| 1168 | else | |
| 1169 | HUM.PlatformStand = false | |
| 1170 | end | |
| 1171 | end | |
| 1172 | elseif ISBANISH == "Gravity" then | |
| 1173 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1174 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1175 | HUM.PlatformStand = false | |
| 1176 | end | |
| 1177 | end | |
| 1178 | end | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | end | |
| 1183 | ||
| 1184 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1185 | local CHILDREN = workspace:GetDescendants() | |
| 1186 | for index, CHILD in pairs(CHILDREN) do | |
| 1187 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1188 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1189 | if HUM then | |
| 1190 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1191 | if TORSO then | |
| 1192 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1193 | if BRUTAL == true then | |
| 1194 | Banish(CHILD) | |
| 1195 | else | |
| 1196 | CHILD:BreakJoints() | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | ||
| 1205 | --//=================================\\ | |
| 1206 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1207 | --\\=================================// | |
| 1208 | ||
| 1209 | ||
| 1210 | local LAUGHS = {"907329532"}
| |
| 1211 | ||
| 1212 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1213 | MakeForm(RightHole,"Cyl") | |
| 1214 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1215 | MakeForm(LeftHole,"Cyl") | |
| 1216 | ||
| 1217 | function getbloody(victim,amount) | |
| 1218 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1219 | PART.CFrame = victim.CFrame | |
| 1220 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1221 | Debris:AddItem(PART,5) | |
| 1222 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1223 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1224 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1225 | local prtcl = asd:Clone() | |
| 1226 | prtcl.Parent = PART | |
| 1227 | prtcl:Emit(amount*10) | |
| 1228 | end | |
| 1229 | ||
| 1230 | function Kill(Char) | |
| 1231 | local NewCharacter = IT("Model",Effects)
| |
| 1232 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1233 | for _, c in pairs(Char:GetDescendants()) do | |
| 1234 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1235 | if c.Parent == Char then | |
| 1236 | getbloody(c,5) | |
| 1237 | end | |
| 1238 | c:BreakJoints() | |
| 1239 | c.Material = "Glass" | |
| 1240 | c.Color = C3(0.5,0,0) | |
| 1241 | c.CanCollide = true | |
| 1242 | c.Transparency = 0.3 | |
| 1243 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1244 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1245 | end | |
| 1246 | if c.Name == "Head" then | |
| 1247 | c:ClearAllChildren() | |
| 1248 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1249 | end | |
| 1250 | if c.ClassName == "MeshPart" then | |
| 1251 | c.TextureID = "" | |
| 1252 | end | |
| 1253 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1254 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1255 | end | |
| 1256 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1257 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1258 | end | |
| 1259 | c.Parent = NewCharacter | |
| 1260 | c.Name = "DeadPart" | |
| 1261 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1262 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1263 | end | |
| 1264 | end | |
| 1265 | Char:remove() | |
| 1266 | Debris:AddItem(NewCharacter,5) | |
| 1267 | end | |
| 1268 | ||
| 1269 | function Banisher_Bullet() | |
| 1270 | ATTACK = true | |
| 1271 | Rooted = false | |
| 1272 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1273 | Swait() | |
| 1274 | turnto(Mouse.Hit.p) | |
| 1275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1281 | end | |
| 1282 | repeat | |
| 1283 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1284 | Swait() | |
| 1285 | turnto(Mouse.Hit.p) | |
| 1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1292 | end | |
| 1293 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1294 | SpawnTrail(Hole.Position,POS) | |
| 1295 | if HIT ~= nil then | |
| 1296 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1297 | Banish(HIT.Parent) | |
| 1298 | end | |
| 1299 | end | |
| 1300 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1301 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1302 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1303 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1304 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1305 | Swait() | |
| 1306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1312 | end | |
| 1313 | until KEYHOLD == false | |
| 1314 | ATTACK = false | |
| 1315 | Rooted = false | |
| 1316 | end | |
| 1317 | function Execute() | |
| 1318 | ATTACK = true | |
| 1319 | Rooted = false | |
| 1320 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 1321 | Part.Color = C3(0,0,0) | |
| 1322 | MakeForm(Part,"Wedge") | |
| 1323 | Part.CanCollide = true | |
| 1324 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 1325 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1326 | Swait() | |
