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1 | public enum SaveFormat { | |
2 | OBJ, | |
3 | QMO | |
4 | } | |
5 | public enum LoadFormat { | |
6 | Auto, | |
7 | OBJ, | |
8 | QMO | |
9 | } | |
10 | ||
11 | public static class ImportExport { | |
12 | ||
13 | - | public static string SaveToText (this Mesh mesh, SaveFormat sFormat = SaveFormat.OBJ) { |
13 | + | // NEW CODE (more complex but can load .obj from "anywhere" (normally) and generated files are lighter) |
14 | /// <summary> | |
15 | /// Save a Mesh to a file. | |
16 | /// path : the path were the mesh will be created WITHOUT THE EXTENSION. | |
17 | /// format : format of the file (obj/qmo). | |
18 | - | |
18 | + | /// overwrite : if the file already exists, should it overwrite ? |
19 | /// </summary> | |
20 | public static void SaveToFile (this Mesh mesh, string path, SaveFormat format, bool overwrite) { | |
21 | path = path + '.' + format.ToString ().ToLower (); | |
22 | ||
23 | try { | |
24 | if (!File.Exists (path) || overwrite) { | |
25 | - | foreach (Vector3 u in mesh.uv) { |
25 | + | File.WriteAllText (path, mesh.SaveToText (format)); |
26 | } | |
27 | else { | |
28 | Debug.LogWarning ("This file already exists, can't save mesh : " + mesh.name + ", or set overwrite to true.\n@" + path); | |
29 | } | |
30 | } | |
31 | catch (Exception ex) { | |
32 | Debug.LogWarning ("Exception while saving mesh : " + mesh.name + "\n@ " + path + "\nex: " + ex); | |
33 | } | |
34 | - | |
34 | + | |
35 | - | text.Append ("\ns off\n\n"); // smoothing group, but unity doesn't support it |
35 | + | |
36 | - | |
36 | + | /// <summary> |
37 | /// Save a Mesh to a text. | |
38 | /// </summary> | |
39 | public static string SaveToText (this Mesh mesh, SaveFormat format) { | |
40 | StringBuilder text = new StringBuilder (); | |
41 | ||
42 | if (format == SaveFormat.OBJ) { | |
43 | text.AppendFormat ("# ModelisaTools exported obj file\n\no {0}\n\n", mesh.name); | |
44 | ||
45 | List<Vector3> vertices = new List<Vector3> (); | |
46 | List<int> veIndex = new List<int> (); | |
47 | List<Vector3> uv = new List<Vector3> (); | |
48 | List<int> uvIndex = new List<int> (); | |
49 | - | // path = the path where the file will be created, WITHOUT THE EXTENSION |
49 | + | List<Vector3> normals = new List<Vector3> (); |
50 | - | public static void SaveToFile (this Mesh mesh, string path, SaveFormat sFormat = SaveFormat.OBJ, bool overwrite = false) { |
50 | + | List<int> noIndex = new List<int> (); |
51 | ||
52 | Vector3 tempV3; | |
53 | Vector2 tempV2; | |
54 | ||
55 | - | File.WriteAllText (path, mesh.SaveToText (sFormat)); |
55 | + | for (int i = 0; i < mesh.vertices.Length; i++) { |
56 | if (!vertices.Contains (mesh.vertices[i])) { | |
57 | vertices.Add (mesh.vertices[i]); | |
58 | veIndex.Add (vertices.Count - 1); | |
59 | } | |
60 | else { | |
61 | veIndex.Add (vertices.IndexOf (mesh.vertices[i])); | |
62 | } | |
63 | } | |
64 | ||
65 | for (int i = 0; i < mesh.uv.Length; i++) { | |
66 | - | // path = the path were the mesh will be loaded, WITH THE EXTENSION if lFormat is AUTO, and WITHOUT if lFormat is : OBJ, QMO |
66 | + | if (!uv.Contains (mesh.uv[i])) { |
67 | - | public static void LoadFromFile (this Mesh mesh, string path, LoadFormat lFormat = LoadFormat.Auto) { |
67 | + | uv.Add (mesh.uv[i]); |
68 | uvIndex.Add (uv.Count - 1); | |
69 | } | |
70 | else { | |
71 | uvIndex.Add (uv.IndexOf (mesh.uv[i])); | |
72 | } | |
73 | } | |