| 1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1333 | end | |
| 1334 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 1335 | local TOCH = Part.Touched:Connect(function(hit) | |
| 1336 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 1337 | Banish(hit.Parent) | |
| 1338 | end | |
| 1339 | end) | |
| 1340 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1341 | Swait() | |
| 1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1348 | end | |
| 1349 | TOCH:disconnect() | |
| 1350 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1351 | Swait() | |
| 1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1358 | end | |
| 1359 | Part:remove() | |
| 1360 | ATTACK = false | |
| 1361 | Rooted = false | |
| 1362 | end | |
| 1363 | function Banish_Grab() | |
| 1364 | ATTACK = true | |
| 1365 | Rooted = false | |
| 1366 | local TARGET = nil | |
| 1367 | local TORS = nil | |
| 1368 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1369 | GYRO.D = 175 | |
| 1370 | GYRO.P = 20000 | |
| 1371 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1372 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1373 | local RANGE = 5 | |
| 1374 | CreateSound(541909867, Torso, 7, 1, false) | |
| 1375 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1376 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1377 | Swait() | |
| 1378 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 1379 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1380 | local CHILDREN = workspace:GetDescendants() | |
| 1381 | for index, CHILD in pairs(CHILDREN) do | |
| 1382 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1383 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1384 | if HUM then | |
| 1385 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1386 | if TORSO then | |
| 1387 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
| 1388 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
| 1389 | TARGET = HUM | |
| 1390 | TORS = TORSO | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | if TARGET then | |
| 1397 | break | |
| 1398 | end | |
| 1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1405 | end | |
| 1406 | GYRO:remove() | |
| 1407 | if TORS and TARGET then | |
| 1408 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1409 | Rooted = true | |
| 1410 | local BODYPOSITION = IT("BodyPosition", TORS)
| |
| 1411 | BODYPOSITION.P = 2000 | |
| 1412 | BODYPOSITION.D = 100 | |
| 1413 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1414 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1415 | Swait() | |
| 1416 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1417 | BODYPOSITION.Position = TORS.Position | |
| 1418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1424 | end | |
| 1425 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1426 | Swait() | |
| 1427 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1428 | BODYPOSITION.Position = TORS.Position | |
| 1429 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1435 | end | |
| 1436 | local LOOP = 0 | |
| 1437 | local LOOP2 = 0 | |
| 1438 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1439 | Swait() | |
| 1440 | LOOP = LOOP + 1 | |
| 1441 | TORS.Anchored = true | |
| 1442 | LOOP2 = LOOP2 + 1 | |
| 1443 | if LOOP2 >= 5 then | |
| 1444 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1445 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1446 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 1447 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
| 1448 | LOOP2 = 0 | |
| 1449 | getbloody(TORS,1) | |
| 1450 | end | |
| 1451 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1452 | BODYPOSITION.Position = TORS.Position | |
| 1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1459 | end | |
| 1460 | BODYPOSITION:remove() | |
| 1461 | if TORS then | |
| 1462 | TORS.Anchored = false | |
| 1463 | ApplyAoE(TORS.Parent) | |
| 1464 | end | |
| 1465 | end | |
| 1466 | ATTACK = false | |
| 1467 | Rooted = false | |
| 1468 | end | |
| 1469 | function Banisher_Burn() | |
| 1470 | ATTACK = true | |
| 1471 | Rooted = true | |
| 1472 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1473 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1474 | Swait() | |
| 1475 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1479 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1481 | end | |
| 1482 | coroutine.resume(coroutine.create(function() | |
| 1483 | local POS = Mouse.Hit.p | |
| 1484 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
| 1485 | MakeForm(RAY,"Cyl") | |
| 1486 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
| 1487 | MakeForm(SPHERE,"Ball") | |
| 1488 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
| 1489 | MakeForm(SHIELD,"Ball") | |
| 1490 | SHIELD.CFrame = CF(POS) | |
| 1491 | RAY.CFrame = CF(POS) | |
| 1492 | SPHERE.CFrame = CF(POS) | |
| 1493 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1494 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1495 | for i = 1, 200 do | |
| 1496 | Swait() | |