74 | ||
75 | for (int i = 0; i < mesh.normals.Length; i++) { | |
76 | if (!normals.Contains (mesh.normals[i])) { | |
77 | normals.Add (mesh.normals[i]); | |
78 | noIndex.Add (normals.Count - 1); | |
79 | } | |
80 | else { | |
81 | noIndex.Add (normals.IndexOf (mesh.normals[i])); | |
82 | } | |
83 | } | |
84 | ||
85 | for (int i = 0; i < vertices.Count; i++) { | |
86 | tempV3 = vertices[i]; | |
87 | text.AppendFormat ("v {0} {1} {2}\n", tempV3.x, tempV3.y, tempV3.z); | |
88 | } | |
89 | ||
90 | text.Append ("\n"); | |
91 | ||
92 | for (int i = 0; i < uv.Count; i++) { | |
93 | tempV2 = uv[i]; | |
94 | text.AppendFormat ("vt {0} {1}\n", tempV2.x, tempV2.y); | |
95 | } | |
96 | - | public static void LoadFromStream (this Mesh mesh, TextReader reader, LoadFormat lFormat) { |
96 | + | |
97 | text.Append ("\n"); | |
98 | ||
99 | for (int i = 0; i < normals.Count; i++) { | |
100 | tempV3 = normals[i]; | |
101 | text.AppendFormat ("vn {0} {1} {2}\n", tempV3.x, tempV3.y, tempV3.z); | |
102 | } | |
103 | ||
104 | text.Append ("\ns off\n\n"); // smoothing group, but unity doesn't support it :/ | |
105 | ||
106 | for (int i = 0; i < mesh.triangles.Length; i += 3) { | |
107 | text.AppendFormat ("f {0}/{1}/{2} {3}/{4}/{5} {6}/{7}/{8}\n", | |
108 | veIndex[ mesh.triangles[ i ] ] + 1, | |
109 | uvIndex[ mesh.triangles[ i ] ] + 1, | |
110 | noIndex[ mesh.triangles[ i ] ] + 1, | |
111 | ||
112 | veIndex[ mesh.triangles[ i + 1 ] ] + 1, | |
113 | uvIndex[ mesh.triangles[ i + 1 ] ] + 1, | |
114 | noIndex[ mesh.triangles[ i + 1 ] ] + 1, | |
115 | ||
116 | veIndex[ mesh.triangles[ i + 2 ] ] + 1, | |
117 | uvIndex[ mesh.triangles[ i + 2 ] ] + 1, | |
118 | noIndex[ mesh.triangles[ i + 2 ] ] + 1 | |
119 | ); | |
120 | } | |
121 | } | |
122 | ||
123 | - | else if (line.StartsWith ("v ")) { |
123 | + | if (format == SaveFormat.QMO) { |
124 | throw new NotImplementedException (); | |
125 | } | |
126 | ||
127 | return text.ToString (); | |
128 | - | |
128 | + | |
129 | ||
130 | /// <summary> | |
131 | /// Load a Mesh from a file. | |
132 | /// path : the path were the mesh will be loaded, WITHOUT THE EXTENSION. | |
133 | /// format : format of mesh (obj/qmo). | |
134 | /// </summary> | |
135 | ||
136 | public static void LoadFromFile (this Mesh mesh, string path, LoadFormat format) { | |
137 | path = path + '.' + format.ToString ().ToLower (); | |
138 | - | else if (line.StartsWith ("vt")) { |
138 | + | |
139 | try { | |
140 | if (File.Exists (path)) { | |
141 | mesh.LoadFromStream (File.OpenText (path), format); | |
142 | - | |
142 | + | |
143 | else { | |
144 | Debug.LogWarning ("This file doesn't exists, can't load mesh @ " + path); | |
145 | } | |
146 | } | |
147 | catch (Exception ex) { | |
148 | Debug.LogWarning ("Exception while loading mesh : " + ((mesh == null) ? "NULL_MESH" : mesh.name) + "\n@ " + path + "\nex: " + ex); | |
149 | } | |
150 | } | |
151 | ||
152 | - | else if (line.StartsWith ("vn")) { |
152 | + | /// <summary> |
153 | /// Load a Mesh from a TextReader (StringReader or StreamReader). | |
154 | /// </summary> | |
155 | ||
156 | public static void LoadFromStream (this Mesh mesh, TextReader reader, LoadFormat format) { | |
157 | - | |
157 | + | |
158 | int lineNumber = 0; | |
159 | ||
160 | string[] datas; | |
161 | string[] v0Datas; | |
162 | string[] v1Datas; | |
163 | string[] v2Datas; | |
164 | string[] v3Datas; | |
165 | ||
166 | Vector3 tempV3; | |
167 | - | else if (line.StartsWith ("f")) { |
167 | + | Vector2 tempV2; |
168 | ||
169 | // "raw" data | |
170 | List<Vector3> tempVertices = new List<Vector3> (); | |
171 | List<Vector2> tempUV = new List<Vector2> (); | |
172 | List<Vector3> tempNormals = new List<Vector3> (); | |
173 | ||
174 | // ordered data | |
175 | List<Vector3> vertices = new List<Vector3> (); | |
176 | List<Vector2> uv = new List<Vector2> (); | |
177 | - | triangles.Add (3); // beurk beurk mais je vois pas comment faire autrement :/ |
177 | + | |
178 | List<int> triangles = new List<int> (); | |
179 | ||
180 | if (format == LoadFormat.OBJ) { | |
181 | while ((line = reader.ReadLine()) != null) { | |
182 | lineNumber++; | |
183 | line = line.Replace ('\t', ' '); | |
184 | datas = line.Split (' '); | |
185 | ||
186 | if (datas.Length == 0) continue; | |
187 | ||
188 | // mesh name | |
189 | if (datas[0] == "o") { | |
190 | try { | |
191 | mesh.name = datas[1]; | |
192 | } | |
193 | catch (Exception ex) { | |
194 | mesh.name = "undefined"; | |
195 | Debug.LogWarning ("PARSE ERROR (name) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
196 | } | |
197 | } | |
198 | ||
199 | // vertex | |
200 | if (datas[0] == "v") { | |
201 | try { | |
202 | tempV3.x = float.Parse (datas[1]); | |
203 | - | public static void LoadFromText (this Mesh mesh, string text, LoadFormat lFormat) { |
203 | + | tempV3.y = float.Parse (datas[2]); |
204 | - | mesh.LoadFromStream (new StringReader (text), lFormat); |
204 | + | tempV3.z = float.Parse (datas[3]); |
205 | ||
206 | tempVertices.Add (tempV3); | |
207 | } | |
208 | catch (Exception ex) { | |
209 | tempVertices.Add (Vector3.zero); | |
210 | Debug.LogWarning ("PARSE ERROR (vertex) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
211 | } | |
212 | } | |
213 | ||
214 | // uv (vt = vertex texture) | |
215 | if (datas[0] == "vt") { | |
216 | try { | |
217 | tempV2.x = float.Parse (datas[1]); | |
218 | tempV2.y = float.Parse (datas[2]); | |
219 | ||
220 | tempUV.Add (tempV2); | |
221 | } | |
222 | catch (Exception ex) { | |
223 | tempUV.Add (Vector2.zero); | |
224 | Debug.LogWarning ("PARSE ERROR (uv) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
225 | } | |
226 | } | |
227 | ||
228 | // normal | |
229 | if (datas[0] == "vn") { | |
230 | try { | |
231 | tempV3.x = float.Parse (datas[1]); | |
232 | tempV3.y = float.Parse (datas[2]); | |
233 | tempV3.z = float.Parse (datas[3]); | |
234 | ||
235 | tempNormals.Add (tempV3); | |
236 | } | |
237 | catch (Exception ex) { | |
238 | tempNormals.Add (Vector3.zero); | |
239 | Debug.LogWarning ("PARSE ERROR (normal) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
240 | } | |
241 | } | |
242 | ||
243 | // face | |
244 | if (datas[0] == "f") { | |
245 | ||
246 | // triangle or quad | |
247 | if (datas.Length >= 4) { | |
248 | try { | |
249 | v0Datas = datas[1].Split ('/'); | |
250 | v1Datas = datas[2].Split ('/'); | |
251 | v2Datas = datas[3].Split ('/'); | |
252 | ||
253 | vertices.Add ( tempVertices[ int.Parse (v0Datas[0]) - 1 ] ); | |
254 | vertices.Add ( tempVertices[ int.Parse (v1Datas[0]) - 1 ] ); | |
255 | vertices.Add ( tempVertices[ int.Parse (v2Datas[0]) - 1 ] ); | |
256 | ||
257 | uv.Add ( tempUV[ int.Parse (v0Datas[1]) - 1 ] ); | |
258 | uv.Add ( tempUV[ int.Parse (v1Datas[1]) - 1 ] ); | |
259 | uv.Add ( tempUV[ int.Parse (v2Datas[1]) - 1 ] ); | |
260 | ||
261 | normals.Add ( tempNormals[ int.Parse (v0Datas[2]) - 1 ] ); | |