| 1497 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1498 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1499 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1500 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1501 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1502 | end | |
| 1503 | for i = 1, 45 do | |
| 1504 | Swait() | |
| 1505 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1506 | SPHERE.Transparency = RAY.Transparency | |
| 1507 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1508 | end | |
| 1509 | RAY:remove() | |
| 1510 | SHIELD:remove() | |
| 1511 | SPHERE:remove() | |
| 1512 | end)) | |
| 1513 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1514 | Swait() | |
| 1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1521 | end | |
| 1522 | ATTACK = false | |
| 1523 | Rooted = false | |
| 1524 | end | |
| 1525 | function Teleport() | |
| 1526 | ATTACK = true | |
| 1527 | Rooted = false | |
| 1528 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1529 | Swait() | |
| 1530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1532 | end | |
| 1533 | for e = 1, #BODY do | |
| 1534 | if BODY[e] ~= nil then | |
| 1535 | local STUFF = BODY[e] | |
| 1536 | local PART = STUFF[1] | |
| 1537 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1538 | local PRT = PART:Clone() | |
| 1539 | PRT.Anchored = true | |
| 1540 | PRT.CanCollide = false | |
| 1541 | PRT.Material = "Neon" | |
| 1542 | PRT.Color = C3(255,100,255) | |
| 1543 | PRT.Name = "WarpEffect" | |
| 1544 | PRT.Parent = Effects | |
| 1545 | PRT.CFrame = PART.CFrame | |
| 1546 | PRT:BreakJoints() | |
| 1547 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1548 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1549 | end | |
| 1550 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1551 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1552 | end | |
| 1553 | coroutine.resume(coroutine.create(function() | |
| 1554 | for i = 1, 100 do | |
| 1555 | Swait() | |
| 1556 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1557 | end | |
| 1558 | PRT:remove() | |
| 1559 | end)) | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | CreateSound(217767125, Torso, 10, 1) | |
| 1564 | local POS = RootPart.Orientation | |
| 1565 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1566 | RootPart.Orientation = POS | |
| 1567 | RootJoint.Parent = RootPart | |
| 1568 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1569 | Swait() | |
| 1570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1572 | end | |
| 1573 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1574 | Swait() | |
| 1575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1576 | end | |
| 1577 | ATTACK = false | |
| 1578 | Rooted = false | |
| 1579 | end | |
| 1580 | function BanishmentBeam() | |
| 1581 | ATTACK = true | |
| 1582 | Rooted = false | |
| 1583 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1584 | GYRO.D = 100 | |
| 1585 | GYRO.P = 2000 | |
| 1586 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1587 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1588 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 1589 | for i=1, 35 do | |
| 1590 | Swait() | |
| 1591 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1592 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1593 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1597 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1599 | end | |
| 1600 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
| 1601 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 1602 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 1603 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1604 | Kill(hit) | |
| 1605 | end | |
| 1606 | end) | |
| 1607 | local I = 0 | |
| 1608 | repeat | |
| 1609 | Swait() | |
| 1610 | I = I + 1 | |
| 1611 | if I <= 10 then | |
| 1612 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 1613 | end | |
| 1614 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 1615 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1616 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1617 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 1618 | BEAM.Size = VT(2,2,DISTANCE) | |
| 1619 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1620 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1621 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1622 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1629 | if ENDHIT ~= nil then | |
| 1630 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 1631 | Banish(ENDHIT) | |
| 1632 | end | |
| 1633 | end | |
| 1634 | until LOOP.Playing == false | |
| 1635 | GYRO:remove() | |
| 1636 | BEAM:remove() | |
| 1637 | ATTACK = false | |
| 1638 | Rooted = false | |
| 1639 | end | |
| 1640 | function Deathbound() | |
| 1641 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1642 | ATTACK = true | |
| 1643 | Rooted = true | |
| 1644 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1645 | Swait() | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1652 | end | |
| 1653 | local DONE = false | |
| 1654 | local GATE = nil | |
| 1655 | local GATESPIN = true | |
| 1656 | coroutine.resume(coroutine.create(function() | |
| 1657 | repeat | |