262 | normals.Add ( tempNormals[ int.Parse (v1Datas[2]) - 1 ] ); | |
263 | normals.Add ( tempNormals[ int.Parse (v2Datas[2]) - 1 ] ); | |
264 | ||
265 | int i = triangles.Count; | |
266 | triangles.Add (i); | |
267 | triangles.Add (i + 1); | |
268 | triangles.Add (i + 2); | |
269 | ||
270 | if (datas.Length >= 5) { | |
271 | v3Datas = datas[4].Split ('/'); | |
272 | ||
273 | vertices.Add ( tempVertices[ int.Parse (v3Datas[0]) ] ); | |
274 | uv.Add ( tempUV[ int.Parse (v3Datas[1]) ] ); | |
275 | normals.Add ( tempNormals[ int.Parse (v3Datas[2]) ] ); | |
276 | ||
277 | triangles.Add (i + 1); | |
278 | triangles.Add (i + 2); | |
279 | triangles.Add (i + 3); | |
280 | } | |
281 | } | |
282 | catch (Exception ex) { | |
283 | Debug.LogWarning ("PARSE ERROR (face:" + (datas.Length-1) + ") : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
284 | } | |
285 | } | |
286 | } | |
287 | ||
288 | // else it's : | |
289 | // - a comment (#) | |
290 | // - a smoothing group (s on or s off), but unity doesn't support it | |
291 | // - a unsupported instruction (ex : mtl) | |
292 | } | |
293 | ||
294 | mesh.Clear (); | |
295 | mesh.vertices = vertices.ToArray (); | |
296 | mesh.uv = uv.ToArray (); | |
297 | mesh.normals = normals.ToArray (); | |
298 | mesh.triangles = triangles.ToArray (); | |
299 | } | |
300 | ||
301 | if (format == LoadFormat.QMO) { | |
302 | throw new NotImplementedException (); | |
303 | } | |
304 | ||
305 | reader.Close (); | |
306 | } | |
307 | // NEW CODE | |
308 | ||
309 | // OLD CODE (simpler but surely faster, WARNING : can load only .obj saved with this code (can have issue when loading .obj from other softwares)) | |
310 | public static string SimpleSaveToText (this Mesh mesh) { return mesh.SimpleSaveToText (SaveFormat.OBJ); } | |
311 | ||
312 | /// <summary> | |
313 | /// Save a Mesh to a text. | |
314 | /// sFormat : format of the text (obj/qmo). Optional : default .obj. | |
315 | /// </summary> | |
316 | ||
317 | public static string SimpleSaveToText (this Mesh mesh, SaveFormat sFormat) { | |
318 | StringBuilder text = new StringBuilder (); | |
319 | ||
320 | if (sFormat == SaveFormat.OBJ) { | |
321 | text.AppendFormat("# ModelisaTools exported obj file\n\no {0}\n\n", mesh.name); | |
322 | ||
323 | foreach (Vector3 v in mesh.vertices) { | |
324 | text.AppendFormat ("v {0} {1} {2}\n", v.x, v.y, v.z); | |
325 | } | |
326 | ||
327 | text.Append ("\n"); | |
328 | ||
329 | foreach (Vector2 u in mesh.uv) { | |
330 | text.AppendFormat ("vt {0} {1}\n", u.x, u.y); | |
331 | } | |
332 | ||
333 | text.Append ("\n"); | |
334 | ||
335 | foreach (Vector3 n in mesh.normals) { | |
336 | text.AppendFormat ("vn {0} {1} {2}\n", n.x, n.y, n.z); | |
337 | } | |
338 | ||
339 | text.Append ("\ns off\n\n"); // smoothing group, but unity doesn't support it :/ | |
340 | ||
341 | for (int i = 0; i < mesh.triangles.Length; i += 3) { | |
342 | text.AppendFormat ("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", mesh.triangles[i]+1, mesh.triangles[i+1]+1, mesh.triangles[i+2]+1); | |
343 | } | |
344 | } | |
345 | ||
346 | if (sFormat == SaveFormat.QMO) { | |
347 | throw new NotImplementedException (); | |
348 | } | |
349 | ||
350 | return text.ToString (); | |
351 | } | |
352 | ||
353 | public static void SimpleSaveToFile (this Mesh mesh, string path) { mesh.SimpleSaveToFile (path, SaveFormat.OBJ, false); } | |
354 | public static void SimpleSaveToFile (this Mesh mesh, string path, SaveFormat sFormat) { mesh.SimpleSaveToFile (path, sFormat, false); } | |
355 | public static void SimpleSaveToFile (this Mesh mesh, string path, bool overwrite) { mesh.SimpleSaveToFile (path, SaveFormat.OBJ, overwrite); } | |
356 | ||
357 | /// <summary> | |
358 | /// Save a Mesh to a file. | |
359 | /// path : the path were the mesh will be created WITHOUT THE EXTENSION. | |
360 | /// sFormat : format of the file (obj/qmo). Optional : default .obj. | |
361 | /// overwrite : if the file already exists, should it overwrite ? Optional : default false. | |
362 | /// </summary> | |
363 | ||
364 | public static void SimpleSaveToFile (this Mesh mesh, string path, SaveFormat sFormat, bool overwrite) { | |
365 | path = path + '.' + sFormat.ToString ().ToLower (); | |
366 | ||
367 | try { | |
368 | if (!File.Exists (path) || overwrite) { | |
369 | File.WriteAllText (path, mesh.SimpleSaveToText (sFormat)); | |
370 | } | |
371 | else { | |
372 | Debug.LogWarning ("This file already exists, can't save mesh : " + mesh.name + ", or set overwrite to true.\n@" + path); | |
373 | } | |
374 | } | |
375 | catch (Exception ex) { | |
376 | Debug.LogWarning ("Exception while saving mesh : " + mesh.name + "\n@ " + path + "\nex: " + ex); | |
377 | } | |
378 | } | |
379 | ||
380 | public static void SimpleLoadFromFile (this Mesh mesh, string path) { mesh.SimpleLoadFromFile (path, LoadFormat.Auto); } | |
381 | ||
382 | /// <summary> | |
383 | /// Load a Mesh from a file. | |
384 | /// path : the path were the mesh will be loaded, WITH THE EXTENSION if lFormat is AUTO, and WITHOUT if lFormat is : OBJ, QMO. | |
385 | /// lFormat : format of mesh (obj/qmo). Optional : default AUTO | |
386 | /// </summary> | |
387 | ||
388 | public static void SimpleLoadFromFile (this Mesh mesh, string path, LoadFormat lFormat) { | |
389 | if (lFormat != LoadFormat.Auto) { | |
390 | path = path + '.' + lFormat.ToString ().ToLower (); | |
391 | } | |
392 | ||
393 | try { | |
394 | if (File.Exists (path)) { | |
395 | string extension = Path.GetExtension (path); | |
396 | LoadFormat format; | |
397 | if (extension == ".obj") { | |
398 | format = LoadFormat.OBJ; | |
399 | } | |
400 | else if (extension == ".qmo") { | |
401 | format = LoadFormat.QMO; | |
402 | } | |
403 | else { | |
404 | format = LoadFormat.Auto; | |
405 | } | |
406 | mesh.SimpleLoadFromStream (File.OpenText (path), format); | |
407 | } | |
408 | else { | |
409 | Debug.LogWarning ("This file doesn't exists, can't load mesh @ " + path); | |
410 | } | |
411 | } | |
412 | catch (Exception ex) { | |
413 | Debug.LogWarning ("Exception while loading mesh : " + mesh.name + "\n@ " + path + "\nex: " + ex); | |
414 | } | |
415 | } | |
416 | ||
417 | /// <summary> | |
418 | /// Load a Mesh from a TextReader (StringReader or StreamReader). | |
419 | /// </summary> | |
420 | ||
421 | public static void SimpleLoadFromStream (this Mesh mesh, TextReader reader, LoadFormat lFormat) { | |
422 | string line; | |
423 | int lineNumber = 0; | |
424 | string[] datas; | |
425 | Vector3 tempVector3; | |
426 | Vector2 tempVector2; | |
427 | List<Vector3> vertices = new List<Vector3> (); | |
428 | List<Vector2> uv = new List<Vector2> (); | |
429 | List<Vector3> normals = new List<Vector3> (); | |
430 | List<int> triangles = new List<int> (); | |
431 | ||
432 | if (lFormat == LoadFormat.Auto) { | |
433 | Debug.LogWarning ("Can't load mesh : " + mesh.name + ", format is not supported."); | |