| 1658 | Swait() | |
| 1659 | if GATE ~= nil then | |
| 1660 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1661 | end | |
| 1662 | until GATESPIN == false | |
| 1663 | end)) | |
| 1664 | coroutine.resume(coroutine.create(function() | |
| 1665 | repeat | |
| 1666 | Swait() | |
| 1667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1673 | until DONE == true | |
| 1674 | Swait(50) | |
| 1675 | for i = 1, 35 do | |
| 1676 | Swait(4) | |
| 1677 | local FIRED = false | |
| 1678 | local CHILDREN = workspace:GetDescendants() | |
| 1679 | for index, CHILD in pairs(CHILDREN) do | |
| 1680 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1681 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1682 | if HUM then | |
| 1683 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1684 | if TORSO then | |
| 1685 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1686 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1687 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1688 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1689 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1690 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1691 | Banish(CHILD) | |
| 1692 | FIRED = true | |
| 1693 | break | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | if FIRED == false then | |
| 1700 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1701 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1702 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1703 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1704 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1705 | if HITBOD ~= nil then | |
| 1706 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1707 | Kill(HITBOD.Parent) | |
| 1708 | end | |
| 1709 | end | |
| 1710 | end | |
| 1711 | end | |
| 1712 | for i = 1, 45 do | |
| 1713 | Swait() | |
| 1714 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 1715 | end | |
| 1716 | GATESPIN = false | |
| 1717 | GATE:remove() | |
| 1718 | end)) | |
| 1719 | Swait(15) | |
| 1720 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1721 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 1722 | local DECAL = IT("Decal",GATE)
| |
| 1723 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 1724 | DECAL.Face = "Top" | |
| 1725 | GATE.CFrame = CF(HITPOS) | |
| 1726 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 1727 | for i = 1, 45 do | |
| 1728 | Swait() | |
| 1729 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 1730 | end | |
| 1731 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 1732 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 1733 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1734 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1735 | ATTACK = false | |
| 1736 | Rooted = false | |
| 1737 | DONE = true | |
| 1738 | end | |
| 1739 | ||
| 1740 | ||
| 1741 | --//=================================\\ | |
| 1742 | --|| ASSIGN THINGS TO KEYS | |
| 1743 | --\\=================================// | |
| 1744 | ||
| 1745 | function MouseDown(Mouse) | |
| 1746 | if ATTACK == false then | |
| 1747 | Execute() | |
| 1748 | end | |
| 1749 | end | |
| 1750 | ||
| 1751 | function MouseUp(Mouse) | |
| 1752 | HOLD = false | |
| 1753 | end | |
| 1754 | ||
| 1755 | function KeyDown(Key) | |
| 1756 | KEYHOLD = true | |
| 1757 | if Key == "z" and ATTACK == false then | |
| 1758 | Banisher_Bullet() | |
| 1759 | end | |
| 1760 | ||
| 1761 | if Key == "b" and ATTACK == false then | |
| 1762 | Banisher_Burn() | |
| 1763 | end | |
| 1764 | ||
| 1765 | if Key == "c" and ATTACK == false then | |
| 1766 | BanishmentBeam() | |
| 1767 | end | |
| 1768 | ||
| 1769 | if Key == "v" and ATTACK == false then | |
| 1770 | Teleport() | |
| 1771 | end | |
| 1772 | ||
| 1773 | if Key == "x" and ATTACK == false then | |
| 1774 | Deathbound() | |
| 1775 | end | |
| 1776 | ||
| 1777 | if Key == "f" and ATTACK == false then | |
| 1778 | Banish_Grab() | |
| 1779 | end | |
| 1780 | end | |
| 1781 | ||
| 1782 | function KeyUp(Key) | |
| 1783 | KEYHOLD = false | |
| 1784 | end | |
| 1785 | ||
| 1786 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1787 | MouseDown(NEWKEY) | |
| 1788 | end) | |
| 1789 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1790 | MouseUp(NEWKEY) | |
| 1791 | end) | |
| 1792 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1793 | KeyDown(NEWKEY) | |
| 1794 | end) | |
| 1795 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1796 | KeyUp(NEWKEY) | |
| 1797 | end) | |
| 1798 | ||
| 1799 | --//=================================\\ | |
| 1800 | --\\=================================// | |
| 1801 | ||
| 1802 | ||
| 1803 | function unanchor() | |
| 1804 | if UNANCHOR == true then | |
| 1805 | g = Character:GetChildren() | |
| 1806 | for i = 1, #g do | |
| 1807 | if g[i].ClassName == "Part" then | |
| 1808 | g[i].Anchored = false | |
| 1809 | end | |
| 1810 | end | |
| 1811 | end | |
| 1812 | end | |
| 1813 | ||
| 1814 | ||
| 1815 | --//=================================\\ | |
| 1816 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1817 | --\\=================================// | |
| 1818 | ||
| 1819 | Humanoid.Changed:connect(function(Jump) | |
| 1820 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1821 | Humanoid.Jump = false | |
| 1822 | end | |
| 1823 | end) | |
| 1824 | ||
| 1825 | local CONNECT = nil | |
| 1826 | ||
| 1827 | while true do | |
| 1828 | Swait() | |
| 1829 | ANIMATE.Parent = nil | |
| 1830 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1831 | Humanoid = IT("Humanoid",Character)
| |
| 1832 | end | |
| 1833 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1834 | v:Stop(); | |
| 1835 | end | |
| 1836 | SINE = SINE + CHANGE | |
| 1837 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1838 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1839 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1840 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1841 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1842 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1843 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1844 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1845 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1846 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1847 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1848 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1849 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1850 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1851 | end | |
| 1852 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1853 | ANIM = "Jump" | |
| 1854 | if ATTACK == false then | |
| 1855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1861 | end | |
| 1862 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1863 | ANIM = "Fall" | |
| 1864 | if ATTACK == false then | |
| 1865 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1871 | end | |
| 1872 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1873 | ANIM = "Idle" | |
| 1874 | if ATTACK == false then | |
| 1875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1879 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1881 | end | |
| 1882 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1883 | ANIM = "Walk" | |
| 1884 | if ATTACK == false then | |
| 1885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1887 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1888 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1889 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1890 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1891 | end | |
| 1892 | end | |
| 1893 | unanchor() | |
| 1894 | Humanoid.MaxHealth = "inf" | |
| 1895 | Humanoid.Health = "inf" | |
| 1896 | if Rooted == false then | |
| 1897 | Disable_Jump = false | |
| 1898 | Humanoid.WalkSpeed = Speed | |
| 1899 | elseif Rooted == true then | |
| 1900 | Disable_Jump = true | |
| 1901 | Humanoid.WalkSpeed = 0 | |
| 1902 | end | |
| 1903 | for _, c in pairs(Character:GetDescendants()) do | |
| 1904 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1905 | c.Material = "Neon" | |
| 1906 | c.Color = C3(0,0,0) | |
| 1907 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1908 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1909 | end | |
| 1910 | if c == Head then | |
| 1911 | if c:FindFirstChild("face") then
| |
| 1912 | c.face:remove() | |
| 1913 | end | |
| 1914 | end | |
| 1915 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1916 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1917 | c.Material = "Neon" | |
| 1918 | elseif c.ClassName == "Effects" and c.name == "Trail"then | |
| 1919 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1920 | c.Material = "Neon" | |
| 1921 | elseif c.ClassName == "Part" and c.name == "SPHERE"then | |
| 1922 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1923 | c.Material = "Neon" | |
| 1924 | elseif c.ClassName == "Effects" and c.name == "RAY"then | |
| 1925 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1926 | c.Material = "Neon" | |
| 1927 | elseif c.ClassName == "Part" and c.name == "Horn" then | |
| 1928 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 1929 | c.Material = "Neon" | |
| 1930 | elseif c.ClassName == "Beam" then | |
| 1931 | c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 1932 | elseif c.ClassName == "Particle" then | |
| 1933 | c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 1934 | ||
| 1935 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 1936 | c:remove() | |
| 1937 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1938 | c:remove() | |
| 1939 | end | |
| 1940 | end | |
| 1941 | refit() | |
| 1942 | sick.Parent = Torso | |
| 1943 | sick:resume() | |
| 1944 | sick.Volume = 5235 | |
| 1945 | sick.Pitch = 1 | |
| 1946 | sick.SoundId = "rbxassetid://1386866434" | |
| 1947 | sick.Name = "GodofBanish" | |
| 1948 | end | |
| 1949 | ||
| 1950 | --//=================================\\ | |
| 1951 | --\\=================================// | |
| 1952 | ||
| 1953 | ||
| 1954 | ||
| 1955 | ||
| 1956 | ||
| 1957 | --//====================================================\\-- | |
| 1958 | --|| END OF SCRIPT | |
| 1959 | --\\====================================================//-- |