434 | return; | |
435 | } | |
436 | ||
437 | if (lFormat == LoadFormat.OBJ) { | |
438 | while ((line = reader.ReadLine()) != null) { | |
439 | ||
440 | datas = line.Split (' '); // so datas[0] == o || v || vt || vn || f || ... | |
441 | ||
442 | // mesh name | |
443 | if (line.StartsWith ("o")) { | |
444 | mesh.name = datas[1]; | |
445 | } | |
446 | ||
447 | // vertex | |
448 | if (line.StartsWith ("v ")) { | |
449 | try { | |
450 | tempVector3.x = float.Parse (datas[1]); | |
451 | tempVector3.y = float.Parse (datas[2]); | |
452 | tempVector3.z = float.Parse (datas[3]); | |
453 | ||
454 | vertices.Add (tempVector3); | |
455 | } | |
456 | catch (Exception ex) { | |
457 | Debug.LogWarning ("PARSE ERROR (vertex) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
458 | vertices.Add (Vector3.zero); | |
459 | } | |
460 | } | |
461 | ||
462 | // uv - texture coordinate | |
463 | if (line.StartsWith ("vt")) { | |
464 | try { | |
465 | tempVector2.x = float.Parse (datas[1]); | |
466 | tempVector2.y = float.Parse (datas[2]); | |
467 | ||
468 | uv.Add (tempVector2); | |
469 | } | |
470 | catch (Exception ex) { | |
471 | Debug.LogWarning ("PARSE ERROR (uv) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
472 | uv.Add (Vector2.zero); | |
473 | } | |
474 | } | |
475 | ||
476 | // normal | |
477 | if (line.StartsWith ("vn")) { | |
478 | try { | |
479 | tempVector3.x = float.Parse (datas[1]); | |
480 | tempVector3.y = float.Parse (datas[2]); | |
481 | tempVector3.z = float.Parse (datas[3]); | |
482 | ||
483 | normals.Add (tempVector3); | |
484 | } | |
485 | catch (Exception ex) { | |
486 | Debug.LogWarning ("PARSE ERROR (normal) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
487 | normals.Add (Vector3.zero); | |
488 | } | |
489 | } | |
490 | ||
491 | // triangle (face) | |
492 | if (line.StartsWith ("f")) { | |
493 | try { | |
494 | triangles.Add (int.Parse (datas[1].Split ('/')[0]) - 1); | |
495 | triangles.Add (int.Parse (datas[2].Split ('/')[0]) - 1); | |
496 | triangles.Add (int.Parse (datas[3].Split ('/')[0]) - 1); | |
497 | } | |
498 | catch (Exception ex) { | |
499 | Debug.LogWarning ("PARSE ERROR (triangle) : line " + lineNumber + " while loading mesh : " + mesh.name + "\n" + ex); | |
500 | triangles.Add (1); | |
501 | triangles.Add (2); | |
502 | triangles.Add (3); | |
503 | // beurk beurk, but we preserve vertex/face order | |
504 | } | |
505 | } | |
506 | ||
507 | // else it's : | |
508 | // _ a comment (#...) | |
509 | // _ a smoothing group, but unity doesn't support it (s on/s off) | |
510 | // _ a unsupported operation (ex : mtl) | |
511 | ||
512 | lineNumber++; | |
513 | } | |
514 | ||
515 | mesh.Clear (); | |
516 | mesh.vertices = vertices.ToArray (); | |
517 | mesh.uv = uv.ToArray (); | |
518 | mesh.normals = normals.ToArray (); | |
519 | mesh.triangles = triangles.ToArray (); | |
520 | } | |
521 | ||
522 | if (lFormat == LoadFormat.QMO) { | |
523 | // | |
524 | } | |
525 | ||
526 | reader.Close (); | |
527 | } | |
528 | ||
529 | /// <summary> | |
530 | /// Load a Mesh from a String (internally convert into a StringReader and call LoadFromStream). | |
531 | /// lFormat : format of mesh (obj/qmo) | |
532 | /// </summary> | |
533 | ||
534 | public static void SimpleLoadFromText (this Mesh mesh, string text, LoadFormat lFormat) { | |
535 | mesh.SimpleLoadFromStream (new StringReader (text), lFormat); | |
536 | } | |
537 | // OLD CODE | |
538 | } |